svga: use new adjust_z_layer() helper in svga_pipe_blit.c
[mesa.git] / src / gallium / drivers / svga / svga_pipe_blit.c
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25
26 #include "svga_context.h"
27 #include "svga_debug.h"
28 #include "svga_cmd.h"
29 #include "svga_format.h"
30 #include "svga_resource_buffer.h"
31 #include "svga_resource_texture.h"
32 #include "svga_surface.h"
33
34 //#include "util/u_blit_sw.h"
35 #include "util/u_format.h"
36 #include "util/u_surface.h"
37
38 #define FILE_DEBUG_FLAG DEBUG_BLIT
39
40
41 /**
42 * Copy an image between textures with the vgpu10 CopyRegion command.
43 */
44 static void
45 copy_region_vgpu10(struct svga_context *svga, struct pipe_resource *src_tex,
46 unsigned src_x, unsigned src_y, unsigned src_z,
47 unsigned src_level, unsigned src_face,
48 struct pipe_resource *dst_tex,
49 unsigned dst_x, unsigned dst_y, unsigned dst_z,
50 unsigned dst_level, unsigned dst_face,
51 unsigned width, unsigned height, unsigned depth)
52 {
53 enum pipe_error ret;
54 uint32 srcSubResource, dstSubResource;
55 struct svga_texture *dtex, *stex;
56 SVGA3dCopyBox box;
57
58 stex = svga_texture(src_tex);
59 dtex = svga_texture(dst_tex);
60
61 box.x = dst_x;
62 box.y = dst_y;
63 box.z = dst_z;
64 box.w = width;
65 box.h = height;
66 box.d = depth;
67 box.srcx = src_x;
68 box.srcy = src_y;
69 box.srcz = src_z;
70
71 srcSubResource = src_face * (src_tex->last_level + 1) + src_level;
72 dstSubResource = dst_face * (dst_tex->last_level + 1) + dst_level;
73
74 ret = SVGA3D_vgpu10_PredCopyRegion(svga->swc,
75 dtex->handle, dstSubResource,
76 stex->handle, srcSubResource, &box);
77 if (ret != PIPE_OK) {
78 svga_context_flush(svga, NULL);
79 ret = SVGA3D_vgpu10_PredCopyRegion(svga->swc,
80 dtex->handle, dstSubResource,
81 stex->handle, srcSubResource, &box);
82 assert(ret == PIPE_OK);
83 }
84
85 svga_define_texture_level(dtex, dst_face, dst_level);
86 }
87
88
89 /**
90 * For some texture types, we need to move the z (slice) coordinate
91 * to the layer value. For example, to select the z=3 slice of a 2D ARRAY
92 * texture, we need to use layer=3 and set z=0.
93 */
94 static void
95 adjust_z_layer(enum pipe_texture_target target,
96 int z_in, unsigned *layer_out, unsigned *z_out)
97 {
98 if (target == PIPE_TEXTURE_CUBE ||
99 target == PIPE_TEXTURE_2D_ARRAY ||
100 target == PIPE_TEXTURE_1D_ARRAY) {
101 *layer_out = z_in;
102 *z_out = 0;
103 }
104 else {
105 *layer_out = 0;
106 *z_out = z_in;
107 }
108 }
109
110
111 static void
112 svga_resource_copy_region(struct pipe_context *pipe,
113 struct pipe_resource *dst_tex,
114 unsigned dst_level,
115 unsigned dstx, unsigned dsty, unsigned dstz,
116 struct pipe_resource *src_tex,
117 unsigned src_level,
118 const struct pipe_box *src_box)
119 {
120 struct svga_context *svga = svga_context(pipe);
121 struct svga_texture *stex, *dtex;
122 unsigned dst_face_layer, dst_z, src_face_layer, src_z;
123
124 /* Emit buffered drawing commands, and any back copies.
