svga: add new flush-time HUD query
[mesa.git] / src / gallium / drivers / svga / svga_context.h
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
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9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
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14 *
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21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
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25
26 #ifndef SVGA_CONTEXT_H
27 #define SVGA_CONTEXT_H
28
29
30 #include "pipe/p_context.h"
31 #include "pipe/p_defines.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_blitter.h"
35 #include "util/list.h"
36
37 #include "tgsi/tgsi_scan.h"
38
39 #include "svga_screen.h"
40 #include "svga_state.h"
41 #include "svga_winsys.h"
42 #include "svga_hw_reg.h"
43 #include "svga3d_shaderdefs.h"
44
45
46 /** Non-GPU queries for gallium HUD */
47 /* per-frame counters */
48 #define SVGA_QUERY_NUM_DRAW_CALLS (PIPE_QUERY_DRIVER_SPECIFIC + 0)
49 #define SVGA_QUERY_NUM_FALLBACKS (PIPE_QUERY_DRIVER_SPECIFIC + 1)
50 #define SVGA_QUERY_NUM_FLUSHES (PIPE_QUERY_DRIVER_SPECIFIC + 2)
51 #define SVGA_QUERY_NUM_VALIDATIONS (PIPE_QUERY_DRIVER_SPECIFIC + 3)
52 #define SVGA_QUERY_MAP_BUFFER_TIME (PIPE_QUERY_DRIVER_SPECIFIC + 4)
53 #define SVGA_QUERY_NUM_RESOURCES_MAPPED (PIPE_QUERY_DRIVER_SPECIFIC + 5)
54 #define SVGA_QUERY_NUM_BYTES_UPLOADED (PIPE_QUERY_DRIVER_SPECIFIC + 6)
55 #define SVGA_QUERY_COMMAND_BUFFER_SIZE (PIPE_QUERY_DRIVER_SPECIFIC + 7)
56 #define SVGA_QUERY_FLUSH_TIME (PIPE_QUERY_DRIVER_SPECIFIC + 8)
57
58 /* running total counters */
59 #define SVGA_QUERY_MEMORY_USED (PIPE_QUERY_DRIVER_SPECIFIC + 9)
60 #define SVGA_QUERY_NUM_SHADERS (PIPE_QUERY_DRIVER_SPECIFIC + 10)
61 #define SVGA_QUERY_NUM_RESOURCES (PIPE_QUERY_DRIVER_SPECIFIC + 11)
62 #define SVGA_QUERY_NUM_STATE_OBJECTS (PIPE_QUERY_DRIVER_SPECIFIC + 12)
63 #define SVGA_QUERY_NUM_SURFACE_VIEWS (PIPE_QUERY_DRIVER_SPECIFIC + 13)
64 #define SVGA_QUERY_NUM_GENERATE_MIPMAP (PIPE_QUERY_DRIVER_SPECIFIC + 14)
65 /*SVGA_QUERY_MAX has to be last because it is size of an array*/
66 #define SVGA_QUERY_MAX (PIPE_QUERY_DRIVER_SPECIFIC + 15)
67
68 /**
69 * Maximum supported number of constant buffers per shader
70 */
71 #define SVGA_MAX_CONST_BUFS 14
72
73 /**
74 * Maximum constant buffer size that can be set in the
75 * DXSetSingleConstantBuffer command is
76 * DX10 constant buffer element count * 4 4-bytes components
77 */
78 #define SVGA_MAX_CONST_BUF_SIZE (4096 * 4 * sizeof(int))
79
80 #define CONST0_UPLOAD_ALIGNMENT 256
81
82 struct draw_vertex_shader;
83 struct draw_fragment_shader;
84 struct svga_shader_variant;
85 struct SVGACmdMemory;
86 struct util_bitmask;
87
88
89 struct svga_cache_context;
90 struct svga_tracked_state;
91
92 struct svga_blend_state {
93 unsigned need_white_fragments:1;
94 unsigned independent_blend_enable:1;
95 unsigned alpha_to_coverage:1;
96 unsigned blend_color_alpha:1; /**< set blend color to alpha value */
97
98 /** Per-render target state */
99 struct {
100 uint8_t writemask;
101
102 boolean blend_enable;
103 uint8_t srcblend;
104 uint8_t dstblend;
105 uint8_t blendeq;
106
107 boolean separate_alpha_blend_enable;
108 uint8_t srcblend_alpha;
109 uint8_t dstblend_alpha;
110 uint8_t blendeq_alpha;
111 } rt[PIPE_MAX_COLOR_BUFS];
112
113 SVGA3dBlendStateId id; /**< vgpu10 */
114 };
115
116 struct svga_depth_stencil_state {
117 unsigned zfunc:8;
