1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
26 #ifndef SVGA_CONTEXT_H
27 #define SVGA_CONTEXT_H
30 #include "pipe/p_context.h"
31 #include "pipe/p_defines.h"
32 #include "pipe/p_state.h"
34 #include "util/u_blitter.h"
35 #include "util/list.h"
37 #include "tgsi/tgsi_scan.h"
39 #include "svga_screen.h"
40 #include "svga_state.h"
41 #include "svga_winsys.h"
42 #include "svga_hw_reg.h"
43 #include "svga3d_shaderdefs.h"
46 /** Non-GPU queries for gallium HUD */
47 /* per-frame counters */
48 #define SVGA_QUERY_NUM_DRAW_CALLS (PIPE_QUERY_DRIVER_SPECIFIC + 0)
49 #define SVGA_QUERY_NUM_FALLBACKS (PIPE_QUERY_DRIVER_SPECIFIC + 1)
50 #define SVGA_QUERY_NUM_FLUSHES (PIPE_QUERY_DRIVER_SPECIFIC + 2)
51 #define SVGA_QUERY_NUM_VALIDATIONS (PIPE_QUERY_DRIVER_SPECIFIC + 3)
52 #define SVGA_QUERY_MAP_BUFFER_TIME (PIPE_QUERY_DRIVER_SPECIFIC + 4)
53 #define SVGA_QUERY_NUM_RESOURCES_MAPPED (PIPE_QUERY_DRIVER_SPECIFIC + 5)
54 #define SVGA_QUERY_NUM_BYTES_UPLOADED (PIPE_QUERY_DRIVER_SPECIFIC + 6)
56 /* running total counters */
57 #define SVGA_QUERY_MEMORY_USED (PIPE_QUERY_DRIVER_SPECIFIC + 7)
58 #define SVGA_QUERY_NUM_SHADERS (PIPE_QUERY_DRIVER_SPECIFIC + 8)
59 #define SVGA_QUERY_NUM_RESOURCES (PIPE_QUERY_DRIVER_SPECIFIC + 9)
60 #define SVGA_QUERY_NUM_STATE_OBJECTS (PIPE_QUERY_DRIVER_SPECIFIC + 10)
61 #define SVGA_QUERY_NUM_SURFACE_VIEWS (PIPE_QUERY_DRIVER_SPECIFIC + 11)
62 /*SVGA_QUERY_MAX has to be last because it is size of an array*/
63 #define SVGA_QUERY_MAX (PIPE_QUERY_DRIVER_SPECIFIC + 12)
66 * Maximum supported number of constant buffers per shader
68 #define SVGA_MAX_CONST_BUFS 14
71 * Maximum constant buffer size that can be set in the
72 * DXSetSingleConstantBuffer command is
73 * DX10 constant buffer element count * 4 4-bytes components
75 #define SVGA_MAX_CONST_BUF_SIZE (4096 * 4 * sizeof(int))
77 struct draw_vertex_shader
;
78 struct draw_fragment_shader
;
79 struct svga_shader_variant
;
84 struct svga_cache_context
;
85 struct svga_tracked_state
;
87 struct svga_blend_state
{
88 unsigned need_white_fragments
:1;
89 unsigned independent_blend_enable
:1;
90 unsigned alpha_to_coverage
:1;
91 unsigned blend_color_alpha
:1; /**< set blend color to alpha value */
93 /** Per-render target state */
102 boolean separate_alpha_blend_enable
;
103 uint8_t srcblend_alpha
;
104 uint8_t dstblend_alpha
;
105 uint8_t blendeq_alpha
;
106 } rt
[PIPE_MAX_COLOR_BUFS
];
108 SVGA3dBlendStateId id
; /**< vgpu10 */
111 struct svga_depth_stencil_state
{
114 unsigned zwriteenable
:1;
116 unsigned alphatestenable
:1;
117 unsigned alphafunc
:8;
127 /* SVGA3D has one ref/mask/writemask triple shared between front &
128 * back face stencil. We really need two:
130 unsigned stencil_mask
:8;
131 unsigned stencil_writemask
:8;
135 SVGA3dDepthStencilStateId id
; /**< vgpu10 */
138 #define SVGA_UNFILLED_DISABLE 0
139 #define SVGA_UNFILLED_LINE 1
140 #define SVGA_UNFILLED_POINT 2
142 #define SVGA_PIPELINE_FLAG_POINTS (1<<PIPE_PRIM_POINTS)
143 #define SVGA_PIPELINE_FLAG_LINES (1<<PIPE_PRIM_LINES)
144 #define SVGA_PIPELINE_FLAG_TRIS (1<<PIPE_PRIM_TRIANGLES)
146 struct svga_rasterizer_state
{
147 struct pipe_rasterizer_state templ
; /* needed for draw module */
