svga: check svga_have_vgpu10() in svga_delete_blend_state()
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "git_sha1.h" /* For MESA_GIT_SHA1 */
27 #include "util/u_format.h"
28 #include "util/u_memory.h"
29 #include "util/u_inlines.h"
30 #include "util/u_string.h"
31 #include "util/u_math.h"
32
33 #include "os/os_process.h"
34
35 #include "svga_winsys.h"
36 #include "svga_public.h"
37 #include "svga_context.h"
38 #include "svga_format.h"
39 #include "svga_msg.h"
40 #include "svga_screen.h"
41 #include "svga_tgsi.h"
42 #include "svga_resource_texture.h"
43 #include "svga_resource.h"
44 #include "svga_debug.h"
45
46 #include "svga3d_shaderdefs.h"
47 #include "VGPU10ShaderTokens.h"
48
49 /* NOTE: this constant may get moved into a svga3d*.h header file */
50 #define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
51
52 #ifdef DEBUG
53 int SVGA_DEBUG = 0;
54
55 static const struct debug_named_value svga_debug_flags[] = {
56 { "dma", DEBUG_DMA, NULL },
57 { "tgsi", DEBUG_TGSI, NULL },
58 { "pipe", DEBUG_PIPE, NULL },
59 { "state", DEBUG_STATE, NULL },
60 { "screen", DEBUG_SCREEN, NULL },
61 { "tex", DEBUG_TEX, NULL },
62 { "swtnl", DEBUG_SWTNL, NULL },
63 { "const", DEBUG_CONSTS, NULL },
64 { "viewport", DEBUG_VIEWPORT, NULL },
65 { "views", DEBUG_VIEWS, NULL },
66 { "perf", DEBUG_PERF, NULL },
67 { "flush", DEBUG_FLUSH, NULL },
68 { "sync", DEBUG_SYNC, NULL },
69 { "cache", DEBUG_CACHE, NULL },
70 { "streamout", DEBUG_STREAMOUT, NULL },
71 { "query", DEBUG_QUERY, NULL },
72 { "samplers", DEBUG_SAMPLERS, NULL },
73 DEBUG_NAMED_VALUE_END
74 };
75 #endif
76
77 static const char *
78 svga_get_vendor( struct pipe_screen *pscreen )
79 {
80 return "VMware, Inc.";
81 }
82
83
84 static const char *
85 svga_get_name( struct pipe_screen *pscreen )
86 {
87 const char *build = "", *llvm = "", *mutex = "";
88 static char name[100];
89 #ifdef DEBUG
90 /* Only return internal details in the DEBUG version:
91 */
92 build = "build: DEBUG;";
93 mutex = "mutex: " PIPE_ATOMIC ";";
94 #elif defined(VMX86_STATS)
95 build = "build: OPT;";
96 #else
97 build = "build: RELEASE;";
98 #endif
99 #ifdef HAVE_LLVM
100 llvm = "LLVM;";
101 #endif
102
103 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
104 return name;
105 }
106
107
108 /** Helper for querying float-valued device cap */
109 static float
110 get_float_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
111 float defaultVal)
112 {
113 SVGA3dDevCapResult result;
114 if (sws->get_cap(sws, cap, &result))
115 return result.f;
116 else
117 return defaultVal;
118 }
119
120
121 /** Helper for querying uint-valued device cap */
122 static unsigned
123 get_uint_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
124 unsigned defaultVal)
125 {
126 SVGA3dDevCapResult result;
127 if (sws->get_cap(sws, cap, &result))
128 return result.u;
129 else
130 return defaultVal;
131 }
132
133
134 /** Helper for querying boolean-valued device cap */
135 static boolean
136 get_bool_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
137 boolean defaultVal)
138 {
139 SVGA3dDevCapResult result;
140 if (sws->get_cap(sws, cap, &result))
141 return result.b;
142 else
143 return defaultVal;
144 }
145
146
147 static float
148 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
149 {
150 struct svga_screen *svgascreen = svga_screen(screen);
151 struct svga_winsys_screen *sws = svgascreen->sws;
152
153 switch (param) {
154 case PIPE_CAPF_MAX_LINE_WIDTH:
155 return svgascreen->maxLineWidth;
156 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
157 return svgascreen->maxLineWidthAA;
158
159 case PIPE_CAPF_MAX_POINT_WIDTH:
160 /* fall-through */
161 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
162 return svgascreen->maxPointSize;
163
164 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
165 return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
166
167 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
168 return 15.0;
169
170 }
171
172 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
173 return 0;
174 }
175
176
177 static int
178 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
179 {
180 struct svga_screen *svgascreen = svga_screen(screen);
181 struct svga_winsys_screen *sws = svgascreen->sws;
182 SVGA3dDevCapResult result;
183
184 switch (param) {
