svga: try blitting with copy region in more cases
[mesa.git] / src / gallium / drivers / svga / svga_pipe_depthstencil.c
1 /**********************************************************
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4 * Permission is hereby granted, free of charge, to any person
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24 **********************************************************/
25
26 #include "pipe/p_defines.h"
27 #include "util/u_bitmask.h"
28 #include "util/u_inlines.h"
29 #include "util/u_math.h"
30 #include "util/u_memory.h"
31
32 #include "svga_context.h"
33 #include "svga_hw_reg.h"
34 #include "svga_cmd.h"
35
36
37 static inline unsigned
38 svga_translate_compare_func(unsigned func)
39 {
40 switch (func) {
41 case PIPE_FUNC_NEVER: return SVGA3D_CMP_NEVER;
42 case PIPE_FUNC_LESS: return SVGA3D_CMP_LESS;
43 case PIPE_FUNC_LEQUAL: return SVGA3D_CMP_LESSEQUAL;
44 case PIPE_FUNC_GREATER: return SVGA3D_CMP_GREATER;
45 case PIPE_FUNC_GEQUAL: return SVGA3D_CMP_GREATEREQUAL;
46 case PIPE_FUNC_NOTEQUAL: return SVGA3D_CMP_NOTEQUAL;
47 case PIPE_FUNC_EQUAL: return SVGA3D_CMP_EQUAL;
48 case PIPE_FUNC_ALWAYS: return SVGA3D_CMP_ALWAYS;
49 default:
50 assert(0);
51 return SVGA3D_CMP_ALWAYS;
52 }
53 }
54
55 static inline unsigned
56 svga_translate_stencil_op(unsigned op)
57 {
58 switch (op) {
59 case PIPE_STENCIL_OP_KEEP: return SVGA3D_STENCILOP_KEEP;
60 case PIPE_STENCIL_OP_ZERO: return SVGA3D_STENCILOP_ZERO;
61 case PIPE_STENCIL_OP_REPLACE: return SVGA3D_STENCILOP_REPLACE;
62 case PIPE_STENCIL_OP_INCR: return SVGA3D_STENCILOP_INCRSAT;
63 case PIPE_STENCIL_OP_DECR: return SVGA3D_STENCILOP_DECRSAT;
64 case PIPE_STENCIL_OP_INCR_WRAP: return SVGA3D_STENCILOP_INCR;
65 case PIPE_STENCIL_OP_DECR_WRAP: return SVGA3D_STENCILOP_DECR;
66 case PIPE_STENCIL_OP_INVERT: return SVGA3D_STENCILOP_INVERT;
67 default:
68 assert(0);
69 return SVGA3D_STENCILOP_KEEP;
70 }
71 }
72
73
74 /**
75 * Define a vgpu10 depth/stencil state object for the given
76 * svga depth/stencil state.
77 */
78 static void
79 define_depth_stencil_state_object(struct svga_context *svga,
80 struct svga_depth_stencil_state *ds)
81 {
82 unsigned try;
83
84 assert(svga_have_vgpu10(svga));
85
86 ds->id = util_bitmask_add(svga->ds_object_id_bm);
87
88 /* spot check that these comparision tokens are the same */
89 STATIC_ASSERT(SVGA3D_COMPARISON_NEVER == SVGA3D_CMP_NEVER);
90 STATIC_ASSERT(SVGA3D_COMPARISON_LESS == SVGA3D_CMP_LESS);
91 STATIC_ASSERT(SVGA3D_COMPARISON_NOT_EQUAL == SVGA3D_CMP_NOTEQUAL);
92
93 /* Loop in case command buffer is full and we need to flush and retry */
94 for (try = 0; try < 2; try++) {
95 enum pipe_error ret;
96
97 /* Note: we use the ds->stencil[0].enabled value for both the front
98 * and back-face enables. If single-side stencil is used, we'll have
99 * set the back state the same as the front state.