149 unsigned shademode
:8;
151 unsigned scissortestenable
:1;
152 unsigned multisampleantialias
:1;
153 unsigned antialiasedlineenable
:1;
154 unsigned lastpixel
:1;
155 unsigned pointsprite
:1;
157 unsigned linepattern
;
159 float slopescaledepthbias
;
164 unsigned hw_fillmode
:2; /* PIPE_POLYGON_MODE_x */
166 /** Which prims do we need help for? Bitmask of (1 << PIPE_PRIM_x) flags */
167 unsigned need_pipeline
:16;
169 SVGA3dRasterizerStateId id
; /**< vgpu10 */
171 /** For debugging: */
172 const char* need_pipeline_tris_str
;
173 const char* need_pipeline_lines_str
;
174 const char* need_pipeline_points_str
;
177 struct svga_sampler_state
{
181 unsigned aniso_level
;
186 unsigned bordercolor
;
187 unsigned normalized_coords
:1;
188 unsigned compare_mode
:1;
189 unsigned compare_func
:3;
192 unsigned view_min_lod
;
193 unsigned view_max_lod
;
199 struct svga_pipe_sampler_view
201 struct pipe_sampler_view base
;
203 SVGA3dShaderResourceViewId id
;
207 static inline struct svga_pipe_sampler_view
*
208 svga_pipe_sampler_view(struct pipe_sampler_view
*v
)
210 return (struct svga_pipe_sampler_view
*) v
;
214 struct svga_velems_state
{
216 struct pipe_vertex_element velem
[PIPE_MAX_ATTRIBS
];
217 SVGA3dDeclType decl_type
[PIPE_MAX_ATTRIBS
]; /**< vertex attrib formats */
219 /** Bitmasks indicating which attributes need format conversion */
220 unsigned adjust_attrib_range
; /**< range adjustment */
221 unsigned attrib_is_pure_int
; /**< pure int */
222 unsigned adjust_attrib_w_1
; /**< set w = 1 */
223 unsigned adjust_attrib_itof
; /**< int->float */
224 unsigned adjust_attrib_utof
; /**< uint->float */
225 unsigned attrib_is_bgra
; /**< R / B swizzling */
226 unsigned attrib_puint_to_snorm
; /**< 10_10_10_2 packed uint -> snorm */
227 unsigned attrib_puint_to_uscaled
; /**< 10_10_10_2 packed uint -> uscaled */
228 unsigned attrib_puint_to_sscaled
; /**< 10_10_10_2 packed uint -> sscaled */
230 boolean need_swvfetch
;
232 SVGA3dElementLayoutId id
; /**< VGPU10 */
235 /* Use to calculate differences between state emitted to hardware and
236 * current driver-calculated state.
240 const struct svga_blend_state
*blend
;
241 const struct svga_depth_stencil_state
*depth
;
242 const struct svga_rasterizer_state
*rast
;
243 const struct svga_sampler_state
*sampler
[PIPE_SHADER_TYPES
][PIPE_MAX_SAMPLERS
];
244 const struct svga_velems_state
*velems
;
246 struct pipe_sampler_view
*sampler_views
[PIPE_SHADER_TYPES
][PIPE_MAX_SAMPLERS
]; /* or texture ID's? */
247 struct svga_fragment_shader
*fs
;
248 struct svga_vertex_shader
*vs
;
249 struct svga_geometry_shader
*user_gs
; /* user-specified GS */
250 struct svga_geometry_shader
*gs
; /* derived GS */
252 struct pipe_vertex_buffer vb
[PIPE_MAX_ATTRIBS
];
253 struct pipe_index_buffer ib
;
254 /** Constant buffers for each shader.
255 * The size should probably always match with that of
256 * svga_shader_emitter_v10.num_shader_consts.
258 struct pipe_constant_buffer constbufs
[PIPE_SHADER_TYPES
][SVGA_MAX_CONST_BUFS
];
260 struct pipe_framebuffer_state framebuffer
;
263 /* Hack to limit the number of different render targets between
264 * flushes. Helps avoid blowing out our surface cache in EXA.