185 case PIPE_CAP_NPOT_TEXTURES:
186 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
187 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
188 return 1;
189 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
190 /*
191 * "In virtually every OpenGL implementation and hardware,
192 * GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
193 * http://www.opengl.org/wiki/Blending
194 */
195 return sws->have_vgpu10 ? 1 : 0;
196 case PIPE_CAP_ANISOTROPIC_FILTER:
197 return 1;
198 case PIPE_CAP_POINT_SPRITE:
199 return 1;
200 case PIPE_CAP_TGSI_TEXCOORD:
201 return 0;
202 case PIPE_CAP_MAX_RENDER_TARGETS:
203 return svgascreen->max_color_buffers;
204 case PIPE_CAP_OCCLUSION_QUERY:
205 return 1;
206 case PIPE_CAP_QUERY_TIME_ELAPSED:
207 return 0;
208 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
209 return sws->have_vgpu10;
210 case PIPE_CAP_TEXTURE_SWIZZLE:
211 return 1;
212 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
213 return 0;
214 case PIPE_CAP_USER_VERTEX_BUFFERS:
215 return 0;
216 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
217 return 256;
218
219 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
220 {
221 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
222 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
223 levels = MIN2(util_logbase2(result.u) + 1, levels);
224 else
225 levels = 12 /* 2048x2048 */;
226 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
227 levels = MIN2(util_logbase2(result.u) + 1, levels);
228 else
229 levels = 12 /* 2048x2048 */;
230 return levels;
231 }
232
233 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
234 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
235 return 8; /* max 128x128x128 */
236 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
237
238 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
239 /*
240 * No mechanism to query the host, and at least limited to 2048x2048 on
241 * certain hardware.
242 */
243 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
244 12 /* 2048x2048 */);
245
246 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
247 return sws->have_vgpu10 ? SVGA3D_MAX_SURFACE_ARRAYSIZE : 0;
248
249 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
250 return 1;
251
252 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
253 return 1;
254 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
255 return sws->have_vgpu10;
256 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
257 return 0;
258 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
259 return !sws->have_vgpu10;
260
261 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
262 return 1; /* The color outputs of vertex shaders are not clamped */
263 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
264 return 0; /* The driver can't clamp vertex colors */
265 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
266 return 0; /* The driver can't clamp fragment colors */
267
268 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
269 return 1; /* expected for GL_ARB_framebuffer_object */
270
271 case PIPE_CAP_GLSL_FEATURE_LEVEL:
272 return sws->have_vgpu10 ? 330 : 120;
273
274 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
275 return 0;
276
277 case PIPE_CAP_SM3:
278 return 1;
279
280 case PIPE_CAP_DEPTH_CLIP_DISABLE:
281 case PIPE_CAP_INDEP_BLEND_ENABLE:
282 case PIPE_CAP_CONDITIONAL_RENDER:
283 case PIPE_CAP_QUERY_TIMESTAMP:
284 case PIPE_CAP_TGSI_INSTANCEID:
285 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
286 case PIPE_CAP_SEAMLESS_CUBE_MAP:
287 case PIPE_CAP_FAKE_SW_MSAA:
288 return sws->have_vgpu10;
289
290 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
291 return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
292 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
293 return sws->have_vgpu10 ? 4 : 0;
294 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
295 return sws->have_vgpu10 ? SVGA3D_MAX_STREAMOUT_DECLS : 0;
296 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
297 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
298 return 0;
299 case PIPE_CAP_TEXTURE_MULTISAMPLE:
300 return svgascreen->ms_samples ? 1 : 0;
301
302 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
303 /* convert bytes to texels for the case of the largest texel
304 * size: float[4].
