1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
26 #include "util/u_format.h"
27 #include "util/u_memory.h"
28 #include "util/u_inlines.h"
29 #include "util/u_string.h"
30 #include "util/u_math.h"
32 #include "svga_winsys.h"
33 #include "svga_public.h"
34 #include "svga_context.h"
35 #include "svga_format.h"
36 #include "svga_screen.h"
37 #include "svga_tgsi.h"
38 #include "svga_resource_texture.h"
39 #include "svga_resource.h"
40 #include "svga_debug.h"
42 #include "svga3d_shaderdefs.h"
43 #include "VGPU10ShaderTokens.h"
45 /* NOTE: this constant may get moved into a svga3d*.h header file */
46 #define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
51 static const struct debug_named_value svga_debug_flags
[] = {
52 { "dma", DEBUG_DMA
, NULL
},
53 { "tgsi", DEBUG_TGSI
, NULL
},
54 { "pipe", DEBUG_PIPE
, NULL
},
55 { "state", DEBUG_STATE
, NULL
},
56 { "screen", DEBUG_SCREEN
, NULL
},
57 { "tex", DEBUG_TEX
, NULL
},
58 { "swtnl", DEBUG_SWTNL
, NULL
},
59 { "const", DEBUG_CONSTS
, NULL
},
60 { "viewport", DEBUG_VIEWPORT
, NULL
},
61 { "views", DEBUG_VIEWS
, NULL
},
62 { "perf", DEBUG_PERF
, NULL
},
63 { "flush", DEBUG_FLUSH
, NULL
},
64 { "sync", DEBUG_SYNC
, NULL
},
65 { "cache", DEBUG_CACHE
, NULL
},
66 { "streamout", DEBUG_STREAMOUT
, NULL
},
67 { "query", DEBUG_QUERY
, NULL
},
73 svga_get_vendor( struct pipe_screen
*pscreen
)
75 return "VMware, Inc.";
80 svga_get_name( struct pipe_screen
*pscreen
)
82 const char *build
= "", *llvm
= "", *mutex
= "";
83 static char name
[100];
85 /* Only return internal details in the DEBUG version:
87 build
= "build: DEBUG;";
88 mutex
= "mutex: " PIPE_ATOMIC
";";
90 build
= "build: RELEASE;";
96 util_snprintf(name
, sizeof(name
), "SVGA3D; %s %s %s", build
, mutex
, llvm
);
101 /** Helper for querying float-valued device cap */
103 get_float_cap(struct svga_winsys_screen
*sws
, unsigned cap
, float defaultVal
)
105 SVGA3dDevCapResult result
;
106 if (sws
->get_cap(sws
, cap
, &result
))
113 /** Helper for querying uint-valued device cap */
115 get_uint_cap(struct svga_winsys_screen
*sws
, unsigned cap
, unsigned defaultVal
)
117 SVGA3dDevCapResult result
;
118 if (sws
->get_cap(sws
, cap
, &result
))
125 /** Helper for querying boolean-valued device cap */
127 get_bool_cap(struct svga_winsys_screen
*sws
, unsigned cap
, boolean defaultVal
)
129 SVGA3dDevCapResult result
;
130 if (sws
->get_cap(sws
, cap
, &result
))
138 svga_get_paramf(struct pipe_screen
*screen
, enum pipe_capf param
)
140 struct svga_screen
*svgascreen
= svga_screen(screen
);
141 struct svga_winsys_screen
*sws
= svgascreen
->sws
;
144 case PIPE_CAPF_MAX_LINE_WIDTH
:
145 return svgascreen
->maxLineWidth
;
146 case PIPE_CAPF_MAX_LINE_WIDTH_AA
:
147 return svgascreen
->maxLineWidthAA
;
149 case PIPE_CAPF_MAX_POINT_WIDTH
:
151 case PIPE_CAPF_MAX_POINT_WIDTH_AA
:
152 return svgascreen
->maxPointSize
;
154 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
:
155 return (float) get_uint_cap(sws
, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY
, 4);
157 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
:
160 case PIPE_CAPF_GUARD_BAND_LEFT
:
161 case PIPE_CAPF_GUARD_BAND_TOP
:
162 case PIPE_CAPF_GUARD_BAND_RIGHT
:
163 case PIPE_CAPF_GUARD_BAND_BOTTOM
:
167 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param
);
173 svga_get_param(struct pipe_screen
*screen
, enum pipe_cap param
)
175 struct svga_screen
*svgascreen
= svga_screen(screen
);
176 struct svga_winsys_screen
*sws
= svgascreen
->sws
;
177 SVGA3dDevCapResult result
;
180 case PIPE_CAP_NPOT_TEXTURES
:
181 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
:
183 case PIPE_CAP_TWO_SIDED_STENCIL
:
185 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
:
187 * "In virtually every OpenGL implementation and hardware,
188 * GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
189 * http://www.opengl.org/wiki/Blending
