u_upload_mgr: pass alignment to u_upload_alloc manually
[mesa.git] / src / gallium / drivers / svga / svga_resource_texture.h
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
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12 * The above copyright notice and this permission notice shall be
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22 * SOFTWARE.
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24 **********************************************************/
25
26 #ifndef SVGA_TEXTURE_H
27 #define SVGA_TEXTURE_H
28
29
30 #include "pipe/p_compiler.h"
31 #include "pipe/p_state.h"
32 #include "util/u_inlines.h"
33 #include "util/u_memory.h"
34 #include "util/u_transfer.h"
35 #include "svga_screen_cache.h"
36
37 struct pipe_context;
38 struct pipe_screen;
39 struct svga_context;
40 struct svga_winsys_surface;
41 enum SVGA3dSurfaceFormat;
42
43
44 #define SVGA_MAX_TEXTURE_LEVELS 16
45
46
47 extern struct u_resource_vtbl svga_texture_vtbl;
48
49
50 struct svga_texture
51 {
52 struct u_resource b;
53
54 ushort *defined;
55
56 struct svga_sampler_view *cached_view;
57
58 unsigned view_age[SVGA_MAX_TEXTURE_LEVELS];
59 unsigned age;
60
61 boolean views_modified;
62
63 /**
64 * Creation key for the host surface handle.
65 *
66 * This structure describes all the host surface characteristics so that it
67 * can be looked up in cache, since creating a host surface is often a slow
68 * operation.
69 */
70 struct svga_host_surface_cache_key key;
71
72 /**
73 * Handle for the host side surface.
74 *
75 * This handle is owned by this texture. Views should hold on to a reference
76 * to this texture and never destroy this handle directly.
77 */
78 struct svga_winsys_surface *handle;
79
80 /**
81 * Whether the host side surface is imported and not created by this
82 * driver.
83 */
84 boolean imported;
85
86 unsigned size; /**< Approximate size in bytes */
87
88 /** array indexed by cube face or 3D/array slice, one bit per mipmap level */
89 ushort *rendered_to;
90 };
91
92
93
94 /* Note this is only used for texture (not buffer) transfers:
95 */
96 struct svga_transfer
97 {
98 struct pipe_transfer base;
99
100 unsigned slice; /**< array slice or cube face */
101
102 struct svga_winsys_buffer *hwbuf;
103
104 /* Height of the hardware buffer in pixel blocks */
105 unsigned hw_nblocksy;
106
107 /* Temporary malloc buffer when we can't allocate a hardware buffer
108 * big enough */
109 void *swbuf;
110
111 boolean use_direct_map;
112 };
113
114
115 static inline struct svga_texture *svga_texture( struct pipe_resource *resource )
116 {
117 struct svga_texture *tex = (struct svga_texture *)resource;
118 assert(tex == NULL || tex->b.vtbl == &svga_texture_vtbl);
119 return tex;
120 }
121
122
123 static inline struct svga_transfer *
124 svga_transfer(struct pipe_transfer *transfer)
125 {
126 assert(transfer);
127 return (struct svga_transfer *)transfer;
128 }
129
130
131 /**
132 * Increment the age of a view into a texture
133 * This is used to track updates to textures when we draw into
134 * them via a surface.
135 */
136 static inline void
137 svga_age_texture_view(struct svga_texture *tex, unsigned level)
138 {
139 assert(level < Elements(tex->view_age));
140 tex->view_age[level] = ++(tex->age);
141 }
142
143
144 /** For debugging, check that face and level are legal */
145 static inline void
146 check_face_level(const struct svga_texture *tex,
147 unsigned face, unsigned level)
148 {
149 if (tex->b.b.target == PIPE_TEXTURE_CUBE) {
150 assert(face < 6);
151 }
152 else if (tex->b.b.target == PIPE_TEXTURE_3D) {
153 assert(face < tex->b.b.depth0);
154 }
155 else {
156 assert(face < tex->b.b.array_size);
157 }
158
159 assert(level < 8 * sizeof(tex->rendered_to[0]));
160 }
161
162
163 /**
164 * Mark the given texture face/level as being defined.
165 */
166 static inline void
167 svga_define_texture_level(struct svga_texture *tex,
168 unsigned face,unsigned level)
169 {
170 check_face_level(tex, face, level);
171 tex->defined[face] |= 1 << level;
172 }
173
174
175 static inline bool
176 svga_is_texture_level_defined(const struct svga_texture *tex,
177 unsigned face, unsigned level)
178 {
179 check_face_level(tex, face, level);
180 return (tex->defined[face] & (1 << level)) != 0;
181 }
182
183
184 static inline void
185 svga_set_texture_rendered_to(struct svga_texture *tex,
186 unsigned face, unsigned level)
187 {
188 check_face_level(tex, face, level);
189 tex->rendered_to[face] |= 1 << level;
190 }
191
192
193 static inline void
194 svga_clear_texture_rendered_to(struct svga_texture *tex,
195 unsigned face, unsigned level)
196 {
197 check_face_level(tex, face, level);
198 tex->rendered_to[face] &= ~(1 << level);
199 }
200
201
202 static inline boolean
203 svga_was_texture_rendered_to(const struct svga_texture *tex,
204 unsigned face, unsigned level)
205 {
206 check_face_level(tex, face, level);
207 return !!(tex->rendered_to[face] & (1 << level));
208 }
209
210
211 struct pipe_resource *
212 svga_texture_create(struct pipe_screen *screen,
213 const struct pipe_resource *template);
214
215 struct pipe_resource *
216 svga_texture_from_handle(struct pipe_screen * screen,
217 const struct pipe_resource *template,
218 struct winsys_handle *whandle);
219
220
221
222
223 #endif /* SVGA_TEXTURE_H */