svga: Add GL4.1(compatibility profile) support in svga driver
[mesa.git] / src / gallium / drivers / svga / svga_draw.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "pipe/p_compiler.h"
27 #include "util/u_inlines.h"
28 #include "pipe/p_defines.h"
29 #include "util/u_helpers.h"
30 #include "util/u_memory.h"
31 #include "util/u_math.h"
32
33 #include "svga_context.h"
34 #include "svga_draw.h"
35 #include "svga_draw_private.h"
36 #include "svga_debug.h"
37 #include "svga_screen.h"
38 #include "svga_resource.h"
39 #include "svga_resource_buffer.h"
40 #include "svga_resource_texture.h"
41 #include "svga_sampler_view.h"
42 #include "svga_shader.h"
43 #include "svga_surface.h"
44 #include "svga_winsys.h"
45 #include "svga_cmd.h"
46
47
48 struct svga_hwtnl *
49 svga_hwtnl_create(struct svga_context *svga)
50 {
51 struct svga_hwtnl *hwtnl = CALLOC_STRUCT(svga_hwtnl);
52 if (!hwtnl)
53 goto fail;
54
55 hwtnl->svga = svga;
56
57 hwtnl->cmd.swc = svga->swc;
58
59 return hwtnl;
60
61 fail:
62 return NULL;
63 }
64
65
66 void
67 svga_hwtnl_destroy(struct svga_hwtnl *hwtnl)
68 {
69 unsigned i, j;
70
71 for (i = 0; i < PIPE_PRIM_MAX; i++) {
72 for (j = 0; j < IDX_CACHE_MAX; j++) {
73 pipe_resource_reference(&hwtnl->index_cache[i][j].buffer, NULL);
74 }
75 }
76
77 for (i = 0; i < hwtnl->cmd.vbuf_count; i++)
78 pipe_vertex_buffer_unreference(&hwtnl->cmd.vbufs[i]);
79
80 for (i = 0; i < hwtnl->cmd.prim_count; i++)
81 pipe_resource_reference(&hwtnl->cmd.prim_ib[i], NULL);
82
83 FREE(hwtnl);
84 }
85
86
87 void
88 svga_hwtnl_set_flatshade(struct svga_hwtnl *hwtnl,
89 boolean flatshade, boolean flatshade_first)
90 {
91 struct svga_screen *svgascreen = svga_screen(hwtnl->svga->pipe.screen);
92
93 /* User-specified PV */
94 hwtnl->api_pv = (flatshade && !flatshade_first) ? PV_LAST : PV_FIRST;
95
96 /* Device supported PV */
97 if (svgascreen->haveProvokingVertex) {
98 /* use the mode specified by the user */
99 hwtnl->hw_pv = hwtnl->api_pv;
100 }
101 else {
102 /* the device only support first provoking vertex */
103 hwtnl->hw_pv = PV_FIRST;
104 }
105 }
106
107
108 void
109 svga_hwtnl_set_fillmode(struct svga_hwtnl *hwtnl, unsigned mode)
110 {
111 hwtnl->api_fillmode = mode;
112 }
113
114
115 void
116 svga_hwtnl_vertex_decls(struct svga_hwtnl *hwtnl,
117 unsigned count,
118 const SVGA3dVertexDecl * decls,
119 const unsigned *buffer_indexes,
120 SVGA3dElementLayoutId layout_id)
121 {
122 assert(hwtnl->cmd.prim_count == 0);
123 hwtnl->cmd.vdecl_count = count;
124 hwtnl->cmd.vdecl_layout_id = layout_id;
125 memcpy(hwtnl->cmd.vdecl, decls, count * sizeof(*decls));
126 memcpy(hwtnl->cmd.vdecl_buffer_index, buffer_indexes,
127 count * sizeof(unsigned));
128 }
129
130
131 /**
132 * Specify vertex buffers for hardware drawing.
133 */
134 void
135 svga_hwtnl_vertex_buffers(struct svga_hwtnl *hwtnl,
136 unsigned count, struct pipe_vertex_buffer *buffers)
137 {
138 struct pipe_vertex_buffer *dst = hwtnl->cmd.vbufs;
139 const struct pipe_vertex_buffer *src = buffers;
140 unsigned i;
141
142 for (i = 0; i < count; i++) {
143 pipe_vertex_buffer_reference(&dst[i], &src[i]);
144 }
145
146 /* release old buffer references */
147 for ( ; i < hwtnl->cmd.vbuf_count; i++) {
148 pipe_vertex_buffer_unreference(&dst[i]);
149 /* don't bother zeroing stride/offset fields */
150 }
151
152 hwtnl->cmd.vbuf_count = count;
153 }
154
155
156 /**
157 * Determine whether the specified buffer is referred in the primitive queue,
158 * for which no commands have been written yet.
