1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
26 #ifndef SVGA_CONTEXT_H
27 #define SVGA_CONTEXT_H
30 #include "pipe/p_context.h"
31 #include "pipe/p_defines.h"
32 #include "pipe/p_state.h"
34 #include "util/u_blitter.h"
35 #include "util/list.h"
37 #include "tgsi/tgsi_scan.h"
39 #include "svga_screen.h"
40 #include "svga_state.h"
41 #include "svga_winsys.h"
42 #include "svga_hw_reg.h"
43 #include "svga3d_shaderdefs.h"
46 /** Non-GPU queries for gallium HUD */
47 /* per-frame counters */
48 #define SVGA_QUERY_NUM_DRAW_CALLS (PIPE_QUERY_DRIVER_SPECIFIC + 0)
49 #define SVGA_QUERY_NUM_FALLBACKS (PIPE_QUERY_DRIVER_SPECIFIC + 1)
50 #define SVGA_QUERY_NUM_FLUSHES (PIPE_QUERY_DRIVER_SPECIFIC + 2)
51 #define SVGA_QUERY_NUM_VALIDATIONS (PIPE_QUERY_DRIVER_SPECIFIC + 3)
52 #define SVGA_QUERY_MAP_BUFFER_TIME (PIPE_QUERY_DRIVER_SPECIFIC + 4)
53 #define SVGA_QUERY_NUM_RESOURCES_MAPPED (PIPE_QUERY_DRIVER_SPECIFIC + 5)
54 #define SVGA_QUERY_NUM_BYTES_UPLOADED (PIPE_QUERY_DRIVER_SPECIFIC + 6)
55 #define SVGA_QUERY_COMMAND_BUFFER_SIZE (PIPE_QUERY_DRIVER_SPECIFIC + 7)
56 #define SVGA_QUERY_FLUSH_TIME (PIPE_QUERY_DRIVER_SPECIFIC + 8)
58 /* running total counters */
59 #define SVGA_QUERY_MEMORY_USED (PIPE_QUERY_DRIVER_SPECIFIC + 9)
60 #define SVGA_QUERY_NUM_SHADERS (PIPE_QUERY_DRIVER_SPECIFIC + 10)
61 #define SVGA_QUERY_NUM_RESOURCES (PIPE_QUERY_DRIVER_SPECIFIC + 11)
62 #define SVGA_QUERY_NUM_STATE_OBJECTS (PIPE_QUERY_DRIVER_SPECIFIC + 12)
63 #define SVGA_QUERY_NUM_SURFACE_VIEWS (PIPE_QUERY_DRIVER_SPECIFIC + 13)
64 #define SVGA_QUERY_NUM_GENERATE_MIPMAP (PIPE_QUERY_DRIVER_SPECIFIC + 14)
65 /*SVGA_QUERY_MAX has to be last because it is size of an array*/
66 #define SVGA_QUERY_MAX (PIPE_QUERY_DRIVER_SPECIFIC + 15)
69 * Maximum supported number of constant buffers per shader
71 #define SVGA_MAX_CONST_BUFS 14
74 * Maximum constant buffer size that can be set in the
75 * DXSetSingleConstantBuffer command is
76 * DX10 constant buffer element count * 4 4-bytes components
78 #define SVGA_MAX_CONST_BUF_SIZE (4096 * 4 * sizeof(int))
80 #define CONST0_UPLOAD_ALIGNMENT 256
82 struct draw_vertex_shader
;
83 struct draw_fragment_shader
;
84 struct svga_shader_variant
;
89 struct svga_cache_context
;
90 struct svga_tracked_state
;
92 struct svga_blend_state
{
93 unsigned need_white_fragments
:1;
94 unsigned independent_blend_enable
:1;
95 unsigned alpha_to_coverage
:1;
96 unsigned blend_color_alpha
:1; /**< set blend color to alpha value */
98 /** Per-render target state */
102 boolean blend_enable
;
107 boolean separate_alpha_blend_enable
;
108 uint8_t srcblend_alpha
;
109 uint8_t dstblend_alpha
;
110 uint8_t blendeq_alpha
;
111 } rt
[PIPE_MAX_COLOR_BUFS
];
113 SVGA3dBlendStateId id
; /**< vgpu10 */
116 struct svga_depth_stencil_state
{
119 unsigned zwriteenable
:1;
