u_upload_mgr: pass alignment to u_upload_alloc manually
[mesa.git] / src / gallium / drivers / svga / svga_pipe_blit.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
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9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
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24 **********************************************************/
25
26 #include "svga_resource_texture.h"
27 #include "svga_context.h"
28 #include "svga_debug.h"
29 #include "svga_cmd.h"
30 #include "svga_surface.h"
31
32 //#include "util/u_blit_sw.h"
33 #include "util/u_format.h"
34 #include "util/u_surface.h"
35
36 #define FILE_DEBUG_FLAG DEBUG_BLIT
37
38
39 /* XXX still have doubts about this... */
40 static void svga_surface_copy(struct pipe_context *pipe,
41 struct pipe_resource* dst_tex,
42 unsigned dst_level,
43 unsigned dstx, unsigned dsty, unsigned dstz,
44 struct pipe_resource* src_tex,
45 unsigned src_level,
46 const struct pipe_box *src_box)
47 {
48 struct svga_context *svga = svga_context(pipe);
49 struct svga_texture *stex, *dtex;
50 /* struct pipe_screen *screen = pipe->screen;
51 SVGA3dCopyBox *box;
52 enum pipe_error ret;
53 struct pipe_surface *srcsurf, *dstsurf;*/
54 unsigned dst_face, dst_z, src_face, src_z;
55
56 /* Emit buffered drawing commands, and any back copies.
57 */
58 svga_surfaces_flush( svga );
59
60 /* Fallback for buffers. */
61 if (dst_tex->target == PIPE_BUFFER && src_tex->target == PIPE_BUFFER) {
62 util_resource_copy_region(pipe, dst_tex, dst_level, dstx, dsty, dstz,
63 src_tex, src_level, src_box);
64 return;
65 }
66
67 stex = svga_texture(src_tex);
68 dtex = svga_texture(dst_tex);
69
70 #if 0
71 srcsurf = screen->get_tex_surface(screen, src_tex,
72 src_level, src_box->z, src_box->z,
73 PIPE_BIND_SAMPLER_VIEW);
74
75 dstsurf = screen->get_tex_surface(screen, dst_tex,
76 dst_level, dst_box->z, dst_box->z,
77 PIPE_BIND_RENDER_TARGET);
78
79 SVGA_DBG(DEBUG_DMA, "blit to sid %p (%d,%d), from sid %p (%d,%d) sz %dx%d\n",
80 svga_surface(dstsurf)->handle,
81 dstx, dsty,
82 svga_surface(srcsurf)->handle,
83 src_box->x, src_box->y,
84 width, height);
85
86 ret = SVGA3D_BeginSurfaceCopy(svga->swc,
87 srcsurf,
88 dstsurf,
89 &box,
90 1);
91 if(ret != PIPE_OK) {
92
93 svga_context_flush(svga, NULL);
94
95 ret = SVGA3D_BeginSurfaceCopy(svga->swc,
96 srcsurf,
97 dstsurf,
98 &box,
99 1);
100 assert(ret == PIPE_OK);
101 }
102
103 box->x = dstx;
104 box->y = dsty;
105 box->z = 0;
106 box->w = width;
107 box->h = height;
108 box->d = 1;
109 box->srcx = src_box->x;
110 box->srcy = src_box->y;
111 box->srcz = 0;
112
113 SVGA_FIFOCommitAll(svga->swc);
114
115 svga_surface(dstsurf)->dirty = TRUE;
116 svga_propagate_surface(pipe, dstsurf);
117
118 pipe_surface_reference(&srcsurf, NULL);
119 pipe_surface_reference(&dstsurf, NULL);
120
121 #else
122 if (src_tex->target == PIPE_TEXTURE_CUBE) {
123 src_face = src_box->z;
124 src_z = 0;
125 assert(src_box->depth == 1);
126 }
127 else {
128 src_face = 0;
129 src_z = src_box->z;
130 }
131 /* different src/dst type???*/
132 if (dst_tex->target == PIPE_TEXTURE_CUBE) {
133 dst_face = dstz;
134 dst_z = 0;
135 assert(src_box->depth == 1);
136 }
137 else {
138 dst_face = 0;
139 dst_z = dstz;
140 }
141 svga_texture_copy_handle(svga,
