svga: Allow sRGB format with PIPE_BIND_DISPLAY_TARGET binding flag on vgpu10.
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "git_sha1.h" /* For MESA_GIT_SHA1 */
27 #include "util/u_format.h"
28 #include "util/u_memory.h"
29 #include "util/u_inlines.h"
30 #include "util/u_string.h"
31 #include "util/u_math.h"
32
33 #include "os/os_process.h"
34
35 #include "svga_winsys.h"
36 #include "svga_public.h"
37 #include "svga_context.h"
38 #include "svga_format.h"
39 #include "svga_msg.h"
40 #include "svga_screen.h"
41 #include "svga_tgsi.h"
42 #include "svga_resource_texture.h"
43 #include "svga_resource.h"
44 #include "svga_debug.h"
45
46 #include "svga3d_shaderdefs.h"
47 #include "VGPU10ShaderTokens.h"
48
49 /* NOTE: this constant may get moved into a svga3d*.h header file */
50 #define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
51
52 #ifndef MESA_GIT_SHA1
53 #define MESA_GIT_SHA1 "(unknown git revision)"
54 #endif
55
56 #ifdef DEBUG
57 int SVGA_DEBUG = 0;
58
59 static const struct debug_named_value svga_debug_flags[] = {
60 { "dma", DEBUG_DMA, NULL },
61 { "tgsi", DEBUG_TGSI, NULL },
62 { "pipe", DEBUG_PIPE, NULL },
63 { "state", DEBUG_STATE, NULL },
64 { "screen", DEBUG_SCREEN, NULL },
65 { "tex", DEBUG_TEX, NULL },
66 { "swtnl", DEBUG_SWTNL, NULL },
67 { "const", DEBUG_CONSTS, NULL },
68 { "viewport", DEBUG_VIEWPORT, NULL },
69 { "views", DEBUG_VIEWS, NULL },
70 { "perf", DEBUG_PERF, NULL },
71 { "flush", DEBUG_FLUSH, NULL },
72 { "sync", DEBUG_SYNC, NULL },
73 { "cache", DEBUG_CACHE, NULL },
74 { "streamout", DEBUG_STREAMOUT, NULL },
75 { "query", DEBUG_QUERY, NULL },
76 { "samplers", DEBUG_SAMPLERS, NULL },
77 DEBUG_NAMED_VALUE_END
78 };
79 #endif
80
81 static const char *
82 svga_get_vendor( struct pipe_screen *pscreen )
83 {
84 return "VMware, Inc.";
85 }
86
87
88 static const char *
89 svga_get_name( struct pipe_screen *pscreen )
90 {
91 const char *build = "", *llvm = "", *mutex = "";
92 static char name[100];
93 #ifdef DEBUG
94 /* Only return internal details in the DEBUG version:
95 */
96 build = "build: DEBUG;";
97 mutex = "mutex: " PIPE_ATOMIC ";";
98 #elif defined(VMX86_STATS)
99 build = "build: OPT;";
100 #else
101 build = "build: RELEASE;";
102 #endif
103 #ifdef HAVE_LLVM
104 llvm = "LLVM;";
105 #endif
106
107 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
108 return name;
109 }
110
111
112 /** Helper for querying float-valued device cap */
113 static float
114 get_float_cap(struct svga_winsys_screen *sws, unsigned cap, float defaultVal)
115 {
116 SVGA3dDevCapResult result;
117 if (sws->get_cap(sws, cap, &result))
118 return result.f;
119 else
120 return defaultVal;
121 }
122
123
124 /** Helper for querying uint-valued device cap */
125 static unsigned
126 get_uint_cap(struct svga_winsys_screen *sws, unsigned cap, unsigned defaultVal)
127 {
128 SVGA3dDevCapResult result;
129 if (sws->get_cap(sws, cap, &result))
130 return result.u;
131 else
132 return defaultVal;
133 }
134
135
136 /** Helper for querying boolean-valued device cap */
137 static boolean
138 get_bool_cap(struct svga_winsys_screen *sws, unsigned cap, boolean defaultVal)
139 {
140 SVGA3dDevCapResult result;
141 if (sws->get_cap(sws, cap, &result))
142 return result.b;
143 else
144 return defaultVal;
145 }
146
147
148 static float
149 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
150 {
151 struct svga_screen *svgascreen = svga_screen(screen);
152 struct svga_winsys_screen *sws = svgascreen->sws;
153
154 switch (param) {
155 case PIPE_CAPF_MAX_LINE_WIDTH:
156 return svgascreen->maxLineWidth;
157 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
158 return svgascreen->maxLineWidthAA;
159
160 case PIPE_CAPF_MAX_POINT_WIDTH:
161 /* fall-through */
162 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
163 return svgascreen->maxPointSize;
164
165 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
166 return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
167
168 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
169 return 15.0;
170
171 case PIPE_CAPF_GUARD_BAND_LEFT:
172 case PIPE_CAPF_GUARD_BAND_TOP:
173 case PIPE_CAPF_GUARD_BAND_RIGHT:
174 case PIPE_CAPF_GUARD_BAND_BOTTOM:
175 return 0.0;
176 }
177
178 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
179 return 0;
180 }
181
182
183 static int
184 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
185 {
186 struct svga_screen *svgascreen = svga_screen(screen);
187 struct svga_winsys_screen *sws = svgascreen->sws;
188 SVGA3dDevCapResult result;
