1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
26 #include "pipe/p_defines.h"
27 #include "util/u_bitmask.h"
28 #include "util/u_format.h"
29 #include "util/u_inlines.h"
30 #include "util/u_math.h"
31 #include "util/u_memory.h"
32 #include "tgsi/tgsi_parse.h"
34 #include "svga_context.h"
36 #include "svga_debug.h"
37 #include "svga_resource_texture.h"
40 static inline unsigned
41 translate_wrap_mode(unsigned wrap
)
44 case PIPE_TEX_WRAP_REPEAT
:
45 return SVGA3D_TEX_ADDRESS_WRAP
;
47 case PIPE_TEX_WRAP_CLAMP
:
48 return SVGA3D_TEX_ADDRESS_CLAMP
;
50 case PIPE_TEX_WRAP_CLAMP_TO_EDGE
:
51 /* Unfortunately SVGA3D_TEX_ADDRESS_EDGE not respected by
54 return SVGA3D_TEX_ADDRESS_CLAMP
;
56 case PIPE_TEX_WRAP_CLAMP_TO_BORDER
:
57 return SVGA3D_TEX_ADDRESS_BORDER
;
59 case PIPE_TEX_WRAP_MIRROR_REPEAT
:
60 return SVGA3D_TEX_ADDRESS_MIRROR
;
62 case PIPE_TEX_WRAP_MIRROR_CLAMP
:
63 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
:
64 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
:
65 return SVGA3D_TEX_ADDRESS_MIRRORONCE
;
69 return SVGA3D_TEX_ADDRESS_WRAP
;
73 static inline unsigned translate_img_filter( unsigned filter
)
76 case PIPE_TEX_FILTER_NEAREST
: return SVGA3D_TEX_FILTER_NEAREST
;
77 case PIPE_TEX_FILTER_LINEAR
: return SVGA3D_TEX_FILTER_LINEAR
;
80 return SVGA3D_TEX_FILTER_NEAREST
;
84 static inline unsigned translate_mip_filter( unsigned filter
)
87 case PIPE_TEX_MIPFILTER_NONE
: return SVGA3D_TEX_FILTER_NONE
;
88 case PIPE_TEX_MIPFILTER_NEAREST
: return SVGA3D_TEX_FILTER_NEAREST
;
89 case PIPE_TEX_MIPFILTER_LINEAR
: return SVGA3D_TEX_FILTER_LINEAR
;
92 return SVGA3D_TEX_FILTER_NONE
;
98 translate_comparison_func(unsigned func
)
101 case PIPE_FUNC_NEVER
:
102 return SVGA3D_COMPARISON_NEVER
;
104 return SVGA3D_COMPARISON_LESS
;
105 case PIPE_FUNC_EQUAL
:
106 return SVGA3D_COMPARISON_EQUAL
;
107 case PIPE_FUNC_LEQUAL
:
108 return SVGA3D_COMPARISON_LESS_EQUAL
;
109 case PIPE_FUNC_GREATER
:
110 return SVGA3D_COMPARISON_GREATER
;
111 case PIPE_FUNC_NOTEQUAL
:
112 return SVGA3D_COMPARISON_NOT_EQUAL
;
113 case PIPE_FUNC_GEQUAL
:
114 return SVGA3D_COMPARISON_GREATER_EQUAL
;
115 case PIPE_FUNC_ALWAYS
:
116 return SVGA3D_COMPARISON_ALWAYS
;
118 assert(!"Invalid comparison function");
119 return SVGA3D_COMPARISON_ALWAYS
;
125 * Translate filtering state to vgpu10 format.
