svga: Add a limit to the maximum surface size
[mesa.git] / src / gallium / drivers / svga / svga_resource_texture.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "svga3d_reg.h"
27 #include "svga3d_surfacedefs.h"
28
29 #include "pipe/p_state.h"
30 #include "pipe/p_defines.h"
31 #include "os/os_thread.h"
32 #include "util/u_format.h"
33 #include "util/u_inlines.h"
34 #include "util/u_math.h"
35 #include "util/u_memory.h"
36 #include "util/u_resource.h"
37
38 #include "svga_cmd.h"
39 #include "svga_format.h"
40 #include "svga_screen.h"
41 #include "svga_context.h"
42 #include "svga_resource_texture.h"
43 #include "svga_resource_buffer.h"
44 #include "svga_sampler_view.h"
45 #include "svga_winsys.h"
46 #include "svga_debug.h"
47
48
49 /* XXX: This isn't a real hardware flag, but just a hack for kernel to
50 * know about primary surfaces. Find a better way to accomplish this.
51 */
52 #define SVGA3D_SURFACE_HINT_SCANOUT (1 << 9)
53
54
55 static INLINE void
56 svga_transfer_dma_band(struct svga_context *svga,
57 struct svga_transfer *st,
58 SVGA3dTransferType transfer,
59 unsigned y, unsigned h, unsigned srcy,
60 SVGA3dSurfaceDMAFlags flags)
61 {
62 struct svga_texture *texture = svga_texture(st->base.resource);
63 SVGA3dCopyBox box;
64 enum pipe_error ret;
65
66 assert(!st->use_direct_map);
67
68 box.x = st->base.box.x;
69 box.y = y;
70 box.z = st->base.box.z;
71 box.w = st->base.box.width;
72 box.h = h;
73 box.d = 1;
74 box.srcx = 0;
75 box.srcy = srcy;
76 box.srcz = 0;
77
78 if (st->base.resource->target == PIPE_TEXTURE_CUBE) {
79 st->face = st->base.box.z;
80 box.z = 0;
81 }
82 else
83 st->face = 0;
84
85 SVGA_DBG(DEBUG_DMA, "dma %s sid %p, face %u, (%u, %u, %u) - (%u, %u, %u), %ubpp\n",
86 transfer == SVGA3D_WRITE_HOST_VRAM ? "to" : "from",
87 texture->handle,
88 st->face,
89 st->base.box.x,
90 y,
91 box.z,
92 st->base.box.x + st->base.box.width,
93 y + h,
94 box.z + 1,
95 util_format_get_blocksize(texture->b.b.format) * 8 /
96 (util_format_get_blockwidth(texture->b.b.format)*util_format_get_blockheight(texture->b.b.format)));
97
98 ret = SVGA3D_SurfaceDMA(svga->swc, st, transfer, &box, 1, flags);
99 if(ret != PIPE_OK) {
100 svga_context_flush(svga, NULL);
101 ret = SVGA3D_SurfaceDMA(svga->swc, st, transfer, &box, 1, flags);
102 assert(ret == PIPE_OK);
103 }
104 }
105
106
107 static INLINE void
108 svga_transfer_dma(struct svga_context *svga,
109 struct svga_transfer *st,
110 SVGA3dTransferType transfer,
111 SVGA3dSurfaceDMAFlags flags)
112 {
113 struct svga_texture *texture = svga_texture(st->base.resource);
114 struct svga_screen *screen = svga_screen(texture->b.b.screen);
115 struct svga_winsys_screen *sws = screen->sws;
116 struct pipe_fence_handle *fence = NULL;
117
118 assert(!st->use_direct_map);
119
120 if (transfer == SVGA3D_READ_HOST_VRAM) {
121 SVGA_DBG(DEBUG_PERF, "%s: readback transfer\n", __FUNCTION__);
122 }
123
124 /* Ensure any pending operations on host surfaces are queued on the command
125 * buffer first.
