c5f8c87927d9a60fb88d47614858599f5f5c4148
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_format.h"
27 #include "util/u_memory.h"
28 #include "util/u_inlines.h"
29 #include "util/u_string.h"
30 #include "util/u_math.h"
31
32 #include "svga_winsys.h"
33 #include "svga_public.h"
34 #include "svga_context.h"
35 #include "svga_format.h"
36 #include "svga_screen.h"
37 #include "svga_tgsi.h"
38 #include "svga_resource_texture.h"
39 #include "svga_resource.h"
40 #include "svga_debug.h"
41
42 #include "svga3d_shaderdefs.h"
43 #include "VGPU10ShaderTokens.h"
44
45 /* NOTE: this constant may get moved into a svga3d*.h header file */
46 #define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
47
48 #ifdef DEBUG
49 int SVGA_DEBUG = 0;
50
51 static const struct debug_named_value svga_debug_flags[] = {
52 { "dma", DEBUG_DMA, NULL },
53 { "tgsi", DEBUG_TGSI, NULL },
54 { "pipe", DEBUG_PIPE, NULL },
55 { "state", DEBUG_STATE, NULL },
56 { "screen", DEBUG_SCREEN, NULL },
57 { "tex", DEBUG_TEX, NULL },
58 { "swtnl", DEBUG_SWTNL, NULL },
59 { "const", DEBUG_CONSTS, NULL },
60 { "viewport", DEBUG_VIEWPORT, NULL },
61 { "views", DEBUG_VIEWS, NULL },
62 { "perf", DEBUG_PERF, NULL },
63 { "flush", DEBUG_FLUSH, NULL },
64 { "sync", DEBUG_SYNC, NULL },
65 { "cache", DEBUG_CACHE, NULL },
66 { "streamout", DEBUG_STREAMOUT, NULL },
67 { "query", DEBUG_QUERY, NULL },
68 DEBUG_NAMED_VALUE_END
69 };
70 #endif
71
72 static const char *
73 svga_get_vendor( struct pipe_screen *pscreen )
74 {
75 return "VMware, Inc.";
76 }
77
78
79 static const char *
80 svga_get_name( struct pipe_screen *pscreen )
81 {
82 const char *build = "", *llvm = "", *mutex = "";
83 static char name[100];
84 #ifdef DEBUG
85 /* Only return internal details in the DEBUG version:
86 */
87 build = "build: DEBUG;";
88 mutex = "mutex: " PIPE_ATOMIC ";";
89 #else
90 build = "build: RELEASE;";
91 #endif
92 #ifdef HAVE_LLVM
93 llvm = "LLVM;";
94 #endif
95
96 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
97 return name;
98 }
99
100
101 /** Helper for querying float-valued device cap */
102 static float
103 get_float_cap(struct svga_winsys_screen *sws, unsigned cap, float defaultVal)
104 {
105 SVGA3dDevCapResult result;
106 if (sws->get_cap(sws, cap, &result))
107 return result.f;
108 else
109 return defaultVal;
110 }
111
112
113 /** Helper for querying uint-valued device cap */
114 static unsigned
115 get_uint_cap(struct svga_winsys_screen *sws, unsigned cap, unsigned defaultVal)
116 {
117 SVGA3dDevCapResult result;
118 if (sws->get_cap(sws, cap, &result))
119 return result.u;
120 else
121 return defaultVal;
122 }
123
124
125 /** Helper for querying boolean-valued device cap */
126 static boolean
127 get_bool_cap(struct svga_winsys_screen *sws, unsigned cap, boolean defaultVal)
128 {
129 SVGA3dDevCapResult result;
130 if (sws->get_cap(sws, cap, &result))
131 return result.b;
132 else
133 return defaultVal;
134 }
135
136
137 static float
138 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
139 {
140 struct svga_screen *svgascreen = svga_screen(screen);
141 struct svga_winsys_screen *sws = svgascreen->sws;
142
143 switch (param) {
144 case PIPE_CAPF_MAX_LINE_WIDTH:
145 return svgascreen->maxLineWidth;
146 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
147 return svgascreen->maxLineWidthAA;
148
149 case PIPE_CAPF_MAX_POINT_WIDTH:
150 /* fall-through */
151 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
152 return svgascreen->maxPointSize;
153
154 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
155 return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
156
157 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
158 return 15.0;
159
160 case PIPE_CAPF_GUARD_BAND_LEFT:
161 case PIPE_CAPF_GUARD_BAND_TOP:
162 case PIPE_CAPF_GUARD_BAND_RIGHT:
163 case PIPE_CAPF_GUARD_BAND_BOTTOM:
164 return 0.0;
165 }
166
167 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
168 return 0;
169 }
170
171
172 static int
173 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
174 {
175 struct svga_screen *svgascreen = svga_screen(screen);
176 struct svga_winsys_screen *sws = svgascreen->sws;
177 SVGA3dDevCapResult result;
178
179 switch (param) {
180 case PIPE_CAP_NPOT_TEXTURES:
181 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
182 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
183 return 1;
184 case PIPE_CAP_TWO_SIDED_STENCIL:
185 return 1;
186 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
187 /*
188 * "In virtually every OpenGL implementation and hardware,
189 * GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
190 * http://www.opengl.org/wiki/Blending
191 */
192 return sws->have_vgpu10 ? 1 : 0;
193 case PIPE_CAP_ANISOTROPIC_FILTER:
194 return 1;
195 case PIPE_CAP_POINT_SPRITE:
196 return 1;
197 case PIPE_CAP_TGSI_TEXCOORD:
198 return 0;
199 case PIPE_CAP_MAX_RENDER_TARGETS:
200 return svgascreen->max_color_buffers;
201 case PIPE_CAP_OCCLUSION_QUERY:
202 return 1;
203 case PIPE_CAP_QUERY_TIME_ELAPSED:
