1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
26 #include "svga3d_reg.h"
27 #include "svga3d_surfacedefs.h"
29 #include "pipe/p_state.h"
30 #include "pipe/p_defines.h"
31 #include "os/os_thread.h"
32 #include "os/os_time.h"
33 #include "util/u_format.h"
34 #include "util/u_inlines.h"
35 #include "util/u_math.h"
36 #include "util/u_memory.h"
37 #include "util/u_resource.h"
40 #include "svga_format.h"
41 #include "svga_screen.h"
42 #include "svga_context.h"
43 #include "svga_resource_texture.h"
44 #include "svga_resource_buffer.h"
45 #include "svga_sampler_view.h"
46 #include "svga_winsys.h"
47 #include "svga_debug.h"
51 svga_transfer_dma_band(struct svga_context
*svga
,
52 struct svga_transfer
*st
,
53 SVGA3dTransferType transfer
,
54 unsigned y
, unsigned h
, unsigned srcy
,
55 SVGA3dSurfaceDMAFlags flags
)
57 struct svga_texture
*texture
= svga_texture(st
->base
.resource
);
61 assert(!st
->use_direct_map
);
63 box
.x
= st
->base
.box
.x
;
65 box
.z
= st
->base
.box
.z
;
66 box
.w
= st
->base
.box
.width
;
73 SVGA_DBG(DEBUG_DMA
, "dma %s sid %p, face %u, (%u, %u, %u) - "
74 "(%u, %u, %u), %ubpp\n",
75 transfer
== SVGA3D_WRITE_HOST_VRAM
? "to" : "from",
81 st
->base
.box
.x
+ st
->base
.box
.width
,
84 util_format_get_blocksize(texture
->b
.b
.format
) * 8 /
85 (util_format_get_blockwidth(texture
->b
.b
.format
)
86 * util_format_get_blockheight(texture
->b
.b
.format
)));
88 ret
= SVGA3D_SurfaceDMA(svga
->swc
, st
, transfer
, &box
, 1, flags
);
90 svga_context_flush(svga
, NULL
);
91 ret
= SVGA3D_SurfaceDMA(svga
->swc
, st
, transfer
, &box
, 1, flags
);
92 assert(ret
== PIPE_OK
);
98 svga_transfer_dma(struct svga_context
*svga
,
99 struct svga_transfer
*st
,
100 SVGA3dTransferType transfer
,
101 SVGA3dSurfaceDMAFlags flags
)
103 struct svga_texture
*texture
= svga_texture(st
->base
.resource
);
104 struct svga_screen
*screen
= svga_screen(texture
->b
.b
.screen
);
105 struct svga_winsys_screen
*sws
= screen
->sws
;
106 struct pipe_fence_handle
*fence
= NULL
;
108 assert(!st
->use_direct_map
);
110 if (transfer
== SVGA3D_READ_HOST_VRAM
) {
111 SVGA_DBG(DEBUG_PERF
, "%s: readback transfer\n", __FUNCTION__
);
114 /* Ensure any pending operations on host surfaces are queued on the command
117 svga_surfaces_flush( svga
);
120 /* Do the DMA transfer in a single go */
121 svga_transfer_dma_band(svga
, st
, transfer
,
122 st
->base
.box
.y
, st
->base
.box
.height
, 0,
125 if (transfer
== SVGA3D_READ_HOST_VRAM
) {
126 svga_context_flush(svga
, &fence
);
127 sws
->fence_finish(sws
, fence
, 0);
128 sws
->fence_reference(sws
, &fence
, NULL
);
133 unsigned blockheight
=
134 util_format_get_blockheight(st
->base
.resource
->format
);
136 h
= st
->hw_nblocksy
* blockheight
;
139 for (y
= 0; y
< st
->base
.box
.height
; y
+= h
) {
140 unsigned offset
, length
;
143 if (y
+ h
> st
->base
.box
.height
)
144 h
= st
->base
.box
.height
- y
;
146 /* Transfer band must be aligned to pixel block boundaries */
147 assert(y
% blockheight
== 0);
148 assert(h
% blockheight
== 0);
150 offset
= y
* st
->base
.stride
/ blockheight
;
151 length
= h
* st
->base
.stride
/ blockheight
;
153 sw
= (uint8_t *) st
->swbuf
+ offset
;
155 if (transfer
== SVGA3D_WRITE_HOST_VRAM
) {
156 unsigned usage
= PIPE_TRANSFER_WRITE
;
158 /* Wait for the previous DMAs to complete */
159 /* TODO: keep one DMA (at half the size) in the background */
161 svga_context_flush(svga
, NULL
);
162 usage
|= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE
;
165 hw
= sws
->buffer_map(sws
, st
->hwbuf
, usage
);
168 memcpy(hw
, sw
, length
);
169 sws
->buffer_unmap(sws
, st
->hwbuf
);
173 svga_transfer_dma_band(svga
, st
, transfer
, y
, h
, srcy
, flags
);
176 * Prevent the texture contents to be discarded on the next band
179 flags
.discard
= FALSE
;
181 if (transfer
== SVGA3D_READ_HOST_VRAM
) {
182 svga_context_flush(svga
, &fence
);
183 sws
->fence_finish(sws
, fence
, 0);
185 hw
= sws
->buffer_map(sws
, st
->hwbuf
, PIPE_TRANSFER_READ
);
188 memcpy(sw
, hw
, length
);
189 sws
->buffer_unmap(sws
, st
->hwbuf
);
198 svga_texture_get_handle(struct pipe_screen
*screen
,
199 struct pipe_resource
*texture
,
200 struct winsys_handle
*whandle
)
202 struct svga_winsys_screen
*sws
= svga_winsys_screen(texture
->screen
);
205 assert(svga_texture(texture
)->key
.cachable
== 0);
206 svga_texture(texture
)->key
.cachable
= 0;
208 stride
= util_format_get_nblocksx(texture
->format
, texture
->width0
) *
209 util_format_get_blocksize(texture
->format
);
211 return sws
->surface_get_handle(sws
, svga_texture(texture
)->handle
,
217 svga_texture_destroy(struct pipe_screen
*screen
,
218 struct pipe_resource
*pt
)
220 struct svga_screen
*ss
= svga_screen(screen
);
221 struct svga_texture
*tex
= svga_texture(pt
);
223 ss
->texture_timestamp
++;
225 svga_sampler_view_reference(&tex
->cached_view
, NULL
);
228 DBG("%s deleting %p\n", __FUNCTION__, (void *) tex);
230 SVGA_DBG(DEBUG_DMA
, "unref sid %p (texture)\n", tex
->handle
);
231 svga_screen_surface_destroy(ss
, &tex
->key
, &tex
->handle
);
233 ss
->hud
.total_resource_bytes
-= tex
->size
;
236 FREE(tex
->rendered_to
);
240 assert(ss
->hud
.num_resources
> 0);
241 if (ss
->hud
.num_resources
> 0)
242 ss
->hud
.num_resources
--;
247 * Determine if we need to read back a texture image before mapping it.
250 need_tex_readback(struct pipe_transfer
*transfer
)
252 struct svga_texture
*t
= svga_texture(transfer
->resource
);
254 if (transfer
->usage
& PIPE_TRANSFER_READ
)
257 if ((transfer
->usage
& PIPE_TRANSFER_WRITE
) &&
258 ((transfer
->usage
& PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE
) == 0)) {
261 if (transfer
->resource
->target
== PIPE_TEXTURE_CUBE
) {
262 assert(transfer
->box
.depth
== 1);
263 face
= transfer
->box
.z
;
268 if (svga_was_texture_rendered_to(t
, face
, transfer
->level
)) {
277 static enum pipe_error
278 readback_image_vgpu9(struct svga_context
*svga
,
279 struct svga_winsys_surface
*surf
,
285 ret
= SVGA3D_ReadbackGBImage(svga
->swc
, surf
, slice
, level
);
286 if (ret
!= PIPE_OK
) {
287 svga_context_flush(svga
, NULL
);
288 ret
= SVGA3D_ReadbackGBImage(svga
->swc
, surf
, slice
, level
);
294 static enum pipe_error
295 readback_image_vgpu10(struct svga_context
*svga
,
296 struct svga_winsys_surface
*surf
,
299 unsigned numMipLevels
)
302 unsigned subResource
;
304 subResource
= slice
* numMipLevels
+ level
;
305 ret
= SVGA3D_vgpu10_ReadbackSubResource(svga
->swc
, surf
, subResource
);
306 if (ret
!= PIPE_OK
) {
307 svga_context_flush(svga
, NULL
);
308 ret
= SVGA3D_vgpu10_ReadbackSubResource(svga
->swc
, surf
, subResource
);
315 svga_texture_transfer_map(struct pipe_context
*pipe
,
316 struct pipe_resource
*texture
,
319 const struct pipe_box
*box
,
320 struct pipe_transfer
**ptransfer
)
322 struct svga_context
*svga
= svga_context(pipe
);
323 struct svga_screen
*ss
= svga_screen(pipe
->screen
);
324 struct svga_winsys_screen
*sws
= ss
->sws
;
325 struct svga_texture
*tex
