466454a58f38faa0215ed74c38daabb3c88b8a96
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_format.h"
27 #include "util/u_memory.h"
28 #include "util/u_inlines.h"
29 #include "util/u_string.h"
30 #include "util/u_math.h"
31
32 #include "svga_winsys.h"
33 #include "svga_public.h"
34 #include "svga_context.h"
35 #include "svga_format.h"
36 #include "svga_screen.h"
37 #include "svga_tgsi.h"
38 #include "svga_resource_texture.h"
39 #include "svga_resource.h"
40 #include "svga_debug.h"
41
42 #include "svga3d_shaderdefs.h"
43 #include "VGPU10ShaderTokens.h"
44
45 /* NOTE: this constant may get moved into a svga3d*.h header file */
46 #define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
47
48 #ifdef DEBUG
49 int SVGA_DEBUG = 0;
50
51 static const struct debug_named_value svga_debug_flags[] = {
52 { "dma", DEBUG_DMA, NULL },
53 { "tgsi", DEBUG_TGSI, NULL },
54 { "pipe", DEBUG_PIPE, NULL },
55 { "state", DEBUG_STATE, NULL },
56 { "screen", DEBUG_SCREEN, NULL },
57 { "tex", DEBUG_TEX, NULL },
58 { "swtnl", DEBUG_SWTNL, NULL },
59 { "const", DEBUG_CONSTS, NULL },
60 { "viewport", DEBUG_VIEWPORT, NULL },
61 { "views", DEBUG_VIEWS, NULL },
62 { "perf", DEBUG_PERF, NULL },
63 { "flush", DEBUG_FLUSH, NULL },
64 { "sync", DEBUG_SYNC, NULL },
65 { "cache", DEBUG_CACHE, NULL },
66 { "streamout", DEBUG_STREAMOUT, NULL },
67 { "query", DEBUG_QUERY, NULL },
68 DEBUG_NAMED_VALUE_END
69 };
70 #endif
71
72 static const char *
73 svga_get_vendor( struct pipe_screen *pscreen )
74 {
75 return "VMware, Inc.";
76 }
77
78
79 static const char *
80 svga_get_name( struct pipe_screen *pscreen )
81 {
82 const char *build = "", *llvm = "", *mutex = "";
83 static char name[100];
84 #ifdef DEBUG
85 /* Only return internal details in the DEBUG version:
86 */
87 build = "build: DEBUG;";
88 mutex = "mutex: " PIPE_ATOMIC ";";
89 #else
90 build = "build: RELEASE;";
91 #endif
92 #ifdef HAVE_LLVM
93 llvm = "LLVM;";
94 #endif
95
96 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
97 return name;
98 }
99
100
101 /** Helper for querying float-valued device cap */
102 static float
103 get_float_cap(struct svga_winsys_screen *sws, unsigned cap, float defaultVal)
104 {
105 SVGA3dDevCapResult result;
106 if (sws->get_cap(sws, cap, &result))
107 return result.f;
108 else
109 return defaultVal;
110 }
111
112
113 /** Helper for querying uint-valued device cap */
114 static unsigned
115 get_uint_cap(struct svga_winsys_screen *sws, unsigned cap, unsigned defaultVal)
116 {
117 SVGA3dDevCapResult result;
118 if (sws->get_cap(sws, cap, &result))
119 return result.u;
120 else
121 return defaultVal;
122 }
123
124
125 /** Helper for querying boolean-valued device cap */
126 static boolean
127 get_bool_cap(struct svga_winsys_screen *sws, unsigned cap, boolean defaultVal)
128 {
129 SVGA3dDevCapResult result;
130 if (sws->get_cap(sws, cap, &result))
131 return result.b;
132 else
133 return defaultVal;
134 }
135
136
137 static float
138 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
139 {
140 struct svga_screen *svgascreen = svga_screen(screen);
141 struct svga_winsys_screen *sws = svgascreen->sws;
142
143 switch (param) {
144 case PIPE_CAPF_MAX_LINE_WIDTH:
145 return svgascreen->maxLineWidth;
146 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
147 return svgascreen->maxLineWidthAA;
148
149 case PIPE_CAPF_MAX_POINT_WIDTH:
150 /* fall-through */
151 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
152 return svgascreen->maxPointSize;
153
154 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
155 return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
156
157 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
158 return 15.0;
159
160 case PIPE_CAPF_GUARD_BAND_LEFT:
161 case PIPE_CAPF_GUARD_BAND_TOP:
162 case PIPE_CAPF_GUARD_BAND_RIGHT:
163 case PIPE_CAPF_GUARD_BAND_BOTTOM:
164 return 0.0;
165 }
166
167 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
168 return 0;
169 }
170
171
172 static int
173 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
174 {
175 struct svga_screen *svgascreen = svga_screen(screen);
176 struct svga_winsys_screen *sws = svgascreen->sws;
177 SVGA3dDevCapResult result;
178
179 switch (param) {
180 case PIPE_CAP_NPOT_TEXTURES:
181 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
182 return 1;
183 case PIPE_CAP_TWO_SIDED_STENCIL:
184 return 1;
185 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
186 /*
187 * "In virtually every OpenGL implementation and hardware,
188 * GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
189 * http://www.opengl.org/wiki/Blending
190 */
191 return sws->have_vgpu10 ? 1 : 0;
