svga: Cleanup format capability checking.
[mesa.git] / src / gallium / drivers / svga / svga_resource_texture.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
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9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "svga_cmd.h"
27
28 #include "pipe/p_state.h"
29 #include "pipe/p_defines.h"
30 #include "util/u_inlines.h"
31 #include "os/os_thread.h"
32 #include "util/u_format.h"
33 #include "util/u_math.h"
34 #include "util/u_memory.h"
35
36 #include "svga_format.h"
37 #include "svga_screen.h"
38 #include "svga_context.h"
39 #include "svga_resource_texture.h"
40 #include "svga_resource_buffer.h"
41 #include "svga_sampler_view.h"
42 #include "svga_winsys.h"
43 #include "svga_debug.h"
44
45
46 /* XXX: This isn't a real hardware flag, but just a hack for kernel to
47 * know about primary surfaces. Find a better way to accomplish this.
48 */
49 #define SVGA3D_SURFACE_HINT_SCANOUT (1 << 9)
50
51
52 static INLINE void
53 svga_transfer_dma_band(struct svga_context *svga,
54 struct svga_transfer *st,
55 SVGA3dTransferType transfer,
56 unsigned y, unsigned h, unsigned srcy,
57 SVGA3dSurfaceDMAFlags flags)
58 {
59 struct svga_texture *texture = svga_texture(st->base.resource);
60 SVGA3dCopyBox box;
61 enum pipe_error ret;
62
63 box.x = st->base.box.x;
64 box.y = y;
65 box.z = st->base.box.z;
66 box.w = st->base.box.width;
67 box.h = h;
68 box.d = 1;
69 box.srcx = 0;
70 box.srcy = srcy;
71 box.srcz = 0;
72
73 if (st->base.resource->target == PIPE_TEXTURE_CUBE) {
74 st->face = st->base.box.z;
75 box.z = 0;
76 }
77 else
78 st->face = 0;
79
80 SVGA_DBG(DEBUG_DMA, "dma %s sid %p, face %u, (%u, %u, %u) - (%u, %u, %u), %ubpp\n",
81 transfer == SVGA3D_WRITE_HOST_VRAM ? "to" : "from",
82 texture->handle,
83 st->face,
84 st->base.box.x,
85 y,
86 box.z,
87 st->base.box.x + st->base.box.width,
88 y + h,
89 box.z + 1,
90 util_format_get_blocksize(texture->b.b.format) * 8 /
91 (util_format_get_blockwidth(texture->b.b.format)*util_format_get_blockheight(texture->b.b.format)));
92
93 ret = SVGA3D_SurfaceDMA(svga->swc, st, transfer, &box, 1, flags);
94 if(ret != PIPE_OK) {
95 svga_context_flush(svga, NULL);
96 ret = SVGA3D_SurfaceDMA(svga->swc, st, transfer, &box, 1, flags);
97 assert(ret == PIPE_OK);
98 }
99 }
100
101
102 static INLINE void
103 svga_transfer_dma(struct svga_context *svga,
104 struct svga_transfer *st,
105 SVGA3dTransferType transfer,
106 SVGA3dSurfaceDMAFlags flags)
107 {
108 struct svga_texture *texture = svga_texture(st->base.resource);
109 struct svga_screen *screen = svga_screen(texture->b.b.screen);
110 struct svga_winsys_screen *sws = screen->sws;
111 struct pipe_fence_handle *fence = NULL;
112
113 if (transfer == SVGA3D_READ_HOST_VRAM) {
114 SVGA_DBG(DEBUG_PERF, "%s: readback transfer\n", __FUNCTION__);
115 }
116
117 /* Ensure any pending operations on host surfaces are queued on the command
118 * buffer first.
