svga: fix incompatible bind flags at buffer validation time
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "git_sha1.h" /* For MESA_GIT_SHA1 */
27 #include "util/u_format.h"
28 #include "util/u_memory.h"
29 #include "util/u_inlines.h"
30 #include "util/u_string.h"
31 #include "util/u_math.h"
32
33 #include "os/os_process.h"
34
35 #include "svga_winsys.h"
36 #include "svga_public.h"
37 #include "svga_context.h"
38 #include "svga_format.h"
39 #include "svga_msg.h"
40 #include "svga_screen.h"
41 #include "svga_tgsi.h"
42 #include "svga_resource_texture.h"
43 #include "svga_resource.h"
44 #include "svga_debug.h"
45
46 #include "svga3d_shaderdefs.h"
47 #include "VGPU10ShaderTokens.h"
48
49 /* NOTE: this constant may get moved into a svga3d*.h header file */
50 #define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
51
52 #ifdef DEBUG
53 int SVGA_DEBUG = 0;
54
55 static const struct debug_named_value svga_debug_flags[] = {
56 { "dma", DEBUG_DMA, NULL },
57 { "tgsi", DEBUG_TGSI, NULL },
58 { "pipe", DEBUG_PIPE, NULL },
59 { "state", DEBUG_STATE, NULL },
60 { "screen", DEBUG_SCREEN, NULL },
61 { "tex", DEBUG_TEX, NULL },
62 { "swtnl", DEBUG_SWTNL, NULL },
63 { "const", DEBUG_CONSTS, NULL },
64 { "viewport", DEBUG_VIEWPORT, NULL },
65 { "views", DEBUG_VIEWS, NULL },
66 { "perf", DEBUG_PERF, NULL },
67 { "flush", DEBUG_FLUSH, NULL },
68 { "sync", DEBUG_SYNC, NULL },
69 { "cache", DEBUG_CACHE, NULL },
70 { "streamout", DEBUG_STREAMOUT, NULL },
71 { "query", DEBUG_QUERY, NULL },
72 { "samplers", DEBUG_SAMPLERS, NULL },
73 DEBUG_NAMED_VALUE_END
74 };
75 #endif
76
77 static const char *
78 svga_get_vendor( struct pipe_screen *pscreen )
79 {
80 return "VMware, Inc.";
81 }
82
83
84 static const char *
85 svga_get_name( struct pipe_screen *pscreen )
86 {
87 const char *build = "", *llvm = "", *mutex = "";
88 static char name[100];
89 #ifdef DEBUG
90 /* Only return internal details in the DEBUG version:
91 */
92 build = "build: DEBUG;";
93 mutex = "mutex: " PIPE_ATOMIC ";";
94 #elif defined(VMX86_STATS)
95 build = "build: OPT;";
96 #else
97 build = "build: RELEASE;";
98 #endif
99 #ifdef HAVE_LLVM
100 llvm = "LLVM;";
101 #endif
102
103 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
104 return name;
105 }
106
107
108 /** Helper for querying float-valued device cap */
109 static float
110 get_float_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
111 float defaultVal)
112 {
113 SVGA3dDevCapResult result;
114 if (sws->get_cap(sws, cap, &result))
115 return result.f;
116 else
117 return defaultVal;
118 }
119
120
121 /** Helper for querying uint-valued device cap */
122 static unsigned
123 get_uint_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
124 unsigned defaultVal)
125 {
126 SVGA3dDevCapResult result;
127 if (sws->get_cap(sws, cap, &result))
128 return result.u;
129 else
130 return defaultVal;
131 }
132
133
134 /** Helper for querying boolean-valued device cap */
135 static boolean
136 get_bool_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
137 boolean defaultVal)
138 {
139 SVGA3dDevCapResult result;
140 if (sws->get_cap(sws, cap, &result))
141 return result.b;
142 else
143 return defaultVal;
144 }
145
146
147 static float
148 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
149 {
150 struct svga_screen *svgascreen = svga_screen(screen);
151 struct svga_winsys_screen *sws = svgascreen->sws;
152
153 switch (param) {
154 case PIPE_CAPF_MAX_LINE_WIDTH:
155 return svgascreen->maxLineWidth;
156 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
157 return svgascreen->maxLineWidthAA;
158
159 case PIPE_CAPF_MAX_POINT_WIDTH:
160 /* fall-through */
161 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
162 return svgascreen->maxPointSize;
163
164 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
165 return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
166
167 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
168 return 15.0;
169
170 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
171 /* fall-through */
172 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
173 /* fall-through */
174 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
175 return 0.0f;
176
177 }
178
179 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
180 return 0;
181 }
182
183
184 static int
185 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
186 {
187 struct svga_screen *svgascreen = svga_screen(screen);