192 case PIPE_CAP_ANISOTROPIC_FILTER:
193 return 1;
194 case PIPE_CAP_POINT_SPRITE:
195 return 1;
196 case PIPE_CAP_TGSI_TEXCOORD:
197 return 0;
198 case PIPE_CAP_MAX_RENDER_TARGETS:
199 return svgascreen->max_color_buffers;
200 case PIPE_CAP_OCCLUSION_QUERY:
201 return 1;
202 case PIPE_CAP_QUERY_TIME_ELAPSED:
203 return 0;
204 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
205 return sws->have_vgpu10;
206 case PIPE_CAP_TEXTURE_SHADOW_MAP:
207 return 1;
208 case PIPE_CAP_TEXTURE_SWIZZLE:
209 return 1;
210 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
211 return 0;
212 case PIPE_CAP_USER_VERTEX_BUFFERS:
213 case PIPE_CAP_USER_INDEX_BUFFERS:
214 return 0;
215 case PIPE_CAP_USER_CONSTANT_BUFFERS:
216 return 1;
217 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
218 return 256;
219
220 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
221 {
222 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
223 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
224 levels = MIN2(util_logbase2(result.u) + 1, levels);
225 else
226 levels = 12 /* 2048x2048 */;
227 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
228 levels = MIN2(util_logbase2(result.u) + 1, levels);
229 else
230 levels = 12 /* 2048x2048 */;
231 return levels;
232 }
233
234 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
235 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
236 return 8; /* max 128x128x128 */
237 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
238
239 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
240 /*
241 * No mechanism to query the host, and at least limited to 2048x2048 on
242 * certain hardware.
243 */
244 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
245 12 /* 2048x2048 */);
246
247 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
248 return sws->have_vgpu10 ? SVGA3D_MAX_SURFACE_ARRAYSIZE : 0;
249
250 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
251 return 1;
252
253 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
254 return 1;
255 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
256 return sws->have_vgpu10;
257 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
258 return 0;
259 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
260 return !sws->have_vgpu10;
261
262 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
263 return 1; /* The color outputs of vertex shaders are not clamped */
264 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
265 return 0; /* The driver can't clamp vertex colors */
266 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
267 return 0; /* The driver can't clamp fragment colors */
268
269 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
270 return 1; /* expected for GL_ARB_framebuffer_object */
271
272 case PIPE_CAP_GLSL_FEATURE_LEVEL:
273 return sws->have_vgpu10 ? 330 : 120;
274
275 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
276 return 0;
277
278 case PIPE_CAP_SM3:
279 return 1;
280
281 case PIPE_CAP_DEPTH_CLIP_DISABLE:
282 case PIPE_CAP_INDEP_BLEND_ENABLE:
283 case PIPE_CAP_CONDITIONAL_RENDER:
284 case PIPE_CAP_QUERY_TIMESTAMP:
285 case PIPE_CAP_TGSI_INSTANCEID:
286 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
287 case PIPE_CAP_SEAMLESS_CUBE_MAP:
288 case PIPE_CAP_FAKE_SW_MSAA:
289 return sws->have_vgpu10;
290
291 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
292 return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
293 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
294 return sws->have_vgpu10 ? 4 : 0;
295 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
296 return sws->have_vgpu10 ? SVGA3D_MAX_STREAMOUT_DECLS : 0;
297 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
298 return 0;
299 case PIPE_CAP_TEXTURE_MULTISAMPLE:
300 return svgascreen->ms_samples ? 1 : 0;
301
302 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
303 return SVGA3D_DX_MAX_RESOURCE_SIZE;
304
305 case PIPE_CAP_MIN_TEXEL_OFFSET:
306 return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
307 case PIPE_CAP_MAX_TEXEL_OFFSET:
308 return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
309
310 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
311 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
312 return 0;
313
314 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
315 return sws->have_vgpu10 ? 256 : 0;
316 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
317 return sws->have_vgpu10 ? 1024 : 0;
318
319 case PIPE_CAP_PRIMITIVE_RESTART:
320 return 1; /* may be a sw fallback, depending on restart index */
321
322 /* Unsupported features */