142 stex->handle,
143 src_box->x, src_box->y, src_z,
144 src_level, src_face,
145 dtex->handle,
146 dstx, dsty, dst_z,
147 dst_level, dst_face,
148 src_box->width, src_box->height, src_box->depth);
149
150 #endif
151
152 /* Mark the destination image as being defined */
153 svga_define_texture_level(dtex, dst_face, dst_level);
154 }
155
156
157 static void svga_blit(struct pipe_context *pipe,
158 const struct pipe_blit_info *blit_info)
159 {
160 struct svga_context *svga = svga_context(pipe);
161 struct pipe_blit_info info = *blit_info;
162
163 if (!svga_have_vgpu10(svga) &&
164 info.src.resource->nr_samples > 1 &&
165 info.dst.resource->nr_samples <= 1 &&
166 !util_format_is_depth_or_stencil(info.src.resource->format) &&
167 !util_format_is_pure_integer(info.src.resource->format)) {
168 debug_printf("svga: color resolve unimplemented\n");
169 return;
170 }
171
172 if (util_try_blit_via_copy_region(pipe, &info)) {
173 return; /* done */
174 }
175
176 if ((info.mask & PIPE_MASK_S) ||
177 !util_blitter_is_blit_supported(svga->blitter, &info)) {
178 debug_printf("svga: blit unsupported %s -> %s\n",
179 util_format_short_name(info.src.resource->format),
180 util_format_short_name(info.dst.resource->format));
181 return;
182 }
183
184 /* XXX turn off occlusion and streamout queries */
185
186 util_blitter_save_vertex_buffer_slot(svga->blitter, svga->curr.vb);
187 util_blitter_save_vertex_elements(svga->blitter, (void*)svga->curr.velems);
188 util_blitter_save_vertex_shader(svga->blitter, svga->curr.vs);
189 util_blitter_save_geometry_shader(svga->blitter, svga->curr.user_gs);
190 util_blitter_save_so_targets(svga->blitter, svga->num_so_targets,
191 (struct pipe_stream_output_target**)svga->so_targets);
192 util_blitter_save_rasterizer(svga->blitter, (void*)svga->curr.rast);
193 util_blitter_save_viewport(svga->blitter, &svga->curr.viewport);
194 util_blitter_save_scissor(svga->blitter, &svga->curr.scissor);
195 util_blitter_save_fragment_shader(svga->blitter, svga->curr.fs);
196 util_blitter_save_blend(svga->blitter, (void*)svga->curr.blend);
197 util_blitter_save_depth_stencil_alpha(svga->blitter,
198 (void*)svga->curr.depth);
199 util_blitter_save_stencil_ref(svga->blitter, &svga->curr.stencil_ref);
200 util_blitter_save_sample_mask(svga->blitter, svga->curr.sample_mask);
201 util_blitter_save_framebuffer(svga->blitter, &svga->curr.framebuffer);
202 util_blitter_save_fragment_sampler_states(svga->blitter,
203 svga->curr.num_samplers[PIPE_SHADER_FRAGMENT],
204 (void**)svga->curr.sampler[PIPE_SHADER_FRAGMENT]);
205 util_blitter_save_fragment_sampler_views(svga->blitter,
206 svga->curr.num_sampler_views[PIPE_SHADER_FRAGMENT],
207 svga->curr.sampler_views[PIPE_SHADER_FRAGMENT]);
208 /*util_blitter_save_render_condition(svga->blitter, svga->render_cond_query,
209 svga->render_cond_cond, svga->render_cond_mode);*/
210 util_blitter_blit(svga->blitter, &info);
211 }
212
213
214 static void
215 svga_flush_resource(struct pipe_context *pipe,
216 struct pipe_resource *resource)
217 {
218 }
219
220
221 void
222 svga_init_blit_functions(struct svga_context *svga)
223 {
224 svga->pipe.resource_copy_region = svga_surface_copy;
225 svga->pipe.blit = svga_blit;
226 svga->pipe.flush_resource = svga_flush_resource;
227 }