1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
26 #ifndef SVGA_CONTEXT_H
27 #define SVGA_CONTEXT_H
30 #include "pipe/p_context.h"
31 #include "pipe/p_defines.h"
32 #include "pipe/p_state.h"
34 #include "util/u_blitter.h"
35 #include "util/list.h"
37 #include "tgsi/tgsi_scan.h"
39 #include "svga_screen.h"
40 #include "svga_state.h"
41 #include "svga_winsys.h"
42 #include "svga_hw_reg.h"
43 #include "svga3d_shaderdefs.h"
46 /** Non-GPU queries for gallium HUD */
47 /* per-frame counters */
48 #define SVGA_QUERY_NUM_DRAW_CALLS (PIPE_QUERY_DRIVER_SPECIFIC + 0)
49 #define SVGA_QUERY_NUM_FALLBACKS (PIPE_QUERY_DRIVER_SPECIFIC + 1)
50 #define SVGA_QUERY_NUM_FLUSHES (PIPE_QUERY_DRIVER_SPECIFIC + 2)
51 #define SVGA_QUERY_NUM_VALIDATIONS (PIPE_QUERY_DRIVER_SPECIFIC + 3)
52 #define SVGA_QUERY_MAP_BUFFER_TIME (PIPE_QUERY_DRIVER_SPECIFIC + 4)
53 #define SVGA_QUERY_NUM_RESOURCES_MAPPED (PIPE_QUERY_DRIVER_SPECIFIC + 5)
54 #define SVGA_QUERY_NUM_BYTES_UPLOADED (PIPE_QUERY_DRIVER_SPECIFIC + 6)
55 #define SVGA_QUERY_COMMAND_BUFFER_SIZE (PIPE_QUERY_DRIVER_SPECIFIC + 7)
56 #define SVGA_QUERY_FLUSH_TIME (PIPE_QUERY_DRIVER_SPECIFIC + 8)
57 #define SVGA_QUERY_SURFACE_WRITE_FLUSHES (PIPE_QUERY_DRIVER_SPECIFIC + 9)
59 /* running total counters */
60 #define SVGA_QUERY_MEMORY_USED (PIPE_QUERY_DRIVER_SPECIFIC + 10)
61 #define SVGA_QUERY_NUM_SHADERS (PIPE_QUERY_DRIVER_SPECIFIC + 11)
62 #define SVGA_QUERY_NUM_RESOURCES (PIPE_QUERY_DRIVER_SPECIFIC + 12)
63 #define SVGA_QUERY_NUM_STATE_OBJECTS (PIPE_QUERY_DRIVER_SPECIFIC + 13)
64 #define SVGA_QUERY_NUM_SURFACE_VIEWS (PIPE_QUERY_DRIVER_SPECIFIC + 14)
65 #define SVGA_QUERY_NUM_GENERATE_MIPMAP (PIPE_QUERY_DRIVER_SPECIFIC + 15)
66 /*SVGA_QUERY_MAX has to be last because it is size of an array*/
67 #define SVGA_QUERY_MAX (PIPE_QUERY_DRIVER_SPECIFIC + 16)
70 * Maximum supported number of constant buffers per shader
72 #define SVGA_MAX_CONST_BUFS 14
75 * Maximum constant buffer size that can be set in the
76 * DXSetSingleConstantBuffer command is
77 * DX10 constant buffer element count * 4 4-bytes components
79 #define SVGA_MAX_CONST_BUF_SIZE (4096 * 4 * sizeof(int))
81 #define CONST0_UPLOAD_ALIGNMENT 256
83 struct draw_vertex_shader
;
84 struct draw_fragment_shader
;
85 struct svga_shader_variant
;
90 struct svga_cache_context
;
91 struct svga_tracked_state
;
93 struct svga_blend_state
{
94 unsigned need_white_fragments
:1;
95 unsigned independent_blend_enable
:1;
96 unsigned alpha_to_coverage
:1;
97 unsigned blend_color_alpha
:1; /**< set blend color to alpha value */
99 /** Per-render target state */
103 boolean blend_enable
;
108 boolean separate_alpha_blend_enable
;
109 uint8_t srcblend_alpha
;
110 uint8_t dstblend_alpha
;
111 uint8_t blendeq_alpha
;
112 } rt
[PIPE_MAX_COLOR_BUFS
];
114 SVGA3dBlendStateId id
; /**< vgpu10 */
117 struct svga_depth_stencil_state
