be03c536eb5d845fa4df1de2cea37688fef8cb6c
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_memory.h"
27 #include "util/u_inlines.h"
28 #include "util/u_string.h"
29 #include "util/u_math.h"
30
31 #include "svga_winsys.h"
32 #include "svga_public.h"
33 #include "svga_context.h"
34 #include "svga_format.h"
35 #include "svga_screen.h"
36 #include "svga_resource_texture.h"
37 #include "svga_resource.h"
38 #include "svga_debug.h"
39
40 #include "svga3d_shaderdefs.h"
41
42
43 #ifdef DEBUG
44 int SVGA_DEBUG = 0;
45
46 static const struct debug_named_value svga_debug_flags[] = {
47 { "dma", DEBUG_DMA, NULL },
48 { "tgsi", DEBUG_TGSI, NULL },
49 { "pipe", DEBUG_PIPE, NULL },
50 { "state", DEBUG_STATE, NULL },
51 { "screen", DEBUG_SCREEN, NULL },
52 { "tex", DEBUG_TEX, NULL },
53 { "swtnl", DEBUG_SWTNL, NULL },
54 { "const", DEBUG_CONSTS, NULL },
55 { "viewport", DEBUG_VIEWPORT, NULL },
56 { "views", DEBUG_VIEWS, NULL },
57 { "perf", DEBUG_PERF, NULL },
58 { "flush", DEBUG_FLUSH, NULL },
59 { "sync", DEBUG_SYNC, NULL },
60 { "cache", DEBUG_CACHE, NULL },
61 DEBUG_NAMED_VALUE_END
62 };
63 #endif
64
65 static const char *
66 svga_get_vendor( struct pipe_screen *pscreen )
67 {
68 return "VMware, Inc.";
69 }
70
71
72 static const char *
73 svga_get_name( struct pipe_screen *pscreen )
74 {
75 const char *build = "", *llvm = "", *mutex = "";
76 static char name[100];
77 #ifdef DEBUG
78 /* Only return internal details in the DEBUG version:
79 */
80 build = "build: DEBUG;";
81 mutex = "mutex: " PIPE_ATOMIC ";";
82 #ifdef HAVE_LLVM
83 llvm = "LLVM;";
84 #endif
85 #else
86 build = "build: RELEASE;";
87 #endif
88
89 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
90 return name;
91 }
92
93
94
95
96 static float
97 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
98 {
99 struct svga_screen *svgascreen = svga_screen(screen);
100 struct svga_winsys_screen *sws = svgascreen->sws;
101 SVGA3dDevCapResult result;
102
103 switch (param) {
104 case PIPE_CAPF_MAX_LINE_WIDTH:
105 /* fall-through */
106 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
107 return 7.0;
108
109 case PIPE_CAPF_MAX_POINT_WIDTH:
110 /* fall-through */
111 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
112 return svgascreen->maxPointSize;
113
114 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
115 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, &result))
116 return 4.0f;
117 return (float) result.u;
118
119 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
120 return 15.0;
121 case PIPE_CAPF_GUARD_BAND_LEFT:
122 case PIPE_CAPF_GUARD_BAND_TOP:
123 case PIPE_CAPF_GUARD_BAND_RIGHT:
124 case PIPE_CAPF_GUARD_BAND_BOTTOM:
125 return 0.0;
126 }
127
128 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
129 return 0;
130 }
131
132
133 static int
134 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
135 {
136 struct svga_screen *svgascreen = svga_screen(screen);
137 struct svga_winsys_screen *sws = svgascreen->sws;
138 SVGA3dDevCapResult result;
139
140 switch (param) {
141 case PIPE_CAP_MAX_COMBINED_SAMPLERS:
142 return 16;
143 case PIPE_CAP_NPOT_TEXTURES:
144 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
145 return 1;
146 case PIPE_CAP_TWO_SIDED_STENCIL:
147 return 1;
148 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
149 return 0;
150 case PIPE_CAP_ANISOTROPIC_FILTER:
151 return 1;
152 case PIPE_CAP_POINT_SPRITE:
153 return 1;
154 case PIPE_CAP_TGSI_TEXCOORD:
155 return 0;
156 case PIPE_CAP_MAX_RENDER_TARGETS:
157 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_RENDER_TARGETS, &result))
158 return 1;
159 if(!result.u)
160 return 1;
161 return MIN2(result.u, PIPE_MAX_COLOR_BUFS);
162 case PIPE_CAP_OCCLUSION_QUERY:
163 return 1;
164 case PIPE_CAP_QUERY_TIME_ELAPSED:
165 return 0;
166 case PIPE_CAP_TEXTURE_SHADOW_MAP:
167 return 1;
168 case PIPE_CAP_TEXTURE_SWIZZLE:
169 return 1;
170 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
171 return 0;
172 case PIPE_CAP_USER_VERTEX_BUFFERS:
173 case PIPE_CAP_USER_INDEX_BUFFERS:
174 return 0;
175 case PIPE_CAP_USER_CONSTANT_BUFFERS:
176 return 1;
177 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
178 return 16;
179
180 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
181 {
182 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