118 unsigned zenable:1;
119 unsigned zwriteenable:1;
120
121 unsigned alphatestenable:1;
122 unsigned alphafunc:8;
123
124 struct {
125 unsigned enabled:1;
126 unsigned func:8;
127 unsigned fail:8;
128 unsigned zfail:8;
129 unsigned pass:8;
130 } stencil[2];
131
132 /* SVGA3D has one ref/mask/writemask triple shared between front &
133 * back face stencil. We really need two:
134 */
135 unsigned stencil_mask:8;
136 unsigned stencil_writemask:8;
137
138 float alpharef;
139
140 SVGA3dDepthStencilStateId id; /**< vgpu10 */
141 };
142
143 #define SVGA_UNFILLED_DISABLE 0
144 #define SVGA_UNFILLED_LINE 1
145 #define SVGA_UNFILLED_POINT 2
146
147 #define SVGA_PIPELINE_FLAG_POINTS (1<<PIPE_PRIM_POINTS)
148 #define SVGA_PIPELINE_FLAG_LINES (1<<PIPE_PRIM_LINES)
149 #define SVGA_PIPELINE_FLAG_TRIS (1<<PIPE_PRIM_TRIANGLES)
150
151 struct svga_rasterizer_state {
152 struct pipe_rasterizer_state templ; /* needed for draw module */
153
154 unsigned shademode:8;
155 unsigned cullmode:8;
156 unsigned scissortestenable:1;
157 unsigned multisampleantialias:1;
158 unsigned antialiasedlineenable:1;
159 unsigned lastpixel:1;
160 unsigned pointsprite:1;
161
162 unsigned linepattern;
163
164 float slopescaledepthbias;
165 float depthbias;
166 float pointsize;
167 float linewidth;
168
169 unsigned hw_fillmode:2; /* PIPE_POLYGON_MODE_x */
170
171 /** Which prims do we need help for? Bitmask of (1 << PIPE_PRIM_x) flags */
172 unsigned need_pipeline:16;
173
174 SVGA3dRasterizerStateId id; /**< vgpu10 */
175
176 /** For debugging: */
177 const char* need_pipeline_tris_str;
178 const char* need_pipeline_lines_str;
179 const char* need_pipeline_points_str;
180 };
181
182 struct svga_sampler_state {
183 unsigned mipfilter;
184 unsigned magfilter;
185 unsigned minfilter;
186 unsigned aniso_level;
187 float lod_bias;
188 unsigned addressu;
189 unsigned addressv;
190 unsigned addressw;
191 unsigned bordercolor;
192 unsigned normalized_coords:1;
193 unsigned compare_mode:1;
194 unsigned compare_func:3;
195
196 unsigned min_lod;
197 unsigned view_min_lod;
198 unsigned view_max_lod;
199
200 SVGA3dSamplerId id;
201 };
202
203
204 struct svga_pipe_sampler_view
205 {
206 struct pipe_sampler_view base;
207
208 SVGA3dShaderResourceViewId id;
209 };
210
211
212 static inline struct svga_pipe_sampler_view *
213 svga_pipe_sampler_view(struct pipe_sampler_view *v)
214 {
215 return (struct svga_pipe_sampler_view *) v;
216 }
217
218
219 struct svga_velems_state {
220 unsigned count;
221 struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
222 SVGA3dDeclType decl_type[PIPE_MAX_ATTRIBS]; /**< vertex attrib formats */
223
224 /** Bitmasks indicating which attributes need format conversion */
225 unsigned adjust_attrib_range; /**< range adjustment */
226 unsigned attrib_is_pure_int; /**< pure int */
227 unsigned adjust_attrib_w_1; /**< set w = 1 */
228 unsigned adjust_attrib_itof; /**< int->float */
229 unsigned adjust_attrib_utof; /**< uint->float */
230 unsigned attrib_is_bgra; /**< R / B swizzling */
231 unsigned attrib_puint_to_snorm; /**< 10_10_10_2 packed uint -> snorm */
232 unsigned attrib_puint_to_uscaled; /**< 10_10_10_2 packed uint -> uscaled */
233 unsigned attrib_puint_to_sscaled; /**< 10_10_10_2 packed uint -> sscaled */
234
235 boolean need_swvfetch;
236
237 SVGA3dElementLayoutId id; /**< VGPU10 */
238 };
239
240 /* Use to calculate differences between state emitted to hardware and
241 * current driver-calculated state.