159 */
160 boolean
161 svga_hwtnl_is_buffer_referred(struct svga_hwtnl *hwtnl,
162 struct pipe_resource *buffer)
163 {
164 unsigned i;
165
166 if (svga_buffer_is_user_buffer(buffer)) {
167 return FALSE;
168 }
169
170 if (!hwtnl->cmd.prim_count) {
171 return FALSE;
172 }
173
174 for (i = 0; i < hwtnl->cmd.vbuf_count; ++i) {
175 if (hwtnl->cmd.vbufs[i].buffer.resource == buffer) {
176 return TRUE;
177 }
178 }
179
180 for (i = 0; i < hwtnl->cmd.prim_count; ++i) {
181 if (hwtnl->cmd.prim_ib[i] == buffer) {
182 return TRUE;
183 }
184 }
185
186 return FALSE;
187 }
188
189
190 static enum pipe_error
191 draw_vgpu9(struct svga_hwtnl *hwtnl)
192 {
193 struct svga_winsys_context *swc = hwtnl->cmd.swc;
194 struct svga_context *svga = hwtnl->svga;
195 enum pipe_error ret;
196 struct svga_winsys_surface *vb_handle[SVGA3D_INPUTREG_MAX];
197 struct svga_winsys_surface *ib_handle[QSZ];
198 struct svga_winsys_surface *handle;
199 SVGA3dVertexDecl *vdecl;
200 SVGA3dPrimitiveRange *prim;
201 unsigned i;
202
203 /* Re-validate those sampler views with backing copy
204 * of texture whose original copy has been updated.
205 * This is done here at draw time because the texture binding might not
206 * have modified, hence validation is not triggered at state update time,
207 * and yet the texture might have been updated in another context, so
208 * we need to re-validate the sampler view in order to update the backing
209 * copy of the updated texture.
210 */
211 if (svga->state.hw_draw.num_backed_views) {
212 for (i = 0; i < svga->state.hw_draw.num_views; i++) {
213 struct svga_hw_view_state *view = &svga->state.hw_draw.views[i];
214 struct svga_texture *tex = svga_texture(view->texture);
215 struct svga_sampler_view *sv = view->v;
216 if (sv && tex && sv->handle != tex->handle && sv->age < tex->age)
217 svga_validate_sampler_view(svga, view->v);
218 }
219 }
220
221 for (i = 0; i < hwtnl->cmd.vdecl_count; i++) {
222 unsigned j = hwtnl->cmd.vdecl_buffer_index[i];
223 handle = svga_buffer_handle(svga, hwtnl->cmd.vbufs[j].buffer.resource,
224 PIPE_BIND_VERTEX_BUFFER);
225 if (!handle)
226 return PIPE_ERROR_OUT_OF_MEMORY;
227
228 vb_handle[i] = handle;
229 }
230
231 for (i = 0; i < hwtnl->cmd.prim_count; i++) {
232 if (hwtnl->cmd.prim_ib[i]) {
233 handle = svga_buffer_handle(svga, hwtnl->cmd.prim_ib[i],
234 PIPE_BIND_INDEX_BUFFER);
235 if (!handle)
236 return PIPE_ERROR_OUT_OF_MEMORY;
237 }
238 else
239 handle = NULL;
240
241 ib_handle[i] = handle;
242 }
243
244 if (svga->rebind.flags.rendertargets) {
245 ret = svga_reemit_framebuffer_bindings(svga);
246 if (ret != PIPE_OK) {
247 return ret;
248 }
249 }
250
251 if (svga->rebind.flags.texture_samplers) {
252 ret = svga_reemit_tss_bindings(svga);
253 if (ret != PIPE_OK) {
254 return ret;
255 }
256 }
257
258 if (svga->rebind.flags.vs) {
259 ret = svga_reemit_vs_bindings(svga);
260 if (ret != PIPE_OK) {
261 return ret;
262 }
263 }
264
265 if (svga->rebind.flags.fs) {
266 ret = svga_reemit_fs_bindings(svga);
267 if (ret != PIPE_OK) {
268 return ret;
269 }
270 }
271
272 SVGA_DBG(DEBUG_DMA, "draw to sid %p, %d prims\n",
273 svga->curr.framebuffer.cbufs[0] ?
274 svga_surface(svga->curr.framebuffer.cbufs[0])->handle : NULL,
275 hwtnl->cmd.prim_count);
276
277 ret = SVGA3D_BeginDrawPrimitives(swc,
278 &vdecl,
279 hwtnl->cmd.vdecl_count,
280 &prim, hwtnl->cmd.prim_count);
281 if (ret != PIPE_OK)
282 return ret;
283
284 memcpy(vdecl,
285 hwtnl->cmd.vdecl,
286 hwtnl->cmd.vdecl_count * sizeof hwtnl->cmd.vdecl[0]);
287
288 for (i = 0; i < hwtnl->cmd.vdecl_count; i++) {
289 /* check for 4-byte alignment */
290 assert(vdecl[i].array.offset % 4 == 0);
291 assert(vdecl[i].array.stride % 4 == 0);
292
293 /* Given rangeHint is considered to be relative to indexBias, and
294 * indexBias varies per primitive, we cannot accurately supply an
295 * rangeHint when emitting more than one primitive per draw command.
