radeon: convert hardware queries to the new style
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_format.h"
27 #include "util/u_memory.h"
28 #include "util/u_inlines.h"
29 #include "util/u_string.h"
30 #include "util/u_math.h"
31
32 #include "svga_winsys.h"
33 #include "svga_public.h"
34 #include "svga_context.h"
35 #include "svga_format.h"
36 #include "svga_screen.h"
37 #include "svga_tgsi.h"
38 #include "svga_resource_texture.h"
39 #include "svga_resource.h"
40 #include "svga_debug.h"
41
42 #include "svga3d_shaderdefs.h"
43 #include "VGPU10ShaderTokens.h"
44
45 /* NOTE: this constant may get moved into a svga3d*.h header file */
46 #define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
47
48 #ifdef DEBUG
49 int SVGA_DEBUG = 0;
50
51 static const struct debug_named_value svga_debug_flags[] = {
52 { "dma", DEBUG_DMA, NULL },
53 { "tgsi", DEBUG_TGSI, NULL },
54 { "pipe", DEBUG_PIPE, NULL },
55 { "state", DEBUG_STATE, NULL },
56 { "screen", DEBUG_SCREEN, NULL },
57 { "tex", DEBUG_TEX, NULL },
58 { "swtnl", DEBUG_SWTNL, NULL },
59 { "const", DEBUG_CONSTS, NULL },
60 { "viewport", DEBUG_VIEWPORT, NULL },
61 { "views", DEBUG_VIEWS, NULL },
62 { "perf", DEBUG_PERF, NULL },
63 { "flush", DEBUG_FLUSH, NULL },
64 { "sync", DEBUG_SYNC, NULL },
65 { "cache", DEBUG_CACHE, NULL },
66 { "streamout", DEBUG_STREAMOUT, NULL },
67 { "query", DEBUG_QUERY, NULL },
68 DEBUG_NAMED_VALUE_END
69 };
70 #endif
71
72 static const char *
73 svga_get_vendor( struct pipe_screen *pscreen )
74 {
75 return "VMware, Inc.";
76 }
77
78
79 static const char *
80 svga_get_name( struct pipe_screen *pscreen )
81 {
82 const char *build = "", *llvm = "", *mutex = "";
83 static char name[100];
84 #ifdef DEBUG
85 /* Only return internal details in the DEBUG version:
86 */
87 build = "build: DEBUG;";
88 mutex = "mutex: " PIPE_ATOMIC ";";
89 #else
90 build = "build: RELEASE;";
91 #endif
92 #ifdef HAVE_LLVM
93 llvm = "LLVM;";
94 #endif
95
96 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
97 return name;
98 }
99
100
101 /** Helper for querying float-valued device cap */
102 static float
103 get_float_cap(struct svga_winsys_screen *sws, unsigned cap, float defaultVal)
104 {
105 SVGA3dDevCapResult result;
106 if (sws->get_cap(sws, cap, &result))
107 return result.f;
108 else
109 return defaultVal;
110 }
111
112
113 /** Helper for querying uint-valued device cap */
114 static unsigned
115 get_uint_cap(struct svga_winsys_screen *sws, unsigned cap, unsigned defaultVal)
116 {
117 SVGA3dDevCapResult result;
118 if (sws->get_cap(sws, cap, &result))
119 return result.u;
120 else
121 return defaultVal;
122 }
123
124
125 /** Helper for querying boolean-valued device cap */
126 static boolean
127 get_bool_cap(struct svga_winsys_screen *sws, unsigned cap, boolean defaultVal)
128 {
129 SVGA3dDevCapResult result;
130 if (sws->get_cap(sws, cap, &result))
131 return result.b;
132 else
133 return defaultVal;
134 }
135
136
137 static float
138 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
139 {
140 struct svga_screen *svgascreen = svga_screen(screen);
141 struct svga_winsys_screen *sws = svgascreen->sws;
142
