svga: update texture code for GBS
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_format.h"
27 #include "util/u_memory.h"
28 #include "util/u_inlines.h"
29 #include "util/u_string.h"
30 #include "util/u_math.h"
31
32 #include "svga_winsys.h"
33 #include "svga_public.h"
34 #include "svga_context.h"
35 #include "svga_format.h"
36 #include "svga_screen.h"
37 #include "svga_resource_texture.h"
38 #include "svga_resource.h"
39 #include "svga_debug.h"
40
41 #include "svga3d_shaderdefs.h"
42
43
44 #ifdef DEBUG
45 int SVGA_DEBUG = 0;
46
47 static const struct debug_named_value svga_debug_flags[] = {
48 { "dma", DEBUG_DMA, NULL },
49 { "tgsi", DEBUG_TGSI, NULL },
50 { "pipe", DEBUG_PIPE, NULL },
51 { "state", DEBUG_STATE, NULL },
52 { "screen", DEBUG_SCREEN, NULL },
53 { "tex", DEBUG_TEX, NULL },
54 { "swtnl", DEBUG_SWTNL, NULL },
55 { "const", DEBUG_CONSTS, NULL },
56 { "viewport", DEBUG_VIEWPORT, NULL },
57 { "views", DEBUG_VIEWS, NULL },
58 { "perf", DEBUG_PERF, NULL },
59 { "flush", DEBUG_FLUSH, NULL },
60 { "sync", DEBUG_SYNC, NULL },
61 { "cache", DEBUG_CACHE, NULL },
62 DEBUG_NAMED_VALUE_END
63 };
64 #endif
65
66 static const char *
67 svga_get_vendor( struct pipe_screen *pscreen )
68 {
69 return "VMware, Inc.";
70 }
71
72
73 static const char *
74 svga_get_name( struct pipe_screen *pscreen )
75 {
76 const char *build = "", *llvm = "", *mutex = "";
77 static char name[100];
78 #ifdef DEBUG
79 /* Only return internal details in the DEBUG version:
80 */
81 build = "build: DEBUG;";
82 mutex = "mutex: " PIPE_ATOMIC ";";
83 #ifdef HAVE_LLVM
84 llvm = "LLVM;";
85 #endif
86 #else
87 build = "build: RELEASE;";
88 #endif
89
90 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
91 return name;
92 }
93
94
95
96
97 static float
98 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
99 {
100 struct svga_screen *svgascreen = svga_screen(screen);
101 struct svga_winsys_screen *sws = svgascreen->sws;
102 SVGA3dDevCapResult result;
103
104 switch (param) {
105 case PIPE_CAPF_MAX_LINE_WIDTH:
106 return svgascreen->maxLineWidth;
107 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
108 return svgascreen->maxLineWidthAA;
109
110 case PIPE_CAPF_MAX_POINT_WIDTH:
111 /* fall-through */
112 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
113 return svgascreen->maxPointSize;
114
115 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
116 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, &result))
117 return 4.0f;
118 return (float) result.u;
119
120 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
121 return 15.0;
122 case PIPE_CAPF_GUARD_BAND_LEFT:
123 case PIPE_CAPF_GUARD_BAND_TOP:
124 case PIPE_CAPF_GUARD_BAND_RIGHT:
125 case PIPE_CAPF_GUARD_BAND_BOTTOM:
126 return 0.0;
127 }
128
129 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
130 return 0;
131 }
132
133
134 static int
135 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
136 {
137 struct svga_screen *svgascreen = svga_screen(screen);
138 struct svga_winsys_screen *sws = svgascreen->sws;
139 SVGA3dDevCapResult result;
140
141 switch (param) {
142 case PIPE_CAP_NPOT_TEXTURES:
143 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
144 return 1;
145 case PIPE_CAP_TWO_SIDED_STENCIL:
146 return 1;
147 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
148 return 0;
149 case PIPE_CAP_ANISOTROPIC_FILTER:
150 return 1;
151 case PIPE_CAP_POINT_SPRITE:
152 return 1;
153 case PIPE_CAP_TGSI_TEXCOORD:
154 return 0;
155 case PIPE_CAP_MAX_RENDER_TARGETS:
156 return svgascreen->max_color_buffers;
157 case PIPE_CAP_OCCLUSION_QUERY:
158 return 1;
159 case PIPE_CAP_QUERY_TIME_ELAPSED:
160 return 0;
161 case PIPE_CAP_TEXTURE_SHADOW_MAP:
162 return 1;
163 case PIPE_CAP_TEXTURE_SWIZZLE:
164 return 1;
165 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
166 return 0;
167 case PIPE_CAP_USER_VERTEX_BUFFERS:
168 case PIPE_CAP_USER_INDEX_BUFFERS:
169 return 0;
170 case PIPE_CAP_USER_CONSTANT_BUFFERS:
171 return 1;
172 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
173 return 16;
174
175 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
176 {
177 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
178 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
179 levels = MIN2(util_logbase2(result.u) + 1, levels);
180 else
181 levels = 12 /* 2048x2048 */;
182 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
183 levels = MIN2(util_logbase2(result.u) + 1, levels);
184 else
185 levels = 12 /* 2048x2048 */;
186 return levels;
187 }
188
189 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
190 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
191 return 8; /* max 128x128x128 */
192 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
193
194 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
195 /*
196 * No mechanism to query the host, and at least limited to 2048x2048 on
197 * certain hardware.
