gallium: add facilities for indirect drawing
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_format.h"
27 #include "util/u_memory.h"
28 #include "util/u_inlines.h"
29 #include "util/u_string.h"
30 #include "util/u_math.h"
31
32 #include "svga_winsys.h"
33 #include "svga_public.h"
34 #include "svga_context.h"
35 #include "svga_format.h"
36 #include "svga_screen.h"
37 #include "svga_resource_texture.h"
38 #include "svga_resource.h"
39 #include "svga_debug.h"
40
41 #include "svga3d_shaderdefs.h"
42
43
44 #ifdef DEBUG
45 int SVGA_DEBUG = 0;
46
47 static const struct debug_named_value svga_debug_flags[] = {
48 { "dma", DEBUG_DMA, NULL },
49 { "tgsi", DEBUG_TGSI, NULL },
50 { "pipe", DEBUG_PIPE, NULL },
51 { "state", DEBUG_STATE, NULL },
52 { "screen", DEBUG_SCREEN, NULL },
53 { "tex", DEBUG_TEX, NULL },
54 { "swtnl", DEBUG_SWTNL, NULL },
55 { "const", DEBUG_CONSTS, NULL },
56 { "viewport", DEBUG_VIEWPORT, NULL },
57 { "views", DEBUG_VIEWS, NULL },
58 { "perf", DEBUG_PERF, NULL },
59 { "flush", DEBUG_FLUSH, NULL },
60 { "sync", DEBUG_SYNC, NULL },
61 { "cache", DEBUG_CACHE, NULL },
62 DEBUG_NAMED_VALUE_END
63 };
64 #endif
65
66 static const char *
67 svga_get_vendor( struct pipe_screen *pscreen )
68 {
69 return "VMware, Inc.";
70 }
71
72
73 static const char *
74 svga_get_name( struct pipe_screen *pscreen )
75 {
76 const char *build = "", *llvm = "", *mutex = "";
77 static char name[100];
78 #ifdef DEBUG
79 /* Only return internal details in the DEBUG version:
80 */
81 build = "build: DEBUG;";
82 mutex = "mutex: " PIPE_ATOMIC ";";
83 #ifdef HAVE_LLVM
84 llvm = "LLVM;";
85 #endif
86 #else
87 build = "build: RELEASE;";
88 #endif
89
90 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
91 return name;
92 }
93
94
95
96
97 static float
98 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
99 {
100 struct svga_screen *svgascreen = svga_screen(screen);
101 struct svga_winsys_screen *sws = svgascreen->sws;
102 SVGA3dDevCapResult result;
103
104 switch (param) {
105 case PIPE_CAPF_MAX_LINE_WIDTH:
106 return svgascreen->maxLineWidth;
107 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
108 return svgascreen->maxLineWidthAA;
109
110 case PIPE_CAPF_MAX_POINT_WIDTH:
111 /* fall-through */
112 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
113 return svgascreen->maxPointSize;
114
115 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
116 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, &result))
117 return 4.0f;
118 return (float) result.u;
119
120 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
121 return 15.0;
122 case PIPE_CAPF_GUARD_BAND_LEFT:
123 case PIPE_CAPF_GUARD_BAND_TOP:
124 case PIPE_CAPF_GUARD_BAND_RIGHT:
125 case PIPE_CAPF_GUARD_BAND_BOTTOM:
126 return 0.0;
127 }
128
129 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
130 return 0;
131 }
132
133
134 static int
135 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
136 {
137 struct svga_screen *svgascreen = svga_screen(screen);
138 struct svga_winsys_screen *sws = svgascreen->sws;
139 SVGA3dDevCapResult result;
140
141 switch (param) {
142 case PIPE_CAP_NPOT_TEXTURES:
143 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
144 return 1;
145 case PIPE_CAP_TWO_SIDED_STENCIL:
146 return 1;
147 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
148 return 0;
149 case PIPE_CAP_ANISOTROPIC_FILTER:
150 return 1;
151 case PIPE_CAP_POINT_SPRITE:
152 return 1;
153 case PIPE_CAP_TGSI_TEXCOORD:
154 return 0;
155 case PIPE_CAP_MAX_RENDER_TARGETS:
156 return svgascreen->max_color_buffers;
157 case PIPE_CAP_OCCLUSION_QUERY:
158 return 1;
159 case PIPE_CAP_QUERY_TIME_ELAPSED:
160 return 0;
161 case PIPE_CAP_TEXTURE_SHADOW_MAP:
162 return 1;
163 case PIPE_CAP_TEXTURE_SWIZZLE:
164 return 1;
165 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
166 return 0;
167 case PIPE_CAP_USER_VERTEX_BUFFERS:
168 case PIPE_CAP_USER_INDEX_BUFFERS:
169 return 0;
170 case PIPE_CAP_USER_CONSTANT_BUFFERS:
171 return 1;
172 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
173 return 16;
174
175 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
176 {
177 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
178 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
179 levels = MIN2(util_logbase2(result.u) + 1, levels);
180 else
181 levels = 12 /* 2048x2048 */;
182 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
183 levels = MIN2(util_logbase2(result.u) + 1, levels);
184 else
185 levels = 12 /* 2048x2048 */;
186 return levels;
187 }
188
189 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
190 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
191 return 8; /* max 128x128x128 */
192 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
193
194 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
195 /*
196 * No mechanism to query the host, and at least limited to 2048x2048 on
197 * certain hardware.
