svga: add switch cases for PIPE_SHADER_CAP_DOUBLES
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_format.h"
27 #include "util/u_memory.h"
28 #include "util/u_inlines.h"
29 #include "util/u_string.h"
30 #include "util/u_math.h"
31
32 #include "svga_winsys.h"
33 #include "svga_public.h"
34 #include "svga_context.h"
35 #include "svga_format.h"
36 #include "svga_screen.h"
37 #include "svga_resource_texture.h"
38 #include "svga_resource.h"
39 #include "svga_debug.h"
40
41 #include "svga3d_shaderdefs.h"
42
43
44 #ifdef DEBUG
45 int SVGA_DEBUG = 0;
46
47 static const struct debug_named_value svga_debug_flags[] = {
48 { "dma", DEBUG_DMA, NULL },
49 { "tgsi", DEBUG_TGSI, NULL },
50 { "pipe", DEBUG_PIPE, NULL },
51 { "state", DEBUG_STATE, NULL },
52 { "screen", DEBUG_SCREEN, NULL },
53 { "tex", DEBUG_TEX, NULL },
54 { "swtnl", DEBUG_SWTNL, NULL },
55 { "const", DEBUG_CONSTS, NULL },
56 { "viewport", DEBUG_VIEWPORT, NULL },
57 { "views", DEBUG_VIEWS, NULL },
58 { "perf", DEBUG_PERF, NULL },
59 { "flush", DEBUG_FLUSH, NULL },
60 { "sync", DEBUG_SYNC, NULL },
61 { "cache", DEBUG_CACHE, NULL },
62 DEBUG_NAMED_VALUE_END
63 };
64 #endif
65
66 static const char *
67 svga_get_vendor( struct pipe_screen *pscreen )
68 {
69 return "VMware, Inc.";
70 }
71
72
73 static const char *
74 svga_get_name( struct pipe_screen *pscreen )
75 {
76 const char *build = "", *llvm = "", *mutex = "";
77 static char name[100];
78 #ifdef DEBUG
79 /* Only return internal details in the DEBUG version:
80 */
81 build = "build: DEBUG;";
82 mutex = "mutex: " PIPE_ATOMIC ";";
83 #ifdef HAVE_LLVM
84 llvm = "LLVM;";
85 #endif
86 #else
87 build = "build: RELEASE;";
88 #endif
89
90 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
91 return name;
92 }
93
94
95
96
97 static float
98 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
99 {
100 struct svga_screen *svgascreen = svga_screen(screen);
101 struct svga_winsys_screen *sws = svgascreen->sws;
102 SVGA3dDevCapResult result;
103
104 switch (param) {
105 case PIPE_CAPF_MAX_LINE_WIDTH:
106 return svgascreen->maxLineWidth;
107 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
108 return svgascreen->maxLineWidthAA;
109
110 case PIPE_CAPF_MAX_POINT_WIDTH:
111 /* fall-through */
112 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
113 return svgascreen->maxPointSize;
114
115 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
116 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, &result))
117 return 4.0f;
118 return (float) result.u;
119
120 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
121 return 15.0;
122 case PIPE_CAPF_GUARD_BAND_LEFT:
123 case PIPE_CAPF_GUARD_BAND_TOP:
124 case PIPE_CAPF_GUARD_BAND_RIGHT:
125 case PIPE_CAPF_GUARD_BAND_BOTTOM:
126 return 0.0;
127 }
128
129 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
130 return 0;
131 }
132
133
134 static int
135 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
136 {
137 struct svga_screen *svgascreen = svga_screen(screen);
138 struct svga_winsys_screen *sws = svgascreen->sws;
139 SVGA3dDevCapResult result;
140
141 switch (param) {
142 case PIPE_CAP_NPOT_TEXTURES:
143 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
144 return 1;
145 case PIPE_CAP_TWO_SIDED_STENCIL:
146 return 1;
147 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
148 return 0;
149 case PIPE_CAP_ANISOTROPIC_FILTER:
150 return 1;
151 case PIPE_CAP_POINT_SPRITE:
152 return 1;
153 case PIPE_CAP_TGSI_TEXCOORD:
154 return 0;
155 case PIPE_CAP_MAX_RENDER_TARGETS:
156 return svgascreen->max_color_buffers;
157 case PIPE_CAP_OCCLUSION_QUERY:
158 return 1;
159 case PIPE_CAP_QUERY_TIME_ELAPSED:
160 return 0;
161 case PIPE_CAP_TEXTURE_SHADOW_MAP:
162 return 1;
163 case PIPE_CAP_TEXTURE_SWIZZLE:
164 return 1;
165 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
166 return 0;
167 case PIPE_CAP_USER_VERTEX_BUFFERS:
168 case PIPE_CAP_USER_INDEX_BUFFERS:
169 return 0;
170 case PIPE_CAP_USER_CONSTANT_BUFFERS:
171 return 1;
172 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
173 return 16;
174
175 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
176 {
177 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
178 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
179 levels = MIN2(util_logbase2(result.u) + 1, levels);
180 else
181 levels = 12 /* 2048x2048 */;
182 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
183 levels = MIN2(util_logbase2(result.u) + 1, levels);
184 else
185 levels = 12 /* 2048x2048 */;
186 return levels;
187 }
188
189 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
190 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
191 return 8; /* max 128x128x128 */
192 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
193
194 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
195 /*
196 * No mechanism to query the host, and at least limited to 2048x2048 on
197 * certain hardware.