143 switch (param) {
144 case PIPE_CAPF_MAX_LINE_WIDTH:
145 return svgascreen->maxLineWidth;
146 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
147 return svgascreen->maxLineWidthAA;
148
149 case PIPE_CAPF_MAX_POINT_WIDTH:
150 /* fall-through */
151 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
152 return svgascreen->maxPointSize;
153
154 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
155 return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
156
157 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
158 return 15.0;
159
160 case PIPE_CAPF_GUARD_BAND_LEFT:
161 case PIPE_CAPF_GUARD_BAND_TOP:
162 case PIPE_CAPF_GUARD_BAND_RIGHT:
163 case PIPE_CAPF_GUARD_BAND_BOTTOM:
164 return 0.0;
165 }
166
167 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
168 return 0;
169 }
170
171
172 static int
173 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
174 {
175 struct svga_screen *svgascreen = svga_screen(screen);
176 struct svga_winsys_screen *sws = svgascreen->sws;
177 SVGA3dDevCapResult result;
178
179 switch (param) {
180 case PIPE_CAP_NPOT_TEXTURES:
181 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
182 return 1;
183 case PIPE_CAP_TWO_SIDED_STENCIL:
184 return 1;
185 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
186 /*
187 * "In virtually every OpenGL implementation and hardware,
188 * GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
189 * http://www.opengl.org/wiki/Blending
190 */
191 return sws->have_vgpu10 ? 1 : 0;
192 case PIPE_CAP_ANISOTROPIC_FILTER:
193 return 1;
194 case PIPE_CAP_POINT_SPRITE:
195 return 1;
196 case PIPE_CAP_TGSI_TEXCOORD:
197 return 0;
198 case PIPE_CAP_MAX_RENDER_TARGETS:
199 return svgascreen->max_color_buffers;
200 case PIPE_CAP_OCCLUSION_QUERY:
201 return 1;
202 case PIPE_CAP_QUERY_TIME_ELAPSED:
203 return 0;
204 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
205 return sws->have_vgpu10;
206 case PIPE_CAP_TEXTURE_SHADOW_MAP:
207 return 1;
208 case PIPE_CAP_TEXTURE_SWIZZLE:
209 return 1;
210 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
211 return 0;
212 case PIPE_CAP_USER_VERTEX_BUFFERS:
213 case PIPE_CAP_USER_INDEX_BUFFERS:
214 return 0;
215 case PIPE_CAP_USER_CONSTANT_BUFFERS:
216 return 1;
217 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
218 return 256;
219
220 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
221 {
222 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
223 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
224 levels = MIN2(util_logbase2(result.u) + 1, levels);
225 else
226 levels = 12 /* 2048x2048 */;
227 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
228 levels = MIN2(util_logbase2(result.u) + 1, levels);
229 else
230 levels = 12 /* 2048x2048 */;
231 return levels;
232 }
233
234 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
235 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
236 return 8; /* max 128x128x128 */
237 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
238
239 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
240 /*
241 * No mechanism to query the host, and at least limited to 2048x2048 on
242 * certain hardware.
