1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
26 #ifndef SVGA_CONTEXT_H
27 #define SVGA_CONTEXT_H
30 #include "pipe/p_context.h"
31 #include "pipe/p_defines.h"
32 #include "pipe/p_state.h"
34 #include "util/u_blitter.h"
35 #include "util/list.h"
37 #include "tgsi/tgsi_scan.h"
39 #include "svga_screen.h"
40 #include "svga_state.h"
41 #include "svga_winsys.h"
42 #include "svga_hw_reg.h"
43 #include "svga3d_shaderdefs.h"
46 /** Non-GPU queries for gallium HUD */
47 /* per-frame counters */
48 #define SVGA_QUERY_NUM_DRAW_CALLS (PIPE_QUERY_DRIVER_SPECIFIC + 0)
49 #define SVGA_QUERY_NUM_FALLBACKS (PIPE_QUERY_DRIVER_SPECIFIC + 1)
50 #define SVGA_QUERY_NUM_FLUSHES (PIPE_QUERY_DRIVER_SPECIFIC + 2)
51 #define SVGA_QUERY_NUM_VALIDATIONS (PIPE_QUERY_DRIVER_SPECIFIC + 3)
52 #define SVGA_QUERY_MAP_BUFFER_TIME (PIPE_QUERY_DRIVER_SPECIFIC + 4)
53 #define SVGA_QUERY_NUM_RESOURCES_MAPPED (PIPE_QUERY_DRIVER_SPECIFIC + 5)
54 /* running total counters */
55 #define SVGA_QUERY_MEMORY_USED (PIPE_QUERY_DRIVER_SPECIFIC + 6)
56 #define SVGA_QUERY_NUM_SHADERS (PIPE_QUERY_DRIVER_SPECIFIC + 7)
57 #define SVGA_QUERY_NUM_RESOURCES (PIPE_QUERY_DRIVER_SPECIFIC + 8)
58 #define SVGA_QUERY_NUM_STATE_OBJECTS (PIPE_QUERY_DRIVER_SPECIFIC + 9)
59 #define SVGA_QUERY_NUM_SURFACE_VIEWS (PIPE_QUERY_DRIVER_SPECIFIC + 10)
60 /*SVGA_QUERY_MAX has to be last because it is size of an array*/
61 #define SVGA_QUERY_MAX (PIPE_QUERY_DRIVER_SPECIFIC + 11)
64 * Maximum supported number of constant buffers per shader
66 #define SVGA_MAX_CONST_BUFS 14
69 * Maximum constant buffer size that can be set in the
70 * DXSetSingleConstantBuffer command is
71 * DX10 constant buffer element count * 4 4-bytes components
73 #define SVGA_MAX_CONST_BUF_SIZE (4096 * 4 * sizeof(int))
75 struct draw_vertex_shader
;
76 struct draw_fragment_shader
;
77 struct svga_shader_variant
;
82 struct svga_cache_context
;
83 struct svga_tracked_state
;
85 struct svga_blend_state
{
86 unsigned need_white_fragments
:1;
87 unsigned independent_blend_enable
:1;
88 unsigned alpha_to_coverage
:1;
89 unsigned blend_color_alpha
:1; /**< set blend color to alpha value */
91 /** Per-render target state */
100 boolean separate_alpha_blend_enable
;
101 uint8_t srcblend_alpha
;
102 uint8_t dstblend_alpha
;
103 uint8_t blendeq_alpha
;
104 } rt
[PIPE_MAX_COLOR_BUFS
];
106 SVGA3dBlendStateId id
; /**< vgpu10 */
109 struct svga_depth_stencil_state
{
112 unsigned zwriteenable
:1;
114 unsigned alphatestenable
:1;
115 unsigned alphafunc
:8;
125 /* SVGA3D has one ref/mask/writemask triple shared between front &
126 * back face stencil. We really need two:
128 unsigned stencil_mask
:8;
129 unsigned stencil_writemask
:8;
133 SVGA3dDepthStencilStateId id
; /**< vgpu10 */
136 #define SVGA_UNFILLED_DISABLE 0
137 #define SVGA_UNFILLED_LINE 1
138 #define SVGA_UNFILLED_POINT 2
140 #define SVGA_PIPELINE_FLAG_POINTS (1<<PIPE_PRIM_POINTS)
141 #define SVGA_PIPELINE_FLAG_LINES (1<<PIPE_PRIM_LINES)
142 #define SVGA_PIPELINE_FLAG_TRIS (1<<PIPE_PRIM_TRIANGLES)
144 struct svga_rasterizer_state
{
145 struct pipe_rasterizer_state templ
; /* needed for draw module */
147 unsigned shademode
:8;
