swr: [rasterizer core] refactor thread creation
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_format.h"
27 #include "util/u_memory.h"
28 #include "util/u_inlines.h"
29 #include "util/u_string.h"
30 #include "util/u_math.h"
31
32 #include "svga_winsys.h"
33 #include "svga_public.h"
34 #include "svga_context.h"
35 #include "svga_format.h"
36 #include "svga_screen.h"
37 #include "svga_tgsi.h"
38 #include "svga_resource_texture.h"
39 #include "svga_resource.h"
40 #include "svga_debug.h"
41
42 #include "svga3d_shaderdefs.h"
43 #include "VGPU10ShaderTokens.h"
44
45 /* NOTE: this constant may get moved into a svga3d*.h header file */
46 #define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
47
48 #ifdef DEBUG
49 int SVGA_DEBUG = 0;
50
51 static const struct debug_named_value svga_debug_flags[] = {
52 { "dma", DEBUG_DMA, NULL },
53 { "tgsi", DEBUG_TGSI, NULL },
54 { "pipe", DEBUG_PIPE, NULL },
55 { "state", DEBUG_STATE, NULL },
56 { "screen", DEBUG_SCREEN, NULL },
57 { "tex", DEBUG_TEX, NULL },
58 { "swtnl", DEBUG_SWTNL, NULL },
59 { "const", DEBUG_CONSTS, NULL },
60 { "viewport", DEBUG_VIEWPORT, NULL },
61 { "views", DEBUG_VIEWS, NULL },
62 { "perf", DEBUG_PERF, NULL },
63 { "flush", DEBUG_FLUSH, NULL },
64 { "sync", DEBUG_SYNC, NULL },
65 { "cache", DEBUG_CACHE, NULL },
66 { "streamout", DEBUG_STREAMOUT, NULL },
67 { "query", DEBUG_QUERY, NULL },
68 DEBUG_NAMED_VALUE_END
69 };
70 #endif
71
72 static const char *
73 svga_get_vendor( struct pipe_screen *pscreen )
74 {
75 return "VMware, Inc.";
76 }
77
78
79 static const char *
80 svga_get_name( struct pipe_screen *pscreen )
81 {
82 const char *build = "", *llvm = "", *mutex = "";
83 static char name[100];
84 #ifdef DEBUG
85 /* Only return internal details in the DEBUG version:
86 */
87 build = "build: DEBUG;";
88 mutex = "mutex: " PIPE_ATOMIC ";";
89 #elif defined(VMX86_STATS)
90 build = "build: OPT;";
91 #else
92 build = "build: RELEASE;";
93 #endif
94 #ifdef HAVE_LLVM
95 llvm = "LLVM;";
96 #endif
97
98 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
99 return name;
100 }
101
102
103 /** Helper for querying float-valued device cap */
104 static float
105 get_float_cap(struct svga_winsys_screen *sws, unsigned cap, float defaultVal)
106 {
107 SVGA3dDevCapResult result;
108 if (sws->get_cap(sws, cap, &result))
109 return result.f;
110 else
111 return defaultVal;
112 }
113
114
115 /** Helper for querying uint-valued device cap */
116 static unsigned
117 get_uint_cap(struct svga_winsys_screen *sws, unsigned cap, unsigned defaultVal)
118 {
119 SVGA3dDevCapResult result;
120 if (sws->get_cap(sws, cap, &result))
121 return result.u;
122 else
123 return defaultVal;
124 }
125
126
127 /** Helper for querying boolean-valued device cap */
128 static boolean
129 get_bool_cap(struct svga_winsys_screen *sws, unsigned cap, boolean defaultVal)
130 {
131 SVGA3dDevCapResult result;
132 if (sws->get_cap(sws, cap, &result))
133 return result.b;
134 else
135 return defaultVal;
136 }
137
138
139 static float
140 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
141 {
142 struct svga_screen *svgascreen = svga_screen(screen);
143 struct svga_winsys_screen *sws = svgascreen->sws;
144
145 switch (param) {
146 case PIPE_CAPF_MAX_LINE_WIDTH:
147 return svgascreen->maxLineWidth;
148 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
149 return svgascreen->maxLineWidthAA;
150
151 case PIPE_CAPF_MAX_POINT_WIDTH:
152 /* fall-through */
153 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
154 return svgascreen->maxPointSize;
155
156 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
157 return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
158
159 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
160 return 15.0;
161
162 case PIPE_CAPF_GUARD_BAND_LEFT:
163 case PIPE_CAPF_GUARD_BAND_TOP:
164 case PIPE_CAPF_GUARD_BAND_RIGHT:
165 case PIPE_CAPF_GUARD_BAND_BOTTOM:
166 return 0.0;
167 }
168
169 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
170 return 0;
171 }
172
173
174 static int
175 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
176 {
177 struct svga_screen *svgascreen = svga_screen(screen);
178 struct svga_winsys_screen *sws = svgascreen->sws;
179 SVGA3dDevCapResult result;
180
181 switch (param) {
182 case PIPE_CAP_NPOT_TEXTURES:
183 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
184 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
185 return 1;
186 case PIPE_CAP_TWO_SIDED_STENCIL:
187 return 1;
188 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
189 /*
190 * "In virtually every OpenGL implementation and hardware,
191 * GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
192 * http://www.opengl.org/wiki/Blending
193 */
194 return sws->have_vgpu10 ? 1 : 0;
195 case PIPE_CAP_ANISOTROPIC_FILTER:
196 return 1;
197 case PIPE_CAP_POINT_SPRITE:
198 return 1;
199 case PIPE_CAP_TGSI_TEXCOORD:
200 return 0;
201 case PIPE_CAP_MAX_RENDER_TARGETS:
202 return svgascreen->max_color_buffers;
203 case PIPE_CAP_OCCLUSION_QUERY:
204 return 1;