188 struct svga_winsys_screen *sws = svgascreen->sws;
189 SVGA3dDevCapResult result;
190
191 switch (param) {
192 case PIPE_CAP_NPOT_TEXTURES:
193 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
194 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
195 return 1;
196 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
197 /*
198 * "In virtually every OpenGL implementation and hardware,
199 * GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
200 * http://www.opengl.org/wiki/Blending
201 */
202 return sws->have_vgpu10 ? 1 : 0;
203 case PIPE_CAP_ANISOTROPIC_FILTER:
204 return 1;
205 case PIPE_CAP_POINT_SPRITE:
206 return 1;
207 case PIPE_CAP_TGSI_TEXCOORD:
208 return 0;
209 case PIPE_CAP_MAX_RENDER_TARGETS:
210 return svgascreen->max_color_buffers;
211 case PIPE_CAP_OCCLUSION_QUERY:
212 return 1;
213 case PIPE_CAP_QUERY_TIME_ELAPSED:
214 return 0;
215 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
216 return sws->have_vgpu10;
217 case PIPE_CAP_TEXTURE_SWIZZLE:
218 return 1;
219 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
220 return 0;
221 case PIPE_CAP_USER_VERTEX_BUFFERS:
222 return 0;
223 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
224 return 256;
225
226 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
227 {
228 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
229 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
230 levels = MIN2(util_logbase2(result.u) + 1, levels);
231 else
232 levels = 12 /* 2048x2048 */;
233 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
234 levels = MIN2(util_logbase2(result.u) + 1, levels);
235 else
236 levels = 12 /* 2048x2048 */;
237 return levels;
238 }
239
240 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
241 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
242 return 8; /* max 128x128x128 */
243 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
244
245 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
246 /*
247 * No mechanism to query the host, and at least limited to 2048x2048 on
248 * certain hardware.
249 */
250 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
251 12 /* 2048x2048 */);
252
253 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
254 return sws->have_vgpu10 ? SVGA3D_MAX_SURFACE_ARRAYSIZE : 0;
255
256 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
257 return 1;
258
259 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
260 return 1;
261 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
262 return sws->have_vgpu10;
263 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
264 return 0;
265 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
266 return !sws->have_vgpu10;
267
268 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
269 return 1; /* The color outputs of vertex shaders are not clamped */
270 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
271 return 0; /* The driver can't clamp vertex colors */
272 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
273 return 0; /* The driver can't clamp fragment colors */
274
275 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
276 return 1; /* expected for GL_ARB_framebuffer_object */
277
278 case PIPE_CAP_GLSL_FEATURE_LEVEL:
279 return sws->have_vgpu10 ? 330 : 120;
280
281 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
282 return 0;
283
284 case PIPE_CAP_SM3:
285 return 1;
286
287 case PIPE_CAP_DEPTH_CLIP_DISABLE:
288 case PIPE_CAP_INDEP_BLEND_ENABLE:
289 case PIPE_CAP_CONDITIONAL_RENDER:
290 case PIPE_CAP_QUERY_TIMESTAMP:
291 case PIPE_CAP_TGSI_INSTANCEID:
292 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
293 case PIPE_CAP_SEAMLESS_CUBE_MAP:
294 case PIPE_CAP_FAKE_SW_MSAA:
295 return sws->have_vgpu10;
296
297 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
298 return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
299 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
300 return sws->have_vgpu10 ? 4 : 0;
301 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
302 return sws->have_vgpu10 ? SVGA3D_MAX_STREAMOUT_DECLS : 0;
303 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
304 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
305 return 0;
306 case PIPE_CAP_TEXTURE_MULTISAMPLE:
307 return svgascreen->ms_samples ? 1 : 0;
308
309 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
310 /* convert bytes to texels for the case of the largest texel
311 * size: float[4].