191 return sws
->have_vgpu10
? 1 : 0;
192 case PIPE_CAP_ANISOTROPIC_FILTER
:
194 case PIPE_CAP_POINT_SPRITE
:
196 case PIPE_CAP_TGSI_TEXCOORD
:
198 case PIPE_CAP_MAX_RENDER_TARGETS
:
199 return svgascreen
->max_color_buffers
;
200 case PIPE_CAP_OCCLUSION_QUERY
:
202 case PIPE_CAP_QUERY_TIME_ELAPSED
:
204 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS
:
205 return sws
->have_vgpu10
;
206 case PIPE_CAP_TEXTURE_SHADOW_MAP
:
208 case PIPE_CAP_TEXTURE_SWIZZLE
:
210 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK
:
212 case PIPE_CAP_USER_VERTEX_BUFFERS
:
213 case PIPE_CAP_USER_INDEX_BUFFERS
:
215 case PIPE_CAP_USER_CONSTANT_BUFFERS
:
217 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
:
220 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
222 unsigned levels
= SVGA_MAX_TEXTURE_LEVELS
;
223 if (sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH
, &result
))
224 levels
= MIN2(util_logbase2(result
.u
) + 1, levels
);
226 levels
= 12 /* 2048x2048 */;
227 if (sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT
, &result
))
228 levels
= MIN2(util_logbase2(result
.u
) + 1, levels
);
230 levels
= 12 /* 2048x2048 */;
234 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
235 if (!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT
, &result
))
236 return 8; /* max 128x128x128 */
237 return MIN2(util_logbase2(result
.u
) + 1, SVGA_MAX_TEXTURE_LEVELS
);
239 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
241 * No mechanism to query the host, and at least limited to 2048x2048 on
244 return MIN2(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_2D_LEVELS
),
247 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
248 return sws
->have_vgpu10
? SVGA3D_MAX_SURFACE_ARRAYSIZE
: 0;
250 case PIPE_CAP_BLEND_EQUATION_SEPARATE
: /* req. for GL 1.5 */
253 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
255 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
256 return sws
->have_vgpu10
;
257 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
259 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
260 return !sws
->have_vgpu10
;
262 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
:
263 return 1; /* The color outputs of vertex shaders are not clamped */
264 case PIPE_CAP_VERTEX_COLOR_CLAMPED
:
265 return 0; /* The driver can't clamp vertex colors */
266 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
267 return 0; /* The driver can't clamp fragment colors */
269 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
270 return 1; /* expected for GL_ARB_framebuffer_object */
272 case PIPE_CAP_GLSL_FEATURE_LEVEL
:
273 return sws
->have_vgpu10
? 330 : 120;
275 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
:
281 case PIPE_CAP_DEPTH_CLIP_DISABLE
:
282 case PIPE_CAP_INDEP_BLEND_ENABLE
:
283 case PIPE_CAP_CONDITIONAL_RENDER
:
284 case PIPE_CAP_QUERY_TIMESTAMP
:
285 case PIPE_CAP_TGSI_INSTANCEID
:
286 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
287 case PIPE_CAP_SEAMLESS_CUBE_MAP
:
288 case PIPE_CAP_FAKE_SW_MSAA
:
289 return sws
->have_vgpu10
;
291 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
:
292 return sws
->have_vgpu10
? SVGA3D_DX_MAX_SOTARGETS
: 0;
293 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
:
294 return sws
->have_vgpu10
? 4 : 0;
295 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
:
296 return sws
->have_vgpu10
? SVGA3D_MAX_STREAMOUT_DECLS
: 0;
297 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
:
299 case PIPE_CAP_TEXTURE_MULTISAMPLE
:
300 return svgascreen
->ms_samples
? 1 : 0;
302 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE
:
303 return SVGA3D_DX_MAX_RESOURCE_SIZE
;
305 case PIPE_CAP_MIN_TEXEL_OFFSET
:
306 return sws
->have_vgpu10
? VGPU10_MIN_TEXEL_FETCH_OFFSET
: 0;
307 case PIPE_CAP_MAX_TEXEL_OFFSET
:
308 return sws
->have_vgpu10
? VGPU10_MAX_TEXEL_FETCH_OFFSET
: 0;