126 */
127 svga_surfaces_flush( svga );
128
129 if(!st->swbuf) {
130 /* Do the DMA transfer in a single go */
131
132 svga_transfer_dma_band(svga, st, transfer,
133 st->base.box.y, st->base.box.height, 0,
134 flags);
135
136 if(transfer == SVGA3D_READ_HOST_VRAM) {
137 svga_context_flush(svga, &fence);
138 sws->fence_finish(sws, fence, 0);
139 sws->fence_reference(sws, &fence, NULL);
140 }
141 }
142 else {
143 int y, h, srcy;
144 unsigned blockheight = util_format_get_blockheight(st->base.resource->format);
145 h = st->hw_nblocksy * blockheight;
146 srcy = 0;
147 for(y = 0; y < st->base.box.height; y += h) {
148 unsigned offset, length;
149 void *hw, *sw;
150
151 if (y + h > st->base.box.height)
152 h = st->base.box.height - y;
153
154 /* Transfer band must be aligned to pixel block boundaries */
155 assert(y % blockheight == 0);
156 assert(h % blockheight == 0);
157
158 offset = y * st->base.stride / blockheight;
159 length = h * st->base.stride / blockheight;
160
161 sw = (uint8_t *)st->swbuf + offset;
162
163 if (transfer == SVGA3D_WRITE_HOST_VRAM) {
164 unsigned usage = PIPE_TRANSFER_WRITE;
165
166 /* Wait for the previous DMAs to complete */
167 /* TODO: keep one DMA (at half the size) in the background */
168 if (y) {
169 svga_context_flush(svga, NULL);
170 usage |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
171 }
172
173 hw = sws->buffer_map(sws, st->hwbuf, usage);
174 assert(hw);
175 if (hw) {
176 memcpy(hw, sw, length);
177 sws->buffer_unmap(sws, st->hwbuf);
178 }
179 }
180
181 svga_transfer_dma_band(svga, st, transfer, y, h, srcy, flags);
182
183 /*
184 * Prevent the texture contents to be discarded on the next band
185 * upload.
186 */
187
188 flags.discard = FALSE;
189
190 if(transfer == SVGA3D_READ_HOST_VRAM) {
191 svga_context_flush(svga, &fence);
192 sws->fence_finish(sws, fence, 0);
193
194 hw = sws->buffer_map(sws, st->hwbuf, PIPE_TRANSFER_READ);
195 assert(hw);
196 if(hw) {
197 memcpy(sw, hw, length);
198 sws->buffer_unmap(sws, st->hwbuf);
199 }
200 }
201 }
202 }
203 }
204
205
206 static boolean
207 svga_texture_get_handle(struct pipe_screen *screen,
208 struct pipe_resource *texture,
209 struct winsys_handle *whandle)
210 {
211 struct svga_winsys_screen *sws = svga_winsys_screen(texture->screen);
212 unsigned stride;
213
214 assert(svga_texture(texture)->key.cachable == 0);
215 svga_texture(texture)->key.cachable = 0;
216 stride = util_format_get_nblocksx(texture->format, texture->width0) *
217 util_format_get_blocksize(texture->format);
218 return sws->surface_get_handle(sws, svga_texture(texture)->handle, stride, whandle);
219 }
220
221
222 static void
223 svga_texture_destroy(struct pipe_screen *screen,
224 struct pipe_resource *pt)
225 {
226 struct svga_screen *ss = svga_screen(screen);
227 struct svga_texture *tex = svga_texture(pt);
228
229 ss->texture_timestamp++;
230
231 svga_sampler_view_reference(&tex->cached_view, NULL);
232
233 /*
234 DBG("%s deleting %p\n", __FUNCTION__, (void *) tex);
235 */
236 SVGA_DBG(DEBUG_DMA, "unref sid %p (texture)\n", tex->handle);
237 svga_screen_surface_destroy(ss, &tex->key, &tex->handle);
238
239 ss->total_resource_bytes -= tex->size;
240
241 FREE(tex->rendered_to);
242 FREE(tex);
243 }
244
245
246 /**
247 * Determine if we need to read back a texture image before mapping it.