312 */
313 return SVGA3D_DX_MAX_RESOURCE_SIZE / (4 * sizeof(float));
314
315 case PIPE_CAP_MIN_TEXEL_OFFSET:
316 return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
317 case PIPE_CAP_MAX_TEXEL_OFFSET:
318 return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
319
320 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
321 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
322 return 0;
323
324 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
325 return sws->have_vgpu10 ? 256 : 0;
326 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
327 return sws->have_vgpu10 ? 1024 : 0;
328
329 case PIPE_CAP_PRIMITIVE_RESTART:
330 return 1; /* may be a sw fallback, depending on restart index */
331
332 case PIPE_CAP_GENERATE_MIPMAP:
333 return sws->have_generate_mipmap_cmd;
334
335 case PIPE_CAP_NATIVE_FENCE_FD:
336 return sws->have_fence_fd;
337
338 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
339 return 1;
340
341 /* Unsupported features */
342 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
343 case PIPE_CAP_SHADER_STENCIL_EXPORT:
344 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
345 case PIPE_CAP_INDEP_BLEND_FUNC:
346 case PIPE_CAP_TEXTURE_BARRIER:
347 case PIPE_CAP_MAX_VERTEX_STREAMS:
348 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
349 case PIPE_CAP_COMPUTE:
350 case PIPE_CAP_START_INSTANCE:
351 case PIPE_CAP_CUBE_MAP_ARRAY:
352 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
353 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
354 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
355 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
356 case PIPE_CAP_TEXTURE_GATHER_SM5:
357 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
358 case PIPE_CAP_TEXTURE_QUERY_LOD:
359 case PIPE_CAP_SAMPLE_SHADING:
360 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
361 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
362 case PIPE_CAP_DRAW_INDIRECT:
363 case PIPE_CAP_MULTI_DRAW_INDIRECT:
364 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
365 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
366 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
367 case PIPE_CAP_SAMPLER_VIEW_TARGET:
368 case PIPE_CAP_CLIP_HALFZ:
369 case PIPE_CAP_VERTEXID_NOBASE:
370 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
371 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
372 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
373 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
374 case PIPE_CAP_INVALIDATE_BUFFER:
375 case PIPE_CAP_STRING_MARKER:
376 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
377 case PIPE_CAP_QUERY_MEMORY_INFO:
378 case PIPE_CAP_PCI_GROUP:
379 case PIPE_CAP_PCI_BUS:
380 case PIPE_CAP_PCI_DEVICE:
381 case PIPE_CAP_PCI_FUNCTION:
382 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
383 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
384 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
385 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
386 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
387 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
388 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
389 return 0;
390 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
391 return 64;
392 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
393 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
394 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
395 return 1; /* need 4-byte alignment for all offsets and strides */
396 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
397 return 2048;
398 case PIPE_CAP_MAX_VIEWPORTS:
399 return 1;
400 case PIPE_CAP_ENDIANNESS:
401 return PIPE_ENDIAN_LITTLE;
402
403 case PIPE_CAP_VENDOR_ID:
404 return 0x15ad; /* VMware Inc. */
405 case PIPE_CAP_DEVICE_ID:
406 return 0x0405; /* assume SVGA II */
407 case PIPE_CAP_ACCELERATED:
408 return 0; /* XXX: */
409 case PIPE_CAP_VIDEO_MEMORY:
410 /* XXX: Query the host ? */
411 return 1;
412 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
413 return sws->have_vgpu10;
414 case PIPE_CAP_CLEAR_TEXTURE:
415 return sws->have_vgpu10;
416 case PIPE_CAP_UMA:
417 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
418 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
419 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
420 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
421 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
422 case PIPE_CAP_DEPTH_BOUNDS_TEST:
423 case PIPE_CAP_TGSI_TXQS:
424 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
425 case PIPE_CAP_SHAREABLE_SHADERS:
426 case PIPE_CAP_DRAW_PARAMETERS:
427 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
428 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
429 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
430 case PIPE_CAP_QUERY_BUFFER_OBJECT:
431 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
432 case PIPE_CAP_CULL_DISTANCE:
433 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
434 case PIPE_CAP_TGSI_VOTE:
435 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
436 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
437 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
438 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
439 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
440 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
441 case PIPE_CAP_TGSI_FS_FBFETCH:
442 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
443 case PIPE_CAP_DOUBLES:
444 case PIPE_CAP_INT64:
445 case PIPE_CAP_INT64_DIVMOD:
446 case PIPE_CAP_TGSI_TEX_TXF_LZ:
447 case PIPE_CAP_TGSI_CLOCK:
448 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
449 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
450 case PIPE_CAP_TGSI_BALLOT:
451 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
452 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
453 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
454 case PIPE_CAP_POST_DEPTH_COVERAGE:
455 case PIPE_CAP_BINDLESS_TEXTURE:
456 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
457 case PIPE_CAP_QUERY_SO_OVERFLOW:
458 case PIPE_CAP_MEMOBJ:
459 case PIPE_CAP_LOAD_CONSTBUF:
460 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
461 case PIPE_CAP_TILE_RASTER_ORDER:
462 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
463 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
464 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
465 case PIPE_CAP_FENCE_SIGNAL:
466 case PIPE_CAP_CONSTBUF0_FLAGS:
467 case PIPE_CAP_PACKED_UNIFORMS:
468 return 0;
469 }
470
471 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
472 return 0;
473 }
474
475
476 static int
477 vgpu9_get_shader_param(struct pipe_screen *screen,
478 enum pipe_shader_type shader,
479 enum pipe_shader_cap param)
480 {
481 struct svga_screen *svgascreen = svga_screen(screen);
482 struct svga_winsys_screen *sws = svgascreen->sws;
483 unsigned val;
484
485 assert(!sws->have_vgpu10);
486
487 switch (shader)
488 {
489 case PIPE_SHADER_FRAGMENT:
490 switch (param)
491 {
492 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
493 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
494 return get_uint_cap(sws,
495 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS,
496 512);
497 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
498 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
499 return 512;
500 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
501 return SVGA3D_MAX_NESTING_LEVEL;
502 case PIPE_SHADER_CAP_MAX_INPUTS:
503 return 10;
504 case PIPE_SHADER_CAP_MAX_OUTPUTS:
505 return svgascreen->max_color_buffers;
506 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
507 return 224 * sizeof(float[4]);
508 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
509 return 1;
510 case PIPE_SHADER_CAP_MAX_TEMPS:
511 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
512 return MIN2(val, SVGA3D_TEMPREG_MAX);
513 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
514 /*
515 * Although PS 3.0 has some addressing abilities it can only represent
516 * loops that can be statically determined and unrolled. Given we can
517 * only handle a subset of the cases that the state tracker already
518 * does it is better to defer loop unrolling to the state tracker.
519 */
520 return 0;
521 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
522 return 0;
523 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
524 return 0;
525 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
526 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
527 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
528 return 0;
529 case PIPE_SHADER_CAP_SUBROUTINES:
530 return 0;
531 case PIPE_SHADER_CAP_INT64_ATOMICS:
532 case PIPE_SHADER_CAP_INTEGERS:
533 return 0;
534 case PIPE_SHADER_CAP_FP16:
535 return 0;
536 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
537 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
538 return 16;
539 case PIPE_SHADER_CAP_PREFERRED_IR:
540 return PIPE_SHADER_IR_TGSI;
541 case PIPE_SHADER_CAP_SUPPORTED_IRS:
542 return 0;
543 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
544 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
545 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
546 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
547 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
548 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
549 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
550 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
551 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
552 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
553 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
554 return 0;
555 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
556 return 32;
557 }
558 /* If we get here, we failed to handle a cap above */
559 debug_printf("Unexpected fragment shader query %u\n", param);
560 return 0;
561 case PIPE_SHADER_VERTEX:
562 switch (param)
563 {
564 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
565 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
566 return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
567 512);
568 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
569 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
570 /* XXX: until we have vertex texture support */
571 return 0;
572 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
573 return SVGA3D_MAX_NESTING_LEVEL;
574 case PIPE_SHADER_CAP_MAX_INPUTS:
575 return 16;
576 case PIPE_SHADER_CAP_MAX_OUTPUTS:
577 return 10;
578 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
579 return 256 * sizeof(float[4]);
580 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
581 return 1;
582 case PIPE_SHADER_CAP_MAX_TEMPS:
583 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