189
190 switch (param) {
191 case PIPE_CAP_NPOT_TEXTURES:
192 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
193 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
194 return 1;
195 case PIPE_CAP_TWO_SIDED_STENCIL:
196 return 1;
197 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
198 /*
199 * "In virtually every OpenGL implementation and hardware,
200 * GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
201 * http://www.opengl.org/wiki/Blending
202 */
203 return sws->have_vgpu10 ? 1 : 0;
204 case PIPE_CAP_ANISOTROPIC_FILTER:
205 return 1;
206 case PIPE_CAP_POINT_SPRITE:
207 return 1;
208 case PIPE_CAP_TGSI_TEXCOORD:
209 return 0;
210 case PIPE_CAP_MAX_RENDER_TARGETS:
211 return svgascreen->max_color_buffers;
212 case PIPE_CAP_OCCLUSION_QUERY:
213 return 1;
214 case PIPE_CAP_QUERY_TIME_ELAPSED:
215 return 0;
216 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
217 return sws->have_vgpu10;
218 case PIPE_CAP_TEXTURE_SHADOW_MAP:
219 return 1;
220 case PIPE_CAP_TEXTURE_SWIZZLE:
221 return 1;
222 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
223 return 0;
224 case PIPE_CAP_USER_VERTEX_BUFFERS:
225 return 0;
226 case PIPE_CAP_USER_CONSTANT_BUFFERS:
227 return 1;
228 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
229 return 256;
230
231 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
232 {
233 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
234 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
235 levels = MIN2(util_logbase2(result.u) + 1, levels);
236 else
237 levels = 12 /* 2048x2048 */;
238 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
239 levels = MIN2(util_logbase2(result.u) + 1, levels);
240 else
241 levels = 12 /* 2048x2048 */;
242 return levels;
243 }
244
245 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
246 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
247 return 8; /* max 128x128x128 */
248 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
249
250 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
251 /*
252 * No mechanism to query the host, and at least limited to 2048x2048 on
253 * certain hardware.
254 */
255 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
256 12 /* 2048x2048 */);
257
258 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
259 return sws->have_vgpu10 ? SVGA3D_MAX_SURFACE_ARRAYSIZE : 0;
260
261 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
262 return 1;
263
264 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
265 return 1;
266 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
267 return sws->have_vgpu10;
268 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
269 return 0;
270 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
271 return !sws->have_vgpu10;
272
273 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
274 return 1; /* The color outputs of vertex shaders are not clamped */
275 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
276 return 0; /* The driver can't clamp vertex colors */
277 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
278 return 0; /* The driver can't clamp fragment colors */
279
280 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
281 return 1; /* expected for GL_ARB_framebuffer_object */
282
283 case PIPE_CAP_GLSL_FEATURE_LEVEL:
284 return sws->have_vgpu10 ? 330 : 120;
285
286 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
287 return 0;
288
289 case PIPE_CAP_SM3:
290 return 1;
291
292 case PIPE_CAP_DEPTH_CLIP_DISABLE:
293 case PIPE_CAP_INDEP_BLEND_ENABLE:
294 case PIPE_CAP_CONDITIONAL_RENDER:
295 case PIPE_CAP_QUERY_TIMESTAMP:
296 case PIPE_CAP_TGSI_INSTANCEID:
297 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
298 case PIPE_CAP_SEAMLESS_CUBE_MAP:
299 case PIPE_CAP_FAKE_SW_MSAA:
300 return sws->have_vgpu10;
301
302 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
303 return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
304 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
305 return sws->have_vgpu10 ? 4 : 0;
306 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
307 return sws->have_vgpu10 ? SVGA3D_MAX_STREAMOUT_DECLS : 0;
308 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
309 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
310 return 0;
311 case PIPE_CAP_TEXTURE_MULTISAMPLE:
312 return svgascreen->ms_samples ? 1 : 0;
313
314 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
315 /* convert bytes to texels for the case of the largest texel
316 * size: float[4].
