1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
26 #include "svga_resource_texture.h"
27 #include "svga_context.h"
28 #include "svga_debug.h"
30 #include "svga_surface.h"
32 //#include "util/u_blit_sw.h"
33 #include "util/u_format.h"
34 #include "util/u_surface.h"
36 #define FILE_DEBUG_FLAG DEBUG_BLIT
39 /* XXX still have doubts about this... */
40 static void svga_surface_copy(struct pipe_context
*pipe
,
41 struct pipe_resource
* dst_tex
,
43 unsigned dstx
, unsigned dsty
, unsigned dstz
,
44 struct pipe_resource
* src_tex
,
46 const struct pipe_box
*src_box
)
48 struct svga_context
*svga
= svga_context(pipe
);
49 struct svga_texture
*stex
, *dtex
;
50 /* struct pipe_screen *screen = pipe->screen;
53 struct pipe_surface *srcsurf, *dstsurf;*/
54 unsigned dst_face
, dst_z
, src_face
, src_z
;
56 /* Emit buffered drawing commands, and any back copies.
58 svga_surfaces_flush( svga
);
60 /* Fallback for buffers. */
61 if (dst_tex
->target
== PIPE_BUFFER
&& src_tex
->target
== PIPE_BUFFER
) {
62 util_resource_copy_region(pipe
, dst_tex
, dst_level
, dstx
, dsty
, dstz
,
63 src_tex
, src_level
, src_box
);
67 stex
= svga_texture(src_tex
);
68 dtex
= svga_texture(dst_tex
);
71 srcsurf
= screen
->get_tex_surface(screen
, src_tex
,
72 src_level
, src_box
->z
, src_box
->z
,
73 PIPE_BIND_SAMPLER_VIEW
);
75 dstsurf
= screen
->get_tex_surface(screen
, dst_tex
,
76 dst_level
, dst_box
->z
, dst_box
->z
,
77 PIPE_BIND_RENDER_TARGET
);
79 SVGA_DBG(DEBUG_DMA
, "blit to sid %p (%d,%d), from sid %p (%d,%d) sz %dx%d\n",
80 svga_surface(dstsurf
)->handle
,
82 svga_surface(srcsurf
)->handle
,
83 src_box
->x
, src_box
->y
,
86 ret
= SVGA3D_BeginSurfaceCopy(svga
->swc
,
93 svga_context_flush(svga
, NULL
);
95 ret
= SVGA3D_BeginSurfaceCopy(svga
->swc
,
100 assert(ret
== PIPE_OK
);
109 box
->srcx
= src_box
->x
;
110 box
->srcy
= src_box
->y
;
113 SVGA_FIFOCommitAll(svga
->swc
);
115 svga_surface(dstsurf
)->dirty
= TRUE
;
116 svga_propagate_surface(pipe
, dstsurf
);
118 pipe_surface_reference(&srcsurf
, NULL
);
119 pipe_surface_reference(&dstsurf
, NULL
);
122 if (src_tex
->target
== PIPE_TEXTURE_CUBE
) {
123 src_face
= src_box
->z
;
125 assert(src_box
->depth
== 1);
131 /* different src/dst type???*/
132 if (dst_tex
->target
== PIPE_TEXTURE_CUBE
) {
135 assert(src_box
->depth
== 1);
141 svga_texture_copy_handle(svga
,
143 src_box
->x
, src_box
->y
, src_z
,
148 src_box
->width
, src_box
->height
, src_box
->depth
);
152 /* Mark the destination image as being defined */
153 svga_define_texture_level(dtex
, dst_face
, dst_level
);
157 static void svga_blit(struct pipe_context
*pipe
,
158 const struct pipe_blit_info
*blit_info
)
160 struct svga_context
*svga
= svga_context(pipe
);
161 struct pipe_blit_info info
= *blit_info
;
163 if (!svga_have_vgpu10(svga
) &&
164 info
.src
.resource
->nr_samples
> 1 &&
165 info
.dst
.resource
->nr_samples
<= 1 &&
166 !util_format_is_depth_or_stencil(info
.src
.resource
->format
) &&
167 !util_format_is_pure_integer(info
.src
.resource
->format
)) {
168 debug_printf("svga: color resolve unimplemented\n");
172 if (util_try_blit_via_copy_region(pipe
, &info
)) {
176 if ((info
.mask
& PIPE_MASK_S
) ||
177 !util_blitter_is_blit_supported(svga
->blitter
, &info
)) {
178 debug_printf("svga: blit unsupported %s -> %s\n",
179 util_format_short_name(info
.src
.resource
->format
),
180 util_format_short_name(info
.dst
.resource
->format
));
184 /* XXX turn off occlusion and streamout queries */
186 util_blitter_save_vertex_buffer_slot(svga
->blitter
, svga
->curr
.vb
);
187 util_blitter_save_vertex_elements(svga
->blitter
, (void*)svga
->curr
.velems
);
188 util_blitter_save_vertex_shader(svga
->blitter
, svga
->curr
.vs
);
189 util_blitter_save_geometry_shader(svga
->blitter
, svga
->curr
.user_gs
);
190 util_blitter_save_so_targets(svga
->blitter
, svga
->num_so_targets
,
191 (struct pipe_stream_output_target
**)svga
->so_targets
);
192 util_blitter_save_rasterizer(svga
->blitter
, (void*)svga
->curr
.rast
);
193 util_blitter_save_viewport(svga
->blitter
, &svga
->curr
.viewport
);
194 util_blitter_save_scissor(svga
->blitter
, &svga
->curr
.scissor
);
195 util_blitter_save_fragment_shader(svga
->blitter
, svga
->curr
.fs
);
196 util_blitter_save_blend(svga
->blitter
, (void*)svga
->curr
.blend
);
197 util_blitter_save_depth_stencil_alpha(svga
->blitter
,
198 (void*)svga
->curr
.depth
);
199 util_blitter_save_stencil_ref(svga
->blitter
, &svga
->curr
.stencil_ref
);
200 util_blitter_save_sample_mask(svga
->blitter
, svga
->curr
.sample_mask
);
201 util_blitter_save_framebuffer(svga
->blitter
, &svga
->curr
.framebuffer
);
202 util_blitter_save_fragment_sampler_states(svga
->blitter
,
203 svga
->curr
.num_samplers
[PIPE_SHADER_FRAGMENT
],
204 (void**)svga
->curr
.sampler
[PIPE_SHADER_FRAGMENT
]);
205 util_blitter_save_fragment_sampler_views(svga
->blitter
,
206 svga
->curr
.num_sampler_views
[PIPE_SHADER_FRAGMENT
],
207 svga
->curr
.sampler_views
[PIPE_SHADER_FRAGMENT
]);
208 /*util_blitter_save_render_condition(svga->blitter, svga->render_cond_query,
209 svga->render_cond_cond, svga->render_cond_mode);*/
210 util_blitter_blit(svga
->blitter
, &info
);
215 svga_flush_resource(struct pipe_context
*pipe
,
216 struct pipe_resource
*resource
)
222 svga_init_blit_functions(struct svga_context
*svga
)
224 svga
->pipe
.resource_copy_region
= svga_surface_copy
;
225 svga
->pipe
.blit
= svga_blit
;
226 svga
->pipe
.flush_resource
= svga_flush_resource
;