svga: Expose the new depth formats
[mesa.git] / src / gallium / drivers / svga / svga_sampler_view.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "svga_cmd.h"
27
28 #include "pipe/p_state.h"
29 #include "pipe/p_defines.h"
30 #include "util/u_inlines.h"
31 #include "os/os_thread.h"
32 #include "util/u_format.h"
33 #include "util/u_math.h"
34 #include "util/u_memory.h"
35 #include "util/u_string.h"
36
37 #include "svga_screen.h"
38 #include "svga_context.h"
39 #include "svga_resource_texture.h"
40 #include "svga_sampler_view.h"
41 #include "svga_debug.h"
42 #include "svga_surface.h"
43
44
45 void
46 svga_debug_describe_sampler_view(char *buf, const struct svga_sampler_view *sv)
47 {
48 char res[128];
49 debug_describe_resource(res, sv->texture);
50 util_sprintf(buf, "svga_sampler_view<%s,[%u,%u]>", res, sv->min_lod, sv->max_lod);
51 }
52
53 struct svga_sampler_view *
54 svga_get_tex_sampler_view(struct pipe_context *pipe,
55 struct pipe_resource *pt,
56 unsigned min_lod, unsigned max_lod)
57 {
58 struct svga_context *svga = svga_context(pipe);
59 struct svga_screen *ss = svga_screen(pipe->screen);
60 struct svga_texture *tex = svga_texture(pt);
61 struct svga_sampler_view *sv = NULL;
62 SVGA3dSurfaceFlags flags = SVGA3D_SURFACE_HINT_TEXTURE;
63 SVGA3dSurfaceFormat format = svga_translate_format(ss, pt->format);
64 boolean view = TRUE;
65
66 assert(pt);
67 assert(min_lod >= 0);
68 assert(min_lod <= max_lod);
69 assert(max_lod <= pt->last_level);
70
71
72 /* Is a view needed */
73 {
74 /*
75 * Can't control max lod. For first level views and when we only
76 * look at one level we disable mip filtering to achive the same
77 * results as a view.
78 */
79 if (min_lod == 0 && max_lod >= pt->last_level)
80 view = FALSE;
81
82 if (ss->debug.no_sampler_view)
83 view = FALSE;
84
85 if (ss->debug.force_sampler_view)
86 view = TRUE;
87 }
88
89 /* First try the cache */
90 if (view) {
91 pipe_mutex_lock(ss->tex_mutex);
92 if (tex->cached_view &&
93 tex->cached_view->min_lod == min_lod &&
94 tex->cached_view->max_lod == max_lod) {
95 svga_sampler_view_reference(&sv, tex->cached_view);
96 pipe_mutex_unlock(ss->tex_mutex);
97 SVGA_DBG(DEBUG_VIEWS, "svga: Sampler view: reuse %p, %u %u, last %u\n",
98 pt, min_lod, max_lod, pt->last_level);
99 svga_validate_sampler_view(svga_context(pipe), sv);
100 return sv;
101 }
102 pipe_mutex_unlock(ss->tex_mutex);
103 }
104
105 sv = CALLOC_STRUCT(svga_sampler_view);
106 pipe_reference_init(&sv->reference, 1);
107 pipe_resource_reference(&sv->texture, pt);
108 sv->min_lod = min_lod;
109 sv->max_lod = max_lod;
110
111 /* No view needed just use the whole texture */
112 if (!view) {
113 SVGA_DBG(DEBUG_VIEWS,
114 "svga: Sampler view: no %p, mips %u..%u, nr %u, size (%ux%ux%u), last %u\n",
115 pt, min_lod, max_lod,
116 max_lod - min_lod + 1,
117 pt->width0,
118 pt->height0,
119 pt->depth0,
120 pt->last_level);
121 sv->key.cachable = 0;
122 sv->handle = tex->handle;
123 debug_reference(&sv->reference,
124 (debug_reference_descriptor)svga_debug_describe_sampler_view, 0);
125 return sv;
126 }
127
128 SVGA_DBG(DEBUG_VIEWS,
129 "svga: Sampler view: yes %p, mips %u..%u, nr %u, size (%ux%ux%u), last %u\n",
130 pt, min_lod, max_lod,
131 max_lod - min_lod + 1,
132 pt->width0,
133 pt->height0,
134 pt->depth0,
135 pt->last_level);
136
137 sv->age = tex->age;
138 sv->handle = svga_texture_view_surface(svga, tex, flags, format,
139 min_lod,
140 max_lod - min_lod + 1,
141 -1, -1,
142 &sv->key);
143
144 if (!sv->handle) {
145 assert(0);
146 sv->key.cachable = 0;
147 sv->handle = tex->handle;
148 debug_reference(&sv->reference,
149 (debug_reference_descriptor)svga_debug_describe_sampler_view, 0);
150 return sv;
151 }
152
153 pipe_mutex_lock(ss->tex_mutex);
154 svga_sampler_view_reference(&tex->cached_view, sv);
155 pipe_mutex_unlock(ss->tex_mutex);
156
157 debug_reference(&sv->reference,
158 (debug_reference_descriptor)svga_debug_describe_sampler_view, 0);
159
160 return sv;
161 }
162
163 void
164 svga_validate_sampler_view(struct svga_context *svga, struct svga_sampler_view *v)
165 {
166 struct svga_texture *tex = svga_texture(v->texture);
167 unsigned numFaces;
168 unsigned age = 0;
169 int i, k;
170
171 assert(svga);
172
173 if (v->handle == tex->handle)
174 return;
175
176 age = tex->age;
177
178 if(tex->b.b.target == PIPE_TEXTURE_CUBE)
179 numFaces = 6;
180 else
181 numFaces = 1;
182
183 for (i = v->min_lod; i <= v->max_lod; i++) {
184 for (k = 0; k < numFaces; k++) {
185 if (v->age < tex->view_age[i])
186 svga_texture_copy_handle(svga,
187 tex->handle, 0, 0, 0, i, k,
188 v->handle, 0, 0, 0, i - v->min_lod, k,
189 u_minify(tex->b.b.width0, i),
190 u_minify(tex->b.b.height0, i),
191 u_minify(tex->b.b.depth0, i));
192 }
193 }
194
195 v->age = age;
196 }
197
198 void
199 svga_destroy_sampler_view_priv(struct svga_sampler_view *v)
200 {
201 struct svga_texture *tex = svga_texture(v->texture);
202
203 if(v->handle != tex->handle) {
204 struct svga_screen *ss = svga_screen(v->texture->screen);
205 SVGA_DBG(DEBUG_DMA, "unref sid %p (sampler view)\n", v->handle);
206 svga_screen_surface_destroy(ss, &v->key, &v->handle);
207 }
208 pipe_resource_reference(&v->texture, NULL);
209 FREE(v);
210 }