317 */
318 return SVGA3D_DX_MAX_RESOURCE_SIZE / (4 * sizeof(float));
319
320 case PIPE_CAP_MIN_TEXEL_OFFSET:
321 return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
322 case PIPE_CAP_MAX_TEXEL_OFFSET:
323 return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
324
325 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
326 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
327 return 0;
328
329 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
330 return sws->have_vgpu10 ? 256 : 0;
331 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
332 return sws->have_vgpu10 ? 1024 : 0;
333
334 case PIPE_CAP_PRIMITIVE_RESTART:
335 return 1; /* may be a sw fallback, depending on restart index */
336
337 case PIPE_CAP_GENERATE_MIPMAP:
338 return sws->have_generate_mipmap_cmd;
339
340 case PIPE_CAP_NATIVE_FENCE_FD:
341 return sws->have_fence_fd;
342
343 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
344 return 1;
345
346 /* Unsupported features */
347 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
348 case PIPE_CAP_SHADER_STENCIL_EXPORT:
349 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
350 case PIPE_CAP_INDEP_BLEND_FUNC:
351 case PIPE_CAP_TEXTURE_BARRIER:
352 case PIPE_CAP_MAX_VERTEX_STREAMS:
353 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
354 case PIPE_CAP_COMPUTE:
355 case PIPE_CAP_START_INSTANCE:
356 case PIPE_CAP_CUBE_MAP_ARRAY:
357 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
358 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
359 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
360 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
361 case PIPE_CAP_TEXTURE_GATHER_SM5:
362 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
363 case PIPE_CAP_TEXTURE_QUERY_LOD:
364 case PIPE_CAP_SAMPLE_SHADING:
365 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
366 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
367 case PIPE_CAP_DRAW_INDIRECT:
368 case PIPE_CAP_MULTI_DRAW_INDIRECT:
369 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
370 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
371 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
372 case PIPE_CAP_SAMPLER_VIEW_TARGET:
373 case PIPE_CAP_CLIP_HALFZ:
374 case PIPE_CAP_VERTEXID_NOBASE:
375 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
376 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
377 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
378 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
379 case PIPE_CAP_INVALIDATE_BUFFER:
380 case PIPE_CAP_STRING_MARKER:
381 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
382 case PIPE_CAP_QUERY_MEMORY_INFO:
383 case PIPE_CAP_PCI_GROUP:
384 case PIPE_CAP_PCI_BUS:
385 case PIPE_CAP_PCI_DEVICE:
386 case PIPE_CAP_PCI_FUNCTION:
387 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
388 return 0;
389 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
390 return 64;
391 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
392 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
393 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
394 return 1; /* need 4-byte alignment for all offsets and strides */
395 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
396 return 2048;
397 case PIPE_CAP_MAX_VIEWPORTS:
398 return 1;
399 case PIPE_CAP_ENDIANNESS:
400 return PIPE_ENDIAN_LITTLE;
401
402 case PIPE_CAP_VENDOR_ID:
403 return 0x15ad; /* VMware Inc. */
404 case PIPE_CAP_DEVICE_ID:
405 return 0x0405; /* assume SVGA II */
406 case PIPE_CAP_ACCELERATED:
407 return 0; /* XXX: */
408 case PIPE_CAP_VIDEO_MEMORY:
409 /* XXX: Query the host ? */
410 return 1;
411 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
412 return sws->have_vgpu10;
413 case PIPE_CAP_CLEAR_TEXTURE:
414 return sws->have_vgpu10;
415 case PIPE_CAP_UMA:
416 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
417 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
418 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
419 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
420 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
421 case PIPE_CAP_DEPTH_BOUNDS_TEST:
422 case PIPE_CAP_TGSI_TXQS:
423 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
424 case PIPE_CAP_SHAREABLE_SHADERS:
425 case PIPE_CAP_DRAW_PARAMETERS:
426 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
427 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
428 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
429 case PIPE_CAP_QUERY_BUFFER_OBJECT:
430 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
431 case PIPE_CAP_CULL_DISTANCE:
432 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
433 case PIPE_CAP_TGSI_VOTE:
434 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
435 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
436 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
437 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
438 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
439 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
440 case PIPE_CAP_TGSI_FS_FBFETCH:
441 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
442 case PIPE_CAP_DOUBLES:
443 case PIPE_CAP_INT64:
444 case PIPE_CAP_INT64_DIVMOD:
445 case PIPE_CAP_TGSI_TEX_TXF_LZ:
446 case PIPE_CAP_TGSI_CLOCK:
447 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
448 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
449 case PIPE_CAP_TGSI_BALLOT:
450 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
451 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
452 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
453 case PIPE_CAP_POST_DEPTH_COVERAGE:
454 case PIPE_CAP_BINDLESS_TEXTURE:
455 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
456 case PIPE_CAP_QUERY_SO_OVERFLOW:
457 case PIPE_CAP_MEMOBJ:
458 case PIPE_CAP_LOAD_CONSTBUF:
459 return 0;
460 }
461
462 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
463 return 0;
464 }
465
466
467 static int
468 vgpu9_get_shader_param(struct pipe_screen *screen,
469 enum pipe_shader_type shader,
470 enum pipe_shader_cap param)
471 {
472 struct svga_screen *svgascreen = svga_screen(screen);
473 struct svga_winsys_screen *sws = svgascreen->sws;
474 unsigned val;
475
476 assert(!sws->have_vgpu10);
477
478 switch (shader)
479 {
480 case PIPE_SHADER_FRAGMENT:
481 switch (param)
482 {
483 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
484 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
485 return get_uint_cap(sws,
486 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS,
487 512);
488 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
489 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
490 return 512;
491 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
492 return SVGA3D_MAX_NESTING_LEVEL;
493 case PIPE_SHADER_CAP_MAX_INPUTS:
494 return 10;
495 case PIPE_SHADER_CAP_MAX_OUTPUTS:
496 return svgascreen->max_color_buffers;
497 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
498 return 224 * sizeof(float[4]);
499 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
500 return 1;
501 case PIPE_SHADER_CAP_MAX_TEMPS:
502 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
503 return MIN2(val, SVGA3D_TEMPREG_MAX);
504 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
505 /*
506 * Although PS 3.0 has some addressing abilities it can only represent
507 * loops that can be statically determined and unrolled. Given we can
508 * only handle a subset of the cases that the state tracker already
509 * does it is better to defer loop unrolling to the state tracker.
