svga: add 0.5 in float->int conversion of sample min/max lod
[mesa.git] / src / gallium / drivers / svga / svga_pipe_sampler.c
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25
26 #include "util/u_inlines.h"
27 #include "pipe/p_defines.h"
28 #include "util/u_format.h"
29 #include "util/u_math.h"
30 #include "util/u_memory.h"
31 #include "tgsi/tgsi_parse.h"
32
33 #include "svga_context.h"
34 #include "svga_resource_texture.h"
35
36 #include "svga_debug.h"
37
38 static INLINE unsigned
39 translate_wrap_mode(unsigned wrap)
40 {
41 switch (wrap) {
42 case PIPE_TEX_WRAP_REPEAT:
43 return SVGA3D_TEX_ADDRESS_WRAP;
44
45 case PIPE_TEX_WRAP_CLAMP:
46 return SVGA3D_TEX_ADDRESS_CLAMP;
47
48 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
49 /* Unfortunately SVGA3D_TEX_ADDRESS_EDGE not respected by
50 * hardware.
51 */
52 return SVGA3D_TEX_ADDRESS_CLAMP;
53
54 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
55 return SVGA3D_TEX_ADDRESS_BORDER;
56
57 case PIPE_TEX_WRAP_MIRROR_REPEAT:
58 return SVGA3D_TEX_ADDRESS_MIRROR;
59
60 case PIPE_TEX_WRAP_MIRROR_CLAMP:
61 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
62 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
63 return SVGA3D_TEX_ADDRESS_MIRRORONCE;
64
65 default:
66 assert(0);
67 return SVGA3D_TEX_ADDRESS_WRAP;
68 }
69 }
70
71 static INLINE unsigned translate_img_filter( unsigned filter )
72 {
73 switch (filter) {
74 case PIPE_TEX_FILTER_NEAREST: return SVGA3D_TEX_FILTER_NEAREST;
75 case PIPE_TEX_FILTER_LINEAR: return SVGA3D_TEX_FILTER_LINEAR;
76 default:
77 assert(0);
78 return SVGA3D_TEX_FILTER_NEAREST;
79 }
80 }
81
82 static INLINE unsigned translate_mip_filter( unsigned filter )
83 {
84 switch (filter) {
85 case PIPE_TEX_MIPFILTER_NONE: return SVGA3D_TEX_FILTER_NONE;
86 case PIPE_TEX_MIPFILTER_NEAREST: return SVGA3D_TEX_FILTER_NEAREST;
87 case PIPE_TEX_MIPFILTER_LINEAR: return SVGA3D_TEX_FILTER_LINEAR;
88 default:
89 assert(0);
90 return SVGA3D_TEX_FILTER_NONE;
91 }
92 }
93
94 static void *
95 svga_create_sampler_state(struct pipe_context *pipe,
96 const struct pipe_sampler_state *sampler)
97 {
98 struct svga_context *svga = svga_context(pipe);
99 struct svga_sampler_state *cso = CALLOC_STRUCT( svga_sampler_state );
100
101 cso->mipfilter = translate_mip_filter(sampler->min_mip_filter);
102 cso->magfilter = translate_img_filter( sampler->mag_img_filter );
103 cso->minfilter = translate_img_filter( sampler->min_img_filter );
104 cso->aniso_level = MAX2( sampler->max_anisotropy, 1 );
105 if(sampler->max_anisotropy)
106 cso->magfilter = cso->minfilter = SVGA3D_TEX_FILTER_ANISOTROPIC;
107 cso->lod_bias = sampler->lod_bias;
108 cso->addressu = translate_wrap_mode(sampler->wrap_s);
109 cso->addressv = translate_wrap_mode(sampler->wrap_t);
110 cso->addressw = translate_wrap_mode(sampler->wrap_r);
111 cso->normalized_coords = sampler->normalized_coords;
112 cso->compare_mode = sampler->compare_mode;
113 cso->compare_func = sampler->compare_func;
114
115 {
116 uint32 r = float_to_ubyte(sampler->border_color.f[0]);
117 uint32 g = float_to_ubyte(sampler->border_color.f[1]);
118 uint32 b = float_to_ubyte(sampler->border_color.f[2]);
119 uint32 a = float_to_ubyte(sampler->border_color.f[3]);
120
121 cso->bordercolor = (a << 24) | (r << 16) | (g << 8) | b;
122 }
123
124 /* No SVGA3D support for:
125 * - min/max LOD clamping
126 */
127 cso->min_lod = 0;
128 cso->view_min_lod = MAX2((int) (sampler->min_lod + 0.5), 0);
129 cso->view_max_lod = MAX2((int) (sampler->max_lod + 0.5), 0);
130
131 /* Use min_mipmap */
132 if (svga->debug.use_min_mipmap) {
133 if (cso->view_min_lod == cso->view_max_lod) {
134 cso->min_lod = cso->view_min_lod;
135 cso->view_min_lod = 0;