296 */
297 if (hwtnl->cmd.prim_count == 1) {
298 vdecl[i].rangeHint.first = hwtnl->cmd.min_index[0];
299 vdecl[i].rangeHint.last = hwtnl->cmd.max_index[0] + 1;
300 }
301 else {
302 vdecl[i].rangeHint.first = 0;
303 vdecl[i].rangeHint.last = 0;
304 }
305
306 swc->surface_relocation(swc,
307 &vdecl[i].array.surfaceId,
308 NULL, vb_handle[i], SVGA_RELOC_READ);
309 }
310
311 memcpy(prim,
312 hwtnl->cmd.prim, hwtnl->cmd.prim_count * sizeof hwtnl->cmd.prim[0]);
313
314 for (i = 0; i < hwtnl->cmd.prim_count; i++) {
315 swc->surface_relocation(swc,
316 &prim[i].indexArray.surfaceId,
317 NULL, ib_handle[i], SVGA_RELOC_READ);
318 pipe_resource_reference(&hwtnl->cmd.prim_ib[i], NULL);
319 }
320
321 SVGA_FIFOCommitAll(swc);
322
323 hwtnl->cmd.prim_count = 0;
324
325 return PIPE_OK;
326 }
327
328
329 static SVGA3dSurfaceFormat
330 xlate_index_format(unsigned indexWidth)
331 {
332 if (indexWidth == 2) {
333 return SVGA3D_R16_UINT;
334 }
335 else if (indexWidth == 4) {
336 return SVGA3D_R32_UINT;
337 }
338 else {
339 assert(!"Bad indexWidth");
340 return SVGA3D_R32_UINT;
341 }
342 }
343
344
345 static enum pipe_error
346 validate_sampler_resources(struct svga_context *svga)
347 {
348 enum pipe_shader_type shader;
349
350 assert(svga_have_vgpu10(svga));
351
352 for (shader = PIPE_SHADER_VERTEX; shader <= PIPE_SHADER_COMPUTE; shader++) {
353 unsigned count = svga->curr.num_sampler_views[shader];
354 unsigned i;
355 struct svga_winsys_surface *surfaces[PIPE_MAX_SAMPLERS];
356 enum pipe_error ret;
357
358 /*
359 * Reference bound sampler resources to ensure pending updates are
360 * noticed by the device.
361 */
362 for (i = 0; i < count; i++) {
363 struct svga_pipe_sampler_view *sv =
364 svga_pipe_sampler_view(svga->curr.sampler_views[shader][i]);
365
366 if (sv) {
367 if (sv->base.texture->target == PIPE_BUFFER) {
368 surfaces[i] = svga_buffer_handle(svga, sv->base.texture,
369 PIPE_BIND_SAMPLER_VIEW);
370 }
371 else {
372 surfaces[i] = svga_texture(sv->base.texture)->handle;
373 }
374 }
375 else {
376 surfaces[i] = NULL;
377 }
378 }
379
380 if (shader == PIPE_SHADER_FRAGMENT &&
381 svga->curr.rast->templ.poly_stipple_enable) {
382 const unsigned unit =
383 svga_fs_variant(svga->state.hw_draw.fs)->pstipple_sampler_unit;
384 struct svga_pipe_sampler_view *sv =
385 svga->polygon_stipple.sampler_view;
386
387 assert(sv);
388 surfaces[unit] = svga_texture(sv->base.texture)->handle;
389 count = MAX2(count, unit+1);
390 }
391
392 /* rebind the shader resources if needed */
393 if (svga->rebind.flags.texture_samplers) {
394 for (i = 0; i < count; i++) {
395 if (surfaces[i]) {
396 ret = svga->swc->resource_rebind(svga->swc,
397 surfaces[i],
398 NULL,
399 SVGA_RELOC_READ);
400 if (ret != PIPE_OK)
401 return ret;
402 }
403 }
404 }
405 }
406 svga->rebind.flags.texture_samplers = FALSE;
407
408 return PIPE_OK;
409 }
410
411
412 static enum pipe_error
413 validate_constant_buffers(struct svga_context *svga)
414 {
415 enum pipe_shader_type shader;
416
417 assert(svga_have_vgpu10(svga));
418
419 for (shader = PIPE_SHADER_VERTEX; shader <= PIPE_SHADER_COMPUTE; shader++) {
420 enum pipe_error ret;
421 struct svga_buffer *buffer;
422 struct svga_winsys_surface *handle;
423 unsigned enabled_constbufs;
424
425 /* Rebind the default constant buffer if needed */
426 if (svga->rebind.flags.constbufs) {
427 buffer = svga_buffer(svga->state.hw_draw.constbuf[shader]);
428 if (buffer) {
429 ret = svga->swc->resource_rebind(svga->swc,
430 buffer->handle,
431 NULL,
432 SVGA_RELOC_READ);
433 if (ret != PIPE_OK)
434 return ret;
435 }
436 }
437
438 /*
439 * Reference other bound constant buffers to ensure pending updates are
440 * noticed by the device.
441 */
442 enabled_constbufs = svga->state.hw_draw.enabled_constbufs[shader] & ~1u;
443 while (enabled_constbufs) {
444 unsigned i = u_bit_scan(&enabled_constbufs);
445 buffer = svga_buffer(svga->curr.constbufs[shader][i].buffer);
446 if (buffer) {
447 handle = svga_buffer_handle(svga, &buffer->b.b,
448 PIPE_BIND_CONSTANT_BUFFER);
449
450 if (svga->rebind.flags.constbufs) {
451 ret = svga->swc->resource_rebind(svga->swc,
452 handle,
453 NULL,
454 SVGA_RELOC_READ);
455 if (ret != PIPE_OK)
456 return ret;
457 }
458 }
459 }
460 }
461 svga->rebind.flags.constbufs = FALSE;
462
463 return PIPE_OK;
464 }
465
466
467 /**
468 * Was the last command put into the command buffer a drawing command?
469 * We use this to determine if we can skip emitting buffer re-bind
470 * commands when we have a sequence of drawing commands that use the
471 * same vertex/index buffers with no intervening commands.
472 *
473 * The first drawing command will bind the vertex/index buffers. If
474 * the immediately following command is also a drawing command using the
475 * same buffers, we shouldn't have to rebind them.