323 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
324 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
325 case PIPE_CAP_SHADER_STENCIL_EXPORT:
326 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
327 case PIPE_CAP_INDEP_BLEND_FUNC:
328 case PIPE_CAP_TEXTURE_BARRIER:
329 case PIPE_CAP_MAX_VERTEX_STREAMS:
330 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
331 case PIPE_CAP_COMPUTE:
332 case PIPE_CAP_START_INSTANCE:
333 case PIPE_CAP_CUBE_MAP_ARRAY:
334 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
335 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
336 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
337 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
338 case PIPE_CAP_TEXTURE_GATHER_SM5:
339 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
340 case PIPE_CAP_TEXTURE_QUERY_LOD:
341 case PIPE_CAP_SAMPLE_SHADING:
342 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
343 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
344 case PIPE_CAP_DRAW_INDIRECT:
345 case PIPE_CAP_MULTI_DRAW_INDIRECT:
346 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
347 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
348 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
349 case PIPE_CAP_SAMPLER_VIEW_TARGET:
350 case PIPE_CAP_CLIP_HALFZ:
351 case PIPE_CAP_VERTEXID_NOBASE:
352 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
353 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
354 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
355 return 0;
356 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
357 return 64;
358 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
359 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
360 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
361 return 1; /* need 4-byte alignment for all offsets and strides */
362 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
363 return 2048;
364 case PIPE_CAP_MAX_VIEWPORTS:
365 return 1;
366 case PIPE_CAP_ENDIANNESS:
367 return PIPE_ENDIAN_LITTLE;
368
369 case PIPE_CAP_VENDOR_ID:
370 return 0x15ad; /* VMware Inc. */
371 case PIPE_CAP_DEVICE_ID:
372 return 0x0405; /* assume SVGA II */
373 case PIPE_CAP_ACCELERATED:
374 return 0; /* XXX: */
375 case PIPE_CAP_VIDEO_MEMORY:
376 /* XXX: Query the host ? */
377 return 1;
378 case PIPE_CAP_UMA:
379 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
380 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
381 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
382 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
383 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
384 case PIPE_CAP_DEPTH_BOUNDS_TEST:
385 case PIPE_CAP_TGSI_TXQS:
386 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
387 case PIPE_CAP_SHAREABLE_SHADERS:
388 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
389 case PIPE_CAP_CLEAR_TEXTURE:
390 case PIPE_CAP_DRAW_PARAMETERS:
391 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
392 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
393 return 0;
394 }
395
396 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
397 return 0;
398 }
399
400
401 static int
402 vgpu9_get_shader_param(struct pipe_screen *screen, unsigned shader,
403 enum pipe_shader_cap param)
404 {
405 struct svga_screen *svgascreen = svga_screen(screen);
406 struct svga_winsys_screen *sws = svgascreen->sws;
407 unsigned val;
408
409 assert(!sws->have_vgpu10);
410
411 switch (shader)
412 {
413 case PIPE_SHADER_FRAGMENT:
414 switch (param)
415 {
416 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
417 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
418 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
419 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
420 return 512;
421 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
422 return SVGA3D_MAX_NESTING_LEVEL;
423 case PIPE_SHADER_CAP_MAX_INPUTS:
424 return 10;
425 case PIPE_SHADER_CAP_MAX_OUTPUTS:
426 return svgascreen->max_color_buffers;
427 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
428 return 224 * sizeof(float[4]);
429 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
430 return 1;
431 case PIPE_SHADER_CAP_MAX_TEMPS:
432 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
433 return MIN2(val, SVGA3D_TEMPREG_MAX);
434 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
435 /*
436 * Although PS 3.0 has some addressing abilities it can only represent
437 * loops that can be statically determined and unrolled. Given we can
438 * only handle a subset of the cases that the state tracker already
439 * does it is better to defer loop unrolling to the state tracker.
