gallium: Add PIPE_SHADER_CAP_INT64_ATOMICS
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "git_sha1.h" /* For MESA_GIT_SHA1 */
27 #include "util/u_format.h"
28 #include "util/u_memory.h"
29 #include "util/u_inlines.h"
30 #include "util/u_string.h"
31 #include "util/u_math.h"
32
33 #include "os/os_process.h"
34
35 #include "svga_winsys.h"
36 #include "svga_public.h"
37 #include "svga_context.h"
38 #include "svga_format.h"
39 #include "svga_msg.h"
40 #include "svga_screen.h"
41 #include "svga_tgsi.h"
42 #include "svga_resource_texture.h"
43 #include "svga_resource.h"
44 #include "svga_debug.h"
45
46 #include "svga3d_shaderdefs.h"
47 #include "VGPU10ShaderTokens.h"
48
49 /* NOTE: this constant may get moved into a svga3d*.h header file */
50 #define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
51
52 #ifndef MESA_GIT_SHA1
53 #define MESA_GIT_SHA1 "(unknown git revision)"
54 #endif
55
56 #ifdef DEBUG
57 int SVGA_DEBUG = 0;
58
59 static const struct debug_named_value svga_debug_flags[] = {
60 { "dma", DEBUG_DMA, NULL },
61 { "tgsi", DEBUG_TGSI, NULL },
62 { "pipe", DEBUG_PIPE, NULL },
63 { "state", DEBUG_STATE, NULL },
64 { "screen", DEBUG_SCREEN, NULL },
65 { "tex", DEBUG_TEX, NULL },
66 { "swtnl", DEBUG_SWTNL, NULL },
67 { "const", DEBUG_CONSTS, NULL },
68 { "viewport", DEBUG_VIEWPORT, NULL },
69 { "views", DEBUG_VIEWS, NULL },
70 { "perf", DEBUG_PERF, NULL },
71 { "flush", DEBUG_FLUSH, NULL },
72 { "sync", DEBUG_SYNC, NULL },
73 { "cache", DEBUG_CACHE, NULL },
74 { "streamout", DEBUG_STREAMOUT, NULL },
75 { "query", DEBUG_QUERY, NULL },
76 { "samplers", DEBUG_SAMPLERS, NULL },
77 DEBUG_NAMED_VALUE_END
78 };
79 #endif
80
81 static const char *
82 svga_get_vendor( struct pipe_screen *pscreen )
83 {
84 return "VMware, Inc.";
85 }
86
87
88 static const char *
89 svga_get_name( struct pipe_screen *pscreen )
90 {
91 const char *build = "", *llvm = "", *mutex = "";
92 static char name[100];
93 #ifdef DEBUG
94 /* Only return internal details in the DEBUG version:
95 */
96 build = "build: DEBUG;";
97 mutex = "mutex: " PIPE_ATOMIC ";";
98 #elif defined(VMX86_STATS)
99 build = "build: OPT;";
100 #else
101 build = "build: RELEASE;";
102 #endif
103 #ifdef HAVE_LLVM
104 llvm = "LLVM;";
105 #endif
106
107 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
108 return name;
109 }
110
111
112 /** Helper for querying float-valued device cap */
113 static float
114 get_float_cap(struct svga_winsys_screen *sws, unsigned cap, float defaultVal)
115 {
116 SVGA3dDevCapResult result;
117 if (sws->get_cap(sws, cap, &result))
118 return result.f;
119 else
120 return defaultVal;
121 }
122
123
124 /** Helper for querying uint-valued device cap */
125 static unsigned
126 get_uint_cap(struct svga_winsys_screen *sws, unsigned cap, unsigned defaultVal)
127 {
128 SVGA3dDevCapResult result;
129 if (sws->get_cap(sws, cap, &result))
130 return result.u;
131 else
132 return defaultVal;
133 }
134
135
136 /** Helper for querying boolean-valued device cap */
137 static boolean
138 get_bool_cap(struct svga_winsys_screen *sws, unsigned cap, boolean defaultVal)
139 {
140 SVGA3dDevCapResult result;
141 if (sws->get_cap(sws, cap, &result))
142 return result.b;
143 else
144 return defaultVal;
145 }
146
147
148 static float
149 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
150 {
151 struct svga_screen *svgascreen = svga_screen(screen);
152 struct svga_winsys_screen *sws = svgascreen->sws;
153
154 switch (param) {
155 case PIPE_CAPF_MAX_LINE_WIDTH:
156 return svgascreen->maxLineWidth;
157 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
158 return svgascreen->maxLineWidthAA;
159
160 case PIPE_CAPF_MAX_POINT_WIDTH:
161 /* fall-through */
162 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
163 return svgascreen->maxPointSize;
164
165 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
166 return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
167
168 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
169 return 15.0;
170
171 case PIPE_CAPF_GUARD_BAND_LEFT:
172 case PIPE_CAPF_GUARD_BAND_TOP:
173 case PIPE_CAPF_GUARD_BAND_RIGHT:
174 case PIPE_CAPF_GUARD_BAND_BOTTOM:
175 return 0.0;
176 }
177
178 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
179 return 0;
180 }
181
182
183 static int
184 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
185 {
186 struct svga_screen *svgascreen = svga_screen(screen);
187 struct svga_winsys_screen *sws = svgascreen->sws;
188 SVGA3dDevCapResult result;
189
