Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / gallium / drivers / svga / svga_resource_texture.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "svga3d_reg.h"
27 #include "svga3d_surfacedefs.h"
28
29 #include "pipe/p_state.h"
30 #include "pipe/p_defines.h"
31 #include "os/os_thread.h"
32 #include "os/os_time.h"
33 #include "util/u_format.h"
34 #include "util/u_inlines.h"
35 #include "util/u_math.h"
36 #include "util/u_memory.h"
37 #include "util/u_resource.h"
38
39 #include "svga_cmd.h"
40 #include "svga_format.h"
41 #include "svga_screen.h"
42 #include "svga_context.h"
43 #include "svga_resource_texture.h"
44 #include "svga_resource_buffer.h"
45 #include "svga_sampler_view.h"
46 #include "svga_winsys.h"
47 #include "svga_debug.h"
48
49
50 static void
51 svga_transfer_dma_band(struct svga_context *svga,
52 struct svga_transfer *st,
53 SVGA3dTransferType transfer,
54 unsigned y, unsigned h, unsigned srcy,
55 SVGA3dSurfaceDMAFlags flags)
56 {
57 struct svga_texture *texture = svga_texture(st->base.resource);
58 SVGA3dCopyBox box;
59 enum pipe_error ret;
60
61 assert(!st->use_direct_map);
62
63 box.x = st->base.box.x;
64 box.y = y;
65 box.z = st->base.box.z;
66 box.w = st->base.box.width;
67 box.h = h;
68 box.d = 1;
69 box.srcx = 0;
70 box.srcy = srcy;
71 box.srcz = 0;
72
73 SVGA_DBG(DEBUG_DMA, "dma %s sid %p, face %u, (%u, %u, %u) - "
74 "(%u, %u, %u), %ubpp\n",
75 transfer == SVGA3D_WRITE_HOST_VRAM ? "to" : "from",
76 texture->handle,
77 st->slice,
78 st->base.box.x,
79 y,
80 box.z,
81 st->base.box.x + st->base.box.width,
82 y + h,
83 box.z + 1,
84 util_format_get_blocksize(texture->b.b.format) * 8 /
85 (util_format_get_blockwidth(texture->b.b.format)
86 * util_format_get_blockheight(texture->b.b.format)));
87
88 ret = SVGA3D_SurfaceDMA(svga->swc, st, transfer, &box, 1, flags);
89 if (ret != PIPE_OK) {
90 svga_context_flush(svga, NULL);
91 ret = SVGA3D_SurfaceDMA(svga->swc, st, transfer, &box, 1, flags);
92 assert(ret == PIPE_OK);
93 }
94 }
95
96
97 static void
98 svga_transfer_dma(struct svga_context *svga,
99 struct svga_transfer *st,
100 SVGA3dTransferType transfer,
101 SVGA3dSurfaceDMAFlags flags)
102 {
103 struct svga_texture *texture = svga_texture(st->base.resource);
104 struct svga_screen *screen = svga_screen(texture->b.b.screen);
105 struct svga_winsys_screen *sws = screen->sws;
106 struct pipe_fence_handle *fence = NULL;
107
108 assert(!st->use_direct_map);
109
110 if (transfer == SVGA3D_READ_HOST_VRAM) {
111 SVGA_DBG(DEBUG_PERF, "%s: readback transfer\n", __FUNCTION__);
112 }
113
114 /* Ensure any pending operations on host surfaces are queued on the command
115 * buffer first.