248 */
249 static boolean
250 need_tex_readback(struct pipe_transfer *transfer)
251 {
252 struct svga_texture *t = svga_texture(transfer->resource);
253
254 if (transfer->usage & PIPE_TRANSFER_READ)
255 return TRUE;
256
257 if ((transfer->usage & PIPE_TRANSFER_WRITE) &&
258 ((transfer->usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) == 0)) {
259 unsigned face;
260
261 if (transfer->resource->target == PIPE_TEXTURE_CUBE) {
262 assert(transfer->box.depth == 1);
263 face = transfer->box.z;
264 }
265 else {
266 face = 0;
267 }
268 if (svga_was_texture_rendered_to(t, face, transfer->level)) {
269 return TRUE;
270 }
271 }
272
273 return FALSE;
274 }
275
276
277
278 /* XXX: Still implementing this as if it was a screen function, but
279 * can now modify it to queue transfers on the context.
280 */
281 static void *
282 svga_texture_transfer_map(struct pipe_context *pipe,
283 struct pipe_resource *texture,
284 unsigned level,
285 unsigned usage,
286 const struct pipe_box *box,
287 struct pipe_transfer **ptransfer)
288 {
289 struct svga_context *svga = svga_context(pipe);
290 struct svga_screen *ss = svga_screen(pipe->screen);
291 struct svga_winsys_screen *sws = ss->sws;
292 struct svga_transfer *st;
293 unsigned nblocksx, nblocksy;
294 boolean use_direct_map = svga_have_gb_objects(svga) &&
295 !svga_have_gb_dma(svga);
296 unsigned d;
297
298 /* We can't map texture storage directly unless we have GB objects */
299 if (usage & PIPE_TRANSFER_MAP_DIRECTLY) {
300 if (svga_have_gb_objects(svga))
301 use_direct_map = TRUE;
302 else
303 return NULL;
304 }
305
306 st = CALLOC_STRUCT(svga_transfer);
307 if (!st)
308 return NULL;
309
310 {
311 unsigned w, h;
312 if (use_direct_map) {
313 /* we'll directly access the guest-backed surface */
314 w = u_minify(texture->width0, level);
315 h = u_minify(texture->height0, level);
316 d = u_minify(texture->depth0, level);
317 }
318 else {
319 /* we'll put the data into a tightly packed buffer */
320 w = box->width;
321 h = box->height;
322 d = box->depth;
323 }
324 nblocksx = util_format_get_nblocksx(texture->format, w);
325 nblocksy = util_format_get_nblocksy(texture->format, h);
326 }
327
328 pipe_resource_reference(&st->base.resource, texture);
329 st->base.level = level;
330 st->base.usage = usage;
331 st->base.box = *box;
332 st->base.stride = nblocksx*util_format_get_blocksize(texture->format);
333 st->base.layer_stride = st->base.stride * nblocksy;
334
335 if (!use_direct_map) {
336 /* Use a DMA buffer */
337 st->hw_nblocksy = nblocksy;
338
339 st->hwbuf = svga_winsys_buffer_create(svga,
340 1,
341 0,
342 st->hw_nblocksy * st->base.stride * d);
343 while(!st->hwbuf && (st->hw_nblocksy /= 2)) {
344 st->hwbuf = svga_winsys_buffer_create(svga,
345 1,
346 0,
347 st->hw_nblocksy * st->base.stride * d);
348 }
349
350 if (!st->hwbuf) {
351 FREE(st);
352 return NULL;
353 }
354
355 if(st->hw_nblocksy < nblocksy) {
356 /* We couldn't allocate a hardware buffer big enough for the transfer,
357 * so allocate regular malloc memory instead */
358 if (0) {
359 debug_printf("%s: failed to allocate %u KB of DMA, "
360 "splitting into %u x %u KB DMA transfers\n",
361 __FUNCTION__,
362 (nblocksy*st->base.stride + 1023)/1024,