190 switch (param) {
191 case PIPE_CAP_NPOT_TEXTURES:
192 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
193 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
194 return 1;
195 case PIPE_CAP_TWO_SIDED_STENCIL:
196 return 1;
197 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
198 /*
199 * "In virtually every OpenGL implementation and hardware,
200 * GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
201 * http://www.opengl.org/wiki/Blending
202 */
203 return sws->have_vgpu10 ? 1 : 0;
204 case PIPE_CAP_ANISOTROPIC_FILTER:
205 return 1;
206 case PIPE_CAP_POINT_SPRITE:
207 return 1;
208 case PIPE_CAP_TGSI_TEXCOORD:
209 return 0;
210 case PIPE_CAP_MAX_RENDER_TARGETS:
211 return svgascreen->max_color_buffers;
212 case PIPE_CAP_OCCLUSION_QUERY:
213 return 1;
214 case PIPE_CAP_QUERY_TIME_ELAPSED:
215 return 0;
216 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
217 return sws->have_vgpu10;
218 case PIPE_CAP_TEXTURE_SHADOW_MAP:
219 return 1;
220 case PIPE_CAP_TEXTURE_SWIZZLE:
221 return 1;
222 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
223 return 0;
224 case PIPE_CAP_USER_VERTEX_BUFFERS:
225 return 0;
226 case PIPE_CAP_USER_CONSTANT_BUFFERS:
227 return 1;
228 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
229 return 256;
230
231 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
232 {
233 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
234 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
235 levels = MIN2(util_logbase2(result.u) + 1, levels);
236 else
237 levels = 12 /* 2048x2048 */;
238 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
239 levels = MIN2(util_logbase2(result.u) + 1, levels);
240 else
241 levels = 12 /* 2048x2048 */;
242 return levels;
243 }
244
245 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
246 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
247 return 8; /* max 128x128x128 */
248 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
249
250 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
251 /*
252 * No mechanism to query the host, and at least limited to 2048x2048 on
253 * certain hardware.
254 */
255 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
256 12 /* 2048x2048 */);
257
258 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
259 return sws->have_vgpu10 ? SVGA3D_MAX_SURFACE_ARRAYSIZE : 0;
260
261 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
262 return 1;
263
264 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
265 return 1;
266 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
267 return sws->have_vgpu10;
268 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
269 return 0;
270 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
271 return !sws->have_vgpu10;
272
273 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
274 return 1; /* The color outputs of vertex shaders are not clamped */
275 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
276 return 0; /* The driver can't clamp vertex colors */
277 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
278 return 0; /* The driver can't clamp fragment colors */
279
280 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
281 return 1; /* expected for GL_ARB_framebuffer_object */
282
283 case PIPE_CAP_GLSL_FEATURE_LEVEL:
284 return sws->have_vgpu10 ? 330 : 120;
285
286 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
287 return 0;
288
289 case PIPE_CAP_SM3:
290 return 1;
291
292 case PIPE_CAP_DEPTH_CLIP_DISABLE:
293 case PIPE_CAP_INDEP_BLEND_ENABLE:
294 case PIPE_CAP_CONDITIONAL_RENDER:
295 case PIPE_CAP_QUERY_TIMESTAMP:
296 case PIPE_CAP_TGSI_INSTANCEID:
297 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
298 case PIPE_CAP_SEAMLESS_CUBE_MAP:
299 case PIPE_CAP_FAKE_SW_MSAA:
300 return sws->have_vgpu10;
301
302 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
303 return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
304 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
305 return sws->have_vgpu10 ? 4 : 0;
306 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
307 return sws->have_vgpu10 ? SVGA3D_MAX_STREAMOUT_DECLS : 0;
308 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
309 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
310 return 0;
311 case PIPE_CAP_TEXTURE_MULTISAMPLE:
312 return svgascreen->ms_samples ? 1 : 0;
313
314 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
315 /* convert bytes to texels for the case of the largest texel
316 * size: float[4].