116 */
117 svga_surfaces_flush( svga );
118
119 if (!st->swbuf) {
120 /* Do the DMA transfer in a single go */
121 svga_transfer_dma_band(svga, st, transfer,
122 st->base.box.y, st->base.box.height, 0,
123 flags);
124
125 if (transfer == SVGA3D_READ_HOST_VRAM) {
126 svga_context_flush(svga, &fence);
127 sws->fence_finish(sws, fence, 0);
128 sws->fence_reference(sws, &fence, NULL);
129 }
130 }
131 else {
132 int y, h, srcy;
133 unsigned blockheight =
134 util_format_get_blockheight(st->base.resource->format);
135
136 h = st->hw_nblocksy * blockheight;
137 srcy = 0;
138
139 for (y = 0; y < st->base.box.height; y += h) {
140 unsigned offset, length;
141 void *hw, *sw;
142
143 if (y + h > st->base.box.height)
144 h = st->base.box.height - y;
145
146 /* Transfer band must be aligned to pixel block boundaries */
147 assert(y % blockheight == 0);
148 assert(h % blockheight == 0);
149
150 offset = y * st->base.stride / blockheight;
151 length = h * st->base.stride / blockheight;
152
153 sw = (uint8_t *) st->swbuf + offset;
154
155 if (transfer == SVGA3D_WRITE_HOST_VRAM) {
156 unsigned usage = PIPE_TRANSFER_WRITE;
157
158 /* Wait for the previous DMAs to complete */
159 /* TODO: keep one DMA (at half the size) in the background */
160 if (y) {
161 svga_context_flush(svga, NULL);
162 usage |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
163 }
164
165 hw = sws->buffer_map(sws, st->hwbuf, usage);
166 assert(hw);
167 if (hw) {
168 memcpy(hw, sw, length);
169 sws->buffer_unmap(sws, st->hwbuf);
170 }
171 }
172
173 svga_transfer_dma_band(svga, st, transfer, y, h, srcy, flags);
174
175 /*
176 * Prevent the texture contents to be discarded on the next band
177 * upload.
178 */
179 flags.discard = FALSE;
180
181 if (transfer == SVGA3D_READ_HOST_VRAM) {
182 svga_context_flush(svga, &fence);
183 sws->fence_finish(sws, fence, 0);
184
185 hw = sws->buffer_map(sws, st->hwbuf, PIPE_TRANSFER_READ);
186 assert(hw);
187 if (hw) {
188 memcpy(sw, hw, length);
189 sws->buffer_unmap(sws, st->hwbuf);
190 }
191 }
192 }
193 }
194 }
195
196
197 static boolean
198 svga_texture_get_handle(struct pipe_screen *screen,
199 struct pipe_resource *texture,
200 struct winsys_handle *whandle)
201 {
202 struct svga_winsys_screen *sws = svga_winsys_screen(texture->screen);
203 unsigned stride;
204
205 assert(svga_texture(texture)->key.cachable == 0);
206 svga_texture(texture)->key.cachable = 0;
207
208 stride = util_format_get_nblocksx(texture->format, texture->width0) *
209 util_format_get_blocksize(texture->format);
210
211 return sws->surface_get_handle(sws, svga_texture(texture)->handle,
212 stride, whandle);
213 }
214
215
216 static void
217 svga_texture_destroy(struct pipe_screen *screen,
218 struct pipe_resource *pt)
219 {
220 struct svga_screen *ss = svga_screen(screen);
221 struct svga_texture *tex = svga_texture(pt);
222
223 ss->texture_timestamp++;
224
225 svga_sampler_view_reference(&tex->cached_view, NULL);
226
227 /*
228 DBG("%s deleting %p\n", __FUNCTION__, (void *) tex);
229 */
230 SVGA_DBG(DEBUG_DMA, "unref sid %p (texture)\n", tex->handle);
231 svga_screen_surface_destroy(ss, &tex->key, &tex->handle);
232
233 ss->hud.total_resource_bytes -= tex->size;
234
235 FREE(tex->defined);
236 FREE(tex->rendered_to);
237 FREE(tex);
238
239 assert(ss->hud.num_resources > 0);
240 if (ss->hud.num_resources > 0)
241 ss->hud.num_resources--;
242 }
243
244
245 /**
246 * Determine if we need to read back a texture image before mapping it.