510 */
511 return 0;
512 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
513 return 0;
514 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
515 return 0;
516 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
517 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
518 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
519 return 0;
520 case PIPE_SHADER_CAP_SUBROUTINES:
521 return 0;
522 case PIPE_SHADER_CAP_INT64_ATOMICS:
523 case PIPE_SHADER_CAP_INTEGERS:
524 return 0;
525 case PIPE_SHADER_CAP_FP16:
526 return 0;
527 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
528 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
529 return 16;
530 case PIPE_SHADER_CAP_PREFERRED_IR:
531 return PIPE_SHADER_IR_TGSI;
532 case PIPE_SHADER_CAP_SUPPORTED_IRS:
533 return 0;
534 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
535 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
536 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
537 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
538 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
539 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
540 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
541 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
542 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
543 return 0;
544 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
545 return 32;
546 }
547 /* If we get here, we failed to handle a cap above */
548 debug_printf("Unexpected fragment shader query %u\n", param);
549 return 0;
550 case PIPE_SHADER_VERTEX:
551 switch (param)
552 {
553 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
554 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
555 return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
556 512);
557 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
558 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
559 /* XXX: until we have vertex texture support */
560 return 0;
561 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
562 return SVGA3D_MAX_NESTING_LEVEL;
563 case PIPE_SHADER_CAP_MAX_INPUTS:
564 return 16;
565 case PIPE_SHADER_CAP_MAX_OUTPUTS:
566 return 10;
567 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
568 return 256 * sizeof(float[4]);
569 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
570 return 1;
571 case PIPE_SHADER_CAP_MAX_TEMPS:
572 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
573 return MIN2(val, SVGA3D_TEMPREG_MAX);
574 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
575 return 0;
576 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
577 return 0;
578 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
579 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
580 return 1;
581 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
582 return 0;
583 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
584 return 1;
585 case PIPE_SHADER_CAP_SUBROUTINES:
586 return 0;
587 case PIPE_SHADER_CAP_INT64_ATOMICS:
588 case PIPE_SHADER_CAP_INTEGERS:
589 return 0;
590 case PIPE_SHADER_CAP_FP16:
591 return 0;
592 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
593 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
594 return 0;
595 case PIPE_SHADER_CAP_PREFERRED_IR:
596 return PIPE_SHADER_IR_TGSI;
597 case PIPE_SHADER_CAP_SUPPORTED_IRS:
598 return 0;
599 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
600 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
601 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
602 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
603 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
604 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
605 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
606 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
607 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
608 return 0;
609 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
610 return 32;
611 }
612 /* If we get here, we failed to handle a cap above */
613 debug_printf("Unexpected vertex shader query %u\n", param);
614 return 0;
615 case PIPE_SHADER_GEOMETRY:
616 case PIPE_SHADER_COMPUTE:
617 case PIPE_SHADER_TESS_CTRL:
618 case PIPE_SHADER_TESS_EVAL:
619 /* no support for geometry, tess or compute shaders at this time */
620 return 0;
621 default:
622 debug_printf("Unexpected shader type (%u) query\n", shader);
623 return 0;
624 }
625 return 0;
626 }
627
628
629 static int
630 vgpu10_get_shader_param(struct pipe_screen *screen,
631 enum pipe_shader_type shader,
632 enum pipe_shader_cap param)
633 {
634 struct svga_screen *svgascreen = svga_screen(screen);
635 struct svga_winsys_screen *sws = svgascreen->sws;
636
637 assert(sws->have_vgpu10);
638 (void) sws; /* silence unused var warnings in non-debug builds */
639
640 /* Only VS, GS, FS supported */
641 if (shader != PIPE_SHADER_VERTEX &&
642 shader != PIPE_SHADER_GEOMETRY &&
643 shader != PIPE_SHADER_FRAGMENT) {
644 return 0;
645 }
646
647 /* NOTE: we do not query the device for any caps/limits at this time */
648
649 /* Generally the same limits for vertex, geometry and fragment shaders */
650 switch (param) {
651 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
652 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
653 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