317 */
318 return SVGA3D_DX_MAX_RESOURCE_SIZE / (4 * sizeof(float));
319
320 case PIPE_CAP_MIN_TEXEL_OFFSET:
321 return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
322 case PIPE_CAP_MAX_TEXEL_OFFSET:
323 return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
324
325 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
326 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
327 return 0;
328
329 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
330 return sws->have_vgpu10 ? 256 : 0;
331 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
332 return sws->have_vgpu10 ? 1024 : 0;
333
334 case PIPE_CAP_PRIMITIVE_RESTART:
335 return 1; /* may be a sw fallback, depending on restart index */
336
337 case PIPE_CAP_GENERATE_MIPMAP:
338 return sws->have_generate_mipmap_cmd;
339
340 case PIPE_CAP_NATIVE_FENCE_FD:
341 return sws->have_fence_fd;
342
343 /* Unsupported features */
344 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
345 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
346 case PIPE_CAP_SHADER_STENCIL_EXPORT:
347 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
348 case PIPE_CAP_INDEP_BLEND_FUNC:
349 case PIPE_CAP_TEXTURE_BARRIER:
350 case PIPE_CAP_MAX_VERTEX_STREAMS:
351 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
352 case PIPE_CAP_COMPUTE:
353 case PIPE_CAP_START_INSTANCE:
354 case PIPE_CAP_CUBE_MAP_ARRAY:
355 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
356 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
357 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
358 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
359 case PIPE_CAP_TEXTURE_GATHER_SM5:
360 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
361 case PIPE_CAP_TEXTURE_QUERY_LOD:
362 case PIPE_CAP_SAMPLE_SHADING:
363 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
364 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
365 case PIPE_CAP_DRAW_INDIRECT:
366 case PIPE_CAP_MULTI_DRAW_INDIRECT:
367 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
368 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
369 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
370 case PIPE_CAP_SAMPLER_VIEW_TARGET:
371 case PIPE_CAP_CLIP_HALFZ:
372 case PIPE_CAP_VERTEXID_NOBASE:
373 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
374 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
375 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
376 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
377 case PIPE_CAP_INVALIDATE_BUFFER:
378 case PIPE_CAP_STRING_MARKER:
379 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
380 case PIPE_CAP_QUERY_MEMORY_INFO:
381 case PIPE_CAP_PCI_GROUP:
382 case PIPE_CAP_PCI_BUS:
383 case PIPE_CAP_PCI_DEVICE:
384 case PIPE_CAP_PCI_FUNCTION:
385 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
386 return 0;
387 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
388 return 64;
389 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
390 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
391 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
392 return 1; /* need 4-byte alignment for all offsets and strides */
393 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
394 return 2048;
395 case PIPE_CAP_MAX_VIEWPORTS:
396 return 1;
397 case PIPE_CAP_ENDIANNESS:
398 return PIPE_ENDIAN_LITTLE;
399
400 case PIPE_CAP_VENDOR_ID:
401 return 0x15ad; /* VMware Inc. */
402 case PIPE_CAP_DEVICE_ID:
403 return 0x0405; /* assume SVGA II */
404 case PIPE_CAP_ACCELERATED:
405 return 0; /* XXX: */
406 case PIPE_CAP_VIDEO_MEMORY:
407 /* XXX: Query the host ? */
408 return 1;
409 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
410 return sws->have_vgpu10;
411 case PIPE_CAP_CLEAR_TEXTURE:
412 return sws->have_vgpu10;
413 case PIPE_CAP_UMA:
414 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
415 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
416 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
417 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
418 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
419 case PIPE_CAP_DEPTH_BOUNDS_TEST:
420 case PIPE_CAP_TGSI_TXQS:
421 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
422 case PIPE_CAP_SHAREABLE_SHADERS:
423 case PIPE_CAP_DRAW_PARAMETERS:
424 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
425 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
426 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
427 case PIPE_CAP_QUERY_BUFFER_OBJECT:
428 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
429 case PIPE_CAP_CULL_DISTANCE:
430 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
431 case PIPE_CAP_TGSI_VOTE:
432 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
433 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
434 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
435 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
436 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
437 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
438 case PIPE_CAP_TGSI_FS_FBFETCH:
439 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
440 case PIPE_CAP_DOUBLES:
441 case PIPE_CAP_INT64:
442 case PIPE_CAP_INT64_DIVMOD:
443 case PIPE_CAP_TGSI_TEX_TXF_LZ:
444 case PIPE_CAP_TGSI_CLOCK:
445 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
446 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
447 case PIPE_CAP_TGSI_BALLOT:
448 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
449 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
450 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
451 case PIPE_CAP_POST_DEPTH_COVERAGE:
452 case PIPE_CAP_BINDLESS_TEXTURE:
453 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
454 case PIPE_CAP_QUERY_SO_OVERFLOW:
455 case PIPE_CAP_MEMOBJ:
456 case PIPE_CAP_LOAD_CONSTBUF:
457 return 0;
458 }
459
460 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
461 return 0;
462 }
463
464
465 static int
466 vgpu9_get_shader_param(struct pipe_screen *screen,
467 enum pipe_shader_type shader,
468 enum pipe_shader_cap param)
469 {
470 struct svga_screen *svgascreen = svga_screen(screen);
471 struct svga_winsys_screen *sws = svgascreen->sws;
472 unsigned val;
473
474 assert(!sws->have_vgpu10);
475
476 switch (shader)
477 {
478 case PIPE_SHADER_FRAGMENT:
479 switch (param)
480 {
481 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
482 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
483 return get_uint_cap(sws,
484 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS,
485 512);
486 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
487 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
488 return 512;
489 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
490 return SVGA3D_MAX_NESTING_LEVEL;
491 case PIPE_SHADER_CAP_MAX_INPUTS:
492 return 10;
493 case PIPE_SHADER_CAP_MAX_OUTPUTS:
494 return svgascreen->max_color_buffers;
495 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
496 return 224 * sizeof(float[4]);
497 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
498 return 1;
499 case PIPE_SHADER_CAP_MAX_TEMPS:
500 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
501 return MIN2(val, SVGA3D_TEMPREG_MAX);
502 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
503 /*
504 * Although PS 3.0 has some addressing abilities it can only represent
505 * loops that can be statically determined and unrolled. Given we can
506 * only handle a subset of the cases that the state tracker already
507 * does it is better to defer loop unrolling to the state tracker.