247 */
248 static boolean
249 need_tex_readback(struct pipe_transfer *transfer)
250 {
251 struct svga_texture *t = svga_texture(transfer->resource);
252
253 if (transfer->usage & PIPE_TRANSFER_READ)
254 return TRUE;
255
256 if ((transfer->usage & PIPE_TRANSFER_WRITE) &&
257 ((transfer->usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) == 0)) {
258 unsigned face;
259
260 if (transfer->resource->target == PIPE_TEXTURE_CUBE) {
261 assert(transfer->box.depth == 1);
262 face = transfer->box.z;
263 }
264 else {
265 face = 0;
266 }
267 if (svga_was_texture_rendered_to(t, face, transfer->level)) {
268 return TRUE;
269 }
270 }
271
272 return FALSE;
273 }
274
275
276 static enum pipe_error
277 readback_image_vgpu9(struct svga_context *svga,
278 struct svga_winsys_surface *surf,
279 unsigned slice,
280 unsigned level)
281 {
282 enum pipe_error ret;
283
284 ret = SVGA3D_ReadbackGBImage(svga->swc, surf, slice, level);
285 if (ret != PIPE_OK) {
286 svga_context_flush(svga, NULL);
287 ret = SVGA3D_ReadbackGBImage(svga->swc, surf, slice, level);
288 }
289 return ret;
290 }
291
292
293 static enum pipe_error
294 readback_image_vgpu10(struct svga_context *svga,
295 struct svga_winsys_surface *surf,
296 unsigned slice,
297 unsigned level,
298 unsigned numMipLevels)
299 {
300 enum pipe_error ret;
301 unsigned subResource;
302
303 subResource = slice * numMipLevels + level;
304 ret = SVGA3D_vgpu10_ReadbackSubResource(svga->swc, surf, subResource);
305 if (ret != PIPE_OK) {
306 svga_context_flush(svga, NULL);
307 ret = SVGA3D_vgpu10_ReadbackSubResource(svga->swc, surf, subResource);
308 }
309 return ret;
310 }
311
312
313 static void *
314 svga_texture_transfer_map(struct pipe_context *pipe,
315 struct pipe_resource *texture,
316 unsigned level,
317 unsigned usage,
318 const struct pipe_box *box,
319 struct pipe_transfer **ptransfer)
320 {
321 struct svga_context *svga = svga_context(pipe);
322 struct svga_screen *ss = svga_screen(pipe->screen);
323 struct svga_winsys_screen *sws = ss->sws;
324 struct svga_texture *tex = svga_texture(texture);
325 struct svga_transfer *st;
326 unsigned nblocksx, nblocksy;
327 boolean use_direct_map = svga_have_gb_objects(svga) &&
328 !svga_have_gb_dma(svga);
329 unsigned d;
330 void *returnVal;
331 int64_t begin = os_time_get();
332
333 /* We can't map texture storage directly unless we have GB objects */
334 if (usage & PIPE_TRANSFER_MAP_DIRECTLY) {
335 if (svga_have_gb_objects(svga))
336 use_direct_map = TRUE;
337 else
338 return NULL;
339 }
340
341 st = CALLOC_STRUCT(svga_transfer);
342 if (!st)
343 return NULL;
344
345 {
346 unsigned w, h;
347 if (use_direct_map) {
348 /* we'll directly access the guest-backed surface */
349 w = u_minify(texture->width0, level);
350 h = u_minify(texture->height0, level);
351 d = u_minify(texture->depth0, level);
352 }
353 else {
354 /* we'll put the data into a tightly packed buffer */
355 w = box->width;
356 h = box->height;
357 d = box->depth;
358 }
359 nblocksx = util_format_get_nblocksx(texture->format, w);
360 nblocksy = util_format_get_nblocksy(texture->format, h);
361 }
362
363 pipe_resource_reference(&st->base.resource, texture);
364
365 st->base.level = level;
366 st->base.usage = usage;
367 st->base.box = *box;
368 st->base.stride = nblocksx*util_format_get_blocksize(texture->format);
369 st->base.layer_stride = st->base.stride * nblocksy;
370
371 switch (tex->b.b.target) {
372 case PIPE_TEXTURE_CUBE:
373 case PIPE_TEXTURE_2D_ARRAY:
374 case PIPE_TEXTURE_1D_ARRAY:
375 st->slice = st->base.box.z;
376 st->base.box.z = 0; /* so we don't apply double offsets below */
377 break;
378 default:
379 st->slice = 0;
380 break;
381 }
382
383 if (!use_direct_map) {
384 /* Use a DMA buffer */
385 st->hw_nblocksy = nblocksy;
386
387 st->hwbuf = svga_winsys_buffer_create(svga, 1, 0,
388 st->hw_nblocksy * st->base.stride * d);
389 while(!st->hwbuf && (st->hw_nblocksy /= 2)) {
390 st->hwbuf = svga_winsys_buffer_create(svga, 1, 0,