363 (nblocksy + st->hw_nblocksy - 1)/st->hw_nblocksy,
364 (st->hw_nblocksy*st->base.stride + 1023)/1024);
365 }
366
367 st->swbuf = MALLOC(nblocksy * st->base.stride * d);
368 if (!st->swbuf) {
369 sws->buffer_destroy(sws, st->hwbuf);
370 FREE(st);
371 return NULL;
372 }
373 }
374
375 if (usage & PIPE_TRANSFER_READ) {
376 SVGA3dSurfaceDMAFlags flags;
377 memset(&flags, 0, sizeof flags);
378 svga_transfer_dma(svga, st, SVGA3D_READ_HOST_VRAM, flags);
379 }
380 } else {
381 struct pipe_transfer *transfer = &st->base;
382 struct svga_texture *tex = svga_texture(transfer->resource);
383 struct svga_winsys_surface *surf = tex->handle;
384 unsigned face;
385
386 assert(surf);
387
388 if (tex->b.b.target == PIPE_TEXTURE_CUBE) {
389 face = transfer->box.z;
390 } else {
391 face = 0;
392 }
393
394 if (need_tex_readback(transfer)) {
395 SVGA3dBox box;
396 enum pipe_error ret;
397
398 box.x = transfer->box.x;
399 box.y = transfer->box.y;
400 box.w = transfer->box.width;
401 box.h = transfer->box.height;
402 box.d = transfer->box.depth;
403 if (tex->b.b.target == PIPE_TEXTURE_CUBE) {
404 box.z = 0;
405 }
406 else {
407 box.z = transfer->box.z;
408 }
409
410 (void) box; /* not used at this time */
411
412 svga_surfaces_flush(svga);
413
414 ret = SVGA3D_ReadbackGBImage(svga->swc, surf, face, transfer->level);
415
416 if (ret != PIPE_OK) {
417 svga_context_flush(svga, NULL);
418 ret = SVGA3D_ReadbackGBImage(svga->swc, surf, face, transfer->level);
419 assert(ret == PIPE_OK);
420 }
421
422 svga_context_flush(svga, NULL);
423
424 /*
425 * Note: if PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE were specified
426 * we could potentially clear the flag for all faces/layers/mips.
427 */
428 svga_clear_texture_rendered_to(tex, face, transfer->level);
429 }
430 else {
431 assert(transfer->usage & PIPE_TRANSFER_WRITE);
432 if ((transfer->usage & PIPE_TRANSFER_UNSYNCHRONIZED) == 0) {
433 svga_surfaces_flush(svga);
434 if (!sws->surface_is_flushed(sws, surf))
435 svga_context_flush(svga, NULL);
436 }
437 }
438 }
439
440 st->use_direct_map = use_direct_map;
441
442 *ptransfer = &st->base;
443
444 /*
445 * Begin mapping code
446 */
447 if (st->swbuf) {
448 return st->swbuf;
449 }
450 else if (!st->use_direct_map) {
451 return sws->buffer_map(sws, st->hwbuf, usage);
452 }
453 else {
454 struct svga_screen *screen = svga_screen(svga->pipe.screen);
455 SVGA3dSurfaceFormat format;
456 SVGA3dSize baseLevelSize;
457 struct svga_texture *tex = svga_texture(texture);
458 struct svga_winsys_surface *surf = tex->handle;
459 uint8_t *map;
460 boolean retry;
461 unsigned face, offset, mip_width, mip_height;
462 unsigned xoffset = box->x;
463 unsigned yoffset = box->y;
464 unsigned zoffset = box->z;
465
466 map = svga->swc->surface_map(svga->swc, surf, usage, &retry);
467 if (map == NULL && retry) {
468 /*
469 * At this point, the svga_surfaces_flush() should already have
470 * called in svga_texture_get_transfer().
471 */
472 svga_context_flush(svga, NULL);
473 map = svga->swc->surface_map(svga->swc, surf, usage, &retry);
474 }
475
476 /*
477 * Make sure whe return NULL if the map fails
478 */
479 if (map == NULL) {
480 FREE(st);
481 return map;
482 }
483
484 /**
485 * Compute the offset to the specific texture slice in the buffer.