508 */
509 return 0;
510 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
511 return 0;
512 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
513 return 0;
514 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
515 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
516 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
517 return 0;
518 case PIPE_SHADER_CAP_SUBROUTINES:
519 return 0;
520 case PIPE_SHADER_CAP_INT64_ATOMICS:
521 case PIPE_SHADER_CAP_INTEGERS:
522 return 0;
523 case PIPE_SHADER_CAP_FP16:
524 return 0;
525 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
526 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
527 return 16;
528 case PIPE_SHADER_CAP_PREFERRED_IR:
529 return PIPE_SHADER_IR_TGSI;
530 case PIPE_SHADER_CAP_SUPPORTED_IRS:
531 return 0;
532 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
533 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
534 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
535 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
536 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
537 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
538 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
539 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
540 return 0;
541 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
542 return 32;
543 }
544 /* If we get here, we failed to handle a cap above */
545 debug_printf("Unexpected fragment shader query %u\n", param);
546 return 0;
547 case PIPE_SHADER_VERTEX:
548 switch (param)
549 {
550 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
551 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
552 return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
553 512);
554 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
555 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
556 /* XXX: until we have vertex texture support */
557 return 0;
558 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
559 return SVGA3D_MAX_NESTING_LEVEL;
560 case PIPE_SHADER_CAP_MAX_INPUTS:
561 return 16;
562 case PIPE_SHADER_CAP_MAX_OUTPUTS:
563 return 10;
564 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
565 return 256 * sizeof(float[4]);
566 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
567 return 1;
568 case PIPE_SHADER_CAP_MAX_TEMPS:
569 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
570 return MIN2(val, SVGA3D_TEMPREG_MAX);
571 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
572 return 0;
573 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
574 return 0;
575 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
576 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
577 return 1;
578 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
579 return 0;
580 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
581 return 1;
582 case PIPE_SHADER_CAP_SUBROUTINES:
583 return 0;
584 case PIPE_SHADER_CAP_INTEGERS:
585 return 0;
586 case PIPE_SHADER_CAP_FP16:
587 return 0;
588 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
589 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
590 return 0;
591 case PIPE_SHADER_CAP_PREFERRED_IR:
592 return PIPE_SHADER_IR_TGSI;
593 case PIPE_SHADER_CAP_SUPPORTED_IRS:
594 return 0;
595 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
596 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
597 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
598 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
599 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
600 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
601 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
602 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
603 return 0;
604 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
605 return 32;
606 }
607 /* If we get here, we failed to handle a cap above */
608 debug_printf("Unexpected vertex shader query %u\n", param);
609 return 0;
610 case PIPE_SHADER_GEOMETRY:
611 case PIPE_SHADER_COMPUTE:
612 case PIPE_SHADER_TESS_CTRL:
613 case PIPE_SHADER_TESS_EVAL:
614 /* no support for geometry, tess or compute shaders at this time */
615 return 0;
616 default:
617 debug_printf("Unexpected shader type (%u) query\n", shader);
618 return 0;
619 }
620 return 0;
621 }
622
623
624 static int
625 vgpu10_get_shader_param(struct pipe_screen *screen,
626 enum pipe_shader_type shader,
627 enum pipe_shader_cap param)
628 {
629 struct svga_screen *svgascreen = svga_screen(screen);
630 struct svga_winsys_screen *sws = svgascreen->sws;
631
632 assert(sws->have_vgpu10);
633 (void) sws; /* silence unused var warnings in non-debug builds */
634
635 /* Only VS, GS, FS supported */
636 if (shader != PIPE_SHADER_VERTEX &&
637 shader != PIPE_SHADER_GEOMETRY &&
638 shader != PIPE_SHADER_FRAGMENT) {
639 return 0;
640 }
641
642 /* NOTE: we do not query the device for any caps/limits at this time */
643
644 /* Generally the same limits for vertex, geometry and fragment shaders */
645 switch (param) {
646 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
647 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
648 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