119 */
120 svga_surfaces_flush( svga );
121
122 if(!st->swbuf) {
123 /* Do the DMA transfer in a single go */
124
125 svga_transfer_dma_band(svga, st, transfer,
126 st->base.box.y, st->base.box.height, 0,
127 flags);
128
129 if(transfer == SVGA3D_READ_HOST_VRAM) {
130 svga_context_flush(svga, &fence);
131 sws->fence_finish(sws, fence, 0);
132 sws->fence_reference(sws, &fence, NULL);
133 }
134 }
135 else {
136 unsigned y, h, srcy;
137 unsigned blockheight = util_format_get_blockheight(st->base.resource->format);
138 h = st->hw_nblocksy * blockheight;
139 srcy = 0;
140 for(y = 0; y < st->base.box.height; y += h) {
141 unsigned offset, length;
142 void *hw, *sw;
143
144 if (y + h > st->base.box.height)
145 h = st->base.box.height - y;
146
147 /* Transfer band must be aligned to pixel block boundaries */
148 assert(y % blockheight == 0);
149 assert(h % blockheight == 0);
150
151 offset = y * st->base.stride / blockheight;
152 length = h * st->base.stride / blockheight;
153
154 sw = (uint8_t *)st->swbuf + offset;
155
156 if (transfer == SVGA3D_WRITE_HOST_VRAM) {
157 unsigned usage = PIPE_TRANSFER_WRITE;
158
159 /* Wait for the previous DMAs to complete */
160 /* TODO: keep one DMA (at half the size) in the background */
161 if (y) {
162 svga_context_flush(svga, NULL);
163 usage |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
164 }
165
166 hw = sws->buffer_map(sws, st->hwbuf, usage);
167 assert(hw);
168 if (hw) {
169 memcpy(hw, sw, length);
170 sws->buffer_unmap(sws, st->hwbuf);
171 }
172 }
173
174 svga_transfer_dma_band(svga, st, transfer, y, h, srcy, flags);
175
176 /*
177 * Prevent the texture contents to be discarded on the next band
178 * upload.
179 */
180
181 flags.discard = FALSE;
182
183 if(transfer == SVGA3D_READ_HOST_VRAM) {
184 svga_context_flush(svga, &fence);
185 sws->fence_finish(sws, fence, 0);
186
187 hw = sws->buffer_map(sws, st->hwbuf, PIPE_TRANSFER_READ);
188 assert(hw);
189 if(hw) {
190 memcpy(sw, hw, length);
191 sws->buffer_unmap(sws, st->hwbuf);
192 }
193 }
194 }
195 }
196 }
197
198
199
200
201
202 static boolean
203 svga_texture_get_handle(struct pipe_screen *screen,
204 struct pipe_resource *texture,
205 struct winsys_handle *whandle)
206 {
207 struct svga_winsys_screen *sws = svga_winsys_screen(texture->screen);
208 unsigned stride;
209
210 assert(svga_texture(texture)->key.cachable == 0);
211 svga_texture(texture)->key.cachable = 0;
212 stride = util_format_get_nblocksx(texture->format, texture->width0) *
213 util_format_get_blocksize(texture->format);
214 return sws->surface_get_handle(sws, svga_texture(texture)->handle, stride, whandle);
215 }
216
217
218 static void
219 svga_texture_destroy(struct pipe_screen *screen,
220 struct pipe_resource *pt)
221 {
222 struct svga_screen *ss = svga_screen(screen);
223 struct svga_texture *tex = (struct svga_texture *)pt;
224
225 ss->texture_timestamp++;
226
227 svga_sampler_view_reference(&tex->cached_view, NULL);
228
229 /*
230 DBG("%s deleting %p\n", __FUNCTION__, (void *) tex);
231 */
232 SVGA_DBG(DEBUG_DMA, "unref sid %p (texture)\n", tex->handle);
233 svga_screen_surface_destroy(ss, &tex->key, &tex->handle);
234
235 FREE(tex);
236 }
237
238
239
240
241
242
243
244 /* XXX: Still implementing this as if it was a screen function, but
245 * can now modify it to queue transfers on the context.