476 */
477 static bool
478 last_command_was_draw(const struct svga_context *svga)
479 {
480 switch (SVGA3D_GetLastCommand(svga->swc)) {
481 case SVGA_3D_CMD_DX_DRAW:
482 case SVGA_3D_CMD_DX_DRAW_INDEXED:
483 case SVGA_3D_CMD_DX_DRAW_INSTANCED:
484 case SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED:
485 case SVGA_3D_CMD_DX_DRAW_AUTO:
486 case SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT:
487 case SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT:
488 return true;
489 default:
490 return false;
491 }
492 }
493
494
495 /**
496 * A helper function to compare vertex buffers.
497 * They are equal if the vertex buffer attributes and the vertex buffer
498 * resources are identical.
499 */
500 static boolean
501 vertex_buffers_equal(unsigned count,
502 SVGA3dVertexBuffer *pVBufAttr1,
503 struct pipe_resource **pVBuf1,
504 SVGA3dVertexBuffer *pVBufAttr2,
505 struct pipe_resource **pVBuf2)
506 {
507 return (memcmp(pVBufAttr1, pVBufAttr2,
508 count * sizeof(*pVBufAttr1)) == 0) &&
509 (memcmp(pVBuf1, pVBuf2, count * sizeof(*pVBuf1)) == 0);
510 }
511
512
513 /*
514 * Prepare the vertex buffers for a drawing command.
515 */
516 static enum pipe_error
517 validate_vertex_buffers(struct svga_hwtnl *hwtnl,
518 const struct pipe_stream_output_target *so_vertex_count)
519 {
520 struct svga_context *svga = hwtnl->svga;
521 struct pipe_resource *vbuffers[SVGA3D_INPUTREG_MAX];
522 struct svga_winsys_surface *vbuffer_handles[SVGA3D_INPUTREG_MAX];
523 struct svga_winsys_surface *so_vertex_count_handle;
524 const unsigned vbuf_count = so_vertex_count ? 1 : hwtnl->cmd.vbuf_count;
525 int last_vbuf = -1;
526 unsigned i;
527
528 assert(svga_have_vgpu10(svga));
529
530 /* Get handle for each referenced vertex buffer, unless we're using a
531 * stream-out buffer to specify the drawing information (DrawAuto).
532 */
533 if (so_vertex_count) {
534 i = 0;
535 }
536 else {
537 for (i = 0; i < vbuf_count; i++) {
538 struct svga_buffer *sbuf =
539 svga_buffer(hwtnl->cmd.vbufs[i].buffer.resource);
540
541 if (sbuf) {
542 vbuffer_handles[i] = svga_buffer_handle(svga, &sbuf->b.b,
543 PIPE_BIND_VERTEX_BUFFER);
544 assert(sbuf->key.flags & SVGA3D_SURFACE_BIND_VERTEX_BUFFER);
545 if (vbuffer_handles[i] == NULL)
546 return PIPE_ERROR_OUT_OF_MEMORY;
547 vbuffers[i] = &sbuf->b.b;
548 last_vbuf = i;
549 }
550 else {
551 vbuffers[i] = NULL;
552 vbuffer_handles[i] = NULL;
553 }
554 }
555 }
556
557 for (; i < svga->state.hw_draw.num_vbuffers; i++) {
558 vbuffers[i] = NULL;
559 vbuffer_handles[i] = NULL;
560 }
561
562 /* Get handle for each referenced vertex buffer */
563 for (i = 0; i < vbuf_count; i++) {
564 struct svga_buffer *sbuf =
565 svga_buffer(hwtnl->cmd.vbufs[i].buffer.resource);
566
567 if (sbuf) {
568 vbuffer_handles[i] = svga_buffer_handle(svga, &sbuf->b.b,
569 PIPE_BIND_VERTEX_BUFFER);
570 assert(sbuf->key.flags & SVGA3D_SURFACE_BIND_VERTEX_BUFFER);
571 if (vbuffer_handles[i] == NULL)
572 return PIPE_ERROR_OUT_OF_MEMORY;
573 vbuffers[i] = &sbuf->b.b;
574 last_vbuf = i;
575 }
576 else {
577 vbuffers[i] = NULL;
578 vbuffer_handles[i] = NULL;
579 }
580 }
581
582 for (; i < svga->state.hw_draw.num_vbuffers; i++) {
583 vbuffers[i] = NULL;
584 vbuffer_handles[i] = NULL;
585 }
586
587 /* setup vertex attribute input layout */
588 if (svga->state.hw_draw.layout_id != hwtnl->cmd.vdecl_layout_id) {
589 enum pipe_error ret =
590 SVGA3D_vgpu10_SetInputLayout(svga->swc,
591 hwtnl->cmd.vdecl_layout_id);
592 if (ret != PIPE_OK)
593 return ret;
594
595 svga->state.hw_draw.layout_id = hwtnl->cmd.vdecl_layout_id;
596 }
597
598 /* Get handle for the stream out buffer */
599 if (so_vertex_count) {
600 so_vertex_count_handle = svga_buffer_handle(svga,
601 so_vertex_count->buffer,
602 (PIPE_BIND_VERTEX_BUFFER |
603 PIPE_BIND_STREAM_OUTPUT));
604 if (!so_vertex_count_handle)
605 return PIPE_ERROR_OUT_OF_MEMORY;
606 }
607 else {
608 so_vertex_count_handle = NULL;
609 }
610
611 /* setup vertex buffers */
612 {
613 SVGA3dVertexBuffer vbuffer_attrs[PIPE_MAX_ATTRIBS];
614
615 if (so_vertex_count) {
616 /* Set IA slot0 input buffer to the SO buffer */
617 assert(vbuf_count == 1);
618 vbuffer_attrs[0].stride = hwtnl->cmd.vbufs[0].stride;
619 vbuffer_attrs[0].offset = hwtnl->cmd.vbufs[0].buffer_offset;
620 vbuffer_attrs[0].sid = 0;
621 vbuffers[0] = so_vertex_count->buffer;
622 vbuffer_handles[0] = so_vertex_count_handle;
623 }
624 else {
625 for (i = 0; i < vbuf_count; i++) {
626 vbuffer_attrs[i].stride = hwtnl->cmd.vbufs[i].stride;
627 vbuffer_attrs[i].offset = hwtnl->cmd.vbufs[i].buffer_offset;
628 vbuffer_attrs[i].sid = 0;
629 }
630 }
631
632 /* If any of the vertex buffer state has changed, issue
633 * the SetVertexBuffers command. Otherwise, we will just
634 * need to rebind the resources.
