svga: fix blending regression
[mesa.git] / src / gallium / drivers / svga / svga_pipe_blend.c
1 /**********************************************************
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25
26 #include "util/u_inlines.h"
27 #include "pipe/p_defines.h"
28 #include "util/u_math.h"
29 #include "util/u_memory.h"
30 #include "util/u_bitmask.h"
31
32 #include "svga_context.h"
33 #include "svga_hw_reg.h"
34 #include "svga_cmd.h"
35
36
37 static inline unsigned
38 svga_translate_blend_factor(const struct svga_context *svga, unsigned factor)
39 {
40 /* Note: there is no SVGA3D_BLENDOP_[INV]BLENDFACTORALPHA so
41 * we can't translate PIPE_BLENDFACTOR_[INV_]CONST_ALPHA properly.
42 */
43 switch (factor) {
44 case PIPE_BLENDFACTOR_ZERO: return SVGA3D_BLENDOP_ZERO;
45 case PIPE_BLENDFACTOR_SRC_ALPHA: return SVGA3D_BLENDOP_SRCALPHA;
46 case PIPE_BLENDFACTOR_ONE: return SVGA3D_BLENDOP_ONE;
47 case PIPE_BLENDFACTOR_SRC_COLOR: return SVGA3D_BLENDOP_SRCCOLOR;
48 case PIPE_BLENDFACTOR_INV_SRC_COLOR: return SVGA3D_BLENDOP_INVSRCCOLOR;
49 case PIPE_BLENDFACTOR_DST_COLOR: return SVGA3D_BLENDOP_DESTCOLOR;
50 case PIPE_BLENDFACTOR_INV_DST_COLOR: return SVGA3D_BLENDOP_INVDESTCOLOR;
51 case PIPE_BLENDFACTOR_INV_SRC_ALPHA: return SVGA3D_BLENDOP_INVSRCALPHA;
52 case PIPE_BLENDFACTOR_DST_ALPHA: return SVGA3D_BLENDOP_DESTALPHA;
53 case PIPE_BLENDFACTOR_INV_DST_ALPHA: return SVGA3D_BLENDOP_INVDESTALPHA;
54 case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: return SVGA3D_BLENDOP_SRCALPHASAT;
55 case PIPE_BLENDFACTOR_CONST_COLOR: return SVGA3D_BLENDOP_BLENDFACTOR;
56 case PIPE_BLENDFACTOR_INV_CONST_COLOR: return SVGA3D_BLENDOP_INVBLENDFACTOR;
57 case PIPE_BLENDFACTOR_CONST_ALPHA:
58 if (svga_have_vgpu10(svga))
59 return SVGA3D_BLENDOP_BLENDFACTORALPHA;
60 else
61 return SVGA3D_BLENDOP_BLENDFACTOR; /* as close as we can get */
62 case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
63 if (svga_have_vgpu10(svga))
64 return SVGA3D_BLENDOP_INVBLENDFACTORALPHA;
65 else
66 return SVGA3D_BLENDOP_INVBLENDFACTOR; /* as close as we can get */
67 case PIPE_BLENDFACTOR_SRC1_COLOR: return SVGA3D_BLENDOP_SRC1COLOR;
68 case PIPE_BLENDFACTOR_INV_SRC1_COLOR: return SVGA3D_BLENDOP_INVSRC1COLOR;
69 case PIPE_BLENDFACTOR_SRC1_ALPHA: return SVGA3D_BLENDOP_SRC1ALPHA;
70 case PIPE_BLENDFACTOR_INV_SRC1_ALPHA: return SVGA3D_BLENDOP_INVSRC1ALPHA;
71 case 0: return SVGA3D_BLENDOP_ONE;
72 default:
73 assert(0);
74 return SVGA3D_BLENDOP_ZERO;
75 }
76 }
77
78 static inline unsigned
79 svga_translate_blend_func(unsigned mode)
80 {
81 switch (mode) {
82 case PIPE_BLEND_ADD: return SVGA3D_BLENDEQ_ADD;
83 case PIPE_BLEND_SUBTRACT: return SVGA3D_BLENDEQ_SUBTRACT;
84 case PIPE_BLEND_REVERSE_SUBTRACT: return SVGA3D_BLENDEQ_REVSUBTRACT;
85 case PIPE_BLEND_MIN: return SVGA3D_BLENDEQ_MINIMUM;
86 case PIPE_BLEND_MAX: return SVGA3D_BLENDEQ_MAXIMUM;
87 default:
88 assert(0);
89 return SVGA3D_BLENDEQ_ADD;
90 }
91 }
92
93
94 /**
95 * Define a vgpu10 blend state object for the given
96 * svga blend state.