654 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
655 return 64 * 1024;
656 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
657 return 64;
658 case PIPE_SHADER_CAP_MAX_INPUTS:
659 if (shader == PIPE_SHADER_FRAGMENT)
660 return VGPU10_MAX_FS_INPUTS;
661 else if (shader == PIPE_SHADER_GEOMETRY)
662 return VGPU10_MAX_GS_INPUTS;
663 else
664 return VGPU10_MAX_VS_INPUTS;
665 case PIPE_SHADER_CAP_MAX_OUTPUTS:
666 if (shader == PIPE_SHADER_FRAGMENT)
667 return VGPU10_MAX_FS_OUTPUTS;
668 else if (shader == PIPE_SHADER_GEOMETRY)
669 return VGPU10_MAX_GS_OUTPUTS;
670 else
671 return VGPU10_MAX_VS_OUTPUTS;
672 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
673 return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
674 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
675 return svgascreen->max_const_buffers;
676 case PIPE_SHADER_CAP_MAX_TEMPS:
677 return VGPU10_MAX_TEMPS;
678 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
679 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
680 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
681 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
682 return TRUE; /* XXX verify */
683 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
684 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
685 case PIPE_SHADER_CAP_SUBROUTINES:
686 case PIPE_SHADER_CAP_INTEGERS:
687 return TRUE;
688 case PIPE_SHADER_CAP_FP16:
689 return FALSE;
690 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
691 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
692 return SVGA3D_DX_MAX_SAMPLERS;
693 case PIPE_SHADER_CAP_PREFERRED_IR:
694 return PIPE_SHADER_IR_TGSI;
695 case PIPE_SHADER_CAP_SUPPORTED_IRS:
696 return 0;
697 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
698 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
699 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
700 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
701 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
702 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
703 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
704 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
705 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
706 case PIPE_SHADER_CAP_INT64_ATOMICS:
707 return 0;
708 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
709 return 32;
710 default:
711 debug_printf("Unexpected vgpu10 shader query %u\n", param);
712 return 0;
713 }
714 return 0;
715 }
716
717
718 static int
719 svga_get_shader_param(struct pipe_screen *screen, enum pipe_shader_type shader,
720 enum pipe_shader_cap param)
721 {
722 struct svga_screen *svgascreen = svga_screen(screen);
723 struct svga_winsys_screen *sws = svgascreen->sws;
724 if (sws->have_vgpu10) {
725 return vgpu10_get_shader_param(screen, shader, param);
726 }
727 else {
728 return vgpu9_get_shader_param(screen, shader, param);
729 }
730 }
731
732
733 /**
734 * Implement pipe_screen::is_format_supported().
735 * \param bindings bitmask of PIPE_BIND_x flags
736 */
737 static boolean
738 svga_is_format_supported( struct pipe_screen *screen,
739 enum pipe_format format,
740 enum pipe_texture_target target,
741 unsigned sample_count,
742 unsigned bindings)
743 {
744 struct svga_screen *ss = svga_screen(screen);
745 SVGA3dSurfaceFormat svga_format;
746 SVGA3dSurfaceFormatCaps caps;
747 SVGA3dSurfaceFormatCaps mask;
748
749 assert(bindings);
750
751 if (sample_count > 1) {
752 /* In ms_samples, if bit N is set it means that we support
753 * multisample with N+1 samples per pixel.
754 */
755 if ((ss->ms_samples & (1 << (sample_count - 1))) == 0) {
756 return FALSE;
757 }
758 }
759
760 svga_format = svga_translate_format(ss, format, bindings);
761 if (svga_format == SVGA3D_FORMAT_INVALID) {
762 return FALSE;
763 }
764
765 if (!ss->sws->have_vgpu10 &&
766 util_format_is_srgb(format) &&
767 (bindings & PIPE_BIND_DISPLAY_TARGET)) {
768 /* We only support sRGB rendering with vgpu10 */
769 return FALSE;
770 }
771
772 /*
773 * For VGPU10 vertex formats, skip querying host capabilities
774 */
775
776 if (ss->sws->have_vgpu10 && (bindings & PIPE_BIND_VERTEX_BUFFER)) {
777 SVGA3dSurfaceFormat svga_format;
778 unsigned flags;
779 svga_translate_vertex_format_vgpu10(format, &svga_format, &flags);
780 return svga_format != SVGA3D_FORMAT_INVALID;
781 }
782
783 /*
784 * Override host capabilities, so that we end up with the same
785 * visuals for all virtual hardware implementations.
786 */
787
788 if (bindings & PIPE_BIND_DISPLAY_TARGET) {
789 switch (svga_format) {
790 case SVGA3D_A8R8G8B8:
791 case SVGA3D_X8R8G8B8:
792 case SVGA3D_R5G6B5:
793 break;
794
795 /* VGPU10 formats */
796 case SVGA3D_B8G8R8A8_UNORM:
797 case SVGA3D_B8G8R8X8_UNORM:
798 case SVGA3D_B5G6R5_UNORM:
799 case SVGA3D_B8G8R8X8_UNORM_SRGB:
800 case SVGA3D_B8G8R8A8_UNORM_SRGB:
801 case SVGA3D_R8G8B8A8_UNORM_SRGB:
802 break;
803
804 /* Often unsupported/problematic. This means we end up with the same
805 * visuals for all virtual hardware implementations.
806 */
807 case SVGA3D_A4R4G4B4:
808 case SVGA3D_A1R5G5B5:
809 return FALSE;
810
811 default:
812 return FALSE;
813 }
814 }
815
816 /*
817 * Query the host capabilities.
818 */
819
820 svga_get_format_cap(ss, svga_format, &caps);
821
822 if (bindings & PIPE_BIND_RENDER_TARGET) {
823 /* Check that the color surface is blendable, unless it's an
824 * integer format.