268 struct pipe_poly_stipple poly_stipple
;
269 struct pipe_scissor_state scissor
;
270 struct pipe_blend_color blend_color
;
271 struct pipe_stencil_ref stencil_ref
;
272 struct pipe_clip_state clip
;
273 struct pipe_viewport_state viewport
;
275 unsigned num_samplers
[PIPE_SHADER_TYPES
];
276 unsigned num_sampler_views
[PIPE_SHADER_TYPES
];
277 unsigned num_vertex_buffers
;
278 unsigned reduced_prim
;
285 unsigned sample_mask
;
288 struct svga_prescale
{
295 /* Updated by calling svga_update_state( SVGA_STATE_HW_CLEAR )
297 struct svga_hw_clear_state
305 struct pipe_framebuffer_state framebuffer
;
306 struct svga_prescale prescale
;
309 struct svga_hw_view_state
311 struct pipe_resource
*texture
;
312 struct svga_sampler_view
*v
;
318 /* Updated by calling svga_update_state( SVGA_STATE_HW_DRAW )
320 struct svga_hw_draw_state
322 unsigned rs
[SVGA3D_RS_MAX
];
323 unsigned ts
[SVGA3D_PIXEL_SAMPLERREG_MAX
][SVGA3D_TS_MAX
];
324 float cb
[PIPE_SHADER_TYPES
][SVGA3D_CONSTREG_MAX
][4];
326 struct svga_shader_variant
*fs
;
327 struct svga_shader_variant
*vs
;
328 struct svga_shader_variant
*gs
;
329 struct svga_hw_view_state views
[PIPE_MAX_SAMPLERS
];
331 struct pipe_resource
*constbuf
[PIPE_SHADER_TYPES
];
333 /* Bitmask of enabled constant bufffers */
334 unsigned enabled_constbufs
[PIPE_SHADER_TYPES
];
336 /* VGPU10 HW state (used to prevent emitting redundant state) */
337 SVGA3dDepthStencilStateId depth_stencil_id
;
338 unsigned stencil_ref
;
339 SVGA3dBlendStateId blend_id
;
340 float blend_factor
[4];
341 unsigned blend_sample_mask
;
342 SVGA3dRasterizerStateId rasterizer_id
;
343 SVGA3dElementLayoutId layout_id
;
344 SVGA3dPrimitiveType topology
;
346 struct svga_winsys_surface
*ib
; /**< index buffer for drawing */
347 SVGA3dSurfaceFormat ib_format
;
350 /* used for rebinding */
351 unsigned num_sampler_views
[PIPE_SHADER_TYPES
];
352 unsigned default_constbuf_size
[PIPE_SHADER_TYPES
];
356 /* Updated by calling svga_update_state( SVGA_STATE_NEED_SWTNL )
360 /* which parts we need */
361 boolean need_swvfetch
;
362 boolean need_pipeline
;
365 /* Flag to make sure that need sw is on while
366 * updating state within a swtnl call.
368 boolean in_swtnl_draw
;
372 /* Queue some state updates (like rss) and submit them to hardware in
375 struct svga_hw_queue
;
378 struct svga_qmem_alloc_entry
;
382 struct pipe_context pipe
;
383 struct svga_winsys_context
*swc
;
384 struct blitter_context
*blitter
;
385 struct u_upload_mgr
*const0_upload
;
390 boolean use_min_mipmap
;
392 /* incremented for each shader */
395 unsigned disable_shader
;
397 boolean no_line_width
;
398 boolean force_hw_line_stipple
;
400 /** To report perf/conformance/etc issues to the state tracker */
401 struct pipe_debug_callback callback
;
405 struct draw_context
*draw
;
406 struct vbuf_render
*backend
;
412 /* Bitmask of blend state objects IDs */
413 struct util_bitmask
*blend_object_id_bm
;
415 /* Bitmask of depth/stencil state objects IDs */
416 struct util_bitmask
*ds_object_id_bm
;
418 /* Bitmaks of input element object IDs */
419 struct util_bitmask
*input_element_object_id_bm
;
421 /* Bitmask of rasterizer object IDs */
422 struct util_bitmask
*rast_object_id_bm
;
424 /* Bitmask of sampler state objects IDs */
425 struct util_bitmask
*sampler_object_id_bm
;
427 /* Bitmask of sampler view IDs */
428 struct util_bitmask
*sampler_view_id_bm
;
430 /* Bitmask of used shader IDs */
431 struct util_bitmask
*shader_id_bm
;
433 /* Bitmask of used surface view IDs */
434 struct util_bitmask
*surface_view_id_bm