310 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET
:
311 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET
:
314 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES
:
315 return sws
->have_vgpu10
? 256 : 0;
316 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
:
317 return sws
->have_vgpu10
? 1024 : 0;
319 case PIPE_CAP_PRIMITIVE_RESTART
:
320 return 1; /* may be a sw fallback, depending on restart index */
322 /* Unsupported features */
323 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
:
324 case PIPE_CAP_TEXTURE_MIRROR_CLAMP
:
325 case PIPE_CAP_SHADER_STENCIL_EXPORT
:
326 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
:
327 case PIPE_CAP_INDEP_BLEND_FUNC
:
328 case PIPE_CAP_TEXTURE_BARRIER
:
329 case PIPE_CAP_MAX_VERTEX_STREAMS
:
330 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
:
331 case PIPE_CAP_COMPUTE
:
332 case PIPE_CAP_START_INSTANCE
:
333 case PIPE_CAP_CUBE_MAP_ARRAY
:
334 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
:
335 case PIPE_CAP_QUERY_PIPELINE_STATISTICS
:
336 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
:
337 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
:
338 case PIPE_CAP_TEXTURE_GATHER_SM5
:
339 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
:
340 case PIPE_CAP_TEXTURE_QUERY_LOD
:
341 case PIPE_CAP_SAMPLE_SHADING
:
342 case PIPE_CAP_TEXTURE_GATHER_OFFSETS
:
343 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION
:
344 case PIPE_CAP_DRAW_INDIRECT
:
345 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE
:
346 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED
:
347 case PIPE_CAP_SAMPLER_VIEW_TARGET
:
348 case PIPE_CAP_CLIP_HALFZ
:
349 case PIPE_CAP_VERTEXID_NOBASE
:
350 case PIPE_CAP_POLYGON_OFFSET_CLAMP
:
351 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE
:
353 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
:
355 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY
:
356 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY
:
357 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY
:
358 return 1; /* need 4-byte alignment for all offsets and strides */
359 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE
:
361 case PIPE_CAP_MAX_VIEWPORTS
:
363 case PIPE_CAP_ENDIANNESS
:
364 return PIPE_ENDIAN_LITTLE
;
366 case PIPE_CAP_VENDOR_ID
:
367 return 0x15ad; /* VMware Inc. */
368 case PIPE_CAP_DEVICE_ID
:
369 return 0x0405; /* assume SVGA II */
370 case PIPE_CAP_ACCELERATED
:
372 case PIPE_CAP_VIDEO_MEMORY
:
373 /* XXX: Query the host ? */
376 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY
:
377 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY
:
378 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
:
379 case PIPE_CAP_TEXTURE_FLOAT_LINEAR
:
380 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
:
381 case PIPE_CAP_DEPTH_BOUNDS_TEST
:
382 case PIPE_CAP_TGSI_TXQS
:
383 case PIPE_CAP_FORCE_PERSAMPLE_INTERP
:
384 case PIPE_CAP_SHAREABLE_SHADERS
:
385 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
:
386 case PIPE_CAP_CLEAR_TEXTURE
:
390 debug_printf("Unexpected PIPE_CAP_ query %u\n", param
);
396 vgpu9_get_shader_param(struct pipe_screen
*screen
, unsigned shader
,
397 enum pipe_shader_cap param
)
399 struct svga_screen
*svgascreen
= svga_screen(screen
);
400 struct svga_winsys_screen
*sws
= svgascreen
->sws
;
403 assert(!sws
->have_vgpu10
);
407 case PIPE_SHADER_FRAGMENT
:
410 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
411 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
412 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
413 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
415 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
416 return SVGA3D_MAX_NESTING_LEVEL
;
417 case PIPE_SHADER_CAP_MAX_INPUTS
:
419 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
420 return svgascreen
->max_color_buffers
;
421 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
