1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
26 #ifndef SVGA_CONTEXT_H
27 #define SVGA_CONTEXT_H
30 #include "pipe/p_context.h"
31 #include "pipe/p_defines.h"
32 #include "pipe/p_state.h"
34 #include "util/os_time.h"
36 #include "util/u_blitter.h"
37 #include "util/list.h"
39 #include "tgsi/tgsi_scan.h"
41 #include "svga_screen.h"
42 #include "svga_state.h"
43 #include "svga_winsys.h"
44 #include "svga_hw_reg.h"
45 #include "svga3d_shaderdefs.h"
48 /** Non-GPU queries for gallium HUD */
50 /* per-frame counters */
51 SVGA_QUERY_NUM_DRAW_CALLS
= PIPE_QUERY_DRIVER_SPECIFIC
,
52 SVGA_QUERY_NUM_FALLBACKS
,
53 SVGA_QUERY_NUM_FLUSHES
,
54 SVGA_QUERY_NUM_VALIDATIONS
,
55 SVGA_QUERY_MAP_BUFFER_TIME
,
56 SVGA_QUERY_NUM_BUFFERS_MAPPED
,
57 SVGA_QUERY_NUM_TEXTURES_MAPPED
,
58 SVGA_QUERY_NUM_BYTES_UPLOADED
,
59 SVGA_QUERY_COMMAND_BUFFER_SIZE
,
60 SVGA_QUERY_FLUSH_TIME
,
61 SVGA_QUERY_SURFACE_WRITE_FLUSHES
,
62 SVGA_QUERY_NUM_READBACKS
,
63 SVGA_QUERY_NUM_RESOURCE_UPDATES
,
64 SVGA_QUERY_NUM_BUFFER_UPLOADS
,
65 SVGA_QUERY_NUM_CONST_BUF_UPDATES
,
66 SVGA_QUERY_NUM_CONST_UPDATES
,
68 /* running total counters */
69 SVGA_QUERY_MEMORY_USED
,
70 SVGA_QUERY_NUM_SHADERS
,
71 SVGA_QUERY_NUM_RESOURCES
,
72 SVGA_QUERY_NUM_STATE_OBJECTS
,
73 SVGA_QUERY_NUM_SURFACE_VIEWS
,
74 SVGA_QUERY_NUM_GENERATE_MIPMAP
,
75 SVGA_QUERY_NUM_FAILED_ALLOCATIONS
,
76 SVGA_QUERY_NUM_COMMANDS_PER_DRAW
,
78 /*SVGA_QUERY_MAX has to be last because it is size of an array*/
83 * Maximum supported number of constant buffers per shader
85 #define SVGA_MAX_CONST_BUFS 14
88 * Maximum constant buffer size that can be set in the
89 * DXSetSingleConstantBuffer command is
90 * DX10 constant buffer element count * 4 4-bytes components
92 #define SVGA_MAX_CONST_BUF_SIZE (4096 * 4 * sizeof(int))
94 #define CONST0_UPLOAD_ALIGNMENT 256
96 struct draw_vertex_shader
;
97 struct draw_fragment_shader
;
98 struct svga_shader_variant
;
103 struct svga_cache_context
;
104 struct svga_tracked_state
;
106 struct svga_blend_state
{
107 unsigned need_white_fragments
:1;
108 unsigned independent_blend_enable
:1;
109 unsigned alpha_to_coverage
:1;
110 unsigned alpha_to_one
:1;
111 unsigned blend_color_alpha
:1; /**< set blend color to alpha value */
113 /** Per-render target state */
117 boolean blend_enable
;
122 boolean separate_alpha_blend_enable
;
123 uint8_t srcblend_alpha
;
124 uint8_t dstblend_alpha
;
125 uint8_t blendeq_alpha
;
126 } rt
[PIPE_MAX_COLOR_BUFS
];
128 SVGA3dBlendStateId id
; /**< vgpu10 */
131 struct svga_depth_stencil_state
{
134 unsigned zwriteenable
:1;
136 unsigned alphatestenable
:1;
137 unsigned alphafunc
:8;
147 /* SVGA3D has one ref/mask/writemask triple shared between front &
148 * back face stencil. We really need two:
150 unsigned stencil_mask
:8;
151 unsigned stencil_writemask
:8;
155 SVGA3dDepthStencilStateId id
; /**< vgpu10 */
158 #define SVGA_UNFILLED_DISABLE 0
159 #define SVGA_UNFILLED_LINE 1
160 #define SVGA_UNFILLED_POINT 2
162 #define SVGA_PIPELINE_FLAG_POINTS (1<<PIPE_PRIM_POINTS)
163 #define SVGA_PIPELINE_FLAG_LINES (1<<PIPE_PRIM_LINES)
164 #define SVGA_PIPELINE_FLAG_TRIS (1<<PIPE_PRIM_TRIANGLES)
166 struct svga_rasterizer_state
{
167 struct pipe_rasterizer_state templ