121 unsigned alphatestenable
:1;
122 unsigned alphafunc
:8;
132 /* SVGA3D has one ref/mask/writemask triple shared between front &
133 * back face stencil. We really need two:
135 unsigned stencil_mask
:8;
136 unsigned stencil_writemask
:8;
140 SVGA3dDepthStencilStateId id
; /**< vgpu10 */
143 #define SVGA_UNFILLED_DISABLE 0
144 #define SVGA_UNFILLED_LINE 1
145 #define SVGA_UNFILLED_POINT 2
147 #define SVGA_PIPELINE_FLAG_POINTS (1<<PIPE_PRIM_POINTS)
148 #define SVGA_PIPELINE_FLAG_LINES (1<<PIPE_PRIM_LINES)
149 #define SVGA_PIPELINE_FLAG_TRIS (1<<PIPE_PRIM_TRIANGLES)
151 struct svga_rasterizer_state
{
152 struct pipe_rasterizer_state templ
; /* needed for draw module */
154 unsigned shademode
:8;
156 unsigned scissortestenable
:1;
157 unsigned multisampleantialias
:1;
158 unsigned antialiasedlineenable
:1;
159 unsigned lastpixel
:1;
160 unsigned pointsprite
:1;
162 unsigned linepattern
;
164 float slopescaledepthbias
;
169 unsigned hw_fillmode
:2; /* PIPE_POLYGON_MODE_x */
171 /** Which prims do we need help for? Bitmask of (1 << PIPE_PRIM_x) flags */
172 unsigned need_pipeline
:16;
174 SVGA3dRasterizerStateId id
; /**< vgpu10 */
176 /** For debugging: */
177 const char* need_pipeline_tris_str
;
178 const char* need_pipeline_lines_str
;
179 const char* need_pipeline_points_str
;
182 struct svga_sampler_state
{
186 unsigned aniso_level
;
191 unsigned bordercolor
;
192 unsigned normalized_coords
:1;
193 unsigned compare_mode
:1;
194 unsigned compare_func
:3;
197 unsigned view_min_lod
;
198 unsigned view_max_lod
;
204 struct svga_pipe_sampler_view
206 struct pipe_sampler_view base
;
208 SVGA3dShaderResourceViewId id
;
212 static inline struct svga_pipe_sampler_view
*
213 svga_pipe_sampler_view(struct pipe_sampler_view
*v
)
215 return (struct svga_pipe_sampler_view
*) v
;
219 struct svga_velems_state
{
221 struct pipe_vertex_element velem
[PIPE_MAX_ATTRIBS
];
222 SVGA3dDeclType decl_type
[PIPE_MAX_ATTRIBS
]; /**< vertex attrib formats */
224 /** Bitmasks indicating which attributes need format conversion */
225 unsigned adjust_attrib_range
; /**< range adjustment */
226 unsigned attrib_is_pure_int
; /**< pure int */
227 unsigned adjust_attrib_w_1
; /**< set w = 1 */
228 unsigned adjust_attrib_itof
; /**< int->float */
229 unsigned adjust_attrib_utof
; /**< uint->float */
230 unsigned attrib_is_bgra
; /**< R / B swizzling */
231 unsigned attrib_puint_to_snorm
; /**< 10_10_10_2 packed uint -> snorm */
232 unsigned attrib_puint_to_uscaled
; /**< 10_10_10_2 packed uint -> uscaled */
233 unsigned attrib_puint_to_sscaled
; /**< 10_10_10_2 packed uint -> sscaled */
235 boolean need_swvfetch
;
237 SVGA3dElementLayoutId id
; /**< VGPU10 */
240 /* Use to calculate differences between state emitted to hardware and
241 * current driver-calculated state.