440 */
441 return 0;
442 case PIPE_SHADER_CAP_MAX_PREDS:
443 return 1;
444 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
445 return 0;
446 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
447 return 0;
448 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
449 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
450 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
451 return 0;
452 case PIPE_SHADER_CAP_SUBROUTINES:
453 return 0;
454 case PIPE_SHADER_CAP_INTEGERS:
455 return 0;
456 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
457 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
458 return 16;
459 case PIPE_SHADER_CAP_PREFERRED_IR:
460 return PIPE_SHADER_IR_TGSI;
461 case PIPE_SHADER_CAP_DOUBLES:
462 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
463 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
464 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
465 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
466 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
467 return 0;
468 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
469 return 32;
470 }
471 /* If we get here, we failed to handle a cap above */
472 debug_printf("Unexpected fragment shader query %u\n", param);
473 return 0;
474 case PIPE_SHADER_VERTEX:
475 switch (param)
476 {
477 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
478 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
479 return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
480 512);
481 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
482 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
483 /* XXX: until we have vertex texture support */
484 return 0;
485 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
486 return SVGA3D_MAX_NESTING_LEVEL;
487 case PIPE_SHADER_CAP_MAX_INPUTS:
488 return 16;
489 case PIPE_SHADER_CAP_MAX_OUTPUTS:
490 return 10;
491 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
492 return 256 * sizeof(float[4]);
493 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
494 return 1;
495 case PIPE_SHADER_CAP_MAX_TEMPS:
496 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
497 return MIN2(val, SVGA3D_TEMPREG_MAX);
498 case PIPE_SHADER_CAP_MAX_PREDS:
499 return 1;
500 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
501 return 0;
502 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
503 return 0;
504 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
505 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
506 return 1;
507 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
508 return 0;
509 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
510 return 1;
511 case PIPE_SHADER_CAP_SUBROUTINES:
512 return 0;
513 case PIPE_SHADER_CAP_INTEGERS:
514 return 0;
515 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
516 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
517 return 0;
518 case PIPE_SHADER_CAP_PREFERRED_IR:
519 return PIPE_SHADER_IR_TGSI;
520 case PIPE_SHADER_CAP_DOUBLES:
521 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
522 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
523 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
524 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
525 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
526 return 0;
527 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
528 return 32;
529 }
530 /* If we get here, we failed to handle a cap above */
531 debug_printf("Unexpected vertex shader query %u\n", param);
532 return 0;
533 case PIPE_SHADER_GEOMETRY:
534 case PIPE_SHADER_COMPUTE:
535 case PIPE_SHADER_TESS_CTRL:
536 case PIPE_SHADER_TESS_EVAL:
537 /* no support for geometry, tess or compute shaders at this time */
538 return 0;
539 default:
540 debug_printf("Unexpected shader type (%u) query\n", shader);
541 return 0;
542 }
543 return 0;
544 }
545
546
547 static int
548 vgpu10_get_shader_param(struct pipe_screen *screen, unsigned shader,
549 enum pipe_shader_cap param)
550 {