128 translate_filter_mode(unsigned img_filter
,
134 SVGA3dFilter mode
= 0;
136 if (img_filter
== PIPE_TEX_FILTER_LINEAR
)
137 mode
|= SVGA3D_FILTER_MIP_LINEAR
;
138 if (min_filter
== PIPE_TEX_FILTER_LINEAR
)
139 mode
|= SVGA3D_FILTER_MIN_LINEAR
;
140 if (mag_filter
== PIPE_TEX_FILTER_LINEAR
)
141 mode
|= SVGA3D_FILTER_MAG_LINEAR
;
143 mode
|= SVGA3D_FILTER_ANISOTROPIC
;
145 mode
|= SVGA3D_FILTER_COMPARE
;
152 * Define a vgpu10 sampler state.
155 define_sampler_state_object(struct svga_context
*svga
,
156 struct svga_sampler_state
*ss
,
157 const struct pipe_sampler_state
*ps
)
159 uint8_t max_aniso
= (uint8_t) 255; /* XXX fix me */
163 SVGA3dRGBAFloat bcolor
;
165 float min_lod
, max_lod
;
167 assert(svga_have_vgpu10(svga
));
169 anisotropic
= ss
->aniso_level
> 1.0f
;
171 filter
= translate_filter_mode(ps
->min_mip_filter
,
177 compare_func
= translate_comparison_func(ss
->compare_func
);
179 COPY_4V(bcolor
.value
, ps
->border_color
.f
);
181 ss
->id
= util_bitmask_add(svga
->sampler_object_id_bm
);
183 assert(ps
->min_lod
<= ps
->max_lod
);
185 if (ps
->min_mip_filter
== PIPE_TEX_MIPFILTER_NONE
) {
186 /* just use the base level image */
187 min_lod
= max_lod
= 0.0f
;
190 min_lod
= ps
->min_lod
;
191 max_lod
= ps
->max_lod
;
194 /* Loop in case command buffer is full and we need to flush and retry */
195 for (try = 0; try < 2; try++) {
196 enum pipe_error ret
=
197 SVGA3D_vgpu10_DefineSamplerState(svga
->swc
,
203 ss
->lod_bias
, /* float */
208 max_lod
); /* float */
211 svga_context_flush(svga
, NULL
);
217 svga_create_sampler_state(struct pipe_context
*pipe
,
218 const struct pipe_sampler_state
*sampler
)
220 struct svga_context
*svga
= svga_context(pipe
);
221 struct svga_sampler_state
*cso
= CALLOC_STRUCT( svga_sampler_state
);
226 cso
->mipfilter
= translate_mip_filter(sampler
->min_mip_filter
);
227 cso
->magfilter
= translate_img_filter( sampler
->mag_img_filter
);
228 cso
->minfilter
= translate_img_filter( sampler
->min_img_filter
);
229 cso
->aniso_level
= MAX2( sampler
->max_anisotropy
, 1 );
230 if(sampler
->max_anisotropy
)
231 cso
->magfilter
= cso
->minfilter
= SVGA3D_TEX_FILTER_ANISOTROPIC
;
232 cso
->lod_bias
= sampler
->lod_bias
;
233 cso
->addressu
= translate_wrap_mode(sampler
->wrap_s
);
234 cso
->addressv
= translate_wrap_mode(sampler
->wrap_t
);
235 cso
->addressw
= translate_wrap_mode(sampler
->wrap_r
);
236 cso
->normalized_coords
= sampler
->normalized_coords
;
237 cso
->compare_mode
= sampler
->compare_mode
;
238 cso
->compare_func
= sampler
->compare_func
;
241 uint32 r
= float_to_ubyte(sampler
->border_color
.f
[0]);
242 uint32 g
= float_to_ubyte(sampler
->border_color
.f
[1]);
243 uint32 b
= float_to_ubyte(sampler
->border_color
.f
[2]);
244 uint32 a
= float_to_ubyte(sampler
->border_color
.f
[3]);
246 cso
->bordercolor
= (a
<< 24) | (r
<< 16) | (g
<< 8) | b
;
249 /* No SVGA3D support for:
250 * - min/max LOD clamping
253 cso
->view_min_lod
= MAX2((int) (sampler
->min_lod
+ 0.5), 0);
254 cso
->view_max_lod