;
436 /* Bitmask of used stream output IDs */
437 struct util_bitmask
*stream_output_id_bm
;
439 /* Bitmask of used query IDs */
440 struct util_bitmask
*query_id_bm
;
443 unsigned dirty
[SVGA_STATE_MAX
];
445 /** bitmasks of which const buffers are changed */
446 unsigned dirty_constbufs
[PIPE_SHADER_TYPES
];
448 unsigned texture_timestamp
;
452 struct svga_sw_state sw
;
453 struct svga_hw_draw_state hw_draw
;
454 struct svga_hw_clear_state hw_clear
;
457 struct svga_state curr
; /* state from the state tracker */
458 unsigned dirty
; /* statechanges since last update_state() */
462 unsigned rendertargets
:1;
463 unsigned texture_samplers
:1;
464 unsigned constbufs
:1;
473 struct svga_hwtnl
*hwtnl
;
475 /** Queries states */
476 struct svga_winsys_gb_query
*gb_query
; /**< gb query object, one per context */
477 unsigned gb_query_len
; /**< gb query object size */
478 struct util_bitmask
*gb_query_alloc_mask
; /**< gb query object allocation mask */
479 struct svga_qmem_alloc_entry
*gb_query_map
[SVGA_QUERY_MAX
];
480 /**< query mem block mapping */
481 struct svga_query
*sq
[SVGA_QUERY_MAX
]; /**< queries currently in progress */
483 /** List of buffers with queued transfers */
484 struct list_head dirty_buffers
;
486 /** performance / info queries for HUD */
488 uint64_t num_draw_calls
; /**< SVGA_QUERY_DRAW_CALLS */
489 uint64_t num_fallbacks
; /**< SVGA_QUERY_NUM_FALLBACKS */
490 uint64_t num_flushes
; /**< SVGA_QUERY_NUM_FLUSHES */
491 uint64_t num_validations
; /**< SVGA_QUERY_NUM_VALIDATIONS */
492 uint64_t map_buffer_time
; /**< SVGA_QUERY_MAP_BUFFER_TIME */
493 uint64_t num_resources_mapped
; /**< SVGA_QUERY_NUM_RESOURCES_MAPPED */
494 uint64_t num_shaders
; /**< SVGA_QUERY_NUM_SHADERS */
495 uint64_t num_state_objects
; /**< SVGA_QUERY_NUM_STATE_OBJECTS */
496 uint64_t num_surface_views
; /**< SVGA_QUERY_NUM_SURFACE_VIEWS */
497 uint64_t num_bytes_uploaded
; /**< SVGA_QUERY_NUM_BYTES_UPLOADED */
500 /** The currently bound stream output targets */
501 unsigned num_so_targets
;
502 struct svga_winsys_surface
*so_surfaces
[SVGA3D_DX_MAX_SOTARGETS
];
503 struct pipe_stream_output_target
*so_targets
[SVGA3D_DX_MAX_SOTARGETS
];
504 struct svga_stream_output
*current_so
;
506 /** A blend state with blending disabled, for falling back to when blending
507 * is illegal (e.g. an integer texture is bound)
509 struct svga_blend_state
*noop_blend
;
512 struct pipe_resource
*texture
;
513 struct svga_pipe_sampler_view
*sampler_view
;
517 /** Alternate rasterizer states created for point sprite */
518 struct svga_rasterizer_state
*rasterizer_no_cull
[2];
521 /* A flag for each state_tracker state object:
523 #define SVGA_NEW_BLEND 0x1
524 #define SVGA_NEW_DEPTH_STENCIL_ALPHA 0x2
525 #define SVGA_NEW_RAST 0x4
526 #define SVGA_NEW_SAMPLER 0x8
527 #define SVGA_NEW_TEXTURE 0x10
528 #define SVGA_NEW_VBUFFER 0x20
529 #define SVGA_NEW_VELEMENT 0x40
530 #define SVGA_NEW_FS 0x80
531 #define SVGA_NEW_VS 0x100
532 #define SVGA_NEW_FS_CONST_BUFFER 0x200
533 #define SVGA_NEW_VS_CONST_BUFFER 0x400
534 #define SVGA_NEW_FRAME_BUFFER 0x800
535 #define SVGA_NEW_STIPPLE 0x1000
536 #define SVGA_NEW_SCISSOR 0x2000
537 #define SVGA_NEW_BLEND_COLOR 0x4000
538 #define SVGA_NEW_CLIP 0x8000
539 #define SVGA_NEW_VIEWPORT 0x10000
540 #define SVGA_NEW_PRESCALE 0x20000
541 #define SVGA_NEW_REDUCED_PRIMITIVE 0x40000
542 #define SVGA_NEW_TEXTURE_BINDING 0x80000
543 #define SVGA_NEW_NEED_PIPELINE 0x100000
544 #define SVGA_NEW_NEED_SWVFETCH 0x200000
545 #define SVGA_NEW_NEED_SWTNL 0x400000
546 #define SVGA_NEW_FS_VARIANT 0x800000