422 return 224 * sizeof(float[4]);
423 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
425 case PIPE_SHADER_CAP_MAX_TEMPS
:
426 val
= get_uint_cap(sws
, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS
, 32);
427 return MIN2(val
, SVGA3D_TEMPREG_MAX
);
428 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
430 * Although PS 3.0 has some addressing abilities it can only represent
431 * loops that can be statically determined and unrolled. Given we can
432 * only handle a subset of the cases that the state tracker already
433 * does it is better to defer loop unrolling to the state tracker.
436 case PIPE_SHADER_CAP_MAX_PREDS
:
438 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
440 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
442 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
443 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
444 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
446 case PIPE_SHADER_CAP_SUBROUTINES
:
448 case PIPE_SHADER_CAP_INTEGERS
:
450 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
451 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
:
453 case PIPE_SHADER_CAP_PREFERRED_IR
:
454 return PIPE_SHADER_IR_TGSI
;
455 case PIPE_SHADER_CAP_DOUBLES
:
456 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED
:
457 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED
:
458 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED
:
459 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE
:
461 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
:
464 /* If we get here, we failed to handle a cap above */
465 debug_printf("Unexpected fragment shader query %u\n", param
);
467 case PIPE_SHADER_VERTEX
:
470 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
471 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
472 return get_uint_cap(sws
, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS
,
474 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
475 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
476 /* XXX: until we have vertex texture support */
478 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
479 return SVGA3D_MAX_NESTING_LEVEL
;
480 case PIPE_SHADER_CAP_MAX_INPUTS
:
482 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
484 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
485 return 256 * sizeof(float[4]);
486 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
488 case PIPE_SHADER_CAP_MAX_TEMPS
:
489 val
= get_uint_cap(sws
, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS
, 32);
490 return MIN2(val
, SVGA3D_TEMPREG_MAX
);
491 case PIPE_SHADER_CAP_MAX_PREDS
:
493 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
495 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
497 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
498 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
500 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
502 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
504 case PIPE_SHADER_CAP_SUBROUTINES
:
506 case PIPE_SHADER_CAP_INTEGERS
:
508 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
509 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
:
511 case PIPE_SHADER_CAP_PREFERRED_IR
:
512 return PIPE_SHADER_IR_TGSI
;
513 case PIPE_SHADER_CAP_DOUBLES
:
514 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED
:
515 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED
:
516 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED
:
517 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE
:
519 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
:
522 /* If we get here, we failed to handle a cap above */
523 debug_printf("Unexpected vertex shader query %u\n", param
);
525 case PIPE_SHADER_GEOMETRY
:
526 case PIPE_SHADER_COMPUTE
:
527 case PIPE_SHADER_TESS_CTRL
:
528 case PIPE_SHADER_TESS_EVAL
:
529 /* no support for geometry, tess or compute shaders at this time */
532 debug_printf("Unexpected shader type (%u) query\n", shader
);
540 vgpu10_get_shader_param(struct pipe_screen
*screen
, unsigned shader
,
541 enum pipe_shader_cap param
)
543 struct svga_screen
*svgascreen
= svga_screen(screen
);
544 struct svga_winsys_screen
*sws
= svgascreen
->sws
;
546 assert(sws
->have_vgpu10
);
547 (void) sws
; /* silence unused var warnings in non-debug builds */
549 /* Only VS, GS, FS supported */
550 if (shader
!= PIPE_SHADER_VERTEX
&&
551 shader
!= PIPE_SHADER_GEOMETRY
&&
552 shader
!= PIPE_SHADER_FRAGMENT
) {
556 /* NOTE: we do not query the device for any caps/limits at this time */
558 /* Generally the same limits for vertex, geometry and fragment shaders */
560 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
561 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
562 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
563 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
565 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
567 case PIPE_SHADER_CAP_MAX_INPUTS
:
568 if (shader
== PIPE_SHADER_FRAGMENT
)
569 return VGPU10_MAX_FS_INPUTS
;
570 else if (shader
== PIPE_SHADER_GEOMETRY
)
571 return VGPU10_MAX_GS_INPUTS
;
573 return VGPU10_MAX_VS_INPUTS
;
574 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
575 if (shader
== PIPE_SHADER_FRAGMENT
)
576 return VGPU10_MAX_FS_OUTPUTS
;
577 else if (shader
== PIPE_SHADER_GEOMETRY
)
578 return VGPU10_MAX_GS_OUTPUTS
;
580 return VGPU10_MAX_VS_OUTPUTS
;
581 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
582 return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT
* sizeof(float[4]);
583 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
584 return svgascreen
->max_const_buffers
;
585 case PIPE_SHADER_CAP_MAX_TEMPS
:
586 return VGPU10_MAX_TEMPS
;
587 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
588 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
589 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
590 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
591 return TRUE
; /* XXX verify */
592 case PIPE_SHADER_CAP_MAX_PREDS
:
594 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
595 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
596 case PIPE_SHADER_CAP_SUBROUTINES
:
597 case PIPE_SHADER_CAP_INTEGERS
:
599 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
600 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
:
601 return SVGA3D_DX_MAX_SAMPLERS
;
602 case PIPE_SHADER_CAP_PREFERRED_IR
:
603 return PIPE_SHADER_IR_TGSI
;
604 case PIPE_SHADER_CAP_DOUBLES
:
605 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED
:
606 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED
:
607 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED
:
608 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE
:
610 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
:
613 debug_printf("Unexpected vgpu10 shader query %u\n", param
);
621 svga_get_shader_param(struct pipe_screen
*screen
, unsigned shader
,
622 enum pipe_shader_cap param
)
624 struct svga_screen
*svgascreen
= svga_screen(screen
);
625 struct svga_winsys_screen
*sws
= svgascreen
->sws
;
626 if (sws
->have_vgpu10
) {
627 return vgpu10_get_shader_param(screen
, shader
, param
);
630 return vgpu9_get_shader_param(screen
, shader
, param
);
636 * Implement pipe_screen::is_format_supported().
637 * \param bindings bitmask of PIPE_BIND_x flags
640 svga_is_format_supported( struct pipe_screen
*screen
,
641 enum pipe_format format
,
642 enum pipe_texture_target target
,
643 unsigned sample_count
,
646 struct svga_screen
*ss
= svga_screen(screen
);
647 SVGA3dSurfaceFormat svga_format
;
648 SVGA3dSurfaceFormatCaps caps
;
649 SVGA3dSurfaceFormatCaps mask
;
653 if (sample_count
> 1) {
654 /* In ms_samples, if bit N is set it means that we support
655 * multisample with N+1 samples per pixel.
