1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
27 #include "util/u_helpers.h"
28 #include "util/u_inlines.h"
29 #include "util/u_prim.h"
30 #include "util/u_prim_restart.h"
32 #include "svga_context.h"
33 #include "svga_draw.h"
34 #include "svga_shader.h"
35 #include "svga_surface.h"
36 #include "svga_swtnl.h"
37 #include "svga_debug.h"
38 #include "svga_resource_buffer.h"
40 /* Returns TRUE if we are currently using flat shading.
43 is_using_flat_shading(const struct svga_context
*svga
)
46 svga
->state
.hw_draw
.fs
? svga
->state
.hw_draw
.fs
->uses_flat_interp
: FALSE
;
50 static enum pipe_error
51 retry_draw_range_elements(struct svga_context
*svga
,
52 struct pipe_resource
*index_buffer
,
57 enum pipe_prim_type prim
,
60 unsigned start_instance
,
61 unsigned instance_count
)
65 SVGA_STATS_TIME_PUSH(svga_sws(svga
), SVGA_STATS_TIME_DRAWELEMENTS
);
67 svga_hwtnl_set_fillmode(svga
->hwtnl
, svga
->curr
.rast
->hw_fillmode
);
69 /** determine if flatshade is to be used after svga_update_state()
70 * in case the fragment shader is changed.
72 svga_hwtnl_set_flatshade(svga
->hwtnl
,
73 svga
->curr
.rast
->templ
.flatshade
||
74 is_using_flat_shading(svga
),
75 svga
->curr
.rast
->templ
.flatshade_first
);
77 for (unsigned try = 0; try < 2; try++) {
78 ret
= svga_update_state(svga
, SVGA_STATE_HW_DRAW
);
80 ret
= svga_hwtnl_draw_range_elements(svga
->hwtnl
,
81 index_buffer
, index_size
,
85 start_instance
, instance_count
);
89 svga_context_flush(svga
, NULL
);
92 SVGA_STATS_TIME_POP(svga_sws(svga
));
97 static enum pipe_error
98 retry_draw_arrays(struct svga_context
*svga
,
99 enum pipe_prim_type prim
, unsigned start
, unsigned count
,
100 unsigned start_instance
, unsigned instance_count
)
104 SVGA_STATS_TIME_PUSH(svga_sws(svga
), SVGA_STATS_TIME_DRAWARRAYS
);
106 svga_hwtnl_set_fillmode(svga
->hwtnl
, svga
->curr
.rast
->hw_fillmode
);
108 /** determine if flatshade is to be used after svga_update_state()
109 * in case the fragment shader is changed.
111 svga_hwtnl_set_flatshade(svga
->hwtnl
,
112 svga
->curr
.rast
->templ
.flatshade
||
113 is_using_flat_shading(svga
),
114 svga
->curr
.rast
->templ
.flatshade_first
);
116 for (unsigned try = 0; try < 2; try++) {
117 ret
= svga_update_state(svga
, SVGA_STATE_HW_DRAW
);
118 if (ret
== PIPE_OK
) {
119 ret
= svga_hwtnl_draw_arrays(svga
->hwtnl
, prim
, start
, count
,
120 start_instance
, instance_count
);
124 svga_context_flush(svga
, NULL
);
127 SVGA_STATS_TIME_POP(svga_sws(svga
));
133 * Determine if we need to implement primitive restart with a fallback
134 * path which breaks the original primitive into sub-primitive at the
138 need_fallback_prim_restart(const struct svga_context
*svga
,
139 const struct pipe_draw_info
*info
)
141 if (info
->primitive_restart
&& info
->index_size
) {
142 if (!svga_have_vgpu10(svga
))
144 else if (!svga
->state
.sw
.need_swtnl
) {
145 if (info
->index_size
== 1)
146 return TRUE
; /* no device support for 1-byte indexes */
147 else if (info
->index_size
== 2)
148 return info
->restart_index
!= 0xffff;
150 return info