183 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
184 levels = MIN2(util_logbase2(result.u) + 1, levels);
185 else
186 levels = 12 /* 2048x2048 */;
187 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
188 levels = MIN2(util_logbase2(result.u) + 1, levels);
189 else
190 levels = 12 /* 2048x2048 */;
191 return levels;
192 }
193
194 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
195 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
196 return 8; /* max 128x128x128 */
197 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
198
199 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
200 /*
201 * No mechanism to query the host, and at least limited to 2048x2048 on
202 * certain hardware.
203 */
204 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
205 12 /* 2048x2048 */);
206
207 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
208 return 1;
209
210 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
211 return 1;
212 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
213 return 0;
214 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
215 return 0;
216 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
217 return 1;
218
219 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
220 return 1; /* The color outputs of vertex shaders are not clamped */
221 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
222 return 0; /* The driver can't clamp vertex colors */
223 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
224 return 0; /* The driver can't clamp fragment colors */
225
226 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
227 return 1; /* expected for GL_ARB_framebuffer_object */
228
229 case PIPE_CAP_GLSL_FEATURE_LEVEL:
230 return 120;
231
232 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
233 return 0;
234
235 case PIPE_CAP_SM3:
236 return 1;
237
238 /* Unsupported features */
239 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
240 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
241 case PIPE_CAP_SHADER_STENCIL_EXPORT:
242 case PIPE_CAP_DEPTH_CLIP_DISABLE:
243 case PIPE_CAP_SEAMLESS_CUBE_MAP:
244 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
245 case PIPE_CAP_INDEP_BLEND_ENABLE:
246 case PIPE_CAP_INDEP_BLEND_FUNC:
247 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
248 case PIPE_CAP_PRIMITIVE_RESTART:
249 case PIPE_CAP_TGSI_INSTANCEID:
250 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
251 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
252 case PIPE_CAP_SCALED_RESOLVE:
253 case PIPE_CAP_MIN_TEXEL_OFFSET:
254 case PIPE_CAP_MAX_TEXEL_OFFSET:
255 case PIPE_CAP_CONDITIONAL_RENDER:
256 case PIPE_CAP_TEXTURE_BARRIER:
257 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
258 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
259 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
260 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
261 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
262 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
263 case PIPE_CAP_COMPUTE:
264 case PIPE_CAP_START_INSTANCE:
265 case PIPE_CAP_QUERY_TIMESTAMP:
266 case PIPE_CAP_TEXTURE_MULTISAMPLE:
267 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
268 case PIPE_CAP_CUBE_MAP_ARRAY:
269 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
270 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
271 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
272 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
273 return 0;
274 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
275 return 1;
276 case PIPE_CAP_MAX_VIEWPORTS:
277 return 1;
278 case PIPE_CAP_ENDIANNESS:
279 return PIPE_ENDIAN_LITTLE;
280 }
281
282 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
283 return 0;
284 }
285
286 static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
287 {
288 struct svga_screen *svgascreen = svga_screen(screen);
289 struct svga_winsys_screen *sws = svgascreen->sws;
290 SVGA3dDevCapResult result;
291
292 switch (shader)
293 {
294 case PIPE_SHADER_FRAGMENT:
295 switch (param)
296 {
297 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
298 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
299 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
