tree-wide: replace MAYBE_UNUSED with ASSERTED
[mesa.git] / src / gallium / drivers / svga / svga_draw.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "pipe/p_compiler.h"
27 #include "util/u_inlines.h"
28 #include "pipe/p_defines.h"
29 #include "util/u_helpers.h"
30 #include "util/u_memory.h"
31 #include "util/u_math.h"
32
33 #include "svga_context.h"
34 #include "svga_draw.h"
35 #include "svga_draw_private.h"
36 #include "svga_debug.h"
37 #include "svga_screen.h"
38 #include "svga_resource.h"
39 #include "svga_resource_buffer.h"
40 #include "svga_resource_texture.h"
41 #include "svga_sampler_view.h"
42 #include "svga_shader.h"
43 #include "svga_surface.h"
44 #include "svga_winsys.h"
45 #include "svga_cmd.h"
46
47
48 struct svga_hwtnl *
49 svga_hwtnl_create(struct svga_context *svga)
50 {
51 struct svga_hwtnl *hwtnl = CALLOC_STRUCT(svga_hwtnl);
52 if (!hwtnl)
53 goto fail;
54
55 hwtnl->svga = svga;
56
57 hwtnl->cmd.swc = svga->swc;
58
59 return hwtnl;
60
61 fail:
62 return NULL;
63 }
64
65
66 void
67 svga_hwtnl_destroy(struct svga_hwtnl *hwtnl)
68 {
69 unsigned i, j;
70
71 for (i = 0; i < PIPE_PRIM_MAX; i++) {
72 for (j = 0; j < IDX_CACHE_MAX; j++) {
73 pipe_resource_reference(&hwtnl->index_cache[i][j].buffer, NULL);
74 }
75 }
76
77 for (i = 0; i < hwtnl->cmd.vbuf_count; i++)
78 pipe_vertex_buffer_unreference(&hwtnl->cmd.vbufs[i]);
79
80 for (i = 0; i < hwtnl->cmd.prim_count; i++)
81 pipe_resource_reference(&hwtnl->cmd.prim_ib[i], NULL);
82
83 FREE(hwtnl);
84 }
85
86
87 void
88 svga_hwtnl_set_flatshade(struct svga_hwtnl *hwtnl,
89 boolean flatshade, boolean flatshade_first)
90 {
91 struct svga_screen *svgascreen = svga_screen(hwtnl->svga->pipe.screen);
92
93 /* User-specified PV */
94 hwtnl->api_pv = (flatshade && !flatshade_first) ? PV_LAST : PV_FIRST;
95
96 /* Device supported PV */
97 if (svgascreen->haveProvokingVertex) {
98 /* use the mode specified by the user */
99 hwtnl->hw_pv = hwtnl->api_pv;
100 }
101 else {
102 /* the device only support first provoking vertex */
103 hwtnl->hw_pv = PV_FIRST;
104 }
105 }
106
107
108 void
109 svga_hwtnl_set_fillmode(struct svga_hwtnl *hwtnl, unsigned mode)
110 {
111 hwtnl->api_fillmode = mode;
112 }
113
114
115 void
116 svga_hwtnl_vertex_decls(struct svga_hwtnl *hwtnl,
117 unsigned count,
118 const SVGA3dVertexDecl * decls,
119 const unsigned *buffer_indexes,
120 SVGA3dElementLayoutId layout_id)
121 {
122 assert(hwtnl->cmd.prim_count == 0);
123 hwtnl->cmd.vdecl_count = count;
124 hwtnl->cmd.vdecl_layout_id = layout_id;
125 memcpy(hwtnl->cmd.vdecl, decls, count * sizeof(*decls));
126 memcpy(hwtnl->cmd.vdecl_buffer_index, buffer_indexes,
127 count * sizeof(unsigned));
128 }
129
130
131 /**
132 * Specify vertex buffers for hardware drawing.
133 */
134 void
135 svga_hwtnl_vertex_buffers(struct svga_hwtnl *hwtnl,
136 unsigned count, struct pipe_vertex_buffer *buffers)
137 {
138 struct pipe_vertex_buffer *dst = hwtnl->cmd.vbufs;
139 const struct pipe_vertex_buffer *src = buffers;
140 unsigned i;
141
142 for (i = 0; i < count; i++) {
143 pipe_vertex_buffer_reference(&dst[i], &src[i]);
144 }
145
146 /* release old buffer references */
147 for ( ; i < hwtnl->cmd.vbuf_count; i++) {
148 pipe_vertex_buffer_unreference(&dst[i]);
149 /* don't bother zeroing stride/offset fields */
150 }
151
152 hwtnl->cmd.vbuf_count = count;
153 }
154
155
156 /**
157 * Determine whether the specified buffer is referred in the primitive queue,
158 * for which no commands have been written yet.