100 */
101 ret = SVGA3D_vgpu10_DefineDepthStencilState(svga->swc,
102 ds->id,
103 /* depth/Z */
104 ds->zenable,
105 ds->zwriteenable,
106 ds->zfunc,
107 /* Stencil */
108 ds->stencil[0].enabled, /*f|b*/
109 ds->stencil[0].enabled, /*f*/
110 ds->stencil[0].enabled, /*b*/
111 ds->stencil_mask,
112 ds->stencil_writemask,
113 /* front stencil */
114 ds->stencil[0].fail,
115 ds->stencil[0].zfail,
116 ds->stencil[0].pass,
117 ds->stencil[0].func,
118 /* back stencil */
119 ds->stencil[1].fail,
120 ds->stencil[1].zfail,
121 ds->stencil[1].pass,
122 ds->stencil[1].func);
123 if (ret == PIPE_OK)
124 return;
125 svga_context_flush(svga, NULL);
126 }
127 }
128
129
130 static void *
131 svga_create_depth_stencil_state(struct pipe_context *pipe,
132 const struct pipe_depth_stencil_alpha_state *templ)
133 {
134 struct svga_context *svga = svga_context(pipe);
135 struct svga_depth_stencil_state *ds = CALLOC_STRUCT(svga_depth_stencil_state);
136
137 if (!ds)
138 return NULL;
139
140 /* Don't try to figure out CW/CCW correspondence with
141 * stencil[0]/[1] at this point. Presumably this can change as
142 * back/front face are modified.
143 */
144 ds->stencil[0].enabled = templ->stencil[0].enabled;
145 if (ds->stencil[0].enabled) {
146 ds->stencil[0].func = svga_translate_compare_func(templ->stencil[0].func);
147 ds->stencil[0].fail = svga_translate_stencil_op(templ->stencil[0].fail_op);
148 ds->stencil[0].zfail = svga_translate_stencil_op(templ->stencil[0].zfail_op);
149 ds->stencil[0].pass = svga_translate_stencil_op(templ->stencil[0].zpass_op);
150
151 /* SVGA3D has one ref/mask/writemask triple shared between front &
152 * back face stencil. We really need two:
153 */
154 ds->stencil_mask = templ->stencil[0].valuemask & 0xff;
155 ds->stencil_writemask = templ->stencil[0].writemask & 0xff;
156 }
157 else {
158 ds->stencil[0].func = SVGA3D_CMP_ALWAYS;
159 ds->stencil[0].fail = SVGA3D_STENCILOP_KEEP;
160 ds->stencil[0].zfail = SVGA3D_STENCILOP_KEEP;
161 ds->stencil[0].pass = SVGA3D_STENCILOP_KEEP;
162 }
163
164 ds->stencil[1].enabled = templ->stencil[1].enabled;
165 if (templ->stencil[1].enabled) {
166 assert(templ->stencil[0].enabled);
167 /* two-sided stencil */
168 ds->stencil[1].func = svga_translate_compare_func(templ->stencil[1].func);
169 ds->stencil[1].fail = svga_translate_stencil_op(templ->stencil[1].fail_op);
170 ds->stencil[1].zfail = svga_translate_stencil_op(templ->stencil[1].zfail_op);
171 ds->stencil[1].pass = svga_translate_stencil_op(templ->stencil[1].zpass_op);
172
173 ds->stencil_mask = templ->stencil[1].valuemask & 0xff;
174 ds->stencil_writemask = templ->stencil[1].writemask & 0xff;
175 }
176 else {
177 /* back face state is same as front-face state */
178 ds->stencil[1].func = ds->stencil[0].func;
179 ds->stencil[1].fail = ds->stencil[0].fail;
180 ds->stencil[1].zfail = ds->stencil[0].zfail;
181 ds->stencil[1].pass = ds->stencil[0].pass;
182 }
183
184
185 ds->zenable = templ->depth.enabled;
186 if (ds->zenable) {
187 ds->zfunc = svga_translate_compare_func(templ->depth.func);