{
120 unsigned zwriteenable
:1;
122 unsigned alphatestenable
:1;
123 unsigned alphafunc
:8;
133 /* SVGA3D has one ref/mask/writemask triple shared between front &
134 * back face stencil. We really need two:
136 unsigned stencil_mask
:8;
137 unsigned stencil_writemask
:8;
141 SVGA3dDepthStencilStateId id
; /**< vgpu10 */
144 #define SVGA_UNFILLED_DISABLE 0
145 #define SVGA_UNFILLED_LINE 1
146 #define SVGA_UNFILLED_POINT 2
148 #define SVGA_PIPELINE_FLAG_POINTS (1<<PIPE_PRIM_POINTS)
149 #define SVGA_PIPELINE_FLAG_LINES (1<<PIPE_PRIM_LINES)
150 #define SVGA_PIPELINE_FLAG_TRIS (1<<PIPE_PRIM_TRIANGLES)
152 struct svga_rasterizer_state
{
153 struct pipe_rasterizer_state templ
; /* needed for draw module */
155 unsigned shademode
:8;
157 unsigned scissortestenable
:1;
158 unsigned multisampleantialias
:1;
159 unsigned antialiasedlineenable
:1;
160 unsigned lastpixel
:1;
161 unsigned pointsprite
:1;
163 unsigned linepattern
;
165 float slopescaledepthbias
;
170 unsigned hw_fillmode
:2; /* PIPE_POLYGON_MODE_x */
172 /** Which prims do we need help for? Bitmask of (1 << PIPE_PRIM_x) flags */
173 unsigned need_pipeline
:16;
175 SVGA3dRasterizerStateId id
; /**< vgpu10 */
177 /** For debugging: */
178 const char* need_pipeline_tris_str
;
179 const char* need_pipeline_lines_str
;
180 const char* need_pipeline_points_str
;
183 struct svga_sampler_state
{
187 unsigned aniso_level
;
192 unsigned bordercolor
;
193 unsigned normalized_coords
:1;
194 unsigned compare_mode
:1;
195 unsigned compare_func
:3;
198 unsigned view_min_lod
;
199 unsigned view_max_lod
;
205 struct svga_pipe_sampler_view
207 struct pipe_sampler_view base
;
209 SVGA3dShaderResourceViewId id
;
213 static inline struct svga_pipe_sampler_view
*
214 svga_pipe_sampler_view(struct pipe_sampler_view
*v
)
216 return (struct svga_pipe_sampler_view
*) v
;
220 struct svga_velems_state
{
222 struct pipe_vertex_element velem
[PIPE_MAX_ATTRIBS
];
223 SVGA3dDeclType decl_type
[PIPE_MAX_ATTRIBS
]; /**< vertex attrib formats */
225 /** Bitmasks indicating which attributes need format conversion */
226 unsigned adjust_attrib_range
; /**< range adjustment */
227 unsigned attrib_is_pure_int
; /**< pure int */
228 unsigned adjust_attrib_w_1
; /**< set w = 1 */
229 unsigned adjust_attrib_itof
; /**< int->float */
230 unsigned adjust_attrib_utof
; /**< uint->float */
231 unsigned attrib_is_bgra
; /**< R / B swizzling */
232 unsigned attrib_puint_to_snorm
; /**< 10_10_10_2 packed uint -> snorm */
233 unsigned attrib_puint_to_uscaled
; /**< 10_10_10_2 packed uint -> uscaled */
234 unsigned attrib_puint_to_sscaled
; /**< 10_10_10_2 packed uint -> sscaled */
236 boolean need_swvfetch
;
238 SVGA3dElementLayoutId id
; /**< VGPU10 */
241 /* Use to calculate differences between state emitted to hardware and
242 * current driver-calculated state.
