0d8b1d20cf940bc02f4b5536c1f96bf87bb19a9e
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_memory.h"
27 #include "util/u_inlines.h"
28 #include "util/u_string.h"
29 #include "util/u_math.h"
30
31 #include "svga_winsys.h"
32 #include "svga_public.h"
33 #include "svga_context.h"
34 #include "svga_format.h"
35 #include "svga_screen.h"
36 #include "svga_resource_texture.h"
37 #include "svga_resource.h"
38 #include "svga_debug.h"
39
40 #include "svga3d_shaderdefs.h"
41
42
43 #ifdef DEBUG
44 int SVGA_DEBUG = 0;
45
46 static const struct debug_named_value svga_debug_flags[] = {
47 { "dma", DEBUG_DMA, NULL },
48 { "tgsi", DEBUG_TGSI, NULL },
49 { "pipe", DEBUG_PIPE, NULL },
50 { "state", DEBUG_STATE, NULL },
51 { "screen", DEBUG_SCREEN, NULL },
52 { "tex", DEBUG_TEX, NULL },
53 { "swtnl", DEBUG_SWTNL, NULL },
54 { "const", DEBUG_CONSTS, NULL },
55 { "viewport", DEBUG_VIEWPORT, NULL },
56 { "views", DEBUG_VIEWS, NULL },
57 { "perf", DEBUG_PERF, NULL },
58 { "flush", DEBUG_FLUSH, NULL },
59 { "sync", DEBUG_SYNC, NULL },
60 { "cache", DEBUG_CACHE, NULL },
61 DEBUG_NAMED_VALUE_END
62 };
63 #endif
64
65 static const char *
66 svga_get_vendor( struct pipe_screen *pscreen )
67 {
68 return "VMware, Inc.";
69 }
70
71
72 static const char *
73 svga_get_name( struct pipe_screen *pscreen )
74 {
75 const char *build = "", *llvm = "", *mutex = "";
76 static char name[100];
77 #ifdef DEBUG
78 /* Only return internal details in the DEBUG version:
79 */
80 build = "build: DEBUG;";
81 mutex = "mutex: " PIPE_ATOMIC ";";
82 #ifdef HAVE_LLVM
83 llvm = "LLVM;";
84 #endif
85 #else
86 build = "build: RELEASE;";
87 #endif
88
89 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
90 return name;
91 }
92
93
94
95
96 static float
97 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
98 {
99 struct svga_screen *svgascreen = svga_screen(screen);
100 struct svga_winsys_screen *sws = svgascreen->sws;
101 SVGA3dDevCapResult result;
102
103 switch (param) {
104 case PIPE_CAPF_MAX_LINE_WIDTH:
105 /* fall-through */
106 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
107 return 7.0;
108
109 case PIPE_CAPF_MAX_POINT_WIDTH:
110 /* fall-through */
111 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
112 return svgascreen->maxPointSize;
113
114 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
115 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, &result))
116 return 4.0;
117 return result.u;
118
119 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
120 return 15.0;
121
122 default:
123 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
124 return 0;
125 }
126 }
127
128
129 static int
130 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
131 {
132 struct svga_screen *svgascreen = svga_screen(screen);
133 struct svga_winsys_screen *sws = svgascreen->sws;
134 SVGA3dDevCapResult result;
135
136 switch (param) {
137 case PIPE_CAP_MAX_COMBINED_SAMPLERS:
138 return 16;
139 case PIPE_CAP_NPOT_TEXTURES:
140 return 1;
141 case PIPE_CAP_TWO_SIDED_STENCIL:
142 return 1;
143 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
144 return 0;
145 case PIPE_CAP_ANISOTROPIC_FILTER:
146 return 1;
147 case PIPE_CAP_POINT_SPRITE:
148 return 1;
149 case PIPE_CAP_MAX_RENDER_TARGETS:
150 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_RENDER_TARGETS, &result))
151 return 1;
152 if(!result.u)
153 return 1;
154 return MIN2(result.u, PIPE_MAX_COLOR_BUFS);
155 case PIPE_CAP_OCCLUSION_QUERY:
156 return 1;
157 case PIPE_CAP_TIMER_QUERY:
158 return 0;
159 case PIPE_CAP_TEXTURE_SHADOW_MAP:
160 return 1;
161 case PIPE_CAP_TEXTURE_SWIZZLE:
162 return 1;
163 case PIPE_CAP_USER_VERTEX_BUFFERS:
164 case PIPE_CAP_USER_INDEX_BUFFERS:
165 return 0;
166 case PIPE_CAP_USER_CONSTANT_BUFFERS:
167 return 1;
168 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
169 return 16;
170
171 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
172 {
173 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
174 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
175 levels = MIN2(util_logbase2(result.u) + 1, levels);
176 else
177 levels = 12 /* 2048x2048 */;
178 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
179 levels = MIN2(util_logbase2(result.u) + 1, levels);
180 else
181 levels = 12 /* 2048x2048 */;
182 return levels;
183 }
184
185 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
186 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
187 return 8; /* max 128x128x128 */
188 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
189
190 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
191 /*
192 * No mechanism to query the host, and at least limited to 2048x2048 on
193 * certain hardware.