204 return 0;
205 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
206 return sws->have_vgpu10;
207 case PIPE_CAP_TEXTURE_SHADOW_MAP:
208 return 1;
209 case PIPE_CAP_TEXTURE_SWIZZLE:
210 return 1;
211 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
212 return 0;
213 case PIPE_CAP_USER_VERTEX_BUFFERS:
214 case PIPE_CAP_USER_INDEX_BUFFERS:
215 return 0;
216 case PIPE_CAP_USER_CONSTANT_BUFFERS:
217 return 1;
218 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
219 return 256;
220
221 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
222 {
223 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
224 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
225 levels = MIN2(util_logbase2(result.u) + 1, levels);
226 else
227 levels = 12 /* 2048x2048 */;
228 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
229 levels = MIN2(util_logbase2(result.u) + 1, levels);
230 else
231 levels = 12 /* 2048x2048 */;
232 return levels;
233 }
234
235 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
236 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
237 return 8; /* max 128x128x128 */
238 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
239
240 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
241 /*
242 * No mechanism to query the host, and at least limited to 2048x2048 on
243 * certain hardware.
244 */
245 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
246 12 /* 2048x2048 */);
247
248 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
249 return sws->have_vgpu10 ? SVGA3D_MAX_SURFACE_ARRAYSIZE : 0;
250
251 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
252 return 1;
253
254 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
255 return 1;
256 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
257 return sws->have_vgpu10;
258 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
259 return 0;
260 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
261 return !sws->have_vgpu10;
262
263 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
264 return 1; /* The color outputs of vertex shaders are not clamped */
265 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
266 return 0; /* The driver can't clamp vertex colors */
267 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
268 return 0; /* The driver can't clamp fragment colors */
269
270 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
271 return 1; /* expected for GL_ARB_framebuffer_object */
272
273 case PIPE_CAP_GLSL_FEATURE_LEVEL:
274 return sws->have_vgpu10 ? 330 : 120;
275
276 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
277 return 0;
278
279 case PIPE_CAP_SM3:
280 return 1;
281
282 case PIPE_CAP_DEPTH_CLIP_DISABLE:
283 case PIPE_CAP_INDEP_BLEND_ENABLE:
284 case PIPE_CAP_CONDITIONAL_RENDER:
285 case PIPE_CAP_QUERY_TIMESTAMP:
286 case PIPE_CAP_TGSI_INSTANCEID:
287 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
288 case PIPE_CAP_SEAMLESS_CUBE_MAP:
289 case PIPE_CAP_FAKE_SW_MSAA:
290 return sws->have_vgpu10;
291
292 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
293 return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
294 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
295 return sws->have_vgpu10 ? 4 : 0;
296 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
297 return sws->have_vgpu10 ? SVGA3D_MAX_STREAMOUT_DECLS : 0;
298 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
299 return 0;
300 case PIPE_CAP_TEXTURE_MULTISAMPLE:
301 return svgascreen->ms_samples ? 1 : 0;
302
303 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
304 return SVGA3D_DX_MAX_RESOURCE_SIZE;
305
306 case PIPE_CAP_MIN_TEXEL_OFFSET:
307 return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
308 case PIPE_CAP_MAX_TEXEL_OFFSET:
309 return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
310
311 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
312 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
313 return 0;
314
315 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
316 return sws->have_vgpu10 ? 256 : 0;
317 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
318 return sws->have_vgpu10 ? 1024 : 0;
319
320 case PIPE_CAP_PRIMITIVE_RESTART:
321 return 1; /* may be a sw fallback, depending on restart index */
322
323 case PIPE_CAP_GENERATE_MIPMAP:
324 return sws->have_generate_mipmap_cmd;
325
326 /* Unsupported features */
327 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
328 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
329 case PIPE_CAP_SHADER_STENCIL_EXPORT:
330 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
331 case PIPE_CAP_INDEP_BLEND_FUNC:
332 case PIPE_CAP_TEXTURE_BARRIER:
333 case PIPE_CAP_MAX_VERTEX_STREAMS:
334 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
335 case PIPE_CAP_COMPUTE:
336 case PIPE_CAP_START_INSTANCE:
337 case PIPE_CAP_CUBE_MAP_ARRAY:
338 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
339 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
340 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
