u_upload_mgr: pass alignment to u_upload_alloc manually
[mesa.git] / src / gallium / drivers / svga / svga_sampler_view.h
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25
26 #ifndef SVGA_SAMPLER_VIEW_H
27 #define SVGA_SAMPLER_VIEW_H
28
29
30 #include "pipe/p_compiler.h"
31 #include "pipe/p_state.h"
32 #include "util/u_inlines.h"
33 #include "svga_screen_cache.h"
34
35 struct pipe_context;
36 struct pipe_screen;
37 struct svga_context;
38 struct svga_winsys_surface;
39 struct svga_surface;
40 enum SVGA3dSurfaceFormat;
41
42
43 /**
44 * A sampler's view into a texture
45 *
46 * We currently cache one sampler view on
47 * the texture and in there by holding a reference
48 * from the texture to the sampler view.
49 *
50 * Because of this we can not hold a refernce to the
51 * texture from the sampler view. So the user
52 * of the sampler views must make sure that the
53 * texture has a reference take for as long as
54 * the sampler view is refrenced.
55 *
56 * Just unreferencing the sampler_view before the
57 * texture is enough.
58 */
59 struct svga_sampler_view
60 {
61 struct pipe_reference reference;
62
63 struct pipe_resource *texture;
64
65 int min_lod;
66 int max_lod;
67
68 unsigned age;
69
70 struct svga_host_surface_cache_key key;
71 struct svga_winsys_surface *handle;
72 };
73
74
75
76 extern struct svga_sampler_view *
77 svga_get_tex_sampler_view(struct pipe_context *pipe,
78 struct pipe_resource *pt,
79 unsigned min_lod, unsigned max_lod);
80
81 void
82 svga_validate_sampler_view(struct svga_context *svga, struct svga_sampler_view *v);
83
84 void
85 svga_destroy_sampler_view_priv(struct svga_sampler_view *v);
86
87 void
88 svga_debug_describe_sampler_view(char *buf, const struct svga_sampler_view *sv);
89
90 static inline void
91 svga_sampler_view_reference(struct svga_sampler_view **ptr, struct svga_sampler_view *v)
92 {
93 struct svga_sampler_view *old = *ptr;
94
95 if (pipe_reference_described(&(*ptr)->reference, &v->reference,
96 (debug_reference_descriptor)svga_debug_describe_sampler_view))
97 svga_destroy_sampler_view_priv(old);
98 *ptr = v;
99 }
100
101 boolean
102 svga_check_sampler_view_resource_collision(struct svga_context *svga,
103 struct svga_winsys_surface *res,
104 unsigned shader);
105 #endif