1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
26 #ifndef SVGA_CONTEXT_H
27 #define SVGA_CONTEXT_H
30 #include "pipe/p_context.h"
31 #include "pipe/p_defines.h"
32 #include "pipe/p_state.h"
34 #include "os/os_time.h"
36 #include "util/u_blitter.h"
37 #include "util/list.h"
39 #include "tgsi/tgsi_scan.h"
41 #include "svga_screen.h"
42 #include "svga_state.h"
43 #include "svga_winsys.h"
44 #include "svga_hw_reg.h"
45 #include "svga3d_shaderdefs.h"
48 /** Non-GPU queries for gallium HUD */
50 /* per-frame counters */
51 SVGA_QUERY_NUM_DRAW_CALLS
= PIPE_QUERY_DRIVER_SPECIFIC
,
52 SVGA_QUERY_NUM_FALLBACKS
,
53 SVGA_QUERY_NUM_FLUSHES
,
54 SVGA_QUERY_NUM_VALIDATIONS
,
55 SVGA_QUERY_MAP_BUFFER_TIME
,
56 SVGA_QUERY_NUM_BUFFERS_MAPPED
,
57 SVGA_QUERY_NUM_TEXTURES_MAPPED
,
58 SVGA_QUERY_NUM_BYTES_UPLOADED
,
59 SVGA_QUERY_COMMAND_BUFFER_SIZE
,
60 SVGA_QUERY_FLUSH_TIME
,
61 SVGA_QUERY_SURFACE_WRITE_FLUSHES
,
62 SVGA_QUERY_NUM_READBACKS
,
63 SVGA_QUERY_NUM_RESOURCE_UPDATES
,
64 SVGA_QUERY_NUM_BUFFER_UPLOADS
,
65 SVGA_QUERY_NUM_CONST_BUF_UPDATES
,
66 SVGA_QUERY_NUM_CONST_UPDATES
,
68 /* running total counters */
69 SVGA_QUERY_MEMORY_USED
,
70 SVGA_QUERY_NUM_SHADERS
,
71 SVGA_QUERY_NUM_RESOURCES
,
72 SVGA_QUERY_NUM_STATE_OBJECTS
,
73 SVGA_QUERY_NUM_SURFACE_VIEWS
,
74 SVGA_QUERY_NUM_GENERATE_MIPMAP
,
76 /*SVGA_QUERY_MAX has to be last because it is size of an array*/
81 * Maximum supported number of constant buffers per shader
83 #define SVGA_MAX_CONST_BUFS 14
86 * Maximum constant buffer size that can be set in the
87 * DXSetSingleConstantBuffer command is
88 * DX10 constant buffer element count * 4 4-bytes components
90 #define SVGA_MAX_CONST_BUF_SIZE (4096 * 4 * sizeof(int))
92 #define CONST0_UPLOAD_ALIGNMENT 256
94 struct draw_vertex_shader
;
95 struct draw_fragment_shader
;
96 struct svga_shader_variant
;
101 struct svga_cache_context
;
102 struct svga_tracked_state
;
104 struct svga_blend_state
{
105 unsigned need_white_fragments
:1;
106 unsigned independent_blend_enable
:1;
107 unsigned alpha_to_coverage
:1;
108 unsigned blend_color_alpha
:1; /**< set blend color to alpha value */
110 /** Per-render target state */
114 boolean blend_enable
;
119 boolean separate_alpha_blend_enable
;
120 uint8_t srcblend_alpha
;
121 uint8_t dstblend_alpha
;
122 uint8_t blendeq_alpha
;
123 } rt
[PIPE_MAX_COLOR_BUFS
];
125 SVGA3dBlendStateId id
; /**< vgpu10 */
128 struct svga_depth_stencil_state
{
131 unsigned zwriteenable
:1;
133 unsigned alphatestenable
:1;
134 unsigned alphafunc
:8;
144 /* SVGA3D has one ref/mask/writemask triple shared between front &
145 * back face stencil. We really need two:
147 unsigned stencil_mask
:8;
148 unsigned stencil_writemask
:8;
152 SVGA3dDepthStencilStateId id
; /**< vgpu10 */
155 #define SVGA_UNFILLED_DISABLE 0
156 #define SVGA_UNFILLED_LINE 1
157 #define SVGA_UNFILLED_POINT 2
159 #define SVGA_PIPELINE_FLAG_POINTS (1<<PIPE_PRIM_POINTS)
160 #define SVGA_PIPELINE_FLAG_LINES (1<<PIPE_PRIM_LINES)
161 #define SVGA_PIPELINE_FLAG_TRIS (1<<PIPE_PRIM_TRIANGLES)