341 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
342 case PIPE_CAP_TEXTURE_GATHER_SM5:
343 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
344 case PIPE_CAP_TEXTURE_QUERY_LOD:
345 case PIPE_CAP_SAMPLE_SHADING:
346 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
347 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
348 case PIPE_CAP_DRAW_INDIRECT:
349 case PIPE_CAP_MULTI_DRAW_INDIRECT:
350 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
351 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
352 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
353 case PIPE_CAP_SAMPLER_VIEW_TARGET:
354 case PIPE_CAP_CLIP_HALFZ:
355 case PIPE_CAP_VERTEXID_NOBASE:
356 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
357 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
358 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
359 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
360 case PIPE_CAP_INVALIDATE_BUFFER:
361 case PIPE_CAP_STRING_MARKER:
362 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
363 case PIPE_CAP_QUERY_MEMORY_INFO:
364 case PIPE_CAP_PCI_GROUP:
365 case PIPE_CAP_PCI_BUS:
366 case PIPE_CAP_PCI_DEVICE:
367 case PIPE_CAP_PCI_FUNCTION:
368 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
369 return 0;
370 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
371 return 64;
372 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
373 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
374 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
375 return 1; /* need 4-byte alignment for all offsets and strides */
376 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
377 return 2048;
378 case PIPE_CAP_MAX_VIEWPORTS:
379 return 1;
380 case PIPE_CAP_ENDIANNESS:
381 return PIPE_ENDIAN_LITTLE;
382
383 case PIPE_CAP_VENDOR_ID:
384 return 0x15ad; /* VMware Inc. */
385 case PIPE_CAP_DEVICE_ID:
386 return 0x0405; /* assume SVGA II */
387 case PIPE_CAP_ACCELERATED:
388 return 0; /* XXX: */
389 case PIPE_CAP_VIDEO_MEMORY:
390 /* XXX: Query the host ? */
391 return 1;
392 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
393 return sws->have_vgpu10;
394 case PIPE_CAP_UMA:
395 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
396 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
397 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
398 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
399 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
400 case PIPE_CAP_DEPTH_BOUNDS_TEST:
401 case PIPE_CAP_TGSI_TXQS:
402 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
403 case PIPE_CAP_SHAREABLE_SHADERS:
404 case PIPE_CAP_CLEAR_TEXTURE:
405 case PIPE_CAP_DRAW_PARAMETERS:
406 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
407 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
408 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
409 case PIPE_CAP_QUERY_BUFFER_OBJECT:
410 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
411 case PIPE_CAP_CULL_DISTANCE:
412 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
413 case PIPE_CAP_TGSI_VOTE:
414 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
415 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
416 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
417 return 0;
418 }
419
420 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
421 return 0;
422 }
423
424
425 static int
426 vgpu9_get_shader_param(struct pipe_screen *screen, unsigned shader,
427 enum pipe_shader_cap param)
428 {
429 struct svga_screen *svgascreen = svga_screen(screen);
430 struct svga_winsys_screen *sws = svgascreen->sws;
431 unsigned val;
432
433 assert(!sws->have_vgpu10);
434
435 switch (shader)
436 {
437 case PIPE_SHADER_FRAGMENT:
438 switch (param)
439 {
440 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
441 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
442 return get_uint_cap(sws,
443 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS,
444 512);
445 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
446 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
447 return 512;
448 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
449 return SVGA3D_MAX_NESTING_LEVEL;
450 case PIPE_SHADER_CAP_MAX_INPUTS:
451 return 10;
452 case PIPE_SHADER_CAP_MAX_OUTPUTS:
453 return svgascreen->max_color_buffers;
454 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
455 return 224 * sizeof(float[4]);
456 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
457 return 1;
458 case PIPE_SHADER_CAP_MAX_TEMPS:
459 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
460 return MIN2(val, SVGA3D_TEMPREG_MAX);
461 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
462 /*
463 * Although PS 3.0 has some addressing abilities it can only represent
464 * loops that can be statically determined and unrolled. Given we can
465 * only handle a subset of the cases that the state tracker already
466 * does it is better to defer loop unrolling to the state tracker.