486 */
487 if (tex->b.b.target == PIPE_TEXTURE_CUBE) {
488 face = zoffset;
489 zoffset = 0;
490 } else {
491 face = 0;
492 }
493
494 format = svga_translate_format(screen, tex->b.b.format, 0);
495 baseLevelSize.width = tex->b.b.width0;
496 baseLevelSize.height = tex->b.b.height0;
497 baseLevelSize.depth = tex->b.b.depth0;
498
499 offset = svga3dsurface_get_image_offset(format, baseLevelSize,
500 tex->b.b.last_level + 1, /* numMips */
501 face, level);
502 if (level > 0) {
503 assert(offset > 0);
504 }
505
506 mip_width = u_minify(tex->b.b.width0, level);
507 mip_height = u_minify(tex->b.b.height0, level);
508
509 offset += svga3dsurface_get_pixel_offset(format, mip_width, mip_height,
510 xoffset, yoffset, zoffset);
511
512 return (void *) (map + offset);
513 }
514 }
515
516
517 /**
518 * Unmap a GB texture surface.
519 */
520 static void
521 svga_texture_surface_unmap(struct svga_context *svga,
522 struct pipe_transfer *transfer)
523 {
524 struct svga_winsys_surface *surf = svga_texture(transfer->resource)->handle;
525 struct svga_winsys_context *swc = svga->swc;
526 boolean rebind;
527
528 assert(surf);
529
530 swc->surface_unmap(swc, surf, &rebind);
531 if (rebind) {
532 enum pipe_error ret;
533 ret = SVGA3D_BindGBSurface(swc, surf);
534 if (ret != PIPE_OK) {
535 /* flush and retry */
536 svga_context_flush(svga, NULL);
537 ret = SVGA3D_BindGBSurface(swc, surf);
538 assert(ret == PIPE_OK);
539 }
540 }
541 }
542
543
544 /* XXX: Still implementing this as if it was a screen function, but
545 * can now modify it to queue transfers on the context.
546 */
547 static void
548 svga_texture_transfer_unmap(struct pipe_context *pipe,
549 struct pipe_transfer *transfer)
550 {
551 struct svga_context *svga = svga_context(pipe);
552 struct svga_screen *ss = svga_screen(pipe->screen);
553 struct svga_winsys_screen *sws = ss->sws;
554 struct svga_transfer *st = svga_transfer(transfer);
555 struct svga_texture *tex = svga_texture(transfer->resource);
556
557 if (!st->swbuf) {
558 if (st->use_direct_map) {
559 svga_texture_surface_unmap(svga, transfer);
560 }
561 else {
562 sws->buffer_unmap(sws, st->hwbuf);
563 }
564 }
565
566 if (!st->use_direct_map && (st->base.usage & PIPE_TRANSFER_WRITE)) {
567 /* Use DMA to transfer texture data */
568 SVGA3dSurfaceDMAFlags flags;
569
570 memset(&flags, 0, sizeof flags);
571 if (transfer->usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
572 flags.discard = TRUE;
573 }
574 if (transfer->usage & PIPE_TRANSFER_UNSYNCHRONIZED) {
575 flags.unsynchronized = TRUE;
576 }
577
578 svga_transfer_dma(svga, st, SVGA3D_WRITE_HOST_VRAM, flags);
579 } else if (transfer->usage & PIPE_TRANSFER_WRITE) {
580 struct svga_winsys_surface *surf =
581 svga_texture(transfer->resource)->handle;
582 unsigned face;
583 SVGA3dBox box;
584 enum pipe_error ret;
585
586 assert(svga_have_gb_objects(svga));
587
588 /* update the effected region */
589 if (tex->b.b.target == PIPE_TEXTURE_CUBE) {
590 face = transfer->box.z;
591 } else {
592 face = 0;
593 }
594
595 box.x = transfer->box.x;
596 box.y = transfer->box.y;
597 if (tex->b.b.target == PIPE_TEXTURE_CUBE) {
598 box.z = 0;
599 }
600 else {
601 box.z = transfer->box.z;