547 #define SVGA_NEW_VS_VARIANT 0x1000000
548 #define SVGA_NEW_TEXTURE_FLAGS 0x4000000
549 #define SVGA_NEW_STENCIL_REF 0x8000000
550 #define SVGA_NEW_GS 0x10000000
551 #define SVGA_NEW_GS_CONST_BUFFER 0x20000000
552 #define SVGA_NEW_GS_VARIANT 0x40000000
557 /***********************************************************************
560 void svga_clear(struct pipe_context
*pipe
,
562 const union pipe_color_union
*color
,
567 /***********************************************************************
568 * svga_screen_texture.c:
570 void svga_mark_surfaces_dirty(struct svga_context
*svga
);
575 void svga_init_state_functions( struct svga_context
*svga
);
576 void svga_init_flush_functions( struct svga_context
*svga
);
577 void svga_init_string_functions( struct svga_context
*svga
);
578 void svga_init_blit_functions(struct svga_context
*svga
);
580 void svga_init_blend_functions( struct svga_context
*svga
);
581 void svga_init_depth_stencil_functions( struct svga_context
*svga
);
582 void svga_init_misc_functions( struct svga_context
*svga
);
583 void svga_init_rasterizer_functions( struct svga_context
*svga
);
584 void svga_init_sampler_functions( struct svga_context
*svga
);
585 void svga_init_fs_functions( struct svga_context
*svga
);
586 void svga_init_vs_functions( struct svga_context
*svga
);
587 void svga_init_gs_functions( struct svga_context
*svga
);
588 void svga_init_vertex_functions( struct svga_context
*svga
);
589 void svga_init_constbuffer_functions( struct svga_context
*svga
);
590 void svga_init_draw_functions( struct svga_context
*svga
);
591 void svga_init_query_functions( struct svga_context
*svga
);
592 void svga_init_surface_functions(struct svga_context
*svga
);
593 void svga_init_stream_output_functions( struct svga_context
*svga
);
595 void svga_cleanup_vertex_state( struct svga_context
*svga
);
596 void svga_cleanup_tss_binding( struct svga_context
*svga
);
597 void svga_cleanup_framebuffer( struct svga_context
*svga
);
599 void svga_context_flush( struct svga_context
*svga
,
600 struct pipe_fence_handle
**pfence
);
602 void svga_context_finish(struct svga_context
*svga
);
604 void svga_hwtnl_flush_retry( struct svga_context
*svga
);
605 void svga_hwtnl_flush_buffer( struct svga_context
*svga
,
606 struct pipe_resource
*buffer
);
608 void svga_surfaces_flush(struct svga_context
*svga
);
610 struct pipe_context
*
611 svga_context_create(struct pipe_screen
*screen
,
612 void *priv
, unsigned flags
);
615 /***********************************************************************
616 * Inline conversion functions. These are better-typed than the
617 * macros used previously:
619 static inline struct svga_context
*
620 svga_context( struct pipe_context
*pipe
)
622 return (struct svga_context
*)pipe
;
626 static inline boolean
627 svga_have_gb_objects(const struct svga_context
*svga
)
629 return svga_screen(svga
->pipe
.screen
)->sws
->have_gb_objects
;
632 static inline boolean
633 svga_have_gb_dma(const struct svga_context
*svga
)
635 return svga_screen(svga
->pipe
.screen
)->sws
->have_gb_dma
;
638 static inline boolean
639 svga_have_vgpu10(const struct svga_context
*svga
)
641 return svga_screen(svga
->pipe
.screen
)->sws
->have_vgpu10
;
644 static inline boolean
645 svga_need_to_rebind_resources(const struct svga_context
*svga
)
647 return svga_screen(svga
->pipe
.screen
)->sws
->need_to_rebind_resources
;
650 static inline boolean
651 svga_rects_equal(const SVGA3dRect
*r1
, const SVGA3dRect
*r2
)
653 return memcmp(r1
, r2
, sizeof(*r1
)) == 0;