198 */
199 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
200 12 /* 2048x2048 */);
201
202 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
203 return 1;
204
205 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
206 return 1;
207 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
208 return 0;
209 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
210 return 0;
211 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
212 return 1;
213
214 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
215 return 1; /* The color outputs of vertex shaders are not clamped */
216 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
217 return 0; /* The driver can't clamp vertex colors */
218 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
219 return 0; /* The driver can't clamp fragment colors */
220
221 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
222 return 1; /* expected for GL_ARB_framebuffer_object */
223
224 case PIPE_CAP_GLSL_FEATURE_LEVEL:
225 return 120;
226
227 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
228 return 0;
229
230 case PIPE_CAP_SM3:
231 return 1;
232
233 /* Unsupported features */
234 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
235 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
236 case PIPE_CAP_SHADER_STENCIL_EXPORT:
237 case PIPE_CAP_DEPTH_CLIP_DISABLE:
238 case PIPE_CAP_SEAMLESS_CUBE_MAP:
239 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
240 case PIPE_CAP_INDEP_BLEND_ENABLE:
241 case PIPE_CAP_INDEP_BLEND_FUNC:
242 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
243 case PIPE_CAP_PRIMITIVE_RESTART:
244 case PIPE_CAP_TGSI_INSTANCEID:
245 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
246 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
247 case PIPE_CAP_MIN_TEXEL_OFFSET:
248 case PIPE_CAP_MAX_TEXEL_OFFSET:
249 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
250 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
251 case PIPE_CAP_CONDITIONAL_RENDER:
252 case PIPE_CAP_TEXTURE_BARRIER:
253 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
254 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
255 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
256 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
257 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
258 case PIPE_CAP_MAX_VERTEX_STREAMS:
259 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
260 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
261 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
262 case PIPE_CAP_COMPUTE:
263 case PIPE_CAP_START_INSTANCE:
264 case PIPE_CAP_QUERY_TIMESTAMP:
265 case PIPE_CAP_TEXTURE_MULTISAMPLE:
266 case PIPE_CAP_CUBE_MAP_ARRAY:
267 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
268 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
269 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
270 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
271 case PIPE_CAP_TGSI_VS_LAYER:
272 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
273 case PIPE_CAP_TEXTURE_GATHER_SM5:
274 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
275 case PIPE_CAP_FAKE_SW_MSAA:
276 case PIPE_CAP_TEXTURE_QUERY_LOD:
277 case PIPE_CAP_SAMPLE_SHADING:
278 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
279 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
280 case PIPE_CAP_DRAW_INDIRECT:
281 return 0;
282 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
283 return 64;
284 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
285 return 1;
286 case PIPE_CAP_MAX_VIEWPORTS:
287 return 1;
288 case PIPE_CAP_ENDIANNESS:
289 return PIPE_ENDIAN_LITTLE;
290 }
291
292 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
293 return 0;
294 }
295
296 static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
297 {
298 struct svga_screen *svgascreen = svga_screen(screen);
299 struct svga_winsys_screen *sws = svgascreen->sws;
300 SVGA3dDevCapResult result;
301
302 switch (shader)
303 {
304 case PIPE_SHADER_FRAGMENT:
305 switch (param)
306 {
307 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
308 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
309 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
310 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
311 return 512;
312 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
313 return SVGA3D_MAX_NESTING_LEVEL;
314 case PIPE_SHADER_CAP_MAX_INPUTS:
315 return 10;
316 case PIPE_SHADER_CAP_MAX_CONSTS:
317 return 224;
318 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
319 return 1;
320 case PIPE_SHADER_CAP_MAX_TEMPS:
321 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, &result))
322 return 32;
323 return MIN2(result.u, SVGA3D_TEMPREG_MAX);
324 case PIPE_SHADER_CAP_MAX_ADDRS:
325 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
326 /*
327 * Although PS 3.0 has some addressing abilities it can only represent
328 * loops that can be statically determined and unrolled. Given we can
329 * only handle a subset of the cases that the state tracker already
330 * does it is better to defer loop unrolling to the state tracker.