649 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
650 return 64 * 1024;
651 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
652 return 64;
653 case PIPE_SHADER_CAP_MAX_INPUTS:
654 if (shader == PIPE_SHADER_FRAGMENT)
655 return VGPU10_MAX_FS_INPUTS;
656 else if (shader == PIPE_SHADER_GEOMETRY)
657 return VGPU10_MAX_GS_INPUTS;
658 else
659 return VGPU10_MAX_VS_INPUTS;
660 case PIPE_SHADER_CAP_MAX_OUTPUTS:
661 if (shader == PIPE_SHADER_FRAGMENT)
662 return VGPU10_MAX_FS_OUTPUTS;
663 else if (shader == PIPE_SHADER_GEOMETRY)
664 return VGPU10_MAX_GS_OUTPUTS;
665 else
666 return VGPU10_MAX_VS_OUTPUTS;
667 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
668 return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
669 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
670 return svgascreen->max_const_buffers;
671 case PIPE_SHADER_CAP_MAX_TEMPS:
672 return VGPU10_MAX_TEMPS;
673 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
674 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
675 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
676 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
677 return TRUE; /* XXX verify */
678 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
679 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
680 case PIPE_SHADER_CAP_SUBROUTINES:
681 case PIPE_SHADER_CAP_INTEGERS:
682 return TRUE;
683 case PIPE_SHADER_CAP_FP16:
684 return FALSE;
685 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
686 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
687 return SVGA3D_DX_MAX_SAMPLERS;
688 case PIPE_SHADER_CAP_PREFERRED_IR:
689 return PIPE_SHADER_IR_TGSI;
690 case PIPE_SHADER_CAP_SUPPORTED_IRS:
691 return 0;
692 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
693 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
694 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
695 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
696 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
697 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
698 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
699 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
700 return 0;
701 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
702 return 32;
703 default:
704 debug_printf("Unexpected vgpu10 shader query %u\n", param);
705 return 0;
706 }
707 return 0;
708 }
709
710
711 static int
712 svga_get_shader_param(struct pipe_screen *screen, enum pipe_shader_type shader,
713 enum pipe_shader_cap param)
714 {
715 struct svga_screen *svgascreen = svga_screen(screen);
716 struct svga_winsys_screen *sws = svgascreen->sws;
717 if (sws->have_vgpu10) {
718 return vgpu10_get_shader_param(screen, shader, param);
719 }
720 else {
721 return vgpu9_get_shader_param(screen, shader, param);
722 }
723 }
724
725
726 /**
727 * Implement pipe_screen::is_format_supported().
728 * \param bindings bitmask of PIPE_BIND_x flags
729 */
730 static boolean
731 svga_is_format_supported( struct pipe_screen *screen,
732 enum pipe_format format,
733 enum pipe_texture_target target,
734 unsigned sample_count,
735 unsigned bindings)
736 {
737 struct svga_screen *ss = svga_screen(screen);
738 SVGA3dSurfaceFormat svga_format;
739 SVGA3dSurfaceFormatCaps caps;
740 SVGA3dSurfaceFormatCaps mask;
741
742 assert(bindings);
743
744 if (sample_count > 1) {
745 /* In ms_samples, if bit N is set it means that we support
746 * multisample with N+1 samples per pixel.
747 */
748 if ((ss->ms_samples & (1 << (sample_count - 1))) == 0) {
749 return FALSE;
750 }
751 }
752
753 svga_format = svga_translate_format(ss, format, bindings);
754 if (svga_format == SVGA3D_FORMAT_INVALID) {
755 return FALSE;
756 }
757
758 /* we don't support sRGB rendering into display targets */
759 if (util_format_is_srgb(format) && (bindings & PIPE_BIND_DISPLAY_TARGET)) {
760 return FALSE;
761 }
762
763 /*
764 * For VGPU10 vertex formats, skip querying host capabilities
765 */
766
767 if (ss->sws->have_vgpu10 && (bindings & PIPE_BIND_VERTEX_BUFFER)) {
768 SVGA3dSurfaceFormat svga_format;
769 unsigned flags;
770 svga_translate_vertex_format_vgpu10(format, &svga_format, &flags);
771 return svga_format != SVGA3D_FORMAT_INVALID;
772 }
773
774 /*
775 * Override host capabilities, so that we end up with the same
776 * visuals for all virtual hardware implementations.
777 */
778
779 if (bindings & PIPE_BIND_DISPLAY_TARGET) {
780 switch (svga_format) {
781 case SVGA3D_A8R8G8B8:
782 case SVGA3D_X8R8G8B8:
783 case SVGA3D_R5G6B5:
784 break;
785
786 /* VGPU10 formats */
787 case SVGA3D_B8G8R8A8_UNORM:
788 case SVGA3D_B8G8R8X8_UNORM:
789 case SVGA3D_B5G6R5_UNORM:
790 break;
791
792 /* Often unsupported/problematic. This means we end up with the same
793 * visuals for all virtual hardware implementations.
794 */
795 case SVGA3D_A4R4G4B4:
796 case SVGA3D_A1R5G5B5:
797 return FALSE;
798
799 default:
800 return FALSE;
801 }
802 }
803
804 /*
805 * Query the host capabilities.
806 */
807
808 svga_get_format_cap(ss, svga_format, &caps);
809
810 if (bindings & PIPE_BIND_RENDER_TARGET) {
811 /* Check that the color surface is blendable, unless it's an
812 * integer format.