300 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
301 return 512;
302 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
303 return SVGA3D_MAX_NESTING_LEVEL;
304 case PIPE_SHADER_CAP_MAX_INPUTS:
305 return 10;
306 case PIPE_SHADER_CAP_MAX_CONSTS:
307 return 224;
308 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
309 return 1;
310 case PIPE_SHADER_CAP_MAX_TEMPS:
311 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, &result))
312 return 32;
313 return MIN2(result.u, SVGA3D_TEMPREG_MAX);
314 case PIPE_SHADER_CAP_MAX_ADDRS:
315 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
316 /*
317 * Although PS 3.0 has some addressing abilities it can only represent
318 * loops that can be statically determined and unrolled. Given we can
319 * only handle a subset of the cases that the state tracker already
320 * does it is better to defer loop unrolling to the state tracker.
321 */
322 return 0;
323 case PIPE_SHADER_CAP_MAX_PREDS:
324 return 1;
325 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
326 return 0;
327 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
328 return 0;
329 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
330 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
331 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
332 return 0;
333 case PIPE_SHADER_CAP_SUBROUTINES:
334 return 0;
335 case PIPE_SHADER_CAP_INTEGERS:
336 return 0;
337 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
338 return 16;
339 default:
340 debug_printf("Unexpected fragment shader query %u\n", param);
341 return 0;
342 }
343 break;
344 case PIPE_SHADER_VERTEX:
345 switch (param)
346 {
347 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
348 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
349 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS, &result))
350 return 512;
351 return result.u;
352 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
353 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
354 /* XXX: until we have vertex texture support */
355 return 0;
356 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
357 return SVGA3D_MAX_NESTING_LEVEL;
358 case PIPE_SHADER_CAP_MAX_INPUTS:
359 return 16;
360 case PIPE_SHADER_CAP_MAX_CONSTS:
361 return 256;
362 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
363 return 1;
364 case PIPE_SHADER_CAP_MAX_TEMPS:
365 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, &result))
366 return 32;
367 return MIN2(result.u, SVGA3D_TEMPREG_MAX);
368 case PIPE_SHADER_CAP_MAX_ADDRS:
369 return 1;
370 case PIPE_SHADER_CAP_MAX_PREDS:
371 return 1;
372 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
373 return 0;
374 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
375 return 0;
376 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
377 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
378 return 1;
379 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
380 return 0;
381 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
382 return 1;
383 case PIPE_SHADER_CAP_SUBROUTINES:
384 return 0;
385 case PIPE_SHADER_CAP_INTEGERS:
386 return 0;
387 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
388 return 0;
389 default:
390 debug_printf("Unexpected vertex shader query %u\n", param);
391 return 0;
392 }
393 break;
394 case PIPE_SHADER_GEOMETRY:
395 case PIPE_SHADER_COMPUTE:
396 /* no support for geometry or compute shaders at this time */
397 return 0;
398 default:
399 debug_printf("Unexpected shader type (%u) query\n", shader);
400 return 0;
401 }
402 return 0;
403 }
404
405
406 static boolean
407 svga_is_format_supported( struct pipe_screen *screen,
408 enum pipe_format format,
409 enum pipe_texture_target target,
410 unsigned sample_count,
411 unsigned tex_usage)
412 {
413 struct svga_screen *ss = svga_screen(screen);
414 SVGA3dSurfaceFormat svga_format;
415 SVGA3dSurfaceFormatCaps caps;
416 SVGA3dSurfaceFormatCaps mask;
417
418 assert(tex_usage);
419
420 if (sample_count > 1) {
421 return FALSE;
422 }
423
424 svga_format = svga_translate_format(ss, format, tex_usage);
425 if (svga_format == SVGA3D_FORMAT_INVALID) {
426 return FALSE;
427 }
428
429 /*
430 * Override host capabilities, so that we end up with the same
431 * visuals for all virtual hardware implementations.
