svga: add can_use_upload flag
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_format.h"
27 #include "util/u_memory.h"
28 #include "util/u_inlines.h"
29 #include "util/u_string.h"
30 #include "util/u_math.h"
31
32 #include "svga_winsys.h"
33 #include "svga_public.h"
34 #include "svga_context.h"
35 #include "svga_format.h"
36 #include "svga_screen.h"
37 #include "svga_tgsi.h"
38 #include "svga_resource_texture.h"
39 #include "svga_resource.h"
40 #include "svga_debug.h"
41
42 #include "svga3d_shaderdefs.h"
43 #include "VGPU10ShaderTokens.h"
44
45 /* NOTE: this constant may get moved into a svga3d*.h header file */
46 #define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
47
48 #ifdef DEBUG
49 int SVGA_DEBUG = 0;
50
51 static const struct debug_named_value svga_debug_flags[] = {
52 { "dma", DEBUG_DMA, NULL },
53 { "tgsi", DEBUG_TGSI, NULL },
54 { "pipe", DEBUG_PIPE, NULL },
55 { "state", DEBUG_STATE, NULL },
56 { "screen", DEBUG_SCREEN, NULL },
57 { "tex", DEBUG_TEX, NULL },
58 { "swtnl", DEBUG_SWTNL, NULL },
59 { "const", DEBUG_CONSTS, NULL },
60 { "viewport", DEBUG_VIEWPORT, NULL },
61 { "views", DEBUG_VIEWS, NULL },
62 { "perf", DEBUG_PERF, NULL },
63 { "flush", DEBUG_FLUSH, NULL },
64 { "sync", DEBUG_SYNC, NULL },
65 { "cache", DEBUG_CACHE, NULL },
66 { "streamout", DEBUG_STREAMOUT, NULL },
67 { "query", DEBUG_QUERY, NULL },
68 DEBUG_NAMED_VALUE_END
69 };
70 #endif
71
72 static const char *
73 svga_get_vendor( struct pipe_screen *pscreen )
74 {
75 return "VMware, Inc.";
76 }
77
78
79 static const char *
80 svga_get_name( struct pipe_screen *pscreen )
81 {
82 const char *build = "", *llvm = "", *mutex = "";
83 static char name[100];
84 #ifdef DEBUG
85 /* Only return internal details in the DEBUG version:
86 */
87 build = "build: DEBUG;";
88 mutex = "mutex: " PIPE_ATOMIC ";";
89 #elif defined(VMX86_STATS)
90 build = "build: OPT;";
91 #else
92 build = "build: RELEASE;";
93 #endif
94 #ifdef HAVE_LLVM
95 llvm = "LLVM;";
96 #endif
97
98 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
99 return name;
100 }
101
102
103 /** Helper for querying float-valued device cap */
104 static float
105 get_float_cap(struct svga_winsys_screen *sws, unsigned cap, float defaultVal)
106 {
107 SVGA3dDevCapResult result;
108 if (sws->get_cap(sws, cap, &result))
109 return result.f;
110 else
111 return defaultVal;
112 }
113
114
115 /** Helper for querying uint-valued device cap */
116 static unsigned
117 get_uint_cap(struct svga_winsys_screen *sws, unsigned cap, unsigned defaultVal)
118 {
119 SVGA3dDevCapResult result;
120 if (sws->get_cap(sws, cap, &result))
121 return result.u;
122 else
123 return defaultVal;
124 }
125
126
127 /** Helper for querying boolean-valued device cap */
128 static boolean
129 get_bool_cap(struct svga_winsys_screen *sws, unsigned cap, boolean defaultVal)
130 {
131 SVGA3dDevCapResult result;
132 if (sws->get_cap(sws, cap, &result))
133 return result.b;
134 else
135 return defaultVal;
136 }
137
138
139 static float
140 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
141 {
142 struct svga_screen *svgascreen = svga_screen(screen);
143 struct svga_winsys_screen *sws = svgascreen->sws;
144
145 switch (param) {
146 case PIPE_CAPF_MAX_LINE_WIDTH:
147 return svgascreen->maxLineWidth;
148 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
149 return svgascreen->maxLineWidthAA;
150
151 case PIPE_CAPF_MAX_POINT_WIDTH:
152 /* fall-through */
153 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
154 return svgascreen->maxPointSize;
155
156 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
157 return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
158
159 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
160 return 15.0;
161
162 case PIPE_CAPF_GUARD_BAND_LEFT:
163 case PIPE_CAPF_GUARD_BAND_TOP:
164 case PIPE_CAPF_GUARD_BAND_RIGHT:
165 case PIPE_CAPF_GUARD_BAND_BOTTOM:
166 return 0.0;
167 }
168
169 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
170 return 0;
171 }
172
173
174 static int
175 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
176 {
177 struct svga_screen *svgascreen = svga_screen(screen);
178 struct svga_winsys_screen *sws = svgascreen->sws;
179 SVGA3dDevCapResult result;
180
181 switch (param) {
182 case PIPE_CAP_NPOT_TEXTURES:
183 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
184 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
185 return 1;
186 case PIPE_CAP_TWO_SIDED_STENCIL:
187 return 1;
188 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
189 /*
190 * "In virtually every OpenGL implementation and hardware,
191 * GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
192 * http://www.opengl.org/wiki/Blending
193 */
194 return sws->have_vgpu10 ? 1 : 0;
195 case PIPE_CAP_ANISOTROPIC_FILTER:
196 return 1;
197 case PIPE_CAP_POINT_SPRITE:
198 return 1;
199 case PIPE_CAP_TGSI_TEXCOORD:
200 return 0;
201 case PIPE_CAP_MAX_RENDER_TARGETS:
202 return svgascreen->max_color_buffers;
203 case PIPE_CAP_OCCLUSION_QUERY:
204 return 1;
205 case PIPE_CAP_QUERY_TIME_ELAPSED:
206 return 0;
