scons/svga: remove opt from the list of valid build types
[mesa.git] / src / gallium / drivers / svga / svga_pipe_draw.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26
27 #include "util/u_helpers.h"
28 #include "util/u_inlines.h"
29 #include "util/u_prim.h"
30 #include "util/u_prim_restart.h"
31
32 #include "svga_context.h"
33 #include "svga_draw.h"
34 #include "svga_shader.h"
35 #include "svga_surface.h"
36 #include "svga_swtnl.h"
37 #include "svga_debug.h"
38 #include "svga_resource_buffer.h"
39
40 /* Returns TRUE if we are currently using flat shading.
41 */
42 static boolean
43 is_using_flat_shading(const struct svga_context *svga)
44 {
45 return
46 svga->state.hw_draw.fs ? svga->state.hw_draw.fs->uses_flat_interp : FALSE;
47 }
48
49
50 static enum pipe_error
51 retry_draw_range_elements(struct svga_context *svga,
52 struct pipe_resource *index_buffer,
53 unsigned index_size,
54 int index_bias,
55 unsigned min_index,
56 unsigned max_index,
57 enum pipe_prim_type prim,
58 unsigned start,
59 unsigned count,
60 unsigned start_instance,
61 unsigned instance_count)
62 {
63 enum pipe_error ret;
64
65 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_DRAWELEMENTS);
66
67 for (unsigned try = 0; try < 2; try++) {
68 ret = svga_hwtnl_draw_range_elements(svga->hwtnl,
69 index_buffer, index_size,
70 index_bias,
71 min_index, max_index,
72 prim, start, count,
73 start_instance, instance_count);
74 if (ret == PIPE_OK)
75 break;
76 svga_context_flush(svga, NULL);
77 }
78
79 SVGA_STATS_TIME_POP(svga_sws(svga));
80 return ret;
81 }
82
83
84 static enum pipe_error
85 retry_draw_arrays(struct svga_context *svga,
86 enum pipe_prim_type prim, unsigned start, unsigned count,
87 unsigned start_instance, unsigned instance_count)
88 {
89 enum pipe_error ret;
90
91 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_DRAWARRAYS);
92
93 for (unsigned try = 0; try < 2; try++) {
94 ret = svga_hwtnl_draw_arrays(svga->hwtnl, prim, start, count,
95 start_instance, instance_count);
96 if (ret == PIPE_OK)
97 break;
98 svga_context_flush(svga, NULL);
99 }
100
101 SVGA_STATS_TIME_POP(svga_sws(svga));
102 return ret;
103 }
104
105
106 /**
107 * Determine if we need to implement primitive restart with a fallback
108 * path which breaks the original primitive into sub-primitive at the
109 * restart indexes.
110 */
111 static boolean
112 need_fallback_prim_restart(const struct svga_context *svga,
113 const struct pipe_draw_info *info)
114 {
115 if (info->primitive_restart && info->index_size) {
116 if (!svga_have_vgpu10(svga))
117 return TRUE;
118 else if (!svga->state.sw.need_swtnl) {
119 if (info->index_size == 1)
120 return TRUE; /* no device support for 1-byte indexes */
121 else if (info->index_size == 2)
122 return info->restart_index != 0xffff;
123 else
124 return info->restart_index != 0xffffffff;
125 }
126 }
127
128 return FALSE;
129 }
130
131
132 static void
133 svga_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
134 {
135 struct svga_context *svga = svga_context(pipe);
136 enum pipe_prim_type reduced_prim = u_reduced_prim(info->mode);
137 unsigned count = info->count;
138 enum pipe_error ret = 0;
139 boolean needed_swtnl;
140 struct pipe_resource *indexbuf =
141 info->has_user_indices ? NULL : info->index.resource;
142
143 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_DRAWVBO);
144
145 svga->hud.num_draw_calls++; /* for SVGA_QUERY_NUM_DRAW_CALLS */
146
147 if (u_reduced_prim(info->mode) == PIPE_PRIM_TRIANGLES &&
148 svga->curr.rast->templ.cull_face == PIPE_FACE_FRONT_AND_BACK)
149 goto done;
150
151 /* Upload a user index buffer. */
152 unsigned index_offset = 0;
153 if (info->index_size && info->has_user_indices &&
154 !util_upload_index_buffer(pipe, info, &indexbuf, &index_offset)) {
155 goto done;
156 }
157
158 /*
159 * Mark currently bound target surfaces as dirty
160 * doesn't really matter if it is done before drawing.