205 case PIPE_CAP_QUERY_TIME_ELAPSED:
206 return 0;
207 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
208 return sws->have_vgpu10;
209 case PIPE_CAP_TEXTURE_SHADOW_MAP:
210 return 1;
211 case PIPE_CAP_TEXTURE_SWIZZLE:
212 return 1;
213 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
214 return 0;
215 case PIPE_CAP_USER_VERTEX_BUFFERS:
216 case PIPE_CAP_USER_INDEX_BUFFERS:
217 return 0;
218 case PIPE_CAP_USER_CONSTANT_BUFFERS:
219 return 1;
220 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
221 return 256;
222
223 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
224 {
225 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
226 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
227 levels = MIN2(util_logbase2(result.u) + 1, levels);
228 else
229 levels = 12 /* 2048x2048 */;
230 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
231 levels = MIN2(util_logbase2(result.u) + 1, levels);
232 else
233 levels = 12 /* 2048x2048 */;
234 return levels;
235 }
236
237 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
238 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
239 return 8; /* max 128x128x128 */
240 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
241
242 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
243 /*
244 * No mechanism to query the host, and at least limited to 2048x2048 on
245 * certain hardware.
246 */
247 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
248 12 /* 2048x2048 */);
249
250 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
251 return sws->have_vgpu10 ? SVGA3D_MAX_SURFACE_ARRAYSIZE : 0;
252
253 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
254 return 1;
255
256 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
257 return 1;
258 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
259 return sws->have_vgpu10;
260 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
261 return 0;
262 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
263 return !sws->have_vgpu10;
264
265 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
266 return 1; /* The color outputs of vertex shaders are not clamped */
267 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
268 return 0; /* The driver can't clamp vertex colors */
269 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
270 return 0; /* The driver can't clamp fragment colors */
271
272 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
273 return 1; /* expected for GL_ARB_framebuffer_object */
274
275 case PIPE_CAP_GLSL_FEATURE_LEVEL:
276 return sws->have_vgpu10 ? 330 : 120;
277
278 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
279 return 0;
280
281 case PIPE_CAP_SM3:
282 return 1;
283
284 case PIPE_CAP_DEPTH_CLIP_DISABLE:
285 case PIPE_CAP_INDEP_BLEND_ENABLE:
286 case PIPE_CAP_CONDITIONAL_RENDER:
287 case PIPE_CAP_QUERY_TIMESTAMP:
288 case PIPE_CAP_TGSI_INSTANCEID:
289 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
290 case PIPE_CAP_SEAMLESS_CUBE_MAP:
291 case PIPE_CAP_FAKE_SW_MSAA:
292 return sws->have_vgpu10;
293
294 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
295 return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
296 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
297 return sws->have_vgpu10 ? 4 : 0;
298 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
299 return sws->have_vgpu10 ? SVGA3D_MAX_STREAMOUT_DECLS : 0;
300 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
301 return 0;
302 case PIPE_CAP_TEXTURE_MULTISAMPLE:
303 return svgascreen->ms_samples ? 1 : 0;
304
305 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
306 return SVGA3D_DX_MAX_RESOURCE_SIZE;
307
308 case PIPE_CAP_MIN_TEXEL_OFFSET:
309 return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
310 case PIPE_CAP_MAX_TEXEL_OFFSET:
311 return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
312
313 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
314 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
315 return 0;
316
317 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
318 return sws->have_vgpu10 ? 256 : 0;
319 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
320 return sws->have_vgpu10 ? 1024 : 0;
321
322 case PIPE_CAP_PRIMITIVE_RESTART:
323 return 1; /* may be a sw fallback, depending on restart index */
324
325 case PIPE_CAP_GENERATE_MIPMAP:
326 return sws->have_generate_mipmap_cmd;
327
328 /* Unsupported features */
329 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
330 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
331 case PIPE_CAP_SHADER_STENCIL_EXPORT:
332 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
333 case PIPE_CAP_INDEP_BLEND_FUNC:
334 case PIPE_CAP_TEXTURE_BARRIER:
335 case PIPE_CAP_MAX_VERTEX_STREAMS:
336 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
337 case PIPE_CAP_COMPUTE:
338 case PIPE_CAP_START_INSTANCE:
339 case PIPE_CAP_CUBE_MAP_ARRAY:
340 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
341 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
342 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