159 */
160 boolean
161 svga_hwtnl_is_buffer_referred(struct svga_hwtnl *hwtnl,
162 struct pipe_resource *buffer)
163 {
164 unsigned i;
165
166 if (svga_buffer_is_user_buffer(buffer)) {
167 return FALSE;
168 }
169
170 if (!hwtnl->cmd.prim_count) {
171 return FALSE;
172 }
173
174 for (i = 0; i < hwtnl->cmd.vbuf_count; ++i) {
175 if (hwtnl->cmd.vbufs[i].buffer.resource == buffer) {
176 return TRUE;
177 }
178 }
179
180 for (i = 0; i < hwtnl->cmd.prim_count; ++i) {
181 if (hwtnl->cmd.prim_ib[i] == buffer) {
182 return TRUE;
183 }
184 }
185
186 return FALSE;
187 }
188
189
190 static enum pipe_error
191 draw_vgpu9(struct svga_hwtnl *hwtnl)
192 {
193 struct svga_winsys_context *swc = hwtnl->cmd.swc;
194 struct svga_context *svga = hwtnl->svga;
195 enum pipe_error ret;
196 struct svga_winsys_surface *vb_handle[SVGA3D_INPUTREG_MAX];
197 struct svga_winsys_surface *ib_handle[QSZ];
198 struct svga_winsys_surface *handle;
199 SVGA3dVertexDecl *vdecl;
200 SVGA3dPrimitiveRange *prim;
201 unsigned i;
202
203 /* Re-validate those sampler views with backing copy
204 * of texture whose original copy has been updated.
205 * This is done here at draw time because the texture binding might not
206 * have modified, hence validation is not triggered at state update time,
207 * and yet the texture might have been updated in another context, so
208 * we need to re-validate the sampler view in order to update the backing
209 * copy of the updated texture.
210 */
211 if (svga->state.hw_draw.num_backed_views) {
212 for (i = 0; i < svga->state.hw_draw.num_views; i++) {
213 struct svga_hw_view_state *view = &svga->state.hw_draw.views[i];
214 struct svga_texture *tex = svga_texture(view->texture);
215 struct svga_sampler_view *sv = view->v;
216 if (sv && tex && sv->handle != tex->handle && sv->age < tex->age)
217 svga_validate_sampler_view(svga, view->v);
218 }
219 }
220
221 for (i = 0; i < hwtnl->cmd.vdecl_count; i++) {
222 unsigned j = hwtnl->cmd.vdecl_buffer_index[i];
223 handle = svga_buffer_handle(svga, hwtnl->cmd.vbufs[j].buffer.resource,
224 PIPE_BIND_VERTEX_BUFFER);
225 if (!handle)
226 return PIPE_ERROR_OUT_OF_MEMORY;
227
228 vb_handle[i] = handle;
229 }
230
231 for (i = 0; i < hwtnl->cmd.prim_count; i++) {
232 if (hwtnl->cmd.prim_ib[i]) {
233 handle = svga_buffer_handle(svga, hwtnl->cmd.prim_ib[i],
234 PIPE_BIND_INDEX_BUFFER);
235 if (!handle)
236 return PIPE_ERROR_OUT_OF_MEMORY;
237 }
238 else
239 handle = NULL;
240
241 ib_handle[i] = handle;
242 }
243
244 if (svga->rebind.flags.rendertargets) {
245 ret = svga_reemit_framebuffer_bindings(svga);
246 if (ret != PIPE_OK) {
247 return ret;
248 }
249 }
250
251 if (svga->rebind.flags.texture_samplers) {
252 ret = svga_reemit_tss_bindings(svga);
253 if (ret != PIPE_OK) {
254 return ret;
255 }
256 }
257
258 if (svga->rebind.flags.vs) {
259 ret = svga_reemit_vs_bindings(svga);
260 if (ret != PIPE_OK) {
261 return ret;
262 }
263 }
264
265 if (svga->rebind.flags.fs) {
266 ret = svga_reemit_fs_bindings(svga);
267 if (ret != PIPE_OK) {
268 return ret;
269 }
270 }
271
272 SVGA_DBG(DEBUG_DMA, "draw to sid %p, %d prims\n",
273 svga->curr.framebuffer.cbufs[0] ?
274 svga_surface(svga->curr.framebuffer.cbufs[0])->handle : NULL,
275 hwtnl->cmd.prim_count);
276
277 ret = SVGA3D_BeginDrawPrimitives(swc,
278 &vdecl,
279 hwtnl->cmd.vdecl_count,
280 &prim, hwtnl->cmd.prim_count);
281 if (ret != PIPE_OK)
282 return ret;
283
284 memcpy(vdecl,
285 hwtnl->cmd.vdecl,
286 hwtnl->cmd.vdecl_count * sizeof hwtnl->cmd.vdecl[0]);
287
288 for (i = 0; i < hwtnl->cmd.vdecl_count; i++) {
289 /* check for 4-byte alignment */
290 assert(vdecl[i].array.offset % 4 == 0);
291 assert(vdecl[i].array.stride % 4 == 0);
292
293 /* Given rangeHint is considered to be relative to indexBias, and
294 * indexBias varies per primitive, we cannot accurately supply an
295 * rangeHint when emitting more than one primitive per draw command.