467 */
468 return 0;
469 case PIPE_SHADER_CAP_MAX_PREDS:
470 return 1;
471 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
472 return 0;
473 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
474 return 0;
475 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
476 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
477 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
478 return 0;
479 case PIPE_SHADER_CAP_SUBROUTINES:
480 return 0;
481 case PIPE_SHADER_CAP_INTEGERS:
482 return 0;
483 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
484 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
485 return 16;
486 case PIPE_SHADER_CAP_PREFERRED_IR:
487 return PIPE_SHADER_IR_TGSI;
488 case PIPE_SHADER_CAP_SUPPORTED_IRS:
489 return 0;
490 case PIPE_SHADER_CAP_DOUBLES:
491 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
492 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
493 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
494 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
495 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
496 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
497 return 0;
498 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
499 return 32;
500 }
501 /* If we get here, we failed to handle a cap above */
502 debug_printf("Unexpected fragment shader query %u\n", param);
503 return 0;
504 case PIPE_SHADER_VERTEX:
505 switch (param)
506 {
507 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
508 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
509 return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
510 512);
511 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
512 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
513 /* XXX: until we have vertex texture support */
514 return 0;
515 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
516 return SVGA3D_MAX_NESTING_LEVEL;
517 case PIPE_SHADER_CAP_MAX_INPUTS:
518 return 16;
519 case PIPE_SHADER_CAP_MAX_OUTPUTS:
520 return 10;
521 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
522 return 256 * sizeof(float[4]);
523 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
524 return 1;
525 case PIPE_SHADER_CAP_MAX_TEMPS:
526 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
527 return MIN2(val, SVGA3D_TEMPREG_MAX);
528 case PIPE_SHADER_CAP_MAX_PREDS:
529 return 1;
530 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
531 return 0;
532 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
533 return 0;
534 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
535 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
536 return 1;
537 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
538 return 0;
539 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
540 return 1;
541 case PIPE_SHADER_CAP_SUBROUTINES:
542 return 0;
543 case PIPE_SHADER_CAP_INTEGERS:
544 return 0;
545 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
546 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
547 return 0;
548 case PIPE_SHADER_CAP_PREFERRED_IR:
549 return PIPE_SHADER_IR_TGSI;
550 case PIPE_SHADER_CAP_SUPPORTED_IRS:
551 return 0;
552 case PIPE_SHADER_CAP_DOUBLES:
553 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
554 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
555 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
556 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
557 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
558 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
559 return 0;
560 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
561 return 32;
562 }
563 /* If we get here, we failed to handle a cap above */
564 debug_printf("Unexpected vertex shader query %u\n", param);
565 return 0;
566 case PIPE_SHADER_GEOMETRY:
567 case PIPE_SHADER_COMPUTE:
568 case PIPE_SHADER_TESS_CTRL:
569 case PIPE_SHADER_TESS_EVAL:
570 /* no support for geometry, tess or compute shaders at this time */
571 return 0;
572 default:
573 debug_printf("Unexpected shader type (%u) query\n", shader);
574 return 0;
575 }
576 return 0;
577 }
578
579
580 static int
581 vgpu10_get_shader_param(struct pipe_screen *screen, unsigned shader,
582 enum pipe_shader_cap param)
583 {
584 struct svga_screen *svgascreen = svga_screen(screen);
585 struct svga_winsys_screen *sws = svgascreen->sws;
586
587 assert(sws->have_vgpu10);
588 (void) sws; /* silence unused var warnings in non-debug builds */
589
590 /* Only VS, GS, FS supported */
591 if (shader != PIPE_SHADER_VERTEX &&
592 shader != PIPE_SHADER_GEOMETRY &&
593 shader != PIPE_SHADER_FRAGMENT) {
594 return 0;
595 }