602 }
603 box.w = transfer->box.width;
604 box.h = transfer->box.height;
605 box.d = transfer->box.depth;
606
607 if (0)
608 debug_printf("%s %d, %d, %d %d x %d x %d\n",
609 __FUNCTION__,
610 box.x, box.y, box.z,
611 box.w, box.h, box.d);
612
613 ret = SVGA3D_UpdateGBImage(svga->swc, surf, &box, face, transfer->level);
614 if (ret != PIPE_OK) {
615 svga_context_flush(svga, NULL);
616 ret = SVGA3D_UpdateGBImage(svga->swc, surf, &box, face, transfer->level);
617 assert(ret == PIPE_OK);
618 }
619 }
620
621 ss->texture_timestamp++;
622 svga_age_texture_view(tex, transfer->level);
623 if (transfer->resource->target == PIPE_TEXTURE_CUBE)
624 svga_define_texture_level(tex, transfer->box.z, transfer->level);
625 else
626 svga_define_texture_level(tex, 0, transfer->level);
627
628 pipe_resource_reference(&st->base.resource, NULL);
629
630 FREE(st->swbuf);
631 if (!st->use_direct_map) {
632 sws->buffer_destroy(sws, st->hwbuf);
633 }
634 FREE(st);
635 }
636
637
638 struct u_resource_vtbl svga_texture_vtbl =
639 {
640 svga_texture_get_handle, /* get_handle */
641 svga_texture_destroy, /* resource_destroy */
642 svga_texture_transfer_map, /* transfer_map */
643 u_default_transfer_flush_region, /* transfer_flush_region */
644 svga_texture_transfer_unmap, /* transfer_unmap */
645 u_default_transfer_inline_write /* transfer_inline_write */
646 };
647
648
649 struct pipe_resource *
650 svga_texture_create(struct pipe_screen *screen,
651 const struct pipe_resource *template)
652 {
653 struct svga_screen *svgascreen = svga_screen(screen);
654 struct svga_texture *tex = CALLOC_STRUCT(svga_texture);
655
656 if (!tex)
657 goto error1;
658
659 tex->b.b = *template;
660 tex->b.vtbl = &svga_texture_vtbl;
661 pipe_reference_init(&tex->b.b.reference, 1);
662 tex->b.b.screen = screen;
663
664 assert(template->last_level < SVGA_MAX_TEXTURE_LEVELS);
665 if(template->last_level >= SVGA_MAX_TEXTURE_LEVELS)
666 goto error2;
667
668 tex->key.flags = 0;
669 tex->key.size.width = template->width0;
670 tex->key.size.height = template->height0;
671 tex->key.size.depth = template->depth0;
672
673 if(template->target == PIPE_TEXTURE_CUBE) {
674 tex->key.flags |= SVGA3D_SURFACE_CUBEMAP;
675 tex->key.numFaces = 6;
676 }
677 else {
678 tex->key.numFaces = 1;
679 }
680
681 if (template->target == PIPE_TEXTURE_3D) {
682 tex->key.flags |= SVGA3D_SURFACE_VOLUME;
683 }
684
685 tex->key.cachable = 1;
686
687 if (template->bind & PIPE_BIND_SAMPLER_VIEW)
688 tex->key.flags |= SVGA3D_SURFACE_HINT_TEXTURE;
689
690 if (template->bind & PIPE_BIND_DISPLAY_TARGET) {
691 tex->key.cachable = 0;
692 }
693
694 if (template->bind & PIPE_BIND_SHARED) {
695 tex->key.cachable = 0;
696 }
697
698 if (template->bind & (PIPE_BIND_SCANOUT |
699 PIPE_BIND_CURSOR)) {
700 tex->key.flags |= SVGA3D_SURFACE_HINT_SCANOUT;
701 tex->key.cachable = 0;
702 }
703
704 /*
705 * Note: Previously we never passed the
706 * SVGA3D_SURFACE_HINT_RENDERTARGET hint. Mesa cannot
707 * know beforehand whether a texture will be used as a rendertarget or not
708 * and it always requests PIPE_BIND_RENDER_TARGET, therefore
709 * passing the SVGA3D_SURFACE_HINT_RENDERTARGET here defeats its purpose.