305 */
306 return SVGA3D_DX_MAX_RESOURCE_SIZE / (4 * sizeof(float));
307
308 case PIPE_CAP_MIN_TEXEL_OFFSET:
309 return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
310 case PIPE_CAP_MAX_TEXEL_OFFSET:
311 return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
312
313 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
314 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
315 return 0;
316
317 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
318 return sws->have_vgpu10 ? 256 : 0;
319 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
320 return sws->have_vgpu10 ? 1024 : 0;
321
322 case PIPE_CAP_PRIMITIVE_RESTART:
323 return 1; /* may be a sw fallback, depending on restart index */
324
325 case PIPE_CAP_GENERATE_MIPMAP:
326 return sws->have_generate_mipmap_cmd;
327
328 case PIPE_CAP_NATIVE_FENCE_FD:
329 return sws->have_fence_fd;
330
331 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
332 return 1;
333
334 /* Unsupported features */
335 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
336 case PIPE_CAP_SHADER_STENCIL_EXPORT:
337 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
338 case PIPE_CAP_INDEP_BLEND_FUNC:
339 case PIPE_CAP_TEXTURE_BARRIER:
340 case PIPE_CAP_MAX_VERTEX_STREAMS:
341 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
342 case PIPE_CAP_COMPUTE:
343 case PIPE_CAP_START_INSTANCE:
344 case PIPE_CAP_CUBE_MAP_ARRAY:
345 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
346 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
347 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
348 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
349 case PIPE_CAP_TEXTURE_GATHER_SM5:
350 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
351 case PIPE_CAP_TEXTURE_QUERY_LOD:
352 case PIPE_CAP_SAMPLE_SHADING:
353 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
354 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
355 case PIPE_CAP_DRAW_INDIRECT:
356 case PIPE_CAP_MULTI_DRAW_INDIRECT:
357 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
358 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
359 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
360 case PIPE_CAP_SAMPLER_VIEW_TARGET:
361 case PIPE_CAP_CLIP_HALFZ:
362 case PIPE_CAP_VERTEXID_NOBASE:
363 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
364 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
365 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
366 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
367 case PIPE_CAP_INVALIDATE_BUFFER:
368 case PIPE_CAP_STRING_MARKER:
369 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
370 case PIPE_CAP_QUERY_MEMORY_INFO:
371 case PIPE_CAP_PCI_GROUP:
372 case PIPE_CAP_PCI_BUS:
373 case PIPE_CAP_PCI_DEVICE:
374 case PIPE_CAP_PCI_FUNCTION:
375 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
376 return 0;
377 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
378 return 64;
379 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
380 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
381 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
382 return 1; /* need 4-byte alignment for all offsets and strides */
383 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
384 return 2048;
385 case PIPE_CAP_MAX_VIEWPORTS:
386 return 1;
387 case PIPE_CAP_ENDIANNESS:
388 return PIPE_ENDIAN_LITTLE;
389
390 case PIPE_CAP_VENDOR_ID:
391 return 0x15ad; /* VMware Inc. */
392 case PIPE_CAP_DEVICE_ID:
393 return 0x0405; /* assume SVGA II */
394 case PIPE_CAP_ACCELERATED:
395 return 0; /* XXX: */
396 case PIPE_CAP_VIDEO_MEMORY:
397 /* XXX: Query the host ? */
398 return 1;
399 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
400 return sws->have_vgpu10;
401 case PIPE_CAP_CLEAR_TEXTURE:
402 return sws->have_vgpu10;
403 case PIPE_CAP_UMA:
404 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
405 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
406 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
407 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
408 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
409 case PIPE_CAP_DEPTH_BOUNDS_TEST:
410 case PIPE_CAP_TGSI_TXQS:
411 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
412 case PIPE_CAP_SHAREABLE_SHADERS:
413 case PIPE_CAP_DRAW_PARAMETERS:
414 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
415 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
416 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
417 case PIPE_CAP_QUERY_BUFFER_OBJECT:
418 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
419 case PIPE_CAP_CULL_DISTANCE:
420 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
421 case PIPE_CAP_TGSI_VOTE:
422 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
423 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
424 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
425 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
426 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
427 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
428 case PIPE_CAP_TGSI_FS_FBFETCH:
429 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
430 case PIPE_CAP_DOUBLES:
431 case PIPE_CAP_INT64:
432 case PIPE_CAP_INT64_DIVMOD:
433 case PIPE_CAP_TGSI_TEX_TXF_LZ:
434 case PIPE_CAP_TGSI_CLOCK:
435 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