432 */
433
434 if (tex_usage & PIPE_BIND_DISPLAY_TARGET) {
435 switch (svga_format) {
436 case SVGA3D_A8R8G8B8:
437 case SVGA3D_X8R8G8B8:
438 case SVGA3D_R5G6B5:
439 break;
440
441 /* Often unsupported/problematic. This means we end up with the same
442 * visuals for all virtual hardware implementations.
443 */
444 case SVGA3D_A4R4G4B4:
445 case SVGA3D_A1R5G5B5:
446 return FALSE;
447
448 default:
449 return FALSE;
450 }
451 }
452
453 /*
454 * Query the host capabilities.
455 */
456
457 svga_get_format_cap(ss, svga_format, &caps);
458
459 mask.value = 0;
460 if (tex_usage & PIPE_BIND_RENDER_TARGET) {
461 mask.offscreenRenderTarget = 1;
462 }
463 if (tex_usage & PIPE_BIND_DEPTH_STENCIL) {
464 mask.zStencil = 1;
465 }
466 if (tex_usage & PIPE_BIND_SAMPLER_VIEW) {
467 mask.texture = 1;
468 }
469
470 return (caps.value & mask.value) == mask.value;
471 }
472
473
474 static void
475 svga_fence_reference(struct pipe_screen *screen,
476 struct pipe_fence_handle **ptr,
477 struct pipe_fence_handle *fence)
478 {
479 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
480 sws->fence_reference(sws, ptr, fence);
481 }
482
483
484 static boolean
485 svga_fence_signalled(struct pipe_screen *screen,
486 struct pipe_fence_handle *fence)
487 {
488 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
489 return sws->fence_signalled(sws, fence, 0) == 0;
490 }
491
492
493 static boolean
494 svga_fence_finish(struct pipe_screen *screen,
495 struct pipe_fence_handle *fence,
496 uint64_t timeout)
497 {
498 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
499
500 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
501 __FUNCTION__, fence);
502
503 return sws->fence_finish(sws, fence, 0) == 0;
504 }
505
506
507 static int
508 svga_get_driver_query_info(struct pipe_screen *screen,
509 unsigned index,
510 struct pipe_driver_query_info *info)
511 {
512 static const struct pipe_driver_query_info queries[] = {
513 {"draw-calls", SVGA_QUERY_DRAW_CALLS, 0, FALSE},
514 {"fallbacks", SVGA_QUERY_FALLBACKS, 0, FALSE},
515 {"memory-used", SVGA_QUERY_MEMORY_USED, 0, TRUE}
516 };
517
518 if (!info)
519 return Elements(queries);
520
521 if (index >= Elements(queries))
522 return 0;
523
524 *info = queries[index];
525 return 1;
526 }
527
528
529 static void
530 svga_destroy_screen( struct pipe_screen *screen )
531 {
532 struct svga_screen *svgascreen = svga_screen(screen);
533
534 svga_screen_cache_cleanup(svgascreen);
535
536 pipe_mutex_destroy(svgascreen->swc_mutex);
537 pipe_mutex_destroy(svgascreen->tex_mutex);
538
539 svgascreen->sws->destroy(svgascreen->sws);
540
541 FREE(svgascreen);
542 }
543
544
545 /**
546 * Create a new svga_screen object
547 */
548 struct pipe_screen *
549 svga_screen_create(struct svga_winsys_screen *sws)
550 {
551 struct svga_screen *svgascreen;
552 struct pipe_screen *screen;
553 SVGA3dDevCapResult result;
554 boolean use_vs30, use_ps30;
555
556 #ifdef DEBUG
557 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
558 #endif
559
560 svgascreen = CALLOC_STRUCT(svga_screen);
561 if (!svgascreen)
562 goto error1;
563
564 svgascreen->debug.force_level_surface_view =
565 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
566 svgascreen->debug.force_surface_view =
567 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
568 svgascreen->debug.force_sampler_view =
569 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
570 svgascreen->debug.no_surface_view =
571 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
572 svgascreen->debug.no_sampler_view =
573 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