163 struct svga_rasterizer_state
{
164 struct pipe_rasterizer_state templ
; /* needed for draw module */
166 unsigned shademode
:8;
168 unsigned scissortestenable
:1;
169 unsigned multisampleantialias
:1;
170 unsigned antialiasedlineenable
:1;
171 unsigned lastpixel
:1;
172 unsigned pointsprite
:1;
174 unsigned linepattern
;
176 float slopescaledepthbias
;
181 unsigned hw_fillmode
:2; /* PIPE_POLYGON_MODE_x */
183 /** Which prims do we need help for? Bitmask of (1 << PIPE_PRIM_x) flags */
184 unsigned need_pipeline
:16;
186 SVGA3dRasterizerStateId id
; /**< vgpu10 */
188 /** For debugging: */
189 const char* need_pipeline_tris_str
;
190 const char* need_pipeline_lines_str
;
191 const char* need_pipeline_points_str
;
194 struct svga_sampler_state
{
198 unsigned aniso_level
;
203 unsigned bordercolor
;
204 unsigned normalized_coords
:1;
205 unsigned compare_mode
:1;
206 unsigned compare_func
:3;
209 unsigned view_min_lod
;
210 unsigned view_max_lod
;
216 struct svga_pipe_sampler_view
218 struct pipe_sampler_view base
;
220 SVGA3dShaderResourceViewId id
;
224 static inline struct svga_pipe_sampler_view
*
225 svga_pipe_sampler_view(struct pipe_sampler_view
*v
)
227 return (struct svga_pipe_sampler_view
*) v
;
231 struct svga_velems_state
{
233 struct pipe_vertex_element velem
[PIPE_MAX_ATTRIBS
];
234 SVGA3dDeclType decl_type
[PIPE_MAX_ATTRIBS
]; /**< vertex attrib formats */
236 /** Bitmasks indicating which attributes need format conversion */
237 unsigned adjust_attrib_range
; /**< range adjustment */
238 unsigned attrib_is_pure_int
; /**< pure int */
239 unsigned adjust_attrib_w_1
; /**< set w = 1 */
240 unsigned adjust_attrib_itof
; /**< int->float */
241 unsigned adjust_attrib_utof
; /**< uint->float */
242 unsigned attrib_is_bgra
; /**< R / B swizzling */
243 unsigned attrib_puint_to_snorm
; /**< 10_10_10_2 packed uint -> snorm */
244 unsigned attrib_puint_to_uscaled
; /**< 10_10_10_2 packed uint -> uscaled */
245 unsigned attrib_puint_to_sscaled
; /**< 10_10_10_2 packed uint -> sscaled */
247 boolean need_swvfetch
;
249 SVGA3dElementLayoutId id
; /**< VGPU10 */
252 /* Use to calculate differences between state emitted to hardware and
253 * current driver-calculated state.
257 const struct svga_blend_state
*blend
;
258 const struct svga_depth_stencil_state
*depth
;
259 const struct svga_rasterizer_state
*rast
;
260 const struct svga_sampler_state
*sampler
[PIPE_SHADER_TYPES
][PIPE_MAX_SAMPLERS
];
261 const struct svga_velems_state
*velems
;
263 struct pipe_sampler_view
*sampler_views
[PIPE_SHADER_TYPES
][PIPE_MAX_SAMPLERS
]; /* or texture ID's? */
264 struct svga_fragment_shader
*fs
;
265 struct svga_vertex_shader
*vs
;
266 struct svga_geometry_shader
*user_gs
; /* user-specified GS */
267 struct svga_geometry_shader
*gs
; /* derived GS */
269 struct pipe_vertex_buffer vb
[PIPE_MAX_ATTRIBS
];
270 struct pipe_index_buffer ib
;
271 /** Constant buffers for each shader.
272 * The size should probably always match with that of
273 * svga_shader_emitter_v10.num_shader_consts.
