svga: adapt to clear interface changes
[mesa.git] / src / gallium / drivers / svga / svga_pipe_clear.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
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4 * Permission is hereby granted, free of charge, to any person
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15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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22 * SOFTWARE.
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24 **********************************************************/
25
26 #include "svga_cmd.h"
27 #include "svga_debug.h"
28
29 #include "pipe/p_defines.h"
30 #include "util/u_pack_color.h"
31
32 #include "svga_context.h"
33 #include "svga_state.h"
34 #include "svga_surface.h"
35
36
37 static enum pipe_error
38 try_clear(struct svga_context *svga,
39 unsigned buffers,
40 const float *rgba,
41 double depth,
42 unsigned stencil)
43 {
44 int ret = PIPE_OK;
45 SVGA3dRect rect = { 0, 0, 0, 0 };
46 boolean restore_viewport = FALSE;
47 SVGA3dClearFlag flags = 0;
48 struct pipe_framebuffer_state *fb = &svga->curr.framebuffer;
49 union util_color uc;
50
51 ret = svga_update_state(svga, SVGA_STATE_HW_CLEAR);
52 if (ret)
53 return ret;
54
55 if ((buffers & PIPE_CLEAR_COLOR) && fb->cbufs[0]) {
56 flags |= SVGA3D_CLEAR_COLOR;
57 util_pack_color(rgba, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
58
59 rect.w = fb->cbufs[0]->width;
60 rect.h = fb->cbufs[0]->height;
61 }
62
63 if ((buffers & PIPE_CLEAR_DEPTHSTENCIL) && fb->zsbuf) {
64 if (buffers & PIPE_CLEAR_DEPTH)
65 flags |= SVGA3D_CLEAR_DEPTH;
66
67 if ((svga->curr.framebuffer.zsbuf->format == PIPE_FORMAT_S8_USCALED_Z24_UNORM) &&
68 (buffers & PIPE_CLEAR_STENCIL))
69 flags |= SVGA3D_CLEAR_STENCIL;
70
71 rect.w = MAX2(rect.w, fb->zsbuf->width);
72 rect.h = MAX2(rect.h, fb->zsbuf->height);
73 }
74
75 if (memcmp(&rect, &svga->state.hw_clear.viewport, sizeof(rect)) != 0) {
76 restore_viewport = TRUE;
77 ret = SVGA3D_SetViewport(svga->swc, &rect);
78 if (ret)
79 return ret;
80 }
81
82 ret = SVGA3D_ClearRect(svga->swc, flags, uc.ui, depth, stencil,
83 rect.x, rect.y, rect.w, rect.h);
84 if (ret != PIPE_OK)
85 return ret;
86
87 if (restore_viewport) {
88 memcpy(&rect, &svga->state.hw_clear.viewport, sizeof rect);
89 ret = SVGA3D_SetViewport(svga->swc, &rect);
90 }
91
92 return ret;
93 }
94
95 /**
96 * Clear the given surface to the specified value.
97 * No masking, no scissor (clear entire buffer).
98 */
99 void
100 svga_clear(struct pipe_context *pipe, unsigned buffers, const float *rgba,
101 double depth, unsigned stencil)
102 {
103 struct svga_context *svga = svga_context( pipe );
104 int ret;
105
106 if (buffers & PIPE_CLEAR_COLOR)
107 SVGA_DBG(DEBUG_DMA, "clear sid %p\n",
108 svga_surface(svga->curr.framebuffer.cbufs[0])->handle);
109
110 ret = try_clear( svga, buffers, rgba, depth, stencil );
111
112 if (ret == PIPE_ERROR_OUT_OF_MEMORY) {
113 /* Flush command buffer and retry:
114 */
115 svga_context_flush( svga, NULL );
116
117 ret = try_clear( svga, buffers, rgba, depth, stencil );
118 }
119
120 /*
121 * Mark target surfaces as dirty
122 * TODO Mark only cleared surfaces.
123 */
124 svga_mark_surfaces_dirty(svga);
125
126 assert (ret == PIPE_OK);
127 }