296 */
297 if (hwtnl->cmd.prim_count == 1) {
298 vdecl[i].rangeHint.first = hwtnl->cmd.min_index[0];
299 vdecl[i].rangeHint.last = hwtnl->cmd.max_index[0] + 1;
300 }
301 else {
302 vdecl[i].rangeHint.first = 0;
303 vdecl[i].rangeHint.last = 0;
304 }
305
306 swc->surface_relocation(swc,
307 &vdecl[i].array.surfaceId,
308 NULL, vb_handle[i], SVGA_RELOC_READ);
309 }
310
311 memcpy(prim,
312 hwtnl->cmd.prim, hwtnl->cmd.prim_count * sizeof hwtnl->cmd.prim[0]);
313
314 for (i = 0; i < hwtnl->cmd.prim_count; i++) {
315 swc->surface_relocation(swc,
316 &prim[i].indexArray.surfaceId,
317 NULL, ib_handle[i], SVGA_RELOC_READ);
318 pipe_resource_reference(&hwtnl->cmd.prim_ib[i], NULL);
319 }
320
321 SVGA_FIFOCommitAll(swc);
322
323 hwtnl->cmd.prim_count = 0;
324
325 return PIPE_OK;
326 }
327
328
329 static SVGA3dSurfaceFormat
330 xlate_index_format(unsigned indexWidth)
331 {
332 if (indexWidth == 2) {
333 return SVGA3D_R16_UINT;
334 }
335 else if (indexWidth == 4) {
336 return SVGA3D_R32_UINT;
337 }
338 else {
339 assert(!"Bad indexWidth");
340 return SVGA3D_R32_UINT;
341 }
342 }
343
344
345 static enum pipe_error
346 validate_sampler_resources(struct svga_context *svga)
347 {
348 enum pipe_shader_type shader;
349
350 assert(svga_have_vgpu10(svga));
351
352 for (shader = PIPE_SHADER_VERTEX; shader <= PIPE_SHADER_GEOMETRY; shader++) {
353 unsigned count = svga->curr.num_sampler_views[shader];
354 unsigned i;
355 struct svga_winsys_surface *surfaces[PIPE_MAX_SAMPLERS];
356 enum pipe_error ret;
357
358 /*
359 * Reference bound sampler resources to ensure pending updates are
360 * noticed by the device.
361 */
362 for (i = 0; i < count; i++) {
363 struct svga_pipe_sampler_view *sv =
364 svga_pipe_sampler_view(svga->curr.sampler_views[shader][i]);
365
366 if (sv) {
367 if (sv->base.texture->target == PIPE_BUFFER) {
368 surfaces[i] = svga_buffer_handle(svga, sv->base.texture,
369 PIPE_BIND_SAMPLER_VIEW);
370 }
371 else {
372 surfaces[i] = svga_texture(sv->base.texture)->handle;
373 }
374 }
375 else {
376 surfaces[i] = NULL;
377 }
378 }
379
380 if (shader == PIPE_SHADER_FRAGMENT &&
381 svga->curr.rast->templ.poly_stipple_enable) {
382 const unsigned unit = svga->state.hw_draw.fs->pstipple_sampler_unit;
383 struct svga_pipe_sampler_view *sv =
384 svga->polygon_stipple.sampler_view;
385
386 assert(sv);
387 surfaces[unit] = svga_texture(sv->base.texture)->handle;
388 count = MAX2(count, unit+1);
389 }
390
391 /* rebind the shader resources if needed */
392 if (svga->rebind.flags.texture_samplers) {
393 for (i = 0; i < count; i++) {
394 if (surfaces[i]) {
395 ret = svga->swc->resource_rebind(svga->swc,
396 surfaces[i],
397 NULL,
398 SVGA_RELOC_READ);
399 if (ret != PIPE_OK)
400 return ret;
401 }
402 }
403 }
404 }
405 svga->rebind.flags.texture_samplers = FALSE;
406
407 return PIPE_OK;
408 }
409
410
411 static enum pipe_error
412 validate_constant_buffers(struct svga_context *svga)
413 {
414 enum pipe_shader_type shader;
415
416 assert(svga_have_vgpu10(svga));
417
418 for (shader = PIPE_SHADER_VERTEX; shader <= PIPE_SHADER_GEOMETRY; shader++) {
419 enum pipe_error ret;
420 struct svga_buffer *buffer;
421 struct svga_winsys_surface *handle;
422 unsigned enabled_constbufs;
423
424 /* Rebind the default constant buffer if needed */
425 if (svga->rebind.flags.constbufs) {
426 buffer = svga_buffer(svga->state.hw_draw.constbuf[shader]);
427 if (buffer) {
428 ret = svga->swc->resource_rebind(svga->swc,
429 buffer->handle,
430 NULL,
431 SVGA_RELOC_READ);
432 if (ret != PIPE_OK)
433 return ret;
434 }
435 }
436
437 /*
438 * Reference other bound constant buffers to ensure pending updates are
439 * noticed by the device.