436 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
437 case PIPE_CAP_TGSI_BALLOT:
438 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
439 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
440 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
441 case PIPE_CAP_POST_DEPTH_COVERAGE:
442 case PIPE_CAP_BINDLESS_TEXTURE:
443 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
444 case PIPE_CAP_QUERY_SO_OVERFLOW:
445 case PIPE_CAP_MEMOBJ:
446 case PIPE_CAP_LOAD_CONSTBUF:
447 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
448 case PIPE_CAP_TILE_RASTER_ORDER:
449 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
450 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
451 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
452 case PIPE_CAP_FENCE_SIGNAL:
453 case PIPE_CAP_CONSTBUF0_FLAGS:
454 return 0;
455 }
456
457 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
458 return 0;
459 }
460
461
462 static int
463 vgpu9_get_shader_param(struct pipe_screen *screen,
464 enum pipe_shader_type shader,
465 enum pipe_shader_cap param)
466 {
467 struct svga_screen *svgascreen = svga_screen(screen);
468 struct svga_winsys_screen *sws = svgascreen->sws;
469 unsigned val;
470
471 assert(!sws->have_vgpu10);
472
473 switch (shader)
474 {
475 case PIPE_SHADER_FRAGMENT:
476 switch (param)
477 {
478 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
479 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
480 return get_uint_cap(sws,
481 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS,
482 512);
483 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
484 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
485 return 512;
486 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
487 return SVGA3D_MAX_NESTING_LEVEL;
488 case PIPE_SHADER_CAP_MAX_INPUTS:
489 return 10;
490 case PIPE_SHADER_CAP_MAX_OUTPUTS:
491 return svgascreen->max_color_buffers;
492 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
493 return 224 * sizeof(float[4]);
494 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
495 return 1;
496 case PIPE_SHADER_CAP_MAX_TEMPS:
497 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
498 return MIN2(val, SVGA3D_TEMPREG_MAX);
499 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
500 /*
501 * Although PS 3.0 has some addressing abilities it can only represent
502 * loops that can be statically determined and unrolled. Given we can
503 * only handle a subset of the cases that the state tracker already
504 * does it is better to defer loop unrolling to the state tracker.
505 */
506 return 0;
507 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
508 return 0;
509 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
510 return 0;
511 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
512 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
513 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
514 return 0;
515 case PIPE_SHADER_CAP_SUBROUTINES:
516 return 0;
517 case PIPE_SHADER_CAP_INT64_ATOMICS:
518 case PIPE_SHADER_CAP_INTEGERS:
519 return 0;
520 case PIPE_SHADER_CAP_FP16:
521 return 0;
522 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
523 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
524 return 16;
525 case PIPE_SHADER_CAP_PREFERRED_IR:
526 return PIPE_SHADER_IR_TGSI;
527 case PIPE_SHADER_CAP_SUPPORTED_IRS:
528 return 0;
529 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
530 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
531 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
532 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
533 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
534 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
535 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
536 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
537 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
538 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
539 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
540 return 0;
541 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
542 return 32;
543 }
544 /* If we get here, we failed to handle a cap above */
545 debug_printf("Unexpected fragment shader query %u\n", param);
546 return 0;
547 case PIPE_SHADER_VERTEX:
548 switch (param)
549 {
550 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
551 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
552 return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
553 512);
554 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
555 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
556 /* XXX: until we have vertex texture support */
557 return 0;
558 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
559 return SVGA3D_MAX_NESTING_LEVEL;
560 case PIPE_SHADER_CAP_MAX_INPUTS:
561 return 16;
562 case PIPE_SHADER_CAP_MAX_OUTPUTS:
563 return 10;
564 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
565 return 256 * sizeof(float[4]);
566 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
567 return 1;
568 case PIPE_SHADER_CAP_MAX_TEMPS:
569 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
570 return MIN2(val, SVGA3D_TEMPREG_MAX);
571 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
572 return 0;
573 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
