radeonsi: rename definitions of shader limits
[mesa.git] / src / gallium / drivers / svga / svga_pipe_misc.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
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24 **********************************************************/
25
26 #include "svga_cmd.h"
27
28 #include "util/u_framebuffer.h"
29 #include "util/u_inlines.h"
30
31 #include "svga_context.h"
32 #include "svga_screen.h"
33 #include "svga_surface.h"
34 #include "svga_resource_texture.h"
35
36
37 static void svga_set_scissor_states( struct pipe_context *pipe,
38 unsigned start_slot,
39 unsigned num_scissors,
40 const struct pipe_scissor_state *scissors )
41 {
42 struct svga_context *svga = svga_context(pipe);
43
44 memcpy( &svga->curr.scissor, scissors, sizeof(*scissors) );
45 svga->dirty |= SVGA_NEW_SCISSOR;
46 }
47
48
49 static void svga_set_polygon_stipple( struct pipe_context *pipe,
50 const struct pipe_poly_stipple *stipple )
51 {
52 /* overridden by the draw module */
53 }
54
55
56 void svga_cleanup_framebuffer(struct svga_context *svga)
57 {
58 struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
59 struct pipe_framebuffer_state *curr = &svga->curr.framebuffer;
60 struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer;
61 unsigned i;
62
63 for (i = 0; i < svgascreen->max_color_buffers; i++) {
64 pipe_surface_reference(&curr->cbufs[i], NULL);
65 pipe_surface_reference(&hw->cbufs[i], NULL);
66 }
67
68 pipe_surface_reference(&curr->zsbuf, NULL);
69 pipe_surface_reference(&hw->zsbuf, NULL);
70 }
71
72
73 #define DEPTH_BIAS_SCALE_FACTOR_D16 ((float)(1<<15))
74 #define DEPTH_BIAS_SCALE_FACTOR_D24S8 ((float)(1<<23))
75 #define DEPTH_BIAS_SCALE_FACTOR_D32 ((float)(1<<31))
76
77
78 static void svga_set_framebuffer_state(struct pipe_context *pipe,
79 const struct pipe_framebuffer_state *fb)
80 {
81 struct svga_context *svga = svga_context(pipe);
82 struct pipe_framebuffer_state *dst = &svga->curr.framebuffer;
83 boolean propagate = FALSE;
84 unsigned i;
85
86 dst->width = fb->width;
87 dst->height = fb->height;
88 dst->nr_cbufs = fb->nr_cbufs;
89
90 /* check if we need to propagate any of the target surfaces */
91 for (i = 0; i < dst->nr_cbufs; i++) {
92 struct pipe_surface *s = i < fb->nr_cbufs ? fb->cbufs[i] : NULL;
93 if (dst->cbufs[i] && dst->cbufs[i] != s) {
94 if (svga_surface_needs_propagation(dst->cbufs[i])) {
95 propagate = TRUE;
96 break;
97 }
98 }
99 }
100
101 if (propagate) {
102 /* make sure that drawing calls comes before propagation calls */
103 svga_hwtnl_flush_retry( svga );
104
105 for (i = 0; i < dst->nr_cbufs; i++) {
106 struct pipe_surface *s = i < fb->nr_cbufs ? fb->cbufs[i] : NULL;
107 if (dst->cbufs[i] && dst->cbufs[i] != s)
108 svga_propagate_surface(svga, dst->cbufs[i]);
109 }
110 }
111
112 /* XXX: Actually the virtual hardware may support rendertargets with
113 * different size, depending on the host API and driver, but since we cannot
114 * know that make no such assumption here. */
115 for(i = 0; i < fb->nr_cbufs; ++i) {
116 if (fb->zsbuf && fb->cbufs[i]) {
117 assert(fb->zsbuf->width == fb->cbufs[i]->width);
118 assert(fb->zsbuf->height == fb->cbufs[i]->height);
119 }
120 }
121
122 util_copy_framebuffer_state(dst, fb);
123
124 /* Set the rendered-to flags */
125 for (i = 0; i < dst->nr_cbufs; i++) {
126 struct pipe_surface *s = dst->cbufs[i];
127 if (s) {
128 struct svga_texture *t = svga_texture(s->texture);
129 svga_set_texture_rendered_to(t, s->u.tex.first_layer, s->u.tex.level);
130 }
131 }
132
133 if (svga->curr.framebuffer.zsbuf)
134 {
135 switch (svga->curr.framebuffer.zsbuf->format) {
136 case PIPE_FORMAT_Z16_UNORM:
137 svga->curr.depthscale = 1.0f / DEPTH_BIAS_SCALE_FACTOR_D16;
138 break;
139 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
140 case PIPE_FORMAT_Z24X8_UNORM:
141 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
142 case PIPE_FORMAT_X8Z24_UNORM:
143 svga->curr.depthscale = 1.0f / DEPTH_BIAS_SCALE_FACTOR_D24S8;
144 break;
145 case PIPE_FORMAT_Z32_UNORM:
146 svga->curr.depthscale = 1.0f / DEPTH_BIAS_SCALE_FACTOR_D32;
147 break;
148 case PIPE_FORMAT_Z32_FLOAT:
149 svga->curr.depthscale = 1.0f / ((float)(1<<23));
150 break;
151 default:
152 svga->curr.depthscale = 0.0f;
153 break;
154 }
155
156 /* Set rendered-to flag */
157 {
158 struct pipe_surface *s = dst->zsbuf;
159 struct svga_texture *t = svga_texture(s->texture);
160 svga_set_texture_rendered_to(t, s->u.tex.first_layer, s->u.tex.level);
161 }
162 }
163 else {
164 svga->curr.depthscale = 0.0f;
165 }
166
167 svga->dirty |= SVGA_NEW_FRAME_BUFFER;
168 }
169
170
171
172 static void svga_set_clip_state( struct pipe_context *pipe,
173 const struct pipe_clip_state *clip )
174 {
175 struct svga_context *svga = svga_context(pipe);
176
177 svga->curr.clip = *clip; /* struct copy */
178
179 svga->dirty |= SVGA_NEW_CLIP;
180 }
181
182
183
184 /* Called when driver state tracker notices changes to the viewport
185 * matrix:
186 */
187 static void svga_set_viewport_states( struct pipe_context *pipe,
188 unsigned start_slot,
189 unsigned num_viewports,
190 const struct pipe_viewport_state *viewports )
191 {
192 struct svga_context *svga = svga_context(pipe);
193
194 svga->curr.viewport = *viewports; /* struct copy */
195
196 svga->dirty |= SVGA_NEW_VIEWPORT;
197 }
198
199
200
201 void svga_init_misc_functions( struct svga_context *svga )
202 {
203 svga->pipe.set_scissor_states = svga_set_scissor_states;
204 svga->pipe.set_polygon_stipple = svga_set_polygon_stipple;
205 svga->pipe.set_framebuffer_state = svga_set_framebuffer_state;
206 svga->pipe.set_clip_state = svga_set_clip_state;
207 svga->pipe.set_viewport_states = svga_set_viewport_states;
208 }
209
210