246 const struct svga_blend_state
*blend
;
247 const struct svga_depth_stencil_state
*depth
;
248 const struct svga_rasterizer_state
*rast
;
249 const struct svga_sampler_state
*sampler
[PIPE_SHADER_TYPES
][PIPE_MAX_SAMPLERS
];
250 const struct svga_velems_state
*velems
;
252 struct pipe_sampler_view
*sampler_views
[PIPE_SHADER_TYPES
][PIPE_MAX_SAMPLERS
]; /* or texture ID's? */
253 struct svga_fragment_shader
*fs
;
254 struct svga_vertex_shader
*vs
;
255 struct svga_geometry_shader
*user_gs
; /* user-specified GS */
256 struct svga_geometry_shader
*gs
; /* derived GS */
258 struct pipe_vertex_buffer vb
[PIPE_MAX_ATTRIBS
];
259 struct pipe_index_buffer ib
;
260 /** Constant buffers for each shader.
261 * The size should probably always match with that of
262 * svga_shader_emitter_v10.num_shader_consts.
264 struct pipe_constant_buffer constbufs
[PIPE_SHADER_TYPES
][SVGA_MAX_CONST_BUFS
];
266 struct pipe_framebuffer_state framebuffer
;
269 /* Hack to limit the number of different render targets between
270 * flushes. Helps avoid blowing out our surface cache in EXA.
274 struct pipe_poly_stipple poly_stipple
;
275 struct pipe_scissor_state scissor
;
276 struct pipe_blend_color blend_color
;
277 struct pipe_stencil_ref stencil_ref
;
278 struct pipe_clip_state clip
;
279 struct pipe_viewport_state viewport
;
281 unsigned num_samplers
[PIPE_SHADER_TYPES
];
282 unsigned num_sampler_views
[PIPE_SHADER_TYPES
];
283 unsigned num_vertex_buffers
;
284 unsigned reduced_prim
;
291 unsigned sample_mask
;
294 struct svga_prescale
{
301 /* Updated by calling svga_update_state( SVGA_STATE_HW_CLEAR )
303 struct svga_hw_clear_state
311 struct pipe_framebuffer_state framebuffer
;
312 struct svga_prescale prescale
;
315 struct svga_hw_view_state
317 struct pipe_resource
*texture
;
318 struct svga_sampler_view
*v
;
324 /* Updated by calling svga_update_state( SVGA_STATE_HW_DRAW )
326 struct svga_hw_draw_state
328 unsigned rs
[SVGA3D_RS_MAX
];
329 unsigned ts
[SVGA3D_PIXEL_SAMPLERREG_MAX
][SVGA3D_TS_MAX
];
330 float cb
[PIPE_SHADER_TYPES
][SVGA3D_CONSTREG_MAX
][4];
332 struct svga_shader_variant
*fs
;
333 struct svga_shader_variant
*vs
;
334 struct svga_shader_variant
*gs
;
335 struct svga_hw_view_state views
[PIPE_MAX_SAMPLERS
];
337 struct pipe_resource
*constbuf
[PIPE_SHADER_TYPES
];
339 /* Bitmask of enabled constant bufffers */
340 unsigned enabled_constbufs
[PIPE_SHADER_TYPES
];
342 /* VGPU10 HW state (used to prevent emitting redundant state) */
343 SVGA3dDepthStencilStateId depth_stencil_id
;
344 unsigned stencil_ref
;
345 SVGA3dBlendStateId blend_id
;
346 float blend_factor
[4];
347 unsigned blend_sample_mask
;
348 SVGA3dRasterizerStateId rasterizer_id
;
349 SVGA3dElementLayoutId layout_id
;
350 SVGA3dPrimitiveType topology
;
352 /** Vertex buffer state */
353 SVGA3dVertexBuffer vbuffers
[PIPE_MAX_ATTRIBS
];
354 struct svga_winsys_surface
*vbuffer_handles
[PIPE_MAX_ATTRIBS
];
355 unsigned num_vbuffers
;
357 struct svga_winsys_surface
*ib
; /**< index buffer for drawing */
358 SVGA3dSurfaceFormat ib_format
;
361 unsigned num_samplers
[PIPE_SHADER_TYPES
];
362 SVGA3dSamplerId samplers
[PIPE_SHADER_TYPES
][PIPE_MAX_SAMPLERS
];
364 /* used for rebinding */
365 unsigned num_sampler_views
[PIPE_SHADER_TYPES
];
366 unsigned default_constbuf_size
[PIPE_SHADER_TYPES
];
370 /* Updated by calling svga_update_state( SVGA_STATE_NEED_SWTNL )
374 /* which parts we need */
375 boolean need_swvfetch
;
376 boolean need_pipeline
;
379 /* Flag to make sure that need sw is on while
380 * updating state within a swtnl call.