574 return 0;
575 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
576 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
577 return 1;
578 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
579 return 0;
580 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
581 return 1;
582 case PIPE_SHADER_CAP_SUBROUTINES:
583 return 0;
584 case PIPE_SHADER_CAP_INT64_ATOMICS:
585 case PIPE_SHADER_CAP_INTEGERS:
586 return 0;
587 case PIPE_SHADER_CAP_FP16:
588 return 0;
589 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
590 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
591 return 0;
592 case PIPE_SHADER_CAP_PREFERRED_IR:
593 return PIPE_SHADER_IR_TGSI;
594 case PIPE_SHADER_CAP_SUPPORTED_IRS:
595 return 0;
596 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
597 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
598 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
599 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
600 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
601 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
602 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
603 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
604 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
605 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
606 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
607 return 0;
608 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
609 return 32;
610 }
611 /* If we get here, we failed to handle a cap above */
612 debug_printf("Unexpected vertex shader query %u\n", param);
613 return 0;
614 case PIPE_SHADER_GEOMETRY:
615 case PIPE_SHADER_COMPUTE:
616 case PIPE_SHADER_TESS_CTRL:
617 case PIPE_SHADER_TESS_EVAL:
618 /* no support for geometry, tess or compute shaders at this time */
619 return 0;
620 default:
621 debug_printf("Unexpected shader type (%u) query\n", shader);
622 return 0;
623 }
624 return 0;
625 }
626
627
628 static int
629 vgpu10_get_shader_param(struct pipe_screen *screen,
630 enum pipe_shader_type shader,
631 enum pipe_shader_cap param)
632 {
633 struct svga_screen *svgascreen = svga_screen(screen);
634 struct svga_winsys_screen *sws = svgascreen->sws;
635
636 assert(sws->have_vgpu10);
637 (void) sws; /* silence unused var warnings in non-debug builds */
638
639 /* Only VS, GS, FS supported */
640 if (shader != PIPE_SHADER_VERTEX &&
641 shader != PIPE_SHADER_GEOMETRY &&
642 shader != PIPE_SHADER_FRAGMENT) {
643 return 0;
644 }
645
646 /* NOTE: we do not query the device for any caps/limits at this time */
647
648 /* Generally the same limits for vertex, geometry and fragment shaders */
649 switch (param) {
650 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
651 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
652 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
653 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
654 return 64 * 1024;
655 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
656 return 64;
657 case PIPE_SHADER_CAP_MAX_INPUTS:
658 if (shader == PIPE_SHADER_FRAGMENT)
659 return VGPU10_MAX_FS_INPUTS;
660 else if (shader == PIPE_SHADER_GEOMETRY)
661 return VGPU10_MAX_GS_INPUTS;
662 else
663 return VGPU10_MAX_VS_INPUTS;
664 case PIPE_SHADER_CAP_MAX_OUTPUTS:
665 if (shader == PIPE_SHADER_FRAGMENT)
666 return VGPU10_MAX_FS_OUTPUTS;
667 else if (shader == PIPE_SHADER_GEOMETRY)
668 return VGPU10_MAX_GS_OUTPUTS;
669 else
670 return VGPU10_MAX_VS_OUTPUTS;
671 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
672 return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
673 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
674 return svgascreen->max_const_buffers;
675 case PIPE_SHADER_CAP_MAX_TEMPS:
676 return VGPU10_MAX_TEMPS;
677 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
678 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
679 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
680 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
681 return TRUE; /* XXX verify */
682 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
683 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
684 case PIPE_SHADER_CAP_SUBROUTINES:
685 case PIPE_SHADER_CAP_INTEGERS:
686 return TRUE;
687 case PIPE_SHADER_CAP_FP16:
688 return FALSE;
689 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
690 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
691 return SVGA3D_DX_MAX_SAMPLERS;
692 case PIPE_SHADER_CAP_PREFERRED_IR:
693 return PIPE_SHADER_IR_TGSI;
694 case PIPE_SHADER_CAP_SUPPORTED_IRS:
695 return 0;
696 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
697 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
698 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
699 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
700 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
701 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
702 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
703 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
704 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
705 case PIPE_SHADER_CAP_INT64_ATOMICS:
706 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
707 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
708 return 0;
709 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
710 return 32;