207 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
208 return sws->have_vgpu10;
209 case PIPE_CAP_TEXTURE_SHADOW_MAP:
210 return 1;
211 case PIPE_CAP_TEXTURE_SWIZZLE:
212 return 1;
213 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
214 return 0;
215 case PIPE_CAP_USER_VERTEX_BUFFERS:
216 case PIPE_CAP_USER_INDEX_BUFFERS:
217 return 0;
218 case PIPE_CAP_USER_CONSTANT_BUFFERS:
219 return 1;
220 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
221 return 256;
222
223 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
224 {
225 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
226 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
227 levels = MIN2(util_logbase2(result.u) + 1, levels);
228 else
229 levels = 12 /* 2048x2048 */;
230 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
231 levels = MIN2(util_logbase2(result.u) + 1, levels);
232 else
233 levels = 12 /* 2048x2048 */;
234 return levels;
235 }
236
237 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
238 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
239 return 8; /* max 128x128x128 */
240 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
241
242 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
243 /*
244 * No mechanism to query the host, and at least limited to 2048x2048 on
245 * certain hardware.
246 */
247 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
248 12 /* 2048x2048 */);
249
250 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
251 return sws->have_vgpu10 ? SVGA3D_MAX_SURFACE_ARRAYSIZE : 0;
252
253 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
254 return 1;
255
256 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
257 return 1;
258 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
259 return sws->have_vgpu10;
260 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
261 return 0;
262 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
263 return !sws->have_vgpu10;
264
265 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
266 return 1; /* The color outputs of vertex shaders are not clamped */
267 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
268 return 0; /* The driver can't clamp vertex colors */
269 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
270 return 0; /* The driver can't clamp fragment colors */
271
272 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
273 return 1; /* expected for GL_ARB_framebuffer_object */
274
275 case PIPE_CAP_GLSL_FEATURE_LEVEL:
276 return sws->have_vgpu10 ? 330 : 120;
277
278 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
279 return 0;
280
281 case PIPE_CAP_SM3:
282 return 1;
283
284 case PIPE_CAP_DEPTH_CLIP_DISABLE:
285 case PIPE_CAP_INDEP_BLEND_ENABLE:
286 case PIPE_CAP_CONDITIONAL_RENDER:
287 case PIPE_CAP_QUERY_TIMESTAMP:
288 case PIPE_CAP_TGSI_INSTANCEID:
289 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
290 case PIPE_CAP_SEAMLESS_CUBE_MAP:
291 case PIPE_CAP_FAKE_SW_MSAA:
292 return sws->have_vgpu10;
293
294 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
295 return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
296 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
297 return sws->have_vgpu10 ? 4 : 0;
298 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
299 return sws->have_vgpu10 ? SVGA3D_MAX_STREAMOUT_DECLS : 0;
300 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
301 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
302 return 0;
303 case PIPE_CAP_TEXTURE_MULTISAMPLE:
304 return svgascreen->ms_samples ? 1 : 0;
305
306 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
307 return SVGA3D_DX_MAX_RESOURCE_SIZE;
308
309 case PIPE_CAP_MIN_TEXEL_OFFSET:
310 return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
311 case PIPE_CAP_MAX_TEXEL_OFFSET:
312 return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
313
314 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
315 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
316 return 0;
317
318 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
319 return sws->have_vgpu10 ? 256 : 0;
320 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
321 return sws->have_vgpu10 ? 1024 : 0;
322
323 case PIPE_CAP_PRIMITIVE_RESTART:
324 return 1; /* may be a sw fallback, depending on restart index */
325
326 case PIPE_CAP_GENERATE_MIPMAP:
327 return sws->have_generate_mipmap_cmd;
328
329 /* Unsupported features */
330 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
331 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
332 case PIPE_CAP_SHADER_STENCIL_EXPORT:
333 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
334 case PIPE_CAP_INDEP_BLEND_FUNC:
335 case PIPE_CAP_TEXTURE_BARRIER:
336 case PIPE_CAP_MAX_VERTEX_STREAMS:
337 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
338 case PIPE_CAP_COMPUTE:
339 case PIPE_CAP_START_INSTANCE:
340 case PIPE_CAP_CUBE_MAP_ARRAY:
341 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
342 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
343 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