125 */
126 svga_surfaces_flush( svga );
127
128 if (dst_tex->target == PIPE_BUFFER && src_tex->target == PIPE_BUFFER) {
129 /* can't copy within the same buffer, unfortunately */
130 if (svga_have_vgpu10(svga) && src_tex != dst_tex) {
131 enum pipe_error ret;
132 struct svga_winsys_surface *src_surf;
133 struct svga_winsys_surface *dst_surf;
134 struct svga_buffer *dbuffer = svga_buffer(dst_tex);
135
136 src_surf = svga_buffer_handle(svga, src_tex);
137 dst_surf = svga_buffer_handle(svga, dst_tex);
138
139 ret = SVGA3D_vgpu10_BufferCopy(svga->swc, src_surf, dst_surf,
140 src_box->x, dstx, src_box->width);
141 if (ret != PIPE_OK) {
142 svga_context_flush(svga, NULL);
143 ret = SVGA3D_vgpu10_BufferCopy(svga->swc, src_surf, dst_surf,
144 src_box->x, dstx, src_box->width);
145 assert(ret == PIPE_OK);
146 }
147
148 dbuffer->dirty = TRUE;
149 }
150 else {
151 /* use map/memcpy fallback */
152 util_resource_copy_region(pipe, dst_tex, dst_level, dstx,
153 dsty, dstz, src_tex, src_level, src_box);
154 }
155 return;
156 }
157
158 stex = svga_texture(src_tex);
159 dtex = svga_texture(dst_tex);
160
161 adjust_z_layer(src_tex->target, src_box->z, &src_face_layer, &src_z);
162 adjust_z_layer(dst_tex->target, dstz, &dst_face_layer, &dst_z);
163
164 if (svga_have_vgpu10(svga)) {
165 /* vgpu10 */
166 if (util_format_is_compressed(src_tex->format) ==
167 util_format_is_compressed(dst_tex->format) &&
168 !util_format_is_depth_and_stencil(src_tex->format) &&
169 stex->handle != dtex->handle &&
170 svga_resource_type(src_tex->target) ==
171 svga_resource_type(dst_tex->target)) {
172 copy_region_vgpu10(svga,
173 src_tex,
174 src_box->x, src_box->y, src_z,
175 src_level, src_face_layer,
176 dst_tex,
177 dstx, dsty, dst_z,
178 dst_level, dst_face_layer,
179 src_box->width, src_box->height, src_box->depth);
180 }
181 else {
182 util_resource_copy_region(pipe, dst_tex, dst_level, dstx, dsty, dstz,
183 src_tex, src_level, src_box);
184 }
185 }
186 else {
187 /* vgpu9 */
188 if (src_tex->format == dst_tex->format) {
189 svga_texture_copy_handle(svga,
190 stex->handle,
191 src_box->x, src_box->y, src_z,
192 src_level, src_face_layer,
193 dtex->handle,
194 dstx, dsty, dst_z,
195 dst_level, dst_face_layer,
196 src_box->width, src_box->height,
197 src_box->depth);
198 }
199 else {
200 util_resource_copy_region(pipe, dst_tex, dst_level, dstx, dsty, dstz,
201 src_tex, src_level, src_box);
202 }
203 }
204
205 /* Mark the destination image as being defined */
206 svga_define_texture_level(dtex, dst_face_layer, dst_level);
207 }
208
209
210 /**
211 * Are the given pipe formats compatible, in terms of vgpu10's
212 * PredCopyRegion() command?
213 */
214 static bool
215 formats_compatible(const struct svga_screen *ss,
216 enum pipe_format src_fmt,
217 enum pipe_format dst_fmt)
218 {
219 SVGA3dSurfaceFormat src_svga_fmt, dst_svga_fmt;
220
221 src_svga_fmt = svga_translate_format(ss, src_fmt, PIPE_BIND_SAMPLER_VIEW);
222 dst_svga_fmt = svga_translate_format(ss, dst_fmt, PIPE_BIND_SAMPLER_VIEW);
223
224 src_svga_fmt = svga_typeless_format(src_svga_fmt);
225 dst_svga_fmt = svga_typeless_format(dst_svga_fmt);
226
227 return src_svga_fmt == dst_svga_fmt;
228 }
229
230
231 /**
232 * The state tracker implements some resource copies with blits (for
233 * GL_ARB_copy_image). This function checks if we should really do the blit
234 * with a VGPU10 CopyRegion command or software fallback (for incompatible
235 * src/dst formats).