391 st->hw_nblocksy * st->base.stride * d);
392 }
393
394 if (!st->hwbuf) {
395 FREE(st);
396 return NULL;
397 }
398
399 if (st->hw_nblocksy < nblocksy) {
400 /* We couldn't allocate a hardware buffer big enough for the transfer,
401 * so allocate regular malloc memory instead */
402 if (0) {
403 debug_printf("%s: failed to allocate %u KB of DMA, "
404 "splitting into %u x %u KB DMA transfers\n",
405 __FUNCTION__,
406 (nblocksy*st->base.stride + 1023)/1024,
407 (nblocksy + st->hw_nblocksy - 1)/st->hw_nblocksy,
408 (st->hw_nblocksy*st->base.stride + 1023)/1024);
409 }
410
411 st->swbuf = MALLOC(nblocksy * st->base.stride * d);
412 if (!st->swbuf) {
413 sws->buffer_destroy(sws, st->hwbuf);
414 FREE(st);
415 return NULL;
416 }
417 }
418
419 if (usage & PIPE_TRANSFER_READ) {
420 SVGA3dSurfaceDMAFlags flags;
421 memset(&flags, 0, sizeof flags);
422 svga_transfer_dma(svga, st, SVGA3D_READ_HOST_VRAM, flags);
423 }
424 } else {
425 struct pipe_transfer *transfer = &st->base;
426 struct svga_winsys_surface *surf = tex->handle;
427
428 if (!surf) {
429 FREE(st);
430 return NULL;
431 }
432
433 if (need_tex_readback(transfer)) {
434 enum pipe_error ret;
435
436 svga_surfaces_flush(svga);
437
438 if (svga_have_vgpu10(svga)) {
439 ret = readback_image_vgpu10(svga, surf, st->slice, transfer->level,
440 tex->b.b.last_level + 1);
441 } else {
442 ret = readback_image_vgpu9(svga, surf, st->slice, transfer->level);
443 }
444
445 assert(ret == PIPE_OK);
446 (void) ret;
447
448 svga_context_flush(svga, NULL);
449
450 /*
451 * Note: if PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE were specified
452 * we could potentially clear the flag for all faces/layers/mips.
453 */
454 svga_clear_texture_rendered_to(tex, st->slice, transfer->level);
455 }
456 else {
457 assert(transfer->usage & PIPE_TRANSFER_WRITE);
458 if ((transfer->usage & PIPE_TRANSFER_UNSYNCHRONIZED) == 0) {
459 svga_surfaces_flush(svga);
460 if (!sws->surface_is_flushed(sws, surf))
461 svga_context_flush(svga, NULL);
462 }
463 }
464 }
465
466 st->use_direct_map = use_direct_map;
467
468 *ptransfer = &st->base;
469
470 /*
471 * Begin mapping code
472 */
473 if (st->swbuf) {
474 returnVal = st->swbuf;
475 }
476 else if (!st->use_direct_map) {
477 returnVal = sws->buffer_map(sws, st->hwbuf, usage);
478 }
479 else {
480 SVGA3dSize baseLevelSize;
481 struct svga_texture *tex = svga_texture(texture);
482 struct svga_winsys_surface *surf = tex->handle;
483 uint8_t *map;
484 boolean retry;
485 unsigned offset, mip_width, mip_height;
486 unsigned xoffset = st->base.box.x;
487 unsigned yoffset = st->base.box.y;
488 unsigned zoffset = st->base.box.z;
489
490 map = svga->swc->surface_map(svga->swc, surf, usage, &retry);
491 if (map == NULL && retry) {
492 /*
493 * At this point, the svga_surfaces_flush() should already have
494 * called in svga_texture_get_transfer().
495 */
496 svga_context_flush(svga, NULL);
497 map = svga->swc->surface_map(svga->swc, surf, usage, &retry);
498 }
499
500 /*
501 * Make sure we return NULL if the map fails
502 */
503 if (map == NULL) {
504 FREE(st);
505 return map;
506 }
507
508 /**
509 * Compute the offset to the specific texture slice in the buffer.
510 */
511 baseLevelSize.width = tex->b.b.width0;
512 baseLevelSize.height = tex->b.b.height0;
513 baseLevelSize.depth = tex->b.b.depth0;
514
515 offset = svga3dsurface_get_image_offset(tex->key.format, baseLevelSize,
516 tex->b.b.last_level + 1, /* numMips */
517 st->slice, level);
518 if (level > 0) {
519 assert(offset > 0);
520 }
521
522 mip_width = u_minify(tex->b.b.width0, level);
523 mip_height = u_minify(tex->b.b.height0, level);
524
525 offset += svga3dsurface_get_pixel_offset(tex->key.format,
526 mip_width, mip_height,
527 xoffset, yoffset, zoffset);
528 returnVal = (void *) (map + offset);
529 }
530
531 svga->hud.map_buffer_time += (os_time_get() - begin);
532 svga->hud.num_resources_mapped++;
533
534 return returnVal;
535 }
536
537
538 /**
539 * Unmap a GB texture surface.
