r300g: attempt to fix texture corruption on RV505
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_memory.h"
27 #include "util/u_inlines.h"
28 #include "util/u_string.h"
29 #include "util/u_math.h"
30
31 #include "svga_winsys.h"
32 #include "svga_context.h"
33 #include "svga_screen.h"
34 #include "svga_resource_texture.h"
35 #include "svga_resource.h"
36 #include "svga_debug.h"
37 #include "svga_surface.h"
38
39 #include "svga3d_shaderdefs.h"
40
41
42 #ifdef DEBUG
43 int SVGA_DEBUG = 0;
44
45 static const struct debug_named_value svga_debug_flags[] = {
46 { "dma", DEBUG_DMA, NULL },
47 { "tgsi", DEBUG_TGSI, NULL },
48 { "pipe", DEBUG_PIPE, NULL },
49 { "state", DEBUG_STATE, NULL },
50 { "screen", DEBUG_SCREEN, NULL },
51 { "tex", DEBUG_TEX, NULL },
52 { "swtnl", DEBUG_SWTNL, NULL },
53 { "const", DEBUG_CONSTS, NULL },
54 { "viewport", DEBUG_VIEWPORT, NULL },
55 { "views", DEBUG_VIEWS, NULL },
56 { "perf", DEBUG_PERF, NULL },
57 { "flush", DEBUG_FLUSH, NULL },
58 { "sync", DEBUG_SYNC, NULL },
59 { "cache", DEBUG_CACHE, NULL },
60 DEBUG_NAMED_VALUE_END
61 };
62 #endif
63
64 static const char *
65 svga_get_vendor( struct pipe_screen *pscreen )
66 {
67 return "VMware, Inc.";
68 }
69
70
71 static const char *
72 svga_get_name( struct pipe_screen *pscreen )
73 {
74 #ifdef DEBUG
75 /* Only return internal details in the DEBUG version:
76 */
77 return "SVGA3D; build: DEBUG; mutex: " PIPE_ATOMIC;
78 #else
79 return "SVGA3D; build: RELEASE; ";
80 #endif
81 }
82
83
84
85
86 static float
87 svga_get_paramf(struct pipe_screen *screen, enum pipe_cap param)
88 {
89 struct svga_screen *svgascreen = svga_screen(screen);
90 struct svga_winsys_screen *sws = svgascreen->sws;
91 SVGA3dDevCapResult result;
92
93 switch (param) {
94 case PIPE_CAP_MAX_LINE_WIDTH:
95 /* fall-through */
96 case PIPE_CAP_MAX_LINE_WIDTH_AA:
97 return 7.0;
98
99 case PIPE_CAP_MAX_POINT_WIDTH:
100 /* fall-through */
101 case PIPE_CAP_MAX_POINT_WIDTH_AA:
102 /* Keep this to a reasonable size to avoid failures in
103 * conform/pntaa.c:
104 */
105 return SVGA_MAX_POINTSIZE;
106
107 case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
108 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, &result))
109 return 4.0;
110 return result.u;
111
112 case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
113 return 16.0;
114
115 case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
116 return 16;
117 case PIPE_CAP_MAX_COMBINED_SAMPLERS:
118 return 16;
119 case PIPE_CAP_NPOT_TEXTURES:
120 return 1;
121 case PIPE_CAP_TWO_SIDED_STENCIL:
122 return 1;
123 case PIPE_CAP_GLSL:
124 return svgascreen->use_ps30 && svgascreen->use_vs30;
125 case PIPE_CAP_ANISOTROPIC_FILTER:
126 return 1;
127 case PIPE_CAP_POINT_SPRITE:
128 return 1;
129 case PIPE_CAP_MAX_RENDER_TARGETS:
130 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_RENDER_TARGETS, &result))
131 return 1;
132 if(!result.u)
133 return 1;
134 return MIN2(result.u, PIPE_MAX_COLOR_BUFS);
135 case PIPE_CAP_OCCLUSION_QUERY:
136 return 1;
137 case PIPE_CAP_TIMER_QUERY:
138 return 0;
139 case PIPE_CAP_TEXTURE_SHADOW_MAP:
140 return 1;
141
142 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
143 {
144 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
145 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
146 levels = MIN2(util_logbase2(result.u) + 1, levels);
147 else
148 levels = 12 /* 2048x2048 */;
149 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
150 levels = MIN2(util_logbase2(result.u) + 1, levels);
151 else
152 levels = 12 /* 2048x2048 */;
153 return levels;
154 }
155
156 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
157 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
158 return 8; /* max 128x128x128 */
159 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
160
161 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
162 /*
163 * No mechanism to query the host, and at least limited to 2048x2048 on
164 * certain hardware.