194 */
195 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
196 12 /* 2048x2048 */);
197
198 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
199 return 1;
200
201 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
202 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
203 return 1;
204 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
205 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
206 return 0;
207
208 case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
209 return 1;
210
211 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
212 return 1; /* The color outputs of vertex shaders are not clamped */
213 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
214 return 0; /* The driver can't clamp vertex colors */
215 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
216 return 0; /* The driver can't clamp fragment colors */
217
218 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
219 return 1; /* expected for GL_ARB_framebuffer_object */
220
221 /* Unsupported features */
222 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
223 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
224 case PIPE_CAP_SM3:
225 case PIPE_CAP_SHADER_STENCIL_EXPORT:
226 case PIPE_CAP_DEPTH_CLIP_DISABLE:
227 case PIPE_CAP_SEAMLESS_CUBE_MAP:
228 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
229 case PIPE_CAP_INDEP_BLEND_ENABLE:
230 case PIPE_CAP_INDEP_BLEND_FUNC:
231 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
232 case PIPE_CAP_PRIMITIVE_RESTART:
233 case PIPE_CAP_TGSI_INSTANCEID:
234 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
235 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
236 case PIPE_CAP_MIN_TEXEL_OFFSET:
237 case PIPE_CAP_MAX_TEXEL_OFFSET:
238 case PIPE_CAP_CONDITIONAL_RENDER:
239 case PIPE_CAP_TEXTURE_BARRIER:
240 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
241 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
242 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
243 case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS:
244 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
245 case PIPE_CAP_GLSL_FEATURE_LEVEL:
246 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
247 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
248 case PIPE_CAP_START_INSTANCE:
249 return 0;
250 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
251 return 1;
252
253 default:
254 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
255 return 0;
256 }
257 }
258
259 static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
260 {
261 struct svga_screen *svgascreen = svga_screen(screen);
262 struct svga_winsys_screen *sws = svgascreen->sws;
263 SVGA3dDevCapResult result;
264
265 switch (shader)
266 {
267 case PIPE_SHADER_FRAGMENT:
268 switch (param)
269 {
270 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
271 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
272 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
273 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
274 return 512;
275 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
276 return SVGA3D_MAX_NESTING_LEVEL;
277 case PIPE_SHADER_CAP_MAX_INPUTS:
278 return 10;
279 case PIPE_SHADER_CAP_MAX_CONSTS:
280 return 224;
281 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
282 return 1;
283 case PIPE_SHADER_CAP_MAX_TEMPS:
284 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, &result))
285 return 32;
286 return MIN2(result.u, SVGA3D_TEMPREG_MAX);
287 case PIPE_SHADER_CAP_MAX_ADDRS:
288 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
289 /*
290 * Although PS 3.0 has some addressing abilities it can only represent
291 * loops that can be statically determined and unrolled. Given we can
292 * only handle a subset of the cases that the state tracker already
293 * does it is better to defer loop unrolling to the state tracker.