813 */
814 if (!svga_format_is_integer(svga_format) &&
815 (caps.value & SVGA3DFORMAT_OP_NOALPHABLEND)) {
816 return FALSE;
817 }
818 }
819
820 mask.value = 0;
821 if (bindings & PIPE_BIND_RENDER_TARGET) {
822 mask.value |= SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
823 }
824 if (bindings & PIPE_BIND_DEPTH_STENCIL) {
825 mask.value |= SVGA3DFORMAT_OP_ZSTENCIL;
826 }
827 if (bindings & PIPE_BIND_SAMPLER_VIEW) {
828 mask.value |= SVGA3DFORMAT_OP_TEXTURE;
829 }
830
831 if (target == PIPE_TEXTURE_CUBE) {
832 mask.value |= SVGA3DFORMAT_OP_CUBETEXTURE;
833 }
834 else if (target == PIPE_TEXTURE_3D) {
835 mask.value |= SVGA3DFORMAT_OP_VOLUMETEXTURE;
836 }
837
838 return (caps.value & mask.value) == mask.value;
839 }
840
841
842 static void
843 svga_fence_reference(struct pipe_screen *screen,
844 struct pipe_fence_handle **ptr,
845 struct pipe_fence_handle *fence)
846 {
847 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
848 sws->fence_reference(sws, ptr, fence);
849 }
850
851
852 static boolean
853 svga_fence_finish(struct pipe_screen *screen,
854 struct pipe_context *ctx,
855 struct pipe_fence_handle *fence,
856 uint64_t timeout)
857 {
858 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
859 boolean retVal;
860
861 SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_FENCEFINISH);
862
863 if (!timeout) {
864 retVal = sws->fence_signalled(sws, fence, 0) == 0;
865 }
866 else {
867 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
868 __FUNCTION__, fence);
869
870 retVal = sws->fence_finish(sws, fence, timeout, 0) == 0;
871 }
872
873 SVGA_STATS_TIME_POP(sws);
874
875 return retVal;
876 }
877
878
879 static int
880 svga_fence_get_fd(struct pipe_screen *screen,
881 struct pipe_fence_handle *fence)
882 {
883 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
884
885 return sws->fence_get_fd(sws, fence, TRUE);
886 }
887
888
889 static int
890 svga_get_driver_query_info(struct pipe_screen *screen,
891 unsigned index,
892 struct pipe_driver_query_info *info)
893 {
894 #define QUERY(NAME, ENUM, UNITS) \
895 {NAME, ENUM, {0}, UNITS, PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE, 0, 0x0}
896
897 static const struct pipe_driver_query_info queries[] = {
898 /* per-frame counters */
899 QUERY("num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS,
900 PIPE_DRIVER_QUERY_TYPE_UINT64),
901 QUERY("num-fallbacks", SVGA_QUERY_NUM_FALLBACKS,
902 PIPE_DRIVER_QUERY_TYPE_UINT64),
903 QUERY("num-flushes", SVGA_QUERY_NUM_FLUSHES,
904 PIPE_DRIVER_QUERY_TYPE_UINT64),
905 QUERY("num-validations", SVGA_QUERY_NUM_VALIDATIONS,
906 PIPE_DRIVER_QUERY_TYPE_UINT64),
907 QUERY("map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME,
908 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
909 QUERY("num-buffers-mapped", SVGA_QUERY_NUM_BUFFERS_MAPPED,
910 PIPE_DRIVER_QUERY_TYPE_UINT64),
911 QUERY("num-textures-mapped", SVGA_QUERY_NUM_TEXTURES_MAPPED,
912 PIPE_DRIVER_QUERY_TYPE_UINT64),
913 QUERY("num-bytes-uploaded", SVGA_QUERY_NUM_BYTES_UPLOADED,
914 PIPE_DRIVER_QUERY_TYPE_BYTES),
915 QUERY("command-buffer-size", SVGA_QUERY_COMMAND_BUFFER_SIZE,
916 PIPE_DRIVER_QUERY_TYPE_BYTES),
917 QUERY("flush-time", SVGA_QUERY_FLUSH_TIME,
918 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
919 QUERY("surface-write-flushes", SVGA_QUERY_SURFACE_WRITE_FLUSHES,
920 PIPE_DRIVER_QUERY_TYPE_UINT64),
921 QUERY("num-readbacks", SVGA_QUERY_NUM_READBACKS,
922 PIPE_DRIVER_QUERY_TYPE_UINT64),
923 QUERY("num-resource-updates", SVGA_QUERY_NUM_RESOURCE_UPDATES,
924 PIPE_DRIVER_QUERY_TYPE_UINT64),
925 QUERY("num-buffer-uploads", SVGA_QUERY_NUM_BUFFER_UPLOADS,
926 PIPE_DRIVER_QUERY_TYPE_UINT64),
927 QUERY("num-const-buf-updates", SVGA_QUERY_NUM_CONST_BUF_UPDATES,
928 PIPE_DRIVER_QUERY_TYPE_UINT64),
929 QUERY("num-const-updates", SVGA_QUERY_NUM_CONST_UPDATES,
930 PIPE_DRIVER_QUERY_TYPE_UINT64),
931
932 /* running total counters */
933 QUERY("memory-used", SVGA_QUERY_MEMORY_USED,
934 PIPE_DRIVER_QUERY_TYPE_BYTES),
935 QUERY("num-shaders", SVGA_QUERY_NUM_SHADERS,
936 PIPE_DRIVER_QUERY_TYPE_UINT64),
937 QUERY("num-resources", SVGA_QUERY_NUM_RESOURCES,
938 PIPE_DRIVER_QUERY_TYPE_UINT64),
939 QUERY("num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS,
