svga: update driver for version 10 GPU interface
[mesa.git] / src / gallium / drivers / svga / svga_pipe_blend.c
1 /**********************************************************
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3 *
4 * Permission is hereby granted, free of charge, to any person
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14 *
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24 **********************************************************/
25
26 #include "util/u_inlines.h"
27 #include "pipe/p_defines.h"
28 #include "util/u_math.h"
29 #include "util/u_memory.h"
30 #include "util/u_bitmask.h"
31
32 #include "svga_context.h"
33 #include "svga_hw_reg.h"
34 #include "svga_cmd.h"
35
36
37 static inline unsigned
38 svga_translate_blend_factor(const struct svga_context *svga, unsigned factor)
39 {
40 switch (factor) {
41 case PIPE_BLENDFACTOR_ZERO: return SVGA3D_BLENDOP_ZERO;
42 case PIPE_BLENDFACTOR_SRC_ALPHA: return SVGA3D_BLENDOP_SRCALPHA;
43 case PIPE_BLENDFACTOR_ONE: return SVGA3D_BLENDOP_ONE;
44 case PIPE_BLENDFACTOR_SRC_COLOR: return SVGA3D_BLENDOP_SRCCOLOR;
45 case PIPE_BLENDFACTOR_INV_SRC_COLOR: return SVGA3D_BLENDOP_INVSRCCOLOR;
46 case PIPE_BLENDFACTOR_DST_COLOR: return SVGA3D_BLENDOP_DESTCOLOR;
47 case PIPE_BLENDFACTOR_INV_DST_COLOR: return SVGA3D_BLENDOP_INVDESTCOLOR;
48 case PIPE_BLENDFACTOR_INV_SRC_ALPHA: return SVGA3D_BLENDOP_INVSRCALPHA;
49 case PIPE_BLENDFACTOR_DST_ALPHA: return SVGA3D_BLENDOP_DESTALPHA;
50 case PIPE_BLENDFACTOR_INV_DST_ALPHA: return SVGA3D_BLENDOP_INVDESTALPHA;
51 case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: return SVGA3D_BLENDOP_SRCALPHASAT;
52 case PIPE_BLENDFACTOR_CONST_COLOR: return SVGA3D_BLENDOP_BLENDFACTOR;
53 case PIPE_BLENDFACTOR_INV_CONST_COLOR: return SVGA3D_BLENDOP_INVBLENDFACTOR;
54 case PIPE_BLENDFACTOR_CONST_ALPHA:
55 if (svga_have_vgpu10(svga))
56 return SVGA3D_BLENDOP_BLENDFACTORALPHA;
57 else
58 return SVGA3D_BLENDOP_BLENDFACTOR; /* as close as we can get */
59 case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
60 if (svga_have_vgpu10(svga))
61 return SVGA3D_BLENDOP_INVBLENDFACTORALPHA;
62 else
63 return SVGA3D_BLENDOP_INVBLENDFACTOR; /* as close as we can get */
64 case PIPE_BLENDFACTOR_SRC1_COLOR: return SVGA3D_BLENDOP_SRC1COLOR;
65 case PIPE_BLENDFACTOR_INV_SRC1_COLOR: return SVGA3D_BLENDOP_INVSRC1COLOR;
66 case PIPE_BLENDFACTOR_SRC1_ALPHA: return SVGA3D_BLENDOP_SRC1ALPHA;
67 case PIPE_BLENDFACTOR_INV_SRC1_ALPHA: return SVGA3D_BLENDOP_INVSRC1ALPHA;
68 case 0: return SVGA3D_BLENDOP_ONE;
69 default:
70 assert(0);
71 return SVGA3D_BLENDOP_ZERO;
72 }
73 }
74
75 static inline unsigned
76 svga_translate_blend_func(unsigned mode)
77 {
78 switch (mode) {
79 case PIPE_BLEND_ADD: return SVGA3D_BLENDEQ_ADD;
80 case PIPE_BLEND_SUBTRACT: return SVGA3D_BLENDEQ_SUBTRACT;
81 case PIPE_BLEND_REVERSE_SUBTRACT: return SVGA3D_BLENDEQ_REVSUBTRACT;
82 case PIPE_BLEND_MIN: return SVGA3D_BLENDEQ_MINIMUM;
83 case PIPE_BLEND_MAX: return SVGA3D_BLENDEQ_MAXIMUM;
84 default:
85 assert(0);
86 return SVGA3D_BLENDEQ_ADD;
87 }
88 }
89
90
91 /**
92 * Define a vgpu10 blend state object for the given
93 * svga blend state.
