1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
27 #include "util/u_format.h"
28 #include "util/u_inlines.h"
29 #include "util/u_prim.h"
30 #include "util/u_prim_restart.h"
31 #include "util/u_time.h"
32 #include "util/u_upload_mgr.h"
33 #include "indices/u_indices.h"
35 #include "svga_hw_reg.h"
37 #include "svga_context.h"
38 #include "svga_screen.h"
39 #include "svga_draw.h"
40 #include "svga_shader.h"
41 #include "svga_state.h"
42 #include "svga_swtnl.h"
43 #include "svga_debug.h"
44 #include "svga_resource_buffer.h"
46 static enum pipe_error
47 retry_draw_range_elements( struct svga_context
*svga
,
48 struct pipe_resource
*index_buffer
,
53 enum pipe_prim_type prim
,
56 unsigned start_instance
,
57 unsigned instance_count
,
60 enum pipe_error ret
= PIPE_OK
;
62 SVGA_STATS_TIME_PUSH(svga_sws(svga
), SVGA_STATS_TIME_DRAWELEMENTS
);
64 svga_hwtnl_set_fillmode(svga
->hwtnl
, svga
->curr
.rast
->hw_fillmode
);
66 ret
= svga_update_state( svga
, SVGA_STATE_HW_DRAW
);
70 /** determine if flatshade is to be used after svga_update_state()
71 * in case the fragment shader is changed.
73 svga_hwtnl_set_flatshade(svga
->hwtnl
,
74 svga
->curr
.rast
->templ
.flatshade
||
75 svga
->state
.hw_draw
.fs
->uses_flat_interp
,
76 svga
->curr
.rast
->templ
.flatshade_first
);
78 ret
= svga_hwtnl_draw_range_elements( svga
->hwtnl
,
79 index_buffer
, index_size
, index_bias
,
82 start_instance
, instance_count
);
89 svga_context_flush( svga
, NULL
);
93 ret
= retry_draw_range_elements(svga
,
94 index_buffer
, index_size
, index_bias
,
97 start_instance
, instance_count
, FALSE
);
101 SVGA_STATS_TIME_POP(svga_sws(svga
));
106 static enum pipe_error
107 retry_draw_arrays( struct svga_context
*svga
,
108 enum pipe_prim_type prim
, unsigned start
, unsigned count
,
109 unsigned start_instance
, unsigned instance_count
,
114 SVGA_STATS_TIME_PUSH(svga_sws(svga
), SVGA_STATS_TIME_DRAWARRAYS
);
116 svga_hwtnl_set_fillmode(svga
->hwtnl
, svga
->curr
.rast
->hw_fillmode
);
118 ret
= svga_update_state( svga
, SVGA_STATE_HW_DRAW
);
122 /** determine if flatshade is to be used after svga_update_state()
123 * in case the fragment shader is changed.
125 svga_hwtnl_set_flatshade(svga
->hwtnl
,
126 svga
->curr
.rast
->templ
.flatshade
||
127 svga
->state
.hw_draw
.fs
->uses_flat_interp
,
128 svga
->curr
.rast
->templ
.flatshade_first
);
130 ret
= svga_hwtnl_draw_arrays(svga
->hwtnl
, prim
, start
, count
,
131 start_instance
, instance_count
);
138 if (ret
== PIPE_ERROR_OUT_OF_MEMORY
&& do_retry
)
140 svga_context_flush( svga
, NULL
);
142 ret
= retry_draw_arrays(svga
, prim
, start
, count
,
143 start_instance
, instance_count
,
148 SVGA_STATS_TIME_POP(svga_sws(svga
));
154 * Determine if we need to implement primitive restart with a fallback
155 * path which breaks the original primitive into sub-primitive at the
159 need_fallback_prim_restart(const struct svga_context
*svga
,
160 const struct pipe_draw_info
*info
)
162 if (info
->primitive_restart
&& info
->indexed
) {
163 if (!svga_have_vgpu10(svga
))
165 else if (!svga
->state
.sw
.need_swtnl
) {
166 if (svga
->curr
.ib
.index_size
== 1)
167 return TRUE
; /* no device support for 1-byte indexes */
168 else if (svga
->curr
.ib
.index_size
== 2)
169 return info
->restart_index
!= 0xffff;
171 return info
->restart_index
!= 0xffffffff;
180 svga_draw_vbo(struct pipe_context
*pipe
, const struct pipe_draw_info
*info
)
182 struct svga_context
*svga
= svga_context( pipe
);
183 unsigned reduced_prim
= u_reduced_prim( info
->mode
);
184 unsigned count
= info
->count
;
185 enum pipe_error ret
= 0;
186 boolean needed_swtnl
;
188 SVGA_STATS_TIME_PUSH(svga_sws(svga
), SVGA_STATS_TIME_DRAWVBO
);
190 svga
->hud
.num_draw_calls
++; /* for SVGA_QUERY_NUM_DRAW_CALLS */
192 if (u_reduced_prim(info
->mode
) == PIPE_PRIM_TRIANGLES
&&
193 svga
->curr
.rast
->templ
.cull_face
== PIPE_FACE_FRONT_AND_BACK
)
197 * Mark currently bound target surfaces as dirty
198 * doesn't really matter if it is done before drawing.