= MAX2((int) (sampler
->max_lod
+ 0.5), 0);
257 if (svga
->debug
.use_min_mipmap
) {
258 if (cso
->view_min_lod
== cso
->view_max_lod
) {
259 cso
->min_lod
= cso
->view_min_lod
;
260 cso
->view_min_lod
= 0;
261 cso
->view_max_lod
= 1000; /* Just a high number */
262 cso
->mipfilter
= SVGA3D_TEX_FILTER_NONE
;
266 if (svga_have_vgpu10(svga
)) {
267 define_sampler_state_object(svga
, cso
, sampler
);
270 SVGA_DBG(DEBUG_VIEWS
, "min %u, view(min %u, max %u) lod, mipfilter %s\n",
271 cso
->min_lod
, cso
->view_min_lod
, cso
->view_max_lod
,
272 cso
->mipfilter
== SVGA3D_TEX_FILTER_NONE
? "SVGA3D_TEX_FILTER_NONE" : "SOMETHING");
278 svga_bind_sampler_states(struct pipe_context
*pipe
,
284 struct svga_context
*svga
= svga_context(pipe
);
287 assert(shader
< PIPE_SHADER_TYPES
);
288 assert(start
+ num
<= PIPE_MAX_SAMPLERS
);
290 /* Pre-VGPU10 only supports FS textures */
291 if (!svga_have_vgpu10(svga
) && shader
!= PIPE_SHADER_FRAGMENT
)
294 for (i
= 0; i
< num
; i
++)
295 svga
->curr
.sampler
[shader
][start
+ i
] = samplers
[i
];
297 /* find highest non-null sampler[] entry */
299 unsigned j
= MAX2(svga
->curr
.num_samplers
[shader
], start
+ num
);
300 while (j
> 0 && svga
->curr
.sampler
[shader
][j
- 1] == NULL
)
302 svga
->curr
.num_samplers
[shader
] = j
;
305 svga
->dirty
|= SVGA_NEW_SAMPLER
;
309 static void svga_delete_sampler_state(struct pipe_context
*pipe
,
312 struct svga_sampler_state
*ss
= (struct svga_sampler_state
*) sampler
;
313 struct svga_context
*svga
= svga_context(pipe
);
315 if (svga_have_vgpu10(svga
)) {
318 svga_hwtnl_flush_retry(svga
);
320 ret
= SVGA3D_vgpu10_DestroySamplerState(svga
->swc
, ss
->id
);
321 if (ret
!= PIPE_OK
) {
322 svga_context_flush(svga
, NULL
);
323 ret
= SVGA3D_vgpu10_DestroySamplerState(svga
->swc
, ss
->id
);
325 util_bitmask_clear(svga
->sampler_object_id_bm
, ss
->id
);
332 static struct pipe_sampler_view
*
333 svga_create_sampler_view(struct pipe_context
*pipe
,
334 struct pipe_resource
*texture
,
335 const struct pipe_sampler_view
*templ
)
337 struct svga_pipe_sampler_view
*sv
= CALLOC_STRUCT(svga_pipe_sampler_view
);
344 sv
->base
.reference
.count
= 1;
345 sv
->base
.texture
= NULL
;
346 pipe_resource_reference(&sv
->base
.texture
, texture
);
348 sv
->base
.context
= pipe
;
349 sv
->id
= SVGA3D_INVALID_ID
;
356 svga_sampler_view_destroy(struct pipe_context
*pipe
,
357 struct pipe_sampler_view
*view
)
359 struct svga_context
*svga
= svga_context(pipe
);
360 struct svga_pipe_sampler_view
*sv
= svga_pipe_sampler_view(view
);
362 if (svga_have_vgpu10(svga
) && sv
->id
!= SVGA3D_INVALID_ID
) {
363 if (view
->context
!= pipe
) {
364 /* The SVGA3D device will generate an error (and on Linux, cause
365 * us to abort) if we try to destroy a shader resource view from
366 * a context other than the one it was created with. Skip the
367 * SVGA3D_vgpu10_DestroyShaderResourceView() and leak the sampler
368 * view for now. This should only sometimes happen when a shared
369 * texture is deleted.