94 */
95 static void
96 define_blend_state_object(struct svga_context *svga,
97 struct svga_blend_state *bs)
98 {
99 SVGA3dDXBlendStatePerRT perRT[SVGA3D_MAX_RENDER_TARGETS];
100 unsigned try;
101 int i;
102
103 assert(svga_have_vgpu10(svga));
104
105 bs->id = util_bitmask_add(svga->blend_object_id_bm);
106
107 for (i = 0; i < SVGA3D_DX_MAX_RENDER_TARGETS; i++) {
108 perRT[i].blendEnable = bs->rt[i].blend_enable;
109 perRT[i].srcBlend = bs->rt[i].srcblend;
110 perRT[i].destBlend = bs->rt[i].dstblend;
111 perRT[i].blendOp = bs->rt[i].blendeq;
112 perRT[i].srcBlendAlpha = bs->rt[i].srcblend_alpha;
113 perRT[i].destBlendAlpha = bs->rt[i].dstblend_alpha;
114 perRT[i].blendOpAlpha = bs->rt[i].blendeq_alpha;
115 perRT[i].renderTargetWriteMask = bs->rt[i].writemask;
116 perRT[i].logicOpEnable = 0;
117 perRT[i].logicOp = SVGA3D_LOGICOP_COPY;
118 assert(perRT[i].srcBlend == perRT[0].srcBlend);
119 }
120
121 /* Loop in case command buffer is full and we need to flush and retry */
122 for (try = 0; try < 2; try++) {
123 enum pipe_error ret;
124
125 ret = SVGA3D_vgpu10_DefineBlendState(svga->swc,
126 bs->id,
127 bs->alpha_to_coverage,
128 bs->independent_blend_enable,
129 perRT);
130 if (ret == PIPE_OK)
131 return;
132 svga_context_flush(svga, NULL);
133 }
134 }
135
136
137 static void *
138 svga_create_blend_state(struct pipe_context *pipe,
139 const struct pipe_blend_state *templ)
140 {
141 struct svga_context *svga = svga_context(pipe);
142 struct svga_blend_state *blend = CALLOC_STRUCT( svga_blend_state );
143 unsigned i;
144
145 /* Fill in the per-rendertarget blend state. We currently only
146 * support independent blend enable and colormask per render target.
147 */
148 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
149 /* No way to set this in SVGA3D, and no way to correctly implement it on
150 * top of D3D9 API. Instead we try to simulate with various blend modes.
151 */
152 if (templ->logicop_enable) {
153 switch (templ->logicop_func) {
154 case PIPE_LOGICOP_XOR:
155 case PIPE_LOGICOP_INVERT:
156 blend->need_white_fragments = TRUE;
157 blend->rt[i].blend_enable = TRUE;
158 blend->rt[i].srcblend = SVGA3D_BLENDOP_ONE;
159 blend->rt[i].dstblend = SVGA3D_BLENDOP_ONE;
160 blend->rt[i].blendeq = SVGA3D_BLENDEQ_SUBTRACT;
161 break;
162 case PIPE_LOGICOP_CLEAR:
163 blend->rt[i].blend_enable = TRUE;
164 blend->rt[i].srcblend = SVGA3D_BLENDOP_ZERO;
165 blend->rt[i].dstblend = SVGA3D_BLENDOP_ZERO;
166 blend->rt[i].blendeq = SVGA3D_BLENDEQ_MINIMUM;
167 break;
168 case PIPE_LOGICOP_COPY:
169 blend->rt[i].blend_enable = FALSE;
170 blend->rt[i].srcblend = SVGA3D_BLENDOP_ONE;
171 blend->rt[i].dstblend = SVGA3D_BLENDOP_ZERO;
172 blend->rt[i].blendeq = SVGA3D_BLENDEQ_ADD;
173 break;
174 case PIPE_LOGICOP_COPY_INVERTED:
175 blend->rt[i].blend_enable = TRUE;
176 blend->rt[i].srcblend = SVGA3D_BLENDOP_INVSRCCOLOR;