149 unsigned scissortestenable
:1;
150 unsigned multisampleantialias
:1;
151 unsigned antialiasedlineenable
:1;
152 unsigned lastpixel
:1;
153 unsigned pointsprite
:1;
155 unsigned linepattern
;
157 float slopescaledepthbias
;
162 unsigned hw_fillmode
:2; /* PIPE_POLYGON_MODE_x */
164 /** Which prims do we need help for? Bitmask of (1 << PIPE_PRIM_x) flags */
165 unsigned need_pipeline
:16;
167 SVGA3dRasterizerStateId id
; /**< vgpu10 */
169 /** For debugging: */
170 const char* need_pipeline_tris_str
;
171 const char* need_pipeline_lines_str
;
172 const char* need_pipeline_points_str
;
175 struct svga_sampler_state
{
179 unsigned aniso_level
;
184 unsigned bordercolor
;
185 unsigned normalized_coords
:1;
186 unsigned compare_mode
:1;
187 unsigned compare_func
:3;
190 unsigned view_min_lod
;
191 unsigned view_max_lod
;
197 struct svga_pipe_sampler_view
199 struct pipe_sampler_view base
;
201 SVGA3dShaderResourceViewId id
;
205 static inline struct svga_pipe_sampler_view
*
206 svga_pipe_sampler_view(struct pipe_sampler_view
*v
)
208 return (struct svga_pipe_sampler_view
*) v
;
212 struct svga_velems_state
{
214 struct pipe_vertex_element velem
[PIPE_MAX_ATTRIBS
];
215 SVGA3dDeclType decl_type
[PIPE_MAX_ATTRIBS
]; /**< vertex attrib formats */
217 /** Bitmasks indicating which attributes need format conversion */
218 unsigned adjust_attrib_range
; /**< range adjustment */
219 unsigned attrib_is_pure_int
; /**< pure int */
220 unsigned adjust_attrib_w_1
; /**< set w = 1 */
221 unsigned adjust_attrib_itof
; /**< int->float */
222 unsigned adjust_attrib_utof
; /**< uint->float */
223 unsigned attrib_is_bgra
; /**< R / B swizzling */
224 unsigned attrib_puint_to_snorm
; /**< 10_10_10_2 packed uint -> snorm */
225 unsigned attrib_puint_to_uscaled
; /**< 10_10_10_2 packed uint -> uscaled */
226 unsigned attrib_puint_to_sscaled
; /**< 10_10_10_2 packed uint -> sscaled */
228 boolean need_swvfetch
;
230 SVGA3dElementLayoutId id
; /**< VGPU10 */
233 /* Use to calculate differences between state emitted to hardware and
234 * current driver-calculated state.
238 const struct svga_blend_state
*blend
;
239 const struct svga_depth_stencil_state
*depth
;
240 const struct svga_rasterizer_state
*rast
;
241 const struct svga_sampler_state
*sampler
[PIPE_SHADER_TYPES
][PIPE_MAX_SAMPLERS
];
242 const struct svga_velems_state
*velems
;
244 struct pipe_sampler_view
*sampler_views
[PIPE_SHADER_TYPES
][PIPE_MAX_SAMPLERS
]; /* or texture ID's? */
245 struct svga_fragment_shader
*fs
;
246 struct svga_vertex_shader
*vs
;
247 struct svga_geometry_shader
*user_gs
; /* user-specified GS */
248 struct svga_geometry_shader
*gs
; /* derived GS */
250 struct pipe_vertex_buffer vb
[PIPE_MAX_ATTRIBS
];
251 struct pipe_index_buffer ib
;
252 /** Constant buffers for each shader.
253 * The size should probably always match with that of
254 * svga_shader_emitter_v10.num_shader_consts.
256 struct pipe_constant_buffer constbufs
[PIPE_SHADER_TYPES
][SVGA_MAX_CONST_BUFS
];
258 struct pipe_framebuffer_state framebuffer
;
261 /* Hack to limit the number of different render targets between
262 * flushes. Helps avoid blowing out our surface cache in EXA.