371 _debug_printf("context mismatch in %s\n", __func__
);
376 svga_hwtnl_flush_retry(svga
); /* XXX is this needed? */
378 ret
= SVGA3D_vgpu10_DestroyShaderResourceView(svga
->swc
, sv
->id
);
379 if (ret
!= PIPE_OK
) {
380 svga_context_flush(svga
, NULL
);
381 ret
= SVGA3D_vgpu10_DestroyShaderResourceView(svga
->swc
, sv
->id
);
383 util_bitmask_clear(svga
->sampler_view_id_bm
, sv
->id
);
387 pipe_resource_reference(&sv
->base
.texture
, NULL
);
393 svga_set_sampler_views(struct pipe_context
*pipe
,
397 struct pipe_sampler_view
**views
)
399 struct svga_context
*svga
= svga_context(pipe
);
400 unsigned flag_1d
= 0;
401 unsigned flag_srgb
= 0;
404 assert(shader
< PIPE_SHADER_TYPES
);
405 assert(start
+ num
<= Elements(svga
->curr
.sampler_views
[shader
]));
407 /* Pre-VGPU10 only supports FS textures */
408 if (!svga_have_vgpu10(svga
) && shader
!= PIPE_SHADER_FRAGMENT
)
411 for (i
= 0; i
< num
; i
++) {
412 if (svga
->curr
.sampler_views
[shader
][start
+ i
] != views
[i
]) {
413 /* Note: we're using pipe_sampler_view_release() here to work around
414 * a possible crash when the old view belongs to another context that
415 * was already destroyed.
417 pipe_sampler_view_release(pipe
, &svga
->curr
.sampler_views
[shader
][start
+ i
]);
418 pipe_sampler_view_reference(&svga
->curr
.sampler_views
[shader
][start
+ i
],
425 if (util_format_is_srgb(views
[i
]->format
))
426 flag_srgb
|= 1 << (start
+ i
);
428 if (views
[i
]->texture
->target
== PIPE_TEXTURE_1D
)
429 flag_1d
|= 1 << (start
+ i
);
432 /* find highest non-null sampler_views[] entry */
434 unsigned j
= MAX2(svga
->curr
.num_sampler_views
[shader
], start
+ num
);
435 while (j
> 0 && svga
->curr
.sampler_views
[shader
][j
- 1] == NULL
)
437 svga
->curr
.num_sampler_views
[shader
] = j
;
440 svga
->dirty
|= SVGA_NEW_TEXTURE_BINDING
;
442 if (flag_srgb
!= svga
->curr
.tex_flags
.flag_srgb
||
443 flag_1d
!= svga
->curr
.tex_flags
.flag_1d
)
445 svga
->dirty
|= SVGA_NEW_TEXTURE_FLAGS
;
446 svga
->curr
.tex_flags
.flag_1d
= flag_1d
;
447 svga
->curr
.tex_flags
.flag_srgb
= flag_srgb
;
452 void svga_init_sampler_functions( struct svga_context
*svga
)
454 svga
->pipe
.create_sampler_state
= svga_create_sampler_state
;
455 svga
->pipe
.bind_sampler_states
= svga_bind_sampler_states
;
456 svga
->pipe
.delete_sampler_state
= svga_delete_sampler_state
;
457 svga
->pipe
.set_sampler_views
= svga_set_sampler_views
;
458 svga
->pipe
.create_sampler_view
= svga_create_sampler_view
;
459 svga
->pipe
.sampler_view_destroy
= svga_sampler_view_destroy
;