574
575 screen = &svgascreen->screen;
576
577 screen->destroy = svga_destroy_screen;
578 screen->get_name = svga_get_name;
579 screen->get_vendor = svga_get_vendor;
580 screen->get_param = svga_get_param;
581 screen->get_shader_param = svga_get_shader_param;
582 screen->get_paramf = svga_get_paramf;
583 screen->is_format_supported = svga_is_format_supported;
584 screen->context_create = svga_context_create;
585 screen->fence_reference = svga_fence_reference;
586 screen->fence_signalled = svga_fence_signalled;
587 screen->fence_finish = svga_fence_finish;
588 screen->get_driver_query_info = svga_get_driver_query_info;
589 svgascreen->sws = sws;
590
591 svga_init_screen_resource_functions(svgascreen);
592
593 if (sws->get_hw_version) {
594 svgascreen->hw_version = sws->get_hw_version(sws);
595 } else {
596 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
597 }
598
599 use_ps30 =
600 sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
601 result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE;
602
603 use_vs30 =
604 sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) &&
605 result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE;
606
607 /* we require Shader model 3.0 or later */
608 if (!use_ps30 || !use_vs30)
609 goto error2;
610
611 /*
612 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
613 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
614 * we prefer the later when available.
615 *
616 * This mimics hardware vendors extensions for D3D depth sampling. See also
617 * http://aras-p.info/texts/D3D9GPUHacks.html
618 */
619
620 {
621 boolean has_df16, has_df24, has_d24s8_int;
622 SVGA3dSurfaceFormatCaps caps;
623 SVGA3dSurfaceFormatCaps mask;
624 mask.value = 0;
625 mask.zStencil = 1;
626 mask.texture = 1;
627
628 svgascreen->depth.z16 = SVGA3D_Z_D16;
629 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
630 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
631
632 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
633 has_df16 = (caps.value & mask.value) == mask.value;
634
635 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
636 has_df24 = (caps.value & mask.value) == mask.value;
637
638 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
639 has_d24s8_int = (caps.value & mask.value) == mask.value;
640
641 /* XXX: We might want some other logic here.
642 * Like if we only have d24s8_int we should
643 * emulate the other formats with that.
644 */
645 if (has_df16) {
646 svgascreen->depth.z16 = SVGA3D_Z_DF16;
647 }
648 if (has_df24) {
649 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
650 }
651 if (has_d24s8_int) {
652 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
653 }
654 }
655
656 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, &result)) {
657 svgascreen->maxPointSize = 1.0F;
658 } else {
659 /* Keep this to a reasonable size to avoid failures in
660 * conform/pntaa.c:
661 */
662 svgascreen->maxPointSize = MIN2(result.f, 80.0f);
663 }
664
665 pipe_mutex_init(svgascreen->tex_mutex);
666 pipe_mutex_init(svgascreen->swc_mutex);
667
668 svga_screen_cache_init(svgascreen);
669
670 return screen;
671 error2:
672 FREE(svgascreen);
673 error1:
674 return NULL;
675 }
676
677 struct svga_winsys_screen *
678 svga_winsys_screen(struct pipe_screen *screen)
679 {
680 return svga_screen(screen)->sws;
681 }
682
683 #ifdef DEBUG
684 struct svga_screen *
685 svga_screen(struct pipe_screen *screen)
686 {
687 assert(screen);
688 assert(screen->destroy == svga_destroy_screen);
689 return (struct svga_screen *)screen;
690 }
691 #endif