382 boolean in_swtnl_draw
;
386 /* Queue some state updates (like rss) and submit them to hardware in
389 struct svga_hw_queue
;
392 struct svga_qmem_alloc_entry
;
396 struct pipe_context pipe
;
397 struct svga_winsys_context
*swc
;
398 struct blitter_context
*blitter
;
399 struct u_upload_mgr
*const0_upload
;
404 boolean use_min_mipmap
;
406 /* incremented for each shader */
409 unsigned disable_shader
;
411 boolean no_line_width
;
412 boolean force_hw_line_stipple
;
414 /** To report perf/conformance/etc issues to the state tracker */
415 struct pipe_debug_callback callback
;
419 struct draw_context
*draw
;
420 struct vbuf_render
*backend
;
426 /* Bitmask of blend state objects IDs */
427 struct util_bitmask
*blend_object_id_bm
;
429 /* Bitmask of depth/stencil state objects IDs */
430 struct util_bitmask
*ds_object_id_bm
;
432 /* Bitmaks of input element object IDs */
433 struct util_bitmask
*input_element_object_id_bm
;
435 /* Bitmask of rasterizer object IDs */
436 struct util_bitmask
*rast_object_id_bm
;
438 /* Bitmask of sampler state objects IDs */
439 struct util_bitmask
*sampler_object_id_bm
;
441 /* Bitmask of sampler view IDs */
442 struct util_bitmask
*sampler_view_id_bm
;
444 /* Bitmask of used shader IDs */
445 struct util_bitmask
*shader_id_bm
;
447 /* Bitmask of used surface view IDs */
448 struct util_bitmask
*surface_view_id_bm
;
450 /* Bitmask of used stream output IDs */
451 struct util_bitmask
*stream_output_id_bm
;
453 /* Bitmask of used query IDs */
454 struct util_bitmask
*query_id_bm
;
457 unsigned dirty
[SVGA_STATE_MAX
];
459 /** bitmasks of which const buffers are changed */
460 unsigned dirty_constbufs
[PIPE_SHADER_TYPES
];
462 unsigned texture_timestamp
;
466 struct svga_sw_state sw
;
467 struct svga_hw_draw_state hw_draw
;
468 struct svga_hw_clear_state hw_clear
;
471 struct svga_state curr
; /* state from the state tracker */
472 unsigned dirty
; /* statechanges since last update_state() */
476 unsigned rendertargets
:1;
477 unsigned texture_samplers
:1;
478 unsigned constbufs
:1;
487 struct svga_hwtnl
*hwtnl
;
489 /** Queries states */
490 struct svga_winsys_gb_query
*gb_query
; /**< gb query object, one per context */
491 unsigned gb_query_len
; /**< gb query object size */
492 struct util_bitmask
*gb_query_alloc_mask
; /**< gb query object allocation mask */
493 struct svga_qmem_alloc_entry
*gb_query_map
[SVGA_QUERY_MAX
];
494 /**< query mem block mapping */
495 struct svga_query
*sq
[SVGA_QUERY_MAX
]; /**< queries currently in progress */
497 /** List of buffers with queued transfers */
498 struct list_head dirty_buffers
;
500 /** performance / info queries for HUD */
502 uint64_t num_draw_calls
; /**< SVGA_QUERY_DRAW_CALLS */
503 uint64_t num_fallbacks
; /**< SVGA_QUERY_NUM_FALLBACKS */
504 uint64_t num_flushes
; /**< SVGA_QUERY_NUM_FLUSHES */
505 uint64_t num_validations
; /**< SVGA_QUERY_NUM_VALIDATIONS */
506 uint64_t map_buffer_time