242 */
243 struct svga_state
244 {
245 const struct svga_blend_state *blend;
246 const struct svga_depth_stencil_state *depth;
247 const struct svga_rasterizer_state *rast;
248 const struct svga_sampler_state *sampler[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
249 const struct svga_velems_state *velems;
250
251 struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; /* or texture ID's? */
252 struct svga_fragment_shader *fs;
253 struct svga_vertex_shader *vs;
254 struct svga_geometry_shader *user_gs; /* user-specified GS */
255 struct svga_geometry_shader *gs; /* derived GS */
256
257 struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
258 struct pipe_index_buffer ib;
259 /** Constant buffers for each shader.
260 * The size should probably always match with that of
261 * svga_shader_emitter_v10.num_shader_consts.
262 */
263 struct pipe_constant_buffer constbufs[PIPE_SHADER_TYPES][SVGA_MAX_CONST_BUFS];
264
265 struct pipe_framebuffer_state framebuffer;
266 float depthscale;
267
268 /* Hack to limit the number of different render targets between
269 * flushes. Helps avoid blowing out our surface cache in EXA.
270 */
271 int nr_fbs;
272
273 struct pipe_poly_stipple poly_stipple;
274 struct pipe_scissor_state scissor;
275 struct pipe_blend_color blend_color;
276 struct pipe_stencil_ref stencil_ref;
277 struct pipe_clip_state clip;
278 struct pipe_viewport_state viewport;
279
280 unsigned num_samplers[PIPE_SHADER_TYPES];
281 unsigned num_sampler_views[PIPE_SHADER_TYPES];
282 unsigned num_vertex_buffers;
283 unsigned reduced_prim;
284
285 struct {
286 unsigned flag_1d;
287 unsigned flag_srgb;
288 } tex_flags;
289
290 unsigned sample_mask;
291 };
292
293 struct svga_prescale {
294 float translate[4];
295 float scale[4];
296 boolean enabled;
297 };
298
299
300 /* Updated by calling svga_update_state( SVGA_STATE_HW_CLEAR )
301 */
302 struct svga_hw_clear_state
303 {
304 SVGA3dRect viewport;
305
306 struct {
307 float zmin, zmax;
308 } depthrange;
309
310 struct pipe_framebuffer_state framebuffer;
311 struct svga_prescale prescale;
312 };
313
314 struct svga_hw_view_state
315 {
316 struct pipe_resource *texture;
317 struct svga_sampler_view *v;
318 unsigned min_lod;
319 unsigned max_lod;
320 boolean dirty;
321 };
322
323 /* Updated by calling svga_update_state( SVGA_STATE_HW_DRAW )
324 */
325 struct svga_hw_draw_state
326 {
327 unsigned rs[SVGA3D_RS_MAX];
328 unsigned ts[SVGA3D_PIXEL_SAMPLERREG_MAX][SVGA3D_TS_MAX];
329 float cb[PIPE_SHADER_TYPES][SVGA3D_CONSTREG_MAX][4];
330
331 struct svga_shader_variant *fs;
332 struct svga_shader_variant *vs;
333 struct svga_shader_variant *gs;
334 struct svga_hw_view_state views[PIPE_MAX_SAMPLERS];
335 unsigned num_views;
336 struct pipe_resource *constbuf[PIPE_SHADER_TYPES];
337
338 /* Bitmask of enabled constant bufffers */
339 unsigned enabled_constbufs[PIPE_SHADER_TYPES];
340
341 /* VGPU10 HW state (used to prevent emitting redundant state) */
342 SVGA3dDepthStencilStateId depth_stencil_id;
343 unsigned stencil_ref;
344 SVGA3dBlendStateId blend_id;
345 float blend_factor[4];
346 unsigned blend_sample_mask;
347 SVGA3dRasterizerStateId rasterizer_id;
348 SVGA3dElementLayoutId layout_id;
349 SVGA3dPrimitiveType topology;
350
351 /** Vertex buffer state */
352 SVGA3dVertexBuffer vbuffers[PIPE_MAX_ATTRIBS];
353 struct svga_winsys_surface *vbuffer_handles[PIPE_MAX_ATTRIBS];
354 unsigned num_vbuffers;
355
356 struct svga_winsys_surface *ib; /**< index buffer for drawing */
357 SVGA3dSurfaceFormat ib_format;
358 unsigned ib_offset;
359
360 unsigned num_samplers[PIPE_SHADER_TYPES];
361 SVGA3dSamplerId samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
362
363 /* used for rebinding */
364 unsigned num_sampler_views[PIPE_SHADER_TYPES];
365 unsigned default_constbuf_size[PIPE_SHADER_TYPES];
366 };
367
368
369 /* Updated by calling svga_update_state( SVGA_STATE_NEED_SWTNL )
370 */
371 struct svga_sw_state
372 {
373 /* which parts we need */
374 boolean need_swvfetch;
375 boolean need_pipeline;
376 boolean need_swtnl;
377
378 /* Flag to make sure that need sw is on while
379 * updating state within a swtnl call.
