1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
27 #include "util/u_format.h"
28 #include "util/u_helpers.h"
29 #include "util/u_inlines.h"
30 #include "util/u_prim.h"
31 #include "util/u_prim_restart.h"
32 #include "util/u_upload_mgr.h"
33 #include "indices/u_indices.h"
35 #include "svga_hw_reg.h"
37 #include "svga_context.h"
38 #include "svga_screen.h"
39 #include "svga_draw.h"
40 #include "svga_shader.h"
41 #include "svga_state.h"
42 #include "svga_surface.h"
43 #include "svga_swtnl.h"
44 #include "svga_debug.h"
45 #include "svga_resource_buffer.h"
47 /* Returns TRUE if we are currently using flat shading.
50 is_using_flat_shading(const struct svga_context
*svga
)
53 svga
->state
.hw_draw
.fs
? svga
->state
.hw_draw
.fs
->uses_flat_interp
: FALSE
;
57 static enum pipe_error
58 retry_draw_range_elements( struct svga_context
*svga
,
59 struct pipe_resource
*index_buffer
,
64 enum pipe_prim_type prim
,
67 unsigned start_instance
,
68 unsigned instance_count
,
71 enum pipe_error ret
= PIPE_OK
;
73 SVGA_STATS_TIME_PUSH(svga_sws(svga
), SVGA_STATS_TIME_DRAWELEMENTS
);
75 svga_hwtnl_set_fillmode(svga
->hwtnl
, svga
->curr
.rast
->hw_fillmode
);
77 ret
= svga_update_state( svga
, SVGA_STATE_HW_DRAW
);
81 /** determine if flatshade is to be used after svga_update_state()
82 * in case the fragment shader is changed.
84 svga_hwtnl_set_flatshade(svga
->hwtnl
,
85 svga
->curr
.rast
->templ
.flatshade
||
86 is_using_flat_shading(svga
),
87 svga
->curr
.rast
->templ
.flatshade_first
);
89 ret
= svga_hwtnl_draw_range_elements( svga
->hwtnl
,
90 index_buffer
, index_size
, index_bias
,
93 start_instance
, instance_count
);
100 svga_context_flush( svga
, NULL
);
104 ret
= retry_draw_range_elements(svga
,
105 index_buffer
, index_size
, index_bias
,
106 min_index
, max_index
,
108 start_instance
, instance_count
, FALSE
);
112 SVGA_STATS_TIME_POP(svga_sws(svga
));
117 static enum pipe_error
118 retry_draw_arrays( struct svga_context
*svga
,
119 enum pipe_prim_type prim
, unsigned start
, unsigned count
,
120 unsigned start_instance
, unsigned instance_count
,
125 SVGA_STATS_TIME_PUSH(svga_sws(svga
), SVGA_STATS_TIME_DRAWARRAYS
);
127 svga_hwtnl_set_fillmode(svga
->hwtnl
, svga
->curr
.rast
->hw_fillmode
);
129 ret
= svga_update_state( svga
, SVGA_STATE_HW_DRAW
);
133 /** determine if flatshade is to be used after svga_update_state()
134 * in case the fragment shader is changed.