551 struct svga_screen *svgascreen = svga_screen(screen);
552 struct svga_winsys_screen *sws = svgascreen->sws;
553
554 assert(sws->have_vgpu10);
555 (void) sws; /* silence unused var warnings in non-debug builds */
556
557 /* Only VS, GS, FS supported */
558 if (shader != PIPE_SHADER_VERTEX &&
559 shader != PIPE_SHADER_GEOMETRY &&
560 shader != PIPE_SHADER_FRAGMENT) {
561 return 0;
562 }
563
564 /* NOTE: we do not query the device for any caps/limits at this time */
565
566 /* Generally the same limits for vertex, geometry and fragment shaders */
567 switch (param) {
568 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
569 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
570 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
571 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
572 return 64 * 1024;
573 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
574 return 64;
575 case PIPE_SHADER_CAP_MAX_INPUTS:
576 if (shader == PIPE_SHADER_FRAGMENT)
577 return VGPU10_MAX_FS_INPUTS;
578 else if (shader == PIPE_SHADER_GEOMETRY)
579 return VGPU10_MAX_GS_INPUTS;
580 else
581 return VGPU10_MAX_VS_INPUTS;
582 case PIPE_SHADER_CAP_MAX_OUTPUTS:
583 if (shader == PIPE_SHADER_FRAGMENT)
584 return VGPU10_MAX_FS_OUTPUTS;
585 else if (shader == PIPE_SHADER_GEOMETRY)
586 return VGPU10_MAX_GS_OUTPUTS;
587 else
588 return VGPU10_MAX_VS_OUTPUTS;
589 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
590 return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
591 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
592 return svgascreen->max_const_buffers;
593 case PIPE_SHADER_CAP_MAX_TEMPS:
594 return VGPU10_MAX_TEMPS;
595 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
596 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
597 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
598 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
599 return TRUE; /* XXX verify */
600 case PIPE_SHADER_CAP_MAX_PREDS:
601 return 0;
602 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
603 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
604 case PIPE_SHADER_CAP_SUBROUTINES:
605 case PIPE_SHADER_CAP_INTEGERS:
606 return TRUE;
607 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
608 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
609 return SVGA3D_DX_MAX_SAMPLERS;
610 case PIPE_SHADER_CAP_PREFERRED_IR:
611 return PIPE_SHADER_IR_TGSI;
612 case PIPE_SHADER_CAP_DOUBLES:
613 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
614 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
615 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
616 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
617 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
618 return 0;
619 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
620 return 32;
621 default:
622 debug_printf("Unexpected vgpu10 shader query %u\n", param);
623 return 0;
624 }
625 return 0;
626 }
627
628
629 static int
630 svga_get_shader_param(struct pipe_screen *screen, unsigned shader,
631 enum pipe_shader_cap param)
632 {
633 struct svga_screen *svgascreen = svga_screen(screen);
634 struct svga_winsys_screen *sws = svgascreen->sws;
635 if (sws->have_vgpu10) {
636 return vgpu10_get_shader_param(screen, shader, param);
637 }
638 else {
639 return vgpu9_get_shader_param(screen, shader, param);
640 }
641 }
642
643
644 /**
645 * Implement pipe_screen::is_format_supported().
646 * \param bindings bitmask of PIPE_BIND_x flags
647 */
648 static boolean
649 svga_is_format_supported( struct pipe_screen *screen,
650 enum pipe_format format,
651 enum pipe_texture_target target,
652 unsigned sample_count,
653 unsigned bindings)
654 {
655 struct svga_screen *ss = svga_screen(screen);
656 SVGA3dSurfaceFormat svga_format;
657 SVGA3dSurfaceFormatCaps caps;
658 SVGA3dSurfaceFormatCaps mask;
659
660 assert(bindings);
661
662 if (sample_count > 1) {
663 /* In ms_samples, if bit N is set it means that we support
664 * multisample with N+1 samples per pixel.