344 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
345 case PIPE_CAP_TEXTURE_GATHER_SM5:
346 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
347 case PIPE_CAP_TEXTURE_QUERY_LOD:
348 case PIPE_CAP_SAMPLE_SHADING:
349 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
350 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
351 case PIPE_CAP_DRAW_INDIRECT:
352 case PIPE_CAP_MULTI_DRAW_INDIRECT:
353 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
354 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
355 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
356 case PIPE_CAP_SAMPLER_VIEW_TARGET:
357 case PIPE_CAP_CLIP_HALFZ:
358 case PIPE_CAP_VERTEXID_NOBASE:
359 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
360 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
361 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
362 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
363 case PIPE_CAP_INVALIDATE_BUFFER:
364 case PIPE_CAP_STRING_MARKER:
365 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
366 case PIPE_CAP_QUERY_MEMORY_INFO:
367 case PIPE_CAP_PCI_GROUP:
368 case PIPE_CAP_PCI_BUS:
369 case PIPE_CAP_PCI_DEVICE:
370 case PIPE_CAP_PCI_FUNCTION:
371 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
372 return 0;
373 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
374 return 64;
375 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
376 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
377 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
378 return 1; /* need 4-byte alignment for all offsets and strides */
379 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
380 return 2048;
381 case PIPE_CAP_MAX_VIEWPORTS:
382 return 1;
383 case PIPE_CAP_ENDIANNESS:
384 return PIPE_ENDIAN_LITTLE;
385
386 case PIPE_CAP_VENDOR_ID:
387 return 0x15ad; /* VMware Inc. */
388 case PIPE_CAP_DEVICE_ID:
389 return 0x0405; /* assume SVGA II */
390 case PIPE_CAP_ACCELERATED:
391 return 0; /* XXX: */
392 case PIPE_CAP_VIDEO_MEMORY:
393 /* XXX: Query the host ? */
394 return 1;
395 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
396 return sws->have_vgpu10;
397 case PIPE_CAP_CLEAR_TEXTURE:
398 return sws->have_vgpu10;
399 case PIPE_CAP_UMA:
400 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
401 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
402 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
403 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
404 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
405 case PIPE_CAP_DEPTH_BOUNDS_TEST:
406 case PIPE_CAP_TGSI_TXQS:
407 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
408 case PIPE_CAP_SHAREABLE_SHADERS:
409 case PIPE_CAP_DRAW_PARAMETERS:
410 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
411 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
412 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
413 case PIPE_CAP_QUERY_BUFFER_OBJECT:
414 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
415 case PIPE_CAP_CULL_DISTANCE:
416 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
417 case PIPE_CAP_TGSI_VOTE:
418 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
419 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
420 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
421 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
422 return 0;
423 }
424
425 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
426 return 0;
427 }
428
429
430 static int
431 vgpu9_get_shader_param(struct pipe_screen *screen, unsigned shader,
432 enum pipe_shader_cap param)
433 {
434 struct svga_screen *svgascreen = svga_screen(screen);
435 struct svga_winsys_screen *sws = svgascreen->sws;
436 unsigned val;
437
438 assert(!sws->have_vgpu10);
439
440 switch (shader)
441 {
442 case PIPE_SHADER_FRAGMENT:
443 switch (param)
444 {
445 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
446 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
447 return get_uint_cap(sws,
448 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS,
449 512);
450 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
451 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
452 return 512;
453 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
454 return SVGA3D_MAX_NESTING_LEVEL;
455 case PIPE_SHADER_CAP_MAX_INPUTS:
456 return 10;
457 case PIPE_SHADER_CAP_MAX_OUTPUTS:
458 return svgascreen->max_color_buffers;
459 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
460 return 224 * sizeof(float[4]);
461 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
462 return 1;
463 case PIPE_SHADER_CAP_MAX_TEMPS:
464 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
465 return MIN2(val, SVGA3D_TEMPREG_MAX);
466 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
467 /*
468 * Although PS 3.0 has some addressing abilities it can only represent
469 * loops that can be statically determined and unrolled. Given we can
470 * only handle a subset of the cases that the state tracker already
471 * does it is better to defer loop unrolling to the state tracker.