136 svga_hwtnl_set_flatshade(svga
->hwtnl
,
137 svga
->curr
.rast
->templ
.flatshade
||
138 is_using_flat_shading(svga
),
139 svga
->curr
.rast
->templ
.flatshade_first
);
141 ret
= svga_hwtnl_draw_arrays(svga
->hwtnl
, prim
, start
, count
,
142 start_instance
, instance_count
);
149 if (ret
== PIPE_ERROR_OUT_OF_MEMORY
&& do_retry
)
151 svga_context_flush( svga
, NULL
);
153 ret
= retry_draw_arrays(svga
, prim
, start
, count
,
154 start_instance
, instance_count
,
159 SVGA_STATS_TIME_POP(svga_sws(svga
));
165 * Determine if we need to implement primitive restart with a fallback
166 * path which breaks the original primitive into sub-primitive at the
170 need_fallback_prim_restart(const struct svga_context
*svga
,
171 const struct pipe_draw_info
*info
)
173 if (info
->primitive_restart
&& info
->index_size
) {
174 if (!svga_have_vgpu10(svga
))
176 else if (!svga
->state
.sw
.need_swtnl
) {
177 if (info
->index_size
== 1)
178 return TRUE
; /* no device support for 1-byte indexes */
179 else if (info
->index_size
== 2)
180 return info
->restart_index
!= 0xffff;
182 return info
->restart_index
!= 0xffffffff;
191 svga_draw_vbo(struct pipe_context
*pipe
, const struct pipe_draw_info
*info
)
193 struct svga_context
*svga
= svga_context( pipe
);
194 enum pipe_prim_type reduced_prim
= u_reduced_prim( info
->mode
);
195 unsigned count
= info
->count
;
196 enum pipe_error ret
= 0;
197 boolean needed_swtnl
;
198 struct pipe_resource
*indexbuf
=
199 info
->has_user_indices
? NULL
: info
->index
.resource
;
201 SVGA_STATS_TIME_PUSH(svga_sws(svga
), SVGA_STATS_TIME_DRAWVBO
);
203 svga
->hud
.num_draw_calls
++; /* for SVGA_QUERY_NUM_DRAW_CALLS */
205 if (u_reduced_prim(info
->mode
) == PIPE_PRIM_TRIANGLES
&&
206 svga
->curr
.rast
->templ
.cull_face
== PIPE_FACE_FRONT_AND_BACK
)
209 /* Upload a user index buffer. */
210 unsigned index_offset
= 0;
211 if (info
->index_size
&& info
->has_user_indices
&&
212 !util_upload_index_buffer(pipe
, info
, &indexbuf
, &index_offset
)) {
217 * Mark currently bound target surfaces as dirty
218 * doesn't really matter if it is done before drawing.
220 * TODO If we ever normaly return something other then
221 * true we should not mark it as dirty then.
223 svga_mark_surfaces_dirty(svga_context(pipe
));
225 if (svga
->curr
.reduced_prim
!= reduced_prim
) {
226 svga
->curr
.reduced_prim
= reduced_prim
;
227 svga
->dirty
|= SVGA_NEW_REDUCED_PRIMITIVE
;
230 if (need_fallback_prim_restart(svga
, info
)) {
232 r
= util_draw_vbo_without_prim_restart(pipe
, info
);
233 assert(r
== PIPE_OK
);
238 if (!u_trim_pipe_prim( info
->mode
, &count
))
241 needed_swtnl
= svga
->state
.sw
.need_swtnl
;
243 svga_update_state_retry( svga
, SVGA_STATE_NEED_SWTNL
);
245 if (svga
->state
.sw
.need_swtnl
) {
246 svga
->hud
.num_fallbacks
++; /* for SVGA_QUERY_NUM_FALLBACKS */
249 * We're switching from HW to SW TNL. SW TNL will require mapping all
250 * currently bound vertex buffers, some of which may already be
251 * referenced in the current command buffer as result of previous HW
252 * TNL. So flush now, to prevent the context to flush while a referred
253 * vertex buffer is mapped.
256 svga_context_flush(svga
, NULL
);
259 /* Avoid leaking the previous hwtnl bias to swtnl */
260 svga_hwtnl_set_index_bias( svga
->hwtnl
, 0 );
261 ret
= svga_swtnl_draw_vbo(svga
, info
, indexbuf
, index_offset
);
264 if (info
->index_size
&& indexbuf
) {
267 assert(index_offset
% info
->index_size
== 0);
268 offset
= index_offset
/ info
->index_size
;
270 ret
= retry_draw_range_elements( svga
,
277 info
->start
+ offset
,
279 info
->start_instance
,
280 info
->instance_count
,
284 ret
= retry_draw_arrays(svga
, info
->mode
, info
->start
, count
,
285 info
->start_instance
, info
->instance_count
,
290 /* XXX: Silence warnings, do something sensible here? */
293 if (SVGA_DEBUG
& DEBUG_FLUSH
) {
294 svga_hwtnl_flush_retry( svga
);
295 svga_context_flush(svga
, NULL
);
299 if (info
->index_size
&& info
->index
.resource
!= indexbuf
)
300 pipe_resource_reference(&indexbuf
, NULL
);
301 SVGA_STATS_TIME_POP(svga_sws(svga
));
305 void svga_init_draw_functions( struct svga_context
*svga
)
307 svga
->pipe
.draw_vbo
= svga_draw_vbo
;