243 */
244 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
245 12 /* 2048x2048 */);
246
247 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
248 return sws->have_vgpu10 ? SVGA3D_MAX_SURFACE_ARRAYSIZE : 0;
249
250 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
251 return 1;
252
253 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
254 return 1;
255 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
256 return sws->have_vgpu10;
257 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
258 return 0;
259 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
260 return !sws->have_vgpu10;
261
262 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
263 return 1; /* The color outputs of vertex shaders are not clamped */
264 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
265 return 0; /* The driver can't clamp vertex colors */
266 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
267 return 0; /* The driver can't clamp fragment colors */
268
269 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
270 return 1; /* expected for GL_ARB_framebuffer_object */
271
272 case PIPE_CAP_GLSL_FEATURE_LEVEL:
273 return sws->have_vgpu10 ? 330 : 120;
274
275 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
276 return 0;
277
278 case PIPE_CAP_SM3:
279 return 1;
280
281 case PIPE_CAP_DEPTH_CLIP_DISABLE:
282 case PIPE_CAP_INDEP_BLEND_ENABLE:
283 case PIPE_CAP_CONDITIONAL_RENDER:
284 case PIPE_CAP_QUERY_TIMESTAMP:
285 case PIPE_CAP_TGSI_INSTANCEID:
286 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
287 case PIPE_CAP_SEAMLESS_CUBE_MAP:
288 case PIPE_CAP_FAKE_SW_MSAA:
289 return sws->have_vgpu10;
290
291 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
292 return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
293 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
294 return sws->have_vgpu10 ? 4 : 0;
295 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
296 return sws->have_vgpu10 ? SVGA3D_MAX_STREAMOUT_DECLS : 0;
297 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
298 return 0;
299 case PIPE_CAP_TEXTURE_MULTISAMPLE:
300 return svgascreen->ms_samples ? 1 : 0;
301
302 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
303 return SVGA3D_DX_MAX_RESOURCE_SIZE;
304
305 case PIPE_CAP_MIN_TEXEL_OFFSET:
306 return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
307 case PIPE_CAP_MAX_TEXEL_OFFSET:
308 return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
309
310 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
311 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
312 return 0;
313
314 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
315 return sws->have_vgpu10 ? 256 : 0;
316 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
317 return sws->have_vgpu10 ? 1024 : 0;
318
319 case PIPE_CAP_PRIMITIVE_RESTART:
320 return 1; /* may be a sw fallback, depending on restart index */
321
322 /* Unsupported features */
323 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
324 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
325 case PIPE_CAP_SHADER_STENCIL_EXPORT:
326 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
327 case PIPE_CAP_INDEP_BLEND_FUNC:
328 case PIPE_CAP_TEXTURE_BARRIER:
329 case PIPE_CAP_MAX_VERTEX_STREAMS:
330 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
331 case PIPE_CAP_COMPUTE:
332 case PIPE_CAP_START_INSTANCE:
333 case PIPE_CAP_CUBE_MAP_ARRAY:
334 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
335 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
336 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
337 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
338 case PIPE_CAP_TEXTURE_GATHER_SM5:
339 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
340 case PIPE_CAP_TEXTURE_QUERY_LOD:
341 case PIPE_CAP_SAMPLE_SHADING:
342 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
343 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
344 case PIPE_CAP_DRAW_INDIRECT:
345 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
346 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
347 case PIPE_CAP_SAMPLER_VIEW_TARGET:
348 case PIPE_CAP_CLIP_HALFZ:
349 case PIPE_CAP_VERTEXID_NOBASE:
350 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
351 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
352 return 0;
353 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
354 return 64;
355 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
356 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
357 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
358 return 1; /* need 4-byte alignment for all offsets and strides */
359 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
360 return 2048;
361 case PIPE_CAP_MAX_VIEWPORTS:
362 return 1;
363 case PIPE_CAP_ENDIANNESS:
364 return PIPE_ENDIAN_LITTLE;
365
366 case PIPE_CAP_VENDOR_ID:
367 return 0x15ad; /* VMware Inc. */
368 case PIPE_CAP_DEVICE_ID:
369 return 0x0405; /* assume SVGA II */
370 case PIPE_CAP_ACCELERATED:
371 return 0; /* XXX: */
372 case PIPE_CAP_VIDEO_MEMORY:
373 /* XXX: Query the host ? */
374 return 1;
375 case PIPE_CAP_UMA:
376 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
377 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
378 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
379 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
380 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
381 case PIPE_CAP_DEPTH_BOUNDS_TEST:
382 case PIPE_CAP_TGSI_TXQS:
383 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
384 case PIPE_CAP_SHAREABLE_SHADERS:
385 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
386 case PIPE_CAP_CLEAR_TEXTURE:
387 return 0;
388 }
389
390 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
391 return 0;
392 }
393
394
395 static int
396 vgpu9_get_shader_param(struct pipe_screen *screen, unsigned shader,
397 enum pipe_shader_cap param)
398 {
399 struct svga_screen *svgascreen = svga_screen(screen);
400 struct svga_winsys_screen *sws = svgascreen->sws;
401 unsigned val;
402
403 assert(!sws->have_vgpu10);
404
405 switch (shader)
406 {
407 case PIPE_SHADER_FRAGMENT:
408 switch (param)
409 {
410 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
411 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
412 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
413 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
414 return 512;
415 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
416 return SVGA3D_MAX_NESTING_LEVEL;
417 case PIPE_SHADER_CAP_MAX_INPUTS:
418 return 10;
419 case PIPE_SHADER_CAP_MAX_OUTPUTS:
420 return svgascreen->max_color_buffers;
421 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
422 return 224 * sizeof(float[4]);
423 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
424 return 1;
425 case PIPE_SHADER_CAP_MAX_TEMPS:
426 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
427 return MIN2(val, SVGA3D_TEMPREG_MAX);
428 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
429 /*
430 * Although PS 3.0 has some addressing abilities it can only represent
431 * loops that can be statically determined and unrolled. Given we can
432 * only handle a subset of the cases that the state tracker already
433 * does it is better to defer loop unrolling to the state tracker.
434 */
435 return 0;
436 case PIPE_SHADER_CAP_MAX_PREDS:
437 return 1;
438 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
439 return 0;
440 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
441 return 0;
442 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
443 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
444 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
445 return 0;
446 case PIPE_SHADER_CAP_SUBROUTINES:
447 return 0;
448 case PIPE_SHADER_CAP_INTEGERS:
449 return 0;
450 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
451 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
452 return 16;
453 case PIPE_SHADER_CAP_PREFERRED_IR:
454 return PIPE_SHADER_IR_TGSI;
455 case PIPE_SHADER_CAP_DOUBLES:
456 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
457 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
458 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
459 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
460 return 0;
461 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
462 return 32;
463 }
464 /* If we get here, we failed to handle a cap above */
465 debug_printf("Unexpected fragment shader query %u\n", param);
466 return 0;
467 case PIPE_SHADER_VERTEX:
468 switch (param)
469 {
470 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
471 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
472 return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
473 512);
474 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
475 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
476 /* XXX: until we have vertex texture support */
477 return 0;
478 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
479 return SVGA3D_MAX_NESTING_LEVEL;
480 case PIPE_SHADER_CAP_MAX_INPUTS:
481 return 16;
482 case PIPE_SHADER_CAP_MAX_OUTPUTS:
483 return 10;
484 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
485 return 256 * sizeof(float[4]);
486 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
487 return 1;
488 case PIPE_SHADER_CAP_MAX_TEMPS:
489 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
490 return MIN2(val, SVGA3D_TEMPREG_MAX);
491 case PIPE_SHADER_CAP_MAX_PREDS:
492 return 1;
493 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
494 return 0;
495 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
496 return 0;
497 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
498 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
499 return 1;
500 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
501 return 0;
502 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
503 return 1;
504 case PIPE_SHADER_CAP_SUBROUTINES:
505 return 0;
506 case PIPE_SHADER_CAP_INTEGERS:
507 return 0;
508 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
