st/egl: Link egl-apis to LLVM when enabled.
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_memory.h"
27 #include "util/u_inlines.h"
28 #include "util/u_string.h"
29 #include "util/u_math.h"
30
31 #include "svga_winsys.h"
32 #include "svga_context.h"
33 #include "svga_screen.h"
34 #include "svga_resource_texture.h"
35 #include "svga_resource.h"
36 #include "svga_debug.h"
37 #include "svga_surface.h"
38
39 #include "svga3d_shaderdefs.h"
40
41
42 #ifdef DEBUG
43 int SVGA_DEBUG = 0;
44
45 static const struct debug_named_value svga_debug_flags[] = {
46 { "dma", DEBUG_DMA },
47 { "tgsi", DEBUG_TGSI },
48 { "pipe", DEBUG_PIPE },
49 { "state", DEBUG_STATE },
50 { "screen", DEBUG_SCREEN },
51 { "tex", DEBUG_TEX },
52 { "swtnl", DEBUG_SWTNL },
53 { "const", DEBUG_CONSTS },
54 { "viewport", DEBUG_VIEWPORT },
55 { "views", DEBUG_VIEWS },
56 { "perf", DEBUG_PERF },
57 { "flush", DEBUG_FLUSH },
58 { "sync", DEBUG_SYNC },
59 { "cache", DEBUG_CACHE },
60 {NULL, 0}
61 };
62 #endif
63
64 static const char *
65 svga_get_vendor( struct pipe_screen *pscreen )
66 {
67 return "VMware, Inc.";
68 }
69
70
71 static const char *
72 svga_get_name( struct pipe_screen *pscreen )
73 {
74 #ifdef DEBUG
75 /* Only return internal details in the DEBUG version:
76 */
77 return "SVGA3D; build: DEBUG; mutex: " PIPE_ATOMIC;
78 #else
79 return "SVGA3D; build: RELEASE; ";
80 #endif
81 }
82
83
84
85
86 static float
87 svga_get_paramf(struct pipe_screen *screen, int param)
88 {
89 struct svga_screen *svgascreen = svga_screen(screen);
90 struct svga_winsys_screen *sws = svgascreen->sws;
91 SVGA3dDevCapResult result;
92
93 switch (param) {
94 case PIPE_CAP_MAX_LINE_WIDTH:
95 /* fall-through */
96 case PIPE_CAP_MAX_LINE_WIDTH_AA:
97 return 7.0;
98
99 case PIPE_CAP_MAX_POINT_WIDTH:
100 /* fall-through */
101 case PIPE_CAP_MAX_POINT_WIDTH_AA:
102 /* Keep this to a reasonable size to avoid failures in
103 * conform/pntaa.c:
104 */
105 return SVGA_MAX_POINTSIZE;
106
107 case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
108 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, &result))
109 return 4.0;
110 return result.u;
111
112 case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
113 return 16.0;
114
115 case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
116 return 16;
117 case PIPE_CAP_MAX_COMBINED_SAMPLERS:
118 return 16;
119 case PIPE_CAP_NPOT_TEXTURES:
120 return 1;
121 case PIPE_CAP_TWO_SIDED_STENCIL:
122 return 1;
123 case PIPE_CAP_GLSL:
124 return svgascreen->use_ps30 && svgascreen->use_vs30;
125 case PIPE_CAP_ANISOTROPIC_FILTER:
126 return 1;
127 case PIPE_CAP_POINT_SPRITE:
128 return 1;
129 case PIPE_CAP_MAX_RENDER_TARGETS:
130 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_RENDER_TARGETS, &result))
131 return 1;
132 if(!result.u)
133 return 1;
134 return MIN2(result.u, PIPE_MAX_COLOR_BUFS);
135 case PIPE_CAP_OCCLUSION_QUERY:
136 return 1;
137 case PIPE_CAP_TEXTURE_SHADOW_MAP:
138 return 1;
139
140 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
141 {
142 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
143 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
144 levels = MIN2(util_logbase2(result.u) + 1, levels);
145 else
146 levels = 12 /* 2048x2048 */;
147 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
148 levels = MIN2(util_logbase2(result.u) + 1, levels);
149 else
150 levels = 12 /* 2048x2048 */;
151 return levels;
152 }
153
154 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
155 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
156 return 8; /* max 128x128x128 */
157 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
158
159 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
160 /*
161 * No mechanism to query the host, and at least limited to 2048x2048 on
162 * certain hardware.