97 */
98 static void
99 define_blend_state_object(struct svga_context *svga,
100 struct svga_blend_state *bs)
101 {
102 SVGA3dDXBlendStatePerRT perRT[SVGA3D_MAX_RENDER_TARGETS];
103 unsigned try;
104 int i;
105
106 assert(svga_have_vgpu10(svga));
107
108 bs->id = util_bitmask_add(svga->blend_object_id_bm);
109
110 for (i = 0; i < SVGA3D_DX_MAX_RENDER_TARGETS; i++) {
111 perRT[i].blendEnable = bs->rt[i].blend_enable;
112 perRT[i].srcBlend = bs->rt[i].srcblend;
113 perRT[i].destBlend = bs->rt[i].dstblend;
114 perRT[i].blendOp = bs->rt[i].blendeq;
115 perRT[i].srcBlendAlpha = bs->rt[i].srcblend_alpha;
116 perRT[i].destBlendAlpha = bs->rt[i].dstblend_alpha;
117 perRT[i].blendOpAlpha = bs->rt[i].blendeq_alpha;
118 perRT[i].renderTargetWriteMask = bs->rt[i].writemask;
119 perRT[i].logicOpEnable = 0;
120 perRT[i].logicOp = SVGA3D_LOGICOP_COPY;
121 assert(perRT[i].srcBlend == perRT[0].srcBlend);
122 }
123
124 /* Loop in case command buffer is full and we need to flush and retry */
125 for (try = 0; try < 2; try++) {
126 enum pipe_error ret;
127
128 ret = SVGA3D_vgpu10_DefineBlendState(svga->swc,
129 bs->id,
130 bs->alpha_to_coverage,
131 bs->independent_blend_enable,
132 perRT);
133 if (ret == PIPE_OK)
134 return;
135 svga_context_flush(svga, NULL);
136 }
137 }
138
139
140 static void *
141 svga_create_blend_state(struct pipe_context *pipe,
142 const struct pipe_blend_state *templ)
143 {
144 struct svga_context *svga = svga_context(pipe);
145 struct svga_blend_state *blend = CALLOC_STRUCT( svga_blend_state );
146 unsigned i;
147
148 if (!blend)
149 return NULL;
150
151 /* Find index of first target with blending enabled. -1 means blending
152 * is not enabled at all.
153 */
154 int first_enabled = -1;
155 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
156 if (templ->rt[i].blend_enable) {
157 first_enabled = i;
158 break;
159 }
160 }
161
162 /* Fill in the per-rendertarget blend state. We currently only
163 * support independent blend enable and colormask per render target.
164 */
165 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
166 /* No way to set this in SVGA3D, and no way to correctly implement it on
167 * top of D3D9 API. Instead we try to simulate with various blend modes.