331 */
332 return 0;
333 case PIPE_SHADER_CAP_MAX_PREDS:
334 return 1;
335 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
336 return 0;
337 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
338 return 0;
339 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
340 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
341 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
342 return 0;
343 case PIPE_SHADER_CAP_SUBROUTINES:
344 return 0;
345 case PIPE_SHADER_CAP_INTEGERS:
346 return 0;
347 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
348 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
349 return 16;
350 case PIPE_SHADER_CAP_PREFERRED_IR:
351 return PIPE_SHADER_IR_TGSI;
352 }
353 /* If we get here, we failed to handle a cap above */
354 debug_printf("Unexpected fragment shader query %u\n", param);
355 return 0;
356 case PIPE_SHADER_VERTEX:
357 switch (param)
358 {
359 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
360 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
361 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS, &result))
362 return 512;
363 return result.u;
364 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
365 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
366 /* XXX: until we have vertex texture support */
367 return 0;
368 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
369 return SVGA3D_MAX_NESTING_LEVEL;
370 case PIPE_SHADER_CAP_MAX_INPUTS:
371 return 16;
372 case PIPE_SHADER_CAP_MAX_CONSTS:
373 return 256;
374 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
375 return 1;
376 case PIPE_SHADER_CAP_MAX_TEMPS:
377 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, &result))
378 return 32;
379 return MIN2(result.u, SVGA3D_TEMPREG_MAX);
380 case PIPE_SHADER_CAP_MAX_ADDRS:
381 return 1;
382 case PIPE_SHADER_CAP_MAX_PREDS:
383 return 1;
384 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
385 return 0;
386 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
387 return 0;
388 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
389 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
390 return 1;
391 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
392 return 0;
393 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
394 return 1;
395 case PIPE_SHADER_CAP_SUBROUTINES:
396 return 0;
397 case PIPE_SHADER_CAP_INTEGERS:
398 return 0;
399 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
400 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
401 return 0;
402 case PIPE_SHADER_CAP_PREFERRED_IR:
403 return PIPE_SHADER_IR_TGSI;
404 }
405 /* If we get here, we failed to handle a cap above */
406 debug_printf("Unexpected vertex shader query %u\n", param);
407 return 0;
408 case PIPE_SHADER_GEOMETRY:
409 case PIPE_SHADER_COMPUTE:
410 /* no support for geometry or compute shaders at this time */
411 return 0;
412 default:
413 debug_printf("Unexpected shader type (%u) query\n", shader);
414 return 0;
415 }
416 return 0;
417 }
418
419
420 /**
421 * Implemnt pipe_screen::is_format_supported().
422 * \param bindings bitmask of PIPE_BIND_x flags
423 */
424 static boolean
425 svga_is_format_supported( struct pipe_screen *screen,
426 enum pipe_format format,
427 enum pipe_texture_target target,
428 unsigned sample_count,
429 unsigned bindings)
430 {
431 struct svga_screen *ss = svga_screen(screen);
432 SVGA3dSurfaceFormat svga_format;
433 SVGA3dSurfaceFormatCaps caps;
434 SVGA3dSurfaceFormatCaps mask;
435
436 assert(bindings);
437
438 if (sample_count > 1) {
439 return FALSE;
440 }
441
442 svga_format = svga_translate_format(ss, format, bindings);
443 if (svga_format == SVGA3D_FORMAT_INVALID) {
444 return FALSE;
445 }
446
447 /*
448 * Override host capabilities, so that we end up with the same
449 * visuals for all virtual hardware implementations.