635 */
636 if (vbuf_count != svga->state.hw_draw.num_vbuffers ||
637 !vertex_buffers_equal(vbuf_count,
638 vbuffer_attrs,
639 vbuffers,
640 svga->state.hw_draw.vbuffer_attrs,
641 svga->state.hw_draw.vbuffers)) {
642
643 unsigned num_vbuffers;
644
645 /* get the max of the current bound vertex buffers count and
646 * the to-be-bound vertex buffers count, so as to unbind
647 * the unused vertex buffers.
648 */
649 num_vbuffers = MAX2(vbuf_count, svga->state.hw_draw.num_vbuffers);
650
651 /* Zero-out the old buffers we want to unbind (the number of loop
652 * iterations here is typically very small, and often zero.)
653 */
654 for (i = vbuf_count; i < num_vbuffers; i++) {
655 vbuffer_attrs[i].sid = 0;
656 vbuffer_attrs[i].stride = 0;
657 vbuffer_attrs[i].offset = 0;
658 vbuffer_handles[i] = NULL;
659 }
660
661 if (num_vbuffers > 0) {
662 SVGA3dVertexBuffer *pbufAttrs = vbuffer_attrs;
663 struct svga_winsys_surface **pbufHandles = vbuffer_handles;
664 unsigned numVBuf = 0;
665
666 /* Loop through the vertex buffer lists to only emit
667 * those vertex buffers that are not already in the
668 * corresponding entries in the device's vertex buffer list.
669 */
670 for (i = 0; i < num_vbuffers; i++) {
671 boolean emit =
672 vertex_buffers_equal(1,
673 &vbuffer_attrs[i],
674 &vbuffers[i],
675 &svga->state.hw_draw.vbuffer_attrs[i],
676 &svga->state.hw_draw.vbuffers[i]);
677
678 if (!emit && i == num_vbuffers-1) {
679 /* Include the last vertex buffer in the next emit
680 * if it is different.
681 */
682 emit = TRUE;
683 numVBuf++;
684 i++;
685 }
686
687 if (emit) {
688 /* numVBuf can only be 0 if the first vertex buffer
689 * is the same as the one in the device's list.
690 * In this case, there is nothing to send yet.
691 */
692 if (numVBuf) {
693 enum pipe_error ret =
694 SVGA3D_vgpu10_SetVertexBuffers(svga->swc,
695 numVBuf,
696 i - numVBuf,
697 pbufAttrs, pbufHandles);
698 if (ret != PIPE_OK)
699 return ret;
700 }
701 pbufAttrs += (numVBuf + 1);
702 pbufHandles += (numVBuf + 1);
703 numVBuf = 0;
704 }
705 else
706 numVBuf++;
707 }
708
709 /* save the number of vertex buffers sent to the device, not
710 * including trailing unbound vertex buffers.
711 */
712 svga->state.hw_draw.num_vbuffers = last_vbuf + 1;
713 memcpy(svga->state.hw_draw.vbuffer_attrs, vbuffer_attrs,
714 num_vbuffers * sizeof(vbuffer_attrs[0]));
715 for (i = 0; i < num_vbuffers; i++) {
716 pipe_resource_reference(&svga->state.hw_draw.vbuffers[i],
717 vbuffers[i]);
718 }
719 }
720 }
721 else {
722 /* Even though we can avoid emitting the redundant SetVertexBuffers
723 * command, we still need to reference the vertex buffers surfaces.
724 */
725 for (i = 0; i < vbuf_count; i++) {
726 if (vbuffer_handles[i] && !last_command_was_draw(svga)) {
727 enum pipe_error ret =
728 svga->swc->resource_rebind(svga->swc, vbuffer_handles[i],
729 NULL, SVGA_RELOC_READ);
730 if (ret != PIPE_OK)
731 return ret;
732 }
733 }
734 }
735 }
736
737 return PIPE_OK;
738 }
739
740
741 /*
742 * Prepare the index buffer for a drawing command.