540 */
541 static void
542 svga_texture_surface_unmap(struct svga_context *svga,
543 struct pipe_transfer *transfer)
544 {
545 struct svga_winsys_surface *surf = svga_texture(transfer->resource)->handle;
546 struct svga_winsys_context *swc = svga->swc;
547 boolean rebind;
548
549 assert(surf);
550
551 swc->surface_unmap(swc, surf, &rebind);
552 if (rebind) {
553 enum pipe_error ret;
554 ret = SVGA3D_BindGBSurface(swc, surf);
555 if (ret != PIPE_OK) {
556 /* flush and retry */
557 svga_context_flush(svga, NULL);
558 ret = SVGA3D_BindGBSurface(swc, surf);
559 assert(ret == PIPE_OK);
560 }
561 }
562 }
563
564
565 static enum pipe_error
566 update_image_vgpu9(struct svga_context *svga,
567 struct svga_winsys_surface *surf,
568 const SVGA3dBox *box,
569 unsigned slice,
570 unsigned level)
571 {
572 enum pipe_error ret;
573
574 ret = SVGA3D_UpdateGBImage(svga->swc, surf, box, slice, level);
575 if (ret != PIPE_OK) {
576 svga_context_flush(svga, NULL);
577 ret = SVGA3D_UpdateGBImage(svga->swc, surf, box, slice, level);
578 }
579 return ret;
580 }
581
582
583 static enum pipe_error
584 update_image_vgpu10(struct svga_context *svga,
585 struct svga_winsys_surface *surf,
586 const SVGA3dBox *box,
587 unsigned slice,
588 unsigned level,
589 unsigned numMipLevels)
590 {
591 enum pipe_error ret;
592 unsigned subResource;
593
594 subResource = slice * numMipLevels + level;
595 ret = SVGA3D_vgpu10_UpdateSubResource(svga->swc, surf, box, subResource);
596 if (ret != PIPE_OK) {
597 svga_context_flush(svga, NULL);
598 ret = SVGA3D_vgpu10_UpdateSubResource(svga->swc, surf, box, subResource);
599 }
600 return ret;
601 }
602
603
604 static void
605 svga_texture_transfer_unmap(struct pipe_context *pipe,
606 struct pipe_transfer *transfer)
607 {
608 struct svga_context *svga = svga_context(pipe);
609 struct svga_screen *ss = svga_screen(pipe->screen);
610 struct svga_winsys_screen *sws = ss->sws;
611 struct svga_transfer *st = svga_transfer(transfer);
612 struct svga_texture *tex = svga_texture(transfer->resource);
613
614 if (!st->swbuf) {
615 if (st->use_direct_map) {
616 svga_texture_surface_unmap(svga, transfer);
617 }
618 else {
619 sws->buffer_unmap(sws, st->hwbuf);
620 }
621 }
622
623 if (!st->use_direct_map && (st->base.usage & PIPE_TRANSFER_WRITE)) {
624 /* Use DMA to transfer texture data */
625 SVGA3dSurfaceDMAFlags flags;
626
627 memset(&flags, 0, sizeof flags);
628 if (transfer->usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
629 flags.discard = TRUE;
630 }
631 if (transfer->usage & PIPE_TRANSFER_UNSYNCHRONIZED) {
632 flags.unsynchronized = TRUE;
633 }
634
635 svga_transfer_dma(svga, st, SVGA3D_WRITE_HOST_VRAM, flags);
636 } else if (transfer->usage & PIPE_TRANSFER_WRITE) {
637 struct svga_winsys_surface *surf =
638 svga_texture(transfer->resource)->handle;
639 SVGA3dBox box;
640 enum pipe_error ret;
641
642 assert(svga_have_gb_objects(svga));
643
644 /* update the effected region */
645 box.x = transfer->box.x;
646 box.y = transfer->box.y;
647 switch (tex->b.b.target) {
648 case PIPE_TEXTURE_CUBE:
649 case PIPE_TEXTURE_2D_ARRAY:
650 box.z = 0;
651 break;
652 case PIPE_TEXTURE_1D_ARRAY:
653 box.y = box.z = 0;
654 break;
655 default:
656 box.z = transfer->box.z;
657 break;
658 }
659 box.w = transfer->box.width;
660 box.h = transfer->box.height;
661 box.d = transfer->box.depth;
662
663 if (0)
664 debug_printf("%s %d, %d, %d %d x %d x %d\n",
665 __FUNCTION__,
666 box.x, box.y, box.z,
667 box.w, box.h, box.d);
668
669 if (svga_have_vgpu10(svga)) {
670 ret = update_image_vgpu10(svga, surf, &box, st->slice, transfer->level,
671 tex->b.b.last_level + 1);
672 } else {
673 ret = update_image_vgpu9(svga, surf, &box, st->slice, transfer->level);
674 }
675
676 assert(ret == PIPE_OK);
677 (void) ret;
678 }
679
680 ss->texture_timestamp++;
681 svga_age_texture_view(tex, transfer->level);
682 if (transfer->resource->target == PIPE_TEXTURE_CUBE)
683 svga_define_texture_level(tex, st->slice, transfer->level);
684 else
685 svga_define_texture_level(tex, 0, transfer->level);
686
687 pipe_resource_reference(&st->base.resource, NULL);
688
689 FREE(st->swbuf);
690 if (!st->use_direct_map) {
691 sws->buffer_destroy(sws, st->hwbuf);
692 }
693 FREE(st);
694 }
695
696
697 /**
698 * Does format store depth values?
699 */
700 static inline boolean
701 format_has_depth(enum pipe_format format)
702 {
703 const struct util_format_description *desc = util_format_description(format);
704 return util_format_has_depth(desc);
705 }
706
707
708 struct u_resource_vtbl svga_texture_vtbl =
709 {
710 svga_texture_get_handle, /* get_handle */
711 svga_texture_destroy, /* resource_destroy */
712 svga_texture_transfer_map, /* transfer_map */
713 u_default_transfer_flush_region, /* transfer_flush_region */
714 svga_texture_transfer_unmap, /* transfer_unmap */
715 u_default_transfer_inline_write /* transfer_inline_write */
716 };
717
718
719 struct pipe_resource *
720 svga_texture_create(struct pipe_screen *screen,
721 const struct pipe_resource *template)
722 {
723 struct svga_screen *svgascreen = svga_screen(screen);
724 struct svga_texture *tex;
725 unsigned bindings = template->bind;
726
727 assert(template->last_level < SVGA_MAX_TEXTURE_LEVELS);
728 if (template->last_level >= SVGA_MAX_TEXTURE_LEVELS) {
729 return NULL;
730 }
731
732 tex = CALLOC_STRUCT(svga_texture);
733 if (!tex) {
734 return NULL;
735 }
736
737 tex->defined = CALLOC(template->depth0 * template->array_size,
738 sizeof(tex->defined[0]));
739 if (!tex->defined) {
740 FREE(tex);
741 return NULL;
742 }
743
744 tex->rendered_to = CALLOC(template->depth0 * template->array_size,
745 sizeof(tex->rendered_to[0]));
746 if (!tex->rendered_to) {
747 FREE(tex->defined);
748 FREE(tex);
749 return NULL;
750 }
751
752 tex->b.b = *template;
753 tex->b.vtbl = &svga_texture_vtbl;
754 pipe_reference_init(&tex->b.b.reference, 1);
755 tex->b.b.screen = screen;
756
757 tex->key.flags = 0;
758 tex->key.size.width = template->width0;
759 tex->key.size.height = template->height0;
760 tex->key.size.depth = template->depth0;
761 tex->key.arraySize = 1;
762 tex->key.numFaces = 1;
763 tex->key.sampleCount = template->nr_samples;
764
765 if (template->nr_samples > 1) {
766 tex->key.flags |= SVGA3D_SURFACE_MASKABLE_ANTIALIAS;
767 }
768
769 if (svgascreen->sws->have_vgpu10) {