294 */
295 return 0;
296 case PIPE_SHADER_CAP_MAX_PREDS:
297 return 1;
298 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
299 return 1;
300 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
301 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
302 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
303 return 0;
304 case PIPE_SHADER_CAP_SUBROUTINES:
305 return 0;
306 case PIPE_SHADER_CAP_INTEGERS:
307 return 0;
308 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
309 return 16;
310 default:
311 debug_printf("Unexpected vertex shader query %u\n", param);
312 return 0;
313 }
314 break;
315 case PIPE_SHADER_VERTEX:
316 switch (param)
317 {
318 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
319 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
320 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS, &result))
321 return 512;
322 return result.u;
323 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
324 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
325 /* XXX: until we have vertex texture support */
326 return 0;
327 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
328 return SVGA3D_MAX_NESTING_LEVEL;
329 case PIPE_SHADER_CAP_MAX_INPUTS:
330 return 16;
331 case PIPE_SHADER_CAP_MAX_CONSTS:
332 return 256;
333 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
334 return 1;
335 case PIPE_SHADER_CAP_MAX_TEMPS:
336 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, &result))
337 return 32;
338 return MIN2(result.u, SVGA3D_TEMPREG_MAX);
339 case PIPE_SHADER_CAP_MAX_ADDRS:
340 return 1;
341 case PIPE_SHADER_CAP_MAX_PREDS:
342 return 1;
343 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
344 return 1;
345 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
346 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
347 return 1;
348 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
349 return 0;
350 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
351 return 1;
352 case PIPE_SHADER_CAP_SUBROUTINES:
353 return 0;
354 case PIPE_SHADER_CAP_INTEGERS:
355 return 0;
356 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
357 return 0;
358 default:
359 debug_printf("Unexpected vertex shader query %u\n", param);
360 return 0;
361 }
362 break;
363 case PIPE_SHADER_GEOMETRY:
364 /* no support for geometry shaders at this time */
365 return 0;
366 default:
367 debug_printf("Unexpected vertex shader query %u\n", param);
368 return 0;
369 }
370 return 0;
371 }
372
373
374 static boolean
375 svga_is_format_supported( struct pipe_screen *screen,
376 enum pipe_format format,
377 enum pipe_texture_target target,
378 unsigned sample_count,
379 unsigned tex_usage)
380 {
381 struct svga_screen *ss = svga_screen(screen);
382 SVGA3dSurfaceFormat svga_format;
383 SVGA3dSurfaceFormatCaps caps;
384 SVGA3dSurfaceFormatCaps mask;
385
386 assert(tex_usage);
387
388 if (sample_count > 1) {
389 return FALSE;
390 }
391
392 svga_format = svga_translate_format(ss, format, tex_usage);
393 if (svga_format == SVGA3D_FORMAT_INVALID) {
394 return FALSE;
395 }
396
397 /*
398 * Override host capabilities, so that we end up with the same
399 * visuals for all virtual hardware implementations.
400 */
401
402 if (tex_usage & PIPE_BIND_DISPLAY_TARGET) {
403 switch (svga_format) {
404 case SVGA3D_A8R8G8B8:
405 case SVGA3D_X8R8G8B8:
406 case SVGA3D_R5G6B5:
407 break;
408
409 /* Often unsupported/problematic. This means we end up with the same
410 * visuals for all virtual hardware implementations.
411 */
412 case SVGA3D_A4R4G4B4:
413 case SVGA3D_A1R5G5B5:
414 return FALSE;
415
416 default:
417 return FALSE;
418 }
419 }
420
421 /*
422 * Query the host capabilities.
423 */
424
425 svga_get_format_cap(ss, svga_format, &caps);
426
427 mask.value = 0;
428 if (tex_usage & PIPE_BIND_RENDER_TARGET) {
429 mask.offscreenRenderTarget = 1;
430 }
431 if (tex_usage & PIPE_BIND_DEPTH_STENCIL) {
432 mask.zStencil = 1;
433 }
434 if (tex_usage & PIPE_BIND_SAMPLER_VIEW) {
435 mask.texture = 1;
436 }
437
438 return (caps.value & mask.value) == mask.value;
439 }
440
441
442 static void
443 svga_fence_reference(struct pipe_screen *screen,
444 struct pipe_fence_handle **ptr,
445 struct pipe_fence_handle *fence)
446 {
447 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
448 sws->fence_reference(sws, ptr, fence);
449 }
450
451
452 static boolean
453 svga_fence_signalled(struct pipe_screen *screen,
454 struct pipe_fence_handle *fence)
455 {
456 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
457 return sws->fence_signalled(sws, fence, 0) == 0;
458 }
459
460
461 static boolean
462 svga_fence_finish(struct pipe_screen *screen,
463 struct pipe_fence_handle *fence,
464 uint64_t timeout)
465 {
466 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
467
468 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
469 __FUNCTION__, fence);
470