380 */
381 boolean in_swtnl_draw;
382 };
383
384
385 /* Queue some state updates (like rss) and submit them to hardware in
386 * a single packet.
387 */
388 struct svga_hw_queue;
389
390 struct svga_query;
391 struct svga_qmem_alloc_entry;
392
393 struct svga_context
394 {
395 struct pipe_context pipe;
396 struct svga_winsys_context *swc;
397 struct blitter_context *blitter;
398 struct u_upload_mgr *const0_upload;
399
400 struct {
401 boolean no_swtnl;
402 boolean force_swtnl;
403 boolean use_min_mipmap;
404
405 /* incremented for each shader */
406 unsigned shader_id;
407
408 unsigned disable_shader;
409
410 boolean no_line_width;
411 boolean force_hw_line_stipple;
412
413 /** To report perf/conformance/etc issues to the state tracker */
414 struct pipe_debug_callback callback;
415 } debug;
416
417 struct {
418 struct draw_context *draw;
419 struct vbuf_render *backend;
420 unsigned hw_prim;
421 boolean new_vbuf;
422 boolean new_vdecl;
423 } swtnl;
424
425 /* Bitmask of blend state objects IDs */
426 struct util_bitmask *blend_object_id_bm;
427
428 /* Bitmask of depth/stencil state objects IDs */
429 struct util_bitmask *ds_object_id_bm;
430
431 /* Bitmaks of input element object IDs */
432 struct util_bitmask *input_element_object_id_bm;
433
434 /* Bitmask of rasterizer object IDs */
435 struct util_bitmask *rast_object_id_bm;
436
437 /* Bitmask of sampler state objects IDs */
438 struct util_bitmask *sampler_object_id_bm;
439
440 /* Bitmask of sampler view IDs */
441 struct util_bitmask *sampler_view_id_bm;
442
443 /* Bitmask of used shader IDs */
444 struct util_bitmask *shader_id_bm;
445
446 /* Bitmask of used surface view IDs */
447 struct util_bitmask *surface_view_id_bm;
448
449 /* Bitmask of used stream output IDs */
450 struct util_bitmask *stream_output_id_bm;
451
452 /* Bitmask of used query IDs */
453 struct util_bitmask *query_id_bm;
454
455 struct {
456 unsigned dirty[SVGA_STATE_MAX];
457
458 /** bitmasks of which const buffers are changed */
459 unsigned dirty_constbufs[PIPE_SHADER_TYPES];
460
461 unsigned texture_timestamp;
462
463 /*
464 */
465 struct svga_sw_state sw;
466 struct svga_hw_draw_state hw_draw;
467 struct svga_hw_clear_state hw_clear;
468 } state;
469
470 struct svga_state curr; /* state from the state tracker */
471 unsigned dirty; /* statechanges since last update_state() */
472
473 union {
474 struct {
475 unsigned rendertargets:1;
476 unsigned texture_samplers:1;
477 unsigned constbufs:1;
478 unsigned vs:1;
479 unsigned fs:1;
480 unsigned gs:1;
481 unsigned query:1;
482 } flags;
483 unsigned val;
484 } rebind;
485
486 struct svga_hwtnl *hwtnl;
487
488 /** Queries states */
489 struct svga_winsys_gb_query *gb_query; /**< gb query object, one per context */
490 unsigned gb_query_len; /**< gb query object size */
491 struct util_bitmask *gb_query_alloc_mask; /**< gb query object allocation mask */
492 struct svga_qmem_alloc_entry *gb_query_map[SVGA_QUERY_MAX];
493 /**< query mem block mapping */
494 struct svga_query *sq[SVGA_QUERY_MAX]; /**< queries currently in progress */
495
496 /** List of buffers with queued transfers */
497 struct list_head dirty_buffers;
498
499 /** performance / info queries for HUD */