711 default:
712 debug_printf("Unexpected vgpu10 shader query %u\n", param);
713 return 0;
714 }
715 return 0;
716 }
717
718
719 static int
720 svga_get_shader_param(struct pipe_screen *screen, enum pipe_shader_type shader,
721 enum pipe_shader_cap param)
722 {
723 struct svga_screen *svgascreen = svga_screen(screen);
724 struct svga_winsys_screen *sws = svgascreen->sws;
725 if (sws->have_vgpu10) {
726 return vgpu10_get_shader_param(screen, shader, param);
727 }
728 else {
729 return vgpu9_get_shader_param(screen, shader, param);
730 }
731 }
732
733
734 static void
735 svga_fence_reference(struct pipe_screen *screen,
736 struct pipe_fence_handle **ptr,
737 struct pipe_fence_handle *fence)
738 {
739 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
740 sws->fence_reference(sws, ptr, fence);
741 }
742
743
744 static boolean
745 svga_fence_finish(struct pipe_screen *screen,
746 struct pipe_context *ctx,
747 struct pipe_fence_handle *fence,
748 uint64_t timeout)
749 {
750 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
751 boolean retVal;
752
753 SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_FENCEFINISH);
754
755 if (!timeout) {
756 retVal = sws->fence_signalled(sws, fence, 0) == 0;
757 }
758 else {
759 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
760 __FUNCTION__, fence);
761
762 retVal = sws->fence_finish(sws, fence, timeout, 0) == 0;
763 }
764
765 SVGA_STATS_TIME_POP(sws);
766
767 return retVal;
768 }
769
770
771 static int
772 svga_fence_get_fd(struct pipe_screen *screen,
773 struct pipe_fence_handle *fence)
774 {
775 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
776
777 return sws->fence_get_fd(sws, fence, TRUE);
778 }
779
780
781 static int
782 svga_get_driver_query_info(struct pipe_screen *screen,
783 unsigned index,
784 struct pipe_driver_query_info *info)
785 {
786 #define QUERY(NAME, ENUM, UNITS) \
787 {NAME, ENUM, {0}, UNITS, PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE, 0, 0x0}
788
789 static const struct pipe_driver_query_info queries[] = {
790 /* per-frame counters */
791 QUERY("num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS,
792 PIPE_DRIVER_QUERY_TYPE_UINT64),
793 QUERY("num-fallbacks", SVGA_QUERY_NUM_FALLBACKS,
794 PIPE_DRIVER_QUERY_TYPE_UINT64),
795 QUERY("num-flushes", SVGA_QUERY_NUM_FLUSHES,
796 PIPE_DRIVER_QUERY_TYPE_UINT64),
797 QUERY("num-validations", SVGA_QUERY_NUM_VALIDATIONS,
798 PIPE_DRIVER_QUERY_TYPE_UINT64),
799 QUERY("map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME,
800 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
801 QUERY("num-buffers-mapped", SVGA_QUERY_NUM_BUFFERS_MAPPED,
802 PIPE_DRIVER_QUERY_TYPE_UINT64),
803 QUERY("num-textures-mapped", SVGA_QUERY_NUM_TEXTURES_MAPPED,
804 PIPE_DRIVER_QUERY_TYPE_UINT64),
805 QUERY("num-bytes-uploaded", SVGA_QUERY_NUM_BYTES_UPLOADED,
806 PIPE_DRIVER_QUERY_TYPE_BYTES),
807 QUERY("command-buffer-size", SVGA_QUERY_COMMAND_BUFFER_SIZE,
808 PIPE_DRIVER_QUERY_TYPE_BYTES),
809 QUERY("flush-time", SVGA_QUERY_FLUSH_TIME,
810 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
811 QUERY("surface-write-flushes", SVGA_QUERY_SURFACE_WRITE_FLUSHES,
812 PIPE_DRIVER_QUERY_TYPE_UINT64),
813 QUERY("num-readbacks", SVGA_QUERY_NUM_READBACKS,
814 PIPE_DRIVER_QUERY_TYPE_UINT64),
815 QUERY("num-resource-updates", SVGA_QUERY_NUM_RESOURCE_UPDATES,
816 PIPE_DRIVER_QUERY_TYPE_UINT64),
817 QUERY("num-buffer-uploads", SVGA_QUERY_NUM_BUFFER_UPLOADS,
818 PIPE_DRIVER_QUERY_TYPE_UINT64),
819 QUERY("num-const-buf-updates", SVGA_QUERY_NUM_CONST_BUF_UPDATES,
820 PIPE_DRIVER_QUERY_TYPE_UINT64),
821 QUERY("num-const-updates", SVGA_QUERY_NUM_CONST_UPDATES,
822 PIPE_DRIVER_QUERY_TYPE_UINT64),
823
824 /* running total counters */
825 QUERY("memory-used", SVGA_QUERY_MEMORY_USED,
826 PIPE_DRIVER_QUERY_TYPE_BYTES),
827 QUERY("num-shaders", SVGA_QUERY_NUM_SHADERS,
828 PIPE_DRIVER_QUERY_TYPE_UINT64),
829 QUERY("num-resources", SVGA_QUERY_NUM_RESOURCES,
830 PIPE_DRIVER_QUERY_TYPE_UINT64),
831 QUERY("num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS,
832 PIPE_DRIVER_QUERY_TYPE_UINT64),
833 QUERY("num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS,
834 PIPE_DRIVER_QUERY_TYPE_UINT64),
835 QUERY("num-generate-mipmap", SVGA_QUERY_NUM_GENERATE_MIPMAP,
836 PIPE_DRIVER_QUERY_TYPE_UINT64),
837 QUERY("num-failed-allocations", SVGA_QUERY_NUM_FAILED_ALLOCATIONS,
838 PIPE_DRIVER_QUERY_TYPE_UINT64),
839 QUERY("num-commands-per-draw", SVGA_QUERY_NUM_COMMANDS_PER_DRAW,
840 PIPE_DRIVER_QUERY_TYPE_FLOAT),
841 };
842 #undef QUERY
843
844 if (!info)
845 return ARRAY_SIZE(queries);
846
847 if (index >= ARRAY_SIZE(queries))
848 return 0;
849
850 *info = queries[index];
851 return 1;
852 }
853
854
855 static void
856 init_logging(struct pipe_screen *screen)
857 {
858 static const char *log_prefix = "Mesa: ";
859 char host_log[1000];
860
861 /* Log Version to Host */
862 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
863 "%s%s", log_prefix, svga_get_name(screen));
864 svga_host_log(host_log);
865
866 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
867 "%s%s"
868 #ifdef MESA_GIT_SHA1
869 " (" MESA_GIT_SHA1 ")"
870 #endif
871 , log_prefix, PACKAGE_VERSION);
872 svga_host_log(host_log);
873
874 /* If the SVGA_EXTRA_LOGGING env var is set, log the process's command
875 * line (program name and arguments).