657 if ((ss
->ms_samples
& (1 << (sample_count
- 1))) == 0) {
662 svga_format
= svga_translate_format(ss
, format
, bindings
);
663 if (svga_format
== SVGA3D_FORMAT_INVALID
) {
667 /* we don't support sRGB rendering into display targets */
668 if (util_format_is_srgb(format
) && (bindings
& PIPE_BIND_DISPLAY_TARGET
)) {
673 * For VGPU10 vertex formats, skip querying host capabilities
676 if (ss
->sws
->have_vgpu10
&& (bindings
& PIPE_BIND_VERTEX_BUFFER
)) {
677 SVGA3dSurfaceFormat svga_format
;
679 svga_translate_vertex_format_vgpu10(format
, &svga_format
, &flags
);
680 return svga_format
!= SVGA3D_FORMAT_INVALID
;
684 * Override host capabilities, so that we end up with the same
685 * visuals for all virtual hardware implementations.
688 if (bindings
& PIPE_BIND_DISPLAY_TARGET
) {
689 switch (svga_format
) {
690 case SVGA3D_A8R8G8B8
:
691 case SVGA3D_X8R8G8B8
:
696 case SVGA3D_B8G8R8A8_UNORM
:
697 case SVGA3D_B8G8R8X8_UNORM
:
698 case SVGA3D_B5G6R5_UNORM
:
701 /* Often unsupported/problematic. This means we end up with the same
702 * visuals for all virtual hardware implementations.
704 case SVGA3D_A4R4G4B4
:
705 case SVGA3D_A1R5G5B5
:
714 * Query the host capabilities.
717 svga_get_format_cap(ss
, svga_format
, &caps
);
719 if (bindings
& PIPE_BIND_RENDER_TARGET
) {
720 /* Check that the color surface is blendable, unless it's an
723 if (!svga_format_is_integer(svga_format
) &&
724 (caps
.value
& SVGA3DFORMAT_OP_NOALPHABLEND
)) {
730 if (bindings
& PIPE_BIND_RENDER_TARGET
) {
731 mask
.value
|= SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
;
733 if (bindings
& PIPE_BIND_DEPTH_STENCIL
) {
734 mask
.value
|= SVGA3DFORMAT_OP_ZSTENCIL
;
736 if (bindings
& PIPE_BIND_SAMPLER_VIEW
) {
737 mask
.value
|= SVGA3DFORMAT_OP_TEXTURE
;
740 if (target
== PIPE_TEXTURE_CUBE
) {
741 mask
.value
|= SVGA3DFORMAT_OP_CUBETEXTURE
;
743 else if (target
== PIPE_TEXTURE_3D
) {
744 mask
.value
|= SVGA3DFORMAT_OP_VOLUMETEXTURE
;
747 return (caps
.value
& mask
.value
) == mask
.value
;
752 svga_fence_reference(struct pipe_screen
*screen
,
753 struct pipe_fence_handle
**ptr
,
754 struct pipe_fence_handle
*fence
)
756 struct svga_winsys_screen
*sws
= svga_screen(screen
)->sws
;
757 sws
->fence_reference(sws
, ptr
, fence
);
762 svga_fence_finish(struct pipe_screen
*screen
,
763 struct pipe_fence_handle
*fence
,
766 struct svga_winsys_screen
*sws
= svga_screen(screen
)->sws
;
769 return sws
->fence_signalled(sws
, fence
, 0) == 0;
771 SVGA_DBG(DEBUG_DMA
|DEBUG_PERF
, "%s fence_ptr %p\n",
772 __FUNCTION__
, fence
);
774 return sws
->fence_finish(sws
, fence
, 0) == 0;
779 svga_get_driver_query_info(struct pipe_screen
*screen
,
781 struct pipe_driver_query_info
*info
)
783 static const struct pipe_driver_query_info queries
[] = {
784 /* per-frame counters */
785 {"num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS
, {0}},
786 {"num-fallbacks", SVGA_QUERY_NUM_FALLBACKS
, {0}},
787 {"num-flushes", SVGA_QUERY_NUM_FLUSHES
, {0}},
788 {"num-validations", SVGA_QUERY_NUM_VALIDATIONS
, {0}},
789 {"map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME
, {0},
790 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS
},
791 {"num-resources-mapped", SVGA_QUERY_NUM_RESOURCES_MAPPED
, {0}},
793 /* running total counters */
794 {"memory-used", SVGA_QUERY_MEMORY_USED
, {0},
795 PIPE_DRIVER_QUERY_TYPE_BYTES
},
796 {"num-shaders", SVGA_QUERY_NUM_SHADERS