770 switch (template->target) {
771 case PIPE_TEXTURE_1D:
772 tex->key.flags |= SVGA3D_SURFACE_1D;
773 break;
774 case PIPE_TEXTURE_1D_ARRAY:
775 tex->key.flags |= SVGA3D_SURFACE_1D;
776 /* fall-through */
777 case PIPE_TEXTURE_2D_ARRAY:
778 tex->key.flags |= SVGA3D_SURFACE_ARRAY;
779 tex->key.arraySize = template->array_size;
780 break;
781 case PIPE_TEXTURE_3D:
782 tex->key.flags |= SVGA3D_SURFACE_VOLUME;
783 break;
784 case PIPE_TEXTURE_CUBE:
785 tex->key.flags |= (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_ARRAY);
786 tex->key.numFaces = 6;
787 break;
788 default:
789 break;
790 }
791 }
792 else {
793 switch (template->target) {
794 case PIPE_TEXTURE_3D:
795 tex->key.flags |= SVGA3D_SURFACE_VOLUME;
796 break;
797 case PIPE_TEXTURE_CUBE:
798 tex->key.flags |= SVGA3D_SURFACE_CUBEMAP;
799 tex->key.numFaces = 6;
800 break;
801 default:
802 break;
803 }
804 }
805
806 tex->key.cachable = 1;
807
808 if (bindings & PIPE_BIND_SAMPLER_VIEW) {
809 tex->key.flags |= SVGA3D_SURFACE_HINT_TEXTURE;
810 tex->key.flags |= SVGA3D_SURFACE_BIND_SHADER_RESOURCE;
811
812 if (!(bindings & PIPE_BIND_RENDER_TARGET)) {
813 /* Also check if the format is renderable */
814 if (screen->is_format_supported(screen, template->format,
815 template->target,
816 template->nr_samples,
817 PIPE_BIND_RENDER_TARGET)) {
818 bindings |= PIPE_BIND_RENDER_TARGET;
819 }
820 }
821 }
822
823 if (bindings & PIPE_BIND_DISPLAY_TARGET) {
824 tex->key.cachable = 0;
825 }
826
827 if (bindings & PIPE_BIND_SHARED) {
828 tex->key.cachable = 0;
829 }
830
831 if (bindings & (PIPE_BIND_SCANOUT | PIPE_BIND_CURSOR)) {
832 tex->key.scanout = 1;
833 tex->key.cachable = 0;
834 }
835
836 /*
837 * Note: Previously we never passed the
838 * SVGA3D_SURFACE_HINT_RENDERTARGET hint. Mesa cannot
839 * know beforehand whether a texture will be used as a rendertarget or not
840 * and it always requests PIPE_BIND_RENDER_TARGET, therefore
841 * passing the SVGA3D_SURFACE_HINT_RENDERTARGET here defeats its purpose.
842 *
843 * However, this was changed since other state trackers
844 * (XA for example) uses it accurately and certain device versions
845 * relies on it in certain situations to render correctly.
846 */
847 if ((bindings & PIPE_BIND_RENDER_TARGET) &&
848 !util_format_is_s3tc(template->format)) {
849 tex->key.flags |= SVGA3D_SURFACE_HINT_RENDERTARGET;
850 tex->key.flags |= SVGA3D_SURFACE_BIND_RENDER_TARGET;
851 }
852
853 if (bindings & PIPE_BIND_DEPTH_STENCIL) {
854 tex->key.flags |= SVGA3D_SURFACE_HINT_DEPTHSTENCIL;
855 tex->key.flags |= SVGA3D_SURFACE_BIND_DEPTH_STENCIL;
856 }
857
858 tex->key.numMipLevels = template->last_level + 1;
859
860 tex->key.format = svga_translate_format(svgascreen, template->format,
861 bindings);
862 if (tex->key.format == SVGA3D_FORMAT_INVALID) {
863 FREE(tex->defined);
864 FREE(tex->rendered_to);
865 FREE(tex);
866 return NULL;
867 }
868
869 /* Use typeless formats for sRGB and depth resources. Typeless
870 * formats can be reinterpreted as other formats. For example,
871 * SVGA3D_R8G8B8A8_UNORM_TYPELESS can be interpreted as
872 * SVGA3D_R8G8B8A8_UNORM_SRGB or SVGA3D_R8G8B8A8_UNORM.