198 */
199 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
200 12 /* 2048x2048 */);
201
202 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
203 return 1;
204
205 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
206 return 1;
207 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
208 return 0;
209 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
210 return 0;
211 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
212 return 1;
213
214 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
215 return 1; /* The color outputs of vertex shaders are not clamped */
216 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
217 return 0; /* The driver can't clamp vertex colors */
218 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
219 return 0; /* The driver can't clamp fragment colors */
220
221 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
222 return 1; /* expected for GL_ARB_framebuffer_object */
223
224 case PIPE_CAP_GLSL_FEATURE_LEVEL:
225 return 120;
226
227 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
228 return 0;
229
230 case PIPE_CAP_SM3:
231 return 1;
232
233 /* Unsupported features */
234 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
235 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
236 case PIPE_CAP_SHADER_STENCIL_EXPORT:
237 case PIPE_CAP_DEPTH_CLIP_DISABLE:
238 case PIPE_CAP_SEAMLESS_CUBE_MAP:
239 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
240 case PIPE_CAP_INDEP_BLEND_ENABLE:
241 case PIPE_CAP_INDEP_BLEND_FUNC:
242 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
243 case PIPE_CAP_PRIMITIVE_RESTART:
244 case PIPE_CAP_TGSI_INSTANCEID:
245 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
246 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
247 case PIPE_CAP_MIN_TEXEL_OFFSET:
248 case PIPE_CAP_MAX_TEXEL_OFFSET:
249 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
250 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
251 case PIPE_CAP_CONDITIONAL_RENDER:
252 case PIPE_CAP_TEXTURE_BARRIER:
253 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
254 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
255 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
256 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
257 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
258 case PIPE_CAP_MAX_VERTEX_STREAMS:
259 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
260 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
261 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
262 case PIPE_CAP_COMPUTE:
263 case PIPE_CAP_START_INSTANCE:
264 case PIPE_CAP_QUERY_TIMESTAMP:
265 case PIPE_CAP_TEXTURE_MULTISAMPLE:
266 case PIPE_CAP_CUBE_MAP_ARRAY:
267 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
268 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
269 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
270 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
271 case PIPE_CAP_TGSI_VS_LAYER:
272 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
273 case PIPE_CAP_TEXTURE_GATHER_SM5:
274 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
275 case PIPE_CAP_FAKE_SW_MSAA:
276 case PIPE_CAP_TEXTURE_QUERY_LOD:
277 case PIPE_CAP_SAMPLE_SHADING:
278 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
279 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
280 case PIPE_CAP_DRAW_INDIRECT:
281 return 0;
282 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
283 return 64;
284 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
285 return 1;
286 case PIPE_CAP_MAX_VIEWPORTS:
287 return 1;
288 case PIPE_CAP_ENDIANNESS:
289 return PIPE_ENDIAN_LITTLE;
290 }
291
292 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
293 return 0;
294 }
295
296 static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
297 {
298 struct svga_screen *svgascreen = svga_screen(screen);
299 struct svga_winsys_screen *sws = svgascreen->sws;
300 SVGA3dDevCapResult result;
301
302 switch (shader)
303 {
304 case PIPE_SHADER_FRAGMENT:
305 switch (param)
306 {
307 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
308 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
309 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
310 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
311 return 512;
312 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
313 return SVGA3D_MAX_NESTING_LEVEL;
314 case PIPE_SHADER_CAP_MAX_INPUTS:
315 return 10;
316 case PIPE_SHADER_CAP_MAX_CONSTS:
317 return 224;
318 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
319 return 1;
320 case PIPE_SHADER_CAP_MAX_TEMPS:
321 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, &result))
322 return 32;
323 return MIN2(result.u, SVGA3D_TEMPREG_MAX);
324 case PIPE_SHADER_CAP_MAX_ADDRS:
325 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
326 /*
327 * Although PS 3.0 has some addressing abilities it can only represent
328 * loops that can be statically determined and unrolled. Given we can
329 * only handle a subset of the cases that the state tracker already
330 * does it is better to defer loop unrolling to the state tracker.