= svga_texture(texture
);
326 struct svga_transfer
*st
;
327 unsigned nblocksx
, nblocksy
;
328 boolean use_direct_map
= svga_have_gb_objects(svga
) &&
329 !svga_have_gb_dma(svga
);
332 int64_t begin
= os_time_get();
334 /* We can't map texture storage directly unless we have GB objects */
335 if (usage
& PIPE_TRANSFER_MAP_DIRECTLY
) {
336 if (svga_have_gb_objects(svga
))
337 use_direct_map
= TRUE
;
342 st
= CALLOC_STRUCT(svga_transfer
);
348 if (use_direct_map
) {
349 /* we'll directly access the guest-backed surface */
350 w
= u_minify(texture
->width0
, level
);
351 h
= u_minify(texture
->height0
, level
);
352 d
= u_minify(texture
->depth0
, level
);
355 /* we'll put the data into a tightly packed buffer */
360 nblocksx
= util_format_get_nblocksx(texture
->format
, w
);
361 nblocksy
= util_format_get_nblocksy(texture
->format
, h
);
364 pipe_resource_reference(&st
->base
.resource
, texture
);
366 st
->base
.level
= level
;
367 st
->base
.usage
= usage
;
369 st
->base
.stride
= nblocksx
*util_format_get_blocksize(texture
->format
);
370 st
->base
.layer_stride
= st
->base
.stride
* nblocksy
;
372 switch (tex
->b
.b
.target
) {
373 case PIPE_TEXTURE_CUBE
:
374 case PIPE_TEXTURE_2D_ARRAY
:
375 case PIPE_TEXTURE_1D_ARRAY
:
376 st
->slice
= st
->base
.box
.z
;
377 st
->base
.box
.z
= 0; /* so we don't apply double offsets below */
384 if (usage
& PIPE_TRANSFER_WRITE
) {
385 /* record texture upload for HUD */
386 svga
->hud
.num_bytes_uploaded
+=
387 nblocksx
* nblocksy
* d
* util_format_get_blocksize(texture
->format
);
390 if (!use_direct_map
) {
391 /* Use a DMA buffer */
392 st
->hw_nblocksy
= nblocksy
;
394 st
->hwbuf
= svga_winsys_buffer_create(svga
, 1, 0,
395 st
->hw_nblocksy
* st
->base
.stride
* d
);
396 while(!st
->hwbuf
&& (st
->hw_nblocksy
/= 2)) {
397 st
->hwbuf
= svga_winsys_buffer_create(svga
, 1, 0,
398 st
->hw_nblocksy
* st
->base
.stride
* d
);
406 if (st
->hw_nblocksy
< nblocksy
) {
407 /* We couldn't allocate a hardware buffer big enough for the transfer,
408 * so allocate regular malloc memory instead */
410 debug_printf("%s: failed to allocate %u KB of DMA, "
411 "splitting into %u x %u KB DMA transfers\n",
413 (nblocksy
*st
->base
.stride
+ 1023)/1024,
414 (nblocksy
+ st
->hw_nblocksy
- 1)/st
->hw_nblocksy
,
415 (st
->hw_nblocksy
*st
->base
.stride
+ 1023)/1024);
418 st
->swbuf
= MALLOC(nblocksy
* st
->base
.stride
* d
);
420 sws
->buffer_destroy(sws
, st
->hwbuf
);
426 if (usage
& PIPE_TRANSFER_READ
) {
427 SVGA3dSurfaceDMAFlags flags
;
428 memset(&flags
, 0, sizeof flags
);
429 svga_transfer_dma(svga
, st
, SVGA3D_READ_HOST_VRAM
, flags
);
432 struct pipe_transfer
*transfer
= &st
->base
;
433 struct svga_winsys_surface
*surf
= tex
->handle
;
440 /* If this is the first time mapping to the surface in this
441 * command buffer, clear the dirty masks of this surface.
443 if (sws
->surface_is_flushed(sws
, surf
)) {
444 svga_clear_texture_dirty(tex
);
447 if (need_tex_readback(transfer
)) {
450 svga_surfaces_flush(svga
);
452 if (svga_have_vgpu10(svga
)) {
453 ret
= readback_image_vgpu10(svga
, surf
, st
->slice
, transfer
->level
,
454 tex
->b
.b
.last_level
+ 1);
456 ret
= readback_image_vgpu9(svga
, surf
, st
->slice
, transfer
->level
);
459 svga
->hud
.num_readbacks
++;
461 assert(ret
== PIPE_OK
);
464 svga_context_flush(svga
, NULL
);
467 * Note: if PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE were specified
468 * we could potentially clear the flag for all faces/layers/mips.