245 const struct svga_blend_state
*blend
;
246 const struct svga_depth_stencil_state
*depth
;
247 const struct svga_rasterizer_state
*rast
;
248 const struct svga_sampler_state
*sampler
[PIPE_SHADER_TYPES
][PIPE_MAX_SAMPLERS
];
249 const struct svga_velems_state
*velems
;
251 struct pipe_sampler_view
*sampler_views
[PIPE_SHADER_TYPES
][PIPE_MAX_SAMPLERS
]; /* or texture ID's? */
252 struct svga_fragment_shader
*fs
;
253 struct svga_vertex_shader
*vs
;
254 struct svga_geometry_shader
*user_gs
; /* user-specified GS */
255 struct svga_geometry_shader
*gs
; /* derived GS */
257 struct pipe_vertex_buffer vb
[PIPE_MAX_ATTRIBS
];
258 struct pipe_index_buffer ib
;
259 /** Constant buffers for each shader.
260 * The size should probably always match with that of
261 * svga_shader_emitter_v10.num_shader_consts.
263 struct pipe_constant_buffer constbufs
[PIPE_SHADER_TYPES
][SVGA_MAX_CONST_BUFS
];
265 struct pipe_framebuffer_state framebuffer
;
268 /* Hack to limit the number of different render targets between
269 * flushes. Helps avoid blowing out our surface cache in EXA.
273 struct pipe_poly_stipple poly_stipple
;
274 struct pipe_scissor_state scissor
;
275 struct pipe_blend_color blend_color
;
276 struct pipe_stencil_ref stencil_ref
;
277 struct pipe_clip_state clip
;
278 struct pipe_viewport_state viewport
;
280 unsigned num_samplers
[PIPE_SHADER_TYPES
];
281 unsigned num_sampler_views
[PIPE_SHADER_TYPES
];
282 unsigned num_vertex_buffers
;
283 unsigned reduced_prim
;
290 unsigned sample_mask
;
293 struct svga_prescale
{
300 /* Updated by calling svga_update_state( SVGA_STATE_HW_CLEAR )
302 struct svga_hw_clear_state
310 struct pipe_framebuffer_state framebuffer
;
311 struct svga_prescale prescale
;
314 struct svga_hw_view_state
316 struct pipe_resource
*texture
;
317 struct svga_sampler_view
*v
;
323 /* Updated by calling svga_update_state( SVGA_STATE_HW_DRAW )
325 struct svga_hw_draw_state
327 unsigned rs
[SVGA3D_RS_MAX
];
328 unsigned ts
[SVGA3D_PIXEL_SAMPLERREG_MAX
][SVGA3D_TS_MAX
];
329 float cb
[PIPE_SHADER_TYPES
][SVGA3D_CONSTREG_MAX
][4];
331 struct svga_shader_variant
*fs
;
332 struct svga_shader_variant
*vs
;
333 struct svga_shader_variant
*gs
;
334 struct svga_hw_view_state views
[PIPE_MAX_SAMPLERS
];
336 struct pipe_resource
*constbuf
[PIPE_SHADER_TYPES
];
338 /* Bitmask of enabled constant bufffers */
339 unsigned enabled_constbufs
[PIPE_SHADER_TYPES
];
341 /* VGPU10 HW state (used to prevent emitting redundant state) */
342 SVGA3dDepthStencilStateId depth_stencil_id
;
343 unsigned stencil_ref
;
344 SVGA3dBlendStateId blend_id
;
345 float blend_factor
[4];
346 unsigned blend_sample_mask
;
347 SVGA3dRasterizerStateId rasterizer_id
;
348 SVGA3dElementLayoutId layout_id
;
349 SVGA3dPrimitiveType topology
;
351 /** Vertex buffer state */
352 SVGA3dVertexBuffer vbuffers
[PIPE_MAX_ATTRIBS
];
353 struct svga_winsys_surface
*vbuffer_handles
[PIPE_MAX_ATTRIBS
];
354 unsigned num_vbuffers
;
356 struct svga_winsys_surface
*ib
; /**< index buffer for drawing */
357 SVGA3dSurfaceFormat ib_format
;
360 unsigned num_samplers
[PIPE_SHADER_TYPES
];
361 SVGA3dSamplerId samplers
[PIPE_SHADER_TYPES
][PIPE_MAX_SAMPLERS
];
363 /* used for rebinding */
364 unsigned num_sampler_views
[PIPE_SHADER_TYPES
];
365 unsigned default_constbuf_size
[PIPE_SHADER_TYPES
];
369 /* Updated by calling svga_update_state( SVGA_STATE_NEED_SWTNL )
373 /* which parts we need */
374 boolean need_swvfetch
;
375 boolean need_pipeline
;
378 /* Flag to make sure that need sw is on while
379 * updating state within a swtnl call.