343 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
344 case PIPE_CAP_TEXTURE_GATHER_SM5:
345 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
346 case PIPE_CAP_TEXTURE_QUERY_LOD:
347 case PIPE_CAP_SAMPLE_SHADING:
348 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
349 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
350 case PIPE_CAP_DRAW_INDIRECT:
351 case PIPE_CAP_MULTI_DRAW_INDIRECT:
352 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
353 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
354 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
355 case PIPE_CAP_SAMPLER_VIEW_TARGET:
356 case PIPE_CAP_CLIP_HALFZ:
357 case PIPE_CAP_VERTEXID_NOBASE:
358 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
359 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
360 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
361 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
362 case PIPE_CAP_INVALIDATE_BUFFER:
363 case PIPE_CAP_STRING_MARKER:
364 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
365 case PIPE_CAP_QUERY_MEMORY_INFO:
366 case PIPE_CAP_PCI_GROUP:
367 case PIPE_CAP_PCI_BUS:
368 case PIPE_CAP_PCI_DEVICE:
369 case PIPE_CAP_PCI_FUNCTION:
370 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
371 return 0;
372 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
373 return 64;
374 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
375 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
376 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
377 return 1; /* need 4-byte alignment for all offsets and strides */
378 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
379 return 2048;
380 case PIPE_CAP_MAX_VIEWPORTS:
381 return 1;
382 case PIPE_CAP_ENDIANNESS:
383 return PIPE_ENDIAN_LITTLE;
384
385 case PIPE_CAP_VENDOR_ID:
386 return 0x15ad; /* VMware Inc. */
387 case PIPE_CAP_DEVICE_ID:
388 return 0x0405; /* assume SVGA II */
389 case PIPE_CAP_ACCELERATED:
390 return 0; /* XXX: */
391 case PIPE_CAP_VIDEO_MEMORY:
392 /* XXX: Query the host ? */
393 return 1;
394 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
395 return sws->have_vgpu10;
396 case PIPE_CAP_CLEAR_TEXTURE:
397 return sws->have_vgpu10;
398 case PIPE_CAP_UMA:
399 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
400 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
401 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
402 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
403 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
404 case PIPE_CAP_DEPTH_BOUNDS_TEST:
405 case PIPE_CAP_TGSI_TXQS:
406 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
407 case PIPE_CAP_SHAREABLE_SHADERS:
408 case PIPE_CAP_DRAW_PARAMETERS:
409 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
410 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
411 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
412 case PIPE_CAP_QUERY_BUFFER_OBJECT:
413 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
414 case PIPE_CAP_CULL_DISTANCE:
415 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
416 case PIPE_CAP_TGSI_VOTE:
417 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
418 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
419 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
420 return 0;
421 }
422
423 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
424 return 0;
425 }
426
427
428 static int
429 vgpu9_get_shader_param(struct pipe_screen *screen, unsigned shader,
430 enum pipe_shader_cap param)
431 {
432 struct svga_screen *svgascreen = svga_screen(screen);
433 struct svga_winsys_screen *sws = svgascreen->sws;
434 unsigned val;
435
436 assert(!sws->have_vgpu10);
437
438 switch (shader)
439 {
440 case PIPE_SHADER_FRAGMENT:
441 switch (param)
442 {
443 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
444 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
445 return get_uint_cap(sws,
446 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS,
447 512);
448 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
449 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
450 return 512;
451 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
452 return SVGA3D_MAX_NESTING_LEVEL;
453 case PIPE_SHADER_CAP_MAX_INPUTS:
454 return 10;
455 case PIPE_SHADER_CAP_MAX_OUTPUTS:
456 return svgascreen->max_color_buffers;
457 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
458 return 224 * sizeof(float[4]);
459 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
460 return 1;
461 case PIPE_SHADER_CAP_MAX_TEMPS:
462 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
463 return MIN2(val, SVGA3D_TEMPREG_MAX);
464 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
465 /*
466 * Although PS 3.0 has some addressing abilities it can only represent
467 * loops that can be statically determined and unrolled. Given we can
468 * only handle a subset of the cases that the state tracker already
469 * does it is better to defer loop unrolling to the state tracker.