331 */
332 return 0;
333 case PIPE_SHADER_CAP_MAX_PREDS:
334 return 1;
335 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
336 return 0;
337 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
338 return 0;
339 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
340 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
341 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
342 return 0;
343 case PIPE_SHADER_CAP_SUBROUTINES:
344 return 0;
345 case PIPE_SHADER_CAP_INTEGERS:
346 return 0;
347 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
348 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
349 return 16;
350 case PIPE_SHADER_CAP_PREFERRED_IR:
351 return PIPE_SHADER_IR_TGSI;
352 case PIPE_SHADER_CAP_DOUBLES:
353 return 0;
354 }
355 /* If we get here, we failed to handle a cap above */
356 debug_printf("Unexpected fragment shader query %u\n", param);
357 return 0;
358 case PIPE_SHADER_VERTEX:
359 switch (param)
360 {
361 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
362 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
363 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS, &result))
364 return 512;
365 return result.u;
366 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
367 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
368 /* XXX: until we have vertex texture support */
369 return 0;
370 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
371 return SVGA3D_MAX_NESTING_LEVEL;
372 case PIPE_SHADER_CAP_MAX_INPUTS:
373 return 16;
374 case PIPE_SHADER_CAP_MAX_CONSTS:
375 return 256;
376 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
377 return 1;
378 case PIPE_SHADER_CAP_MAX_TEMPS:
379 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, &result))
380 return 32;
381 return MIN2(result.u, SVGA3D_TEMPREG_MAX);
382 case PIPE_SHADER_CAP_MAX_ADDRS:
383 return 1;
384 case PIPE_SHADER_CAP_MAX_PREDS:
385 return 1;
386 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
387 return 0;
388 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
389 return 0;
390 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
391 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
392 return 1;
393 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
394 return 0;
395 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
396 return 1;
397 case PIPE_SHADER_CAP_SUBROUTINES:
398 return 0;
399 case PIPE_SHADER_CAP_INTEGERS:
400 return 0;
401 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
402 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
403 return 0;
404 case PIPE_SHADER_CAP_PREFERRED_IR:
405 return PIPE_SHADER_IR_TGSI;
406 case PIPE_SHADER_CAP_DOUBLES:
407 return 0;
408 }
409 /* If we get here, we failed to handle a cap above */
410 debug_printf("Unexpected vertex shader query %u\n", param);
411 return 0;
412 case PIPE_SHADER_GEOMETRY:
413 case PIPE_SHADER_COMPUTE:
414 /* no support for geometry or compute shaders at this time */
415 return 0;
416 default:
417 debug_printf("Unexpected shader type (%u) query\n", shader);
418 return 0;
419 }
420 return 0;
421 }
422
423
424 /**
425 * Implemnt pipe_screen::is_format_supported().
426 * \param bindings bitmask of PIPE_BIND_x flags
427 */
428 static boolean
429 svga_is_format_supported( struct pipe_screen *screen,
430 enum pipe_format format,
431 enum pipe_texture_target target,
432 unsigned sample_count,
433 unsigned bindings)
434 {
435 struct svga_screen *ss = svga_screen(screen);
436 SVGA3dSurfaceFormat svga_format;
437 SVGA3dSurfaceFormatCaps caps;
438 SVGA3dSurfaceFormatCaps mask;
439
440 assert(bindings);
441
442 if (sample_count > 1) {
443 return FALSE;
444 }
445
446 svga_format = svga_translate_format(ss, format, bindings);
447 if (svga_format == SVGA3D_FORMAT_INVALID) {
448 return FALSE;
449 }
450
451 /*
452 * Override host capabilities, so that we end up with the same
453 * visuals for all virtual hardware implementations.