275 struct pipe_constant_buffer constbufs
[PIPE_SHADER_TYPES
][SVGA_MAX_CONST_BUFS
];
277 struct pipe_framebuffer_state framebuffer
;
280 /* Hack to limit the number of different render targets between
281 * flushes. Helps avoid blowing out our surface cache in EXA.
285 struct pipe_poly_stipple poly_stipple
;
286 struct pipe_scissor_state scissor
;
287 struct pipe_blend_color blend_color
;
288 struct pipe_stencil_ref stencil_ref
;
289 struct pipe_clip_state clip
;
290 struct pipe_viewport_state viewport
;
292 unsigned num_samplers
[PIPE_SHADER_TYPES
];
293 unsigned num_sampler_views
[PIPE_SHADER_TYPES
];
294 unsigned num_vertex_buffers
;
295 unsigned reduced_prim
;
300 unsigned flag_rect
; /* sampler views with rectangular texture target */
301 unsigned flag_buf
; /* sampler views with texture buffer target */
304 unsigned sample_mask
;
307 struct svga_prescale
{
314 /* Updated by calling svga_update_state( SVGA_STATE_HW_CLEAR )
316 struct svga_hw_clear_state
324 struct pipe_framebuffer_state framebuffer
;
325 struct svga_prescale prescale
;
328 struct svga_hw_view_state
330 struct pipe_resource
*texture
;
331 struct svga_sampler_view
*v
;
337 /* Updated by calling svga_update_state( SVGA_STATE_HW_DRAW )
339 struct svga_hw_draw_state
341 /** VGPU9 rasterization state */
342 unsigned rs
[SVGA3D_RS_MAX
];
343 /** VGPU9 texture sampler and bindings state */
344 unsigned ts
[SVGA3D_PIXEL_SAMPLERREG_MAX
][SVGA3D_TS_MAX
];
345 /** VGPU9 texture views */
347 struct svga_hw_view_state views
[PIPE_MAX_SAMPLERS
];
348 /** VGPU9 constant buffer values */
349 float cb
[PIPE_SHADER_TYPES
][SVGA3D_CONSTREG_MAX
][4];
351 /** Currently bound shaders */
352 struct svga_shader_variant
*fs
;
353 struct svga_shader_variant
*vs
;
354 struct svga_shader_variant
*gs
;
356 /** Currently bound constant buffer, per shader stage */
357 struct pipe_resource
*constbuf
[PIPE_SHADER_TYPES
];
359 /** Bitmask of enabled constant buffers */
360 unsigned enabled_constbufs
[PIPE_SHADER_TYPES
];
363 * These are used to reduce the number of times we call u_upload_unmap()
364 * while updating the zero-th/default VGPU10 constant buffer.
366 struct pipe_resource
*const0_buffer
;
367 struct svga_winsys_surface
*const0_handle
;
369 /** VGPU10 HW state (used to prevent emitting redundant state) */
370 SVGA3dDepthStencilStateId depth_stencil_id
;
371 unsigned stencil_ref
;
372 SVGA3dBlendStateId blend_id
;
373 float blend_factor
[4];
374 unsigned blend_sample_mask
;
375 SVGA3dRasterizerStateId rasterizer_id
;
376 SVGA3dElementLayoutId layout_id
;
377 SVGA3dPrimitiveType topology
;
379 /** Vertex buffer state */
380 SVGA3dVertexBuffer vbuffer_attrs
[PIPE_MAX_ATTRIBS
];
381 struct pipe_resource
*vbuffers
[PIPE_MAX_ATTRIBS
];
382 unsigned num_vbuffers
;
384 struct pipe_resource
*ib
; /**< index buffer for drawing */
385 SVGA3dSurfaceFormat ib_format
;
388 unsigned num_samplers
[PIPE_SHADER_TYPES
];
389 SVGA3dSamplerId samplers
[PIPE_SHADER_TYPES
][PIPE_MAX_SAMPLERS
];
391 unsigned num_sampler_views
[PIPE_SHADER_TYPES
];
392 struct pipe_sampler_view
393 *sampler_views
[PIPE_SHADER_TYPES
][PIPE_MAX_SAMPLERS
];
395 unsigned num_rendertargets
;
396 struct pipe_surface
*rtv
[SVGA3D_MAX_RENDER_TARGETS
];
397 struct pipe_surface
*dsv
;
399 /* used for rebinding */
400 unsigned default_constbuf_size
[PIPE_SHADER_TYPES
];
404 /* Updated by calling svga_update_state( SVGA_STATE_NEED_SWTNL )
408 /* which parts we need */
409 boolean need_swvfetch
;
410 boolean need_pipeline
;
413 /* Flag to make sure that need sw is on while
414 * updating state within a swtnl call.