, {0}},
797 {"num-resources", SVGA_QUERY_NUM_RESOURCES
, {0}},
798 {"num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS
, {0}},
799 {"num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS
, {0}},
803 return Elements(queries
);
805 if (index
>= Elements(queries
))
808 *info
= queries
[index
];
814 svga_destroy_screen( struct pipe_screen
*screen
)
816 struct svga_screen
*svgascreen
= svga_screen(screen
);
818 svga_screen_cache_cleanup(svgascreen
);
820 pipe_mutex_destroy(svgascreen
->swc_mutex
);
821 pipe_mutex_destroy(svgascreen
->tex_mutex
);
823 svgascreen
->sws
->destroy(svgascreen
->sws
);
830 * Create a new svga_screen object
833 svga_screen_create(struct svga_winsys_screen
*sws
)
835 struct svga_screen
*svgascreen
;
836 struct pipe_screen
*screen
;
839 SVGA_DEBUG
= debug_get_flags_option("SVGA_DEBUG", svga_debug_flags
, 0 );
842 svgascreen
= CALLOC_STRUCT(svga_screen
);
846 svgascreen
->debug
.force_level_surface_view
=
847 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE
);
848 svgascreen
->debug
.force_surface_view
=
849 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE
);
850 svgascreen
->debug
.force_sampler_view
=
851 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE
);
852 svgascreen
->debug
.no_surface_view
=
853 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE
);
854 svgascreen
->debug
.no_sampler_view
=
855 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE
);
857 screen
= &svgascreen
->screen
;
859 screen
->destroy
= svga_destroy_screen
;
860 screen
->get_name
= svga_get_name
;
861 screen
->get_vendor
= svga_get_vendor
;
862 screen
->get_device_vendor
= svga_get_vendor
; // TODO actual device vendor
863 screen
->get_param
= svga_get_param
;
864 screen
->get_shader_param
= svga_get_shader_param
;
865 screen
->get_paramf
= svga_get_paramf
;
866 screen
->get_timestamp
= NULL
;
867 screen
->is_format_supported
= svga_is_format_supported
;
868 screen
->context_create
= svga_context_create
;
869 screen
->fence_reference
= svga_fence_reference
;
870 screen
->fence_finish
= svga_fence_finish
;
871 screen
->get_driver_query_info
= svga_get_driver_query_info
;
872 svgascreen
->sws
= sws
;
874 svga_init_screen_resource_functions(svgascreen
);
876 if (sws
->get_hw_version
) {
877 svgascreen
->hw_version
= sws
->get_hw_version(sws
);
879 svgascreen
->hw_version
= SVGA3D_HWVERSION_WS65_B1
;
883 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
884 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
885 * we prefer the later when available.
887 * This mimics hardware vendors extensions for D3D depth sampling. See also
888 * http://aras-p.info/texts/D3D9GPUHacks.html
892 boolean has_df16
, has_df24
, has_d24s8_int
;
893 SVGA3dSurfaceFormatCaps caps
;
894 SVGA3dSurfaceFormatCaps mask
;
899 svgascreen
->depth
.z16
= SVGA3D_Z_D16
;
900 svgascreen
->depth
.x8z24
= SVGA3D_Z_D24X8
;
901 svgascreen
->depth
.s8z24
= SVGA3D_Z_D24S8
;
903 svga_get_format_cap(svgascreen
, SVGA3D_Z_DF16
, &caps
);
904 has_df16
= (caps
.value
& mask
.value
) == mask
.value
;
906 svga_get_format_cap(svgascreen
, SVGA3D_Z_DF24
, &caps
);
907 has_df24
= (caps
.value
& mask
.value
) == mask
.value
;
909 svga_get_format_cap(svgascreen
, SVGA3D_Z_D24S8_INT
, &caps
);
910 has_d24s8_int
= (caps
.value
& mask
.value
) == mask
.value
;
912 /* XXX: We might want some other logic here.