450 */
451
452 if (bindings & PIPE_BIND_DISPLAY_TARGET) {
453 switch (svga_format) {
454 case SVGA3D_A8R8G8B8:
455 case SVGA3D_X8R8G8B8:
456 case SVGA3D_R5G6B5:
457 break;
458
459 /* Often unsupported/problematic. This means we end up with the same
460 * visuals for all virtual hardware implementations.
461 */
462 case SVGA3D_A4R4G4B4:
463 case SVGA3D_A1R5G5B5:
464 return FALSE;
465
466 default:
467 return FALSE;
468 }
469 }
470
471 /*
472 * Query the host capabilities.
473 */
474
475 svga_get_format_cap(ss, svga_format, &caps);
476
477 mask.value = 0;
478 if (bindings & PIPE_BIND_RENDER_TARGET) {
479 mask.offscreenRenderTarget = 1;
480 }
481 if (bindings & PIPE_BIND_DEPTH_STENCIL) {
482 mask.zStencil = 1;
483 }
484 if (bindings & PIPE_BIND_SAMPLER_VIEW) {
485 mask.texture = 1;
486 }
487
488 if (target == PIPE_TEXTURE_CUBE) {
489 mask.cubeTexture = 1;
490 }
491 if (target == PIPE_TEXTURE_3D) {
492 mask.volumeTexture = 1;
493 }
494
495 return (caps.value & mask.value) == mask.value;
496 }
497
498
499 static void
500 svga_fence_reference(struct pipe_screen *screen,
501 struct pipe_fence_handle **ptr,
502 struct pipe_fence_handle *fence)
503 {
504 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
505 sws->fence_reference(sws, ptr, fence);
506 }
507
508
509 static boolean
510 svga_fence_signalled(struct pipe_screen *screen,
511 struct pipe_fence_handle *fence)
512 {
513 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
514 return sws->fence_signalled(sws, fence, 0) == 0;
515 }
516
517
518 static boolean
519 svga_fence_finish(struct pipe_screen *screen,
520 struct pipe_fence_handle *fence,
521 uint64_t timeout)
522 {
523 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
524
525 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
526 __FUNCTION__, fence);
527
528 return sws->fence_finish(sws, fence, 0) == 0;
529 }
530
531
532 static int
533 svga_get_driver_query_info(struct pipe_screen *screen,
534 unsigned index,
535 struct pipe_driver_query_info *info)
536 {
537 static const struct pipe_driver_query_info queries[] = {
538 {"draw-calls", SVGA_QUERY_DRAW_CALLS, 0, FALSE},
539 {"fallbacks", SVGA_QUERY_FALLBACKS, 0, FALSE},
540 {"memory-used", SVGA_QUERY_MEMORY_USED, 0, TRUE}
541 };
542
543 if (!info)
544 return Elements(queries);
545
546 if (index >= Elements(queries))
547 return 0;
548
549 *info = queries[index];
550 return 1;
551 }
552
553
554 static void
555 svga_destroy_screen( struct pipe_screen *screen )
556 {
557 struct svga_screen *svgascreen = svga_screen(screen);
558
559 svga_screen_cache_cleanup(svgascreen);
560
561 pipe_mutex_destroy(svgascreen->swc_mutex);
562 pipe_mutex_destroy(svgascreen->tex_mutex);
563
564 svgascreen->sws->destroy(svgascreen->sws);
565
566 FREE(svgascreen);
567 }
568
569
570 /**
571 * Create a new svga_screen object
572 */
573 struct pipe_screen *
574 svga_screen_create(struct svga_winsys_screen *sws)
575 {
576 struct svga_screen *svgascreen;
577 struct pipe_screen *screen;
578 SVGA3dDevCapResult result;
579 boolean use_vs30, use_ps30;
580
581 #ifdef DEBUG
582 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
583 #endif
584
585 svgascreen = CALLOC_STRUCT(svga_screen);
586 if (!svgascreen)
587 goto error1;
588
589 svgascreen->debug.force_level_surface_view =
590 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
591 svgascreen->debug.force_surface_view =
592 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
593 svgascreen->debug.force_sampler_view =
594 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
595 svgascreen->debug.no_surface_view =
596 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
597 svgascreen->debug.no_sampler_view =
598 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
599
600 screen = &svgascreen->screen;
601
602 screen->destroy = svga_destroy_screen;
603 screen->get_name = svga_get_name;
604 screen->get_vendor = svga_get_vendor;
605 screen->get_param = svga_get_param;
606 screen->get_shader_param = svga_get_shader_param;
607 screen->get_paramf = svga_get_paramf;
608 screen->is_format_supported = svga_is_format_supported;
609 screen->context_create = svga_context_create;
610 screen->fence_reference = svga_fence_reference;
611 screen->fence_signalled = svga_fence_signalled;
612 screen->fence_finish = svga_fence_finish;
613 screen->get_driver_query_info = svga_get_driver_query_info;
614 svgascreen->sws = sws;
615
616 svga_init_screen_resource_functions(svgascreen);
617
618 if (sws->get_hw_version) {
619 svgascreen->hw_version = sws->get_hw_version(sws);
620 } else {
621 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
622 }
623
624 use_ps30 =
625 sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
626 result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE;
627
628 use_vs30 =
629 sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) &&
630 result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE;
631
632 /* we require Shader model 3.0 or later */
633 if (!use_ps30 || !use_vs30)
634 goto error2;
635
636 /*
637 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
638 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
639 * we prefer the later when available.