470 svga_clear_texture_rendered_to(tex
, st
->slice
, transfer
->level
);
473 assert(transfer
->usage
& PIPE_TRANSFER_WRITE
);
474 if ((transfer
->usage
& PIPE_TRANSFER_UNSYNCHRONIZED
) == 0) {
475 if (svga_is_texture_dirty(tex
, st
->slice
, transfer
->level
)) {
477 * do a surface flush if the subresource has been modified
478 * in this command buffer.
480 svga_surfaces_flush(svga
);
481 if (!sws
->surface_is_flushed(sws
, surf
)) {
482 svga
->hud
.surface_write_flushes
++;
483 svga_context_flush(svga
, NULL
);
488 if (transfer
->usage
& PIPE_TRANSFER_WRITE
) {
489 /* mark this texture level as dirty */
490 svga_set_texture_dirty(tex
, st
->slice
, transfer
->level
);
494 st
->use_direct_map
= use_direct_map
;
496 *ptransfer
= &st
->base
;
502 returnVal
= st
->swbuf
;
504 else if (!st
->use_direct_map
) {
505 returnVal
= sws
->buffer_map(sws
, st
->hwbuf
, usage
);
508 SVGA3dSize baseLevelSize
;
509 struct svga_texture
*tex
= svga_texture(texture
);
510 struct svga_winsys_surface
*surf
= tex
->handle
;
513 unsigned offset
, mip_width
, mip_height
;
514 unsigned xoffset
= st
->base
.box
.x
;
515 unsigned yoffset
= st
->base
.box
.y
;
516 unsigned zoffset
= st
->base
.box
.z
;
518 map
= svga
->swc
->surface_map(svga
->swc
, surf
, usage
, &retry
);
519 if (map
== NULL
&& retry
) {
521 * At this point, the svga_surfaces_flush() should already have
522 * called in svga_texture_get_transfer().
524 svga_context_flush(svga
, NULL
);
525 map
= svga
->swc
->surface_map(svga
->swc
, surf
, usage
, &retry
);
529 * Make sure we return NULL if the map fails
537 * Compute the offset to the specific texture slice in the buffer.
539 baseLevelSize
.width
= tex
->b
.b
.width0
;
540 baseLevelSize
.height
= tex
->b
.b
.height0
;
541 baseLevelSize
.depth
= tex
->b
.b
.depth0
;
543 offset
= svga3dsurface_get_image_offset(tex
->key
.format
, baseLevelSize
,
544 tex
->b
.b
.last_level
+ 1, /* numMips */
550 mip_width
= u_minify(tex
->b
.b
.width0
, level
);
551 mip_height
= u_minify(tex
->b
.b
.height0
, level
);
553 offset
+= svga3dsurface_get_pixel_offset(tex
->key
.format
,
554 mip_width
, mip_height
,
555 xoffset
, yoffset
, zoffset
);
556 returnVal
= (void *) (map
+ offset
);
559 svga
->hud
.map_buffer_time
+= (os_time_get() - begin
);
560 svga
->hud
.num_resources_mapped
++;
567 * Unmap a GB texture surface.
