svga: update texture code for GBS
[mesa.git] / src / gallium / drivers / svga / svga_resource_texture.h
1 /**********************************************************
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4 * Permission is hereby granted, free of charge, to any person
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24 **********************************************************/
25
26 #ifndef SVGA_TEXTURE_H
27 #define SVGA_TEXTURE_H
28
29
30 #include "pipe/p_compiler.h"
31 #include "pipe/p_state.h"
32 #include "util/u_inlines.h"
33 #include "util/u_memory.h"
34 #include "util/u_transfer.h"
35 #include "svga_screen_cache.h"
36
37 struct pipe_context;
38 struct pipe_screen;
39 struct svga_context;
40 struct svga_winsys_surface;
41 enum SVGA3dSurfaceFormat;
42
43
44 #define SVGA_MAX_TEXTURE_LEVELS 16
45
46
47 extern struct u_resource_vtbl svga_texture_vtbl;
48
49
50 struct svga_texture
51 {
52 struct u_resource b;
53
54 boolean defined[6][SVGA_MAX_TEXTURE_LEVELS];
55
56 struct svga_sampler_view *cached_view;
57
58 unsigned view_age[SVGA_MAX_TEXTURE_LEVELS];
59 unsigned age;
60
61 boolean views_modified;
62
63 /**
64 * Creation key for the host surface handle.
65 *
66 * This structure describes all the host surface characteristics so that it
67 * can be looked up in cache, since creating a host surface is often a slow
68 * operation.
69 */
70 struct svga_host_surface_cache_key key;
71
72 /**
73 * Handle for the host side surface.
74 *
75 * This handle is owned by this texture. Views should hold on to a reference
76 * to this texture and never destroy this handle directly.
77 */
78 struct svga_winsys_surface *handle;
79
80 unsigned size; /**< Approximate size in bytes */
81
82 /** array indexed by cube face or 3D/array slice, one bit per mipmap level */
83 ushort *rendered_to;
84 };
85
86
87
88 /* Note this is only used for texture (not buffer) transfers:
89 */
90 struct svga_transfer
91 {
92 struct pipe_transfer base;
93
94 unsigned face;
95
96 struct svga_winsys_buffer *hwbuf;
97
98 /* Height of the hardware buffer in pixel blocks */
99 unsigned hw_nblocksy;
100
101 /* Temporary malloc buffer when we can't allocate a hardware buffer
102 * big enough */
103 void *swbuf;
104
105 boolean use_direct_map;
106 };
107
108
109 static INLINE struct svga_texture *svga_texture( struct pipe_resource *resource )
110 {
111 struct svga_texture *tex = (struct svga_texture *)resource;
112 assert(tex == NULL || tex->b.vtbl == &svga_texture_vtbl);
113 return tex;
114 }
115
116
117 static INLINE struct svga_transfer *
118 svga_transfer(struct pipe_transfer *transfer)
119 {
120 assert(transfer);
121 return (struct svga_transfer *)transfer;
122 }
123
124
125 /**
126 * Increment the age of a view into a texture
127 * This is used to track updates to textures when we draw into
128 * them via a surface.
129 */
130 static INLINE void
131 svga_age_texture_view(struct svga_texture *tex, unsigned level)
132 {
133 assert(level < Elements(tex->view_age));
134 tex->view_age[level] = ++(tex->age);
135 }
136
137
138 /**
139 * Mark the given texture face/level as being defined.
140 */
141 static INLINE void
142 svga_define_texture_level(struct svga_texture *tex,
143 unsigned face,unsigned level)
144 {
145 assert(face < Elements(tex->defined));
146 assert(level < Elements(tex->defined[0]));
147 tex->defined[face][level] = TRUE;
148 }
149
150
151 static INLINE bool
152 svga_is_texture_level_defined(const struct svga_texture *tex,
153 unsigned face, unsigned level)
154 {
155 assert(face < Elements(tex->defined));
156 assert(level < Elements(tex->defined[0]));
157 return tex->defined[face][level];
158 }
159
160
161 /** For debugging, check that face and level are legal */
162 static inline void
163 check_face_level(const struct svga_texture *tex,
164 unsigned face, unsigned level)
165 {
166 if (tex->b.b.target == PIPE_TEXTURE_CUBE) {
167 assert(face < 6);
168 }
169 else if (tex->b.b.target == PIPE_TEXTURE_3D) {
170 assert(face < tex->b.b.depth0);
171 }
172 else {
173 assert(face < tex->b.b.array_size);
174 }
175
176 assert(level < 8 * sizeof(tex->rendered_to[0]));
177 }
178
179
180 static INLINE void
181 svga_set_texture_rendered_to(struct svga_texture *tex,
182 unsigned face, unsigned level)
183 {
184 check_face_level(tex, face, level);
185 tex->rendered_to[face] |= 1 << level;
186 }
187
188
189 static INLINE void
190 svga_clear_texture_rendered_to(struct svga_texture *tex,
191 unsigned face, unsigned level)
192 {
193 check_face_level(tex, face, level);
194 tex->rendered_to[face] &= ~(1 << level);
195 }
196
197
198 static INLINE boolean
199 svga_was_texture_rendered_to(const struct svga_texture *tex,
200 unsigned face, unsigned level)
201 {
202 check_face_level(tex, face, level);
203 return !!(tex->rendered_to[face] & (1 << level));
204 }
205
206
207 struct pipe_resource *
208 svga_texture_create(struct pipe_screen *screen,
209 const struct pipe_resource *template);
210
211 struct pipe_resource *
212 svga_texture_from_handle(struct pipe_screen * screen,
213 const struct pipe_resource *template,
214 struct winsys_handle *whandle);
215
216
217
218
219 #endif /* SVGA_TEXTURE_H */