640 *
641 * This mimics hardware vendors extensions for D3D depth sampling. See also
642 * http://aras-p.info/texts/D3D9GPUHacks.html
643 */
644
645 {
646 boolean has_df16, has_df24, has_d24s8_int;
647 SVGA3dSurfaceFormatCaps caps;
648 SVGA3dSurfaceFormatCaps mask;
649 mask.value = 0;
650 mask.zStencil = 1;
651 mask.texture = 1;
652
653 svgascreen->depth.z16 = SVGA3D_Z_D16;
654 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
655 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
656
657 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
658 has_df16 = (caps.value & mask.value) == mask.value;
659
660 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
661 has_df24 = (caps.value & mask.value) == mask.value;
662
663 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
664 has_d24s8_int = (caps.value & mask.value) == mask.value;
665
666 /* XXX: We might want some other logic here.
667 * Like if we only have d24s8_int we should
668 * emulate the other formats with that.
669 */
670 if (has_df16) {
671 svgascreen->depth.z16 = SVGA3D_Z_DF16;
672 }
673 if (has_df24) {
674 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
675 }
676 if (has_d24s8_int) {
677 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
678 }
679 }
680
681 /* Query device caps
682 */
683 if (!sws->get_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, &result))
684 svgascreen->haveLineStipple = FALSE;
685 else
686 svgascreen->haveLineStipple = result.u;
687
688 if (!sws->get_cap(sws, SVGA3D_DEVCAP_LINE_AA, &result))
689 svgascreen->haveLineSmooth = FALSE;
690 else
691 svgascreen->haveLineSmooth = result.u;
692
693 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, &result))
694 svgascreen->maxLineWidth = 1.0F;
695 else
696 svgascreen->maxLineWidth = result.f;
697
698 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, &result))
699 svgascreen->maxLineWidthAA = 1.0F;
700 else
701 svgascreen->maxLineWidthAA = result.f;
702
703 if (0)
704 debug_printf("svga: haveLineStip %u "
705 "haveLineSmooth %u maxLineWidth %f\n",
706 svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
707 svgascreen->maxLineWidth);
708
709 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, &result)) {
710 svgascreen->maxPointSize = 1.0F;
711 } else {
712 /* Keep this to a reasonable size to avoid failures in
713 * conform/pntaa.c:
714 */
715 svgascreen->maxPointSize = MIN2(result.f, 80.0f);
716 }
717
718 /* The SVGA3D device always supports 4 targets at this time, regardless
719 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
720 */
721 svgascreen->max_color_buffers = 4;
722
723 pipe_mutex_init(svgascreen->tex_mutex);
724 pipe_mutex_init(svgascreen->swc_mutex);
725
726 svga_screen_cache_init(svgascreen);
727
728 return screen;
729 error2:
730 FREE(svgascreen);
731 error1:
732 return NULL;
733 }
734
735 struct svga_winsys_screen *
736 svga_winsys_screen(struct pipe_screen *screen)
737 {
738 return svga_screen(screen)->sws;
739 }
740
741 #ifdef DEBUG
742 struct svga_screen *
743 svga_screen(struct pipe_screen *screen)
744 {
745 assert(screen);
746 assert(screen->destroy == svga_destroy_screen);
747 return (struct svga_screen *)screen;
748 }
749 #endif