570 svga_texture_surface_unmap(struct svga_context
*svga
,
571 struct pipe_transfer
*transfer
)
573 struct svga_winsys_surface
*surf
= svga_texture(transfer
->resource
)->handle
;
574 struct svga_winsys_context
*swc
= svga
->swc
;
579 swc
->surface_unmap(swc
, surf
, &rebind
);
582 ret
= SVGA3D_BindGBSurface(swc
, surf
);
583 if (ret
!= PIPE_OK
) {
584 /* flush and retry */
585 svga_context_flush(svga
, NULL
);
586 ret
= SVGA3D_BindGBSurface(swc
, surf
);
587 assert(ret
== PIPE_OK
);
593 static enum pipe_error
594 update_image_vgpu9(struct svga_context
*svga
,
595 struct svga_winsys_surface
*surf
,
596 const SVGA3dBox
*box
,
602 ret
= SVGA3D_UpdateGBImage(svga
->swc
, surf
, box
, slice
, level
);
603 if (ret
!= PIPE_OK
) {
604 svga_context_flush(svga
, NULL
);
605 ret
= SVGA3D_UpdateGBImage(svga
->swc
, surf
, box
, slice
, level
);
611 static enum pipe_error
612 update_image_vgpu10(struct svga_context
*svga
,
613 struct svga_winsys_surface
*surf
,
614 const SVGA3dBox
*box
,
617 unsigned numMipLevels
)
620 unsigned subResource
;
622 subResource
= slice
* numMipLevels
+ level
;
623 ret
= SVGA3D_vgpu10_UpdateSubResource(svga
->swc
, surf
, box
, subResource
);
624 if (ret
!= PIPE_OK
) {
625 svga_context_flush(svga
, NULL
);
626 ret
= SVGA3D_vgpu10_UpdateSubResource(svga
->swc
, surf
, box
, subResource
);
633 svga_texture_transfer_unmap(struct pipe_context
*pipe
,
634 struct pipe_transfer
*transfer
)
636 struct svga_context
*svga
= svga_context(pipe
);
637 struct svga_screen
*ss
= svga_screen(pipe
->screen
);
638 struct svga_winsys_screen
*sws
= ss
->sws
;
639 struct svga_transfer
*st
= svga_transfer(transfer
);
640 struct svga_texture
*tex
= svga_texture(transfer
->resource
);
643 if (st
->use_direct_map
) {
644 svga_texture_surface_unmap(svga
, transfer
);
647 sws
->buffer_unmap(sws
, st
->hwbuf
);
651 if (!st
->use_direct_map
&& (st
->base
.usage
& PIPE_TRANSFER_WRITE
)) {
652 /* Use DMA to transfer texture data */
653 SVGA3dSurfaceDMAFlags flags
;
655 memset(&flags
, 0, sizeof flags
);
656 if (transfer
->usage
& PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE
) {
657 flags
.discard
= TRUE
;
659 if (transfer
->usage
& PIPE_TRANSFER_UNSYNCHRONIZED
) {
660 flags
.unsynchronized
= TRUE
;
663 svga_transfer_dma(svga
, st
, SVGA3D_WRITE_HOST_VRAM
, flags
);
664 } else if (transfer
->usage
& PIPE_TRANSFER_WRITE
) {
665 struct svga_winsys_surface
*surf
=
666 svga_texture(transfer
->resource
)->handle
;
670 assert(svga_have_gb_objects(svga
));
672 /* update the effected region */
673 box
.x
= transfer
->box
.x
;
674 box
.y
= transfer
->box
.y
;
675 switch (tex
->b
.b
.target
) {
676 case PIPE_TEXTURE_CUBE
:
677 case PIPE_TEXTURE_2D_ARRAY
:
680 case PIPE_TEXTURE_1D_ARRAY
:
684 box
.z
= transfer
->box
.z
;
687 box
.w
= transfer
->box
.width
;
688 box
.h
= transfer
->box
.height
;
689 box
.d
= transfer
->box
.depth
;
692 debug_printf("%s %d, %d, %d %d x %d x %d\n",
695 box
.w
, box
.h
, box
.d
);
697 if (svga_have_vgpu10(svga
)) {
698 ret
= update_image_vgpu10(svga
, surf
, &box
, st
->slice
, transfer
->level
,
699 tex
->b
.b
.last_level
+ 1);
701 ret
= update_image_vgpu9(svga
, surf
, &box
, st
->slice
, transfer
->level
);
704 svga
->hud
.num_resource_updates
++;
706 assert(ret
== PIPE_OK
);
710 ss
->texture_timestamp
++;
711 svga_age_texture_view(tex
, transfer
->level
);
712 if (transfer
->resource
->target
== PIPE_TEXTURE_CUBE
)
713 svga_define_texture_level(tex
, st
->slice
, transfer
->level
);
715 svga_define_texture_level(tex
, 0, transfer
->level
);
717 pipe_resource_reference(&st
->base
.resource
, NULL
);
720 if (!st
->use_direct_map
) {
721 sws
->buffer_destroy(sws
, st
->hwbuf
);
728 * Does format store depth values?