177 blend->rt[i].dstblend = SVGA3D_BLENDOP_ZERO;
178 blend->rt[i].blendeq = SVGA3D_BLENDEQ_ADD;
179 break;
180 case PIPE_LOGICOP_NOOP:
181 blend->rt[i].blend_enable = TRUE;
182 blend->rt[i].srcblend = SVGA3D_BLENDOP_ZERO;
183 blend->rt[i].dstblend = SVGA3D_BLENDOP_DESTCOLOR;
184 blend->rt[i].blendeq = SVGA3D_BLENDEQ_ADD;
185 break;
186 case PIPE_LOGICOP_SET:
187 blend->rt[i].blend_enable = TRUE;
188 blend->rt[i].srcblend = SVGA3D_BLENDOP_ONE;
189 blend->rt[i].dstblend = SVGA3D_BLENDOP_ONE;
190 blend->rt[i].blendeq = SVGA3D_BLENDEQ_MAXIMUM;
191 break;
192 case PIPE_LOGICOP_AND:
193 /* Approximate with minimum - works for the 0 & anything case: */
194 blend->rt[i].blend_enable = TRUE;
195 blend->rt[i].srcblend = SVGA3D_BLENDOP_SRCCOLOR;
196 blend->rt[i].dstblend = SVGA3D_BLENDOP_DESTCOLOR;
197 blend->rt[i].blendeq = SVGA3D_BLENDEQ_MINIMUM;
198 break;
199 case PIPE_LOGICOP_AND_REVERSE:
200 blend->rt[i].blend_enable = TRUE;
201 blend->rt[i].srcblend = SVGA3D_BLENDOP_SRCCOLOR;
202 blend->rt[i].dstblend = SVGA3D_BLENDOP_INVDESTCOLOR;
203 blend->rt[i].blendeq = SVGA3D_BLENDEQ_MINIMUM;
204 break;
205 case PIPE_LOGICOP_AND_INVERTED:
206 blend->rt[i].blend_enable = TRUE;
207 blend->rt[i].srcblend = SVGA3D_BLENDOP_INVSRCCOLOR;
208 blend->rt[i].dstblend = SVGA3D_BLENDOP_DESTCOLOR;
209 blend->rt[i].blendeq = SVGA3D_BLENDEQ_MINIMUM;
210 break;
211 case PIPE_LOGICOP_OR:
212 /* Approximate with maximum - works for the 1 | anything case: */
213 blend->rt[i].blend_enable = TRUE;
214 blend->rt[i].srcblend = SVGA3D_BLENDOP_SRCCOLOR;
215 blend->rt[i].dstblend = SVGA3D_BLENDOP_DESTCOLOR;
216 blend->rt[i].blendeq = SVGA3D_BLENDEQ_MAXIMUM;
217 break;
218 case PIPE_LOGICOP_OR_REVERSE:
219 blend->rt[i].blend_enable = TRUE;
220 blend->rt[i].srcblend = SVGA3D_BLENDOP_SRCCOLOR;
221 blend->rt[i].dstblend = SVGA3D_BLENDOP_INVDESTCOLOR;
222 blend->rt[i].blendeq = SVGA3D_BLENDEQ_MAXIMUM;
223 break;
224 case PIPE_LOGICOP_OR_INVERTED:
225 blend->rt[i].blend_enable = TRUE;
226 blend->rt[i].srcblend = SVGA3D_BLENDOP_INVSRCCOLOR;
227 blend->rt[i].dstblend = SVGA3D_BLENDOP_DESTCOLOR;
228 blend->rt[i].blendeq = SVGA3D_BLENDEQ_MAXIMUM;
229 break;
230 case PIPE_LOGICOP_NAND:
231 case PIPE_LOGICOP_NOR:
232 case PIPE_LOGICOP_EQUIV:
233 /* Fill these in with plausible values */
234 blend->rt[i].blend_enable = FALSE;
235 blend->rt[i].srcblend = SVGA3D_BLENDOP_ONE;
236 blend->rt[i].dstblend = SVGA3D_BLENDOP_ZERO;
237 blend->rt[i].blendeq = SVGA3D_BLENDEQ_ADD;
238 break;
239 default:
240 assert(0);
241 break;
242 }
243 blend->rt[i].srcblend_alpha = blend->rt[i].srcblend;
244 blend->rt[i].dstblend_alpha = blend->rt[i].dstblend;
245 blend->rt[i].blendeq_alpha = blend->rt[i].blendeq;
246 }
247 else {
248 /* Note: the vgpu10 device does not yet support independent
249 * blend terms per render target. Target[0] always specifies the
250 * blending terms.