266 struct pipe_poly_stipple poly_stipple
;
267 struct pipe_scissor_state scissor
;
268 struct pipe_blend_color blend_color
;
269 struct pipe_stencil_ref stencil_ref
;
270 struct pipe_clip_state clip
;
271 struct pipe_viewport_state viewport
;
273 unsigned num_samplers
[PIPE_SHADER_TYPES
];
274 unsigned num_sampler_views
[PIPE_SHADER_TYPES
];
275 unsigned num_vertex_buffers
;
276 unsigned reduced_prim
;
283 unsigned sample_mask
;
286 struct svga_prescale
{
293 /* Updated by calling svga_update_state( SVGA_STATE_HW_CLEAR )
295 struct svga_hw_clear_state
303 struct pipe_framebuffer_state framebuffer
;
304 struct svga_prescale prescale
;
307 struct svga_hw_view_state
309 struct pipe_resource
*texture
;
310 struct svga_sampler_view
*v
;
316 /* Updated by calling svga_update_state( SVGA_STATE_HW_DRAW )
318 struct svga_hw_draw_state
320 unsigned rs
[SVGA3D_RS_MAX
];
321 unsigned ts
[SVGA3D_PIXEL_SAMPLERREG_MAX
][SVGA3D_TS_MAX
];
322 float cb
[PIPE_SHADER_TYPES
][SVGA3D_CONSTREG_MAX
][4];
324 struct svga_shader_variant
*fs
;
325 struct svga_shader_variant
*vs
;
326 struct svga_shader_variant
*gs
;
327 struct svga_hw_view_state views
[PIPE_MAX_SAMPLERS
];
329 struct pipe_resource
*constbuf
[PIPE_SHADER_TYPES
];
331 /* Bitmask of enabled constant bufffers */
332 unsigned enabled_constbufs
[PIPE_SHADER_TYPES
];
334 /* VGPU10 HW state (used to prevent emitting redundant state) */
335 SVGA3dDepthStencilStateId depth_stencil_id
;
336 unsigned stencil_ref
;
337 SVGA3dBlendStateId blend_id
;
338 float blend_factor
[4];
339 unsigned blend_sample_mask
;
340 SVGA3dRasterizerStateId rasterizer_id
;
341 SVGA3dElementLayoutId layout_id
;
342 SVGA3dPrimitiveType topology
;
344 /* used for rebinding */
345 unsigned num_sampler_views
[PIPE_SHADER_TYPES
];
346 unsigned default_constbuf_size
[PIPE_SHADER_TYPES
];
350 /* Updated by calling svga_update_state( SVGA_STATE_NEED_SWTNL )
354 /* which parts we need */
355 boolean need_swvfetch
;
356 boolean need_pipeline
;
359 /* Flag to make sure that need sw is on while
360 * updating state within a swtnl call.
362 boolean in_swtnl_draw
;
366 /* Queue some state updates (like rss) and submit them to hardware in
369 struct svga_hw_queue
;
372 struct svga_qmem_alloc_entry
;
376 struct pipe_context pipe
;
377 struct svga_winsys_context
*swc
;
378 struct blitter_context
*blitter
;
379 struct u_upload_mgr
*const0_upload
;
384 boolean use_min_mipmap
;
386 /* incremented for each shader */
389 unsigned disable_shader
;
391 boolean no_line_width
;
392 boolean force_hw_line_stipple
;
396 struct draw_context
*draw
;
397 struct vbuf_render
*backend
;
403 /* Bitmask of blend state objects IDs */
404 struct util_bitmask
*blend_object_id_bm
;
406 /* Bitmask of depth/stencil state objects IDs */
407 struct util_bitmask
*ds_object_id_bm
;
409 /* Bitmaks of input element object IDs */
410 struct util_bitmask
*input_element_object_id_bm
;
412 /* Bitmask of rasterizer object IDs */
413 struct util_bitmask
*rast_object_id_bm
;
415 /* Bitmask of sampler state objects IDs */
416 struct util_bitmask
*sampler_object_id_bm
;
418 /* Bitmask of sampler view IDs */
419 struct util_bitmask
*sampler_view_id_bm
;
421 /* Bitmask of used shader IDs */
422 struct util_bitmask
*shader_id_bm
;
424 /* Bitmask of used surface view IDs */
425 struct util_bitmask
*surface_view_id_bm
;
427 /* Bitmask of used stream output IDs */
428 struct util_bitmask
*stream_output_id_bm
;
430 /* Bitmask of used query IDs */