940 PIPE_DRIVER_QUERY_TYPE_UINT64),
941 QUERY("num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS,
942 PIPE_DRIVER_QUERY_TYPE_UINT64),
943 QUERY("num-generate-mipmap", SVGA_QUERY_NUM_GENERATE_MIPMAP,
944 PIPE_DRIVER_QUERY_TYPE_UINT64),
945 QUERY("num-failed-allocations", SVGA_QUERY_NUM_FAILED_ALLOCATIONS,
946 PIPE_DRIVER_QUERY_TYPE_UINT64),
947 };
948 #undef QUERY
949
950 if (!info)
951 return ARRAY_SIZE(queries);
952
953 if (index >= ARRAY_SIZE(queries))
954 return 0;
955
956 *info = queries[index];
957 return 1;
958 }
959
960
961 static void
962 init_logging(struct pipe_screen *screen)
963 {
964 static const char *log_prefix = "Mesa: ";
965 char host_log[1000];
966
967 /* Log Version to Host */
968 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
969 "%s%s", log_prefix, svga_get_name(screen));
970 svga_host_log(host_log);
971
972 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
973 "%s%s (%s)", log_prefix, PACKAGE_VERSION, MESA_GIT_SHA1);
974 svga_host_log(host_log);
975
976 /* If the SVGA_EXTRA_LOGGING env var is set, log the process's command
977 * line (program name and arguments).
978 */
979 if (debug_get_bool_option("SVGA_EXTRA_LOGGING", FALSE)) {
980 char cmdline[1000];
981 if (os_get_command_line(cmdline, sizeof(cmdline))) {
982 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
983 "%s%s", log_prefix, cmdline);
984 svga_host_log(host_log);
985 }
986 }
987 }
988
989
990 static void
991 svga_destroy_screen( struct pipe_screen *screen )
992 {
993 struct svga_screen *svgascreen = svga_screen(screen);
994
995 svga_screen_cache_cleanup(svgascreen);
996
997 mtx_destroy(&svgascreen->swc_mutex);
998 mtx_destroy(&svgascreen->tex_mutex);
999
1000 svgascreen->sws->destroy(svgascreen->sws);
1001
1002 FREE(svgascreen);
1003 }
1004
1005
1006 /**
1007 * Create a new svga_screen object
1008 */
1009 struct pipe_screen *
1010 svga_screen_create(struct svga_winsys_screen *sws)
1011 {
1012 struct svga_screen *svgascreen;
1013 struct pipe_screen *screen;
1014
1015 #ifdef DEBUG
1016 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
1017 #endif
1018
1019 svgascreen = CALLOC_STRUCT(svga_screen);
1020 if (!svgascreen)
1021 goto error1;
1022
1023 svgascreen->debug.force_level_surface_view =
1024 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
1025 svgascreen->debug.force_surface_view =
1026 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
1027 svgascreen->debug.force_sampler_view =
1028 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
1029 svgascreen->debug.no_surface_view =
1030 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
1031 svgascreen->debug.no_sampler_view =
1032 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
1033 svgascreen->debug.no_cache_index_buffers =
1034 debug_get_bool_option("SVGA_NO_CACHE_INDEX_BUFFERS", FALSE);
1035
1036 screen = &svgascreen->screen;
1037
1038 screen->destroy = svga_destroy_screen;
1039 screen->get_name = svga_get_name;
1040 screen->get_vendor = svga_get_vendor;
1041 screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
1042 screen->get_param = svga_get_param;
1043 screen->get_shader_param = svga_get_shader_param;
1044 screen->get_paramf = svga_get_paramf;
1045 screen->get_timestamp = NULL;
1046 screen->is_format_supported = svga_is_format_supported;
1047 screen->context_create = svga_context_create;
1048 screen->fence_reference = svga_fence_reference;
1049 screen->fence_finish = svga_fence_finish;
1050 screen->fence_get_fd = svga_fence_get_fd;
1051
1052 screen->get_driver_query_info = svga_get_driver_query_info;
1053 svgascreen->sws = sws;
1054
1055 svga_init_screen_resource_functions(svgascreen);
1056
1057 if (sws->get_hw_version) {
1058 svgascreen->hw_version = sws->get_hw_version(sws);
1059 } else {
1060 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
1061 }
1062
1063 if (svgascreen->hw_version < SVGA3D_HWVERSION_WS8_B1) {
1064 /* too old for 3D acceleration */
1065 debug_printf("Hardware version 0x%x is too old for accerated 3D\n",
1066 svgascreen->hw_version);
1067 goto error2;
1068 }
1069
1070 /*
1071 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
1072 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
1073 * we prefer the later when available.
