svga: Remove unnecessary header.
[mesa.git] / src / gallium / drivers / svga / svga_pipe_fs.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_inlines.h"
27 #include "util/u_math.h"
28 #include "util/u_memory.h"
29 #include "util/u_bitmask.h"
30 #include "tgsi/tgsi_parse.h"
31
32 #include "svga_screen.h"
33 #include "svga_context.h"
34 #include "svga_tgsi.h"
35 #include "svga_hw_reg.h"
36 #include "svga_cmd.h"
37 #include "svga_debug.h"
38
39
40 /***********************************************************************
41 * Fragment shaders
42 */
43
44 static void *
45 svga_create_fs_state(struct pipe_context *pipe,
46 const struct pipe_shader_state *templ)
47 {
48 struct svga_context *svga = svga_context(pipe);
49 struct svga_screen *svgascreen = svga_screen(pipe->screen);
50 struct svga_fragment_shader *fs;
51
52 fs = CALLOC_STRUCT(svga_fragment_shader);
53 if (!fs)
54 return NULL;
55
56 fs->base.tokens = tgsi_dup_tokens(templ->tokens);
57
58 /* Collect basic info that we'll need later:
59 */
60 tgsi_scan_shader(fs->base.tokens, &fs->base.info);
61
62 fs->base.id = svga->debug.shader_id++;
63 fs->base.use_sm30 = svgascreen->use_ps30;
64
65 if (SVGA_DEBUG & DEBUG_TGSI || 0) {
66 debug_printf("%s id: %u, inputs: %u, outputs: %u\n",
67 __FUNCTION__, fs->base.id,
68 fs->base.info.num_inputs, fs->base.info.num_outputs);
69 }
70
71 return fs;
72 }
73
74 static void
75 svga_bind_fs_state(struct pipe_context *pipe, void *shader)
76 {
77 struct svga_fragment_shader *fs = (struct svga_fragment_shader *) shader;
78 struct svga_context *svga = svga_context(pipe);
79
80 svga->curr.fs = fs;
81 svga->dirty |= SVGA_NEW_FS;
82 }
83
84 static
85 void svga_delete_fs_state(struct pipe_context *pipe, void *shader)
86 {
87 struct svga_context *svga = svga_context(pipe);
88 struct svga_fragment_shader *fs = (struct svga_fragment_shader *) shader;
89 struct svga_shader_result *result, *tmp;
90 enum pipe_error ret;
91
92 svga_hwtnl_flush_retry( svga );
93
94 for (result = fs->base.results; result; result = tmp ) {
95 tmp = result->next;
96
97 ret = SVGA3D_DestroyShader(svga->swc,
98 result->id,
99 SVGA3D_SHADERTYPE_PS );
100 if(ret != PIPE_OK) {
101 svga_context_flush(svga, NULL);
102 ret = SVGA3D_DestroyShader(svga->swc,
103 result->id,
104 SVGA3D_SHADERTYPE_PS );
105 assert(ret == PIPE_OK);
106 }
107
108 util_bitmask_clear( svga->fs_bm, result->id );
109
110 svga_destroy_shader_result( result );
111
112 /*
113 * Remove stale references to this result to ensure a new result on the
114 * same address will be detected as a change.
115 */
116 if(result == svga->state.hw_draw.fs)
117 svga->state.hw_draw.fs = NULL;
118 }
119
120 FREE((void *)fs->base.tokens);
121 FREE(fs);
122 }
123
124
125 void svga_init_fs_functions( struct svga_context *svga )
126 {
127 svga->pipe.create_fs_state = svga_create_fs_state;
128 svga->pipe.bind_fs_state = svga_bind_fs_state;
129 svga->pipe.delete_fs_state = svga_delete_fs_state;
130 }
131