472 */
473 return 0;
474 case PIPE_SHADER_CAP_MAX_PREDS:
475 return 1;
476 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
477 return 0;
478 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
479 return 0;
480 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
481 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
482 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
483 return 0;
484 case PIPE_SHADER_CAP_SUBROUTINES:
485 return 0;
486 case PIPE_SHADER_CAP_INTEGERS:
487 return 0;
488 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
489 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
490 return 16;
491 case PIPE_SHADER_CAP_PREFERRED_IR:
492 return PIPE_SHADER_IR_TGSI;
493 case PIPE_SHADER_CAP_SUPPORTED_IRS:
494 return 0;
495 case PIPE_SHADER_CAP_DOUBLES:
496 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
497 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
498 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
499 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
500 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
501 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
502 return 0;
503 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
504 return 32;
505 }
506 /* If we get here, we failed to handle a cap above */
507 debug_printf("Unexpected fragment shader query %u\n", param);
508 return 0;
509 case PIPE_SHADER_VERTEX:
510 switch (param)
511 {
512 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
513 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
514 return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
515 512);
516 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
517 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
518 /* XXX: until we have vertex texture support */
519 return 0;
520 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
521 return SVGA3D_MAX_NESTING_LEVEL;
522 case PIPE_SHADER_CAP_MAX_INPUTS:
523 return 16;
524 case PIPE_SHADER_CAP_MAX_OUTPUTS:
525 return 10;
526 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
527 return 256 * sizeof(float[4]);
528 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
529 return 1;
530 case PIPE_SHADER_CAP_MAX_TEMPS:
531 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
532 return MIN2(val, SVGA3D_TEMPREG_MAX);
533 case PIPE_SHADER_CAP_MAX_PREDS:
534 return 1;
535 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
536 return 0;
537 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
538 return 0;
539 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
540 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
541 return 1;
542 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
543 return 0;
544 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
545 return 1;
546 case PIPE_SHADER_CAP_SUBROUTINES:
547 return 0;
548 case PIPE_SHADER_CAP_INTEGERS:
549 return 0;
550 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
551 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
552 return 0;
553 case PIPE_SHADER_CAP_PREFERRED_IR:
554 return PIPE_SHADER_IR_TGSI;
555 case PIPE_SHADER_CAP_SUPPORTED_IRS:
556 return 0;
557 case PIPE_SHADER_CAP_DOUBLES:
558 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
559 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
560 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
561 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
562 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
563 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
564 return 0;
565 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
566 return 32;
567 }
568 /* If we get here, we failed to handle a cap above */
569 debug_printf("Unexpected vertex shader query %u\n", param);
570 return 0;
571 case PIPE_SHADER_GEOMETRY:
572 case PIPE_SHADER_COMPUTE:
573 case PIPE_SHADER_TESS_CTRL:
574 case PIPE_SHADER_TESS_EVAL:
575 /* no support for geometry, tess or compute shaders at this time */
576 return 0;
577 default:
578 debug_printf("Unexpected shader type (%u) query\n", shader);
579 return 0;
580 }
581 return 0;
582 }
583
584
585 static int
586 vgpu10_get_shader_param(struct pipe_screen *screen, unsigned shader,
587 enum pipe_shader_cap param)
588 {
589 struct svga_screen *svgascreen = svga_screen(screen);
590 struct svga_winsys_screen *sws = svgascreen->sws;
591
592 assert(sws->have_vgpu10);
593 (void) sws; /* silence unused var warnings in non-debug builds */
594
595 /* Only VS, GS, FS supported */
596 if (shader != PIPE_SHADER_VERTEX &&
597 shader != PIPE_SHADER_GEOMETRY &&
598 shader != PIPE_SHADER_FRAGMENT) {
599 return 0;
600 }