163 */
164 return MIN2(screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
165 12.0 /* 2048x2048 */);
166
167 case PIPE_CAP_TEXTURE_MIRROR_REPEAT: /* req. for GL 1.4 */
168 return 1;
169
170 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
171 return 1;
172
173 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
174 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
175 return 1;
176 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
177 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
178 return 0;
179
180 default:
181 return 0;
182 }
183 }
184
185
186 /* This is a fairly pointless interface
187 */
188 static int
189 svga_get_param(struct pipe_screen *screen, int param)
190 {
191 return (int) svga_get_paramf( screen, param );
192 }
193
194
195 static INLINE SVGA3dDevCapIndex
196 svga_translate_format_cap(enum pipe_format format)
197 {
198 switch(format) {
199
200 case PIPE_FORMAT_B8G8R8A8_UNORM:
201 return SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8;
202 case PIPE_FORMAT_B8G8R8X8_UNORM:
203 return SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8;
204
205 case PIPE_FORMAT_B5G6R5_UNORM:
206 return SVGA3D_DEVCAP_SURFACEFMT_R5G6B5;
207 case PIPE_FORMAT_B5G5R5A1_UNORM:
208 return SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5;
209 case PIPE_FORMAT_B4G4R4A4_UNORM:
210 return SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4;
211
212 case PIPE_FORMAT_Z16_UNORM:
213 return SVGA3D_DEVCAP_SURFACEFMT_Z_D16;
214 case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
215 return SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8;
216 case PIPE_FORMAT_X8Z24_UNORM:
217 return SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8;
218
219 case PIPE_FORMAT_A8_UNORM:
220 return SVGA3D_DEVCAP_SURFACEFMT_ALPHA8;
221 case PIPE_FORMAT_L8_UNORM:
222 return SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8;
223
224 case PIPE_FORMAT_DXT1_RGB:
225 case PIPE_FORMAT_DXT1_RGBA:
226 return SVGA3D_DEVCAP_SURFACEFMT_DXT1;
227 case PIPE_FORMAT_DXT3_RGBA:
228 return SVGA3D_DEVCAP_SURFACEFMT_DXT3;
229 case PIPE_FORMAT_DXT5_RGBA:
230 return SVGA3D_DEVCAP_SURFACEFMT_DXT5;
231
232 default:
233 return SVGA3D_DEVCAP_MAX;
234 }
235 }
236
237
238 static boolean
239 svga_is_format_supported( struct pipe_screen *screen,
240 enum pipe_format format,
241 enum pipe_texture_target target,
242 unsigned tex_usage,
243 unsigned geom_flags )
244 {
245 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
246 SVGA3dDevCapIndex index;
247 SVGA3dDevCapResult result;
248
249 assert(tex_usage);
250
251 /* Override host capabilities */
252 if (tex_usage & PIPE_BIND_RENDER_TARGET) {
253 switch(format) {
254
255 /* Often unsupported/problematic. This means we end up with the same
256 * visuals for all virtual hardware implementations.
257 */
258 case PIPE_FORMAT_B4G4R4A4_UNORM:
259 case PIPE_FORMAT_B5G5R5A1_UNORM:
260 return FALSE;
261
262 /* Simulate ability to render into compressed textures */
263 case PIPE_FORMAT_DXT1_RGB:
264 case PIPE_FORMAT_DXT1_RGBA:
265 case PIPE_FORMAT_DXT3_RGBA:
266 case PIPE_FORMAT_DXT5_RGBA:
267 return TRUE;
268
269 default:
270 break;
271 }
272 }
273
274 /* Try to query the host */
275 index = svga_translate_format_cap(format);
276 if( index < SVGA3D_DEVCAP_MAX &&
277 sws->get_cap(sws, index, &result) )
278 {
279 SVGA3dSurfaceFormatCaps mask;
280
281 mask.value = 0;
282 if (tex_usage & PIPE_BIND_RENDER_TARGET)
283 mask.offscreenRenderTarget = 1;
284 if (tex_usage & PIPE_BIND_DEPTH_STENCIL)
285 mask.zStencil = 1;
286 if (tex_usage & PIPE_BIND_SAMPLER_VIEW)
287 mask.texture = 1;
288
289 if ((result.u & mask.value) == mask.value)
290 return TRUE;
291 else
292 return FALSE;
293 }
294
295 /* Use our translate functions directly rather than relying on a
296 * duplicated list of supported formats which is prone to getting
297 * out of sync:
298 */
299 if(tex_usage & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL))
300 return svga_translate_format_render(format) != SVGA3D_FORMAT_INVALID;
301 else