168 */
169 if (templ->logicop_enable) {
170 switch (templ->logicop_func) {
171 case PIPE_LOGICOP_XOR:
172 case PIPE_LOGICOP_INVERT:
173 blend->need_white_fragments = TRUE;
174 blend->rt[i].blend_enable = TRUE;
175 blend->rt[i].srcblend = SVGA3D_BLENDOP_ONE;
176 blend->rt[i].dstblend = SVGA3D_BLENDOP_ONE;
177 blend->rt[i].blendeq = SVGA3D_BLENDEQ_SUBTRACT;
178 break;
179 case PIPE_LOGICOP_CLEAR:
180 blend->rt[i].blend_enable = TRUE;
181 blend->rt[i].srcblend = SVGA3D_BLENDOP_ZERO;
182 blend->rt[i].dstblend = SVGA3D_BLENDOP_ZERO;
183 blend->rt[i].blendeq = SVGA3D_BLENDEQ_MINIMUM;
184 break;
185 case PIPE_LOGICOP_COPY:
186 blend->rt[i].blend_enable = FALSE;
187 blend->rt[i].srcblend = SVGA3D_BLENDOP_ONE;
188 blend->rt[i].dstblend = SVGA3D_BLENDOP_ZERO;
189 blend->rt[i].blendeq = SVGA3D_BLENDEQ_ADD;
190 break;
191 case PIPE_LOGICOP_COPY_INVERTED:
192 blend->rt[i].blend_enable = TRUE;
193 blend->rt[i].srcblend = SVGA3D_BLENDOP_INVSRCCOLOR;
194 blend->rt[i].dstblend = SVGA3D_BLENDOP_ZERO;
195 blend->rt[i].blendeq = SVGA3D_BLENDEQ_ADD;
196 break;
197 case PIPE_LOGICOP_NOOP:
198 blend->rt[i].blend_enable = TRUE;
199 blend->rt[i].srcblend = SVGA3D_BLENDOP_ZERO;
200 blend->rt[i].dstblend = SVGA3D_BLENDOP_DESTCOLOR;
201 blend->rt[i].blendeq = SVGA3D_BLENDEQ_ADD;
202 break;
203 case PIPE_LOGICOP_SET:
204 blend->rt[i].blend_enable = TRUE;
205 blend->rt[i].srcblend = SVGA3D_BLENDOP_ONE;
206 blend->rt[i].dstblend = SVGA3D_BLENDOP_ONE;
207 blend->rt[i].blendeq = SVGA3D_BLENDEQ_MAXIMUM;
208 break;
209 case PIPE_LOGICOP_AND:
210 /* Approximate with minimum - works for the 0 & anything case: */
211 blend->rt[i].blend_enable = TRUE;
212 blend->rt[i].srcblend = SVGA3D_BLENDOP_SRCCOLOR;
213 blend->rt[i].dstblend = SVGA3D_BLENDOP_DESTCOLOR;
214 blend->rt[i].blendeq = SVGA3D_BLENDEQ_MINIMUM;
215 break;
216 case PIPE_LOGICOP_AND_REVERSE:
217 blend->rt[i].blend_enable = TRUE;
218 blend->rt[i].srcblend = SVGA3D_BLENDOP_SRCCOLOR;
219 blend->rt[i].dstblend = SVGA3D_BLENDOP_INVDESTCOLOR;
220 blend->rt[i].blendeq = SVGA3D_BLENDEQ_MINIMUM;
221 break;
222 case PIPE_LOGICOP_AND_INVERTED:
223 blend->rt[i].blend_enable = TRUE;
224 blend->rt[i].srcblend = SVGA3D_BLENDOP_INVSRCCOLOR;
225 blend->rt[i].dstblend = SVGA3D_BLENDOP_DESTCOLOR;
226 blend->rt[i].blendeq = SVGA3D_BLENDEQ_MINIMUM;
227 break;
228 case PIPE_LOGICOP_OR:
229 /* Approximate with maximum - works for the 1 | anything case: */
230 blend->rt[i].blend_enable = TRUE;
231 blend->rt[i].srcblend = SVGA3D_BLENDOP_SRCCOLOR;
232 blend->rt[i].dstblend = SVGA3D_BLENDOP_DESTCOLOR;
233 blend->rt[i].blendeq = SVGA3D_BLENDEQ_MAXIMUM;
234 break;
235 case PIPE_LOGICOP_OR_REVERSE:
236 blend->rt[i].blend_enable = TRUE;
237 blend->rt[i].srcblend = SVGA3D_BLENDOP_SRCCOLOR;
238 blend->rt[i].dstblend = SVGA3D_BLENDOP_INVDESTCOLOR;
239 blend->rt[i].blendeq = SVGA3D_BLENDEQ_MAXIMUM;
240 break;
241 case PIPE_LOGICOP_OR_INVERTED:
242 blend->rt[i].blend_enable = TRUE;
243 blend->rt[i].srcblend = SVGA3D_BLENDOP_INVSRCCOLOR;
244 blend->rt[i].dstblend = SVGA3D_BLENDOP_DESTCOLOR;
245 blend->rt[i].blendeq = SVGA3D_BLENDEQ_MAXIMUM;
246 break;
247 case PIPE_LOGICOP_NAND:
248 case PIPE_LOGICOP_NOR:
249 case PIPE_LOGICOP_EQUIV:
250 /* Fill these in with plausible values */
251 blend->rt[i].blend_enable = FALSE;
252 blend->rt[i].srcblend = SVGA3D_BLENDOP_ONE;
253 blend->rt[i].dstblend = SVGA3D_BLENDOP_ZERO;
254 blend->rt[i].blendeq = SVGA3D_BLENDEQ_ADD;
255 break;
256 default:
257 assert(0);
258 break;
259 }
260 blend->rt[i].srcblend_alpha = blend->rt[i].srcblend;
261 blend->rt[i].dstblend_alpha = blend->rt[i].dstblend;
262 blend->rt[i].blendeq_alpha = blend->rt[i].blendeq;
263
264 if (templ->logicop_func == PIPE_LOGICOP_XOR) {
265 pipe_debug_message(&svga->debug.callback, CONFORMANCE,
266 "XOR logicop mode has limited support");
267 }
268 else if (templ->logicop_func != PIPE_LOGICOP_COPY) {
269 pipe_debug_message(&svga->debug.callback, CONFORMANCE,
270 "general logicops are not supported");
271 }
272 }
273 else {
274 /* Note: the vgpu10 device does not yet support independent blend
275 * terms per render target. When blending is enabled, the blend
276 * terms must match for all targets.
277 */
278 if (first_enabled >= 0) {
279 /* use first enabled target's blending terms */
280 const struct pipe_rt_blend_state *rt = &templ->rt[first_enabled];
281
282 blend->rt[i].srcblend =
283 svga_translate_blend_factor(svga, rt->rgb_src_factor);
284 blend->rt[i].dstblend =
285 svga_translate_blend_factor(svga, rt->rgb_dst_factor);
286 blend->rt[i].blendeq =
287 svga_translate_blend_func(rt->rgb_func);
288 blend->rt[i].srcblend_alpha =
289 svga_translate_blend_factor(svga, rt->alpha_src_factor);
290 blend->rt[i].dstblend_alpha =
291 svga_translate_blend_factor(svga, rt->alpha_dst_factor);
292 blend->rt[i].blendeq_alpha =
293 svga_translate_blend_func(rt->alpha_func);
294
295 if (blend->rt[i].srcblend_alpha != blend->rt[i].srcblend ||
296 blend->rt[i].dstblend_alpha != blend->rt[i].dstblend ||
297 blend->rt[i].blendeq_alpha != blend->rt[i].blendeq) {
298 blend->rt[i].separate_alpha_blend_enable = TRUE;
299 }
300 }
301 else {
302 /* disabled - default blend terms */
303 blend->rt[i].srcblend = SVGA3D_BLENDOP_ONE;
304 blend->rt[i].dstblend = SVGA3D_BLENDOP_ZERO;
305 blend->rt[i].blendeq = SVGA3D_BLENDEQ_ADD;
306 blend->rt[i].srcblend_alpha = SVGA3D_BLENDOP_ONE;
307 blend->rt[i].dstblend_alpha = SVGA3D_BLENDOP_ZERO;
308 blend->rt[i].blendeq_alpha = SVGA3D_BLENDEQ_ADD;
309 }
310
311 if (templ->independent_blend_enable) {
312 blend->rt[i].blend_enable = templ->rt[i].blend_enable;
313 }
314 else {
315 blend->rt[i].blend_enable = templ->rt[0].blend_enable;
316 }
317 }
318
319 /* Some GL blend modes are not supported by the VGPU9 device (there's
320 * no equivalent of PIPE_BLENDFACTOR_[INV_]CONST_ALPHA).