825 */
826 if (!svga_format_is_integer(svga_format) &&
827 (caps.value & SVGA3DFORMAT_OP_NOALPHABLEND)) {
828 return FALSE;
829 }
830 }
831
832 mask.value = 0;
833 if (bindings & PIPE_BIND_RENDER_TARGET) {
834 mask.value |= SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
835 }
836 if (bindings & PIPE_BIND_DEPTH_STENCIL) {
837 mask.value |= SVGA3DFORMAT_OP_ZSTENCIL;
838 }
839 if (bindings & PIPE_BIND_SAMPLER_VIEW) {
840 mask.value |= SVGA3DFORMAT_OP_TEXTURE;
841 }
842
843 if (target == PIPE_TEXTURE_CUBE) {
844 mask.value |= SVGA3DFORMAT_OP_CUBETEXTURE;
845 }
846 else if (target == PIPE_TEXTURE_3D) {
847 mask.value |= SVGA3DFORMAT_OP_VOLUMETEXTURE;
848 }
849
850 return (caps.value & mask.value) == mask.value;
851 }
852
853
854 static void
855 svga_fence_reference(struct pipe_screen *screen,
856 struct pipe_fence_handle **ptr,
857 struct pipe_fence_handle *fence)
858 {
859 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
860 sws->fence_reference(sws, ptr, fence);
861 }
862
863
864 static boolean
865 svga_fence_finish(struct pipe_screen *screen,
866 struct pipe_context *ctx,
867 struct pipe_fence_handle *fence,
868 uint64_t timeout)
869 {
870 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
871 boolean retVal;
872
873 SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_FENCEFINISH);
874
875 if (!timeout) {
876 retVal = sws->fence_signalled(sws, fence, 0) == 0;
877 }
878 else {
879 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
880 __FUNCTION__, fence);
881
882 retVal = sws->fence_finish(sws, fence, timeout, 0) == 0;
883 }
884
885 SVGA_STATS_TIME_POP(sws);
886
887 return retVal;
888 }
889
890
891 static int
892 svga_fence_get_fd(struct pipe_screen *screen,
893 struct pipe_fence_handle *fence)
894 {
895 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
896
897 return sws->fence_get_fd(sws, fence, TRUE);
898 }
899
900
901 static int
902 svga_get_driver_query_info(struct pipe_screen *screen,
903 unsigned index,
904 struct pipe_driver_query_info *info)
905 {
906 #define QUERY(NAME, ENUM, UNITS) \
907 {NAME, ENUM, {0}, UNITS, PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE, 0, 0x0}
908
909 static const struct pipe_driver_query_info queries[] = {
910 /* per-frame counters */
911 QUERY("num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS,
912 PIPE_DRIVER_QUERY_TYPE_UINT64),
913 QUERY("num-fallbacks", SVGA_QUERY_NUM_FALLBACKS,
914 PIPE_DRIVER_QUERY_TYPE_UINT64),
915 QUERY("num-flushes", SVGA_QUERY_NUM_FLUSHES,
916 PIPE_DRIVER_QUERY_TYPE_UINT64),
917 QUERY("num-validations", SVGA_QUERY_NUM_VALIDATIONS,
918 PIPE_DRIVER_QUERY_TYPE_UINT64),
919 QUERY("map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME,
920 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
921 QUERY("num-buffers-mapped", SVGA_QUERY_NUM_BUFFERS_MAPPED,
922 PIPE_DRIVER_QUERY_TYPE_UINT64),
923 QUERY("num-textures-mapped", SVGA_QUERY_NUM_TEXTURES_MAPPED,
924 PIPE_DRIVER_QUERY_TYPE_UINT64),
925 QUERY("num-bytes-uploaded", SVGA_QUERY_NUM_BYTES_UPLOADED,
926 PIPE_DRIVER_QUERY_TYPE_BYTES),
927 QUERY("command-buffer-size", SVGA_QUERY_COMMAND_BUFFER_SIZE,
928 PIPE_DRIVER_QUERY_TYPE_BYTES),
929 QUERY("flush-time", SVGA_QUERY_FLUSH_TIME,
930 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
931 QUERY("surface-write-flushes", SVGA_QUERY_SURFACE_WRITE_FLUSHES,
932 PIPE_DRIVER_QUERY_TYPE_UINT64),
933 QUERY("num-readbacks", SVGA_QUERY_NUM_READBACKS,
934 PIPE_DRIVER_QUERY_TYPE_UINT64),
935 QUERY("num-resource-updates", SVGA_QUERY_NUM_RESOURCE_UPDATES,
936 PIPE_DRIVER_QUERY_TYPE_UINT64),
937 QUERY("num-buffer-uploads", SVGA_QUERY_NUM_BUFFER_UPLOADS,
938 PIPE_DRIVER_QUERY_TYPE_UINT64),
939 QUERY("num-const-buf-updates", SVGA_QUERY_NUM_CONST_BUF_UPDATES,
940 PIPE_DRIVER_QUERY_TYPE_UINT64),
941 QUERY("num-const-updates", SVGA_QUERY_NUM_CONST_UPDATES,
942 PIPE_DRIVER_QUERY_TYPE_UINT64),
943
944 /* running total counters */
945 QUERY("memory-used", SVGA_QUERY_MEMORY_USED,
946 PIPE_DRIVER_QUERY_TYPE_BYTES),
947 QUERY("num-shaders", SVGA_QUERY_NUM_SHADERS,
948 PIPE_DRIVER_QUERY_TYPE_UINT64),
949 QUERY("num-resources", SVGA_QUERY_NUM_RESOURCES,
950 PIPE_DRIVER_QUERY_TYPE_UINT64),
951 QUERY("num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS,