601
602 /* NOTE: we do not query the device for any caps/limits at this time */
603
604 /* Generally the same limits for vertex, geometry and fragment shaders */
605 switch (param) {
606 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
607 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
608 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
609 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
610 return 64 * 1024;
611 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
612 return 64;
613 case PIPE_SHADER_CAP_MAX_INPUTS:
614 if (shader == PIPE_SHADER_FRAGMENT)
615 return VGPU10_MAX_FS_INPUTS;
616 else if (shader == PIPE_SHADER_GEOMETRY)
617 return VGPU10_MAX_GS_INPUTS;
618 else
619 return VGPU10_MAX_VS_INPUTS;
620 case PIPE_SHADER_CAP_MAX_OUTPUTS:
621 if (shader == PIPE_SHADER_FRAGMENT)
622 return VGPU10_MAX_FS_OUTPUTS;
623 else if (shader == PIPE_SHADER_GEOMETRY)
624 return VGPU10_MAX_GS_OUTPUTS;
625 else
626 return VGPU10_MAX_VS_OUTPUTS;
627 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
628 return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
629 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
630 return svgascreen->max_const_buffers;
631 case PIPE_SHADER_CAP_MAX_TEMPS:
632 return VGPU10_MAX_TEMPS;
633 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
634 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
635 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
636 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
637 return TRUE; /* XXX verify */
638 case PIPE_SHADER_CAP_MAX_PREDS:
639 return 0;
640 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
641 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
642 case PIPE_SHADER_CAP_SUBROUTINES:
643 case PIPE_SHADER_CAP_INTEGERS:
644 return TRUE;
645 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
646 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
647 return SVGA3D_DX_MAX_SAMPLERS;
648 case PIPE_SHADER_CAP_PREFERRED_IR:
649 return PIPE_SHADER_IR_TGSI;
650 case PIPE_SHADER_CAP_SUPPORTED_IRS:
651 return 0;
652 case PIPE_SHADER_CAP_DOUBLES:
653 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
654 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
655 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
656 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
657 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
658 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
659 return 0;
660 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
661 return 32;
662 default:
663 debug_printf("Unexpected vgpu10 shader query %u\n", param);
664 return 0;
665 }
666 return 0;
667 }
668
669
670 static int
671 svga_get_shader_param(struct pipe_screen *screen, unsigned shader,
672 enum pipe_shader_cap param)
673 {
674 struct svga_screen *svgascreen = svga_screen(screen);
675 struct svga_winsys_screen *sws = svgascreen->sws;
676 if (sws->have_vgpu10) {
677 return vgpu10_get_shader_param(screen, shader, param);
678 }
679 else {
680 return vgpu9_get_shader_param(screen, shader, param);
681 }
682 }
683
684
685 /**
686 * Implement pipe_screen::is_format_supported().
687 * \param bindings bitmask of PIPE_BIND_x flags
688 */
689 static boolean
690 svga_is_format_supported( struct pipe_screen *screen,
691 enum pipe_format format,
692 enum pipe_texture_target target,
693 unsigned sample_count,
694 unsigned bindings)
695 {
696 struct svga_screen *ss = svga_screen(screen);
697 SVGA3dSurfaceFormat svga_format;
698 SVGA3dSurfaceFormatCaps caps;
699 SVGA3dSurfaceFormatCaps mask;
700
701 assert(bindings);
702
703 if (sample_count > 1) {
704 /* In ms_samples, if bit N is set it means that we support
705 * multisample with N+1 samples per pixel.
706 */
707 if ((ss->ms_samples & (1 << (sample_count - 1))) == 0) {
708 return FALSE;
709 }
710 }
711
712 svga_format = svga_translate_format(ss, format, bindings);
713 if (svga_format == SVGA3D_FORMAT_INVALID) {
714 return FALSE;
715 }
716
717 /* we don't support sRGB rendering into display targets */
718 if (util_format_is_srgb(format) && (bindings & PIPE_BIND_DISPLAY_TARGET)) {
719 return FALSE;
720 }
721
722 /*
723 * For VGPU10 vertex formats, skip querying host capabilities
724 */
725
726 if (ss->sws->have_vgpu10 && (bindings & PIPE_BIND_VERTEX_BUFFER)) {
727 SVGA3dSurfaceFormat svga_format;
728 unsigned flags;
729 svga_translate_vertex_format_vgpu10(format, &svga_format, &flags);
730 return svga_format != SVGA3D_FORMAT_INVALID;
731 }
732
733 /*
734 * Override host capabilities, so that we end up with the same
735 * visuals for all virtual hardware implementations.