381 boolean in_swtnl_draw
;
385 /* Queue some state updates (like rss) and submit them to hardware in
388 struct svga_hw_queue
;
391 struct svga_qmem_alloc_entry
;
395 struct pipe_context pipe
;
396 struct svga_winsys_context
*swc
;
397 struct blitter_context
*blitter
;
398 struct u_upload_mgr
*const0_upload
;
403 boolean use_min_mipmap
;
405 /* incremented for each shader */
408 unsigned disable_shader
;
410 boolean no_line_width
;
411 boolean force_hw_line_stipple
;
413 /** To report perf/conformance/etc issues to the state tracker */
414 struct pipe_debug_callback callback
;
418 struct draw_context
*draw
;
419 struct vbuf_render
*backend
;
425 /* Bitmask of blend state objects IDs */
426 struct util_bitmask
*blend_object_id_bm
;
428 /* Bitmask of depth/stencil state objects IDs */
429 struct util_bitmask
*ds_object_id_bm
;
431 /* Bitmaks of input element object IDs */
432 struct util_bitmask
*input_element_object_id_bm
;
434 /* Bitmask of rasterizer object IDs */
435 struct util_bitmask
*rast_object_id_bm
;
437 /* Bitmask of sampler state objects IDs */
438 struct util_bitmask
*sampler_object_id_bm
;
440 /* Bitmask of sampler view IDs */
441 struct util_bitmask
*sampler_view_id_bm
;
443 /* Bitmask of used shader IDs */
444 struct util_bitmask
*shader_id_bm
;
446 /* Bitmask of used surface view IDs */
447 struct util_bitmask
*surface_view_id_bm
;
449 /* Bitmask of used stream output IDs */
450 struct util_bitmask
*stream_output_id_bm
;
452 /* Bitmask of used query IDs */
453 struct util_bitmask
*query_id_bm
;
456 unsigned dirty
[SVGA_STATE_MAX
];
458 /** bitmasks of which const buffers are changed */
459 unsigned dirty_constbufs
[PIPE_SHADER_TYPES
];
461 unsigned texture_timestamp
;
465 struct svga_sw_state sw
;
466 struct svga_hw_draw_state hw_draw
;
467 struct svga_hw_clear_state hw_clear
;
470 struct svga_state curr
; /* state from the state tracker */
471 unsigned dirty
; /* statechanges since last update_state() */
475 unsigned rendertargets
:1;
476 unsigned texture_samplers
:1;
477 unsigned constbufs
:1;
486 struct svga_hwtnl
*hwtnl
;
488 /** Queries states */
489 struct svga_winsys_gb_query
*gb_query
; /**< gb query object, one per context */
490 unsigned gb_query_len
; /**< gb query object size */
491 struct util_bitmask
*gb_query_alloc_mask
; /**< gb query object allocation mask */
492 struct svga_qmem_alloc_entry
*gb_query_map
[SVGA_QUERY_MAX
];
493 /**< query mem block mapping */
494 struct svga_query
*sq
[SVGA_QUERY_MAX
]; /**< queries currently in progress */
496 /** List of buffers with queued transfers */
497 struct list_head dirty_buffers
;
499 /** performance / info queries for HUD */
501 uint64_t num_draw_calls
; /**< SVGA_QUERY_DRAW_CALLS */
502 uint64_t num_fallbacks
; /**< SVGA_QUERY_NUM_FALLBACKS */
503 uint64_t num_flushes
; /**< SVGA_QUERY_NUM_FLUSHES */
504 uint64_t num_validations
; /**< SVGA_QUERY_NUM_VALIDATIONS */