321 * When we set this flag, we copy the constant blend alpha value
322 * to the R, G, B components.
323 * This works as long as the src/dst RGB blend factors doesn't use
324 * PIPE_BLENDFACTOR_CONST_COLOR and PIPE_BLENDFACTOR_CONST_ALPHA
325 * at the same time. There's no work-around for that.
326 */
327 if (!svga_have_vgpu10(svga)) {
328 if (templ->rt[0].rgb_src_factor == PIPE_BLENDFACTOR_CONST_ALPHA ||
329 templ->rt[0].rgb_dst_factor == PIPE_BLENDFACTOR_CONST_ALPHA ||
330 templ->rt[0].rgb_src_factor == PIPE_BLENDFACTOR_INV_CONST_ALPHA ||
331 templ->rt[0].rgb_dst_factor == PIPE_BLENDFACTOR_INV_CONST_ALPHA) {
332 blend->blend_color_alpha = TRUE;
333 }
334 }
335
336 if (templ->independent_blend_enable) {
337 blend->rt[i].writemask = templ->rt[i].colormask;
338 }
339 else {
340 blend->rt[i].writemask = templ->rt[0].colormask;
341 }
342 }
343
344 blend->independent_blend_enable = templ->independent_blend_enable;
345
346 blend->alpha_to_coverage = templ->alpha_to_coverage;
347 blend->alpha_to_one = templ->alpha_to_one;
348
349 if (svga_have_vgpu10(svga)) {
350 define_blend_state_object(svga, blend);
351 }
352
353 svga->hud.num_blend_objects++;
354 SVGA_STATS_COUNT_INC(svga_screen(svga->pipe.screen)->sws,
355 SVGA_STATS_COUNT_BLENDSTATE);
356
357 return blend;
358 }
359
360
361 static void svga_bind_blend_state(struct pipe_context *pipe,
362 void *blend)
363 {
364 struct svga_context *svga = svga_context(pipe);
365
366 svga->curr.blend = (struct svga_blend_state*)blend;
367 svga->dirty |= SVGA_NEW_BLEND;
368 }
369
370 static void svga_delete_blend_state(struct pipe_context *pipe,
371 void *blend)
372 {
373 struct svga_context *svga = svga_context(pipe);
374 struct svga_blend_state *bs =
375 (struct svga_blend_state *) blend;
376
377 if (svga_have_vgpu10(svga) && bs->id != SVGA3D_INVALID_ID) {
378 enum pipe_error ret;
379
380 ret = SVGA3D_vgpu10_DestroyBlendState(svga->swc, bs->id);
381 if (ret != PIPE_OK) {
382 svga_context_flush(svga, NULL);
383 ret = SVGA3D_vgpu10_DestroyBlendState(svga->swc, bs->id);
384 assert(ret == PIPE_OK);
385 }
386
387 if (bs->id == svga->state.hw_draw.blend_id)
388 svga->state.hw_draw.blend_id = SVGA3D_INVALID_ID;
389
390 util_bitmask_clear(svga->blend_object_id_bm, bs->id);
391 bs->id = SVGA3D_INVALID_ID;
392 }
393
394 FREE(blend);
395 svga->hud.num_blend_objects--;
396 }
397
398 static void svga_set_blend_color( struct pipe_context *pipe,
399 const struct pipe_blend_color *blend_color )
400 {
401 struct svga_context *svga = svga_context(pipe);
402
403 svga->curr.blend_color = *blend_color;
404
405 svga->dirty |= SVGA_NEW_BLEND_COLOR;
406 }
407
408
409 void svga_init_blend_functions( struct svga_context *svga )
410 {
411 svga->pipe.create_blend_state = svga_create_blend_state;
412 svga->pipe.bind_blend_state = svga_bind_blend_state;
413 svga->pipe.delete_blend_state = svga_delete_blend_state;
414
415 svga->pipe.set_blend_color = svga_set_blend_color;
416 }