440 */
441 enabled_constbufs = svga->state.hw_draw.enabled_constbufs[shader] & ~1u;
442 while (enabled_constbufs) {
443 unsigned i = u_bit_scan(&enabled_constbufs);
444 buffer = svga_buffer(svga->curr.constbufs[shader][i].buffer);
445 if (buffer) {
446 handle = svga_buffer_handle(svga, &buffer->b.b,
447 PIPE_BIND_CONSTANT_BUFFER);
448
449 if (svga->rebind.flags.constbufs) {
450 ret = svga->swc->resource_rebind(svga->swc,
451 handle,
452 NULL,
453 SVGA_RELOC_READ);
454 if (ret != PIPE_OK)
455 return ret;
456 }
457 }
458 }
459 }
460 svga->rebind.flags.constbufs = FALSE;
461
462 return PIPE_OK;
463 }
464
465
466 /**
467 * Was the last command put into the command buffer a drawing command?
468 * We use this to determine if we can skip emitting buffer re-bind
469 * commands when we have a sequence of drawing commands that use the
470 * same vertex/index buffers with no intervening commands.
471 *
472 * The first drawing command will bind the vertex/index buffers. If
473 * the immediately following command is also a drawing command using the
474 * same buffers, we shouldn't have to rebind them.
475 */
476 static bool
477 last_command_was_draw(const struct svga_context *svga)
478 {
479 switch (SVGA3D_GetLastCommand(svga->swc)) {
480 case SVGA_3D_CMD_DX_DRAW:
481 case SVGA_3D_CMD_DX_DRAW_INDEXED:
482 case SVGA_3D_CMD_DX_DRAW_INSTANCED:
483 case SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED:
484 case SVGA_3D_CMD_DX_DRAW_AUTO:
485 return true;
486 default:
487 return false;
488 }
489 }
490
491
492 /**
493 * A helper function to compare vertex buffers.
494 * They are equal if the vertex buffer attributes and the vertex buffer
495 * resources are identical.
496 */
497 static boolean
498 vertex_buffers_equal(unsigned count,
499 SVGA3dVertexBuffer *pVBufAttr1,
500 struct pipe_resource **pVBuf1,
501 SVGA3dVertexBuffer *pVBufAttr2,
502 struct pipe_resource **pVBuf2)
503 {
504 return (memcmp(pVBufAttr1, pVBufAttr2,
505 count * sizeof(*pVBufAttr1)) == 0) &&
506 (memcmp(pVBuf1, pVBuf2, count * sizeof(*pVBuf1)) == 0);
507 }
508
509
510 /*
511 * Prepare the vertex buffers for a drawing command.
512 */
513 static enum pipe_error
514 validate_vertex_buffers(struct svga_hwtnl *hwtnl)
515 {
516 struct svga_context *svga = hwtnl->svga;
517 struct pipe_resource *vbuffers[SVGA3D_INPUTREG_MAX];
518 struct svga_winsys_surface *vbuffer_handles[SVGA3D_INPUTREG_MAX];
519 const unsigned vbuf_count = hwtnl->cmd.vbuf_count;
520 int last_vbuf = -1;
521 unsigned i;
522
523 assert(svga_have_vgpu10(svga));
524
525 /* Get handle for each referenced vertex buffer */
526 for (i = 0; i < vbuf_count; i++) {
527 struct svga_buffer *sbuf =
528 svga_buffer(hwtnl->cmd.vbufs[i].buffer.resource);
529
530 if (sbuf) {
531 vbuffer_handles[i] = svga_buffer_handle(svga, &sbuf->b.b,
532 PIPE_BIND_VERTEX_BUFFER);
533 assert(sbuf->key.flags & SVGA3D_SURFACE_BIND_VERTEX_BUFFER);
534 if (vbuffer_handles[i] == NULL)
535 return PIPE_ERROR_OUT_OF_MEMORY;
536 vbuffers[i] = &sbuf->b.b;
537 last_vbuf = i;
538 }
539 else {
540 vbuffers[i] = NULL;
541 vbuffer_handles[i] = NULL;
542 }
543 }
544
545 for (; i < svga->state.hw_draw.num_vbuffers; i++) {
546 vbuffers[i] = NULL;
547 vbuffer_handles[i] = NULL;
548 }
549
550 /* setup vertex attribute input layout */
551 if (svga->state.hw_draw.layout_id != hwtnl->cmd.vdecl_layout_id) {
552 enum pipe_error ret =
553 SVGA3D_vgpu10_SetInputLayout(svga->swc,
554 hwtnl->cmd.vdecl_layout_id);
555 if (ret != PIPE_OK)
556 return ret;
557
558 svga->state.hw_draw.layout_id = hwtnl->cmd.vdecl_layout_id;
559 }
560
561 /* setup vertex buffers */
562 {
563 SVGA3dVertexBuffer vbuffer_attrs[PIPE_MAX_ATTRIBS];
564
565 for (i = 0; i < vbuf_count; i++) {
566 vbuffer_attrs[i].stride = hwtnl->cmd.vbufs[i].stride;
567 vbuffer_attrs[i].offset = hwtnl->cmd.vbufs[i].buffer_offset;
568 vbuffer_attrs[i].sid = 0;
569 }
570
571 /* If any of the vertex buffer state has changed, issue
572 * the SetVertexBuffers command. Otherwise, we will just
573 * need to rebind the resources.