; /* needed for draw module */
169 unsigned shademode
:8;
171 unsigned scissortestenable
:1;
172 unsigned multisampleantialias
:1;
173 unsigned antialiasedlineenable
:1;
174 unsigned lastpixel
:1;
175 unsigned pointsprite
:1;
177 unsigned linepattern
;
179 float slopescaledepthbias
;
184 unsigned hw_fillmode
:2; /* PIPE_POLYGON_MODE_x */
186 /** Which prims do we need help for? Bitmask of (1 << PIPE_PRIM_x) flags */
187 unsigned need_pipeline
:16;
189 SVGA3dRasterizerStateId id
; /**< vgpu10 */
191 /** For debugging: */
192 const char* need_pipeline_tris_str
;
193 const char* need_pipeline_lines_str
;
194 const char* need_pipeline_points_str
;
197 struct svga_sampler_state
{
201 unsigned aniso_level
;
206 unsigned bordercolor
;
207 unsigned normalized_coords
:1;
208 unsigned compare_mode
:1;
209 unsigned compare_func
:3;
212 unsigned view_min_lod
;
213 unsigned view_max_lod
;
215 SVGA3dSamplerId id
[2];
219 struct svga_pipe_sampler_view
221 struct pipe_sampler_view base
;
223 SVGA3dShaderResourceViewId id
;
227 static inline struct svga_pipe_sampler_view
*
228 svga_pipe_sampler_view(struct pipe_sampler_view
*v
)
230 return (struct svga_pipe_sampler_view
*) v
;
234 struct svga_velems_state
{
236 struct pipe_vertex_element velem
[PIPE_MAX_ATTRIBS
];
237 SVGA3dDeclType decl_type
[PIPE_MAX_ATTRIBS
]; /**< vertex attrib formats */
239 /** Bitmasks indicating which attributes need format conversion */
240 unsigned adjust_attrib_range
; /**< range adjustment */
241 unsigned attrib_is_pure_int
; /**< pure int */
242 unsigned adjust_attrib_w_1
; /**< set w = 1 */
243 unsigned adjust_attrib_itof
; /**< int->float */
244 unsigned adjust_attrib_utof
; /**< uint->float */
245 unsigned attrib_is_bgra
; /**< R / B swizzling */
246 unsigned attrib_puint_to_snorm
; /**< 10_10_10_2 packed uint -> snorm */
247 unsigned attrib_puint_to_uscaled
; /**< 10_10_10_2 packed uint -> uscaled */
248 unsigned attrib_puint_to_sscaled
; /**< 10_10_10_2 packed uint -> sscaled */
250 boolean need_swvfetch
;
252 SVGA3dElementLayoutId id
; /**< VGPU10 */
256 /* Use to calculate differences between state emitted to hardware and
257 * current driver-calculated state.
261 const struct svga_blend_state
*blend
;
262 const struct svga_depth_stencil_state
*depth
;
263 const struct svga_rasterizer_state
*rast
;
264 const struct svga_sampler_state
*sampler
[PIPE_SHADER_TYPES
][PIPE_MAX_SAMPLERS
];
265 const struct svga_velems_state
*velems
;
267 struct pipe_sampler_view
*sampler_views
[PIPE_SHADER_TYPES
][PIPE_MAX_SAMPLERS
]; /* or texture ID's? */
268 struct svga_fragment_shader
*fs
;
269 struct svga_vertex_shader
*vs
;
270 struct svga_geometry_shader
*user_gs
; /* user-specified GS */
271 struct svga_geometry_shader
*gs
; /* derived GS */
273 struct pipe_vertex_buffer vb
[PIPE_MAX_ATTRIBS
];
274 /** Constant buffers for each shader.
275 * The size should probably always match with that of
276 * svga_shader_emitter_v10.num_shader_consts.
278 struct pipe_constant_buffer constbufs
[PIPE_SHADER_TYPES
][SVGA_MAX_CONST_BUFS
];
280 struct pipe_framebuffer_state framebuffer
;
283 /* Hack to limit the number of different render targets between
284 * flushes. Helps avoid blowing out our surface cache in EXA.