596
597 /* NOTE: we do not query the device for any caps/limits at this time */
598
599 /* Generally the same limits for vertex, geometry and fragment shaders */
600 switch (param) {
601 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
602 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
603 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
604 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
605 return 64 * 1024;
606 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
607 return 64;
608 case PIPE_SHADER_CAP_MAX_INPUTS:
609 if (shader == PIPE_SHADER_FRAGMENT)
610 return VGPU10_MAX_FS_INPUTS;
611 else if (shader == PIPE_SHADER_GEOMETRY)
612 return VGPU10_MAX_GS_INPUTS;
613 else
614 return VGPU10_MAX_VS_INPUTS;
615 case PIPE_SHADER_CAP_MAX_OUTPUTS:
616 if (shader == PIPE_SHADER_FRAGMENT)
617 return VGPU10_MAX_FS_OUTPUTS;
618 else if (shader == PIPE_SHADER_GEOMETRY)
619 return VGPU10_MAX_GS_OUTPUTS;
620 else
621 return VGPU10_MAX_VS_OUTPUTS;
622 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
623 return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
624 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
625 return svgascreen->max_const_buffers;
626 case PIPE_SHADER_CAP_MAX_TEMPS:
627 return VGPU10_MAX_TEMPS;
628 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
629 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
630 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
631 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
632 return TRUE; /* XXX verify */
633 case PIPE_SHADER_CAP_MAX_PREDS:
634 return 0;
635 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
636 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
637 case PIPE_SHADER_CAP_SUBROUTINES:
638 case PIPE_SHADER_CAP_INTEGERS:
639 return TRUE;
640 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
641 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
642 return SVGA3D_DX_MAX_SAMPLERS;
643 case PIPE_SHADER_CAP_PREFERRED_IR:
644 return PIPE_SHADER_IR_TGSI;
645 case PIPE_SHADER_CAP_SUPPORTED_IRS:
646 return 0;
647 case PIPE_SHADER_CAP_DOUBLES:
648 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
649 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
650 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
651 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
652 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
653 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
654 return 0;
655 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
656 return 32;
657 default:
658 debug_printf("Unexpected vgpu10 shader query %u\n", param);
659 return 0;
660 }
661 return 0;
662 }
663
664
665 static int
666 svga_get_shader_param(struct pipe_screen *screen, unsigned shader,
667 enum pipe_shader_cap param)
668 {
669 struct svga_screen *svgascreen = svga_screen(screen);
670 struct svga_winsys_screen *sws = svgascreen->sws;
671 if (sws->have_vgpu10) {
672 return vgpu10_get_shader_param(screen, shader, param);
673 }
674 else {
675 return vgpu9_get_shader_param(screen, shader, param);
676 }
677 }
678
679
680 /**
681 * Implement pipe_screen::is_format_supported().
682 * \param bindings bitmask of PIPE_BIND_x flags
683 */
684 static boolean
685 svga_is_format_supported( struct pipe_screen *screen,
686 enum pipe_format format,
687 enum pipe_texture_target target,
688 unsigned sample_count,
689 unsigned bindings)
690 {
691 struct svga_screen *ss = svga_screen(screen);
692 SVGA3dSurfaceFormat svga_format;
693 SVGA3dSurfaceFormatCaps caps;
694 SVGA3dSurfaceFormatCaps mask;
695
696 assert(bindings);
697
698 if (sample_count > 1) {
699 /* In ms_samples, if bit N is set it means that we support
700 * multisample with N+1 samples per pixel.
701 */
702 if ((ss->ms_samples & (1 << (sample_count - 1))) == 0) {
703 return FALSE;
704 }
705 }
706
707 svga_format = svga_translate_format(ss, format, bindings);
708 if (svga_format == SVGA3D_FORMAT_INVALID) {
709 return FALSE;
710 }
711
712 /* we don't support sRGB rendering into display targets */
713 if (util_format_is_srgb(format) && (bindings & PIPE_BIND_DISPLAY_TARGET)) {
714 return FALSE;
715 }
716
717 /*
718 * For VGPU10 vertex formats, skip querying host capabilities
719 */
720
721 if (ss->sws->have_vgpu10 && (bindings & PIPE_BIND_VERTEX_BUFFER)) {
722 SVGA3dSurfaceFormat svga_format;
723 unsigned flags;
724 svga_translate_vertex_format_vgpu10(format, &svga_format, &flags);
725 return svga_format != SVGA3D_FORMAT_INVALID;
726 }
727
728 /*
729 * Override host capabilities, so that we end up with the same
730 * visuals for all virtual hardware implementations.