505 uint64_t map_buffer_time
; /**< SVGA_QUERY_MAP_BUFFER_TIME */
506 uint64_t num_resources_mapped
; /**< SVGA_QUERY_NUM_RESOURCES_MAPPED */
507 uint64_t command_buffer_size
; /**< SVGA_QUERY_COMMAND_BUFFER_SIZE */
508 uint64_t flush_time
; /**< SVGA_QUERY_FLUSH_TIME */
509 uint64_t num_shaders
; /**< SVGA_QUERY_NUM_SHADERS */
510 uint64_t num_state_objects
; /**< SVGA_QUERY_NUM_STATE_OBJECTS */
511 uint64_t num_surface_views
; /**< SVGA_QUERY_NUM_SURFACE_VIEWS */
512 uint64_t num_bytes_uploaded
; /**< SVGA_QUERY_NUM_BYTES_UPLOADED */
513 uint64_t num_generate_mipmap
; /**< SVGA_QUERY_NUM_GENERATE_MIPMAP */
516 /** The currently bound stream output targets */
517 unsigned num_so_targets
;
518 struct svga_winsys_surface
*so_surfaces
[SVGA3D_DX_MAX_SOTARGETS
];
519 struct pipe_stream_output_target
*so_targets
[SVGA3D_DX_MAX_SOTARGETS
];
520 struct svga_stream_output
*current_so
;
522 /** A blend state with blending disabled, for falling back to when blending
523 * is illegal (e.g. an integer texture is bound)
525 struct svga_blend_state
*noop_blend
;
528 struct pipe_resource
*texture
;
529 struct svga_pipe_sampler_view
*sampler_view
;
533 /** Alternate rasterizer states created for point sprite */
534 struct svga_rasterizer_state
*rasterizer_no_cull
[2];
537 /* A flag for each state_tracker state object:
539 #define SVGA_NEW_BLEND 0x1
540 #define SVGA_NEW_DEPTH_STENCIL_ALPHA 0x2
541 #define SVGA_NEW_RAST 0x4
542 #define SVGA_NEW_SAMPLER 0x8
543 #define SVGA_NEW_TEXTURE 0x10
544 #define SVGA_NEW_VBUFFER 0x20
545 #define SVGA_NEW_VELEMENT 0x40
546 #define SVGA_NEW_FS 0x80
547 #define SVGA_NEW_VS 0x100
548 #define SVGA_NEW_FS_CONST_BUFFER 0x200
549 #define SVGA_NEW_VS_CONST_BUFFER 0x400
550 #define SVGA_NEW_FRAME_BUFFER 0x800
551 #define SVGA_NEW_STIPPLE 0x1000
552 #define SVGA_NEW_SCISSOR 0x2000
553 #define SVGA_NEW_BLEND_COLOR 0x4000
554 #define SVGA_NEW_CLIP 0x8000
555 #define SVGA_NEW_VIEWPORT 0x10000
556 #define SVGA_NEW_PRESCALE 0x20000
557 #define SVGA_NEW_REDUCED_PRIMITIVE 0x40000
558 #define SVGA_NEW_TEXTURE_BINDING 0x80000
559 #define SVGA_NEW_NEED_PIPELINE 0x100000
560 #define SVGA_NEW_NEED_SWVFETCH 0x200000
561 #define SVGA_NEW_NEED_SWTNL 0x400000
562 #define SVGA_NEW_FS_VARIANT 0x800000
563 #define SVGA_NEW_VS_VARIANT 0x1000000
564 #define SVGA_NEW_TEXTURE_FLAGS 0x4000000
565 #define SVGA_NEW_STENCIL_REF 0x8000000
566 #define SVGA_NEW_GS 0x10000000
567 #define SVGA_NEW_GS_CONST_BUFFER 0x20000000
568 #define SVGA_NEW_GS_VARIANT 0x40000000
573 /***********************************************************************
576 void svga_clear(struct pipe_context
*pipe
,
578 const union pipe_color_union
*color
,
583 /***********************************************************************
584 * svga_screen_texture.c:
586 void svga_mark_surfaces_dirty(struct svga_context
*svga
);
591 void svga_init_state_functions( struct svga_context