500 struct {
501 uint64_t num_draw_calls; /**< SVGA_QUERY_DRAW_CALLS */
502 uint64_t num_fallbacks; /**< SVGA_QUERY_NUM_FALLBACKS */
503 uint64_t num_flushes; /**< SVGA_QUERY_NUM_FLUSHES */
504 uint64_t num_validations; /**< SVGA_QUERY_NUM_VALIDATIONS */
505 uint64_t map_buffer_time; /**< SVGA_QUERY_MAP_BUFFER_TIME */
506 uint64_t num_resources_mapped; /**< SVGA_QUERY_NUM_RESOURCES_MAPPED */
507 uint64_t command_buffer_size; /**< SVGA_QUERY_COMMAND_BUFFER_SIZE */
508 uint64_t flush_time; /**< SVGA_QUERY_FLUSH_TIME */
509 uint64_t num_shaders; /**< SVGA_QUERY_NUM_SHADERS */
510 uint64_t num_state_objects; /**< SVGA_QUERY_NUM_STATE_OBJECTS */
511 uint64_t num_surface_views; /**< SVGA_QUERY_NUM_SURFACE_VIEWS */
512 uint64_t num_bytes_uploaded; /**< SVGA_QUERY_NUM_BYTES_UPLOADED */
513 uint64_t num_generate_mipmap; /**< SVGA_QUERY_NUM_GENERATE_MIPMAP */
514 } hud;
515
516 /** The currently bound stream output targets */
517 unsigned num_so_targets;
518 struct svga_winsys_surface *so_surfaces[SVGA3D_DX_MAX_SOTARGETS];
519 struct pipe_stream_output_target *so_targets[SVGA3D_DX_MAX_SOTARGETS];
520 struct svga_stream_output *current_so;
521
522 /** A blend state with blending disabled, for falling back to when blending
523 * is illegal (e.g. an integer texture is bound)
524 */
525 struct svga_blend_state *noop_blend;
526
527 struct {
528 struct pipe_resource *texture;
529 struct svga_pipe_sampler_view *sampler_view;
530 void *sampler;
531 } polygon_stipple;
532
533 /** Alternate rasterizer states created for point sprite */
534 struct svga_rasterizer_state *rasterizer_no_cull[2];
535 };
536
537 /* A flag for each state_tracker state object:
538 */
539 #define SVGA_NEW_BLEND 0x1
540 #define SVGA_NEW_DEPTH_STENCIL_ALPHA 0x2
541 #define SVGA_NEW_RAST 0x4
542 #define SVGA_NEW_SAMPLER 0x8
543 #define SVGA_NEW_TEXTURE 0x10
544 #define SVGA_NEW_VBUFFER 0x20
545 #define SVGA_NEW_VELEMENT 0x40
546 #define SVGA_NEW_FS 0x80
547 #define SVGA_NEW_VS 0x100
548 #define SVGA_NEW_FS_CONST_BUFFER 0x200
549 #define SVGA_NEW_VS_CONST_BUFFER 0x400
550 #define SVGA_NEW_FRAME_BUFFER 0x800
551 #define SVGA_NEW_STIPPLE 0x1000
552 #define SVGA_NEW_SCISSOR 0x2000
553 #define SVGA_NEW_BLEND_COLOR 0x4000
554 #define SVGA_NEW_CLIP 0x8000
555 #define SVGA_NEW_VIEWPORT 0x10000
556 #define SVGA_NEW_PRESCALE 0x20000
557 #define SVGA_NEW_REDUCED_PRIMITIVE 0x40000
558 #define SVGA_NEW_TEXTURE_BINDING 0x80000
559 #define SVGA_NEW_NEED_PIPELINE 0x100000
560 #define SVGA_NEW_NEED_SWVFETCH 0x200000
561 #define SVGA_NEW_NEED_SWTNL 0x400000
562 #define SVGA_NEW_FS_VARIANT 0x800000
563 #define SVGA_NEW_VS_VARIANT 0x1000000
564 #define SVGA_NEW_TEXTURE_FLAGS 0x4000000
565 #define SVGA_NEW_STENCIL_REF 0x8000000
566 #define SVGA_NEW_GS 0x10000000
567 #define SVGA_NEW_GS_CONST_BUFFER 0x20000000
568 #define SVGA_NEW_GS_VARIANT 0x40000000
569
570
571
572
573 /***********************************************************************
574 * svga_clear.c:
575 */
576 void svga_clear(struct pipe_context *pipe,
577 unsigned buffers,
578 const union pipe_color_union *color,
579 double depth,
580 unsigned stencil);
581
582
583 /***********************************************************************