165 */
166 return MIN2(screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
167 12.0 /* 2048x2048 */);
168
169 case PIPE_CAP_TEXTURE_MIRROR_REPEAT: /* req. for GL 1.4 */
170 return 1;
171
172 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
173 return 1;
174
175 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
176 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
177 return 1;
178 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
179 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
180 return 0;
181
182 /*
183 * Fragment shader limits
184 */
185
186 case PIPE_CAP_MAX_FS_INSTRUCTIONS:
187 case PIPE_CAP_MAX_FS_ALU_INSTRUCTIONS:
188 case PIPE_CAP_MAX_FS_TEX_INSTRUCTIONS:
189 case PIPE_CAP_MAX_FS_TEX_INDIRECTIONS:
190 return svgascreen->use_ps30 ? 512 : 96;
191 case PIPE_CAP_MAX_FS_CONTROL_FLOW_DEPTH:
192 return SVGA3D_MAX_NESTING_LEVEL;
193 case PIPE_CAP_MAX_FS_INPUTS:
194 return 10;
195 case PIPE_CAP_MAX_FS_CONSTS:
196 return svgascreen->use_vs30 ? 224 : 16;
197 case PIPE_CAP_MAX_FS_TEMPS:
198 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, &result))
199 return svgascreen->use_ps30 ? 32 : 12;
200 return result.u;
201 case PIPE_CAP_MAX_FS_ADDRS:
202 return svgascreen->use_ps30 ? 1 : 0;
203 case PIPE_CAP_MAX_FS_PREDS:
204 return svgascreen->use_ps30 ? 1 : 0;
205
206 /*
207 * Vertex shader limits
208 */
209 case PIPE_CAP_MAX_VS_INSTRUCTIONS:
210 case PIPE_CAP_MAX_VS_ALU_INSTRUCTIONS:
211 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS, &result))
212 return svgascreen->use_vs30 ? 512 : 256;
213 return result.u;
214 case PIPE_CAP_MAX_VS_TEX_INSTRUCTIONS:
215 case PIPE_CAP_MAX_VS_TEX_INDIRECTIONS:
216 /* XXX: until we have vertex texture support */
217 return 0;
218 case PIPE_CAP_MAX_VS_CONTROL_FLOW_DEPTH:
219 return SVGA3D_MAX_NESTING_LEVEL;
220 case PIPE_CAP_MAX_VS_INPUTS:
221 return 16;
222 case PIPE_CAP_MAX_VS_CONSTS:
223 return 256;
224 case PIPE_CAP_MAX_VS_TEMPS:
225 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, &result))
226 return svgascreen->use_vs30 ? 32 : 12;
227 return result.u;
228 case PIPE_CAP_MAX_VS_ADDRS:
229 return svgascreen->use_vs30 ? 1 : 0;
230 case PIPE_CAP_MAX_VS_PREDS:
231 return svgascreen->use_vs30 ? 1 : 0;
232
233 case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
234 return 1;
235
236 default:
237 return 0;
238 }
239 }
240
241
242 /* This is a fairly pointless interface
243 */
244 static int
245 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
246 {
247 return (int) svga_get_paramf( screen, param );
248 }
249
250
251 static INLINE SVGA3dDevCapIndex
252 svga_translate_format_cap(enum pipe_format format)
253 {
254 switch(format) {
255
256 case PIPE_FORMAT_B8G8R8A8_UNORM:
257 return SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8;
258 case PIPE_FORMAT_B8G8R8X8_UNORM:
259 return SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8;
260
261 case PIPE_FORMAT_B5G6R5_UNORM:
262 return SVGA3D_DEVCAP_SURFACEFMT_R5G6B5;
263 case PIPE_FORMAT_B5G5R5A1_UNORM:
264 return SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5;
265 case PIPE_FORMAT_B4G4R4A4_UNORM:
266 return SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4;
267
268 case PIPE_FORMAT_Z16_UNORM:
269 return SVGA3D_DEVCAP_SURFACEFMT_Z_D16;
270 case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