1074 *
1075 * This mimics hardware vendors extensions for D3D depth sampling. See also
1076 * http://aras-p.info/texts/D3D9GPUHacks.html
1077 */
1078
1079 {
1080 boolean has_df16, has_df24, has_d24s8_int;
1081 SVGA3dSurfaceFormatCaps caps;
1082 SVGA3dSurfaceFormatCaps mask;
1083 mask.value = 0;
1084 mask.zStencil = 1;
1085 mask.texture = 1;
1086
1087 svgascreen->depth.z16 = SVGA3D_Z_D16;
1088 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
1089 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
1090
1091 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
1092 has_df16 = (caps.value & mask.value) == mask.value;
1093
1094 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
1095 has_df24 = (caps.value & mask.value) == mask.value;
1096
1097 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
1098 has_d24s8_int = (caps.value & mask.value) == mask.value;
1099
1100 /* XXX: We might want some other logic here.
1101 * Like if we only have d24s8_int we should
1102 * emulate the other formats with that.
1103 */
1104 if (has_df16) {
1105 svgascreen->depth.z16 = SVGA3D_Z_DF16;
1106 }
1107 if (has_df24) {
1108 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
1109 }
1110 if (has_d24s8_int) {
1111 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
1112 }
1113 }
1114
1115 /* Query device caps
1116 */
1117 if (sws->have_vgpu10) {
1118 svgascreen->haveProvokingVertex
1119 = get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
1120 svgascreen->haveLineSmooth = TRUE;
1121 svgascreen->maxPointSize = 80.0F;
1122 svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
1123
1124 /* Multisample samples per pixel */
1125 if (debug_get_bool_option("SVGA_MSAA", TRUE)) {
1126 svgascreen->ms_samples =
1127 get_uint_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES, 0);
1128 }
1129
1130 /* We only support 4x, 8x, 16x MSAA */
1131 svgascreen->ms_samples &= ((1 << (4-1)) |
1132 (1 << (8-1)) |
1133 (1 << (16-1)));
1134
1135 /* Maximum number of constant buffers */
1136 svgascreen->max_const_buffers =
1137 get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
1138 assert(svgascreen->max_const_buffers <= SVGA_MAX_CONST_BUFS);
1139 }
1140 else {
1141 /* VGPU9 */
1142 unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
1143 SVGA3DVSVERSION_NONE);
1144 unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
1145 SVGA3DPSVERSION_NONE);
1146
1147 /* we require Shader model 3.0 or later */
1148 if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
1149 goto error2;
1150 }
1151
1152 svgascreen->haveProvokingVertex = FALSE;
1153
1154 svgascreen->haveLineSmooth =
1155 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
1156
1157 svgascreen->maxPointSize =
1158 get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
1159 /* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
1160 svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
1161
1162 /* The SVGA3D device always supports 4 targets at this time, regardless
1163 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
1164 */
1165 svgascreen->max_color_buffers = 4;
1166
1167 /* Only support one constant buffer
1168 */
1169 svgascreen->max_const_buffers = 1;
1170
1171 /* No multisampling */
1172 svgascreen->ms_samples = 0;
1173 }
1174
1175 /* common VGPU9 / VGPU10 caps */
1176 svgascreen->haveLineStipple =
1177 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
1178
1179 svgascreen->maxLineWidth =
1180 MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f));
1181
1182 svgascreen->maxLineWidthAA =
1183 MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f));
1184
1185 if (0) {
1186 debug_printf("svga: haveProvokingVertex %u\n",
1187 svgascreen->haveProvokingVertex);
1188 debug_printf("svga: haveLineStip %u "
1189 "haveLineSmooth %u maxLineWidth %.2f maxLineWidthAA %.2f\n",
1190 svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
1191 svgascreen->maxLineWidth, svgascreen->maxLineWidthAA);
1192 debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
1193 debug_printf("svga: msaa samples mask: 0x%x\n", svgascreen->ms_samples);
1194 }
1195
1196 (void) mtx_init(&svgascreen->tex_mutex, mtx_plain);
1197 (void) mtx_init(&svgascreen->swc_mutex, mtx_recursive);
1198
1199 svga_screen_cache_init(svgascreen);
1200
1201 init_logging(screen);
1202
1203 return screen;
1204 error2:
1205 FREE(svgascreen);
1206 error1:
1207 return NULL;
1208 }
1209
1210 struct svga_winsys_screen *
1211 svga_winsys_screen(struct pipe_screen *screen)
1212 {
1213 return svga_screen(screen)->sws;
1214 }
1215
1216 #ifdef DEBUG
1217 struct svga_screen *
1218 svga_screen(struct pipe_screen *screen)
1219 {
1220 assert(screen);
1221 assert(screen->destroy == svga_destroy_screen);
1222 return (struct svga_screen *)screen;
1223 }
1224 #endif