416 boolean in_swtnl_draw
;
420 /* Queue some state updates (like rss) and submit them to hardware in
423 struct svga_hw_queue
;
426 struct svga_qmem_alloc_entry
;
430 struct pipe_context pipe
;
431 struct svga_winsys_context
*swc
;
432 struct blitter_context
*blitter
;
433 struct u_upload_mgr
*const0_upload
;
434 struct u_upload_mgr
*tex_upload
;
439 boolean use_min_mipmap
;
441 /* incremented for each shader */
444 unsigned disable_shader
;
446 boolean no_line_width
;
447 boolean force_hw_line_stipple
;
449 /** To report perf/conformance/etc issues to the state tracker */
450 struct pipe_debug_callback callback
;
454 struct draw_context
*draw
;
455 struct vbuf_render
*backend
;
461 /* Bitmask of blend state objects IDs */
462 struct util_bitmask
*blend_object_id_bm
;
464 /* Bitmask of depth/stencil state objects IDs */
465 struct util_bitmask
*ds_object_id_bm
;
467 /* Bitmaks of input element object IDs */
468 struct util_bitmask
*input_element_object_id_bm
;
470 /* Bitmask of rasterizer object IDs */
471 struct util_bitmask
*rast_object_id_bm
;
473 /* Bitmask of sampler state objects IDs */
474 struct util_bitmask
*sampler_object_id_bm
;
476 /* Bitmask of sampler view IDs */
477 struct util_bitmask
*sampler_view_id_bm
;
479 /* Bitmask of used shader IDs */
480 struct util_bitmask
*shader_id_bm
;
482 /* Bitmask of used surface view IDs */
483 struct util_bitmask
*surface_view_id_bm
;
485 /* Bitmask of used stream output IDs */
486 struct util_bitmask
*stream_output_id_bm
;
488 /* Bitmask of used query IDs */
489 struct util_bitmask
*query_id_bm
;
492 unsigned dirty
[SVGA_STATE_MAX
];
494 /** bitmasks of which const buffers are changed */
495 unsigned dirty_constbufs
[PIPE_SHADER_TYPES
];
497 unsigned texture_timestamp
;
501 struct svga_sw_state sw
;
502 struct svga_hw_draw_state hw_draw
;
503 struct svga_hw_clear_state hw_clear
;
506 struct svga_state curr
; /* state from the state tracker */
507 unsigned dirty
; /* statechanges since last update_state() */
511 unsigned rendertargets
:1;
512 unsigned texture_samplers
:1;
513 unsigned constbufs
:1;
522 struct svga_hwtnl
*hwtnl
;
524 /** Queries states */
525 struct svga_winsys_gb_query
*gb_query
; /**< gb query object, one per context */
526 unsigned gb_query_len
; /**< gb query object size */
527 struct util_bitmask
*gb_query_alloc_mask
; /**< gb query object allocation mask */
528 struct svga_qmem_alloc_entry
*gb_query_map
[SVGA_QUERY_MAX
];
529 /**< query mem block mapping */
530 struct svga_query
*sq
[SVGA_QUERY_MAX
]; /**< queries currently in progress */
532 /** List of buffers with queued transfers */
533 struct list_head dirty_buffers
;
535 /** performance / info queries for HUD */
537 uint64_t num_draw_calls
; /**< SVGA_QUERY_DRAW_CALLS */
538 uint64_t num_fallbacks
; /**< SVGA_QUERY_NUM_FALLBACKS */
539 uint64_t num_flushes
; /**< SVGA_QUERY_NUM_FLUSHES */
540 uint64_t num_validations
; /**< SVGA_QUERY_NUM_VALIDATIONS */
541 uint64_t map_buffer_time
; /**< SVGA_QUERY_MAP_BUFFER_TIME */
542 uint64_t num_buffers_mapped
; /**< SVGA_QUERY_NUM_BUFFERS_MAPPED */
543 uint64_t num_textures_mapped
; /**< SVGA_QUERY_NUM_TEXTURES_MAPPED */
544 uint64_t command_buffer_size
; /**< SVGA_QUERY_COMMAND_BUFFER_SIZE */
545 uint64_t flush_time
; /**< SVGA_QUERY_FLUSH_TIME */