471 return sws->fence_finish(sws, fence, 0) == 0;
472 }
473
474
475 static void
476 svga_destroy_screen( struct pipe_screen *screen )
477 {
478 struct svga_screen *svgascreen = svga_screen(screen);
479
480 svga_screen_cache_cleanup(svgascreen);
481
482 pipe_mutex_destroy(svgascreen->swc_mutex);
483 pipe_mutex_destroy(svgascreen->tex_mutex);
484
485 svgascreen->sws->destroy(svgascreen->sws);
486
487 FREE(svgascreen);
488 }
489
490
491 /**
492 * Create a new svga_screen object
493 */
494 struct pipe_screen *
495 svga_screen_create(struct svga_winsys_screen *sws)
496 {
497 struct svga_screen *svgascreen;
498 struct pipe_screen *screen;
499 SVGA3dDevCapResult result;
500 boolean use_vs30, use_ps30;
501
502 #ifdef DEBUG
503 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
504 #endif
505
506 svgascreen = CALLOC_STRUCT(svga_screen);
507 if (!svgascreen)
508 goto error1;
509
510 svgascreen->debug.force_level_surface_view =
511 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
512 svgascreen->debug.force_surface_view =
513 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
514 svgascreen->debug.force_sampler_view =
515 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
516 svgascreen->debug.no_surface_view =
517 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
518 svgascreen->debug.no_sampler_view =
519 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
520
521 screen = &svgascreen->screen;
522
523 screen->destroy = svga_destroy_screen;
524 screen->get_name = svga_get_name;
525 screen->get_vendor = svga_get_vendor;
526 screen->get_param = svga_get_param;
527 screen->get_shader_param = svga_get_shader_param;
528 screen->get_paramf = svga_get_paramf;
529 screen->is_format_supported = svga_is_format_supported;
530 screen->context_create = svga_context_create;
531 screen->fence_reference = svga_fence_reference;
532 screen->fence_signalled = svga_fence_signalled;
533 screen->fence_finish = svga_fence_finish;
534 svgascreen->sws = sws;
535
536 svga_init_screen_resource_functions(svgascreen);
537
538 if (sws->get_hw_version) {
539 svgascreen->hw_version = sws->get_hw_version(sws);
540 } else {
541 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
542 }
543
544 use_ps30 =
545 sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
546 result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE;
547
548 use_vs30 =
549 sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) &&
550 result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE;
551
552 /* we require Shader model 3.0 or later */
553 if (!use_ps30 || !use_vs30)
554 goto error2;
555
556 /*
557 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
558 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
559 * we prefer the later when available.
560 *
561 * This mimics hardware vendors extensions for D3D depth sampling. See also
562 * http://aras-p.info/texts/D3D9GPUHacks.html
563 */
564
565 {
566 boolean has_df16, has_df24, has_d24s8_int;
567 SVGA3dSurfaceFormatCaps caps;
568 SVGA3dSurfaceFormatCaps mask;
569 mask.value = 0;
570 mask.zStencil = 1;
571 mask.texture = 1;
572
573 svgascreen->depth.z16 = SVGA3D_Z_D16;
574 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
575 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
576
577 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
578 has_df16 = (caps.value & mask.value) == mask.value;
579
580 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
581 has_df24 = (caps.value & mask.value) == mask.value;
582
583 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
584 has_d24s8_int = (caps.value & mask.value) == mask.value;
585
586 /* XXX: We might want some other logic here.
587 * Like if we only have d24s8_int we should
588 * emulate the other formats with that.
589 */
590 if (has_df16) {
591 svgascreen->depth.z16 = SVGA3D_Z_DF16;
592 }
593 if (has_df24) {
594 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
595 }
596 if (has_d24s8_int) {
597 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
598 }
599 }
600
601 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, &result)) {
602 svgascreen->maxPointSize = 1.0F;
603 } else {
604 /* Keep this to a reasonable size to avoid failures in
605 * conform/pntaa.c:
606 */
607 svgascreen->maxPointSize = MIN2(result.f, 80.0f);
608 }
609
610 pipe_mutex_init(svgascreen->tex_mutex);
611 pipe_mutex_init(svgascreen->swc_mutex);
612
613 svga_screen_cache_init(svgascreen);
614
615 return screen;
616 error2:
617 FREE(svgascreen);
618 error1:
619 return NULL;
620 }
621
622 struct svga_winsys_screen *
623 svga_winsys_screen(struct pipe_screen *screen)
624 {
625 return svga_screen(screen)->sws;
626 }
627
628 #ifdef DEBUG
629 struct svga_screen *
630 svga_screen(struct pipe_screen *screen)
631 {
632 assert(screen);
633 assert(screen->destroy == svga_destroy_screen);
634 return (struct svga_screen *)screen;
635 }
636 #endif