136 cso->view_max_lod = 1000; /* Just a high number */
137 cso->mipfilter = SVGA3D_TEX_FILTER_NONE;
138 }
139 }
140
141 SVGA_DBG(DEBUG_VIEWS, "min %u, view(min %u, max %u) lod, mipfilter %s\n",
142 cso->min_lod, cso->view_min_lod, cso->view_max_lod,
143 cso->mipfilter == SVGA3D_TEX_FILTER_NONE ? "SVGA3D_TEX_FILTER_NONE" : "SOMETHING");
144
145 return cso;
146 }
147
148 static void
149 svga_bind_fragment_sampler_states(struct pipe_context *pipe,
150 unsigned num, void **sampler)
151 {
152 struct svga_context *svga = svga_context(pipe);
153 unsigned i;
154
155 assert(num <= PIPE_MAX_SAMPLERS);
156
157 /* Check for no-op */
158 if (num == svga->curr.num_samplers &&
159 !memcmp(svga->curr.sampler, sampler, num * sizeof(void *))) {
160 if (0) debug_printf("sampler noop\n");
161 return;
162 }
163
164 for (i = 0; i < num; i++)
165 svga->curr.sampler[i] = sampler[i];
166
167 for (i = num; i < svga->curr.num_samplers; i++)
168 svga->curr.sampler[i] = NULL;
169
170 svga->curr.num_samplers = num;
171 svga->dirty |= SVGA_NEW_SAMPLER;
172 }
173
174 static void svga_delete_sampler_state(struct pipe_context *pipe,
175 void *sampler)
176 {
177 FREE(sampler);
178 }
179
180
181 static struct pipe_sampler_view *
182 svga_create_sampler_view(struct pipe_context *pipe,
183 struct pipe_resource *texture,
184 const struct pipe_sampler_view *templ)
185 {
186 struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
187
188 if (view) {
189 *view = *templ;
190 view->reference.count = 1;
191 view->texture = NULL;
192 pipe_resource_reference(&view->texture, texture);
193 view->context = pipe;
194 }
195
196 return view;
197 }
198
199
200 static void
201 svga_sampler_view_destroy(struct pipe_context *pipe,
202 struct pipe_sampler_view *view)
203 {
204 pipe_resource_reference(&view->texture, NULL);
205 FREE(view);
206 }
207
208 static void
209 svga_set_fragment_sampler_views(struct pipe_context *pipe,
210 unsigned num,
211 struct pipe_sampler_view **views)
212 {
213 struct svga_context *svga = svga_context(pipe);
214 unsigned flag_1d = 0;
215 unsigned flag_srgb = 0;
216 uint i;
217
218 assert(num <= PIPE_MAX_SAMPLERS);
219
220 /* Check for no-op */
221 if (num == svga->curr.num_sampler_views &&
222 !memcmp(svga->curr.sampler_views, views, num * sizeof(struct pipe_sampler_view *))) {
223 if (0) debug_printf("texture noop\n");
224 return;
225 }
226
227 for (i = 0; i < num; i++) {
228 pipe_sampler_view_reference(&svga->curr.sampler_views[i],
229 views[i]);
230
231 if (!views[i])
232 continue;
233
234 if (util_format_is_srgb(views[i]->format))
235 flag_srgb |= 1 << i;
236
237 if (views[i]->texture->target == PIPE_TEXTURE_1D)
238 flag_1d |= 1 << i;
239 }
240
241 for (i = num; i < svga->curr.num_sampler_views; i++)
242 pipe_sampler_view_reference(&svga->curr.sampler_views[i],
243 NULL);
244
245 svga->curr.num_sampler_views = num;
246 svga->dirty |= SVGA_NEW_TEXTURE_BINDING;
247
248 if (flag_srgb != svga->curr.tex_flags.flag_srgb ||
249 flag_1d != svga->curr.tex_flags.flag_1d)
250 {
251 svga->dirty |= SVGA_NEW_TEXTURE_FLAGS;
252 svga->curr.tex_flags.flag_1d = flag_1d;
253 svga->curr.tex_flags.flag_srgb = flag_srgb;
254 }
255 }
256
257
258
259 void svga_init_sampler_functions( struct svga_context *svga )
260 {
261 svga->pipe.create_sampler_state = svga_create_sampler_state;
262 svga->pipe.bind_fragment_sampler_states = svga_bind_fragment_sampler_states;
263 svga->pipe.delete_sampler_state = svga_delete_sampler_state;
264 svga->pipe.set_fragment_sampler_views = svga_set_fragment_sampler_views;
265 svga->pipe.create_sampler_view = svga_create_sampler_view;
266 svga->pipe.sampler_view_destroy = svga_sampler_view_destroy;
267 }
268
269
270