454 */
455
456 if (bindings & PIPE_BIND_DISPLAY_TARGET) {
457 switch (svga_format) {
458 case SVGA3D_A8R8G8B8:
459 case SVGA3D_X8R8G8B8:
460 case SVGA3D_R5G6B5:
461 break;
462
463 /* Often unsupported/problematic. This means we end up with the same
464 * visuals for all virtual hardware implementations.
465 */
466 case SVGA3D_A4R4G4B4:
467 case SVGA3D_A1R5G5B5:
468 return FALSE;
469
470 default:
471 return FALSE;
472 }
473 }
474
475 /*
476 * Query the host capabilities.
477 */
478
479 svga_get_format_cap(ss, svga_format, &caps);
480
481 mask.value = 0;
482 if (bindings & PIPE_BIND_RENDER_TARGET) {
483 mask.offscreenRenderTarget = 1;
484 }
485 if (bindings & PIPE_BIND_DEPTH_STENCIL) {
486 mask.zStencil = 1;
487 }
488 if (bindings & PIPE_BIND_SAMPLER_VIEW) {
489 mask.texture = 1;
490 }
491
492 if (target == PIPE_TEXTURE_CUBE) {
493 mask.cubeTexture = 1;
494 }
495 if (target == PIPE_TEXTURE_3D) {
496 mask.volumeTexture = 1;
497 }
498
499 return (caps.value & mask.value) == mask.value;
500 }
501
502
503 static void
504 svga_fence_reference(struct pipe_screen *screen,
505 struct pipe_fence_handle **ptr,
506 struct pipe_fence_handle *fence)
507 {
508 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
509 sws->fence_reference(sws, ptr, fence);
510 }
511
512
513 static boolean
514 svga_fence_signalled(struct pipe_screen *screen,
515 struct pipe_fence_handle *fence)
516 {
517 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
518 return sws->fence_signalled(sws, fence, 0) == 0;
519 }
520
521
522 static boolean
523 svga_fence_finish(struct pipe_screen *screen,
524 struct pipe_fence_handle *fence,
525 uint64_t timeout)
526 {
527 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
528
529 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
530 __FUNCTION__, fence);
531
532 return sws->fence_finish(sws, fence, 0) == 0;
533 }
534
535
536 static int
537 svga_get_driver_query_info(struct pipe_screen *screen,
538 unsigned index,
539 struct pipe_driver_query_info *info)
540 {
541 static const struct pipe_driver_query_info queries[] = {
542 {"draw-calls", SVGA_QUERY_DRAW_CALLS, 0, FALSE},
543 {"fallbacks", SVGA_QUERY_FALLBACKS, 0, FALSE},
544 {"memory-used", SVGA_QUERY_MEMORY_USED, 0, TRUE}
545 };
546
547 if (!info)
548 return Elements(queries);
549
550 if (index >= Elements(queries))
551 return 0;
552
553 *info = queries[index];
554 return 1;
555 }
556
557
558 static void
559 svga_destroy_screen( struct pipe_screen *screen )
560 {
561 struct svga_screen *svgascreen = svga_screen(screen);
562
563 svga_screen_cache_cleanup(svgascreen);
564
565 pipe_mutex_destroy(svgascreen->swc_mutex);
566 pipe_mutex_destroy(svgascreen->tex_mutex);
567
568 svgascreen->sws->destroy(svgascreen->sws);
569
570 FREE(svgascreen);
571 }
572
573
574 /**
575 * Create a new svga_screen object
576 */
577 struct pipe_screen *
578 svga_screen_create(struct svga_winsys_screen *sws)
579 {
580 struct svga_screen *svgascreen;
581 struct pipe_screen *screen;
582 SVGA3dDevCapResult result;
583 boolean use_vs30, use_ps30;
584
585 #ifdef DEBUG
586 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
587 #endif
588
589 svgascreen = CALLOC_STRUCT(svga_screen);
590 if (!svgascreen)
591 goto error1;
592
593 svgascreen->debug.force_level_surface_view =
594 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
595 svgascreen->debug.force_surface_view =
596 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
597 svgascreen->debug.force_sampler_view =
598 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
599 svgascreen->debug.no_surface_view =
600 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
601 svgascreen->debug.no_sampler_view =
602 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
603
604 screen = &svgascreen->screen;
605
606 screen->destroy = svga_destroy_screen;
607 screen->get_name = svga_get_name;
608 screen->get_vendor = svga_get_vendor;
609 screen->get_param = svga_get_param;
610 screen->get_shader_param = svga_get_shader_param;
611 screen->get_paramf = svga_get_paramf;
612 screen->is_format_supported = svga_is_format_supported;
613 screen->context_create = svga_context_create;
614 screen->fence_reference = svga_fence_reference;
615 screen->fence_signalled = svga_fence_signalled;
616 screen->fence_finish = svga_fence_finish;
617 screen->get_driver_query_info = svga_get_driver_query_info;
618 svgascreen->sws = sws;
619
620 svga_init_screen_resource_functions(svgascreen);
621
622 if (sws->get_hw_version) {
623 svgascreen->hw_version = sws->get_hw_version(sws);
624 } else {
625 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
626 }
627
628 use_ps30 =
629 sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
630 result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE;
631
632 use_vs30 =
633 sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) &&
634 result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE;
635
636 /* we require Shader model 3.0 or later */
637 if (!use_ps30 || !use_vs30)
638 goto error2;
639
640 /*
641 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
642 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
643 * we prefer the later when available.