665 */
666 if ((ss->ms_samples & (1 << (sample_count - 1))) == 0) {
667 return FALSE;
668 }
669 }
670
671 svga_format = svga_translate_format(ss, format, bindings);
672 if (svga_format == SVGA3D_FORMAT_INVALID) {
673 return FALSE;
674 }
675
676 /* we don't support sRGB rendering into display targets */
677 if (util_format_is_srgb(format) && (bindings & PIPE_BIND_DISPLAY_TARGET)) {
678 return FALSE;
679 }
680
681 /*
682 * For VGPU10 vertex formats, skip querying host capabilities
683 */
684
685 if (ss->sws->have_vgpu10 && (bindings & PIPE_BIND_VERTEX_BUFFER)) {
686 SVGA3dSurfaceFormat svga_format;
687 unsigned flags;
688 svga_translate_vertex_format_vgpu10(format, &svga_format, &flags);
689 return svga_format != SVGA3D_FORMAT_INVALID;
690 }
691
692 /*
693 * Override host capabilities, so that we end up with the same
694 * visuals for all virtual hardware implementations.
695 */
696
697 if (bindings & PIPE_BIND_DISPLAY_TARGET) {
698 switch (svga_format) {
699 case SVGA3D_A8R8G8B8:
700 case SVGA3D_X8R8G8B8:
701 case SVGA3D_R5G6B5:
702 break;
703
704 /* VGPU10 formats */
705 case SVGA3D_B8G8R8A8_UNORM:
706 case SVGA3D_B8G8R8X8_UNORM:
707 case SVGA3D_B5G6R5_UNORM:
708 break;
709
710 /* Often unsupported/problematic. This means we end up with the same
711 * visuals for all virtual hardware implementations.
712 */
713 case SVGA3D_A4R4G4B4:
714 case SVGA3D_A1R5G5B5:
715 return FALSE;
716
717 default:
718 return FALSE;
719 }
720 }
721
722 /*
723 * Query the host capabilities.
724 */
725
726 svga_get_format_cap(ss, svga_format, &caps);
727
728 if (bindings & PIPE_BIND_RENDER_TARGET) {
729 /* Check that the color surface is blendable, unless it's an
730 * integer format.
731 */
732 if (!svga_format_is_integer(svga_format) &&
733 (caps.value & SVGA3DFORMAT_OP_NOALPHABLEND)) {
734 return FALSE;
735 }
736 }
737
738 mask.value = 0;
739 if (bindings & PIPE_BIND_RENDER_TARGET) {
740 mask.value |= SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
741 }
742 if (bindings & PIPE_BIND_DEPTH_STENCIL) {
743 mask.value |= SVGA3DFORMAT_OP_ZSTENCIL;
744 }
745 if (bindings & PIPE_BIND_SAMPLER_VIEW) {
746 mask.value |= SVGA3DFORMAT_OP_TEXTURE;
747 }
748
749 if (target == PIPE_TEXTURE_CUBE) {
750 mask.value |= SVGA3DFORMAT_OP_CUBETEXTURE;
751 }
752 else if (target == PIPE_TEXTURE_3D) {
753 mask.value |= SVGA3DFORMAT_OP_VOLUMETEXTURE;
754 }
755
756 return (caps.value & mask.value) == mask.value;
757 }
758
759
760 static void
761 svga_fence_reference(struct pipe_screen *screen,
762 struct pipe_fence_handle **ptr,
763 struct pipe_fence_handle *fence)
764 {
765 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
766 sws->fence_reference(sws, ptr, fence);
767 }
768
769
770 static boolean
771 svga_fence_finish(struct pipe_screen *screen,
772 struct pipe_fence_handle *fence,
773 uint64_t timeout)
774 {
775 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
776
777 if (!timeout)
778 return sws->fence_signalled(sws, fence, 0) == 0;
779
780 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
781 __FUNCTION__, fence);
782
783 return sws->fence_finish(sws, fence, 0) == 0;
784 }
785
786
787 static int
788 svga_get_driver_query_info(struct pipe_screen *screen,
789 unsigned index,
790 struct pipe_driver_query_info *info)
791 {
792 #define QUERY(NAME, ENUM, UNITS) \
793 {NAME, ENUM, {0}, UNITS, PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE, 0, 0x0}
794
795 static const struct pipe_driver_query_info queries[] = {
796 /* per-frame counters */
797 QUERY("num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS,
798 PIPE_DRIVER_QUERY_TYPE_UINT64),
799 QUERY("num-fallbacks", SVGA_QUERY_NUM_FALLBACKS,