952 PIPE_DRIVER_QUERY_TYPE_UINT64),
953 QUERY("num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS,
954 PIPE_DRIVER_QUERY_TYPE_UINT64),
955 QUERY("num-generate-mipmap", SVGA_QUERY_NUM_GENERATE_MIPMAP,
956 PIPE_DRIVER_QUERY_TYPE_UINT64),
957 QUERY("num-failed-allocations", SVGA_QUERY_NUM_FAILED_ALLOCATIONS,
958 PIPE_DRIVER_QUERY_TYPE_UINT64),
959 };
960 #undef QUERY
961
962 if (!info)
963 return ARRAY_SIZE(queries);
964
965 if (index >= ARRAY_SIZE(queries))
966 return 0;
967
968 *info = queries[index];
969 return 1;
970 }
971
972
973 static void
974 init_logging(struct pipe_screen *screen)
975 {
976 static const char *log_prefix = "Mesa: ";
977 char host_log[1000];
978
979 /* Log Version to Host */
980 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
981 "%s%s", log_prefix, svga_get_name(screen));
982 svga_host_log(host_log);
983
984 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
985 "%s%s (%s)", log_prefix, PACKAGE_VERSION, MESA_GIT_SHA1);
986 svga_host_log(host_log);
987
988 /* If the SVGA_EXTRA_LOGGING env var is set, log the process's command
989 * line (program name and arguments).
990 */
991 if (debug_get_bool_option("SVGA_EXTRA_LOGGING", FALSE)) {
992 char cmdline[1000];
993 if (os_get_command_line(cmdline, sizeof(cmdline))) {
994 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
995 "%s%s", log_prefix, cmdline);
996 svga_host_log(host_log);
997 }
998 }
999 }
1000
1001
1002 static void
1003 svga_destroy_screen( struct pipe_screen *screen )
1004 {
1005 struct svga_screen *svgascreen = svga_screen(screen);
1006
1007 svga_screen_cache_cleanup(svgascreen);
1008
1009 mtx_destroy(&svgascreen->swc_mutex);
1010 mtx_destroy(&svgascreen->tex_mutex);
1011
1012 svgascreen->sws->destroy(svgascreen->sws);
1013
1014 FREE(svgascreen);
1015 }
1016
1017
1018 /**
1019 * Create a new svga_screen object
1020 */
1021 struct pipe_screen *
1022 svga_screen_create(struct svga_winsys_screen *sws)
1023 {
1024 struct svga_screen *svgascreen;
1025 struct pipe_screen *screen;
1026
1027 #ifdef DEBUG
1028 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
1029 #endif
1030
1031 svgascreen = CALLOC_STRUCT(svga_screen);
1032 if (!svgascreen)
1033 goto error1;
1034
1035 svgascreen->debug.force_level_surface_view =
1036 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
1037 svgascreen->debug.force_surface_view =
1038 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
1039 svgascreen->debug.force_sampler_view =
1040 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
1041 svgascreen->debug.no_surface_view =
1042 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
1043 svgascreen->debug.no_sampler_view =
1044 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
1045 svgascreen->debug.no_cache_index_buffers =
1046 debug_get_bool_option("SVGA_NO_CACHE_INDEX_BUFFERS", FALSE);
1047
1048 screen = &svgascreen->screen;
1049
1050 screen->destroy = svga_destroy_screen;
1051 screen->get_name = svga_get_name;
1052 screen->get_vendor = svga_get_vendor;
1053 screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
1054 screen->get_param = svga_get_param;
1055 screen->get_shader_param = svga_get_shader_param;
1056 screen->get_paramf = svga_get_paramf;
1057 screen->get_timestamp = NULL;
1058 screen->is_format_supported = svga_is_format_supported;
1059 screen->context_create = svga_context_create;
1060 screen->fence_reference = svga_fence_reference;
1061 screen->fence_finish = svga_fence_finish;
1062 screen->fence_get_fd = svga_fence_get_fd;
1063
1064 screen->get_driver_query_info = svga_get_driver_query_info;
1065 svgascreen->sws = sws;
1066
1067 svga_init_screen_resource_functions(svgascreen);
1068
1069 if (sws->get_hw_version) {
1070 svgascreen->hw_version = sws->get_hw_version(sws);
1071 } else {
1072 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
1073 }
1074
1075 if (svgascreen->hw_version < SVGA3D_HWVERSION_WS8_B1) {
1076 /* too old for 3D acceleration */
1077 debug_printf("Hardware version 0x%x is too old for accerated 3D\n",
1078 svgascreen->hw_version);
1079 goto error2;
1080 }
1081
1082 /*
1083 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
1084 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
1085 * we prefer the later when available.