198 */
199 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
200 12 /* 2048x2048 */);
201
202 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
203 return 1;
204
205 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
206 return 1;
207 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
208 return 0;
209 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
210 return 0;
211 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
212 return 1;
213
214 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
215 return 1; /* The color outputs of vertex shaders are not clamped */
216 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
217 return 0; /* The driver can't clamp vertex colors */
218 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
219 return 0; /* The driver can't clamp fragment colors */
220
221 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
222 return 1; /* expected for GL_ARB_framebuffer_object */
223
224 case PIPE_CAP_GLSL_FEATURE_LEVEL:
225 return 120;
226
227 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
228 return 0;
229
230 case PIPE_CAP_SM3:
231 return 1;
232
233 /* Unsupported features */
234 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
235 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
236 case PIPE_CAP_SHADER_STENCIL_EXPORT:
237 case PIPE_CAP_DEPTH_CLIP_DISABLE:
238 case PIPE_CAP_SEAMLESS_CUBE_MAP:
239 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
240 case PIPE_CAP_INDEP_BLEND_ENABLE:
241 case PIPE_CAP_INDEP_BLEND_FUNC:
242 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
243 case PIPE_CAP_PRIMITIVE_RESTART:
244 case PIPE_CAP_TGSI_INSTANCEID:
245 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
246 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
247 case PIPE_CAP_MIN_TEXEL_OFFSET:
248 case PIPE_CAP_MAX_TEXEL_OFFSET:
249 case PIPE_CAP_CONDITIONAL_RENDER:
250 case PIPE_CAP_TEXTURE_BARRIER:
251 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
252 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
253 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
254 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
255 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
256 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
257 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
258 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
259 case PIPE_CAP_COMPUTE:
260 case PIPE_CAP_START_INSTANCE:
261 case PIPE_CAP_QUERY_TIMESTAMP:
262 case PIPE_CAP_TEXTURE_MULTISAMPLE:
263 case PIPE_CAP_CUBE_MAP_ARRAY:
264 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
265 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
266 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
267 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
268 case PIPE_CAP_TGSI_VS_LAYER:
269 return 0;
270 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
271 return 64;
272 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
273 return 1;
274 case PIPE_CAP_MAX_VIEWPORTS:
275 return 1;
276 case PIPE_CAP_ENDIANNESS:
277 return PIPE_ENDIAN_LITTLE;
278 }
279
280 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
281 return 0;
282 }
283
284 static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
285 {
286 struct svga_screen *svgascreen = svga_screen(screen);
287 struct svga_winsys_screen *sws = svgascreen->sws;
288 SVGA3dDevCapResult result;
289
290 switch (shader)
291 {
292 case PIPE_SHADER_FRAGMENT:
293 switch (param)
294 {
295 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
296 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
297 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
298 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
299 return 512;
300 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
301 return SVGA3D_MAX_NESTING_LEVEL;
302 case PIPE_SHADER_CAP_MAX_INPUTS:
303 return 10;
304 case PIPE_SHADER_CAP_MAX_CONSTS:
305 return 224;
306 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
307 return 1;
308 case PIPE_SHADER_CAP_MAX_TEMPS:
309 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, &result))
310 return 32;
311 return MIN2(result.u, SVGA3D_TEMPREG_MAX);
312 case PIPE_SHADER_CAP_MAX_ADDRS:
313 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
314 /*
315 * Although PS 3.0 has some addressing abilities it can only represent
316 * loops that can be statically determined and unrolled. Given we can
317 * only handle a subset of the cases that the state tracker already
318 * does it is better to defer loop unrolling to the state tracker.