470 */
471 return 0;
472 case PIPE_SHADER_CAP_MAX_PREDS:
473 return 1;
474 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
475 return 0;
476 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
477 return 0;
478 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
479 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
480 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
481 return 0;
482 case PIPE_SHADER_CAP_SUBROUTINES:
483 return 0;
484 case PIPE_SHADER_CAP_INTEGERS:
485 return 0;
486 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
487 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
488 return 16;
489 case PIPE_SHADER_CAP_PREFERRED_IR:
490 return PIPE_SHADER_IR_TGSI;
491 case PIPE_SHADER_CAP_SUPPORTED_IRS:
492 return 0;
493 case PIPE_SHADER_CAP_DOUBLES:
494 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
495 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
496 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
497 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
498 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
499 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
500 return 0;
501 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
502 return 32;
503 }
504 /* If we get here, we failed to handle a cap above */
505 debug_printf("Unexpected fragment shader query %u\n", param);
506 return 0;
507 case PIPE_SHADER_VERTEX:
508 switch (param)
509 {
510 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
511 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
512 return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
513 512);
514 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
515 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
516 /* XXX: until we have vertex texture support */
517 return 0;
518 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
519 return SVGA3D_MAX_NESTING_LEVEL;
520 case PIPE_SHADER_CAP_MAX_INPUTS:
521 return 16;
522 case PIPE_SHADER_CAP_MAX_OUTPUTS:
523 return 10;
524 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
525 return 256 * sizeof(float[4]);
526 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
527 return 1;
528 case PIPE_SHADER_CAP_MAX_TEMPS:
529 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
530 return MIN2(val, SVGA3D_TEMPREG_MAX);
531 case PIPE_SHADER_CAP_MAX_PREDS:
532 return 1;
533 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
534 return 0;
535 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
536 return 0;
537 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
538 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
539 return 1;
540 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
541 return 0;
542 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
543 return 1;
544 case PIPE_SHADER_CAP_SUBROUTINES:
545 return 0;
546 case PIPE_SHADER_CAP_INTEGERS:
547 return 0;
548 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
549 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
550 return 0;
551 case PIPE_SHADER_CAP_PREFERRED_IR:
552 return PIPE_SHADER_IR_TGSI;
553 case PIPE_SHADER_CAP_SUPPORTED_IRS:
554 return 0;
555 case PIPE_SHADER_CAP_DOUBLES:
556 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
557 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
558 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
559 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
560 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
561 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
562 return 0;
563 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
564 return 32;
565 }
566 /* If we get here, we failed to handle a cap above */
567 debug_printf("Unexpected vertex shader query %u\n", param);
568 return 0;
569 case PIPE_SHADER_GEOMETRY:
570 case PIPE_SHADER_COMPUTE:
571 case PIPE_SHADER_TESS_CTRL:
572 case PIPE_SHADER_TESS_EVAL:
573 /* no support for geometry, tess or compute shaders at this time */
574 return 0;
575 default:
576 debug_printf("Unexpected shader type (%u) query\n", shader);
577 return 0;
578 }
579 return 0;
580 }
581
582
583 static int
584 vgpu10_get_shader_param(struct pipe_screen *screen, unsigned shader,
585 enum pipe_shader_cap param)
586 {
587 struct svga_screen *svgascreen = svga_screen(screen);
588 struct svga_winsys_screen *sws = svgascreen->sws;
589
590 assert(sws->have_vgpu10);
591 (void) sws; /* silence unused var warnings in non-debug builds */
592
593 /* Only VS, GS, FS supported */
594 if (shader != PIPE_SHADER_VERTEX &&
595 shader != PIPE_SHADER_GEOMETRY &&
596 shader != PIPE_SHADER_FRAGMENT) {
597 return 0;
598 }