509 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
510 return 0;
511 case PIPE_SHADER_CAP_PREFERRED_IR:
512 return PIPE_SHADER_IR_TGSI;
513 case PIPE_SHADER_CAP_DOUBLES:
514 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
515 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
516 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
517 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
518 return 0;
519 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
520 return 32;
521 }
522 /* If we get here, we failed to handle a cap above */
523 debug_printf("Unexpected vertex shader query %u\n", param);
524 return 0;
525 case PIPE_SHADER_GEOMETRY:
526 case PIPE_SHADER_COMPUTE:
527 case PIPE_SHADER_TESS_CTRL:
528 case PIPE_SHADER_TESS_EVAL:
529 /* no support for geometry, tess or compute shaders at this time */
530 return 0;
531 default:
532 debug_printf("Unexpected shader type (%u) query\n", shader);
533 return 0;
534 }
535 return 0;
536 }
537
538
539 static int
540 vgpu10_get_shader_param(struct pipe_screen *screen, unsigned shader,
541 enum pipe_shader_cap param)
542 {
543 struct svga_screen *svgascreen = svga_screen(screen);
544 struct svga_winsys_screen *sws = svgascreen->sws;
545
546 assert(sws->have_vgpu10);
547 (void) sws; /* silence unused var warnings in non-debug builds */
548
549 /* Only VS, GS, FS supported */
550 if (shader != PIPE_SHADER_VERTEX &&
551 shader != PIPE_SHADER_GEOMETRY &&
552 shader != PIPE_SHADER_FRAGMENT) {
553 return 0;
554 }
555
556 /* NOTE: we do not query the device for any caps/limits at this time */
557
558 /* Generally the same limits for vertex, geometry and fragment shaders */
559 switch (param) {
560 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
561 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
562 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
563 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
564 return 64 * 1024;
565 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
566 return 64;
567 case PIPE_SHADER_CAP_MAX_INPUTS:
568 if (shader == PIPE_SHADER_FRAGMENT)
569 return VGPU10_MAX_FS_INPUTS;
570 else if (shader == PIPE_SHADER_GEOMETRY)
571 return VGPU10_MAX_GS_INPUTS;
572 else
573 return VGPU10_MAX_VS_INPUTS;
574 case PIPE_SHADER_CAP_MAX_OUTPUTS:
575 if (shader == PIPE_SHADER_FRAGMENT)
576 return VGPU10_MAX_FS_OUTPUTS;
577 else if (shader == PIPE_SHADER_GEOMETRY)
578 return VGPU10_MAX_GS_OUTPUTS;
579 else
580 return VGPU10_MAX_VS_OUTPUTS;
581 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
582 return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
583 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
584 return svgascreen->max_const_buffers;
585 case PIPE_SHADER_CAP_MAX_TEMPS:
586 return VGPU10_MAX_TEMPS;
587 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
588 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
589 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
590 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
591 return TRUE; /* XXX verify */
592 case PIPE_SHADER_CAP_MAX_PREDS:
593 return 0;
594 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
595 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
596 case PIPE_SHADER_CAP_SUBROUTINES:
597 case PIPE_SHADER_CAP_INTEGERS:
598 return TRUE;
599 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
600 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
601 return SVGA3D_DX_MAX_SAMPLERS;
602 case PIPE_SHADER_CAP_PREFERRED_IR:
603 return PIPE_SHADER_IR_TGSI;
604 case PIPE_SHADER_CAP_DOUBLES:
605 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
606 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
607 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
608 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
609 return 0;
610 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
611 return 32;
612 default:
613 debug_printf("Unexpected vgpu10 shader query %u\n", param);
614 return 0;
615 }
616 return 0;
617 }
618
619
620 static int
621 svga_get_shader_param(struct pipe_screen *screen, unsigned shader,
622 enum pipe_shader_cap param)
623 {
624 struct svga_screen *svgascreen = svga_screen(screen);
625 struct svga_winsys_screen *sws = svgascreen->sws;
626 if (sws->have_vgpu10) {
627 return vgpu10_get_shader_param(screen, shader, param);
628 }
629 else {
630 return vgpu9_get_shader_param(screen, shader, param);
631 }
632 }
633
634
635 /**
636 * Implement pipe_screen::is_format_supported().
637 * \param bindings bitmask of PIPE_BIND_x flags
638 */
639 static boolean
640 svga_is_format_supported( struct pipe_screen *screen,
641 enum pipe_format format,
642 enum pipe_texture_target target,
643 unsigned sample_count,
644 unsigned bindings)
645 {
646 struct svga_screen *ss = svga_screen(screen);
647 SVGA3dSurfaceFormat svga_format;
648 SVGA3dSurfaceFormatCaps caps;
649 SVGA3dSurfaceFormatCaps mask;
650
651 assert(bindings);
652
653 if (sample_count > 1) {
654 /* In ms_samples, if bit N is set it means that we support
655 * multisample with N+1 samples per pixel.