574 */
575 if (vbuf_count != svga->state.hw_draw.num_vbuffers ||
576 !vertex_buffers_equal(vbuf_count,
577 vbuffer_attrs,
578 vbuffers,
579 svga->state.hw_draw.vbuffer_attrs,
580 svga->state.hw_draw.vbuffers)) {
581
582 unsigned num_vbuffers;
583
584 /* get the max of the current bound vertex buffers count and
585 * the to-be-bound vertex buffers count, so as to unbind
586 * the unused vertex buffers.
587 */
588 num_vbuffers = MAX2(vbuf_count, svga->state.hw_draw.num_vbuffers);
589
590 /* Zero-out the old buffers we want to unbind (the number of loop
591 * iterations here is typically very small, and often zero.)
592 */
593 for (i = vbuf_count; i < num_vbuffers; i++) {
594 vbuffer_attrs[i].sid = 0;
595 vbuffer_attrs[i].stride = 0;
596 vbuffer_attrs[i].offset = 0;
597 vbuffer_handles[i] = NULL;
598 }
599
600 if (num_vbuffers > 0) {
601 SVGA3dVertexBuffer *pbufAttrs = vbuffer_attrs;
602 struct svga_winsys_surface **pbufHandles = vbuffer_handles;
603 unsigned numVBuf = 0;
604
605 /* Loop through the vertex buffer lists to only emit
606 * those vertex buffers that are not already in the
607 * corresponding entries in the device's vertex buffer list.
608 */
609 for (i = 0; i < num_vbuffers; i++) {
610 boolean emit =
611 vertex_buffers_equal(1,
612 &vbuffer_attrs[i],
613 &vbuffers[i],
614 &svga->state.hw_draw.vbuffer_attrs[i],
615 &svga->state.hw_draw.vbuffers[i]);
616
617 if (!emit && i == num_vbuffers-1) {
618 /* Include the last vertex buffer in the next emit
619 * if it is different.
620 */
621 emit = TRUE;
622 numVBuf++;
623 i++;
624 }
625
626 if (emit) {
627 /* numVBuf can only be 0 if the first vertex buffer
628 * is the same as the one in the device's list.
629 * In this case, there is nothing to send yet.
630 */
631 if (numVBuf) {
632 enum pipe_error ret =
633 SVGA3D_vgpu10_SetVertexBuffers(svga->swc,
634 numVBuf,
635 i - numVBuf,
636 pbufAttrs, pbufHandles);
637 if (ret != PIPE_OK)
638 return ret;
639 }
640 pbufAttrs += (numVBuf + 1);
641 pbufHandles += (numVBuf + 1);
642 numVBuf = 0;
643 }
644 else
645 numVBuf++;
646 }
647
648 /* save the number of vertex buffers sent to the device, not
649 * including trailing unbound vertex buffers.
650 */
651 svga->state.hw_draw.num_vbuffers = last_vbuf + 1;
652 memcpy(svga->state.hw_draw.vbuffer_attrs, vbuffer_attrs,
653 num_vbuffers * sizeof(vbuffer_attrs[0]));
654 for (i = 0; i < num_vbuffers; i++) {
655 pipe_resource_reference(&svga->state.hw_draw.vbuffers[i],
656 vbuffers[i]);
657 }
658 }
659 }
660 else {
661 /* Even though we can avoid emitting the redundant SetVertexBuffers
662 * command, we still need to reference the vertex buffers surfaces.
663 */
664 for (i = 0; i < vbuf_count; i++) {
665 if (vbuffer_handles[i] && !last_command_was_draw(svga)) {
666 enum pipe_error ret =
667 svga->swc->resource_rebind(svga->swc, vbuffer_handles[i],
668 NULL, SVGA_RELOC_READ);
669 if (ret != PIPE_OK)
670 return ret;
671 }
672 }
673 }
674 }
675
676 return PIPE_OK;
677 }
678
679
680 /*
681 * Prepare the index buffer for a drawing command.