584 return MIN2(val, SVGA3D_TEMPREG_MAX);
585 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
586 return 0;
587 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
588 return 0;
589 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
590 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
591 return 1;
592 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
593 return 0;
594 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
595 return 1;
596 case PIPE_SHADER_CAP_SUBROUTINES:
597 return 0;
598 case PIPE_SHADER_CAP_INT64_ATOMICS:
599 case PIPE_SHADER_CAP_INTEGERS:
600 return 0;
601 case PIPE_SHADER_CAP_FP16:
602 return 0;
603 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
604 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
605 return 0;
606 case PIPE_SHADER_CAP_PREFERRED_IR:
607 return PIPE_SHADER_IR_TGSI;
608 case PIPE_SHADER_CAP_SUPPORTED_IRS:
609 return 0;
610 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
611 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
612 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
613 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
614 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
615 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
616 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
617 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
618 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
619 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
620 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
621 return 0;
622 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
623 return 32;
624 }
625 /* If we get here, we failed to handle a cap above */
626 debug_printf("Unexpected vertex shader query %u\n", param);
627 return 0;
628 case PIPE_SHADER_GEOMETRY:
629 case PIPE_SHADER_COMPUTE:
630 case PIPE_SHADER_TESS_CTRL:
631 case PIPE_SHADER_TESS_EVAL:
632 /* no support for geometry, tess or compute shaders at this time */
633 return 0;
634 default:
635 debug_printf("Unexpected shader type (%u) query\n", shader);
636 return 0;
637 }
638 return 0;
639 }
640
641
642 static int
643 vgpu10_get_shader_param(struct pipe_screen *screen,
644 enum pipe_shader_type shader,
645 enum pipe_shader_cap param)
646 {
647 struct svga_screen *svgascreen = svga_screen(screen);
648 struct svga_winsys_screen *sws = svgascreen->sws;
649
650 assert(sws->have_vgpu10);
651 (void) sws; /* silence unused var warnings in non-debug builds */
652
653 /* Only VS, GS, FS supported */
654 if (shader != PIPE_SHADER_VERTEX &&
655 shader != PIPE_SHADER_GEOMETRY &&
656 shader != PIPE_SHADER_FRAGMENT) {
657 return 0;
658 }
659
660 /* NOTE: we do not query the device for any caps/limits at this time */
661
662 /* Generally the same limits for vertex, geometry and fragment shaders */
663 switch (param) {
664 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
665 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
666 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
667 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
668 return 64 * 1024;
669 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
670 return 64;
671 case PIPE_SHADER_CAP_MAX_INPUTS:
672 if (shader == PIPE_SHADER_FRAGMENT)
673 return VGPU10_MAX_FS_INPUTS;
674 else if (shader == PIPE_SHADER_GEOMETRY)
675 return VGPU10_MAX_GS_INPUTS;
676 else
677 return VGPU10_MAX_VS_INPUTS;
678 case PIPE_SHADER_CAP_MAX_OUTPUTS:
679 if (shader == PIPE_SHADER_FRAGMENT)
680 return VGPU10_MAX_FS_OUTPUTS;
681 else if (shader == PIPE_SHADER_GEOMETRY)
682 return VGPU10_MAX_GS_OUTPUTS;
683 else
684 return VGPU10_MAX_VS_OUTPUTS;
685 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
686 return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
687 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
688 return svgascreen->max_const_buffers;
689 case PIPE_SHADER_CAP_MAX_TEMPS:
690 return VGPU10_MAX_TEMPS;
691 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
692 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
693 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
694 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
695 return TRUE; /* XXX verify */
696 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
697 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
698 case PIPE_SHADER_CAP_SUBROUTINES:
699 case PIPE_SHADER_CAP_INTEGERS:
700 return TRUE;
701 case PIPE_SHADER_CAP_FP16:
702 return FALSE;
703 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
704 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
705 return SVGA3D_DX_MAX_SAMPLERS;
706 case PIPE_SHADER_CAP_PREFERRED_IR:
707 return PIPE_SHADER_IR_TGSI;
708 case PIPE_SHADER_CAP_SUPPORTED_IRS:
709 return 0;
710 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
711 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
712 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
713 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
714 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
715 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
716 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
717 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
718 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
719 case PIPE_SHADER_CAP_INT64_ATOMICS:
720 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
721 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