656 */
657 if ((ss->ms_samples & (1 << (sample_count - 1))) == 0) {
658 return FALSE;
659 }
660 }
661
662 svga_format = svga_translate_format(ss, format, bindings);
663 if (svga_format == SVGA3D_FORMAT_INVALID) {
664 return FALSE;
665 }
666
667 /* we don't support sRGB rendering into display targets */
668 if (util_format_is_srgb(format) && (bindings & PIPE_BIND_DISPLAY_TARGET)) {
669 return FALSE;
670 }
671
672 /*
673 * For VGPU10 vertex formats, skip querying host capabilities
674 */
675
676 if (ss->sws->have_vgpu10 && (bindings & PIPE_BIND_VERTEX_BUFFER)) {
677 SVGA3dSurfaceFormat svga_format;
678 unsigned flags;
679 svga_translate_vertex_format_vgpu10(format, &svga_format, &flags);
680 return svga_format != SVGA3D_FORMAT_INVALID;
681 }
682
683 /*
684 * Override host capabilities, so that we end up with the same
685 * visuals for all virtual hardware implementations.
686 */
687
688 if (bindings & PIPE_BIND_DISPLAY_TARGET) {
689 switch (svga_format) {
690 case SVGA3D_A8R8G8B8:
691 case SVGA3D_X8R8G8B8:
692 case SVGA3D_R5G6B5:
693 break;
694
695 /* VGPU10 formats */
696 case SVGA3D_B8G8R8A8_UNORM:
697 case SVGA3D_B8G8R8X8_UNORM:
698 case SVGA3D_B5G6R5_UNORM:
699 break;
700
701 /* Often unsupported/problematic. This means we end up with the same
702 * visuals for all virtual hardware implementations.
703 */
704 case SVGA3D_A4R4G4B4:
705 case SVGA3D_A1R5G5B5:
706 return FALSE;
707
708 default:
709 return FALSE;
710 }
711 }
712
713 /*
714 * Query the host capabilities.
715 */
716
717 svga_get_format_cap(ss, svga_format, &caps);
718
719 if (bindings & PIPE_BIND_RENDER_TARGET) {
720 /* Check that the color surface is blendable, unless it's an
721 * integer format.
722 */
723 if (!svga_format_is_integer(svga_format) &&
724 (caps.value & SVGA3DFORMAT_OP_NOALPHABLEND)) {
725 return FALSE;
726 }
727 }
728
729 mask.value = 0;
730 if (bindings & PIPE_BIND_RENDER_TARGET) {
731 mask.value |= SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
732 }
733 if (bindings & PIPE_BIND_DEPTH_STENCIL) {
734 mask.value |= SVGA3DFORMAT_OP_ZSTENCIL;
735 }
736 if (bindings & PIPE_BIND_SAMPLER_VIEW) {
737 mask.value |= SVGA3DFORMAT_OP_TEXTURE;
738 }
739
740 if (target == PIPE_TEXTURE_CUBE) {
741 mask.value |= SVGA3DFORMAT_OP_CUBETEXTURE;
742 }
743 else if (target == PIPE_TEXTURE_3D) {
744 mask.value |= SVGA3DFORMAT_OP_VOLUMETEXTURE;
745 }
746
747 return (caps.value & mask.value) == mask.value;
748 }
749
750
751 static void
752 svga_fence_reference(struct pipe_screen *screen,
753 struct pipe_fence_handle **ptr,
754 struct pipe_fence_handle *fence)
755 {
756 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
757 sws->fence_reference(sws, ptr, fence);
758 }
759
760
761 static boolean
762 svga_fence_finish(struct pipe_screen *screen,
763 struct pipe_fence_handle *fence,
764 uint64_t timeout)
765 {
766 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
767
768 if (!timeout)
769 return sws->fence_signalled(sws, fence, 0) == 0;
770
771 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
772 __FUNCTION__, fence);
773
774 return sws->fence_finish(sws, fence, 0) == 0;
775 }
776
777
778 static int
779 svga_get_driver_query_info(struct pipe_screen *screen,
780 unsigned index,
781 struct pipe_driver_query_info *info)
782 {
783 static const struct pipe_driver_query_info queries[] = {
784 /* per-frame counters */