644 *
645 * This mimics hardware vendors extensions for D3D depth sampling. See also
646 * http://aras-p.info/texts/D3D9GPUHacks.html
647 */
648
649 {
650 boolean has_df16, has_df24, has_d24s8_int;
651 SVGA3dSurfaceFormatCaps caps;
652 SVGA3dSurfaceFormatCaps mask;
653 mask.value = 0;
654 mask.zStencil = 1;
655 mask.texture = 1;
656
657 svgascreen->depth.z16 = SVGA3D_Z_D16;
658 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
659 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
660
661 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
662 has_df16 = (caps.value & mask.value) == mask.value;
663
664 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
665 has_df24 = (caps.value & mask.value) == mask.value;
666
667 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
668 has_d24s8_int = (caps.value & mask.value) == mask.value;
669
670 /* XXX: We might want some other logic here.
671 * Like if we only have d24s8_int we should
672 * emulate the other formats with that.
673 */
674 if (has_df16) {
675 svgascreen->depth.z16 = SVGA3D_Z_DF16;
676 }
677 if (has_df24) {
678 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
679 }
680 if (has_d24s8_int) {
681 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
682 }
683 }
684
685 /* Query device caps
686 */
687 if (!sws->get_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, &result))
688 svgascreen->haveLineStipple = FALSE;
689 else
690 svgascreen->haveLineStipple = result.u;
691
692 if (!sws->get_cap(sws, SVGA3D_DEVCAP_LINE_AA, &result))
693 svgascreen->haveLineSmooth = FALSE;
694 else
695 svgascreen->haveLineSmooth = result.u;
696
697 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, &result))
698 svgascreen->maxLineWidth = 1.0F;
699 else
700 svgascreen->maxLineWidth = result.f;
701
702 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, &result))
703 svgascreen->maxLineWidthAA = 1.0F;
704 else
705 svgascreen->maxLineWidthAA = result.f;
706
707 if (0)
708 debug_printf("svga: haveLineStip %u "
709 "haveLineSmooth %u maxLineWidth %f\n",
710 svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
711 svgascreen->maxLineWidth);
712
713 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, &result)) {
714 svgascreen->maxPointSize = 1.0F;
715 } else {
716 /* Keep this to a reasonable size to avoid failures in
717 * conform/pntaa.c:
718 */
719 svgascreen->maxPointSize = MIN2(result.f, 80.0f);
720 }
721
722 /* The SVGA3D device always supports 4 targets at this time, regardless
723 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
724 */
725 svgascreen->max_color_buffers = 4;
726
727 pipe_mutex_init(svgascreen->tex_mutex);
728 pipe_mutex_init(svgascreen->swc_mutex);
729
730 svga_screen_cache_init(svgascreen);
731
732 return screen;
733 error2:
734 FREE(svgascreen);
735 error1:
736 return NULL;
737 }
738
739 struct svga_winsys_screen *
740 svga_winsys_screen(struct pipe_screen *screen)
741 {
742 return svga_screen(screen)->sws;
743 }
744
745 #ifdef DEBUG
746 struct svga_screen *
747 svga_screen(struct pipe_screen *screen)
748 {
749 assert(screen);
750 assert(screen->destroy == svga_destroy_screen);
751 return (struct svga_screen *)screen;
752 }
753 #endif