288 struct pipe_poly_stipple poly_stipple
;
289 struct pipe_scissor_state scissor
;
290 struct pipe_blend_color blend_color
;
291 struct pipe_stencil_ref stencil_ref
;
292 struct pipe_clip_state clip
;
293 struct pipe_viewport_state viewport
;
295 unsigned num_samplers
[PIPE_SHADER_TYPES
];
296 unsigned num_sampler_views
[PIPE_SHADER_TYPES
];
297 unsigned num_vertex_buffers
;
298 enum pipe_prim_type reduced_prim
;
305 unsigned sample_mask
;
308 struct svga_prescale
{
315 /* Updated by calling svga_update_state( SVGA_STATE_HW_CLEAR )
317 struct svga_hw_clear_state
325 struct pipe_framebuffer_state framebuffer
;
326 struct svga_prescale prescale
;
329 unsigned num_rendertargets
;
330 struct pipe_surface
*rtv
[SVGA3D_MAX_RENDER_TARGETS
];
331 struct pipe_surface
*dsv
;
334 struct svga_hw_view_state
336 struct pipe_resource
*texture
;
337 struct svga_sampler_view
*v
;
343 /* Updated by calling svga_update_state( SVGA_STATE_HW_DRAW )
345 struct svga_hw_draw_state
347 /** VGPU9 rasterization state */
348 unsigned rs
[SVGA3D_RS_MAX
];
349 /** VGPU9 texture sampler and bindings state */
350 unsigned ts
[SVGA3D_PIXEL_SAMPLERREG_MAX
][SVGA3D_TS_MAX
];
352 /** VGPU9 texture views */
354 unsigned num_backed_views
; /* views with backing copy of texture */
355 struct svga_hw_view_state views
[PIPE_MAX_SAMPLERS
];
357 /** VGPU9 constant buffer values */
358 float cb
[PIPE_SHADER_TYPES
][SVGA3D_CONSTREG_MAX
][4];
360 /** Currently bound shaders */
361 struct svga_shader_variant
*fs
;
362 struct svga_shader_variant
*vs
;
363 struct svga_shader_variant
*gs
;
365 /** Currently bound constant buffer, per shader stage */
366 struct pipe_resource
*constbuf
[PIPE_SHADER_TYPES
];
368 /** Bitmask of enabled constant buffers */
369 unsigned enabled_constbufs
[PIPE_SHADER_TYPES
];
372 * These are used to reduce the number of times we call u_upload_unmap()
373 * while updating the zero-th/default VGPU10 constant buffer.
375 struct pipe_resource
*const0_buffer
;
376 struct svga_winsys_surface
*const0_handle
;
378 /** VGPU10 HW state (used to prevent emitting redundant state) */
379 SVGA3dDepthStencilStateId depth_stencil_id
;
380 unsigned stencil_ref
;
381 SVGA3dBlendStateId blend_id
;
382 float blend_factor
[4];
383 unsigned blend_sample_mask
;
384 SVGA3dRasterizerStateId rasterizer_id
;
385 SVGA3dElementLayoutId layout_id
;
386 SVGA3dPrimitiveType topology
;
388 /** Vertex buffer state */
389 SVGA3dVertexBuffer vbuffer_attrs
[PIPE_MAX_ATTRIBS
];
390 struct pipe_resource
*vbuffers
[PIPE_MAX_ATTRIBS
];
391 unsigned num_vbuffers
;
393 struct pipe_resource
*ib
; /**< index buffer for drawing */
394 SVGA3dSurfaceFormat ib_format
;
397 unsigned num_samplers
[PIPE_SHADER_TYPES
];
398 SVGA3dSamplerId samplers
[PIPE_SHADER_TYPES
][PIPE_MAX_SAMPLERS
];
400 unsigned num_sampler_views
[PIPE_SHADER_TYPES
];
401 struct pipe_sampler_view
402 *sampler_views
[PIPE_SHADER_TYPES
][PIPE_MAX_SAMPLERS
];
404 /* used for rebinding */
405 unsigned default_constbuf_size
[PIPE_SHADER_TYPES
];
407 boolean rasterizer_discard
; /* set if rasterization is disabled */
408 boolean has_backed_views
; /* set if any of the rtv/dsv is a backed surface view */
412 /* Updated by calling svga_update_state( SVGA_STATE_NEED_SWTNL )
416 /* which parts we need */
417 boolean need_swvfetch
;
418 boolean need_pipeline
;
421 /* Flag to make sure that need sw is on while
422 * updating state within a swtnl call.