710 *
711 * However, this was changed since other state trackers
712 * (XA for example) uses it accurately and certain device versions
713 * relies on it in certain situations to render correctly.
714 */
715 if((template->bind & PIPE_BIND_RENDER_TARGET) &&
716 !util_format_is_s3tc(template->format))
717 tex->key.flags |= SVGA3D_SURFACE_HINT_RENDERTARGET;
718
719 if(template->bind & PIPE_BIND_DEPTH_STENCIL)
720 tex->key.flags |= SVGA3D_SURFACE_HINT_DEPTHSTENCIL;
721
722 tex->key.numMipLevels = template->last_level + 1;
723
724 tex->key.format = svga_translate_format(svgascreen, template->format, template->bind);
725 if(tex->key.format == SVGA3D_FORMAT_INVALID)
726 goto error2;
727
728 SVGA_DBG(DEBUG_DMA, "surface_create for texture\n", tex->handle);
729 tex->handle = svga_screen_surface_create(svgascreen, &tex->key);
730 if (!tex->handle)
731 goto error2;
732
733 SVGA_DBG(DEBUG_DMA, " --> got sid %p (texture)\n", tex->handle);
734
735 debug_reference(&tex->b.b.reference,
736 (debug_reference_descriptor)debug_describe_resource, 0);
737
738 tex->size = util_resource_size(template);
739 svgascreen->total_resource_bytes += tex->size;
740
741 tex->rendered_to = CALLOC(template->depth0 * template->array_size,
742 sizeof(tex->rendered_to[0]));
743 if (!tex->rendered_to)
744 goto error2;
745
746 return &tex->b.b;
747
748 error2:
749 FREE(tex->rendered_to);
750 FREE(tex);
751 error1:
752 return NULL;
753 }
754
755
756 struct pipe_resource *
757 svga_texture_from_handle(struct pipe_screen *screen,
758 const struct pipe_resource *template,
759 struct winsys_handle *whandle)
760 {
761 struct svga_winsys_screen *sws = svga_winsys_screen(screen);
762 struct svga_winsys_surface *srf;
763 struct svga_texture *tex;
764 enum SVGA3dSurfaceFormat format = 0;
765 assert(screen);
766
767 /* Only supports one type */
768 if ((template->target != PIPE_TEXTURE_2D &&
769 template->target != PIPE_TEXTURE_RECT) ||
770 template->last_level != 0 ||
771 template->depth0 != 1) {
772 return NULL;
773 }
774
775 srf = sws->surface_from_handle(sws, whandle, &format);
776
777 if (!srf)
778 return NULL;
779
780 if (svga_translate_format(svga_screen(screen), template->format, template->bind) != format) {
781 unsigned f1 = svga_translate_format(svga_screen(screen), template->format, template->bind);
782 unsigned f2 = format;
783
784 /* It's okay for XRGB and ARGB or depth with/out stencil to get mixed up */
785 if ( !( (f1 == SVGA3D_X8R8G8B8 && f2 == SVGA3D_A8R8G8B8) ||
786 (f1 == SVGA3D_A8R8G8B8 && f2 == SVGA3D_X8R8G8B8) ||
787 (f1 == SVGA3D_Z_D24X8 && f2 == SVGA3D_Z_D24S8) ||
788 (f1 == SVGA3D_Z_DF24 && f2 == SVGA3D_Z_D24S8_INT) ) ) {
789 debug_printf("%s wrong format %u != %u\n", __FUNCTION__, f1, f2);
790 return NULL;
791 }
792 }
793
794 tex = CALLOC_STRUCT(svga_texture);
795 if (!tex)
796 return NULL;
797
798 tex->b.b = *template;
799 tex->b.vtbl = &svga_texture_vtbl;
800 pipe_reference_init(&tex->b.b.reference, 1);
801 tex->b.b.screen = screen;
802
803 SVGA_DBG(DEBUG_DMA, "wrap surface sid %p\n", srf);
804
805 tex->key.cachable = 0;
806 tex->handle = srf;
807
808 tex->rendered_to = CALLOC(1, sizeof(tex->rendered_to[0]));
809
810 return &tex->b.b;
811 }