*svga
);
592 void svga_init_flush_functions( struct svga_context
*svga
);
593 void svga_init_string_functions( struct svga_context
*svga
);
594 void svga_init_blit_functions(struct svga_context
*svga
);
596 void svga_init_blend_functions( struct svga_context
*svga
);
597 void svga_init_depth_stencil_functions( struct svga_context
*svga
);
598 void svga_init_misc_functions( struct svga_context
*svga
);
599 void svga_init_rasterizer_functions( struct svga_context
*svga
);
600 void svga_init_sampler_functions( struct svga_context
*svga
);
601 void svga_init_fs_functions( struct svga_context
*svga
);
602 void svga_init_vs_functions( struct svga_context
*svga
);
603 void svga_init_gs_functions( struct svga_context
*svga
);
604 void svga_init_vertex_functions( struct svga_context
*svga
);
605 void svga_init_constbuffer_functions( struct svga_context
*svga
);
606 void svga_init_draw_functions( struct svga_context
*svga
);
607 void svga_init_query_functions( struct svga_context
*svga
);
608 void svga_init_surface_functions(struct svga_context
*svga
);
609 void svga_init_stream_output_functions( struct svga_context
*svga
);
611 void svga_cleanup_vertex_state( struct svga_context
*svga
);
612 void svga_cleanup_tss_binding( struct svga_context
*svga
);
613 void svga_cleanup_framebuffer( struct svga_context
*svga
);
615 void svga_context_flush( struct svga_context
*svga
,
616 struct pipe_fence_handle
**pfence
);
618 void svga_context_finish(struct svga_context
*svga
);
620 void svga_hwtnl_flush_retry( struct svga_context
*svga
);
621 void svga_hwtnl_flush_buffer( struct svga_context
*svga
,
622 struct pipe_resource
*buffer
);
624 void svga_surfaces_flush(struct svga_context
*svga
);
626 struct pipe_context
*
627 svga_context_create(struct pipe_screen
*screen
,
628 void *priv
, unsigned flags
);
631 /***********************************************************************
632 * Inline conversion functions. These are better-typed than the
633 * macros used previously:
635 static inline struct svga_context
*
636 svga_context( struct pipe_context
*pipe
)
638 return (struct svga_context
*)pipe
;
642 static inline boolean
643 svga_have_gb_objects(const struct svga_context
*svga
)
645 return svga_screen(svga
->pipe
.screen
)->sws
->have_gb_objects
;
648 static inline boolean
649 svga_have_gb_dma(const struct svga_context
*svga
)
651 return svga_screen(svga
->pipe
.screen
)->sws
->have_gb_dma
;
654 static inline boolean
655 svga_have_vgpu10(const struct svga_context
*svga
)
657 return svga_screen(svga
->pipe
.screen
)->sws
->have_vgpu10
;
660 static inline boolean
661 svga_need_to_rebind_resources(const struct svga_context
*svga
)
663 return svga_screen(svga
->pipe
.screen
)->sws
->need_to_rebind_resources
;
666 static inline boolean
667 svga_rects_equal(const SVGA3dRect
*r1
, const SVGA3dRect
*r2
)
669 return memcmp(r1
, r2
, sizeof(*r1
)) == 0;