424 boolean in_swtnl_draw
;
428 /* Queue some state updates (like rss) and submit them to hardware in
431 struct svga_hw_queue
;
434 struct svga_qmem_alloc_entry
;
438 struct pipe_context pipe
;
439 struct svga_winsys_context
*swc
;
440 struct blitter_context
*blitter
;
441 struct u_upload_mgr
*const0_upload
;
442 struct u_upload_mgr
*tex_upload
;
447 boolean use_min_mipmap
;
449 /* incremented for each shader */
452 boolean no_line_width
;
453 boolean force_hw_line_stipple
;
455 /** To report perf/conformance/etc issues to the state tracker */
456 struct pipe_debug_callback callback
;
460 struct draw_context
*draw
;
461 struct vbuf_render
*backend
;
467 /* Bitmask of blend state objects IDs */
468 struct util_bitmask
*blend_object_id_bm
;
470 /* Bitmask of depth/stencil state objects IDs */
471 struct util_bitmask
*ds_object_id_bm
;
473 /* Bitmaks of input element object IDs */
474 struct util_bitmask
*input_element_object_id_bm
;
476 /* Bitmask of rasterizer object IDs */
477 struct util_bitmask
*rast_object_id_bm
;
479 /* Bitmask of sampler state objects IDs */
480 struct util_bitmask
*sampler_object_id_bm
;
482 /* Bitmask of sampler view IDs */
483 struct util_bitmask
*sampler_view_id_bm
;
485 /* Bitmask of used shader IDs */
486 struct util_bitmask
*shader_id_bm
;
488 /* Bitmask of used surface view IDs */
489 struct util_bitmask
*surface_view_id_bm
;
491 /* Bitmask of used stream output IDs */
492 struct util_bitmask
*stream_output_id_bm
;
494 /* Bitmask of used query IDs */
495 struct util_bitmask
*query_id_bm
;
498 unsigned dirty
[SVGA_STATE_MAX
];
500 /** bitmasks of which const buffers are changed */
501 unsigned dirty_constbufs
[PIPE_SHADER_TYPES
];
503 unsigned texture_timestamp
;
505 struct svga_sw_state sw
;
506 struct svga_hw_draw_state hw_draw
;
507 struct svga_hw_clear_state hw_clear
;
510 struct svga_state curr
; /* state from the state tracker */
511 unsigned dirty
; /* statechanges since last update_state() */
515 unsigned rendertargets
:1;
516 unsigned texture_samplers
:1;
517 unsigned constbufs
:1;
526 struct svga_hwtnl
*hwtnl
;
528 /** Queries states */
529 struct svga_winsys_gb_query
*gb_query
; /**< gb query object, one per context */
530 unsigned gb_query_len
; /**< gb query object size */
531 struct util_bitmask
*gb_query_alloc_mask
; /**< gb query object allocation mask */
532 struct svga_qmem_alloc_entry
*gb_query_map
[SVGA_QUERY_MAX
];
533 /**< query mem block mapping */
534 struct svga_query
*sq
[SVGA_QUERY_MAX
]; /**< queries currently in progress */
536 /** List of buffers with queued transfers */
537 struct list_head dirty_buffers
;
539 /** performance / info queries for HUD */
541 uint64_t num_draw_calls
; /**< SVGA_QUERY_DRAW_CALLS */
542 uint64_t num_fallbacks
; /**< SVGA_QUERY_NUM_FALLBACKS */
543 uint64_t num_flushes
; /**< SVGA_QUERY_NUM_FLUSHES */
544 uint64_t num_validations
; /**< SVGA_QUERY_NUM_VALIDATIONS */
545 uint64_t map_buffer_time
; /**< SVGA_QUERY_MAP_BUFFER_TIME */
546 uint64_t num_buffers_mapped
; /**< SVGA_QUERY_NUM_BUFFERS_MAPPED */
547 uint64_t num_textures_mapped
; /**< SVGA_QUERY_NUM_TEXTURES_MAPPED */
548 uint64_t command_buffer_size
; /**< SVGA_QUERY_COMMAND_BUFFER_SIZE */
549 uint64_t flush_time
; /**< SVGA_QUERY_FLUSH_TIME */
550 uint64_t surface_write_flushes
; /**< SVGA_QUERY_SURFACE_WRITE_FLUSHES */
551 uint64_t num_readbacks
; /**< SVGA_QUERY_NUM_READBACKS */
552 uint64_t num_resource_updates