730 static inline boolean
731 format_has_depth(enum pipe_format format
)
733 const struct util_format_description
*desc
= util_format_description(format
);
734 return util_format_has_depth(desc
);
738 struct u_resource_vtbl svga_texture_vtbl
=
740 svga_texture_get_handle
, /* get_handle */
741 svga_texture_destroy
, /* resource_destroy */
742 svga_texture_transfer_map
, /* transfer_map */
743 u_default_transfer_flush_region
, /* transfer_flush_region */
744 svga_texture_transfer_unmap
, /* transfer_unmap */
745 u_default_transfer_inline_write
/* transfer_inline_write */
749 struct pipe_resource
*
750 svga_texture_create(struct pipe_screen
*screen
,
751 const struct pipe_resource
*template)
753 struct svga_screen
*svgascreen
= svga_screen(screen
);
754 struct svga_texture
*tex
;
755 unsigned bindings
= template->bind
;
757 assert(template->last_level
< SVGA_MAX_TEXTURE_LEVELS
);
758 if (template->last_level
>= SVGA_MAX_TEXTURE_LEVELS
) {
762 tex
= CALLOC_STRUCT(svga_texture
);
767 tex
->defined
= CALLOC(template->depth0
* template->array_size
,
768 sizeof(tex
->defined
[0]));
774 tex
->rendered_to
= CALLOC(template->depth0
* template->array_size
,
775 sizeof(tex
->rendered_to
[0]));
776 if (!tex
->rendered_to
) {
780 tex
->dirty
= CALLOC(template->depth0
* template->array_size
,
781 sizeof(tex
->dirty
[0]));
786 tex
->b
.b
= *template;
787 tex
->b
.vtbl
= &svga_texture_vtbl
;
788 pipe_reference_init(&tex
->b
.b
.reference
, 1);
789 tex
->b
.b
.screen
= screen
;
792 tex
->key
.size
.width
= template->width0
;
793 tex
->key
.size
.height
= template->height0
;
794 tex
->key
.size
.depth
= template->depth0
;
795 tex
->key
.arraySize
= 1;
796 tex
->key
.numFaces
= 1;
797 tex
->key
.sampleCount
= template->nr_samples
;
799 if (template->nr_samples
> 1) {
800 tex
->key
.flags
|= SVGA3D_SURFACE_MASKABLE_ANTIALIAS
;
803 if (svgascreen
->sws
->have_vgpu10
) {
804 switch (template->target
) {
805 case PIPE_TEXTURE_1D
:
806 tex
->key
.flags
|= SVGA3D_SURFACE_1D
;
808 case PIPE_TEXTURE_1D_ARRAY
:
809 tex
->key
.flags
|= SVGA3D_SURFACE_1D
;
811 case PIPE_TEXTURE_2D_ARRAY
:
812 tex
->key
.flags
|= SVGA3D_SURFACE_ARRAY
;
813 tex
->key
.arraySize
= template->array_size
;
815 case PIPE_TEXTURE_3D
:
816 tex
->key
.flags
|= SVGA3D_SURFACE_VOLUME
;
818 case PIPE_TEXTURE_CUBE
:
819 tex
->key
.flags
|= (SVGA3D_SURFACE_CUBEMAP
| SVGA3D_SURFACE_ARRAY
);
820 tex
->key
.numFaces
= 6;
827 switch (template->target
) {
828 case PIPE_TEXTURE_3D
:
829 tex
->key
.flags
|= SVGA3D_SURFACE_VOLUME
;
831 case PIPE_TEXTURE_CUBE
:
832 tex
->key
.flags
|= SVGA3D_SURFACE_CUBEMAP
;
833 tex
->key
.numFaces
= 6;
840 tex
->key
.cachable
= 1;
842 if ((bindings
& (PIPE_BIND_RENDER_TARGET
| PIPE_BIND_DEPTH_STENCIL
)) &&
843 !(bindings
& PIPE_BIND_SAMPLER_VIEW
)) {
844 /* Also check if the format can be sampled from */
845 if (screen
->is_format_supported(screen
, template->format
,
847 template->nr_samples
,
848 PIPE_BIND_SAMPLER_VIEW
)) {
849 bindings
|= PIPE_BIND_SAMPLER_VIEW
;
853 if (bindings
& PIPE_BIND_SAMPLER_VIEW
) {
854 tex
->key
.flags
|= SVGA3D_SURFACE_HINT_TEXTURE
;
855 tex
->key
.flags
|= SVGA3D_SURFACE_BIND_SHADER_RESOURCE
;
857 if (!(bindings
& PIPE_BIND_RENDER_TARGET
)) {
858 /* Also check if the format is renderable */
859 if (screen
->is_format_supported(screen
, template->format
,
861 template->nr_samples
,
862 PIPE_BIND_RENDER_TARGET
)) {
863 bindings
|= PIPE_BIND_RENDER_TARGET
;
868 if (bindings
& PIPE_BIND_DISPLAY_TARGET
) {
869 tex
->key
.cachable
= 0;
872 if (bindings
& PIPE_BIND_SHARED
) {
873 tex
->key
.cachable
= 0;
876 if (bindings
& (PIPE_BIND_SCANOUT
| PIPE_BIND_CURSOR
)) {
877 tex
->key
.scanout
= 1;
878 tex
->key
.cachable
= 0;
882 * Note: Previously we never passed the
883 * SVGA3D_SURFACE_HINT_RENDERTARGET hint. Mesa cannot
884 * know beforehand whether a texture will be used as a rendertarget or not
885 * and it always requests PIPE_BIND_RENDER_TARGET, therefore
886 * passing the SVGA3D_SURFACE_HINT_RENDERTARGET here defeats its purpose.