599
600 /* NOTE: we do not query the device for any caps/limits at this time */
601
602 /* Generally the same limits for vertex, geometry and fragment shaders */
603 switch (param) {
604 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
605 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
606 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
607 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
608 return 64 * 1024;
609 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
610 return 64;
611 case PIPE_SHADER_CAP_MAX_INPUTS:
612 if (shader == PIPE_SHADER_FRAGMENT)
613 return VGPU10_MAX_FS_INPUTS;
614 else if (shader == PIPE_SHADER_GEOMETRY)
615 return VGPU10_MAX_GS_INPUTS;
616 else
617 return VGPU10_MAX_VS_INPUTS;
618 case PIPE_SHADER_CAP_MAX_OUTPUTS:
619 if (shader == PIPE_SHADER_FRAGMENT)
620 return VGPU10_MAX_FS_OUTPUTS;
621 else if (shader == PIPE_SHADER_GEOMETRY)
622 return VGPU10_MAX_GS_OUTPUTS;
623 else
624 return VGPU10_MAX_VS_OUTPUTS;
625 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
626 return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
627 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
628 return svgascreen->max_const_buffers;
629 case PIPE_SHADER_CAP_MAX_TEMPS:
630 return VGPU10_MAX_TEMPS;
631 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
632 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
633 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
634 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
635 return TRUE; /* XXX verify */
636 case PIPE_SHADER_CAP_MAX_PREDS:
637 return 0;
638 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
639 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
640 case PIPE_SHADER_CAP_SUBROUTINES:
641 case PIPE_SHADER_CAP_INTEGERS:
642 return TRUE;
643 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
644 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
645 return SVGA3D_DX_MAX_SAMPLERS;
646 case PIPE_SHADER_CAP_PREFERRED_IR:
647 return PIPE_SHADER_IR_TGSI;
648 case PIPE_SHADER_CAP_SUPPORTED_IRS:
649 return 0;
650 case PIPE_SHADER_CAP_DOUBLES:
651 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
652 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
653 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
654 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
655 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
656 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
657 return 0;
658 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
659 return 32;
660 default:
661 debug_printf("Unexpected vgpu10 shader query %u\n", param);
662 return 0;
663 }
664 return 0;
665 }
666
667
668 static int
669 svga_get_shader_param(struct pipe_screen *screen, unsigned shader,
670 enum pipe_shader_cap param)
671 {
672 struct svga_screen *svgascreen = svga_screen(screen);
673 struct svga_winsys_screen *sws = svgascreen->sws;
674 if (sws->have_vgpu10) {
675 return vgpu10_get_shader_param(screen, shader, param);
676 }
677 else {
678 return vgpu9_get_shader_param(screen, shader, param);
679 }
680 }
681
682
683 /**
684 * Implement pipe_screen::is_format_supported().
685 * \param bindings bitmask of PIPE_BIND_x flags
686 */
687 static boolean
688 svga_is_format_supported( struct pipe_screen *screen,
689 enum pipe_format format,
690 enum pipe_texture_target target,
691 unsigned sample_count,
692 unsigned bindings)
693 {
694 struct svga_screen *ss = svga_screen(screen);
695 SVGA3dSurfaceFormat svga_format;
696 SVGA3dSurfaceFormatCaps caps;
697 SVGA3dSurfaceFormatCaps mask;
698
699 assert(bindings);
700
701 if (sample_count > 1) {
702 /* In ms_samples, if bit N is set it means that we support
703 * multisample with N+1 samples per pixel.
704 */
705 if ((ss->ms_samples & (1 << (sample_count - 1))) == 0) {
706 return FALSE;
707 }
708 }
709
710 svga_format = svga_translate_format(ss, format, bindings);
711 if (svga_format == SVGA3D_FORMAT_INVALID) {
712 return FALSE;
713 }
714
715 /* we don't support sRGB rendering into display targets */
716 if (util_format_is_srgb(format) && (bindings & PIPE_BIND_DISPLAY_TARGET)) {
717 return FALSE;
718 }
719
720 /*
721 * For VGPU10 vertex formats, skip querying host capabilities
722 */
723
724 if (ss->sws->have_vgpu10 && (bindings & PIPE_BIND_VERTEX_BUFFER)) {
725 SVGA3dSurfaceFormat svga_format;
726 unsigned flags;
727 svga_translate_vertex_format_vgpu10(format, &svga_format, &flags);
728 return svga_format != SVGA3D_FORMAT_INVALID;
729 }
730
731 /*
732 * Override host capabilities, so that we end up with the same
733 * visuals for all virtual hardware implementations.