785 {"num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS, {0}},
786 {"num-fallbacks", SVGA_QUERY_NUM_FALLBACKS, {0}},
787 {"num-flushes", SVGA_QUERY_NUM_FLUSHES, {0}},
788 {"num-validations", SVGA_QUERY_NUM_VALIDATIONS, {0}},
789 {"map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME, {0},
790 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS},
791 {"num-resources-mapped", SVGA_QUERY_NUM_RESOURCES_MAPPED, {0}},
792
793 /* running total counters */
794 {"memory-used", SVGA_QUERY_MEMORY_USED, {0},
795 PIPE_DRIVER_QUERY_TYPE_BYTES},
796 {"num-shaders", SVGA_QUERY_NUM_SHADERS, {0}},
797 {"num-resources", SVGA_QUERY_NUM_RESOURCES, {0}},
798 {"num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS, {0}},
799 {"num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS, {0}},
800 };
801
802 if (!info)
803 return Elements(queries);
804
805 if (index >= Elements(queries))
806 return 0;
807
808 *info = queries[index];
809 return 1;
810 }
811
812
813 static void
814 svga_destroy_screen( struct pipe_screen *screen )
815 {
816 struct svga_screen *svgascreen = svga_screen(screen);
817
818 svga_screen_cache_cleanup(svgascreen);
819
820 pipe_mutex_destroy(svgascreen->swc_mutex);
821 pipe_mutex_destroy(svgascreen->tex_mutex);
822
823 svgascreen->sws->destroy(svgascreen->sws);
824
825 FREE(svgascreen);
826 }
827
828
829 /**
830 * Create a new svga_screen object
831 */
832 struct pipe_screen *
833 svga_screen_create(struct svga_winsys_screen *sws)
834 {
835 struct svga_screen *svgascreen;
836 struct pipe_screen *screen;
837
838 #ifdef DEBUG
839 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
840 #endif
841
842 svgascreen = CALLOC_STRUCT(svga_screen);
843 if (!svgascreen)
844 goto error1;
845
846 svgascreen->debug.force_level_surface_view =
847 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
848 svgascreen->debug.force_surface_view =
849 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
850 svgascreen->debug.force_sampler_view =
851 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
852 svgascreen->debug.no_surface_view =
853 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
854 svgascreen->debug.no_sampler_view =
855 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
856
857 screen = &svgascreen->screen;
858
859 screen->destroy = svga_destroy_screen;
860 screen->get_name = svga_get_name;
861 screen->get_vendor = svga_get_vendor;
862 screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
863 screen->get_param = svga_get_param;
864 screen->get_shader_param = svga_get_shader_param;
865 screen->get_paramf = svga_get_paramf;
866 screen->get_timestamp = NULL;
867 screen->is_format_supported = svga_is_format_supported;
868 screen->context_create = svga_context_create;
869 screen->fence_reference = svga_fence_reference;
870 screen->fence_finish = svga_fence_finish;
871 screen->get_driver_query_info = svga_get_driver_query_info;
872 svgascreen->sws = sws;
873
874 svga_init_screen_resource_functions(svgascreen);
875
876 if (sws->get_hw_version) {
877 svgascreen->hw_version = sws->get_hw_version(sws);
878 } else {
879 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
880 }
881
882 /*
883 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
884 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
885 * we prefer the later when available.