251 */
252 if (templ->independent_blend_enable || templ->rt[0].blend_enable) {
253 /* always use the 0th target's blending terms for now */
254 blend->rt[i].srcblend =
255 svga_translate_blend_factor(svga, templ->rt[0].rgb_src_factor);
256 blend->rt[i].dstblend =
257 svga_translate_blend_factor(svga, templ->rt[0].rgb_dst_factor);
258 blend->rt[i].blendeq =
259 svga_translate_blend_func(templ->rt[0].rgb_func);
260 blend->rt[i].srcblend_alpha =
261 svga_translate_blend_factor(svga, templ->rt[0].alpha_src_factor);
262 blend->rt[i].dstblend_alpha =
263 svga_translate_blend_factor(svga, templ->rt[0].alpha_dst_factor);
264 blend->rt[i].blendeq_alpha =
265 svga_translate_blend_func(templ->rt[0].alpha_func);
266
267 if (blend->rt[i].srcblend_alpha != blend->rt[i].srcblend ||
268 blend->rt[i].dstblend_alpha != blend->rt[i].dstblend ||
269 blend->rt[i].blendeq_alpha != blend->rt[i].blendeq) {
270 blend->rt[i].separate_alpha_blend_enable = TRUE;
271 }
272 }
273 else {
274 /* disabled - default blend terms */
275 blend->rt[i].srcblend = SVGA3D_BLENDOP_ONE;
276 blend->rt[i].dstblend = SVGA3D_BLENDOP_ZERO;
277 blend->rt[i].blendeq = SVGA3D_BLENDEQ_ADD;
278 blend->rt[i].srcblend_alpha = SVGA3D_BLENDOP_ONE;
279 blend->rt[i].dstblend_alpha = SVGA3D_BLENDOP_ZERO;
280 blend->rt[i].blendeq_alpha = SVGA3D_BLENDEQ_ADD;
281 }
282
283 if (templ->independent_blend_enable) {
284 blend->rt[i].blend_enable = templ->rt[i].blend_enable;
285 }
286 else {
287 blend->rt[i].blend_enable = templ->rt[0].blend_enable;
288 }
289 }
290
291 /* Some GL blend modes are not supported by the VGPU9 device (there's
292 * no equivalent of PIPE_BLENDFACTOR_[INV_]CONST_ALPHA).
293 * When we set this flag, we copy the constant blend alpha value
294 * to the R, G, B components.
295 * This works as long as the src/dst RGB blend factors doesn't use
296 * PIPE_BLENDFACTOR_CONST_COLOR and PIPE_BLENDFACTOR_CONST_ALPHA
297 * at the same time. There's no work-around for that.
298 */
299 if (!svga_have_vgpu10(svga)) {
300 if (templ->rt[0].rgb_src_factor == PIPE_BLENDFACTOR_CONST_ALPHA ||
301 templ->rt[0].rgb_dst_factor == PIPE_BLENDFACTOR_CONST_ALPHA ||
302 templ->rt[0].rgb_src_factor == PIPE_BLENDFACTOR_INV_CONST_ALPHA ||
303 templ->rt[0].rgb_dst_factor == PIPE_BLENDFACTOR_INV_CONST_ALPHA) {
304 blend->blend_color_alpha = TRUE;
305 }
306 }
307
308 if (templ->independent_blend_enable) {
309 blend->rt[i].writemask = templ->rt[i].colormask;
310 }
311 else {
312 blend->rt[i].writemask = templ->rt[0].colormask;
313 }
314 }
315
316 blend->independent_blend_enable = templ->independent_blend_enable;
317
318 blend->alpha_to_coverage = templ->alpha_to_coverage;
319
320 if (svga_have_vgpu10(svga)) {
321 define_blend_state_object(svga, blend);
322 }
323
324 return blend;
325 }
326
327
328 static void svga_bind_blend_state(struct pipe_context *pipe,
329 void *blend)
330 {
331 struct svga_context *svga = svga_context(pipe);
332
333 svga->curr.blend = (struct svga_blend_state*)blend;
334 svga->dirty |= SVGA_NEW_BLEND;
335 }
336
337 static void svga_delete_blend_state(struct pipe_context *pipe,
338 void *blend)
339 {
340 struct svga_context *svga = svga_context(pipe);
341 struct svga_blend_state *bs =
342 (struct svga_blend_state *) blend;
343
344 if (bs->id != SVGA3D_INVALID_ID) {
345 enum pipe_error ret;
346
347 ret = SVGA3D_vgpu10_DestroyBlendState(svga->swc, bs->id);
348 if (ret != PIPE_OK) {
349 svga_context_flush(svga, NULL);
350 ret = SVGA3D_vgpu10_DestroyBlendState(svga->swc, bs->id);
351 assert(ret == PIPE_OK);
352 }
353
354 if (bs->id == svga->state.hw_draw.blend_id)
355 svga->state.hw_draw.blend_id = SVGA3D_INVALID_ID;
356
357 util_bitmask_clear(svga->blend_object_id_bm, bs->id);
358 bs->id = SVGA3D_INVALID_ID;
359 }
360
361 FREE(blend);
362 }
363
364 static void svga_set_blend_color( struct pipe_context *pipe,
365 const struct pipe_blend_color *blend_color )
366 {
367 struct svga_context *svga = svga_context(pipe);
368
369 svga->curr.blend_color = *blend_color;
370
371 svga->dirty |= SVGA_NEW_BLEND_COLOR;
372 }
373
374
375 void svga_init_blend_functions( struct svga_context *svga )
376 {
377 svga->pipe.create_blend_state = svga_create_blend_state;
378 svga->pipe.bind_blend_state = svga_bind_blend_state;
379 svga->pipe.delete_blend_state = svga_delete_blend_state;
380
381 svga->pipe.set_blend_color = svga_set_blend_color;
382 }