431 struct util_bitmask
*query_id_bm
;
434 unsigned dirty
[SVGA_STATE_MAX
];
436 /** bitmasks of which const buffers are changed */
437 unsigned dirty_constbufs
[PIPE_SHADER_TYPES
];
439 unsigned texture_timestamp
;
443 struct svga_sw_state sw
;
444 struct svga_hw_draw_state hw_draw
;
445 struct svga_hw_clear_state hw_clear
;
448 struct svga_state curr
; /* state from the state tracker */
449 unsigned dirty
; /* statechanges since last update_state() */
453 unsigned rendertargets
:1;
454 unsigned texture_samplers
:1;
455 unsigned constbufs
:1;
464 struct svga_hwtnl
*hwtnl
;
466 /** Queries states */
467 struct svga_winsys_gb_query
*gb_query
; /**< gb query object, one per context */
468 unsigned gb_query_len
; /**< gb query object size */
469 struct util_bitmask
*gb_query_alloc_mask
; /**< gb query object allocation mask */
470 struct svga_qmem_alloc_entry
*gb_query_map
[SVGA_QUERY_MAX
];
471 /**< query mem block mapping */
472 struct svga_query
*sq
[SVGA_QUERY_MAX
]; /**< queries currently in progress */
474 /** List of buffers with queued transfers */
475 struct list_head dirty_buffers
;
477 /** performance / info queries for HUD */
479 uint64_t num_draw_calls
; /**< SVGA_QUERY_DRAW_CALLS */
480 uint64_t num_fallbacks
; /**< SVGA_QUERY_NUM_FALLBACKS */
481 uint64_t num_flushes
; /**< SVGA_QUERY_NUM_FLUSHES */
482 uint64_t num_validations
; /**< SVGA_QUERY_NUM_VALIDATIONS */
483 uint64_t map_buffer_time
; /**< SVGA_QUERY_MAP_BUFFER_TIME */
484 uint64_t num_resources_mapped
; /**< SVGA_QUERY_NUM_RESOURCES_MAPPED */
485 uint64_t num_shaders
; /**< SVGA_QUERY_NUM_SHADERS */
486 uint64_t num_state_objects
; /**< SVGA_QUERY_NUM_STATE_OBJECTS */
487 uint64_t num_surface_views
; /**< SVGA_QUERY_NUM_SURFACE_VIEWS */
490 /** The currently bound stream output targets */
491 unsigned num_so_targets
;
492 struct svga_winsys_surface
*so_surfaces
[SVGA3D_DX_MAX_SOTARGETS
];
493 struct pipe_stream_output_target
*so_targets
[SVGA3D_DX_MAX_SOTARGETS
];
494 struct svga_stream_output
*current_so
;
496 /** A blend state with blending disabled, for falling back to when blending
497 * is illegal (e.g. an integer texture is bound)
499 struct svga_blend_state
*noop_blend
;
502 struct pipe_resource
*texture
;
503 struct svga_pipe_sampler_view
*sampler_view
;
507 /** Alternate rasterizer states created for point sprite */
508 struct svga_rasterizer_state
*rasterizer_no_cull
[2];
511 /* A flag for each state_tracker state object:
513 #define SVGA_NEW_BLEND 0x1
514 #define SVGA_NEW_DEPTH_STENCIL_ALPHA 0x2
515 #define SVGA_NEW_RAST 0x4
516 #define SVGA_NEW_SAMPLER 0x8
517 #define SVGA_NEW_TEXTURE 0x10
518 #define SVGA_NEW_VBUFFER 0x20
519 #define SVGA_NEW_VELEMENT 0x40
520 #define SVGA_NEW_FS 0x80
521 #define SVGA_NEW_VS 0x100
522 #define SVGA_NEW_FS_CONST_BUFFER 0x200
523 #define SVGA_NEW_VS_CONST_BUFFER 0x400
524 #define SVGA_NEW_FRAME_BUFFER 0x800
525 #define SVGA_NEW_STIPPLE 0x1000
526 #define SVGA_NEW_SCISSOR 0x2000
527 #define SVGA_NEW_BLEND_COLOR 0x4000
528 #define SVGA_NEW_CLIP 0x8000
529 #define SVGA_NEW_VIEWPORT 0x10000
530 #define SVGA_NEW_PRESCALE 0x20000
531 #define SVGA_NEW_REDUCED_PRIMITIVE 0x40000
532 #define SVGA_NEW_TEXTURE_BINDING 0x80000
533 #define SVGA_NEW_NEED_PIPELINE 0x100000
534 #define SVGA_NEW_NEED_SWVFETCH 0x200000
535 #define SVGA_NEW_NEED_SWTNL 0x400000
536 #define SVGA_NEW_FS_VARIANT 0x800000
537 #define SVGA_NEW_VS_VARIANT 0x1000000
538 #define SVGA_NEW_TEXTURE_FLAGS 0x4000000