1086 *
1087 * This mimics hardware vendors extensions for D3D depth sampling. See also
1088 * http://aras-p.info/texts/D3D9GPUHacks.html
1089 */
1090
1091 {
1092 boolean has_df16, has_df24, has_d24s8_int;
1093 SVGA3dSurfaceFormatCaps caps;
1094 SVGA3dSurfaceFormatCaps mask;
1095 mask.value = 0;
1096 mask.zStencil = 1;
1097 mask.texture = 1;
1098
1099 svgascreen->depth.z16 = SVGA3D_Z_D16;
1100 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
1101 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
1102
1103 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
1104 has_df16 = (caps.value & mask.value) == mask.value;
1105
1106 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
1107 has_df24 = (caps.value & mask.value) == mask.value;
1108
1109 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
1110 has_d24s8_int = (caps.value & mask.value) == mask.value;
1111
1112 /* XXX: We might want some other logic here.
1113 * Like if we only have d24s8_int we should
1114 * emulate the other formats with that.
1115 */
1116 if (has_df16) {
1117 svgascreen->depth.z16 = SVGA3D_Z_DF16;
1118 }
1119 if (has_df24) {
1120 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
1121 }
1122 if (has_d24s8_int) {
1123 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
1124 }
1125 }
1126
1127 /* Query device caps
1128 */
1129 if (sws->have_vgpu10) {
1130 svgascreen->haveProvokingVertex
1131 = get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
1132 svgascreen->haveLineSmooth = TRUE;
1133 svgascreen->maxPointSize = 80.0F;
1134 svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
1135
1136 /* Multisample samples per pixel */
1137 if (debug_get_bool_option("SVGA_MSAA", TRUE)) {
1138 svgascreen->ms_samples =
1139 get_uint_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES, 0);
1140 }
1141
1142 /* We only support 4x, 8x, 16x MSAA */
1143 svgascreen->ms_samples &= ((1 << (4-1)) |
1144 (1 << (8-1)) |
1145 (1 << (16-1)));
1146
1147 /* Maximum number of constant buffers */
1148 svgascreen->max_const_buffers =
1149 get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
1150 assert(svgascreen->max_const_buffers <= SVGA_MAX_CONST_BUFS);
1151 }
1152 else {
1153 /* VGPU9 */
1154 unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
1155 SVGA3DVSVERSION_NONE);
1156 unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
1157 SVGA3DPSVERSION_NONE);
1158
1159 /* we require Shader model 3.0 or later */
1160 if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
1161 goto error2;
1162 }
1163
1164 svgascreen->haveProvokingVertex = FALSE;
1165
1166 svgascreen->haveLineSmooth =
1167 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
1168
1169 svgascreen->maxPointSize =
1170 get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
1171 /* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
1172 svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
1173
1174 /* The SVGA3D device always supports 4 targets at this time, regardless
1175 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
1176 */
1177 svgascreen->max_color_buffers = 4;
1178
1179 /* Only support one constant buffer
1180 */
1181 svgascreen->max_const_buffers = 1;
1182
1183 /* No multisampling */
1184 svgascreen->ms_samples = 0;
1185 }
1186
1187 /* common VGPU9 / VGPU10 caps */
1188 svgascreen->haveLineStipple =
1189 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
1190
1191 svgascreen->maxLineWidth =
1192 MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f));
1193
1194 svgascreen->maxLineWidthAA =
1195 MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f));
1196
1197 if (0) {
1198 debug_printf("svga: haveProvokingVertex %u\n",
1199 svgascreen->haveProvokingVertex);
1200 debug_printf("svga: haveLineStip %u "
1201 "haveLineSmooth %u maxLineWidth %.2f maxLineWidthAA %.2f\n",
1202 svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
1203 svgascreen->maxLineWidth, svgascreen->maxLineWidthAA);
1204 debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
1205 debug_printf("svga: msaa samples mask: 0x%x\n", svgascreen->ms_samples);
1206 }
1207
1208 (void) mtx_init(&svgascreen->tex_mutex, mtx_plain);
1209 (void) mtx_init(&svgascreen->swc_mutex, mtx_recursive);
1210
1211 svga_screen_cache_init(svgascreen);
1212
1213 init_logging(screen);
1214
1215 return screen;
1216 error2:
1217 FREE(svgascreen);
1218 error1:
1219 return NULL;
1220 }
1221
1222
1223 struct svga_winsys_screen *
1224 svga_winsys_screen(struct pipe_screen *screen)
1225 {
1226 return svga_screen(screen)->sws;
1227 }
1228
1229
1230 #ifdef DEBUG
1231 struct svga_screen *
1232 svga_screen(struct pipe_screen *screen)
1233 {
1234 assert(screen);
1235 assert(screen->destroy == svga_destroy_screen);
1236 return (struct svga_screen *)screen;
1237 }
1238 #endif