319 */
320 return 0;
321 case PIPE_SHADER_CAP_MAX_PREDS:
322 return 1;
323 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
324 return 0;
325 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
326 return 0;
327 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
328 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
329 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
330 return 0;
331 case PIPE_SHADER_CAP_SUBROUTINES:
332 return 0;
333 case PIPE_SHADER_CAP_INTEGERS:
334 return 0;
335 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
336 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
337 return 16;
338 default:
339 debug_printf("Unexpected fragment shader query %u\n", param);
340 return 0;
341 }
342 break;
343 case PIPE_SHADER_VERTEX:
344 switch (param)
345 {
346 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
347 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
348 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS, &result))
349 return 512;
350 return result.u;
351 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
352 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
353 /* XXX: until we have vertex texture support */
354 return 0;
355 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
356 return SVGA3D_MAX_NESTING_LEVEL;
357 case PIPE_SHADER_CAP_MAX_INPUTS:
358 return 16;
359 case PIPE_SHADER_CAP_MAX_CONSTS:
360 return 256;
361 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
362 return 1;
363 case PIPE_SHADER_CAP_MAX_TEMPS:
364 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, &result))
365 return 32;
366 return MIN2(result.u, SVGA3D_TEMPREG_MAX);
367 case PIPE_SHADER_CAP_MAX_ADDRS:
368 return 1;
369 case PIPE_SHADER_CAP_MAX_PREDS:
370 return 1;
371 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
372 return 0;
373 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
374 return 0;
375 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
376 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
377 return 1;
378 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
379 return 0;
380 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
381 return 1;
382 case PIPE_SHADER_CAP_SUBROUTINES:
383 return 0;
384 case PIPE_SHADER_CAP_INTEGERS:
385 return 0;
386 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
387 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
388 return 0;
389 default:
390 debug_printf("Unexpected vertex shader query %u\n", param);
391 return 0;
392 }
393 break;
394 case PIPE_SHADER_GEOMETRY:
395 case PIPE_SHADER_COMPUTE:
396 /* no support for geometry or compute shaders at this time */
397 return 0;
398 default:
399 debug_printf("Unexpected shader type (%u) query\n", shader);
400 return 0;
401 }
402 return 0;
403 }
404
405
406 /**
407 * Implemnt pipe_screen::is_format_supported().
408 * \param bindings bitmask of PIPE_BIND_x flags
409 */
410 static boolean
411 svga_is_format_supported( struct pipe_screen *screen,
412 enum pipe_format format,
413 enum pipe_texture_target target,
414 unsigned sample_count,
415 unsigned bindings)
416 {
417 struct svga_screen *ss = svga_screen(screen);
418 SVGA3dSurfaceFormat svga_format;
419 SVGA3dSurfaceFormatCaps caps;
420 SVGA3dSurfaceFormatCaps mask;
421
422 assert(bindings);
423
424 if (sample_count > 1) {
425 return FALSE;
426 }
427
428 svga_format = svga_translate_format(ss, format, bindings);
429 if (svga_format == SVGA3D_FORMAT_INVALID) {
430 return FALSE;
431 }
432
433 /*
434 * Override host capabilities, so that we end up with the same
435 * visuals for all virtual hardware implementations.
436 */
437
438 if (bindings & PIPE_BIND_DISPLAY_TARGET) {
439 switch (svga_format) {
440 case SVGA3D_A8R8G8B8:
441 case SVGA3D_X8R8G8B8:
442 case SVGA3D_R5G6B5:
443 break;
444
445 /* Often unsupported/problematic. This means we end up with the same
446 * visuals for all virtual hardware implementations.
447 */
448 case SVGA3D_A4R4G4B4:
449 case SVGA3D_A1R5G5B5:
450 return FALSE;
451
452 default:
453 return FALSE;
454 }
455 }
456
457 /*
458 * Query the host capabilities.
459 */
460
461 svga_get_format_cap(ss, svga_format, &caps);
462
463 mask.value = 0;
464 if (bindings & PIPE_BIND_RENDER_TARGET) {
465 mask.offscreenRenderTarget = 1;
466 }
467 if (bindings & PIPE_BIND_DEPTH_STENCIL) {
468 mask.zStencil = 1;
469 }
470 if (bindings & PIPE_BIND_SAMPLER_VIEW) {
471 mask.texture = 1;
472 }
473
474 if (target == PIPE_TEXTURE_CUBE) {
475 mask.cubeTexture = 1;
476 }
477 if (target == PIPE_TEXTURE_3D) {
478 mask.volumeTexture = 1;
479 }
480
481 return (caps.value & mask.value) == mask.value;
482 }
483
484
485 static void
486 svga_fence_reference(struct pipe_screen *screen,
487 struct pipe_fence_handle **ptr,
488 struct pipe_fence_handle *fence)
489 {
490 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
491 sws->fence_reference(sws, ptr, fence);
492 }
493
494
495 static boolean
496 svga_fence_signalled(struct pipe_screen *screen,
497 struct pipe_fence_handle *fence)
498 {
499 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
500 return sws->fence_signalled(sws, fence, 0) == 0;
501 }
502
503
504 static boolean
505 svga_fence_finish(struct pipe_screen *screen,