876 */
877 if (debug_get_bool_option("SVGA_EXTRA_LOGGING", FALSE)) {
878 char cmdline[1000];
879 if (os_get_command_line(cmdline, sizeof(cmdline))) {
880 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
881 "%s%s", log_prefix, cmdline);
882 svga_host_log(host_log);
883 }
884 }
885 }
886
887
888 static void
889 svga_destroy_screen( struct pipe_screen *screen )
890 {
891 struct svga_screen *svgascreen = svga_screen(screen);
892
893 svga_screen_cache_cleanup(svgascreen);
894
895 mtx_destroy(&svgascreen->swc_mutex);
896 mtx_destroy(&svgascreen->tex_mutex);
897
898 svgascreen->sws->destroy(svgascreen->sws);
899
900 FREE(svgascreen);
901 }
902
903
904 /**
905 * Create a new svga_screen object
906 */
907 struct pipe_screen *
908 svga_screen_create(struct svga_winsys_screen *sws)
909 {
910 struct svga_screen *svgascreen;
911 struct pipe_screen *screen;
912
913 #ifdef DEBUG
914 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
915 #endif
916
917 svgascreen = CALLOC_STRUCT(svga_screen);
918 if (!svgascreen)
919 goto error1;
920
921 svgascreen->debug.force_level_surface_view =
922 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
923 svgascreen->debug.force_surface_view =
924 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
925 svgascreen->debug.force_sampler_view =
926 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
927 svgascreen->debug.no_surface_view =
928 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
929 svgascreen->debug.no_sampler_view =
930 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
931 svgascreen->debug.no_cache_index_buffers =
932 debug_get_bool_option("SVGA_NO_CACHE_INDEX_BUFFERS", FALSE);
933
934 screen = &svgascreen->screen;
935
936 screen->destroy = svga_destroy_screen;
937 screen->get_name = svga_get_name;
938 screen->get_vendor = svga_get_vendor;
939 screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
940 screen->get_param = svga_get_param;
941 screen->get_shader_param = svga_get_shader_param;
942 screen->get_paramf = svga_get_paramf;
943 screen->get_timestamp = NULL;
944 screen->is_format_supported = svga_is_format_supported;
945 screen->context_create = svga_context_create;
946 screen->fence_reference = svga_fence_reference;
947 screen->fence_finish = svga_fence_finish;
948 screen->fence_get_fd = svga_fence_get_fd;
949
950 screen->get_driver_query_info = svga_get_driver_query_info;
951 svgascreen->sws = sws;
952
953 svga_init_screen_resource_functions(svgascreen);
954
955 if (sws->get_hw_version) {
956 svgascreen->hw_version = sws->get_hw_version(sws);
957 } else {
958 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
959 }
960
961 if (svgascreen->hw_version < SVGA3D_HWVERSION_WS8_B1) {
962 /* too old for 3D acceleration */
963 debug_printf("Hardware version 0x%x is too old for accerated 3D\n",
964 svgascreen->hw_version);
965 goto error2;
966 }
967
968 /*
969 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
970 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
971 * we prefer the later when available.