->restart_index
!= 0xffffffff;
159 svga_draw_vbo(struct pipe_context
*pipe
, const struct pipe_draw_info
*info
)
161 struct svga_context
*svga
= svga_context(pipe
);
162 enum pipe_prim_type reduced_prim
= u_reduced_prim(info
->mode
);
163 unsigned count
= info
->count
;
164 enum pipe_error ret
= 0;
165 boolean needed_swtnl
;
166 struct pipe_resource
*indexbuf
=
167 info
->has_user_indices
? NULL
: info
->index
.resource
;
169 SVGA_STATS_TIME_PUSH(svga_sws(svga
), SVGA_STATS_TIME_DRAWVBO
);
171 svga
->hud
.num_draw_calls
++; /* for SVGA_QUERY_NUM_DRAW_CALLS */
173 if (u_reduced_prim(info
->mode
) == PIPE_PRIM_TRIANGLES
&&
174 svga
->curr
.rast
->templ
.cull_face
== PIPE_FACE_FRONT_AND_BACK
)
177 /* Upload a user index buffer. */
178 unsigned index_offset
= 0;
179 if (info
->index_size
&& info
->has_user_indices
&&
180 !util_upload_index_buffer(pipe
, info
, &indexbuf
, &index_offset
)) {
185 * Mark currently bound target surfaces as dirty
186 * doesn't really matter if it is done before drawing.
188 * TODO If we ever normaly return something other then
189 * true we should not mark it as dirty then.
191 svga_mark_surfaces_dirty(svga_context(pipe
));
193 if (svga
->curr
.reduced_prim
!= reduced_prim
) {
194 svga
->curr
.reduced_prim
= reduced_prim
;
195 svga
->dirty
|= SVGA_NEW_REDUCED_PRIMITIVE
;
198 if (need_fallback_prim_restart(svga
, info
)) {
200 r
= util_draw_vbo_without_prim_restart(pipe
, info
);
201 assert(r
== PIPE_OK
);
206 if (!u_trim_pipe_prim(info
->mode
, &count
))
209 needed_swtnl
= svga
->state
.sw
.need_swtnl
;
211 svga_update_state_retry(svga
, SVGA_STATE_NEED_SWTNL
);
213 if (svga
->state
.sw
.need_swtnl
) {
214 svga
->hud
.num_fallbacks
++; /* for SVGA_QUERY_NUM_FALLBACKS */
217 * We're switching from HW to SW TNL. SW TNL will require mapping all
218 * currently bound vertex buffers, some of which may already be
219 * referenced in the current command buffer as result of previous HW
220 * TNL. So flush now, to prevent the context to flush while a referred
221 * vertex buffer is mapped.
224 svga_context_flush(svga
, NULL
);
227 /* Avoid leaking the previous hwtnl bias to swtnl */
228 svga_hwtnl_set_index_bias(svga
->hwtnl
, 0);
229 ret
= svga_swtnl_draw_vbo(svga
, info
, indexbuf
, index_offset
);
232 if (info
->index_size
&& indexbuf
) {
235 assert(index_offset
% info
->index_size
== 0);
236 offset
= index_offset
/ info
->index_size
;
238 ret
= retry_draw_range_elements(svga
,
245 info
->start
+ offset
,
247 info
->start_instance
,
248 info
->instance_count
);
251 ret
= retry_draw_arrays(svga
, info
->mode
, info
->start
, count
,
252 info
->start_instance
, info
->instance_count
);
256 /* XXX: Silence warnings, do something sensible here? */
259 if (SVGA_DEBUG
& DEBUG_FLUSH
) {
260 svga_hwtnl_flush_retry(svga
);
261 svga_context_flush(svga
, NULL
);
265 if (info
->index_size
&& info
->index
.resource
!= indexbuf
)
266 pipe_resource_reference(&indexbuf
, NULL
);
267 SVGA_STATS_TIME_POP(svga_sws(svga
));
272 svga_init_draw_functions(struct svga_context
*svga
)
274 svga
->pipe
.draw_vbo
= svga_draw_vbo
;