584 * svga_screen_texture.c:
585 */
586 void svga_mark_surfaces_dirty(struct svga_context *svga);
587
588
589
590
591 void svga_init_state_functions( struct svga_context *svga );
592 void svga_init_flush_functions( struct svga_context *svga );
593 void svga_init_string_functions( struct svga_context *svga );
594 void svga_init_blit_functions(struct svga_context *svga);
595
596 void svga_init_blend_functions( struct svga_context *svga );
597 void svga_init_depth_stencil_functions( struct svga_context *svga );
598 void svga_init_misc_functions( struct svga_context *svga );
599 void svga_init_rasterizer_functions( struct svga_context *svga );
600 void svga_init_sampler_functions( struct svga_context *svga );
601 void svga_init_fs_functions( struct svga_context *svga );
602 void svga_init_vs_functions( struct svga_context *svga );
603 void svga_init_gs_functions( struct svga_context *svga );
604 void svga_init_vertex_functions( struct svga_context *svga );
605 void svga_init_constbuffer_functions( struct svga_context *svga );
606 void svga_init_draw_functions( struct svga_context *svga );
607 void svga_init_query_functions( struct svga_context *svga );
608 void svga_init_surface_functions(struct svga_context *svga);
609 void svga_init_stream_output_functions( struct svga_context *svga );
610
611 void svga_cleanup_vertex_state( struct svga_context *svga );
612 void svga_cleanup_tss_binding( struct svga_context *svga );
613 void svga_cleanup_framebuffer( struct svga_context *svga );
614
615 void svga_context_flush( struct svga_context *svga,
616 struct pipe_fence_handle **pfence );
617
618 void svga_context_finish(struct svga_context *svga);
619
620 void svga_hwtnl_flush_retry( struct svga_context *svga );
621 void svga_hwtnl_flush_buffer( struct svga_context *svga,
622 struct pipe_resource *buffer );
623
624 void svga_surfaces_flush(struct svga_context *svga);
625
626 struct pipe_context *
627 svga_context_create(struct pipe_screen *screen,
628 void *priv, unsigned flags);
629
630
631 /***********************************************************************
632 * Inline conversion functions. These are better-typed than the
633 * macros used previously:
634 */
635 static inline struct svga_context *
636 svga_context( struct pipe_context *pipe )
637 {
638 return (struct svga_context *)pipe;
639 }
640
641
642 static inline boolean
643 svga_have_gb_objects(const struct svga_context *svga)
644 {
645 return svga_screen(svga->pipe.screen)->sws->have_gb_objects;
646 }
647
648 static inline boolean
649 svga_have_gb_dma(const struct svga_context *svga)
650 {
651 return svga_screen(svga->pipe.screen)->sws->have_gb_dma;
652 }
653
654 static inline boolean
655 svga_have_vgpu10(const struct svga_context *svga)
656 {
657 return svga_screen(svga->pipe.screen)->sws->have_vgpu10;
658 }
659
660 static inline boolean
661 svga_need_to_rebind_resources(const struct svga_context *svga)
662 {
663 return svga_screen(svga->pipe.screen)->sws->need_to_rebind_resources;
664 }
665
666 static inline boolean
667 svga_rects_equal(const SVGA3dRect *r1, const SVGA3dRect *r2)
668 {
669 return memcmp(r1, r2, sizeof(*r1)) == 0;
670 }
671
672 #endif