188 ds->zwriteenable = templ->depth.writemask;
189 }
190 else {
191 ds->zfunc = SVGA3D_CMP_ALWAYS;
192 }
193
194 ds->alphatestenable = templ->alpha.enabled;
195 if (ds->alphatestenable) {
196 ds->alphafunc = svga_translate_compare_func(templ->alpha.func);
197 ds->alpharef = templ->alpha.ref_value;
198 }
199 else {
200 ds->alphafunc = SVGA3D_CMP_ALWAYS;
201 }
202
203 if (svga_have_vgpu10(svga)) {
204 define_depth_stencil_state_object(svga, ds);
205 }
206
207 svga->hud.num_depthstencil_objects++;
208
209 return ds;
210 }
211
212
213 static void
214 svga_bind_depth_stencil_state(struct pipe_context *pipe, void *depth_stencil)
215 {
216 struct svga_context *svga = svga_context(pipe);
217
218 if (svga_have_vgpu10(svga)) {
219 /* flush any previously queued drawing before changing state */
220 svga_hwtnl_flush_retry(svga);
221 }
222
223 svga->curr.depth = (const struct svga_depth_stencil_state *)depth_stencil;
224 svga->dirty |= SVGA_NEW_DEPTH_STENCIL_ALPHA;
225 }
226
227
228 static void
229 svga_delete_depth_stencil_state(struct pipe_context *pipe, void *depth_stencil)
230 {
231 struct svga_context *svga = svga_context(pipe);
232 struct svga_depth_stencil_state *ds =
233 (struct svga_depth_stencil_state *) depth_stencil;
234
235 if (svga_have_vgpu10(svga)) {
236 enum pipe_error ret;
237
238 svga_hwtnl_flush_retry(svga);
239
240 assert(ds->id != SVGA3D_INVALID_ID);
241
242 ret = SVGA3D_vgpu10_DestroyDepthStencilState(svga->swc, ds->id);
243 if (ret != PIPE_OK) {
244 svga_context_flush(svga, NULL);
245 ret = SVGA3D_vgpu10_DestroyDepthStencilState(svga->swc, ds->id);
246 assert(ret == PIPE_OK);
247 }
248
249 if (ds->id == svga->state.hw_draw.depth_stencil_id)
250 svga->state.hw_draw.depth_stencil_id = SVGA3D_INVALID_ID;
251
252 util_bitmask_clear(svga->ds_object_id_bm, ds->id);
253 ds->id = SVGA3D_INVALID_ID;
254 }
255
256 FREE(depth_stencil);
257 svga->hud.num_depthstencil_objects--;
258 }
259
260
261 static void
262 svga_set_stencil_ref(struct pipe_context *pipe,
263 const struct pipe_stencil_ref *stencil_ref)
264 {
265 struct svga_context *svga = svga_context(pipe);
266
267 if (svga_have_vgpu10(svga)) {
268 /* flush any previously queued drawing before changing state */
269 svga_hwtnl_flush_retry(svga);
270 }
271
272 svga->curr.stencil_ref = *stencil_ref;
273
274 svga->dirty |= SVGA_NEW_STENCIL_REF;
275 }
276
277
278 static void
279 svga_set_sample_mask(struct pipe_context *pipe,
280 unsigned sample_mask)
281 {
282 struct svga_context *svga = svga_context(pipe);
283
284 svga->curr.sample_mask = sample_mask;
285
286 svga->dirty |= SVGA_NEW_BLEND; /* See emit_rss_vgpu10() */
287 }
288
289
290 void
291 svga_init_depth_stencil_functions(struct svga_context *svga)
292 {
293 svga->pipe.create_depth_stencil_alpha_state = svga_create_depth_stencil_state;
294 svga->pipe.bind_depth_stencil_alpha_state = svga_bind_depth_stencil_state;
295 svga->pipe.delete_depth_stencil_alpha_state = svga_delete_depth_stencil_state;
296
297 svga->pipe.set_stencil_ref = svga_set_stencil_ref;
298 svga->pipe.set_sample_mask = svga_set_sample_mask;
299 }