722 return 0;
723 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
724 return 32;
725 default:
726 debug_printf("Unexpected vgpu10 shader query %u\n", param);
727 return 0;
728 }
729 return 0;
730 }
731
732
733 static int
734 svga_get_shader_param(struct pipe_screen *screen, enum pipe_shader_type shader,
735 enum pipe_shader_cap param)
736 {
737 struct svga_screen *svgascreen = svga_screen(screen);
738 struct svga_winsys_screen *sws = svgascreen->sws;
739 if (sws->have_vgpu10) {
740 return vgpu10_get_shader_param(screen, shader, param);
741 }
742 else {
743 return vgpu9_get_shader_param(screen, shader, param);
744 }
745 }
746
747
748 static void
749 svga_fence_reference(struct pipe_screen *screen,
750 struct pipe_fence_handle **ptr,
751 struct pipe_fence_handle *fence)
752 {
753 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
754 sws->fence_reference(sws, ptr, fence);
755 }
756
757
758 static boolean
759 svga_fence_finish(struct pipe_screen *screen,
760 struct pipe_context *ctx,
761 struct pipe_fence_handle *fence,
762 uint64_t timeout)
763 {
764 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
765 boolean retVal;
766
767 SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_FENCEFINISH);
768
769 if (!timeout) {
770 retVal = sws->fence_signalled(sws, fence, 0) == 0;
771 }
772 else {
773 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
774 __FUNCTION__, fence);
775
776 retVal = sws->fence_finish(sws, fence, timeout, 0) == 0;
777 }
778
779 SVGA_STATS_TIME_POP(sws);
780
781 return retVal;
782 }
783
784
785 static int
786 svga_fence_get_fd(struct pipe_screen *screen,
787 struct pipe_fence_handle *fence)
788 {
789 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
790
791 return sws->fence_get_fd(sws, fence, TRUE);
792 }
793
794
795 static int
796 svga_get_driver_query_info(struct pipe_screen *screen,
797 unsigned index,
798 struct pipe_driver_query_info *info)
799 {
800 #define QUERY(NAME, ENUM, UNITS) \
801 {NAME, ENUM, {0}, UNITS, PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE, 0, 0x0}
802
803 static const struct pipe_driver_query_info queries[] = {
804 /* per-frame counters */
805 QUERY("num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS,
806 PIPE_DRIVER_QUERY_TYPE_UINT64),
807 QUERY("num-fallbacks", SVGA_QUERY_NUM_FALLBACKS,
808 PIPE_DRIVER_QUERY_TYPE_UINT64),
809 QUERY("num-flushes", SVGA_QUERY_NUM_FLUSHES,
810 PIPE_DRIVER_QUERY_TYPE_UINT64),
811 QUERY("num-validations", SVGA_QUERY_NUM_VALIDATIONS,
812 PIPE_DRIVER_QUERY_TYPE_UINT64),
813 QUERY("map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME,
814 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
815 QUERY("num-buffers-mapped", SVGA_QUERY_NUM_BUFFERS_MAPPED,
816 PIPE_DRIVER_QUERY_TYPE_UINT64),
817 QUERY("num-textures-mapped", SVGA_QUERY_NUM_TEXTURES_MAPPED,
818 PIPE_DRIVER_QUERY_TYPE_UINT64),
819 QUERY("num-bytes-uploaded", SVGA_QUERY_NUM_BYTES_UPLOADED,
820 PIPE_DRIVER_QUERY_TYPE_BYTES),
821 QUERY("command-buffer-size", SVGA_QUERY_COMMAND_BUFFER_SIZE,
822 PIPE_DRIVER_QUERY_TYPE_BYTES),
823 QUERY("flush-time", SVGA_QUERY_FLUSH_TIME,
824 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
825 QUERY("surface-write-flushes", SVGA_QUERY_SURFACE_WRITE_FLUSHES,
826 PIPE_DRIVER_QUERY_TYPE_UINT64),
827 QUERY("num-readbacks", SVGA_QUERY_NUM_READBACKS,
828 PIPE_DRIVER_QUERY_TYPE_UINT64),
829 QUERY("num-resource-updates", SVGA_QUERY_NUM_RESOURCE_UPDATES,
830 PIPE_DRIVER_QUERY_TYPE_UINT64),
831 QUERY("num-buffer-uploads", SVGA_QUERY_NUM_BUFFER_UPLOADS,
832 PIPE_DRIVER_QUERY_TYPE_UINT64),
833 QUERY("num-const-buf-updates", SVGA_QUERY_NUM_CONST_BUF_UPDATES,
834 PIPE_DRIVER_QUERY_TYPE_UINT64),
835 QUERY("num-const-updates", SVGA_QUERY_NUM_CONST_UPDATES,
836 PIPE_DRIVER_QUERY_TYPE_UINT64),
837
838 /* running total counters */
839 QUERY("memory-used", SVGA_QUERY_MEMORY_USED,
840 PIPE_DRIVER_QUERY_TYPE_BYTES),
841 QUERY("num-shaders", SVGA_QUERY_NUM_SHADERS,
842 PIPE_DRIVER_QUERY_TYPE_UINT64),
843 QUERY("num-resources", SVGA_QUERY_NUM_RESOURCES,
844 PIPE_DRIVER_QUERY_TYPE_UINT64),
845 QUERY("num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS,
846 PIPE_DRIVER_QUERY_TYPE_UINT64),
847 QUERY("num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS,
848 PIPE_DRIVER_QUERY_TYPE_UINT64),
849 QUERY("num-generate-mipmap", SVGA_QUERY_NUM_GENERATE_MIPMAP,
850 PIPE_DRIVER_QUERY_TYPE_UINT64),
851 QUERY("num-failed-allocations", SVGA_QUERY_NUM_FAILED_ALLOCATIONS,
852 PIPE_DRIVER_QUERY_TYPE_UINT64),
853 QUERY("num-commands-per-draw", SVGA_QUERY_NUM_COMMANDS_PER_DRAW,
854 PIPE_DRIVER_QUERY_TYPE_FLOAT),
855 };
856 #undef QUERY
857
858 if (!info)
859 return ARRAY_SIZE(queries);
860
861 if (index >= ARRAY_SIZE(queries))
862 return 0;
863
864 *info = queries[index];
865 return 1;
866 }
867
868
869 static void
870 init_logging(struct pipe_screen *screen)
871 {
872 static const char *log_prefix = "Mesa: ";
873 char host_log[1000];
874
875 /* Log Version to Host */
876 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
877 "%s%s", log_prefix, svga_get_name(screen));
878 svga_host_log(host_log);
879
880 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
881 "%s%s"
882 #ifdef MESA_GIT_SHA1
883 " (" MESA_GIT_SHA1 ")"
884 #endif
885 , log_prefix, PACKAGE_VERSION);
886 svga_host_log(host_log);
887
888 /* If the SVGA_EXTRA_LOGGING env var is set, log the process's command
889 * line (program name and arguments).
