5 #include "pipe/p_defines.h"
11 unsigned num_inputs
; /* number of inputs in the current shader */
12 unsigned position_index
; /* position register index */
13 unsigned input_map_max
; /* highest index of mapped inputs */
14 ubyte input_map
[PIPE_MAX_SHADER_INPUTS
];
18 ubyte output_map
[PIPE_MAX_SHADER_OUTPUTS
];
23 svga_link_shaders(const struct tgsi_shader_info
*outshader_info
,
24 const struct tgsi_shader_info
*inshader_info
,
25 struct shader_linkage
*linkage
);
27 #endif /* SVGA_LINK_H */