161 *
162 * TODO If we ever normaly return something other then
163 * true we should not mark it as dirty then.
164 */
165 svga_mark_surfaces_dirty(svga_context(pipe));
166
167 if (svga->curr.reduced_prim != reduced_prim) {
168 svga->curr.reduced_prim = reduced_prim;
169 svga->dirty |= SVGA_NEW_REDUCED_PRIMITIVE;
170 }
171
172 if (need_fallback_prim_restart(svga, info)) {
173 enum pipe_error r;
174 r = util_draw_vbo_without_prim_restart(pipe, info);
175 assert(r == PIPE_OK);
176 (void) r;
177 goto done;
178 }
179
180 if (!u_trim_pipe_prim(info->mode, &count))
181 goto done;
182
183 needed_swtnl = svga->state.sw.need_swtnl;
184
185 svga_update_state_retry(svga, SVGA_STATE_NEED_SWTNL);
186
187 if (svga->state.sw.need_swtnl) {
188 svga->hud.num_fallbacks++; /* for SVGA_QUERY_NUM_FALLBACKS */
189 if (!needed_swtnl) {
190 /*
191 * We're switching from HW to SW TNL. SW TNL will require mapping all
192 * currently bound vertex buffers, some of which may already be
193 * referenced in the current command buffer as result of previous HW
194 * TNL. So flush now, to prevent the context to flush while a referred
195 * vertex buffer is mapped.
196 */
197
198 svga_context_flush(svga, NULL);
199 }
200
201 /* Avoid leaking the previous hwtnl bias to swtnl */
202 svga_hwtnl_set_index_bias(svga->hwtnl, 0);
203 ret = svga_swtnl_draw_vbo(svga, info, indexbuf, index_offset);
204 }
205 else {
206 if (!svga_update_state_retry(svga, SVGA_STATE_HW_DRAW)) {
207 static const char *msg = "State update failed, skipping draw call";
208 debug_printf("%s\n", msg);
209 pipe_debug_message(&svga->debug.callback, INFO, "%s", msg);
210 goto done;
211 }
212
213 svga_hwtnl_set_fillmode(svga->hwtnl, svga->curr.rast->hw_fillmode);
214
215 /** determine if flatshade is to be used after svga_update_state()
216 * in case the fragment shader is changed.
217 */
218 svga_hwtnl_set_flatshade(svga->hwtnl,
219 svga->curr.rast->templ.flatshade ||
220 is_using_flat_shading(svga),
221 svga->curr.rast->templ.flatshade_first);
222
223 if (info->index_size && indexbuf) {
224 unsigned offset;
225
226 assert(index_offset % info->index_size == 0);
227 offset = index_offset / info->index_size;
228
229 ret = retry_draw_range_elements(svga,
230 indexbuf,
231 info->index_size,
232 info->index_bias,
233 info->min_index,
234 info->max_index,
235 info->mode,
236 info->start + offset,
237 count,
238 info->start_instance,
239 info->instance_count);
240 }
241 else {
242 ret = retry_draw_arrays(svga, info->mode, info->start, count,
243 info->start_instance, info->instance_count);
244 }
245 }
246
247 /* XXX: Silence warnings, do something sensible here? */
248 (void)ret;
249
250 if (SVGA_DEBUG & DEBUG_FLUSH) {
251 svga_hwtnl_flush_retry(svga);
252 svga_context_flush(svga, NULL);
253 }
254
255 done:
256 if (info->index_size && info->index.resource != indexbuf)
257 pipe_resource_reference(&indexbuf, NULL);
258 SVGA_STATS_TIME_POP(svga_sws(svga));
259 }
260
261
262 void
263 svga_init_draw_functions(struct svga_context *svga)
264 {
265 svga->pipe.draw_vbo = svga_draw_vbo;
266 }