736 */
737
738 if (bindings & PIPE_BIND_DISPLAY_TARGET) {
739 switch (svga_format) {
740 case SVGA3D_A8R8G8B8:
741 case SVGA3D_X8R8G8B8:
742 case SVGA3D_R5G6B5:
743 break;
744
745 /* VGPU10 formats */
746 case SVGA3D_B8G8R8A8_UNORM:
747 case SVGA3D_B8G8R8X8_UNORM:
748 case SVGA3D_B5G6R5_UNORM:
749 break;
750
751 /* Often unsupported/problematic. This means we end up with the same
752 * visuals for all virtual hardware implementations.
753 */
754 case SVGA3D_A4R4G4B4:
755 case SVGA3D_A1R5G5B5:
756 return FALSE;
757
758 default:
759 return FALSE;
760 }
761 }
762
763 /*
764 * Query the host capabilities.
765 */
766
767 svga_get_format_cap(ss, svga_format, &caps);
768
769 if (bindings & PIPE_BIND_RENDER_TARGET) {
770 /* Check that the color surface is blendable, unless it's an
771 * integer format.
772 */
773 if (!svga_format_is_integer(svga_format) &&
774 (caps.value & SVGA3DFORMAT_OP_NOALPHABLEND)) {
775 return FALSE;
776 }
777 }
778
779 mask.value = 0;
780 if (bindings & PIPE_BIND_RENDER_TARGET) {
781 mask.value |= SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
782 }
783 if (bindings & PIPE_BIND_DEPTH_STENCIL) {
784 mask.value |= SVGA3DFORMAT_OP_ZSTENCIL;
785 }
786 if (bindings & PIPE_BIND_SAMPLER_VIEW) {
787 mask.value |= SVGA3DFORMAT_OP_TEXTURE;
788 }
789
790 if (target == PIPE_TEXTURE_CUBE) {
791 mask.value |= SVGA3DFORMAT_OP_CUBETEXTURE;
792 }
793 else if (target == PIPE_TEXTURE_3D) {
794 mask.value |= SVGA3DFORMAT_OP_VOLUMETEXTURE;
795 }
796
797 return (caps.value & mask.value) == mask.value;
798 }
799
800
801 static void
802 svga_fence_reference(struct pipe_screen *screen,
803 struct pipe_fence_handle **ptr,
804 struct pipe_fence_handle *fence)
805 {
806 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
807 sws->fence_reference(sws, ptr, fence);
808 }
809
810
811 static boolean
812 svga_fence_finish(struct pipe_screen *screen,
813 struct pipe_context *ctx,
814 struct pipe_fence_handle *fence,
815 uint64_t timeout)
816 {
817 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
818 boolean retVal;
819
820 SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_FENCEFINISH);
821
822 if (!timeout) {
823 retVal = sws->fence_signalled(sws, fence, 0) == 0;
824 }
825 else {
826 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
827 __FUNCTION__, fence);
828
829 retVal = sws->fence_finish(sws, fence, 0) == 0;
830 }
831
832 SVGA_STATS_TIME_POP(sws);
833
834 return retVal;
835 }
836
837
838 static int
839 svga_get_driver_query_info(struct pipe_screen *screen,
840 unsigned index,
841 struct pipe_driver_query_info *info)
842 {
843 #define QUERY(NAME, ENUM, UNITS) \
844 {NAME, ENUM, {0}, UNITS, PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE, 0, 0x0}
845
846 static const struct pipe_driver_query_info queries[] = {
847 /* per-frame counters */
848 QUERY("num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS,
849 PIPE_DRIVER_QUERY_TYPE_UINT64),
850 QUERY("num-fallbacks", SVGA_QUERY_NUM_FALLBACKS,
851 PIPE_DRIVER_QUERY_TYPE_UINT64),
852 QUERY("num-flushes", SVGA_QUERY_NUM_FLUSHES,
853 PIPE_DRIVER_QUERY_TYPE_UINT64),
854 QUERY("num-validations", SVGA_QUERY_NUM_VALIDATIONS,
855 PIPE_DRIVER_QUERY_TYPE_UINT64),
856 QUERY("map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME,
857 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
858 QUERY("num-buffers-mapped", SVGA_QUERY_NUM_BUFFERS_MAPPED,
859 PIPE_DRIVER_QUERY_TYPE_UINT64),
860 QUERY("num-textures-mapped", SVGA_QUERY_NUM_TEXTURES_MAPPED,
861 PIPE_DRIVER_QUERY_TYPE_UINT64),
862 QUERY("num-bytes-uploaded", SVGA_QUERY_NUM_BYTES_UPLOADED,
863 PIPE_DRIVER_QUERY_TYPE_BYTES),
864 QUERY("command-buffer-size", SVGA_QUERY_COMMAND_BUFFER_SIZE,
865 PIPE_DRIVER_QUERY_TYPE_BYTES),
866 QUERY("flush-time", SVGA_QUERY_FLUSH_TIME,
867 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
