svga: Performance fixes
[mesa.git] / src / gallium / drivers / svga / svga_pipe_ts.c
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25
26 #include "pipe/p_context.h"
27 #include "util/u_memory.h"
28 #include "tgsi/tgsi_parse.h"
29
30 #include "svga_context.h"
31 #include "svga_shader.h"
32
33 static void
34 svga_set_tess_state(struct pipe_context *pipe,
35 const float default_outer_level[4],
36 const float default_inner_level[2])
37 {
38 struct svga_context *svga = svga_context(pipe);
39 unsigned i;
40
41 for (i = 0; i < 4; i++) {
42 svga->curr.default_tesslevels[i] = default_outer_level[i];
43 }
44 for (i = 0; i < 2; i++) {
45 svga->curr.default_tesslevels[i + 4] = default_inner_level[i];
46 }
47 }
48
49
50 static void *
51 svga_create_tcs_state(struct pipe_context *pipe,
52 const struct pipe_shader_state *templ)
53 {
54 struct svga_context *svga = svga_context(pipe);
55 struct svga_tcs_shader *tcs;
56
57 tcs = CALLOC_STRUCT(svga_tcs_shader);
58 if (!tcs)
59 return NULL;
60
61 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CREATETCS);
62
63 tcs->base.tokens = tgsi_dup_tokens(templ->tokens);
64
65 /* Collect basic info that we'll need later:
66 */
67 tgsi_scan_shader(tcs->base.tokens, &tcs->base.info);
68
69 tcs->base.id = svga->debug.shader_id++;
70
71 tcs->generic_outputs = svga_get_generic_outputs_mask(&tcs->base.info);
72
73 SVGA_STATS_TIME_POP(svga_sws(svga));
74 return tcs;
75 }
76
77
78 static void
79 svga_bind_tcs_state(struct pipe_context *pipe, void *shader)
80 {
81 struct svga_tcs_shader *tcs = (struct svga_tcs_shader *) shader;
82 struct svga_context *svga = svga_context(pipe);
83
84 if (tcs == svga->curr.tcs)
85 return;
86
87 svga->curr.tcs = tcs;
88 svga->dirty |= SVGA_NEW_TCS;
89 }
90
91
92 static void
93 svga_delete_tcs_state(struct pipe_context *pipe, void *shader)
94 {
95 struct svga_context *svga = svga_context(pipe);
96 struct svga_tcs_shader *tcs = (struct svga_tcs_shader *) shader;
97 struct svga_tcs_shader *next_tcs;
98 struct svga_shader_variant *variant, *tmp;
99
100 svga_hwtnl_flush_retry(svga);
101
102 assert(tcs->base.parent == NULL);
103
104 while (tcs) {
105 next_tcs = (struct svga_tcs_shader *)tcs->base.next;
106 for (variant = tcs->base.variants; variant; variant = tmp) {
107 tmp = variant->next;
108
109 /* Check if deleting currently bound shader */
110 if (variant == svga->state.hw_draw.tcs) {
111 SVGA_RETRY(svga, svga_set_shader(svga, SVGA3D_SHADERTYPE_HS, NULL));
112 svga->state.hw_draw.tcs = NULL;
113 }
114
115 svga_destroy_shader_variant(svga, variant);
116 }
117
118 FREE((void *)tcs->base.tokens);
119 FREE(tcs);
120 tcs = next_tcs;
121 }
122 }
123
124
125 void
126 svga_cleanup_tcs_state(struct svga_context *svga)
127 {
128 if (svga->tcs.passthrough_tcs) {
129 svga_delete_tcs_state(&svga->pipe, svga->tcs.passthrough_tcs);
130 }
131 }
132
133
134 static void *
135 svga_create_tes_state(struct pipe_context *pipe,
136 const struct pipe_shader_state *templ)
137 {
138 struct svga_context *svga = svga_context(pipe);
139 struct svga_tes_shader *tes;
140
141 tes = CALLOC_STRUCT(svga_tes_shader);
142 if (!tes)
143 return NULL;
144
145 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CREATETES);
146
147 tes->base.tokens = tgsi_dup_tokens(templ->tokens);
148
149 /* Collect basic info that we'll need later:
150 */
151 tgsi_scan_shader(tes->base.tokens, &tes->base.info);
152
153 tes->base.id = svga->debug.shader_id++;
154
155 tes->generic_inputs = svga_get_generic_inputs_mask(&tes->base.info);
156
157 SVGA_STATS_TIME_POP(svga_sws(svga));
158 return tes;
159 }
160
161
162 static void
163 svga_bind_tes_state(struct pipe_context *pipe, void *shader)
164 {
165 struct svga_tes_shader *tes = (struct svga_tes_shader *) shader;
166 struct svga_context *svga = svga_context(pipe);
167
168 if (tes == svga->curr.tes)
169 return;
170
171 svga->curr.tes = tes;
172 svga->dirty |= SVGA_NEW_TES;
173 }
174
175
176 static void
177 svga_delete_tes_state(struct pipe_context *pipe, void *shader)
178 {
179 struct svga_context *svga = svga_context(pipe);
180 struct svga_tes_shader *tes = (struct svga_tes_shader *) shader;
181 struct svga_tes_shader *next_tes;
182 struct svga_shader_variant *variant, *tmp;
183
184 svga_hwtnl_flush_retry(svga);
185
186 assert(tes->base.parent == NULL);
187
188 while (tes) {
189 next_tes = (struct svga_tes_shader *)tes->base.next;
190 for (variant = tes->base.variants; variant; variant = tmp) {
191 tmp = variant->next;
192
193 /* Check if deleting currently bound shader */
194 if (variant == svga->state.hw_draw.tes) {
195 SVGA_RETRY(svga, svga_set_shader(svga, SVGA3D_SHADERTYPE_DS, NULL));
196 svga->state.hw_draw.tes = NULL;
197 }
198
199 svga_destroy_shader_variant(svga, variant);
200 }
201
202 FREE((void *)tes->base.tokens);
203 FREE(tes);
204 tes = next_tes;
205 }
206 }
207
208
209 void
210 svga_init_ts_functions(struct svga_context *svga)
211 {
212 svga->pipe.set_tess_state = svga_set_tess_state;
213 svga->pipe.create_tcs_state = svga_create_tcs_state;
214 svga->pipe.bind_tcs_state = svga_bind_tcs_state;
215 svga->pipe.delete_tcs_state = svga_delete_tcs_state;
216 svga->pipe.create_tes_state = svga_create_tes_state;
217 svga->pipe.bind_tes_state = svga_bind_tes_state;
218 svga->pipe.delete_tes_state = svga_delete_tes_state;
219 }