246 */
247 static struct pipe_transfer *
248 svga_texture_get_transfer(struct pipe_context *pipe,
249 struct pipe_resource *texture,
250 unsigned level,
251 unsigned usage,
252 const struct pipe_box *box)
253 {
254 struct svga_context *svga = svga_context(pipe);
255 struct svga_screen *ss = svga_screen(pipe->screen);
256 struct svga_winsys_screen *sws = ss->sws;
257 struct svga_transfer *st;
258 unsigned nblocksx = util_format_get_nblocksx(texture->format, box->width);
259 unsigned nblocksy = util_format_get_nblocksy(texture->format, box->height);
260
261 /* We can't map texture storage directly */
262 if (usage & PIPE_TRANSFER_MAP_DIRECTLY)
263 return NULL;
264
265 assert(box->depth == 1);
266 st = CALLOC_STRUCT(svga_transfer);
267 if (!st)
268 return NULL;
269
270 pipe_resource_reference(&st->base.resource, texture);
271 st->base.level = level;
272 st->base.usage = usage;
273 st->base.box = *box;
274 st->base.stride = nblocksx*util_format_get_blocksize(texture->format);
275 st->base.layer_stride = 0;
276
277 st->hw_nblocksy = nblocksy;
278
279 st->hwbuf = svga_winsys_buffer_create(svga,
280 1,
281 0,
282 st->hw_nblocksy*st->base.stride);
283 while(!st->hwbuf && (st->hw_nblocksy /= 2)) {
284 st->hwbuf = svga_winsys_buffer_create(svga,
285 1,
286 0,
287 st->hw_nblocksy*st->base.stride);
288 }
289
290 if(!st->hwbuf)
291 goto no_hwbuf;
292
293 if(st->hw_nblocksy < nblocksy) {
294 /* We couldn't allocate a hardware buffer big enough for the transfer,
295 * so allocate regular malloc memory instead */
296 if (0) {
297 debug_printf("%s: failed to allocate %u KB of DMA, "
298 "splitting into %u x %u KB DMA transfers\n",
299 __FUNCTION__,
300 (nblocksy*st->base.stride + 1023)/1024,
301 (nblocksy + st->hw_nblocksy - 1)/st->hw_nblocksy,
302 (st->hw_nblocksy*st->base.stride + 1023)/1024);
303 }
304
305 st->swbuf = MALLOC(nblocksy*st->base.stride);
306 if(!st->swbuf)
307 goto no_swbuf;
308 }
309
310 if (usage & PIPE_TRANSFER_READ) {
311 SVGA3dSurfaceDMAFlags flags;
312 memset(&flags, 0, sizeof flags);
313 svga_transfer_dma(svga, st, SVGA3D_READ_HOST_VRAM, flags);
314 }
315
316 return &st->base;
317
318 no_swbuf:
319 sws->buffer_destroy(sws, st->hwbuf);
320 no_hwbuf:
321 FREE(st);
322 return NULL;
323 }
324
325
326 /* XXX: Still implementing this as if it was a screen function, but
327 * can now modify it to queue transfers on the context.
328 */
329 static void *
330 svga_texture_transfer_map( struct pipe_context *pipe,
331 struct pipe_transfer *transfer )
332 {
333 struct svga_screen *ss = svga_screen(pipe->screen);
334 struct svga_winsys_screen *sws = ss->sws;
335 struct svga_transfer *st = svga_transfer(transfer);
336
337 if(st->swbuf)
338 return st->swbuf;
339 else
340 /* The wait for read transfers already happened when svga_transfer_dma
341 * was called. */
342 return sws->buffer_map(sws, st->hwbuf, transfer->usage);
343 }
344
345
346 /* XXX: Still implementing this as if it was a screen function, but
347 * can now modify it to queue transfers on the context.