913 * Like if we only have d24s8_int we should
914 * emulate the other formats with that.
917 svgascreen
->depth
.z16
= SVGA3D_Z_DF16
;
920 svgascreen
->depth
.x8z24
= SVGA3D_Z_DF24
;
923 svgascreen
->depth
.s8z24
= SVGA3D_Z_D24S8_INT
;
929 if (sws
->have_vgpu10
) {
930 svgascreen
->haveProvokingVertex
931 = get_bool_cap(sws
, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX
, FALSE
);
932 svgascreen
->haveLineSmooth
= TRUE
;
933 svgascreen
->maxPointSize
= 80.0F
;
934 svgascreen
->max_color_buffers
= SVGA3D_DX_MAX_RENDER_TARGETS
;
936 /* Multisample samples per pixel */
937 svgascreen
->ms_samples
=
938 get_uint_cap(sws
, SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES
, 0);
940 /* Maximum number of constant buffers */
941 svgascreen
->max_const_buffers
=
942 get_uint_cap(sws
, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS
, 1);
943 assert(svgascreen
->max_const_buffers
<= SVGA_MAX_CONST_BUFS
);
947 unsigned vs_ver
= get_uint_cap(sws
, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION
,
948 SVGA3DVSVERSION_NONE
);
949 unsigned fs_ver
= get_uint_cap(sws
, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION
,
950 SVGA3DPSVERSION_NONE
);
952 /* we require Shader model 3.0 or later */
953 if (fs_ver
< SVGA3DPSVERSION_30
|| vs_ver
< SVGA3DVSVERSION_30
) {
957 svgascreen
->haveProvokingVertex
= FALSE
;
959 svgascreen
->haveLineSmooth
=
960 get_bool_cap(sws
, SVGA3D_DEVCAP_LINE_AA
, FALSE
);
962 svgascreen
->maxPointSize
=
963 get_float_cap(sws
, SVGA3D_DEVCAP_MAX_POINT_SIZE
, 1.0f
);
964 /* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
965 svgascreen
->maxPointSize
= MIN2(svgascreen
->maxPointSize
, 80.0f
);
967 /* The SVGA3D device always supports 4 targets at this time, regardless
968 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
970 svgascreen
->max_color_buffers
= 4;
972 /* Only support one constant buffer
974 svgascreen
->max_const_buffers
= 1;
976 /* No multisampling */
977 svgascreen
->ms_samples
= 0;
980 /* common VGPU9 / VGPU10 caps */
981 svgascreen
->haveLineStipple
=
982 get_bool_cap(sws
, SVGA3D_DEVCAP_LINE_STIPPLE
, FALSE
);
984 svgascreen
->maxLineWidth
=
985 get_float_cap(sws
, SVGA3D_DEVCAP_MAX_LINE_WIDTH
, 1.0f
);
987 svgascreen
->maxLineWidthAA
=
988 get_float_cap(sws
, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH
, 1.0f
);
991 debug_printf("svga: haveProvokingVertex %u\n",
992 svgascreen
->haveProvokingVertex
);
993 debug_printf("svga: haveLineStip %u "
994 "haveLineSmooth %u maxLineWidth %f\n",
995 svgascreen
->haveLineStipple
, svgascreen
->haveLineSmooth
,
996 svgascreen
->maxLineWidth
);
997 debug_printf("svga: maxPointSize %g\n", svgascreen
->maxPointSize
);
1000 pipe_mutex_init(svgascreen
->tex_mutex
);
1001 pipe_mutex_init(svgascreen
->swc_mutex
);
1003 svga_screen_cache_init(svgascreen
);
1012 struct svga_winsys_screen
*
1013 svga_winsys_screen(struct pipe_screen
*screen
)
1015 return svga_screen(screen
)->sws
;
1019 struct svga_screen
*
1020 svga_screen(struct pipe_screen
*screen
)
1023 assert(screen
->destroy
== svga_destroy_screen
);
1024 return (struct svga_screen
*)screen
;