734 */
735
736 if (bindings & PIPE_BIND_DISPLAY_TARGET) {
737 switch (svga_format) {
738 case SVGA3D_A8R8G8B8:
739 case SVGA3D_X8R8G8B8:
740 case SVGA3D_R5G6B5:
741 break;
742
743 /* VGPU10 formats */
744 case SVGA3D_B8G8R8A8_UNORM:
745 case SVGA3D_B8G8R8X8_UNORM:
746 case SVGA3D_B5G6R5_UNORM:
747 break;
748
749 /* Often unsupported/problematic. This means we end up with the same
750 * visuals for all virtual hardware implementations.
751 */
752 case SVGA3D_A4R4G4B4:
753 case SVGA3D_A1R5G5B5:
754 return FALSE;
755
756 default:
757 return FALSE;
758 }
759 }
760
761 /*
762 * Query the host capabilities.
763 */
764
765 svga_get_format_cap(ss, svga_format, &caps);
766
767 if (bindings & PIPE_BIND_RENDER_TARGET) {
768 /* Check that the color surface is blendable, unless it's an
769 * integer format.
770 */
771 if (!svga_format_is_integer(svga_format) &&
772 (caps.value & SVGA3DFORMAT_OP_NOALPHABLEND)) {
773 return FALSE;
774 }
775 }
776
777 mask.value = 0;
778 if (bindings & PIPE_BIND_RENDER_TARGET) {
779 mask.value |= SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
780 }
781 if (bindings & PIPE_BIND_DEPTH_STENCIL) {
782 mask.value |= SVGA3DFORMAT_OP_ZSTENCIL;
783 }
784 if (bindings & PIPE_BIND_SAMPLER_VIEW) {
785 mask.value |= SVGA3DFORMAT_OP_TEXTURE;
786 }
787
788 if (target == PIPE_TEXTURE_CUBE) {
789 mask.value |= SVGA3DFORMAT_OP_CUBETEXTURE;
790 }
791 else if (target == PIPE_TEXTURE_3D) {
792 mask.value |= SVGA3DFORMAT_OP_VOLUMETEXTURE;
793 }
794
795 return (caps.value & mask.value) == mask.value;
796 }
797
798
799 static void
800 svga_fence_reference(struct pipe_screen *screen,
801 struct pipe_fence_handle **ptr,
802 struct pipe_fence_handle *fence)
803 {
804 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
805 sws->fence_reference(sws, ptr, fence);
806 }
807
808
809 static boolean
810 svga_fence_finish(struct pipe_screen *screen,
811 struct pipe_context *ctx,
812 struct pipe_fence_handle *fence,
813 uint64_t timeout)
814 {
815 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
816 boolean retVal;
817
818 SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_FENCEFINISH);
819
820 if (!timeout) {
821 retVal = sws->fence_signalled(sws, fence, 0) == 0;
822 }
823 else {
824 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
825 __FUNCTION__, fence);
826
827 retVal = sws->fence_finish(sws, fence, 0) == 0;
828 }
829
830 SVGA_STATS_TIME_POP(sws);
831
832 return retVal;
833 }
834
835
836 static int
837 svga_get_driver_query_info(struct pipe_screen *screen,
838 unsigned index,
839 struct pipe_driver_query_info *info)
840 {
841 #define QUERY(NAME, ENUM, UNITS) \
842 {NAME, ENUM, {0}, UNITS, PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE, 0, 0x0}
843
844 static const struct pipe_driver_query_info queries[] = {
845 /* per-frame counters */
846 QUERY("num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS,
847 PIPE_DRIVER_QUERY_TYPE_UINT64),
848 QUERY("num-fallbacks", SVGA_QUERY_NUM_FALLBACKS,
849 PIPE_DRIVER_QUERY_TYPE_UINT64),
850 QUERY("num-flushes", SVGA_QUERY_NUM_FLUSHES,
851 PIPE_DRIVER_QUERY_TYPE_UINT64),
852 QUERY("num-validations", SVGA_QUERY_NUM_VALIDATIONS,
853 PIPE_DRIVER_QUERY_TYPE_UINT64),
854 QUERY("map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME,
855 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
856 QUERY("num-buffers-mapped", SVGA_QUERY_NUM_BUFFERS_MAPPED,
857 PIPE_DRIVER_QUERY_TYPE_UINT64),
858 QUERY("num-textures-mapped", SVGA_QUERY_NUM_TEXTURES_MAPPED,
859 PIPE_DRIVER_QUERY_TYPE_UINT64),
860 QUERY("num-bytes-uploaded", SVGA_QUERY_NUM_BYTES_UPLOADED,
861 PIPE_DRIVER_QUERY_TYPE_BYTES),
862 QUERY("command-buffer-size", SVGA_QUERY_COMMAND_BUFFER_SIZE,
863 PIPE_DRIVER_QUERY_TYPE_BYTES),
864 QUERY("flush-time", SVGA_QUERY_FLUSH_TIME,
865 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