868 QUERY("surface-write-flushes", SVGA_QUERY_SURFACE_WRITE_FLUSHES,
869 PIPE_DRIVER_QUERY_TYPE_UINT64),
870 QUERY("num-readbacks", SVGA_QUERY_NUM_READBACKS,
871 PIPE_DRIVER_QUERY_TYPE_UINT64),
872 QUERY("num-resource-updates", SVGA_QUERY_NUM_RESOURCE_UPDATES,
873 PIPE_DRIVER_QUERY_TYPE_UINT64),
874 QUERY("num-buffer-uploads", SVGA_QUERY_NUM_BUFFER_UPLOADS,
875 PIPE_DRIVER_QUERY_TYPE_UINT64),
876 QUERY("num-const-buf-updates", SVGA_QUERY_NUM_CONST_BUF_UPDATES,
877 PIPE_DRIVER_QUERY_TYPE_UINT64),
878 QUERY("num-const-updates", SVGA_QUERY_NUM_CONST_UPDATES,
879 PIPE_DRIVER_QUERY_TYPE_UINT64),
880
881 /* running total counters */
882 QUERY("memory-used", SVGA_QUERY_MEMORY_USED,
883 PIPE_DRIVER_QUERY_TYPE_BYTES),
884 QUERY("num-shaders", SVGA_QUERY_NUM_SHADERS,
885 PIPE_DRIVER_QUERY_TYPE_UINT64),
886 QUERY("num-resources", SVGA_QUERY_NUM_RESOURCES,
887 PIPE_DRIVER_QUERY_TYPE_UINT64),
888 QUERY("num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS,
889 PIPE_DRIVER_QUERY_TYPE_UINT64),
890 QUERY("num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS,
891 PIPE_DRIVER_QUERY_TYPE_UINT64),
892 QUERY("num-generate-mipmap", SVGA_QUERY_NUM_GENERATE_MIPMAP,
893 PIPE_DRIVER_QUERY_TYPE_UINT64),
894 };
895 #undef QUERY
896
897 if (!info)
898 return ARRAY_SIZE(queries);
899
900 if (index >= ARRAY_SIZE(queries))
901 return 0;
902
903 *info = queries[index];
904 return 1;
905 }
906
907
908 static void
909 svga_destroy_screen( struct pipe_screen *screen )
910 {
911 struct svga_screen *svgascreen = svga_screen(screen);
912
913 svga_screen_cache_cleanup(svgascreen);
914
915 pipe_mutex_destroy(svgascreen->swc_mutex);
916 pipe_mutex_destroy(svgascreen->tex_mutex);
917
918 svgascreen->sws->destroy(svgascreen->sws);
919
920 FREE(svgascreen);
921 }
922
923
924 /**
925 * Create a new svga_screen object
926 */
927 struct pipe_screen *
928 svga_screen_create(struct svga_winsys_screen *sws)
929 {
930 struct svga_screen *svgascreen;
931 struct pipe_screen *screen;
932
933 #ifdef DEBUG
934 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
935 #endif
936
937 svgascreen = CALLOC_STRUCT(svga_screen);
938 if (!svgascreen)
939 goto error1;
940
941 svgascreen->debug.force_level_surface_view =
942 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
943 svgascreen->debug.force_surface_view =
944 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
945 svgascreen->debug.force_sampler_view =
946 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
947 svgascreen->debug.no_surface_view =
948 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
949 svgascreen->debug.no_sampler_view =
950 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
951 svgascreen->debug.no_cache_index_buffers =
952 debug_get_bool_option("SVGA_NO_CACHE_INDEX_BUFFERS", FALSE);
953
954 screen = &svgascreen->screen;
955
956 screen->destroy = svga_destroy_screen;
957 screen->get_name = svga_get_name;
958 screen->get_vendor = svga_get_vendor;
959 screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
960 screen->get_param = svga_get_param;
961 screen->get_shader_param = svga_get_shader_param;
962 screen->get_paramf = svga_get_paramf;
963 screen->get_timestamp = NULL;
964 screen->is_format_supported = svga_is_format_supported;
965 screen->context_create = svga_context_create;
966 screen->fence_reference = svga_fence_reference;
967 screen->fence_finish = svga_fence_finish;
968 screen->get_driver_query_info = svga_get_driver_query_info;
969 svgascreen->sws = sws;
970
971 svga_init_screen_resource_functions(svgascreen);
972
973 if (sws->get_hw_version) {
974 svgascreen->hw_version = sws->get_hw_version(sws);
975 } else {
976 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
977 }
978
979 /*
980 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
981 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
982 * we prefer the later when available.