873 */
874 if (svgascreen->sws->have_vgpu10 &&
875 (util_format_is_srgb(template->format) ||
876 format_has_depth(template->format))) {
877 SVGA3dSurfaceFormat typeless = svga_typeless_format(tex->key.format);
878 if (0) {
879 debug_printf("Convert resource type %s -> %s (bind 0x%x)\n",
880 svga_format_name(tex->key.format),
881 svga_format_name(typeless),
882 bindings);
883 }
884 tex->key.format = typeless;
885 }
886
887 SVGA_DBG(DEBUG_DMA, "surface_create for texture\n", tex->handle);
888 tex->handle = svga_screen_surface_create(svgascreen, bindings,
889 tex->b.b.usage, &tex->key);
890 if (!tex->handle) {
891 FREE(tex->defined);
892 FREE(tex->rendered_to);
893 FREE(tex);
894 return NULL;
895 }
896
897 SVGA_DBG(DEBUG_DMA, " --> got sid %p (texture)\n", tex->handle);
898
899 debug_reference(&tex->b.b.reference,
900 (debug_reference_descriptor)debug_describe_resource, 0);
901
902 tex->size = util_resource_size(template);
903 svgascreen->hud.total_resource_bytes += tex->size;
904 svgascreen->hud.num_resources++;
905
906 return &tex->b.b;
907 }
908
909
910 struct pipe_resource *
911 svga_texture_from_handle(struct pipe_screen *screen,
912 const struct pipe_resource *template,
913 struct winsys_handle *whandle)
914 {
915 struct svga_winsys_screen *sws = svga_winsys_screen(screen);
916 struct svga_screen *ss = svga_screen(screen);
917 struct svga_winsys_surface *srf;
918 struct svga_texture *tex;
919 enum SVGA3dSurfaceFormat format = 0;
920 assert(screen);
921
922 /* Only supports one type */
923 if ((template->target != PIPE_TEXTURE_2D &&
924 template->target != PIPE_TEXTURE_RECT) ||
925 template->last_level != 0 ||
926 template->depth0 != 1) {
927 return NULL;
928 }
929
930 srf = sws->surface_from_handle(sws, whandle, &format);
931
932 if (!srf)
933 return NULL;
934
935 if (svga_translate_format(svga_screen(screen), template->format,
936 template->bind) != format) {
937 unsigned f1 = svga_translate_format(svga_screen(screen),
938 template->format, template->bind);
939 unsigned f2 = format;
940
941 /* It's okay for XRGB and ARGB or depth with/out stencil to get mixed up.
942 */
943 if (f1 == SVGA3D_B8G8R8A8_UNORM)
944 f1 = SVGA3D_A8R8G8B8;
945 if (f1 == SVGA3D_B8G8R8X8_UNORM)
946 f1 = SVGA3D_X8R8G8B8;
947
948 if ( !( (f1 == f2) ||
949 (f1 == SVGA3D_X8R8G8B8 && f2 == SVGA3D_A8R8G8B8) ||
950 (f1 == SVGA3D_X8R8G8B8 && f2 == SVGA3D_B8G8R8X8_UNORM) ||
951 (f1 == SVGA3D_A8R8G8B8 && f2 == SVGA3D_X8R8G8B8) ||
952 (f1 == SVGA3D_A8R8G8B8 && f2 == SVGA3D_B8G8R8A8_UNORM) ||
953 (f1 == SVGA3D_Z_D24X8 && f2 == SVGA3D_Z_D24S8) ||
954 (f1 == SVGA3D_Z_DF24 && f2 == SVGA3D_Z_D24S8_INT) ) ) {
955 debug_printf("%s wrong format %s != %s\n", __FUNCTION__,
956 svga_format_name(f1), svga_format_name(f2));
957 return NULL;
958 }
959 }
960
961 tex = CALLOC_STRUCT(svga_texture);
962 if (!tex)
963 return NULL;
964
965 tex->defined = CALLOC(template->depth0 * template->array_size,
966 sizeof(tex->defined[0]));
967 if (!tex->defined) {
968 FREE(tex);
969 return NULL;
970 }
971
972 tex->b.b = *template;
973 tex->b.vtbl = &svga_texture_vtbl;
974 pipe_reference_init(&tex->b.b.reference, 1);
975 tex->b.b.screen = screen;
976
977 SVGA_DBG(DEBUG_DMA, "wrap surface sid %p\n", srf);
978
979 tex->key.cachable = 0;
980 tex->key.format = format;
981 tex->handle = srf;
982
983 tex->rendered_to = CALLOC(1, sizeof(tex->rendered_to[0]));
984 tex->imported = TRUE;
985
986 ss->hud.num_resources++;
987
988 return &tex->b.b;
989 }