682 */
683 static enum pipe_error
684 validate_index_buffer(struct svga_hwtnl *hwtnl,
685 const SVGA3dPrimitiveRange *range,
686 struct pipe_resource *ib)
687 {
688 struct svga_context *svga = hwtnl->svga;
689 struct svga_winsys_surface *ib_handle =
690 svga_buffer_handle(svga, ib, PIPE_BIND_INDEX_BUFFER);
691
692 if (!ib_handle)
693 return PIPE_ERROR_OUT_OF_MEMORY;
694
695 struct svga_buffer *sbuf = svga_buffer(ib);
696 assert(sbuf->key.flags & SVGA3D_SURFACE_BIND_INDEX_BUFFER);
697 (void) sbuf; /* silence unused var warning */
698
699 SVGA3dSurfaceFormat indexFormat = xlate_index_format(range->indexWidth);
700
701 if (ib != svga->state.hw_draw.ib ||
702 indexFormat != svga->state.hw_draw.ib_format ||
703 range->indexArray.offset != svga->state.hw_draw.ib_offset) {
704
705 assert(indexFormat != SVGA3D_FORMAT_INVALID);
706 enum pipe_error ret =
707 SVGA3D_vgpu10_SetIndexBuffer(svga->swc, ib_handle,
708 indexFormat,
709 range->indexArray.offset);
710 if (ret != PIPE_OK)
711 return ret;
712
713 pipe_resource_reference(&svga->state.hw_draw.ib, ib);
714 svga->state.hw_draw.ib_format = indexFormat;
715 svga->state.hw_draw.ib_offset = range->indexArray.offset;
716 }
717 else {
718 /* Even though we can avoid emitting the redundant SetIndexBuffer
719 * command, we still need to reference the index buffer surface.
720 */
721 if (!last_command_was_draw(svga)) {
722 enum pipe_error ret = svga->swc->resource_rebind(svga->swc,
723 ib_handle,
724 NULL,
725 SVGA_RELOC_READ);
726 if (ret != PIPE_OK)
727 return ret;
728 }
729 }
730
731 return PIPE_OK;
732 }
733
734
735 static enum pipe_error
736 draw_vgpu10(struct svga_hwtnl *hwtnl,
737 const SVGA3dPrimitiveRange *range,
738 unsigned vcount,
739 struct pipe_resource *ib,
740 unsigned start_instance, unsigned instance_count)
741 {
742 struct svga_context *svga = hwtnl->svga;
743 enum pipe_error ret;
744
745 assert(svga_have_vgpu10(svga));
746 assert(hwtnl->cmd.prim_count == 0);
747
748 /* We need to reemit all the current resource bindings along with the Draw
749 * command to be sure that the referenced resources are available for the
750 * Draw command, just in case the surfaces associated with the resources
751 * are paged out.
752 */
753 if (svga->rebind.val) {
754 ret = svga_rebind_framebuffer_bindings(svga);
755 if (ret != PIPE_OK)
756 return ret;
757
758 ret = svga_rebind_shaders(svga);
759 if (ret != PIPE_OK)
760 return ret;
761
762 /* Rebind stream output targets */
763 ret = svga_rebind_stream_output_targets(svga);
764 if (ret != PIPE_OK)
765 return ret;
766
767 /* No need to explicitly rebind index buffer and vertex buffers here.
768 * Even if the same index buffer or vertex buffers are referenced for this
769 * draw and we skip emitting the redundant set command, we will still
770 * reference the associated resources.
771 */
772 }
773
774 ret = validate_sampler_resources(svga);
775 if (ret != PIPE_OK)
776 return ret;
777
778 ret = validate_constant_buffers(svga);
779 if (ret != PIPE_OK)
780 return ret;
781
782 ret = validate_vertex_buffers(hwtnl);
783 if (ret != PIPE_OK)
784 return ret;
785
786 if (ib) {
787 ret = validate_index_buffer(hwtnl, range, ib);
788 if (ret != PIPE_OK)
789 return ret;
790 }
791
792 /* Set primitive type (line, tri, etc) */
793 if (svga->state.hw_draw.topology != range->primType) {
794 ret = SVGA3D_vgpu10_SetTopology(svga->swc, range->primType);
795 if (ret != PIPE_OK)
796 return ret;
797
798 svga->state.hw_draw.topology = range->primType;
799 }
800
801 if (ib) {
802 /* indexed drawing */
803 if (instance_count > 1) {
804 ret = SVGA3D_vgpu10_DrawIndexedInstanced(svga->swc,
805 vcount,
806 instance_count,
807 0, /* startIndexLocation */
808 range->indexBias,
809 start_instance);
810 if (ret != PIPE_OK)
811 return ret;
812 }
813 else {
814 /* non-instanced drawing */
815 ret = SVGA3D_vgpu10_DrawIndexed(svga->swc,
816 vcount,
817 0, /* startIndexLocation */
818 range->indexBias);
819 if (ret != PIPE_OK)
820 return ret;
821 }
822 }
823 else {
824 /* non-indexed drawing */
825 if (svga->state.hw_draw.ib_format != SVGA3D_FORMAT_INVALID ||
826 svga->state.hw_draw.ib != NULL) {
827 /* Unbind previously bound index buffer */
828 ret = SVGA3D_vgpu10_SetIndexBuffer(svga->swc, NULL,
829 SVGA3D_FORMAT_INVALID, 0);
830 if (ret != PIPE_OK)
831 return ret;
832 pipe_resource_reference(&svga->state.hw_draw.ib, NULL);
833 svga->state.hw_draw.ib_format = SVGA3D_FORMAT_INVALID;
834 }
835
836 assert(svga->state.hw_draw.ib == NULL);
837
838 if (instance_count > 1) {
839 ret = SVGA3D_vgpu10_DrawInstanced(svga->swc,
840 vcount,
841 instance_count,
842 range->indexBias,
843 start_instance);
844 if (ret != PIPE_OK)
845 return ret;
846 }
847 else {
848 /* non-instanced */
849 ret = SVGA3D_vgpu10_Draw(svga->swc,
850 vcount,
851 range->indexBias);
852 if (ret != PIPE_OK)
853 return ret;
854 }
855 }
856
857 hwtnl->cmd.prim_count = 0;
858
859 return PIPE_OK;
860 }
861
862
863
864 /**
865 * Emit any pending drawing commands to the command buffer.