731 */
732
733 if (bindings & PIPE_BIND_DISPLAY_TARGET) {
734 switch (svga_format) {
735 case SVGA3D_A8R8G8B8:
736 case SVGA3D_X8R8G8B8:
737 case SVGA3D_R5G6B5:
738 break;
739
740 /* VGPU10 formats */
741 case SVGA3D_B8G8R8A8_UNORM:
742 case SVGA3D_B8G8R8X8_UNORM:
743 case SVGA3D_B5G6R5_UNORM:
744 break;
745
746 /* Often unsupported/problematic. This means we end up with the same
747 * visuals for all virtual hardware implementations.
748 */
749 case SVGA3D_A4R4G4B4:
750 case SVGA3D_A1R5G5B5:
751 return FALSE;
752
753 default:
754 return FALSE;
755 }
756 }
757
758 /*
759 * Query the host capabilities.
760 */
761
762 svga_get_format_cap(ss, svga_format, &caps);
763
764 if (bindings & PIPE_BIND_RENDER_TARGET) {
765 /* Check that the color surface is blendable, unless it's an
766 * integer format.
767 */
768 if (!svga_format_is_integer(svga_format) &&
769 (caps.value & SVGA3DFORMAT_OP_NOALPHABLEND)) {
770 return FALSE;
771 }
772 }
773
774 mask.value = 0;
775 if (bindings & PIPE_BIND_RENDER_TARGET) {
776 mask.value |= SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
777 }
778 if (bindings & PIPE_BIND_DEPTH_STENCIL) {
779 mask.value |= SVGA3DFORMAT_OP_ZSTENCIL;
780 }
781 if (bindings & PIPE_BIND_SAMPLER_VIEW) {
782 mask.value |= SVGA3DFORMAT_OP_TEXTURE;
783 }
784
785 if (target == PIPE_TEXTURE_CUBE) {
786 mask.value |= SVGA3DFORMAT_OP_CUBETEXTURE;
787 }
788 else if (target == PIPE_TEXTURE_3D) {
789 mask.value |= SVGA3DFORMAT_OP_VOLUMETEXTURE;
790 }
791
792 return (caps.value & mask.value) == mask.value;
793 }
794
795
796 static void
797 svga_fence_reference(struct pipe_screen *screen,
798 struct pipe_fence_handle **ptr,
799 struct pipe_fence_handle *fence)
800 {
801 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
802 sws->fence_reference(sws, ptr, fence);
803 }
804
805
806 static boolean
807 svga_fence_finish(struct pipe_screen *screen,
808 struct pipe_context *ctx,
809 struct pipe_fence_handle *fence,
810 uint64_t timeout)
811 {
812 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
813
814 if (!timeout)
815 return sws->fence_signalled(sws, fence, 0) == 0;
816
817 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
818 __FUNCTION__, fence);
819
820 return sws->fence_finish(sws, fence, 0) == 0;
821 }
822
823
824 static int
825 svga_get_driver_query_info(struct pipe_screen *screen,
826 unsigned index,
827 struct pipe_driver_query_info *info)
828 {
829 #define QUERY(NAME, ENUM, UNITS) \
830 {NAME, ENUM, {0}, UNITS, PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE, 0, 0x0}
831
832 static const struct pipe_driver_query_info queries[] = {
833 /* per-frame counters */
834 QUERY("num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS,
835 PIPE_DRIVER_QUERY_TYPE_UINT64),
836 QUERY("num-fallbacks", SVGA_QUERY_NUM_FALLBACKS,
837 PIPE_DRIVER_QUERY_TYPE_UINT64),
838 QUERY("num-flushes", SVGA_QUERY_NUM_FLUSHES,
839 PIPE_DRIVER_QUERY_TYPE_UINT64),
840 QUERY("num-validations", SVGA_QUERY_NUM_VALIDATIONS,
841 PIPE_DRIVER_QUERY_TYPE_UINT64),
842 QUERY("map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME,
843 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
844 QUERY("num-resources-mapped", SVGA_QUERY_NUM_RESOURCES_MAPPED,
845 PIPE_DRIVER_QUERY_TYPE_UINT64),
846 QUERY("num-bytes-uploaded", SVGA_QUERY_NUM_BYTES_UPLOADED,
847 PIPE_DRIVER_QUERY_TYPE_BYTES),
848 QUERY("command-buffer-size", SVGA_QUERY_COMMAND_BUFFER_SIZE,
849 PIPE_DRIVER_QUERY_TYPE_BYTES),
850 QUERY("flush-time", SVGA_QUERY_FLUSH_TIME,
851 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
852 QUERY("surface-write-flushes", SVGA_QUERY_SURFACE_WRITE_FLUSHES,
853 PIPE_DRIVER_QUERY_TYPE_UINT64),