539 #define SVGA_NEW_STENCIL_REF 0x8000000
540 #define SVGA_NEW_GS 0x10000000
541 #define SVGA_NEW_GS_CONST_BUFFER 0x20000000
542 #define SVGA_NEW_GS_VARIANT 0x40000000
547 /***********************************************************************
550 void svga_clear(struct pipe_context
*pipe
,
552 const union pipe_color_union
*color
,
557 /***********************************************************************
558 * svga_screen_texture.c:
560 void svga_mark_surfaces_dirty(struct svga_context
*svga
);
565 void svga_init_state_functions( struct svga_context
*svga
);
566 void svga_init_flush_functions( struct svga_context
*svga
);
567 void svga_init_string_functions( struct svga_context
*svga
);
568 void svga_init_blit_functions(struct svga_context
*svga
);
570 void svga_init_blend_functions( struct svga_context
*svga
);
571 void svga_init_depth_stencil_functions( struct svga_context
*svga
);
572 void svga_init_misc_functions( struct svga_context
*svga
);
573 void svga_init_rasterizer_functions( struct svga_context
*svga
);
574 void svga_init_sampler_functions( struct svga_context
*svga
);
575 void svga_init_fs_functions( struct svga_context
*svga
);
576 void svga_init_vs_functions( struct svga_context
*svga
);
577 void svga_init_gs_functions( struct svga_context
*svga
);
578 void svga_init_vertex_functions( struct svga_context
*svga
);
579 void svga_init_constbuffer_functions( struct svga_context
*svga
);
580 void svga_init_draw_functions( struct svga_context
*svga
);
581 void svga_init_query_functions( struct svga_context
*svga
);
582 void svga_init_surface_functions(struct svga_context
*svga
);
583 void svga_init_stream_output_functions( struct svga_context
*svga
);
585 void svga_cleanup_vertex_state( struct svga_context
*svga
);
586 void svga_cleanup_tss_binding( struct svga_context
*svga
);
587 void svga_cleanup_framebuffer( struct svga_context
*svga
);
589 void svga_context_flush( struct svga_context
*svga
,
590 struct pipe_fence_handle
**pfence
);
592 void svga_context_finish(struct svga_context
*svga
);
594 void svga_hwtnl_flush_retry( struct svga_context
*svga
);
595 void svga_hwtnl_flush_buffer( struct svga_context
*svga
,
596 struct pipe_resource
*buffer
);
598 void svga_surfaces_flush(struct svga_context
*svga
);
600 struct pipe_context
*
601 svga_context_create(struct pipe_screen
*screen
,
602 void *priv
, unsigned flags
);
605 /***********************************************************************
606 * Inline conversion functions. These are better-typed than the
607 * macros used previously:
609 static inline struct svga_context
*
610 svga_context( struct pipe_context
*pipe
)
612 return (struct svga_context
*)pipe
;
616 static inline boolean
617 svga_have_gb_objects(const struct svga_context
*svga
)
619 return svga_screen(svga
->pipe
.screen
)->sws
->have_gb_objects
;
622 static inline boolean
623 svga_have_gb_dma(const struct svga_context
*svga
)
625 return svga_screen(svga
->pipe
.screen
)->sws
->have_gb_dma
;
628 static inline boolean
629 svga_have_vgpu10(const struct svga_context
*svga
)
631 return svga_screen(svga
->pipe
.screen
)->sws
->have_vgpu10
;
634 static inline boolean
635 svga_need_to_rebind_resources(const struct svga_context
*svga
)
637 return svga_screen(svga
->pipe
.screen
)->sws
->need_to_rebind_resources
;
640 static inline boolean
641 svga_rects_equal(const SVGA3dRect
*r1
, const SVGA3dRect
*r2
)
643 return memcmp(r1
, r2
, sizeof(*r1
)) == 0;