348 */
349 static void
350 svga_texture_transfer_unmap(struct pipe_context *pipe,
351 struct pipe_transfer *transfer)
352 {
353 struct svga_screen *ss = svga_screen(pipe->screen);
354 struct svga_winsys_screen *sws = ss->sws;
355 struct svga_transfer *st = svga_transfer(transfer);
356
357 if(!st->swbuf)
358 sws->buffer_unmap(sws, st->hwbuf);
359 }
360
361
362 static void
363 svga_texture_transfer_destroy(struct pipe_context *pipe,
364 struct pipe_transfer *transfer)
365 {
366 struct svga_context *svga = svga_context(pipe);
367 struct svga_texture *tex = svga_texture(transfer->resource);
368 struct svga_screen *ss = svga_screen(pipe->screen);
369 struct svga_winsys_screen *sws = ss->sws;
370 struct svga_transfer *st = svga_transfer(transfer);
371
372 if (st->base.usage & PIPE_TRANSFER_WRITE) {
373 SVGA3dSurfaceDMAFlags flags;
374
375 memset(&flags, 0, sizeof flags);
376 if (transfer->usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
377 flags.discard = TRUE;
378 }
379 if (transfer->usage & PIPE_TRANSFER_UNSYNCHRONIZED) {
380 flags.unsynchronized = TRUE;
381 }
382
383 svga_transfer_dma(svga, st, SVGA3D_WRITE_HOST_VRAM, flags);
384 ss->texture_timestamp++;
385 tex->view_age[transfer->level] = ++(tex->age);
386 if (transfer->resource->target == PIPE_TEXTURE_CUBE)
387 tex->defined[transfer->box.z][transfer->level] = TRUE;
388 else
389 tex->defined[0][transfer->level] = TRUE;
390 }
391
392 pipe_resource_reference(&st->base.resource, NULL);
393 FREE(st->swbuf);
394 sws->buffer_destroy(sws, st->hwbuf);
395 FREE(st);
396 }
397
398
399
400
401
402 struct u_resource_vtbl svga_texture_vtbl =
403 {
404 svga_texture_get_handle, /* get_handle */
405 svga_texture_destroy, /* resource_destroy */
406 svga_texture_get_transfer, /* get_transfer */
407 svga_texture_transfer_destroy, /* transfer_destroy */
408 svga_texture_transfer_map, /* transfer_map */
409 u_default_transfer_flush_region, /* transfer_flush_region */
410 svga_texture_transfer_unmap, /* transfer_unmap */
411 u_default_transfer_inline_write /* transfer_inline_write */
412 };
413
414
415
416
417 struct pipe_resource *
418 svga_texture_create(struct pipe_screen *screen,
419 const struct pipe_resource *template)
420 {
421 struct svga_screen *svgascreen = svga_screen(screen);
422 struct svga_texture *tex = CALLOC_STRUCT(svga_texture);
423
424 if (!tex)
425 goto error1;
426
427 tex->b.b = *template;
428 tex->b.vtbl = &svga_texture_vtbl;
429 pipe_reference_init(&tex->b.b.reference, 1);
430 tex->b.b.screen = screen;
431
432 assert(template->last_level < SVGA_MAX_TEXTURE_LEVELS);
433 if(template->last_level >= SVGA_MAX_TEXTURE_LEVELS)
434 goto error2;
435
436 tex->key.flags = 0;
437 tex->key.size.width = template->width0;
438 tex->key.size.height = template->height0;
439 tex->key.size.depth = template->depth0;
440
441 if(template->target == PIPE_TEXTURE_CUBE) {
442 tex->key.flags |= SVGA3D_SURFACE_CUBEMAP;
443 tex->key.numFaces = 6;
444 }
445 else {
446 tex->key.numFaces = 1;
447 }
448
449 /* XXX: Disabled for now */
450 tex->key.cachable = 0;
451
452 if (template->bind & PIPE_BIND_SAMPLER_VIEW)
453 tex->key.flags |= SVGA3D_SURFACE_HINT_TEXTURE;
454
455 if (template->bind & PIPE_BIND_DISPLAY_TARGET) {
456 tex->key.cachable = 0;
457 }
458
459 if (template->bind & PIPE_BIND_SHARED) {
460 tex->key.cachable = 0;
461 }
462
463 if (template->bind & PIPE_BIND_SCANOUT) {
464 tex->key.flags |= SVGA3D_SURFACE_HINT_SCANOUT;
465 tex->key.cachable = 0;
466 }
467
468 /*
469 * XXX: Never pass the SVGA3D_SURFACE_HINT_RENDERTARGET hint. Mesa cannot
470 * know beforehand whether a texture will be used as a rendertarget or not
471 * and it always requests PIPE_BIND_RENDER_TARGET, therefore
472 * passing the SVGA3D_SURFACE_HINT_RENDERTARGET here defeats its purpose.