; /**< SVGA_QUERY_MAP_BUFFER_TIME */
507 uint64_t num_resources_mapped
; /**< SVGA_QUERY_NUM_RESOURCES_MAPPED */
508 uint64_t command_buffer_size
; /**< SVGA_QUERY_COMMAND_BUFFER_SIZE */
509 uint64_t flush_time
; /**< SVGA_QUERY_FLUSH_TIME */
510 uint64_t surface_write_flushes
; /**< SVGA_QUERY_SURFACE_WRITE_FLUSHES */
511 uint64_t num_shaders
; /**< SVGA_QUERY_NUM_SHADERS */
512 uint64_t num_state_objects
; /**< SVGA_QUERY_NUM_STATE_OBJECTS */
513 uint64_t num_surface_views
; /**< SVGA_QUERY_NUM_SURFACE_VIEWS */
514 uint64_t num_bytes_uploaded
; /**< SVGA_QUERY_NUM_BYTES_UPLOADED */
515 uint64_t num_generate_mipmap
; /**< SVGA_QUERY_NUM_GENERATE_MIPMAP */
518 /** The currently bound stream output targets */
519 unsigned num_so_targets
;
520 struct svga_winsys_surface
*so_surfaces
[SVGA3D_DX_MAX_SOTARGETS
];
521 struct pipe_stream_output_target
*so_targets
[SVGA3D_DX_MAX_SOTARGETS
];
522 struct svga_stream_output
*current_so
;
524 /** A blend state with blending disabled, for falling back to when blending
525 * is illegal (e.g. an integer texture is bound)
527 struct svga_blend_state
*noop_blend
;
530 struct pipe_resource
*texture
;
531 struct svga_pipe_sampler_view
*sampler_view
;
535 /** Alternate rasterizer states created for point sprite */
536 struct svga_rasterizer_state
*rasterizer_no_cull
[2];
539 /* A flag for each state_tracker state object:
541 #define SVGA_NEW_BLEND 0x1
542 #define SVGA_NEW_DEPTH_STENCIL_ALPHA 0x2
543 #define SVGA_NEW_RAST 0x4
544 #define SVGA_NEW_SAMPLER 0x8
545 #define SVGA_NEW_TEXTURE 0x10
546 #define SVGA_NEW_VBUFFER 0x20
547 #define SVGA_NEW_VELEMENT 0x40
548 #define SVGA_NEW_FS 0x80
549 #define SVGA_NEW_VS 0x100
550 #define SVGA_NEW_FS_CONST_BUFFER 0x200
551 #define SVGA_NEW_VS_CONST_BUFFER 0x400
552 #define SVGA_NEW_FRAME_BUFFER 0x800
553 #define SVGA_NEW_STIPPLE 0x1000
554 #define SVGA_NEW_SCISSOR 0x2000
555 #define SVGA_NEW_BLEND_COLOR 0x4000
556 #define SVGA_NEW_CLIP 0x8000
557 #define SVGA_NEW_VIEWPORT 0x10000
558 #define SVGA_NEW_PRESCALE 0x20000
559 #define SVGA_NEW_REDUCED_PRIMITIVE 0x40000
560 #define SVGA_NEW_TEXTURE_BINDING 0x80000
561 #define SVGA_NEW_NEED_PIPELINE 0x100000
562 #define SVGA_NEW_NEED_SWVFETCH 0x200000
563 #define SVGA_NEW_NEED_SWTNL 0x400000
564 #define SVGA_NEW_FS_VARIANT 0x800000
565 #define SVGA_NEW_VS_VARIANT 0x1000000
566 #define SVGA_NEW_TEXTURE_FLAGS 0x4000000
567 #define SVGA_NEW_STENCIL_REF 0x8000000
568 #define SVGA_NEW_GS 0x10000000
569 #define SVGA_NEW_GS_CONST_BUFFER 0x20000000
570 #define SVGA_NEW_GS_VARIANT 0x40000000
575 /***********************************************************************
578 void svga_clear(struct pipe_context
*pipe
,
580 const union pipe_color_union
*color
,
585 /***********************************************************************
586 * svga_screen_texture.c:
588 void svga_mark_surfaces_dirty(struct svga_context
*svga
);