271 return SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8;
272 case PIPE_FORMAT_X8Z24_UNORM:
273 return SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8;
274
275 case PIPE_FORMAT_A8_UNORM:
276 return SVGA3D_DEVCAP_SURFACEFMT_ALPHA8;
277 case PIPE_FORMAT_L8_UNORM:
278 return SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8;
279
280 case PIPE_FORMAT_DXT1_RGB:
281 case PIPE_FORMAT_DXT1_RGBA:
282 return SVGA3D_DEVCAP_SURFACEFMT_DXT1;
283 case PIPE_FORMAT_DXT3_RGBA:
284 return SVGA3D_DEVCAP_SURFACEFMT_DXT3;
285 case PIPE_FORMAT_DXT5_RGBA:
286 return SVGA3D_DEVCAP_SURFACEFMT_DXT5;
287
288 default:
289 return SVGA3D_DEVCAP_MAX;
290 }
291 }
292
293
294 static boolean
295 svga_is_format_supported( struct pipe_screen *screen,
296 enum pipe_format format,
297 enum pipe_texture_target target,
298 unsigned sample_count,
299 unsigned tex_usage,
300 unsigned geom_flags )
301 {
302 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
303 SVGA3dDevCapIndex index;
304 SVGA3dDevCapResult result;
305
306 assert(tex_usage);
307
308 if (sample_count > 1)
309 return FALSE;
310
311 /* Override host capabilities */
312 if (tex_usage & PIPE_BIND_RENDER_TARGET) {
313 switch(format) {
314
315 /* Often unsupported/problematic. This means we end up with the same
316 * visuals for all virtual hardware implementations.
317 */
318 case PIPE_FORMAT_B4G4R4A4_UNORM:
319 case PIPE_FORMAT_B5G5R5A1_UNORM:
320 return FALSE;
321
322 /* Simulate ability to render into compressed textures */
323 case PIPE_FORMAT_DXT1_RGB:
324 case PIPE_FORMAT_DXT1_RGBA:
325 case PIPE_FORMAT_DXT3_RGBA:
326 case PIPE_FORMAT_DXT5_RGBA:
327 return TRUE;
328
329 default:
330 break;
331 }
332 }
333
334 /* Try to query the host */
335 index = svga_translate_format_cap(format);
336 if( index < SVGA3D_DEVCAP_MAX &&
337 sws->get_cap(sws, index, &result) )
338 {
339 SVGA3dSurfaceFormatCaps mask;
340
341 mask.value = 0;
342 if (tex_usage & PIPE_BIND_RENDER_TARGET)
343 mask.offscreenRenderTarget = 1;
344 if (tex_usage & PIPE_BIND_DEPTH_STENCIL)
345 mask.zStencil = 1;
346 if (tex_usage & PIPE_BIND_SAMPLER_VIEW)
347 mask.texture = 1;
348
349 if ((result.u & mask.value) == mask.value)
350 return TRUE;
351 else
352 return FALSE;
353 }
354
355 /* Use our translate functions directly rather than relying on a
356 * duplicated list of supported formats which is prone to getting
357 * out of sync:
358 */
359 if(tex_usage & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL))
360 return svga_translate_format_render(format) != SVGA3D_FORMAT_INVALID;
361 else
362 return svga_translate_format(format) != SVGA3D_FORMAT_INVALID;
363 }
364
365
366 static void
367 svga_fence_reference(struct pipe_screen *screen,
368 struct pipe_fence_handle **ptr,
369 struct pipe_fence_handle *fence)
370 {
371 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
372 sws->fence_reference(sws, ptr, fence);
373 }
374
375
376 static int
377 svga_fence_signalled(struct pipe_screen *screen,
378 struct pipe_fence_handle *fence,
379 unsigned flag)
380 {
381 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
382 return sws->fence_signalled(sws, fence, flag);
383 }
384
385
386 static int
387 svga_fence_finish(struct pipe_screen *screen,
388 struct pipe_fence_handle *fence,
389 unsigned flag)
390 {