890 */
891 if (debug_get_bool_option("SVGA_EXTRA_LOGGING", FALSE)) {
892 char cmdline[1000];
893 if (os_get_command_line(cmdline, sizeof(cmdline))) {
894 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
895 "%s%s", log_prefix, cmdline);
896 svga_host_log(host_log);
897 }
898 }
899 }
900
901
902 static void
903 svga_destroy_screen( struct pipe_screen *screen )
904 {
905 struct svga_screen *svgascreen = svga_screen(screen);
906
907 svga_screen_cache_cleanup(svgascreen);
908
909 mtx_destroy(&svgascreen->swc_mutex);
910 mtx_destroy(&svgascreen->tex_mutex);
911
912 svgascreen->sws->destroy(svgascreen->sws);
913
914 FREE(svgascreen);
915 }
916
917
918 /**
919 * Create a new svga_screen object
920 */
921 struct pipe_screen *
922 svga_screen_create(struct svga_winsys_screen *sws)
923 {
924 struct svga_screen *svgascreen;
925 struct pipe_screen *screen;
926
927 #ifdef DEBUG
928 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
929 #endif
930
931 svgascreen = CALLOC_STRUCT(svga_screen);
932 if (!svgascreen)
933 goto error1;
934
935 svgascreen->debug.force_level_surface_view =
936 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
937 svgascreen->debug.force_surface_view =
938 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
939 svgascreen->debug.force_sampler_view =
940 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
941 svgascreen->debug.no_surface_view =
942 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
943 svgascreen->debug.no_sampler_view =
944 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
945 svgascreen->debug.no_cache_index_buffers =
946 debug_get_bool_option("SVGA_NO_CACHE_INDEX_BUFFERS", FALSE);
947
948 screen = &svgascreen->screen;
949
950 screen->destroy = svga_destroy_screen;
951 screen->get_name = svga_get_name;
952 screen->get_vendor = svga_get_vendor;
953 screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
954 screen->get_param = svga_get_param;
955 screen->get_shader_param = svga_get_shader_param;
956 screen->get_paramf = svga_get_paramf;
957 screen->get_timestamp = NULL;
958 screen->is_format_supported = svga_is_format_supported;
959 screen->context_create = svga_context_create;
960 screen->fence_reference = svga_fence_reference;
961 screen->fence_finish = svga_fence_finish;
962 screen->fence_get_fd = svga_fence_get_fd;
963
964 screen->get_driver_query_info = svga_get_driver_query_info;
965 svgascreen->sws = sws;
966
967 svga_init_screen_resource_functions(svgascreen);
968
969 if (sws->get_hw_version) {
970 svgascreen->hw_version = sws->get_hw_version(sws);
971 } else {
972 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
973 }
974
975 if (svgascreen->hw_version < SVGA3D_HWVERSION_WS8_B1) {
976 /* too old for 3D acceleration */
977 debug_printf("Hardware version 0x%x is too old for accerated 3D\n",
978 svgascreen->hw_version);
979 goto error2;
980 }
981
982 /*
983 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
984 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
985 * we prefer the later when available.