743 */
744 static enum pipe_error
745 validate_index_buffer(struct svga_hwtnl *hwtnl,
746 const SVGA3dPrimitiveRange *range,
747 struct pipe_resource *ib)
748 {
749 struct svga_context *svga = hwtnl->svga;
750 struct svga_winsys_surface *ib_handle =
751 svga_buffer_handle(svga, ib, PIPE_BIND_INDEX_BUFFER);
752
753 if (!ib_handle)
754 return PIPE_ERROR_OUT_OF_MEMORY;
755
756 struct svga_buffer *sbuf = svga_buffer(ib);
757 assert(sbuf->key.flags & SVGA3D_SURFACE_BIND_INDEX_BUFFER);
758 (void) sbuf; /* silence unused var warning */
759
760 SVGA3dSurfaceFormat indexFormat = xlate_index_format(range->indexWidth);
761
762 if (ib != svga->state.hw_draw.ib ||
763 indexFormat != svga->state.hw_draw.ib_format ||
764 range->indexArray.offset != svga->state.hw_draw.ib_offset) {
765
766 assert(indexFormat != SVGA3D_FORMAT_INVALID);
767 enum pipe_error ret =
768 SVGA3D_vgpu10_SetIndexBuffer(svga->swc, ib_handle,
769 indexFormat,
770 range->indexArray.offset);
771 if (ret != PIPE_OK)
772 return ret;
773
774 pipe_resource_reference(&svga->state.hw_draw.ib, ib);
775 svga->state.hw_draw.ib_format = indexFormat;
776 svga->state.hw_draw.ib_offset = range->indexArray.offset;
777 }
778 else {
779 /* Even though we can avoid emitting the redundant SetIndexBuffer
780 * command, we still need to reference the index buffer surface.
781 */
782 if (!last_command_was_draw(svga)) {
783 enum pipe_error ret = svga->swc->resource_rebind(svga->swc,
784 ib_handle,
785 NULL,
786 SVGA_RELOC_READ);
787 if (ret != PIPE_OK)
788 return ret;
789 }
790 }
791
792 return PIPE_OK;
793 }
794
795
796 static enum pipe_error
797 draw_vgpu10(struct svga_hwtnl *hwtnl,
798 const SVGA3dPrimitiveRange *range,
799 unsigned vcount,
800 unsigned min_index, unsigned max_index,
801 struct pipe_resource *ib,
802 unsigned start_instance, unsigned instance_count,
803 const struct pipe_draw_indirect_info *indirect,
804 const struct pipe_stream_output_target *so_vertex_count)
805 {
806 struct svga_context *svga = hwtnl->svga;
807 struct svga_winsys_surface *indirect_handle;
808 enum pipe_error ret;
809
810 assert(svga_have_vgpu10(svga));
811 assert(hwtnl->cmd.prim_count == 0);
812
813 /* We need to reemit all the current resource bindings along with the Draw
814 * command to be sure that the referenced resources are available for the
815 * Draw command, just in case the surfaces associated with the resources
816 * are paged out.
817 */
818 if (svga->rebind.val) {
819 ret = svga_rebind_framebuffer_bindings(svga);
820 if (ret != PIPE_OK)
821 return ret;
822
823 ret = svga_rebind_shaders(svga);
824 if (ret != PIPE_OK)
825 return ret;
826
827 /* Rebind stream output targets */
828 ret = svga_rebind_stream_output_targets(svga);
829 if (ret != PIPE_OK)
830 return ret;
831
832 /* No need to explicitly rebind index buffer and vertex buffers here.
833 * Even if the same index buffer or vertex buffers are referenced for this
834 * draw and we skip emitting the redundant set command, we will still
835 * reference the associated resources.
836 */
837 }
838
839 ret = validate_sampler_resources(svga);
840 if (ret != PIPE_OK)
841 return ret;
842
843 ret = validate_constant_buffers(svga);
844 if (ret != PIPE_OK)
845 return ret;
846
847 ret = validate_vertex_buffers(hwtnl, so_vertex_count);
848 if (ret != PIPE_OK)
849 return ret;
850
851 if (ib) {
852 ret = validate_index_buffer(hwtnl, range, ib);
853 if (ret != PIPE_OK)
854 return ret;
855 }
856
857 if (indirect) {
858 indirect_handle = svga_buffer_handle(svga, indirect->buffer,
859 PIPE_BIND_COMMAND_ARGS_BUFFER);
860 if (!indirect_handle)
861 return PIPE_ERROR_OUT_OF_MEMORY;
862 }
863 else {
864 indirect_handle = NULL;
865 }
866
867 /* Set primitive type (line, tri, etc) */
868 if (svga->state.hw_draw.topology != range->primType) {
869 ret = SVGA3D_vgpu10_SetTopology(svga->swc, range->primType);
870 if (ret != PIPE_OK)
871 return ret;
872
873 svga->state.hw_draw.topology = range->primType;
874 }
875
876 if (ib) {
877 /* indexed drawing */
878 if (indirect) {
879 ret = SVGA3D_sm5_DrawIndexedInstancedIndirect(svga->swc,
880 indirect_handle,
881 indirect->offset);
882 }
883 else if (instance_count > 1) {
884 ret = SVGA3D_vgpu10_DrawIndexedInstanced(svga->swc,
885 vcount,
886 instance_count,
887 0, /* startIndexLocation */
888 range->indexBias,
889 start_instance);
890 }
891 else {
892 /* non-instanced drawing */
893 ret = SVGA3D_vgpu10_DrawIndexed(svga->swc,
894 vcount,
895 0, /* startIndexLocation */
896 range->indexBias);
897 }
898 if (ret != PIPE_OK) {
899 return ret;
900 }
901 }
902 else {
903 /* non-indexed drawing */