866 QUERY("surface-write-flushes", SVGA_QUERY_SURFACE_WRITE_FLUSHES,
867 PIPE_DRIVER_QUERY_TYPE_UINT64),
868 QUERY("num-readbacks", SVGA_QUERY_NUM_READBACKS,
869 PIPE_DRIVER_QUERY_TYPE_UINT64),
870 QUERY("num-resource-updates", SVGA_QUERY_NUM_RESOURCE_UPDATES,
871 PIPE_DRIVER_QUERY_TYPE_UINT64),
872 QUERY("num-buffer-uploads", SVGA_QUERY_NUM_BUFFER_UPLOADS,
873 PIPE_DRIVER_QUERY_TYPE_UINT64),
874 QUERY("num-const-buf-updates", SVGA_QUERY_NUM_CONST_BUF_UPDATES,
875 PIPE_DRIVER_QUERY_TYPE_UINT64),
876 QUERY("num-const-updates", SVGA_QUERY_NUM_CONST_UPDATES,
877 PIPE_DRIVER_QUERY_TYPE_UINT64),
878
879 /* running total counters */
880 QUERY("memory-used", SVGA_QUERY_MEMORY_USED,
881 PIPE_DRIVER_QUERY_TYPE_BYTES),
882 QUERY("num-shaders", SVGA_QUERY_NUM_SHADERS,
883 PIPE_DRIVER_QUERY_TYPE_UINT64),
884 QUERY("num-resources", SVGA_QUERY_NUM_RESOURCES,
885 PIPE_DRIVER_QUERY_TYPE_UINT64),
886 QUERY("num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS,
887 PIPE_DRIVER_QUERY_TYPE_UINT64),
888 QUERY("num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS,
889 PIPE_DRIVER_QUERY_TYPE_UINT64),
890 QUERY("num-generate-mipmap", SVGA_QUERY_NUM_GENERATE_MIPMAP,
891 PIPE_DRIVER_QUERY_TYPE_UINT64),
892 };
893 #undef QUERY
894
895 if (!info)
896 return ARRAY_SIZE(queries);
897
898 if (index >= ARRAY_SIZE(queries))
899 return 0;
900
901 *info = queries[index];
902 return 1;
903 }
904
905
906 static void
907 svga_destroy_screen( struct pipe_screen *screen )
908 {
909 struct svga_screen *svgascreen = svga_screen(screen);
910
911 svga_screen_cache_cleanup(svgascreen);
912
913 pipe_mutex_destroy(svgascreen->swc_mutex);
914 pipe_mutex_destroy(svgascreen->tex_mutex);
915
916 svgascreen->sws->destroy(svgascreen->sws);
917
918 FREE(svgascreen);
919 }
920
921
922 /**
923 * Create a new svga_screen object
924 */
925 struct pipe_screen *
926 svga_screen_create(struct svga_winsys_screen *sws)
927 {
928 struct svga_screen *svgascreen;
929 struct pipe_screen *screen;
930
931 #ifdef DEBUG
932 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
933 #endif
934
935 svgascreen = CALLOC_STRUCT(svga_screen);
936 if (!svgascreen)
937 goto error1;
938
939 svgascreen->debug.force_level_surface_view =
940 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
941 svgascreen->debug.force_surface_view =
942 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
943 svgascreen->debug.force_sampler_view =
944 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
945 svgascreen->debug.no_surface_view =
946 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
947 svgascreen->debug.no_sampler_view =
948 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
949 svgascreen->debug.no_cache_index_buffers =
950 debug_get_bool_option("SVGA_NO_CACHE_INDEX_BUFFERS", FALSE);
951
952 screen = &svgascreen->screen;
953
954 screen->destroy = svga_destroy_screen;
955 screen->get_name = svga_get_name;
956 screen->get_vendor = svga_get_vendor;
957 screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
958 screen->get_param = svga_get_param;
959 screen->get_shader_param = svga_get_shader_param;
960 screen->get_paramf = svga_get_paramf;
961 screen->get_timestamp = NULL;
962 screen->is_format_supported = svga_is_format_supported;
963 screen->context_create = svga_context_create;
964 screen->fence_reference = svga_fence_reference;
965 screen->fence_finish = svga_fence_finish;
966 screen->get_driver_query_info = svga_get_driver_query_info;
967 svgascreen->sws = sws;
968
969 svga_init_screen_resource_functions(svgascreen);
970
971 if (sws->get_hw_version) {
972 svgascreen->hw_version = sws->get_hw_version(sws);
973 } else {
974 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
975 }
976
977 /*
978 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
979 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
980 * we prefer the later when available.