866 * When we receive VGPU9 drawing commands we accumulate them and don't
867 * immediately emit them into the command buffer.
868 * This function needs to be called before we change state that could
869 * effect those pending draws.
870 */
871 enum pipe_error
872 svga_hwtnl_flush(struct svga_hwtnl *hwtnl)
873 {
874 enum pipe_error ret = PIPE_OK;
875
876 SVGA_STATS_TIME_PUSH(svga_sws(hwtnl->svga), SVGA_STATS_TIME_HWTNLFLUSH);
877
878 if (!svga_have_vgpu10(hwtnl->svga) && hwtnl->cmd.prim_count) {
879 /* we only queue up primitive for VGPU9 */
880 ret = draw_vgpu9(hwtnl);
881 }
882
883 SVGA_STATS_TIME_POP(svga_screen(hwtnl->svga->pipe.screen)->sws);
884 return ret;
885 }
886
887
888 void
889 svga_hwtnl_set_index_bias(struct svga_hwtnl *hwtnl, int index_bias)
890 {
891 hwtnl->index_bias = index_bias;
892 }
893
894
895
896 /***********************************************************************
897 * Internal functions:
898 */
899
900 /**
901 * For debugging only.
902 */
903 static void
904 check_draw_params(struct svga_hwtnl *hwtnl,
905 const SVGA3dPrimitiveRange *range,
906 unsigned min_index, unsigned max_index,
907 struct pipe_resource *ib)
908 {
909 unsigned i;
910
911 assert(!svga_have_vgpu10(hwtnl->svga));
912
913 for (i = 0; i < hwtnl->cmd.vdecl_count; i++) {
914 unsigned j = hwtnl->cmd.vdecl_buffer_index[i];
915 const struct pipe_vertex_buffer *vb = &hwtnl->cmd.vbufs[j];
916 unsigned size = vb->buffer.resource ? vb->buffer.resource->width0 : 0;
917 unsigned offset = hwtnl->cmd.vdecl[i].array.offset;
918 unsigned stride = hwtnl->cmd.vdecl[i].array.stride;
919 int index_bias = (int) range->indexBias + hwtnl->index_bias;
920 unsigned width;
921
922 if (size == 0)
923 continue;
924
925 assert(vb);
926 assert(size);
927 assert(offset < size);
928 assert(min_index <= max_index);
929 (void) width;
930 (void) stride;
931 (void) offset;
932 (void) size;
933
934 switch (hwtnl->cmd.vdecl[i].identity.type) {
935 case SVGA3D_DECLTYPE_FLOAT1:
936 width = 4;
937 break;
938 case SVGA3D_DECLTYPE_FLOAT2:
939 width = 4 * 2;
940 break;
941 case SVGA3D_DECLTYPE_FLOAT3:
942 width = 4 * 3;
943 break;
944 case SVGA3D_DECLTYPE_FLOAT4:
945 width = 4 * 4;
946 break;
947 case SVGA3D_DECLTYPE_D3DCOLOR:
948 width = 4;
949 break;
950 case SVGA3D_DECLTYPE_UBYTE4:
951 width = 1 * 4;
952 break;
953 case SVGA3D_DECLTYPE_SHORT2:
954 width = 2 * 2;
955 break;
956 case SVGA3D_DECLTYPE_SHORT4:
957 width = 2 * 4;
958 break;
959 case SVGA3D_DECLTYPE_UBYTE4N:
960 width = 1 * 4;
961 break;
962 case SVGA3D_DECLTYPE_SHORT2N:
963 width = 2 * 2;
964 break;
965 case SVGA3D_DECLTYPE_SHORT4N:
966 width = 2 * 4;
967 break;
968 case SVGA3D_DECLTYPE_USHORT2N:
969 width = 2 * 2;
970 break;
971 case SVGA3D_DECLTYPE_USHORT4N:
972 width = 2 * 4;
973 break;
974 case SVGA3D_DECLTYPE_UDEC3:
975 width = 4;
976 break;
977 case SVGA3D_DECLTYPE_DEC3N:
978 width = 4;
979 break;
980 case SVGA3D_DECLTYPE_FLOAT16_2:
981 width = 2 * 2;
982 break;
983 case SVGA3D_DECLTYPE_FLOAT16_4:
984 width = 2 * 4;
985 break;
986 default:
987 assert(0);
988 width = 0;
989 break;
990 }
991
992 if (index_bias >= 0) {
993 assert(offset + index_bias * stride + width <= size);
994 }
995
996 /*
997 * min_index/max_index are merely conservative guesses, so we can't
998 * make buffer overflow detection based on their values.