983 *
984 * This mimics hardware vendors extensions for D3D depth sampling. See also
985 * http://aras-p.info/texts/D3D9GPUHacks.html
986 */
987
988 {
989 boolean has_df16, has_df24, has_d24s8_int;
990 SVGA3dSurfaceFormatCaps caps;
991 SVGA3dSurfaceFormatCaps mask;
992 mask.value = 0;
993 mask.zStencil = 1;
994 mask.texture = 1;
995
996 svgascreen->depth.z16 = SVGA3D_Z_D16;
997 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
998 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
999
1000 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
1001 has_df16 = (caps.value & mask.value) == mask.value;
1002
1003 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
1004 has_df24 = (caps.value & mask.value) == mask.value;
1005
1006 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
1007 has_d24s8_int = (caps.value & mask.value) == mask.value;
1008
1009 /* XXX: We might want some other logic here.
1010 * Like if we only have d24s8_int we should
1011 * emulate the other formats with that.
1012 */
1013 if (has_df16) {
1014 svgascreen->depth.z16 = SVGA3D_Z_DF16;
1015 }
1016 if (has_df24) {
1017 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
1018 }
1019 if (has_d24s8_int) {
1020 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
1021 }
1022 }
1023
1024 /* Query device caps
1025 */
1026 if (sws->have_vgpu10) {
1027 svgascreen->haveProvokingVertex
1028 = get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
1029 svgascreen->haveLineSmooth = TRUE;
1030 svgascreen->maxPointSize = 80.0F;
1031 svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
1032
1033 /* Multisample samples per pixel */
1034 if (debug_get_bool_option("SVGA_MSAA", TRUE)) {
1035 svgascreen->ms_samples =
1036 get_uint_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES, 0);
1037 }
1038
1039 /* Maximum number of constant buffers */
1040 svgascreen->max_const_buffers =
1041 get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
1042 assert(svgascreen->max_const_buffers <= SVGA_MAX_CONST_BUFS);
1043 }
1044 else {
1045 /* VGPU9 */
1046 unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
1047 SVGA3DVSVERSION_NONE);
1048 unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
1049 SVGA3DPSVERSION_NONE);
1050
1051 /* we require Shader model 3.0 or later */
1052 if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
1053 goto error2;
1054 }
1055
1056 svgascreen->haveProvokingVertex = FALSE;
1057
1058 svgascreen->haveLineSmooth =
1059 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
1060
1061 svgascreen->maxPointSize =
1062 get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
1063 /* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
1064 svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
1065
1066 /* The SVGA3D device always supports 4 targets at this time, regardless
1067 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
1068 */
1069 svgascreen->max_color_buffers = 4;
1070
1071 /* Only support one constant buffer
1072 */
1073 svgascreen->max_const_buffers = 1;
1074
1075 /* No multisampling */
1076 svgascreen->ms_samples = 0;
1077 }
1078
1079 /* common VGPU9 / VGPU10 caps */
1080 svgascreen->haveLineStipple =
1081 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
1082
1083 svgascreen->maxLineWidth =
1084 get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f);
1085
1086 svgascreen->maxLineWidthAA =
1087 get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f);
1088
1089 if (0) {
1090 debug_printf("svga: haveProvokingVertex %u\n",
1091 svgascreen->haveProvokingVertex);
1092 debug_printf("svga: haveLineStip %u "
1093 "haveLineSmooth %u maxLineWidth %f\n",
1094 svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
1095 svgascreen->maxLineWidth);
1096 debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
1097 debug_printf("svga: msaa samples mask: 0x%x\n", svgascreen->ms_samples);
1098 }
1099
1100 pipe_mutex_init(svgascreen->tex_mutex);
1101 pipe_mutex_init(svgascreen->swc_mutex);
1102
1103 svga_screen_cache_init(svgascreen);
1104
1105 return screen;
1106 error2:
1107 FREE(svgascreen);
1108 error1:
1109 return NULL;
1110 }
1111
1112 struct svga_winsys_screen *
1113 svga_winsys_screen(struct pipe_screen *screen)
1114 {
1115 return svga_screen(screen)->sws;
1116 }
1117
1118 #ifdef DEBUG
1119 struct svga_screen *
1120 svga_screen(struct pipe_screen *screen)
1121 {
1122 assert(screen);
1123 assert(screen->destroy == svga_destroy_screen);
1124 return (struct svga_screen *)screen;
1125 }
1126 #endif