200 * TODO If we ever normaly return something other then
201 * true we should not mark it as dirty then.
203 svga_mark_surfaces_dirty(svga_context(pipe
));
205 if (svga
->curr
.reduced_prim
!= reduced_prim
) {
206 svga
->curr
.reduced_prim
= reduced_prim
;
207 svga
->dirty
|= SVGA_NEW_REDUCED_PRIMITIVE
;
210 if (need_fallback_prim_restart(svga
, info
)) {
212 r
= util_draw_vbo_without_prim_restart(pipe
, &svga
->curr
.ib
, info
);
213 assert(r
== PIPE_OK
);
218 if (!u_trim_pipe_prim( info
->mode
, &count
))
221 needed_swtnl
= svga
->state
.sw
.need_swtnl
;
223 svga_update_state_retry( svga
, SVGA_STATE_NEED_SWTNL
);
226 if (svga
->curr
.vs
->base
.id
== svga
->debug
.disable_shader
||
227 svga
->curr
.fs
->base
.id
== svga
->debug
.disable_shader
)
231 if (svga
->state
.sw
.need_swtnl
) {
232 svga
->hud
.num_fallbacks
++; /* for SVGA_QUERY_NUM_FALLBACKS */
235 * We're switching from HW to SW TNL. SW TNL will require mapping all
236 * currently bound vertex buffers, some of which may already be
237 * referenced in the current command buffer as result of previous HW
238 * TNL. So flush now, to prevent the context to flush while a referred
239 * vertex buffer is mapped.
242 svga_context_flush(svga
, NULL
);
245 /* Avoid leaking the previous hwtnl bias to swtnl */
246 svga_hwtnl_set_index_bias( svga
->hwtnl
, 0 );
247 ret
= svga_swtnl_draw_vbo( svga
, info
);
250 if (info
->indexed
&& svga
->curr
.ib
.buffer
) {
253 assert(svga
->curr
.ib
.offset
% svga
->curr
.ib
.index_size
== 0);
254 offset
= svga
->curr
.ib
.offset
/ svga
->curr
.ib
.index_size
;
256 ret
= retry_draw_range_elements( svga
,
257 svga
->curr
.ib
.buffer
,
258 svga
->curr
.ib
.index_size
,
263 info
->start
+ offset
,
265 info
->start_instance
,
266 info
->instance_count
,
270 ret
= retry_draw_arrays(svga
, info
->mode
, info
->start
, count
,
271 info
->start_instance
, info
->instance_count
,
276 /* XXX: Silence warnings, do something sensible here? */
279 if (SVGA_DEBUG
& DEBUG_FLUSH
) {
280 svga_hwtnl_flush_retry( svga
);
281 svga_context_flush(svga
, NULL
);
285 SVGA_STATS_TIME_POP(svga_sws(svga
));
290 void svga_init_draw_functions( struct svga_context
*svga
)
292 svga
->pipe
.draw_vbo
= svga_draw_vbo
;