800 PIPE_DRIVER_QUERY_TYPE_UINT64),
801 QUERY("num-flushes", SVGA_QUERY_NUM_FLUSHES,
802 PIPE_DRIVER_QUERY_TYPE_UINT64),
803 QUERY("num-validations", SVGA_QUERY_NUM_VALIDATIONS,
804 PIPE_DRIVER_QUERY_TYPE_UINT64),
805 QUERY("map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME,
806 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
807 QUERY("num-resources-mapped", SVGA_QUERY_NUM_RESOURCES_MAPPED,
808 PIPE_DRIVER_QUERY_TYPE_UINT64),
809 QUERY("num-bytes-uploaded", SVGA_QUERY_NUM_BYTES_UPLOADED,
810 PIPE_DRIVER_QUERY_TYPE_BYTES),
811
812 /* running total counters */
813 QUERY("memory-used", SVGA_QUERY_MEMORY_USED,
814 PIPE_DRIVER_QUERY_TYPE_BYTES),
815 QUERY("num-shaders", SVGA_QUERY_NUM_SHADERS,
816 PIPE_DRIVER_QUERY_TYPE_UINT64),
817 QUERY("num-resources", SVGA_QUERY_NUM_RESOURCES,
818 PIPE_DRIVER_QUERY_TYPE_UINT64),
819 QUERY("num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS,
820 PIPE_DRIVER_QUERY_TYPE_UINT64),
821 QUERY("num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS,
822 PIPE_DRIVER_QUERY_TYPE_UINT64),
823 };
824 #undef QUERY
825
826 if (!info)
827 return Elements(queries);
828
829 if (index >= Elements(queries))
830 return 0;
831
832 *info = queries[index];
833 return 1;
834 }
835
836
837 static void
838 svga_destroy_screen( struct pipe_screen *screen )
839 {
840 struct svga_screen *svgascreen = svga_screen(screen);
841
842 svga_screen_cache_cleanup(svgascreen);
843
844 pipe_mutex_destroy(svgascreen->swc_mutex);
845 pipe_mutex_destroy(svgascreen->tex_mutex);
846
847 svgascreen->sws->destroy(svgascreen->sws);
848
849 FREE(svgascreen);
850 }
851
852
853 /**
854 * Create a new svga_screen object
855 */
856 struct pipe_screen *
857 svga_screen_create(struct svga_winsys_screen *sws)
858 {
859 struct svga_screen *svgascreen;
860 struct pipe_screen *screen;
861
862 #ifdef DEBUG
863 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
864 #endif
865
866 svgascreen = CALLOC_STRUCT(svga_screen);
867 if (!svgascreen)
868 goto error1;
869
870 svgascreen->debug.force_level_surface_view =
871 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
872 svgascreen->debug.force_surface_view =
873 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
874 svgascreen->debug.force_sampler_view =
875 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
876 svgascreen->debug.no_surface_view =
877 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
878 svgascreen->debug.no_sampler_view =
879 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
880
881 screen = &svgascreen->screen;
882
883 screen->destroy = svga_destroy_screen;
884 screen->get_name = svga_get_name;
885 screen->get_vendor = svga_get_vendor;
886 screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
887 screen->get_param = svga_get_param;
888 screen->get_shader_param = svga_get_shader_param;
889 screen->get_paramf = svga_get_paramf;
890 screen->get_timestamp = NULL;
891 screen->is_format_supported = svga_is_format_supported;
892 screen->context_create = svga_context_create;
893 screen->fence_reference = svga_fence_reference;
894 screen->fence_finish = svga_fence_finish;
895 screen->get_driver_query_info = svga_get_driver_query_info;
896 svgascreen->sws = sws;
897
898 svga_init_screen_resource_functions(svgascreen);
899
900 if (sws->get_hw_version) {
901 svgascreen->hw_version = sws->get_hw_version(sws);
902 } else {
903 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
904 }
905
906 /*
907 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
908 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
909 * we prefer the later when available.