391 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
392
393 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
394 __FUNCTION__, fence);
395
396 return sws->fence_finish(sws, fence, flag);
397 }
398
399
400 static void
401 svga_destroy_screen( struct pipe_screen *screen )
402 {
403 struct svga_screen *svgascreen = svga_screen(screen);
404
405 svga_screen_cache_cleanup(svgascreen);
406
407 pipe_mutex_destroy(svgascreen->swc_mutex);
408 pipe_mutex_destroy(svgascreen->tex_mutex);
409
410 svgascreen->sws->destroy(svgascreen->sws);
411
412 FREE(svgascreen);
413 }
414
415
416 /**
417 * Create a new svga_screen object
418 */
419 struct pipe_screen *
420 svga_screen_create(struct svga_winsys_screen *sws)
421 {
422 struct svga_screen *svgascreen;
423 struct pipe_screen *screen;
424 SVGA3dDevCapResult result;
425
426 #ifdef DEBUG
427 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
428 #endif
429
430 svgascreen = CALLOC_STRUCT(svga_screen);
431 if (!svgascreen)
432 goto error1;
433
434 svgascreen->debug.force_level_surface_view =
435 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
436 svgascreen->debug.force_surface_view =
437 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
438 svgascreen->debug.force_sampler_view =
439 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
440 svgascreen->debug.no_surface_view =
441 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
442 svgascreen->debug.no_sampler_view =
443 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
444
445 screen = &svgascreen->screen;
446
447 screen->destroy = svga_destroy_screen;
448 screen->get_name = svga_get_name;
449 screen->get_vendor = svga_get_vendor;
450 screen->get_param = svga_get_param;
451 screen->get_paramf = svga_get_paramf;
452 screen->is_format_supported = svga_is_format_supported;
453 screen->context_create = svga_context_create;
454 screen->fence_reference = svga_fence_reference;
455 screen->fence_signalled = svga_fence_signalled;
456 screen->fence_finish = svga_fence_finish;
457 svgascreen->sws = sws;
458
459 svga_screen_init_surface_functions(screen);
460 svga_init_screen_resource_functions(svgascreen);
461
462 svgascreen->use_ps30 =
463 sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
464 result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE;
465
466 svgascreen->use_vs30 =
467 sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) &&
468 result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE;
469
470 #if 1
471 /* Shader model 2.0 is unsupported at the moment. */
472 if(!svgascreen->use_ps30 || !svgascreen->use_vs30)
473 goto error2;
474 #else
475 if(debug_get_bool_option("SVGA_NO_SM30", FALSE))
476 svgascreen->use_vs30 = svgascreen->use_ps30 = FALSE;
477 #endif
478
479 pipe_mutex_init(svgascreen->tex_mutex);
480 pipe_mutex_init(svgascreen->swc_mutex);
481
482 svga_screen_cache_init(svgascreen);
483
484 return screen;
485 error2:
486 FREE(svgascreen);
487 error1:
488 return NULL;
489 }
490
491 struct svga_winsys_screen *
492 svga_winsys_screen(struct pipe_screen *screen)
493 {
494 return svga_screen(screen)->sws;
495 }
496
497 #ifdef DEBUG
498 struct svga_screen *
499 svga_screen(struct pipe_screen *screen)
500 {
501 assert(screen);
502 assert(screen->destroy == svga_destroy_screen);
503 return (struct svga_screen *)screen;
504 }
505 #endif