546 uint64_t surface_write_flushes
; /**< SVGA_QUERY_SURFACE_WRITE_FLUSHES */
547 uint64_t num_readbacks
; /**< SVGA_QUERY_NUM_READBACKS */
548 uint64_t num_resource_updates
; /**< SVGA_QUERY_NUM_RESOURCE_UPDATES */
549 uint64_t num_buffer_uploads
; /**< SVGA_QUERY_NUM_BUFFER_UPLOADS */
550 uint64_t num_const_buf_updates
; /**< SVGA_QUERY_NUM_CONST_BUF_UPDATES */
551 uint64_t num_const_updates
; /**< SVGA_QUERY_NUM_CONST_UPDATES */
552 uint64_t num_shaders
; /**< SVGA_QUERY_NUM_SHADERS */
554 /** The following are summed for SVGA_QUERY_NUM_STATE_OBJECTS */
555 uint64_t num_blend_objects
;
556 uint64_t num_depthstencil_objects
;
557 uint64_t num_rasterizer_objects
;
558 uint64_t num_sampler_objects
;
559 uint64_t num_samplerview_objects
;
560 uint64_t num_vertexelement_objects
;
562 uint64_t num_surface_views
; /**< SVGA_QUERY_NUM_SURFACE_VIEWS */
563 uint64_t num_bytes_uploaded
; /**< SVGA_QUERY_NUM_BYTES_UPLOADED */
564 uint64_t num_generate_mipmap
; /**< SVGA_QUERY_NUM_GENERATE_MIPMAP */
566 boolean uses_time
; /**< os_time_get() calls needed? */
569 /** The currently bound stream output targets */
570 unsigned num_so_targets
;
571 struct svga_winsys_surface
*so_surfaces
[SVGA3D_DX_MAX_SOTARGETS
];
572 struct pipe_stream_output_target
*so_targets
[SVGA3D_DX_MAX_SOTARGETS
];
573 struct svga_stream_output
*current_so
;
575 /** A blend state with blending disabled, for falling back to when blending
576 * is illegal (e.g. an integer texture is bound)
578 struct svga_blend_state
*noop_blend
;
581 struct pipe_resource
*texture
;
582 struct svga_pipe_sampler_view
*sampler_view
;
586 /** Alternate rasterizer states created for point sprite */
587 struct svga_rasterizer_state
*rasterizer_no_cull
[2];
590 /* A flag for each state_tracker state object:
592 #define SVGA_NEW_BLEND 0x1
593 #define SVGA_NEW_DEPTH_STENCIL_ALPHA 0x2
594 #define SVGA_NEW_RAST 0x4
595 #define SVGA_NEW_SAMPLER 0x8
596 #define SVGA_NEW_TEXTURE 0x10
597 #define SVGA_NEW_VBUFFER 0x20
598 #define SVGA_NEW_VELEMENT 0x40
599 #define SVGA_NEW_FS 0x80
600 #define SVGA_NEW_VS 0x100
601 #define SVGA_NEW_FS_CONST_BUFFER 0x200
602 #define SVGA_NEW_VS_CONST_BUFFER 0x400
603 #define SVGA_NEW_FRAME_BUFFER 0x800
604 #define SVGA_NEW_STIPPLE 0x1000
605 #define SVGA_NEW_SCISSOR 0x2000
606 #define SVGA_NEW_BLEND_COLOR 0x4000
607 #define SVGA_NEW_CLIP 0x8000
608 #define SVGA_NEW_VIEWPORT 0x10000
609 #define SVGA_NEW_PRESCALE 0x20000
610 #define SVGA_NEW_REDUCED_PRIMITIVE 0x40000
611 #define SVGA_NEW_TEXTURE_BINDING 0x80000
612 #define SVGA_NEW_NEED_PIPELINE 0x100000
613 #define SVGA_NEW_NEED_SWVFETCH 0x200000
614 #define SVGA_NEW_NEED_SWTNL 0x400000
615 #define SVGA_NEW_FS_VARIANT 0x800000
616 #define SVGA_NEW_VS_VARIANT 0x1000000
617 #define SVGA_NEW_TEXTURE_FLAGS 0x4000000
618 #define SVGA_NEW_STENCIL_REF 0x8000000
619 #define SVGA_NEW_GS 0x10000000
620 #define SVGA_NEW_GS_CONST_BUFFER 0x20000000
621 #define SVGA_NEW_GS_VARIANT 0x40000000
622 #define SVGA_NEW_TEXTURE_CONSTS 0x80000000
628 /***********************************************************************
629 * svga_screen_texture.c:
631 void svga_mark_surfaces_dirty(struct svga_context
*svga
);
636 void svga_init_state_functions( struct svga_context
*svga
);
637 void svga_init_flush_functions( struct svga_context
*svga
);