910 *
911 * This mimics hardware vendors extensions for D3D depth sampling. See also
912 * http://aras-p.info/texts/D3D9GPUHacks.html
913 */
914
915 {
916 boolean has_df16, has_df24, has_d24s8_int;
917 SVGA3dSurfaceFormatCaps caps;
918 SVGA3dSurfaceFormatCaps mask;
919 mask.value = 0;
920 mask.zStencil = 1;
921 mask.texture = 1;
922
923 svgascreen->depth.z16 = SVGA3D_Z_D16;
924 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
925 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
926
927 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
928 has_df16 = (caps.value & mask.value) == mask.value;
929
930 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
931 has_df24 = (caps.value & mask.value) == mask.value;
932
933 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
934 has_d24s8_int = (caps.value & mask.value) == mask.value;
935
936 /* XXX: We might want some other logic here.
937 * Like if we only have d24s8_int we should
938 * emulate the other formats with that.
939 */
940 if (has_df16) {
941 svgascreen->depth.z16 = SVGA3D_Z_DF16;
942 }
943 if (has_df24) {
944 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
945 }
946 if (has_d24s8_int) {
947 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
948 }
949 }
950
951 /* Query device caps
952 */
953 if (sws->have_vgpu10) {
954 svgascreen->haveProvokingVertex
955 = get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
956 svgascreen->haveLineSmooth = TRUE;
957 svgascreen->maxPointSize = 80.0F;
958 svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
959
960 /* Multisample samples per pixel */
961 svgascreen->ms_samples =
962 get_uint_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES, 0);
963
964 /* Maximum number of constant buffers */
965 svgascreen->max_const_buffers =
966 get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
967 assert(svgascreen->max_const_buffers <= SVGA_MAX_CONST_BUFS);
968 }
969 else {
970 /* VGPU9 */
971 unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
972 SVGA3DVSVERSION_NONE);
973 unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
974 SVGA3DPSVERSION_NONE);
975
976 /* we require Shader model 3.0 or later */
977 if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
978 goto error2;
979 }
980
981 svgascreen->haveProvokingVertex = FALSE;
982
983 svgascreen->haveLineSmooth =
984 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
985
986 svgascreen->maxPointSize =
987 get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
988 /* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
989 svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
990
991 /* The SVGA3D device always supports 4 targets at this time, regardless
992 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
993 */
994 svgascreen->max_color_buffers = 4;
995
996 /* Only support one constant buffer
997 */
998 svgascreen->max_const_buffers = 1;
999
1000 /* No multisampling */
1001 svgascreen->ms_samples = 0;
1002 }
1003
1004 /* common VGPU9 / VGPU10 caps */
1005 svgascreen->haveLineStipple =
1006 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
1007
1008 svgascreen->maxLineWidth =
1009 get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f);
1010
1011 svgascreen->maxLineWidthAA =
1012 get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f);
1013
1014 if (0) {
1015 debug_printf("svga: haveProvokingVertex %u\n",
1016 svgascreen->haveProvokingVertex);
1017 debug_printf("svga: haveLineStip %u "
1018 "haveLineSmooth %u maxLineWidth %f\n",
1019 svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
1020 svgascreen->maxLineWidth);
1021 debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
1022 }
1023
1024 pipe_mutex_init(svgascreen->tex_mutex);
1025 pipe_mutex_init(svgascreen->swc_mutex);
1026
1027 svga_screen_cache_init(svgascreen);
1028
1029 return screen;
1030 error2:
1031 FREE(svgascreen);
1032 error1:
1033 return NULL;
1034 }
1035
1036 struct svga_winsys_screen *
1037 svga_winsys_screen(struct pipe_screen *screen)
1038 {
1039 return svga_screen(screen)->sws;
1040 }
1041
1042 #ifdef DEBUG
1043 struct svga_screen *
1044 svga_screen(struct pipe_screen *screen)
1045 {
1046 assert(screen);
1047 assert(screen->destroy == svga_destroy_screen);
1048 return (struct svga_screen *)screen;
1049 }
1050 #endif