904 if (svga->state.hw_draw.ib_format != SVGA3D_FORMAT_INVALID ||
905 svga->state.hw_draw.ib != NULL) {
906 /* Unbind previously bound index buffer */
907 ret = SVGA3D_vgpu10_SetIndexBuffer(svga->swc, NULL,
908 SVGA3D_FORMAT_INVALID, 0);
909 if (ret != PIPE_OK)
910 return ret;
911 pipe_resource_reference(&svga->state.hw_draw.ib, NULL);
912 svga->state.hw_draw.ib_format = SVGA3D_FORMAT_INVALID;
913 }
914
915 assert(svga->state.hw_draw.ib == NULL);
916
917 if (so_vertex_count) {
918 /* Stream-output drawing */
919 ret = SVGA3D_vgpu10_DrawAuto(svga->swc);
920 }
921 else if (indirect) {
922 ret = SVGA3D_sm5_DrawInstancedIndirect(svga->swc,
923 indirect_handle,
924 indirect->offset);
925 }
926 else if (instance_count > 1) {
927 ret = SVGA3D_vgpu10_DrawInstanced(svga->swc,
928 vcount,
929 instance_count,
930 range->indexBias,
931 start_instance);
932 }
933 else {
934 /* non-instanced */
935 ret = SVGA3D_vgpu10_Draw(svga->swc,
936 vcount,
937 range->indexBias);
938 }
939 if (ret != PIPE_OK) {
940 return ret;
941 }
942 }
943
944 hwtnl->cmd.prim_count = 0;
945
946 return PIPE_OK;
947 }
948
949
950
951 /**
952 * Emit any pending drawing commands to the command buffer.
953 * When we receive VGPU9 drawing commands we accumulate them and don't
954 * immediately emit them into the command buffer.
955 * This function needs to be called before we change state that could
956 * effect those pending draws.
957 */
958 enum pipe_error
959 svga_hwtnl_flush(struct svga_hwtnl *hwtnl)
960 {
961 enum pipe_error ret = PIPE_OK;
962
963 SVGA_STATS_TIME_PUSH(svga_sws(hwtnl->svga), SVGA_STATS_TIME_HWTNLFLUSH);
964
965 if (!svga_have_vgpu10(hwtnl->svga) && hwtnl->cmd.prim_count) {
966 /* we only queue up primitive for VGPU9 */
967 ret = draw_vgpu9(hwtnl);
968 }
969
970 SVGA_STATS_TIME_POP(svga_screen(hwtnl->svga->pipe.screen)->sws);
971 return ret;
972 }
973
974
975 void
976 svga_hwtnl_set_index_bias(struct svga_hwtnl *hwtnl, int index_bias)
977 {
978 hwtnl->index_bias = index_bias;
979 }
980
981
982
983 /***********************************************************************
984 * Internal functions:
985 */
986
987 /**
988 * For debugging only.
989 */
990 static void
991 check_draw_params(struct svga_hwtnl *hwtnl,
992 const SVGA3dPrimitiveRange *range,
993 unsigned min_index, unsigned max_index,
994 struct pipe_resource *ib)
995 {
996 unsigned i;
997
998 assert(!svga_have_vgpu10(hwtnl->svga));
999
1000 for (i = 0; i < hwtnl->cmd.vdecl_count; i++) {
1001 unsigned j = hwtnl->cmd.vdecl_buffer_index[i];
1002 const struct pipe_vertex_buffer *vb = &hwtnl->cmd.vbufs[j];
1003 unsigned size = vb->buffer.resource ? vb->buffer.resource->width0 : 0;
1004 unsigned offset = hwtnl->cmd.vdecl[i].array.offset;
1005 unsigned stride = hwtnl->cmd.vdecl[i].array.stride;
1006 int index_bias = (int) range->indexBias + hwtnl->index_bias;
1007 unsigned width;
1008
1009 if (size == 0)
1010 continue;
1011
1012 assert(vb);
1013 assert(size);
1014 assert(offset < size);
1015 assert(min_index <= max_index);
1016 (void) width;
1017 (void) stride;
1018 (void) offset;
1019 (void) size;
1020
1021 switch (hwtnl->cmd.vdecl[i].identity.type) {
1022 case SVGA3D_DECLTYPE_FLOAT1:
1023 width = 4;
1024 break;
1025 case SVGA3D_DECLTYPE_FLOAT2:
1026 width = 4 * 2;
1027 break;
1028 case SVGA3D_DECLTYPE_FLOAT3:
1029 width = 4 * 3;
1030 break;
1031 case SVGA3D_DECLTYPE_FLOAT4:
1032 width = 4 * 4;
1033 break;
1034 case SVGA3D_DECLTYPE_D3DCOLOR:
1035 width = 4;
1036 break;
1037 case SVGA3D_DECLTYPE_UBYTE4:
1038 width = 1 * 4;
1039 break;
1040 case SVGA3D_DECLTYPE_SHORT2:
1041 width = 2 * 2;
1042 break;
1043 case SVGA3D_DECLTYPE_SHORT4:
1044 width = 2 * 4;
1045 break;
1046 case SVGA3D_DECLTYPE_UBYTE4N:
1047 width = 1 * 4;
1048 break;
1049 case SVGA3D_DECLTYPE_SHORT2N:
1050 width = 2 * 2;
1051 break;
1052 case SVGA3D_DECLTYPE_SHORT4N:
1053 width = 2 * 4;
1054 break;
1055 case SVGA3D_DECLTYPE_USHORT2N:
1056 width = 2 * 2;
1057 break;
1058 case SVGA3D_DECLTYPE_USHORT4N:
1059 width = 2 * 4;
1060 break;
1061 case SVGA3D_DECLTYPE_UDEC3:
1062 width = 4;
1063 break;
1064 case SVGA3D_DECLTYPE_DEC3N:
1065 width = 4;
1066 break;
1067 case SVGA3D_DECLTYPE_FLOAT16_2:
1068 width = 2 * 2;
1069 break;
1070 case SVGA3D_DECLTYPE_FLOAT16_4:
1071 width = 2 * 4;
1072 break;
1073 default:
1074 assert(0);
1075 width = 0;
1076 break;
1077 }
1078
1079 if (index_bias >= 0) {
1080 assert(offset + index_bias * stride + width <= size);
1081 }
1082
1083 /*
1084 * min_index/max_index are merely conservative guesses, so we can't
1085 * make buffer overflow detection based on their values.