888 * However, this was changed since other state trackers
889 * (XA for example) uses it accurately and certain device versions
890 * relies on it in certain situations to render correctly.
892 if ((bindings
& PIPE_BIND_RENDER_TARGET
) &&
893 !util_format_is_s3tc(template->format
)) {
894 tex
->key
.flags
|= SVGA3D_SURFACE_HINT_RENDERTARGET
;
895 tex
->key
.flags
|= SVGA3D_SURFACE_BIND_RENDER_TARGET
;
898 if (bindings
& PIPE_BIND_DEPTH_STENCIL
) {
899 tex
->key
.flags
|= SVGA3D_SURFACE_HINT_DEPTHSTENCIL
;
900 tex
->key
.flags
|= SVGA3D_SURFACE_BIND_DEPTH_STENCIL
;
903 tex
->key
.numMipLevels
= template->last_level
+ 1;
905 tex
->key
.format
= svga_translate_format(svgascreen
, template->format
,
907 if (tex
->key
.format
== SVGA3D_FORMAT_INVALID
) {
911 /* Use typeless formats for sRGB and depth resources. Typeless
912 * formats can be reinterpreted as other formats. For example,
913 * SVGA3D_R8G8B8A8_UNORM_TYPELESS can be interpreted as
914 * SVGA3D_R8G8B8A8_UNORM_SRGB or SVGA3D_R8G8B8A8_UNORM.
916 if (svgascreen
->sws
->have_vgpu10
&&
917 (util_format_is_srgb(template->format
) ||
918 format_has_depth(template->format
))) {
919 SVGA3dSurfaceFormat typeless
= svga_typeless_format(tex
->key
.format
);
921 debug_printf("Convert resource type %s -> %s (bind 0x%x)\n",
922 svga_format_name(tex
->key
.format
),
923 svga_format_name(typeless
),
926 tex
->key
.format
= typeless
;
929 SVGA_DBG(DEBUG_DMA
, "surface_create for texture\n", tex
->handle
);
930 tex
->handle
= svga_screen_surface_create(svgascreen
, bindings
,
931 tex
->b
.b
.usage
, &tex
->key
);
936 SVGA_DBG(DEBUG_DMA
, " --> got sid %p (texture)\n", tex
->handle
);
938 debug_reference(&tex
->b
.b
.reference
,
939 (debug_reference_descriptor
)debug_describe_resource
, 0);
941 tex
->size
= util_resource_size(template);
942 svgascreen
->hud
.total_resource_bytes
+= tex
->size
;
943 svgascreen
->hud
.num_resources
++;
950 if (tex
->rendered_to
)
951 FREE(tex
->rendered_to
);
959 struct pipe_resource
*
960 svga_texture_from_handle(struct pipe_screen
*screen
,
961 const struct pipe_resource
*template,
962 struct winsys_handle
*whandle
)
964 struct svga_winsys_screen
*sws
= svga_winsys_screen(screen
);
965 struct svga_screen
*ss
= svga_screen(screen
);
966 struct svga_winsys_surface
*srf
;
967 struct svga_texture
*tex
;
968 enum SVGA3dSurfaceFormat format
= 0;
971 /* Only supports one type */
972 if ((template->target
!= PIPE_TEXTURE_2D
&&
973 template->target
!= PIPE_TEXTURE_RECT
) ||
974 template->last_level
!= 0 ||
975 template->depth0
!= 1) {
979 srf
= sws
->surface_from_handle(sws
, whandle
, &format
);
984 if (svga_translate_format(svga_screen(screen
), template->format
,
985 template->bind
) != format
) {
986 unsigned f1
= svga_translate_format(svga_screen(screen
),
987 template->format
, template->bind
);
988 unsigned f2
= format
;
990 /* It's okay for XRGB and ARGB or depth with/out stencil to get mixed up.