; /**< SVGA_QUERY_NUM_RESOURCE_UPDATES */
553 uint64_t num_buffer_uploads
; /**< SVGA_QUERY_NUM_BUFFER_UPLOADS */
554 uint64_t num_const_buf_updates
; /**< SVGA_QUERY_NUM_CONST_BUF_UPDATES */
555 uint64_t num_const_updates
; /**< SVGA_QUERY_NUM_CONST_UPDATES */
556 uint64_t num_shaders
; /**< SVGA_QUERY_NUM_SHADERS */
558 /** The following are summed for SVGA_QUERY_NUM_STATE_OBJECTS */
559 uint64_t num_blend_objects
;
560 uint64_t num_depthstencil_objects
;
561 uint64_t num_rasterizer_objects
;
562 uint64_t num_sampler_objects
;
563 uint64_t num_samplerview_objects
;
564 uint64_t num_vertexelement_objects
;
566 uint64_t num_surface_views
; /**< SVGA_QUERY_NUM_SURFACE_VIEWS */
567 uint64_t num_bytes_uploaded
; /**< SVGA_QUERY_NUM_BYTES_UPLOADED */
568 uint64_t num_generate_mipmap
; /**< SVGA_QUERY_NUM_GENERATE_MIPMAP */
570 boolean uses_time
; /**< os_time_get() calls needed? */
573 /** The currently bound stream output targets */
574 unsigned num_so_targets
;
575 struct svga_winsys_surface
*so_surfaces
[SVGA3D_DX_MAX_SOTARGETS
];
576 struct pipe_stream_output_target
*so_targets
[SVGA3D_DX_MAX_SOTARGETS
];
577 struct svga_stream_output
*current_so
;
579 /** A blend state with blending disabled, for falling back to when blending
580 * is illegal (e.g. an integer texture is bound)
582 struct svga_blend_state
*noop_blend
;
585 struct pipe_resource
*texture
;
586 struct svga_pipe_sampler_view
*sampler_view
;
590 /** Alternate rasterizer states created for point sprite */
591 struct svga_rasterizer_state
*rasterizer_no_cull
[2];
593 /** Depth stencil state created to disable depth stencil test */
594 struct svga_depth_stencil_state
*depthstencil_disable
;
596 /** Current conditional rendering predicate */
598 SVGA3dQueryId query_id
;
602 boolean render_condition
;
603 boolean disable_rasterizer
; /* Set if to disable rasterization */
606 /* A flag for each state_tracker state object:
608 #define SVGA_NEW_BLEND 0x1
609 #define SVGA_NEW_DEPTH_STENCIL_ALPHA 0x2
610 #define SVGA_NEW_RAST 0x4
611 #define SVGA_NEW_SAMPLER 0x8
612 #define SVGA_NEW_TEXTURE 0x10
613 #define SVGA_NEW_VBUFFER 0x20
614 #define SVGA_NEW_VELEMENT 0x40
615 #define SVGA_NEW_FS 0x80
616 #define SVGA_NEW_VS 0x100
617 #define SVGA_NEW_FS_CONST_BUFFER 0x200
618 #define SVGA_NEW_VS_CONST_BUFFER 0x400
619 #define SVGA_NEW_FRAME_BUFFER 0x800
620 #define SVGA_NEW_STIPPLE 0x1000
621 #define SVGA_NEW_SCISSOR 0x2000
622 #define SVGA_NEW_BLEND_COLOR 0x4000
623 #define SVGA_NEW_CLIP 0x8000
624 #define SVGA_NEW_VIEWPORT 0x10000
625 #define SVGA_NEW_PRESCALE 0x20000
626 #define SVGA_NEW_REDUCED_PRIMITIVE 0x40000
627 #define SVGA_NEW_TEXTURE_BINDING 0x80000
628 #define SVGA_NEW_NEED_PIPELINE 0x100000
629 #define SVGA_NEW_NEED_SWVFETCH 0x200000
630 #define SVGA_NEW_NEED_SWTNL 0x400000
631 #define SVGA_NEW_FS_VARIANT 0x800000
632 #define SVGA_NEW_VS_VARIANT 0x1000000
633 #define SVGA_NEW_TEXTURE_FLAGS 0x4000000
634 #define SVGA_NEW_STENCIL_REF 0x8000000
635 #define SVGA_NEW_GS 0x10000000
636 #define SVGA_NEW_GS_CONST_BUFFER 0x20000000
637 #define SVGA_NEW_GS_VARIANT 0x40000000
638 #define SVGA_NEW_TEXTURE_CONSTS 0x80000000
641 void svga_init_state_functions( struct svga_context
*svga
);
642 void svga_init_flush_functions( struct svga_context
*svga
);
643 void svga_init_string_functions( struct svga_context
*svga
);
644 void svga_init_blit_functions(struct svga_context
*svga
);