236 */
237 static bool
238 can_blit_via_copy_region_vgpu10(struct svga_context *svga,
239 const struct pipe_blit_info *blit_info)
240 {
241 struct svga_texture *dtex, *stex;
242
243 if (!svga_have_vgpu10(svga))
244 return false;
245
246 stex = svga_texture(blit_info->src.resource);
247 dtex = svga_texture(blit_info->dst.resource);
248
249 // can't copy within one resource
250 if (stex->handle == dtex->handle)
251 return false;
252
253 /* can't copy between different resource types */
254 if (svga_resource_type(blit_info->src.resource->target) !=
255 svga_resource_type(blit_info->dst.resource->target))
256 return false;
257
258 /* check that the blit src/dst regions are same size, no flipping, etc. */
259 if (blit_info->src.box.width != blit_info->dst.box.width ||
260 blit_info->src.box.height != blit_info->dst.box.height)
261 return false;
262
263 /* depth/stencil copies not supported at this time */
264 if (blit_info->mask != PIPE_MASK_RGBA)
265 return false;
266
267 if (blit_info->alpha_blend || blit_info->render_condition_enable ||
268 blit_info->scissor_enable)
269 return false;
270
271 return formats_compatible(svga_screen(svga->pipe.screen),
272 blit_info->src.resource->format,
273 blit_info->dst.resource->format);
274 }
275
276
277 static void
278 svga_blit(struct pipe_context *pipe,
279 const struct pipe_blit_info *blit_info)
280 {
281 struct svga_context *svga = svga_context(pipe);
282 struct pipe_blit_info blit = *blit_info;
283
284 if (!svga_have_vgpu10(svga) &&
285 blit.src.resource->nr_samples > 1 &&
286 blit.dst.resource->nr_samples <= 1 &&
287 !util_format_is_depth_or_stencil(blit.src.resource->format) &&
288 !util_format_is_pure_integer(blit.src.resource->format)) {
289 debug_printf("svga: color resolve unimplemented\n");
290 return;
291 }
292
293 if (can_blit_via_copy_region_vgpu10(svga, blit_info)) {
294 unsigned src_face, src_z, dst_face, dst_z;
295
296 adjust_z_layer(blit.src.resource->target, blit.src.box.z,
297 &src_face, &src_z);
298
299 adjust_z_layer(blit.dst.resource->target, blit.dst.box.z,
300 &dst_face, &dst_z);
301
302 copy_region_vgpu10(svga,
303 blit.src.resource,
304 blit.src.box.x, blit.src.box.y, src_z,
305 blit.src.level, src_face,
306 blit.dst.resource,
307 blit.dst.box.x, blit.dst.box.y, dst_z,
308 blit.dst.level, dst_face,
309 blit.src.box.width, blit.src.box.height,
310 blit.src.box.depth);
311 return;
312 }
313
314 if (util_can_blit_via_copy_region(blit_info, TRUE) ||
315 util_can_blit_via_copy_region(blit_info, FALSE)) {
316 util_resource_copy_region(pipe, blit.dst.resource,
317 blit.dst.level,
318 blit.dst.box.x, blit.dst.box.y,
319 blit.dst.box.z, blit.src.resource,
320 blit.src.level, &blit.src.box);
321 return; /* done */
322 }
323
324 if ((blit.mask & PIPE_MASK_S) ||
325 !util_blitter_is_blit_supported(svga->blitter, blit_info)) {
326 debug_printf("svga: blit unsupported %s -> %s\n",
327 util_format_short_name(blit.src.resource->format),
328 util_format_short_name(blit.dst.resource->format));
329 return;
330 }
331
332 /* XXX turn off occlusion and streamout queries */
333
334 util_blitter_save_vertex_buffer_slot(svga->blitter, svga->curr.vb);
335 util_blitter_save_vertex_elements(svga->blitter, (void*)svga->curr.velems);
336 util_blitter_save_vertex_shader(svga->blitter, svga->curr.vs);
337 util_blitter_save_geometry_shader(svga->blitter, svga->curr.user_gs);
338 util_blitter_save_so_targets(svga->blitter, svga->num_so_targets,
339 (struct pipe_stream_output_target**)svga->so_targets);
340 util_blitter_save_rasterizer(svga->blitter, (void*)svga->curr.rast);
341 util_blitter_save_viewport(svga->blitter, &svga->curr.viewport);
342 util_blitter_save_scissor(svga->blitter, &svga->curr.scissor);
343 util_blitter_save_fragment_shader(svga->blitter, svga->curr.fs);
344 util_blitter_save_blend(svga->blitter, (void*)svga->curr.blend);
345 util_blitter_save_depth_stencil_alpha(svga->blitter,
346 (void*)svga->curr.depth);
347 util_blitter_save_stencil_ref(svga->blitter, &svga->curr.stencil_ref);
348 util_blitter_save_sample_mask(svga->blitter, svga->curr.sample_mask);
349 util_blitter_save_framebuffer(svga->blitter, &svga->curr.framebuffer);
350 util_blitter_save_fragment_sampler_states(svga->blitter,
351 svga->curr.num_samplers[PIPE_SHADER_FRAGMENT],
352 (void**)svga->curr.sampler[PIPE_SHADER_FRAGMENT]);
353 util_blitter_save_fragment_sampler_views(svga->blitter,
354 svga->curr.num_sampler_views[PIPE_SHADER_FRAGMENT],
355 svga->curr.sampler_views[PIPE_SHADER_FRAGMENT]);
356 /*util_blitter_save_render_condition(svga->blitter, svga->render_cond_query,
357 svga->render_cond_cond, svga->render_cond_mode);*/
358 util_blitter_blit(svga->blitter, &blit);
359 }
360
361
362 static void
363 svga_flush_resource(struct pipe_context *pipe,
364 struct pipe_resource *resource)
365 {
366 }
367
368
369 void
370 svga_init_blit_functions(struct svga_context *svga)
371 {
372 svga->pipe.resource_copy_region = svga_resource_copy_region;
373 svga->pipe.blit = svga_blit;
374 svga->pipe.flush_resource = svga_flush_resource;
375 }