854 QUERY("num-readbacks", SVGA_QUERY_NUM_READBACKS,
855 PIPE_DRIVER_QUERY_TYPE_UINT64),
856 QUERY("num-resource-updates", SVGA_QUERY_NUM_RESOURCE_UPDATES,
857 PIPE_DRIVER_QUERY_TYPE_UINT64),
858 QUERY("num-buffer-uploads", SVGA_QUERY_NUM_BUFFER_UPLOADS,
859 PIPE_DRIVER_QUERY_TYPE_UINT64),
860 QUERY("num-const-buf-updates", SVGA_QUERY_NUM_CONST_BUF_UPDATES,
861 PIPE_DRIVER_QUERY_TYPE_UINT64),
862 QUERY("num-const-updates", SVGA_QUERY_NUM_CONST_UPDATES,
863 PIPE_DRIVER_QUERY_TYPE_UINT64),
864
865 /* running total counters */
866 QUERY("memory-used", SVGA_QUERY_MEMORY_USED,
867 PIPE_DRIVER_QUERY_TYPE_BYTES),
868 QUERY("num-shaders", SVGA_QUERY_NUM_SHADERS,
869 PIPE_DRIVER_QUERY_TYPE_UINT64),
870 QUERY("num-resources", SVGA_QUERY_NUM_RESOURCES,
871 PIPE_DRIVER_QUERY_TYPE_UINT64),
872 QUERY("num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS,
873 PIPE_DRIVER_QUERY_TYPE_UINT64),
874 QUERY("num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS,
875 PIPE_DRIVER_QUERY_TYPE_UINT64),
876 QUERY("num-generate-mipmap", SVGA_QUERY_NUM_GENERATE_MIPMAP,
877 PIPE_DRIVER_QUERY_TYPE_UINT64),
878 };
879 #undef QUERY
880
881 if (!info)
882 return ARRAY_SIZE(queries);
883
884 if (index >= ARRAY_SIZE(queries))
885 return 0;
886
887 *info = queries[index];
888 return 1;
889 }
890
891
892 static void
893 svga_destroy_screen( struct pipe_screen *screen )
894 {
895 struct svga_screen *svgascreen = svga_screen(screen);
896
897 svga_screen_cache_cleanup(svgascreen);
898
899 pipe_mutex_destroy(svgascreen->swc_mutex);
900 pipe_mutex_destroy(svgascreen->tex_mutex);
901
902 svgascreen->sws->destroy(svgascreen->sws);
903
904 FREE(svgascreen);
905 }
906
907
908 /**
909 * Create a new svga_screen object
910 */
911 struct pipe_screen *
912 svga_screen_create(struct svga_winsys_screen *sws)
913 {
914 struct svga_screen *svgascreen;
915 struct pipe_screen *screen;
916
917 #ifdef DEBUG
918 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
919 #endif
920
921 svgascreen = CALLOC_STRUCT(svga_screen);
922 if (!svgascreen)
923 goto error1;
924
925 svgascreen->debug.force_level_surface_view =
926 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
927 svgascreen->debug.force_surface_view =
928 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
929 svgascreen->debug.force_sampler_view =
930 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
931 svgascreen->debug.no_surface_view =
932 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
933 svgascreen->debug.no_sampler_view =
934 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
935
936 screen = &svgascreen->screen;
937
938 screen->destroy = svga_destroy_screen;
939 screen->get_name = svga_get_name;
940 screen->get_vendor = svga_get_vendor;
941 screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
942 screen->get_param = svga_get_param;
943 screen->get_shader_param = svga_get_shader_param;
944 screen->get_paramf = svga_get_paramf;
945 screen->get_timestamp = NULL;
946 screen->is_format_supported = svga_is_format_supported;
947 screen->context_create = svga_context_create;
948 screen->fence_reference = svga_fence_reference;
949 screen->fence_finish = svga_fence_finish;
950 screen->get_driver_query_info = svga_get_driver_query_info;
951 svgascreen->sws = sws;
952
953 svga_init_screen_resource_functions(svgascreen);
954
955 if (sws->get_hw_version) {
956 svgascreen->hw_version = sws->get_hw_version(sws);
957 } else {
958 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
959 }
960
961 /*
962 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
963 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
964 * we prefer the later when available.