1086 */
1087 }
1088
1089 assert(range->indexWidth == range->indexArray.stride);
1090
1091 if (ib) {
1092 ASSERTED unsigned size = ib->width0;
1093 ASSERTED unsigned offset = range->indexArray.offset;
1094 ASSERTED unsigned stride = range->indexArray.stride;
1095 ASSERTED unsigned count;
1096
1097 assert(size);
1098 assert(offset < size);
1099 assert(stride);
1100
1101 switch (range->primType) {
1102 case SVGA3D_PRIMITIVE_POINTLIST:
1103 count = range->primitiveCount;
1104 break;
1105 case SVGA3D_PRIMITIVE_LINELIST:
1106 count = range->primitiveCount * 2;
1107 break;
1108 case SVGA3D_PRIMITIVE_LINESTRIP:
1109 count = range->primitiveCount + 1;
1110 break;
1111 case SVGA3D_PRIMITIVE_TRIANGLELIST:
1112 count = range->primitiveCount * 3;
1113 break;
1114 case SVGA3D_PRIMITIVE_TRIANGLESTRIP:
1115 count = range->primitiveCount + 2;
1116 break;
1117 case SVGA3D_PRIMITIVE_TRIANGLEFAN:
1118 count = range->primitiveCount + 2;
1119 break;
1120 default:
1121 assert(0);
1122 count = 0;
1123 break;
1124 }
1125
1126 assert(offset + count * stride <= size);
1127 }
1128 }
1129
1130
1131 /**
1132 * All drawing filters down into this function, either directly
1133 * on the hardware path or after doing software vertex processing.
1134 * \param indirect if non-null, get the vertex count, first vertex, etc.
1135 * from a buffer.
1136 * \param so_vertex_count if non-null, get the vertex count from a
1137 * stream-output target.
1138 */
1139 enum pipe_error
1140 svga_hwtnl_prim(struct svga_hwtnl *hwtnl,
1141 const SVGA3dPrimitiveRange *range,
1142 unsigned vcount,
1143 unsigned min_index, unsigned max_index,
1144 struct pipe_resource *ib,
1145 unsigned start_instance, unsigned instance_count,
1146 const struct pipe_draw_indirect_info *indirect,
1147 const struct pipe_stream_output_target *so_vertex_count)
1148 {
1149 enum pipe_error ret = PIPE_OK;
1150
1151 SVGA_STATS_TIME_PUSH(svga_sws(hwtnl->svga), SVGA_STATS_TIME_HWTNLPRIM);
1152
1153 if (svga_have_vgpu10(hwtnl->svga)) {
1154 /* draw immediately */
1155 SVGA_RETRY(hwtnl->svga, draw_vgpu10(hwtnl, range, vcount, min_index,
1156 max_index, ib, start_instance,
1157 instance_count, indirect,
1158 so_vertex_count));
1159 }
1160 else {
1161 /* batch up drawing commands */
1162 assert(indirect == NULL);
1163 #ifdef DEBUG
1164 check_draw_params(hwtnl, range, min_index, max_index, ib);
1165 assert(start_instance == 0);
1166 assert(instance_count <= 1);
1167 #else
1168 (void) check_draw_params;
1169 #endif
1170
1171 if (hwtnl->cmd.prim_count + 1 >= QSZ) {
1172 ret = svga_hwtnl_flush(hwtnl);
1173 if (ret != PIPE_OK)
1174 goto done;
1175 }
1176
1177 /* min/max indices are relative to bias */
1178 hwtnl->cmd.min_index[hwtnl->cmd.prim_count] = min_index;
1179 hwtnl->cmd.max_index[hwtnl->cmd.prim_count] = max_index;
1180
1181 hwtnl->cmd.prim[hwtnl->cmd.prim_count] = *range;
1182 hwtnl->cmd.prim[hwtnl->cmd.prim_count].indexBias += hwtnl->index_bias;
1183
1184 pipe_resource_reference(&hwtnl->cmd.prim_ib[hwtnl->cmd.prim_count], ib);
1185 hwtnl->cmd.prim_count++;
1186 }
1187
1188 done:
1189 SVGA_STATS_TIME_POP(svga_screen(hwtnl->svga->pipe.screen)->sws);
1190 return ret;
1191 }