593 void svga_init_state_functions( struct svga_context
*svga
);
594 void svga_init_flush_functions( struct svga_context
*svga
);
595 void svga_init_string_functions( struct svga_context
*svga
);
596 void svga_init_blit_functions(struct svga_context
*svga
);
598 void svga_init_blend_functions( struct svga_context
*svga
);
599 void svga_init_depth_stencil_functions( struct svga_context
*svga
);
600 void svga_init_misc_functions( struct svga_context
*svga
);
601 void svga_init_rasterizer_functions( struct svga_context
*svga
);
602 void svga_init_sampler_functions( struct svga_context
*svga
);
603 void svga_init_fs_functions( struct svga_context
*svga
);
604 void svga_init_vs_functions( struct svga_context
*svga
);
605 void svga_init_gs_functions( struct svga_context
*svga
);
606 void svga_init_vertex_functions( struct svga_context
*svga
);
607 void svga_init_constbuffer_functions( struct svga_context
*svga
);
608 void svga_init_draw_functions( struct svga_context
*svga
);
609 void svga_init_query_functions( struct svga_context
*svga
);
610 void svga_init_surface_functions(struct svga_context
*svga
);
611 void svga_init_stream_output_functions( struct svga_context
*svga
);
613 void svga_cleanup_vertex_state( struct svga_context
*svga
);
614 void svga_cleanup_tss_binding( struct svga_context
*svga
);
615 void svga_cleanup_framebuffer( struct svga_context
*svga
);
617 void svga_context_flush( struct svga_context
*svga
,
618 struct pipe_fence_handle
**pfence
);
620 void svga_context_finish(struct svga_context
*svga
);
622 void svga_hwtnl_flush_retry( struct svga_context
*svga
);
623 void svga_hwtnl_flush_buffer( struct svga_context
*svga
,
624 struct pipe_resource
*buffer
);
626 void svga_surfaces_flush(struct svga_context
*svga
);
628 struct pipe_context
*
629 svga_context_create(struct pipe_screen
*screen
,
630 void *priv
, unsigned flags
);
633 /***********************************************************************
634 * Inline conversion functions. These are better-typed than the
635 * macros used previously:
637 static inline struct svga_context
*
638 svga_context( struct pipe_context
*pipe
)
640 return (struct svga_context
*)pipe
;
644 static inline boolean
645 svga_have_gb_objects(const struct svga_context
*svga
)
647 return svga_screen(svga
->pipe
.screen
)->sws
->have_gb_objects
;
650 static inline boolean
651 svga_have_gb_dma(const struct svga_context
*svga
)
653 return svga_screen(svga
->pipe
.screen
)->sws
->have_gb_dma
;
656 static inline boolean
657 svga_have_vgpu10(const struct svga_context
*svga
)
659 return svga_screen(svga
->pipe
.screen
)->sws
->have_vgpu10
;
662 static inline boolean
663 svga_need_to_rebind_resources(const struct svga_context
*svga
)
665 return svga_screen(svga
->pipe
.screen
)->sws
->need_to_rebind_resources
;
668 static inline boolean
669 svga_rects_equal(const SVGA3dRect
*r1
, const SVGA3dRect
*r2
)
671 return memcmp(r1
, r2
, sizeof(*r1
)) == 0;