1 #include "util/u_debug.h"
3 #include "svga_resource.h"
4 #include "svga_resource_buffer.h"
5 #include "svga_resource_texture.h"
6 #include "svga_context.h"
7 #include "svga_screen.h"
10 static struct pipe_resource
*
11 svga_resource_create(struct pipe_screen
*screen
,
12 const struct pipe_resource
*template)
14 if (template->target
== PIPE_BUFFER
)
15 return svga_buffer_create(screen
, template);
17 return svga_texture_create(screen
, template);
21 static struct pipe_resource
*
22 svga_resource_from_handle(struct pipe_screen
* screen
,
23 const struct pipe_resource
*template,
24 struct winsys_handle
*whandle
)
26 if (template->target
== PIPE_BUFFER
)
29 return svga_texture_from_handle(screen
, template, whandle
);
34 svga_init_resource_functions(struct svga_context
*svga
)
36 svga
->pipe
.is_resource_referenced
= u_is_resource_referenced_vtbl
;
37 svga
->pipe
.get_transfer
= u_get_transfer_vtbl
;
38 svga
->pipe
.transfer_map
= u_transfer_map_vtbl
;
39 svga
->pipe
.transfer_flush_region
= u_transfer_flush_region_vtbl
;
40 svga
->pipe
.transfer_unmap
= u_transfer_unmap_vtbl
;
41 svga
->pipe
.transfer_destroy
= u_transfer_destroy_vtbl
;
42 svga
->pipe
.transfer_inline_write
= u_transfer_inline_write_vtbl
;
46 svga_init_screen_resource_functions(struct svga_screen
*is
)
48 is
->screen
.resource_create
= svga_resource_create
;
49 is
->screen
.resource_from_handle
= svga_resource_from_handle
;
50 is
->screen
.resource_get_handle
= u_resource_get_handle_vtbl
;
51 is
->screen
.resource_destroy
= u_resource_destroy_vtbl
;
52 is
->screen
.user_buffer_create
= svga_user_buffer_create
;