638 void svga_init_string_functions( struct svga_context
*svga
);
639 void svga_init_blit_functions(struct svga_context
*svga
);
641 void svga_init_blend_functions( struct svga_context
*svga
);
642 void svga_init_depth_stencil_functions( struct svga_context
*svga
);
643 void svga_init_misc_functions( struct svga_context
*svga
);
644 void svga_init_rasterizer_functions( struct svga_context
*svga
);
645 void svga_init_sampler_functions( struct svga_context
*svga
);
646 void svga_init_fs_functions( struct svga_context
*svga
);
647 void svga_init_vs_functions( struct svga_context
*svga
);
648 void svga_init_gs_functions( struct svga_context
*svga
);
649 void svga_init_vertex_functions( struct svga_context
*svga
);
650 void svga_init_constbuffer_functions( struct svga_context
*svga
);
651 void svga_init_draw_functions( struct svga_context
*svga
);
652 void svga_init_query_functions( struct svga_context
*svga
);
653 void svga_init_surface_functions(struct svga_context
*svga
);
654 void svga_init_stream_output_functions( struct svga_context
*svga
);
655 void svga_init_clear_functions( struct svga_context
*svga
);
657 void svga_cleanup_vertex_state( struct svga_context
*svga
);
658 void svga_cleanup_sampler_state( struct svga_context
*svga
);
659 void svga_cleanup_tss_binding( struct svga_context
*svga
);
660 void svga_cleanup_framebuffer( struct svga_context
*svga
);
662 void svga_context_flush( struct svga_context
*svga
,
663 struct pipe_fence_handle
**pfence
);
665 void svga_context_finish(struct svga_context
*svga
);
667 void svga_hwtnl_flush_retry( struct svga_context
*svga
);
668 void svga_hwtnl_flush_buffer( struct svga_context
*svga
,
669 struct pipe_resource
*buffer
);
671 void svga_surfaces_flush(struct svga_context
*svga
);
673 struct pipe_context
*
674 svga_context_create(struct pipe_screen
*screen
,
675 void *priv
, unsigned flags
);
678 /***********************************************************************
679 * Inline conversion functions. These are better-typed than the
680 * macros used previously:
682 static inline struct svga_context
*
683 svga_context( struct pipe_context
*pipe
)
685 return (struct svga_context
*)pipe
;
688 static inline struct svga_winsys_screen
*
689 svga_sws(struct svga_context
*svga
)
691 return svga_screen(svga
->pipe
.screen
)->sws
;
694 static inline boolean
695 svga_have_gb_objects(const struct svga_context
*svga
)
697 return svga_screen(svga
->pipe
.screen
)->sws
->have_gb_objects
;
700 static inline boolean
701 svga_have_gb_dma(const struct svga_context
*svga
)
703 return svga_screen(svga
->pipe
.screen
)->sws
->have_gb_dma
;
706 static inline boolean
707 svga_have_vgpu10(const struct svga_context
*svga
)
709 return svga_screen(svga
->pipe
.screen
)->sws
->have_vgpu10
;
712 static inline boolean
713 svga_need_to_rebind_resources(const struct svga_context
*svga
)
715 return svga_screen(svga
->pipe
.screen
)->sws
->need_to_rebind_resources
;
718 static inline boolean
719 svga_rects_equal(const SVGA3dRect
*r1
, const SVGA3dRect
*r2
)
721 return memcmp(r1
, r2
, sizeof(*r1
)) == 0;
725 * If the Gallium HUD is enabled, this will return the current time.
726 * Otherwise, just return zero.
728 static inline int64_t
729 svga_get_time(struct svga_context
*svga
)
731 return svga
->hud
.uses_time
? os_time_get() : 0;