473 */
474 #if 0
475 if((template->bind & PIPE_BIND_RENDER_TARGET) &&
476 !util_format_is_s3tc(template->format))
477 tex->key.flags |= SVGA3D_SURFACE_HINT_RENDERTARGET;
478 #endif
479
480 if(template->bind & PIPE_BIND_DEPTH_STENCIL)
481 tex->key.flags |= SVGA3D_SURFACE_HINT_DEPTHSTENCIL;
482
483 tex->key.numMipLevels = template->last_level + 1;
484
485 tex->key.format = svga_translate_format(svgascreen, template->format, template->bind);
486 if(tex->key.format == SVGA3D_FORMAT_INVALID)
487 goto error2;
488
489 SVGA_DBG(DEBUG_DMA, "surface_create for texture\n", tex->handle);
490 tex->handle = svga_screen_surface_create(svgascreen, &tex->key);
491 if (tex->handle)
492 SVGA_DBG(DEBUG_DMA, " --> got sid %p (texture)\n", tex->handle);
493
494 debug_reference(&tex->b.b.reference,
495 (debug_reference_descriptor)debug_describe_resource, 0);
496
497 return &tex->b.b;
498
499 error2:
500 FREE(tex);
501 error1:
502 return NULL;
503 }
504
505
506
507
508 struct pipe_resource *
509 svga_texture_from_handle(struct pipe_screen *screen,
510 const struct pipe_resource *template,
511 struct winsys_handle *whandle)
512 {
513 struct svga_winsys_screen *sws = svga_winsys_screen(screen);
514 struct svga_winsys_surface *srf;
515 struct svga_texture *tex;
516 enum SVGA3dSurfaceFormat format = 0;
517 assert(screen);
518
519 /* Only supports one type */
520 if ((template->target != PIPE_TEXTURE_2D &&
521 template->target != PIPE_TEXTURE_RECT) ||
522 template->last_level != 0 ||
523 template->depth0 != 1) {
524 return NULL;
525 }
526
527 srf = sws->surface_from_handle(sws, whandle, &format);
528
529 if (!srf)
530 return NULL;
531
532 if (svga_translate_format(svga_screen(screen), template->format, template->bind) != format) {
533 unsigned f1 = svga_translate_format(svga_screen(screen), template->format, template->bind);
534 unsigned f2 = format;
535
536 /* It's okay for XRGB and ARGB or depth with/out stencil to get mixed up */
537 if ( !( (f1 == SVGA3D_X8R8G8B8 && f2 == SVGA3D_A8R8G8B8) ||
538 (f1 == SVGA3D_A8R8G8B8 && f2 == SVGA3D_X8R8G8B8) ||
539 (f1 == SVGA3D_Z_D24X8 && f2 == SVGA3D_Z_D24S8) ||
540 (f1 == SVGA3D_Z_DF24 && f2 == SVGA3D_Z_D24S8_INT) ) ) {
541 debug_printf("%s wrong format %u != %u\n", __FUNCTION__, f1, f2);
542 return NULL;
543 }
544 }
545
546 tex = CALLOC_STRUCT(svga_texture);
547 if (!tex)
548 return NULL;
549
550 tex->b.b = *template;
551 tex->b.vtbl = &svga_texture_vtbl;
552 pipe_reference_init(&tex->b.b.reference, 1);
553 tex->b.b.screen = screen;
554
555 if (format == SVGA3D_X8R8G8B8)
556 tex->b.b.format = PIPE_FORMAT_B8G8R8X8_UNORM;
557 else if (format == SVGA3D_A8R8G8B8)
558 tex->b.b.format = PIPE_FORMAT_B8G8R8A8_UNORM;
559 else {
560 /* ?? */
561 }
562
563 SVGA_DBG(DEBUG_DMA, "wrap surface sid %p\n", srf);
564
565 tex->key.cachable = 0;
566 tex->handle = srf;
567
568 return &tex->b.b;
569 }
570