972 *
973 * This mimics hardware vendors extensions for D3D depth sampling. See also
974 * http://aras-p.info/texts/D3D9GPUHacks.html
975 */
976
977 {
978 boolean has_df16, has_df24, has_d24s8_int;
979 SVGA3dSurfaceFormatCaps caps;
980 SVGA3dSurfaceFormatCaps mask;
981 mask.value = 0;
982 mask.zStencil = 1;
983 mask.texture = 1;
984
985 svgascreen->depth.z16 = SVGA3D_Z_D16;
986 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
987 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
988
989 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
990 has_df16 = (caps.value & mask.value) == mask.value;
991
992 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
993 has_df24 = (caps.value & mask.value) == mask.value;
994
995 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
996 has_d24s8_int = (caps.value & mask.value) == mask.value;
997
998 /* XXX: We might want some other logic here.
999 * Like if we only have d24s8_int we should
1000 * emulate the other formats with that.
1001 */
1002 if (has_df16) {
1003 svgascreen->depth.z16 = SVGA3D_Z_DF16;
1004 }
1005 if (has_df24) {
1006 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
1007 }
1008 if (has_d24s8_int) {
1009 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
1010 }
1011 }
1012
1013 /* Query device caps
1014 */
1015 if (sws->have_vgpu10) {
1016 svgascreen->haveProvokingVertex
1017 = get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
1018 svgascreen->haveLineSmooth = TRUE;
1019 svgascreen->maxPointSize = 80.0F;
1020 svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
1021
1022 /* Multisample samples per pixel */
1023 if (debug_get_bool_option("SVGA_MSAA", TRUE)) {
1024 svgascreen->ms_samples =
1025 get_uint_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES, 0);
1026 }
1027
1028 /* We only support 4x, 8x, 16x MSAA */
1029 svgascreen->ms_samples &= ((1 << (4-1)) |
1030 (1 << (8-1)) |
1031 (1 << (16-1)));
1032
1033 /* Maximum number of constant buffers */
1034 svgascreen->max_const_buffers =
1035 get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
1036 assert(svgascreen->max_const_buffers <= SVGA_MAX_CONST_BUFS);
1037 }
1038 else {
1039 /* VGPU9 */
1040 unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
1041 SVGA3DVSVERSION_NONE);
1042 unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
1043 SVGA3DPSVERSION_NONE);
1044
1045 /* we require Shader model 3.0 or later */
1046 if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
1047 goto error2;
1048 }
1049
1050 svgascreen->haveProvokingVertex = FALSE;
1051
1052 svgascreen->haveLineSmooth =
1053 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
1054
1055 svgascreen->maxPointSize =
1056 get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
1057 /* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
1058 svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
1059
1060 /* The SVGA3D device always supports 4 targets at this time, regardless
1061 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
1062 */
1063 svgascreen->max_color_buffers = 4;
1064
1065 /* Only support one constant buffer
1066 */
1067 svgascreen->max_const_buffers = 1;
1068
1069 /* No multisampling */
1070 svgascreen->ms_samples = 0;
1071 }
1072
1073 /* common VGPU9 / VGPU10 caps */
1074 svgascreen->haveLineStipple =
1075 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
1076
1077 svgascreen->maxLineWidth =
1078 MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f));
1079
1080 svgascreen->maxLineWidthAA =
1081 MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f));
1082
1083 if (0) {
1084 debug_printf("svga: haveProvokingVertex %u\n",
1085 svgascreen->haveProvokingVertex);
1086 debug_printf("svga: haveLineStip %u "
1087 "haveLineSmooth %u maxLineWidth %.2f maxLineWidthAA %.2f\n",
1088 svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
1089 svgascreen->maxLineWidth, svgascreen->maxLineWidthAA);
1090 debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
1091 debug_printf("svga: msaa samples mask: 0x%x\n", svgascreen->ms_samples);
1092 }
1093
1094 (void) mtx_init(&svgascreen->tex_mutex, mtx_plain);
1095 (void) mtx_init(&svgascreen->swc_mutex, mtx_recursive);
1096
1097 svga_screen_cache_init(svgascreen);
1098
1099 init_logging(screen);
1100
1101 return screen;
1102 error2:
1103 FREE(svgascreen);
1104 error1:
1105 return NULL;
1106 }
1107
1108
1109 struct svga_winsys_screen *
1110 svga_winsys_screen(struct pipe_screen *screen)
1111 {
1112 return svga_screen(screen)->sws;
1113 }
1114
1115
1116 #ifdef DEBUG
1117 struct svga_screen *
1118 svga_screen(struct pipe_screen *screen)
1119 {
1120 assert(screen);
1121 assert(screen->destroy == svga_destroy_screen);
1122 return (struct svga_screen *)screen;
1123 }
1124 #endif