992 if (f1
== SVGA3D_B8G8R8A8_UNORM
)
993 f1
= SVGA3D_A8R8G8B8
;
994 if (f1
== SVGA3D_B8G8R8X8_UNORM
)
995 f1
= SVGA3D_X8R8G8B8
;
997 if ( !( (f1
== f2
) ||
998 (f1
== SVGA3D_X8R8G8B8
&& f2
== SVGA3D_A8R8G8B8
) ||
999 (f1
== SVGA3D_X8R8G8B8
&& f2
== SVGA3D_B8G8R8X8_UNORM
) ||
1000 (f1
== SVGA3D_A8R8G8B8
&& f2
== SVGA3D_X8R8G8B8
) ||
1001 (f1
== SVGA3D_A8R8G8B8
&& f2
== SVGA3D_B8G8R8A8_UNORM
) ||
1002 (f1
== SVGA3D_Z_D24X8
&& f2
== SVGA3D_Z_D24S8
) ||
1003 (f1
== SVGA3D_Z_DF24
&& f2
== SVGA3D_Z_D24S8_INT
) ) ) {
1004 debug_printf("%s wrong format %s != %s\n", __FUNCTION__
,
1005 svga_format_name(f1
), svga_format_name(f2
));
1010 tex
= CALLOC_STRUCT(svga_texture
);
1014 tex
->defined
= CALLOC(template->depth0
* template->array_size
,
1015 sizeof(tex
->defined
[0]));
1016 if (!tex
->defined
) {
1021 tex
->b
.b
= *template;
1022 tex
->b
.vtbl
= &svga_texture_vtbl
;
1023 pipe_reference_init(&tex
->b
.b
.reference
, 1);
1024 tex
->b
.b
.screen
= screen
;
1026 SVGA_DBG(DEBUG_DMA
, "wrap surface sid %p\n", srf
);
1028 tex
->key
.cachable
= 0;
1029 tex
->key
.format
= format
;
1032 tex
->rendered_to
= CALLOC(1, sizeof(tex
->rendered_to
[0]));
1033 if (!tex
->rendered_to
)
1036 tex
->dirty
= CALLOC(1, sizeof(tex
->dirty
[0]));
1040 tex
->imported
= TRUE
;
1042 ss
->hud
.num_resources
++;
1049 if (tex
->rendered_to
)
1050 FREE(tex
->rendered_to
);
1058 svga_texture_generate_mipmap(struct pipe_context
*pipe
,
1059 struct pipe_resource
*pt
,
1060 enum pipe_format format
,
1061 unsigned base_level
,
1062 unsigned last_level
,
1063 unsigned first_layer
,
1064 unsigned last_layer
)
1066 struct pipe_sampler_view templ
, *psv
;
1067 struct svga_pipe_sampler_view
*sv
;
1068 struct svga_context
*svga
= svga_context(pipe
);
1069 struct svga_texture
*tex
= svga_texture(pt
);
1070 enum pipe_error ret
;
1072 assert(svga_have_vgpu10(svga
));
1074 /* Only support 2D texture for now */
1075 if (pt
->target
!= PIPE_TEXTURE_2D
)
1078 /* Fallback to the mipmap generation utility for those formats that
1079 * do not support hw generate mipmap
1081 if (!svga_format_support_gen_mips(format
))
1084 /* Make sure the texture surface was created with
1085 * SVGA3D_SURFACE_BIND_RENDER_TARGET
1087 if (!tex
->handle
|| !(tex
->key
.flags
& SVGA3D_SURFACE_BIND_RENDER_TARGET
))
1090 templ
.format
= format
;
1091 templ
.u
.tex
.first_layer
= first_layer
;
1092 templ
.u
.tex
.last_layer
= last_layer
;
1093 templ
.u
.tex
.first_level
= base_level
;
1094 templ
.u
.tex
.last_level
= last_level
;
1096 psv
= pipe
->create_sampler_view(pipe
, pt
, &templ
);
1100 sv
= svga_pipe_sampler_view(psv
);
1101 ret
= svga_validate_pipe_sampler_view(svga
, sv
);
1102 if (ret
!= PIPE_OK
) {
1103 svga_context_flush(svga
, NULL
);
1104 ret
= svga_validate_pipe_sampler_view(svga
, sv
);
1105 assert(ret
== PIPE_OK
);
1108 ret
= SVGA3D_vgpu10_GenMips(svga
->swc
, sv
->id
, tex
->handle
);
1109 if (ret
!= PIPE_OK
) {
1110 svga_context_flush(svga
, NULL
);
1111 ret
= SVGA3D_vgpu10_GenMips(svga
->swc
, sv
->id
, tex
->handle
);
1113 pipe_sampler_view_reference(&psv
, NULL
);
1115 svga
->hud
.num_generate_mipmap
++;