981 *
982 * This mimics hardware vendors extensions for D3D depth sampling. See also
983 * http://aras-p.info/texts/D3D9GPUHacks.html
984 */
985
986 {
987 boolean has_df16, has_df24, has_d24s8_int;
988 SVGA3dSurfaceFormatCaps caps;
989 SVGA3dSurfaceFormatCaps mask;
990 mask.value = 0;
991 mask.zStencil = 1;
992 mask.texture = 1;
993
994 svgascreen->depth.z16 = SVGA3D_Z_D16;
995 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
996 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
997
998 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
999 has_df16 = (caps.value & mask.value) == mask.value;
1000
1001 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
1002 has_df24 = (caps.value & mask.value) == mask.value;
1003
1004 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
1005 has_d24s8_int = (caps.value & mask.value) == mask.value;
1006
1007 /* XXX: We might want some other logic here.
1008 * Like if we only have d24s8_int we should
1009 * emulate the other formats with that.
1010 */
1011 if (has_df16) {
1012 svgascreen->depth.z16 = SVGA3D_Z_DF16;
1013 }
1014 if (has_df24) {
1015 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
1016 }
1017 if (has_d24s8_int) {
1018 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
1019 }
1020 }
1021
1022 /* Query device caps
1023 */
1024 if (sws->have_vgpu10) {
1025 svgascreen->haveProvokingVertex
1026 = get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
1027 svgascreen->haveLineSmooth = TRUE;
1028 svgascreen->maxPointSize = 80.0F;
1029 svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
1030
1031 /* Multisample samples per pixel */
1032 if (debug_get_bool_option("SVGA_MSAA", TRUE)) {
1033 svgascreen->ms_samples =
1034 get_uint_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES, 0);
1035 }
1036
1037 /* Maximum number of constant buffers */
1038 svgascreen->max_const_buffers =
1039 get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
1040 assert(svgascreen->max_const_buffers <= SVGA_MAX_CONST_BUFS);
1041 }
1042 else {
1043 /* VGPU9 */
1044 unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
1045 SVGA3DVSVERSION_NONE);
1046 unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
1047 SVGA3DPSVERSION_NONE);
1048
1049 /* we require Shader model 3.0 or later */
1050 if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
1051 goto error2;
1052 }
1053
1054 svgascreen->haveProvokingVertex = FALSE;
1055
1056 svgascreen->haveLineSmooth =
1057 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
1058
1059 svgascreen->maxPointSize =
1060 get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
1061 /* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
1062 svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
1063
1064 /* The SVGA3D device always supports 4 targets at this time, regardless
1065 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
1066 */
1067 svgascreen->max_color_buffers = 4;
1068
1069 /* Only support one constant buffer
1070 */
1071 svgascreen->max_const_buffers = 1;
1072
1073 /* No multisampling */
1074 svgascreen->ms_samples = 0;
1075 }
1076
1077 /* common VGPU9 / VGPU10 caps */
1078 svgascreen->haveLineStipple =
1079 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
1080
1081 svgascreen->maxLineWidth =
1082 get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f);
1083
1084 svgascreen->maxLineWidthAA =
1085 get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f);
1086
1087 if (0) {
1088 debug_printf("svga: haveProvokingVertex %u\n",
1089 svgascreen->haveProvokingVertex);
1090 debug_printf("svga: haveLineStip %u "
1091 "haveLineSmooth %u maxLineWidth %f\n",
1092 svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
1093 svgascreen->maxLineWidth);
1094 debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
1095 debug_printf("svga: msaa samples mask: 0x%x\n", svgascreen->ms_samples);
1096 }
1097
1098 pipe_mutex_init(svgascreen->tex_mutex);
1099 pipe_mutex_init(svgascreen->swc_mutex);
1100
1101 svga_screen_cache_init(svgascreen);
1102
1103 return screen;
1104 error2:
1105 FREE(svgascreen);
1106 error1:
1107 return NULL;
1108 }
1109
1110 struct svga_winsys_screen *
1111 svga_winsys_screen(struct pipe_screen *screen)
1112 {
1113 return svga_screen(screen)->sws;
1114 }
1115
1116 #ifdef DEBUG
1117 struct svga_screen *
1118 svga_screen(struct pipe_screen *screen)
1119 {
1120 assert(screen);
1121 assert(screen->destroy == svga_destroy_screen);
1122 return (struct svga_screen *)screen;
1123 }
1124 #endif