886 *
887 * This mimics hardware vendors extensions for D3D depth sampling. See also
888 * http://aras-p.info/texts/D3D9GPUHacks.html
889 */
890
891 {
892 boolean has_df16, has_df24, has_d24s8_int;
893 SVGA3dSurfaceFormatCaps caps;
894 SVGA3dSurfaceFormatCaps mask;
895 mask.value = 0;
896 mask.zStencil = 1;
897 mask.texture = 1;
898
899 svgascreen->depth.z16 = SVGA3D_Z_D16;
900 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
901 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
902
903 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
904 has_df16 = (caps.value & mask.value) == mask.value;
905
906 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
907 has_df24 = (caps.value & mask.value) == mask.value;
908
909 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
910 has_d24s8_int = (caps.value & mask.value) == mask.value;
911
912 /* XXX: We might want some other logic here.
913 * Like if we only have d24s8_int we should
914 * emulate the other formats with that.
915 */
916 if (has_df16) {
917 svgascreen->depth.z16 = SVGA3D_Z_DF16;
918 }
919 if (has_df24) {
920 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
921 }
922 if (has_d24s8_int) {
923 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
924 }
925 }
926
927 /* Query device caps
928 */
929 if (sws->have_vgpu10) {
930 svgascreen->haveProvokingVertex
931 = get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
932 svgascreen->haveLineSmooth = TRUE;
933 svgascreen->maxPointSize = 80.0F;
934 svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
935
936 /* Multisample samples per pixel */
937 svgascreen->ms_samples =
938 get_uint_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES, 0);
939
940 /* Maximum number of constant buffers */
941 svgascreen->max_const_buffers =
942 get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
943 assert(svgascreen->max_const_buffers <= SVGA_MAX_CONST_BUFS);
944 }
945 else {
946 /* VGPU9 */
947 unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
948 SVGA3DVSVERSION_NONE);
949 unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
950 SVGA3DPSVERSION_NONE);
951
952 /* we require Shader model 3.0 or later */
953 if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
954 goto error2;
955 }
956
957 svgascreen->haveProvokingVertex = FALSE;
958
959 svgascreen->haveLineSmooth =
960 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
961
962 svgascreen->maxPointSize =
963 get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
964 /* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
965 svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
966
967 /* The SVGA3D device always supports 4 targets at this time, regardless
968 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
969 */
970 svgascreen->max_color_buffers = 4;
971
972 /* Only support one constant buffer
973 */
974 svgascreen->max_const_buffers = 1;
975
976 /* No multisampling */
977 svgascreen->ms_samples = 0;
978 }
979
980 /* common VGPU9 / VGPU10 caps */
981 svgascreen->haveLineStipple =
982 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
983
984 svgascreen->maxLineWidth =
985 get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f);
986
987 svgascreen->maxLineWidthAA =
988 get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f);
989
990 if (0) {
991 debug_printf("svga: haveProvokingVertex %u\n",
992 svgascreen->haveProvokingVertex);
993 debug_printf("svga: haveLineStip %u "
994 "haveLineSmooth %u maxLineWidth %f\n",
995 svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
996 svgascreen->maxLineWidth);
997 debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
998 }
999
1000 pipe_mutex_init(svgascreen->tex_mutex);
1001 pipe_mutex_init(svgascreen->swc_mutex);
1002
1003 svga_screen_cache_init(svgascreen);
1004
1005 return screen;
1006 error2:
1007 FREE(svgascreen);
1008 error1:
1009 return NULL;
1010 }
1011
1012 struct svga_winsys_screen *
1013 svga_winsys_screen(struct pipe_screen *screen)
1014 {
1015 return svga_screen(screen)->sws;
1016 }
1017
1018 #ifdef DEBUG
1019 struct svga_screen *
1020 svga_screen(struct pipe_screen *screen)
1021 {
1022 assert(screen);
1023 assert(screen->destroy == svga_destroy_screen);
1024 return (struct svga_screen *)screen;
1025 }
1026 #endif