999 */
1000 }
1001
1002 assert(range->indexWidth == range->indexArray.stride);
1003
1004 if (ib) {
1005 ASSERTED unsigned size = ib->width0;
1006 ASSERTED unsigned offset = range->indexArray.offset;
1007 ASSERTED unsigned stride = range->indexArray.stride;
1008 ASSERTED unsigned count;
1009
1010 assert(size);
1011 assert(offset < size);
1012 assert(stride);
1013
1014 switch (range->primType) {
1015 case SVGA3D_PRIMITIVE_POINTLIST:
1016 count = range->primitiveCount;
1017 break;
1018 case SVGA3D_PRIMITIVE_LINELIST:
1019 count = range->primitiveCount * 2;
1020 break;
1021 case SVGA3D_PRIMITIVE_LINESTRIP:
1022 count = range->primitiveCount + 1;
1023 break;
1024 case SVGA3D_PRIMITIVE_TRIANGLELIST:
1025 count = range->primitiveCount * 3;
1026 break;
1027 case SVGA3D_PRIMITIVE_TRIANGLESTRIP:
1028 count = range->primitiveCount + 2;
1029 break;
1030 case SVGA3D_PRIMITIVE_TRIANGLEFAN:
1031 count = range->primitiveCount + 2;
1032 break;
1033 default:
1034 assert(0);
1035 count = 0;
1036 break;
1037 }
1038
1039 assert(offset + count * stride <= size);
1040 }
1041 }
1042
1043
1044 /**
1045 * All drawing filters down into this function, either directly
1046 * on the hardware path or after doing software vertex processing.
1047 */
1048 enum pipe_error
1049 svga_hwtnl_prim(struct svga_hwtnl *hwtnl,
1050 const SVGA3dPrimitiveRange * range,
1051 unsigned vcount,
1052 unsigned min_index,
1053 unsigned max_index, struct pipe_resource *ib,
1054 unsigned start_instance, unsigned instance_count)
1055 {
1056 enum pipe_error ret = PIPE_OK;
1057
1058 SVGA_STATS_TIME_PUSH(svga_sws(hwtnl->svga), SVGA_STATS_TIME_HWTNLPRIM);
1059
1060 if (svga_have_vgpu10(hwtnl->svga)) {
1061 /* draw immediately */
1062 ret = draw_vgpu10(hwtnl, range, vcount, ib,
1063 start_instance, instance_count);
1064 if (ret != PIPE_OK) {
1065 svga_context_flush(hwtnl->svga, NULL);
1066 ret = draw_vgpu10(hwtnl, range, vcount, ib,
1067 start_instance, instance_count);
1068 assert(ret == PIPE_OK);
1069 }
1070 }
1071 else {
1072 /* batch up drawing commands */
1073 #ifdef DEBUG
1074 check_draw_params(hwtnl, range, min_index, max_index, ib);
1075 assert(start_instance == 0);
1076 assert(instance_count <= 1);
1077 #else
1078 (void) check_draw_params;
1079 #endif
1080
1081 if (hwtnl->cmd.prim_count + 1 >= QSZ) {
1082 ret = svga_hwtnl_flush(hwtnl);
1083 if (ret != PIPE_OK)
1084 goto done;
1085 }
1086
1087 /* min/max indices are relative to bias */
1088 hwtnl->cmd.min_index[hwtnl->cmd.prim_count] = min_index;
1089 hwtnl->cmd.max_index[hwtnl->cmd.prim_count] = max_index;
1090
1091 hwtnl->cmd.prim[hwtnl->cmd.prim_count] = *range;
1092 hwtnl->cmd.prim[hwtnl->cmd.prim_count].indexBias += hwtnl->index_bias;
1093
1094 pipe_resource_reference(&hwtnl->cmd.prim_ib[hwtnl->cmd.prim_count], ib);
1095 hwtnl->cmd.prim_count++;
1096 }
1097
1098 done:
1099 SVGA_STATS_TIME_POP(svga_screen(hwtnl->svga->pipe.screen)->sws);
1100 return ret;
1101 }