986 *
987 * This mimics hardware vendors extensions for D3D depth sampling. See also
988 * http://aras-p.info/texts/D3D9GPUHacks.html
989 */
990
991 {
992 boolean has_df16, has_df24, has_d24s8_int;
993 SVGA3dSurfaceFormatCaps caps;
994 SVGA3dSurfaceFormatCaps mask;
995 mask.value = 0;
996 mask.zStencil = 1;
997 mask.texture = 1;
998
999 svgascreen->depth.z16 = SVGA3D_Z_D16;
1000 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
1001 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
1002
1003 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
1004 has_df16 = (caps.value & mask.value) == mask.value;
1005
1006 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
1007 has_df24 = (caps.value & mask.value) == mask.value;
1008
1009 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
1010 has_d24s8_int = (caps.value & mask.value) == mask.value;
1011
1012 /* XXX: We might want some other logic here.
1013 * Like if we only have d24s8_int we should
1014 * emulate the other formats with that.
1015 */
1016 if (has_df16) {
1017 svgascreen->depth.z16 = SVGA3D_Z_DF16;
1018 }
1019 if (has_df24) {
1020 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
1021 }
1022 if (has_d24s8_int) {
1023 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
1024 }
1025 }
1026
1027 /* Query device caps
1028 */
1029 if (sws->have_vgpu10) {
1030 svgascreen->haveProvokingVertex
1031 = get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
1032 svgascreen->haveLineSmooth = TRUE;
1033 svgascreen->maxPointSize = 80.0F;
1034 svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
1035
1036 /* Multisample samples per pixel */
1037 if (debug_get_bool_option("SVGA_MSAA", TRUE)) {
1038 svgascreen->ms_samples =
1039 get_uint_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES, 0);
1040 }
1041
1042 /* We only support 4x, 8x, 16x MSAA */
1043 svgascreen->ms_samples &= ((1 << (4-1)) |
1044 (1 << (8-1)) |
1045 (1 << (16-1)));
1046
1047 /* Maximum number of constant buffers */
1048 svgascreen->max_const_buffers =
1049 get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
1050 assert(svgascreen->max_const_buffers <= SVGA_MAX_CONST_BUFS);
1051 }
1052 else {
1053 /* VGPU9 */
1054 unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
1055 SVGA3DVSVERSION_NONE);
1056 unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
1057 SVGA3DPSVERSION_NONE);
1058
1059 /* we require Shader model 3.0 or later */
1060 if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
1061 goto error2;
1062 }
1063
1064 svgascreen->haveProvokingVertex = FALSE;
1065
1066 svgascreen->haveLineSmooth =
1067 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
1068
1069 svgascreen->maxPointSize =
1070 get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
1071 /* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
1072 svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
1073
1074 /* The SVGA3D device always supports 4 targets at this time, regardless
1075 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
1076 */
1077 svgascreen->max_color_buffers = 4;
1078
1079 /* Only support one constant buffer
1080 */
1081 svgascreen->max_const_buffers = 1;
1082
1083 /* No multisampling */
1084 svgascreen->ms_samples = 0;
1085 }
1086
1087 /* common VGPU9 / VGPU10 caps */
1088 svgascreen->haveLineStipple =
1089 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
1090
1091 svgascreen->maxLineWidth =
1092 MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f));
1093
1094 svgascreen->maxLineWidthAA =
1095 MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f));
1096
1097 if (0) {
1098 debug_printf("svga: haveProvokingVertex %u\n",
1099 svgascreen->haveProvokingVertex);
1100 debug_printf("svga: haveLineStip %u "
1101 "haveLineSmooth %u maxLineWidth %.2f maxLineWidthAA %.2f\n",
1102 svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
1103 svgascreen->maxLineWidth, svgascreen->maxLineWidthAA);
1104 debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
1105 debug_printf("svga: msaa samples mask: 0x%x\n", svgascreen->ms_samples);
1106 }
1107
1108 (void) mtx_init(&svgascreen->tex_mutex, mtx_plain);
1109 (void) mtx_init(&svgascreen->swc_mutex, mtx_recursive);
1110
1111 svga_screen_cache_init(svgascreen);
1112
1113 init_logging(screen);
1114
1115 return screen;
1116 error2:
1117 FREE(svgascreen);
1118 error1:
1119 return NULL;
1120 }
1121
1122
1123 struct svga_winsys_screen *
1124 svga_winsys_screen(struct pipe_screen *screen)
1125 {
1126 return svga_screen(screen)->sws;
1127 }
1128
1129
1130 #ifdef DEBUG
1131 struct svga_screen *
1132 svga_screen(struct pipe_screen *screen)
1133 {
1134 assert(screen);
1135 assert(screen->destroy == svga_destroy_screen);
1136 return (struct svga_screen *)screen;
1137 }
1138 #endif