302 return svga_translate_format(format) != SVGA3D_FORMAT_INVALID;
303 }
304
305
306 static void
307 svga_fence_reference(struct pipe_screen *screen,
308 struct pipe_fence_handle **ptr,
309 struct pipe_fence_handle *fence)
310 {
311 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
312 sws->fence_reference(sws, ptr, fence);
313 }
314
315
316 static int
317 svga_fence_signalled(struct pipe_screen *screen,
318 struct pipe_fence_handle *fence,
319 unsigned flag)
320 {
321 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
322 return sws->fence_signalled(sws, fence, flag);
323 }
324
325
326 static int
327 svga_fence_finish(struct pipe_screen *screen,
328 struct pipe_fence_handle *fence,
329 unsigned flag)
330 {
331 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
332
333 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
334 __FUNCTION__, fence);
335
336 return sws->fence_finish(sws, fence, flag);
337 }
338
339
340 static void
341 svga_destroy_screen( struct pipe_screen *screen )
342 {
343 struct svga_screen *svgascreen = svga_screen(screen);
344
345 svga_screen_cache_cleanup(svgascreen);
346
347 pipe_mutex_destroy(svgascreen->swc_mutex);
348 pipe_mutex_destroy(svgascreen->tex_mutex);
349
350 svgascreen->sws->destroy(svgascreen->sws);
351
352 FREE(svgascreen);
353 }
354
355
356 /**
357 * Create a new svga_screen object
358 */
359 struct pipe_screen *
360 svga_screen_create(struct svga_winsys_screen *sws)
361 {
362 struct svga_screen *svgascreen;
363 struct pipe_screen *screen;
364 SVGA3dDevCapResult result;
365
366 #ifdef DEBUG
367 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
368 #endif
369
370 svgascreen = CALLOC_STRUCT(svga_screen);
371 if (!svgascreen)
372 goto error1;
373
374 svgascreen->debug.force_level_surface_view =
375 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
376 svgascreen->debug.force_surface_view =
377 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
378 svgascreen->debug.force_sampler_view =
379 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
380 svgascreen->debug.no_surface_view =
381 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
382 svgascreen->debug.no_sampler_view =
383 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
384
385 screen = &svgascreen->screen;
386
387 screen->destroy = svga_destroy_screen;
388 screen->get_name = svga_get_name;
389 screen->get_vendor = svga_get_vendor;
390 screen->get_param = svga_get_param;
391 screen->get_paramf = svga_get_paramf;
392 screen->is_format_supported = svga_is_format_supported;
393 screen->context_create = svga_context_create;
394 screen->fence_reference = svga_fence_reference;
395 screen->fence_signalled = svga_fence_signalled;
396 screen->fence_finish = svga_fence_finish;
397 svgascreen->sws = sws;
398
399 svga_screen_init_surface_functions(screen);
400 svga_init_screen_resource_functions(svgascreen);
401
402 svgascreen->use_ps30 =
403 sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
404 result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE;
405
406 svgascreen->use_vs30 =
407 sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) &&
408 result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE;
409
410 #if 1
411 /* Shader model 2.0 is unsupported at the moment. */
412 if(!svgascreen->use_ps30 || !svgascreen->use_vs30)
413 goto error2;
414 #else
415 if(debug_get_bool_option("SVGA_NO_SM30", FALSE))
416 svgascreen->use_vs30 = svgascreen->use_ps30 = FALSE;
417 #endif
418
419 pipe_mutex_init(svgascreen->tex_mutex);
420 pipe_mutex_init(svgascreen->swc_mutex);
421
422 svga_screen_cache_init(svgascreen);
423
424 return screen;
425 error2:
426 FREE(svgascreen);
427 error1:
428 return NULL;
429 }
430
431 struct svga_winsys_screen *
432 svga_winsys_screen(struct pipe_screen *screen)
433 {
434 return svga_screen(screen)->sws;
435 }
436
437 #ifdef DEBUG
438 struct svga_screen *
439 svga_screen(struct pipe_screen *screen)
440 {
441 assert(screen);
442 assert(screen->destroy == svga_destroy_screen);
443 return (struct svga_screen *)screen;
444 }
445 #endif