646 void svga_init_blend_functions( struct svga_context
*svga
);
647 void svga_init_depth_stencil_functions( struct svga_context
*svga
);
648 void svga_init_misc_functions( struct svga_context
*svga
);
649 void svga_init_rasterizer_functions( struct svga_context
*svga
);
650 void svga_init_sampler_functions( struct svga_context
*svga
);
651 void svga_init_fs_functions( struct svga_context
*svga
);
652 void svga_init_vs_functions( struct svga_context
*svga
);
653 void svga_init_gs_functions( struct svga_context
*svga
);
654 void svga_init_vertex_functions( struct svga_context
*svga
);
655 void svga_init_constbuffer_functions( struct svga_context
*svga
);
656 void svga_init_draw_functions( struct svga_context
*svga
);
657 void svga_init_query_functions( struct svga_context
*svga
);
658 void svga_init_surface_functions(struct svga_context
*svga
);
659 void svga_init_stream_output_functions( struct svga_context
*svga
);
660 void svga_init_clear_functions( struct svga_context
*svga
);
662 void svga_cleanup_vertex_state( struct svga_context
*svga
);
663 void svga_cleanup_sampler_state( struct svga_context
*svga
);
664 void svga_cleanup_tss_binding( struct svga_context
*svga
);
665 void svga_cleanup_framebuffer( struct svga_context
*svga
);
667 void svga_context_flush( struct svga_context
*svga
,
668 struct pipe_fence_handle
**pfence
);
670 void svga_context_finish(struct svga_context
*svga
);
672 void svga_hwtnl_flush_retry( struct svga_context
*svga
);
673 void svga_hwtnl_flush_buffer( struct svga_context
*svga
,
674 struct pipe_resource
*buffer
);
676 void svga_surfaces_flush(struct svga_context
*svga
);
678 struct pipe_context
*
679 svga_context_create(struct pipe_screen
*screen
,
680 void *priv
, unsigned flags
);
682 void svga_toggle_render_condition(struct svga_context
*svga
,
683 boolean render_condition_enabled
,
686 /***********************************************************************
687 * Inline conversion functions. These are better-typed than the
688 * macros used previously:
690 static inline struct svga_context
*
691 svga_context( struct pipe_context
*pipe
)
693 return (struct svga_context
*)pipe
;
696 static inline struct svga_winsys_screen
*
697 svga_sws(struct svga_context
*svga
)
699 return svga_screen(svga
->pipe
.screen
)->sws
;
702 static inline boolean
703 svga_have_gb_objects(const struct svga_context
*svga
)
705 return svga_screen(svga
->pipe
.screen
)->sws
->have_gb_objects
;
708 static inline boolean
709 svga_have_gb_dma(const struct svga_context
*svga
)
711 return svga_screen(svga
->pipe
.screen
)->sws
->have_gb_dma
;
714 static inline boolean
715 svga_have_vgpu10(const struct svga_context
*svga
)
717 return svga_screen(svga
->pipe
.screen
)->sws
->have_vgpu10
;
720 static inline boolean
721 svga_have_sm4_1(const struct svga_context
*svga
)
723 return svga_screen(svga
->pipe
.screen
)->sws
->have_sm4_1
;
726 static inline boolean
727 svga_need_to_rebind_resources(const struct svga_context
*svga
)
729 return svga_screen(svga
->pipe
.screen
)->sws
->need_to_rebind_resources
;
732 static inline boolean
733 svga_rects_equal(const SVGA3dRect
*r1
, const SVGA3dRect
*r2
)
735 return memcmp(r1
, r2
, sizeof(*r1
)) == 0;
739 * If the Gallium HUD is enabled, this will return the current time.
740 * Otherwise, just return zero.
742 static inline int64_t
743 svga_get_time(struct svga_context
*svga
)
745 return svga
->hud
.uses_time
? os_time_get() : 0;