965 *
966 * This mimics hardware vendors extensions for D3D depth sampling. See also
967 * http://aras-p.info/texts/D3D9GPUHacks.html
968 */
969
970 {
971 boolean has_df16, has_df24, has_d24s8_int;
972 SVGA3dSurfaceFormatCaps caps;
973 SVGA3dSurfaceFormatCaps mask;
974 mask.value = 0;
975 mask.zStencil = 1;
976 mask.texture = 1;
977
978 svgascreen->depth.z16 = SVGA3D_Z_D16;
979 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
980 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
981
982 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
983 has_df16 = (caps.value & mask.value) == mask.value;
984
985 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
986 has_df24 = (caps.value & mask.value) == mask.value;
987
988 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
989 has_d24s8_int = (caps.value & mask.value) == mask.value;
990
991 /* XXX: We might want some other logic here.
992 * Like if we only have d24s8_int we should
993 * emulate the other formats with that.
994 */
995 if (has_df16) {
996 svgascreen->depth.z16 = SVGA3D_Z_DF16;
997 }
998 if (has_df24) {
999 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
1000 }
1001 if (has_d24s8_int) {
1002 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
1003 }
1004 }
1005
1006 /* Query device caps
1007 */
1008 if (sws->have_vgpu10) {
1009 svgascreen->haveProvokingVertex
1010 = get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
1011 svgascreen->haveLineSmooth = TRUE;
1012 svgascreen->maxPointSize = 80.0F;
1013 svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
1014
1015 /* Multisample samples per pixel */
1016 if (debug_get_bool_option("SVGA_MSAA", TRUE)) {
1017 svgascreen->ms_samples =
1018 get_uint_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES, 0);
1019 }
1020
1021 /* Maximum number of constant buffers */
1022 svgascreen->max_const_buffers =
1023 get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
1024 assert(svgascreen->max_const_buffers <= SVGA_MAX_CONST_BUFS);
1025 }
1026 else {
1027 /* VGPU9 */
1028 unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
1029 SVGA3DVSVERSION_NONE);
1030 unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
1031 SVGA3DPSVERSION_NONE);
1032
1033 /* we require Shader model 3.0 or later */
1034 if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
1035 goto error2;
1036 }
1037
1038 svgascreen->haveProvokingVertex = FALSE;
1039
1040 svgascreen->haveLineSmooth =
1041 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
1042
1043 svgascreen->maxPointSize =
1044 get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
1045 /* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
1046 svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
1047
1048 /* The SVGA3D device always supports 4 targets at this time, regardless
1049 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
1050 */
1051 svgascreen->max_color_buffers = 4;
1052
1053 /* Only support one constant buffer
1054 */
1055 svgascreen->max_const_buffers = 1;
1056
1057 /* No multisampling */
1058 svgascreen->ms_samples = 0;
1059 }
1060
1061 /* common VGPU9 / VGPU10 caps */
1062 svgascreen->haveLineStipple =
1063 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
1064
1065 svgascreen->maxLineWidth =
1066 get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f);
1067
1068 svgascreen->maxLineWidthAA =
1069 get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f);
1070
1071 if (0) {
1072 debug_printf("svga: haveProvokingVertex %u\n",
1073 svgascreen->haveProvokingVertex);
1074 debug_printf("svga: haveLineStip %u "
1075 "haveLineSmooth %u maxLineWidth %f\n",
1076 svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
1077 svgascreen->maxLineWidth);
1078 debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
1079 debug_printf("svga: msaa samples mask: 0x%x\n", svgascreen->ms_samples);
1080 }
1081
1082 pipe_mutex_init(svgascreen->tex_mutex);
1083 pipe_mutex_init(svgascreen->swc_mutex);
1084
1085 svga_screen_cache_init(svgascreen);
1086
1087 return screen;
1088 error2:
1089 FREE(svgascreen);
1090 error1:
1091 return NULL;
1092 }
1093
1094 struct svga_winsys_screen *
1095 svga_winsys_screen(struct pipe_screen *screen)
1096 {
1097 return svga_screen(screen)->sws;
1098 }
1099
1100 #ifdef DEBUG
1101 struct svga_screen *
1102 svga_screen(struct pipe_screen *screen)
1103 {
1104 assert(screen);
1105 assert(screen->destroy == svga_destroy_screen);
1106 return (struct svga_screen *)screen;
1107 }
1108 #endif