506 struct pipe_fence_handle *fence,
507 uint64_t timeout)
508 {
509 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
510
511 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
512 __FUNCTION__, fence);
513
514 return sws->fence_finish(sws, fence, 0) == 0;
515 }
516
517
518 static int
519 svga_get_driver_query_info(struct pipe_screen *screen,
520 unsigned index,
521 struct pipe_driver_query_info *info)
522 {
523 static const struct pipe_driver_query_info queries[] = {
524 {"draw-calls", SVGA_QUERY_DRAW_CALLS, 0, FALSE},
525 {"fallbacks", SVGA_QUERY_FALLBACKS, 0, FALSE},
526 {"memory-used", SVGA_QUERY_MEMORY_USED, 0, TRUE}
527 };
528
529 if (!info)
530 return Elements(queries);
531
532 if (index >= Elements(queries))
533 return 0;
534
535 *info = queries[index];
536 return 1;
537 }
538
539
540 static void
541 svga_destroy_screen( struct pipe_screen *screen )
542 {
543 struct svga_screen *svgascreen = svga_screen(screen);
544
545 svga_screen_cache_cleanup(svgascreen);
546
547 pipe_mutex_destroy(svgascreen->swc_mutex);
548 pipe_mutex_destroy(svgascreen->tex_mutex);
549
550 svgascreen->sws->destroy(svgascreen->sws);
551
552 FREE(svgascreen);
553 }
554
555
556 /**
557 * Create a new svga_screen object
558 */
559 struct pipe_screen *
560 svga_screen_create(struct svga_winsys_screen *sws)
561 {
562 struct svga_screen *svgascreen;
563 struct pipe_screen *screen;
564 SVGA3dDevCapResult result;
565 boolean use_vs30, use_ps30;
566
567 #ifdef DEBUG
568 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
569 #endif
570
571 svgascreen = CALLOC_STRUCT(svga_screen);
572 if (!svgascreen)
573 goto error1;
574
575 svgascreen->debug.force_level_surface_view =
576 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
577 svgascreen->debug.force_surface_view =
578 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
579 svgascreen->debug.force_sampler_view =
580 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
581 svgascreen->debug.no_surface_view =
582 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
583 svgascreen->debug.no_sampler_view =
584 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
585
586 screen = &svgascreen->screen;
587
588 screen->destroy = svga_destroy_screen;
589 screen->get_name = svga_get_name;
590 screen->get_vendor = svga_get_vendor;
591 screen->get_param = svga_get_param;
592 screen->get_shader_param = svga_get_shader_param;
593 screen->get_paramf = svga_get_paramf;
594 screen->is_format_supported = svga_is_format_supported;
595 screen->context_create = svga_context_create;
596 screen->fence_reference = svga_fence_reference;
597 screen->fence_signalled = svga_fence_signalled;
598 screen->fence_finish = svga_fence_finish;
599 screen->get_driver_query_info = svga_get_driver_query_info;
600 svgascreen->sws = sws;
601
602 svga_init_screen_resource_functions(svgascreen);
603
604 if (sws->get_hw_version) {
605 svgascreen->hw_version = sws->get_hw_version(sws);
606 } else {
607 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
608 }
609
610 use_ps30 =
611 sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
612 result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE;
613
614 use_vs30 =
615 sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) &&
616 result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE;
617
618 /* we require Shader model 3.0 or later */
619 if (!use_ps30 || !use_vs30)
620 goto error2;
621
622 /*
623 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
624 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
625 * we prefer the later when available.
626 *
627 * This mimics hardware vendors extensions for D3D depth sampling. See also
628 * http://aras-p.info/texts/D3D9GPUHacks.html
629 */
630
631 {
632 boolean has_df16, has_df24, has_d24s8_int;
633 SVGA3dSurfaceFormatCaps caps;
634 SVGA3dSurfaceFormatCaps mask;
635 mask.value = 0;
636 mask.zStencil = 1;
637 mask.texture = 1;
638
639 svgascreen->depth.z16 = SVGA3D_Z_D16;
640 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
641 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
642
643 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
644 has_df16 = (caps.value & mask.value) == mask.value;
645
646 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
647 has_df24 = (caps.value & mask.value) == mask.value;
648
649 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
650 has_d24s8_int = (caps.value & mask.value) == mask.value;
651
652 /* XXX: We might want some other logic here.
653 * Like if we only have d24s8_int we should
654 * emulate the other formats with that.
655 */
656 if (has_df16) {
657 svgascreen->depth.z16 = SVGA3D_Z_DF16;
658 }
659 if (has_df24) {
660 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
661 }
662 if (has_d24s8_int) {
663 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
664 }
665 }
666
667 /* Query device caps
668 */
669 if (!sws->get_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, &result))
670 svgascreen->haveLineStipple = FALSE;
671 else
672 svgascreen->haveLineStipple = result.u;
673
674 if (!sws->get_cap(sws, SVGA3D_DEVCAP_LINE_AA, &result))
675 svgascreen->haveLineSmooth = FALSE;
676 else
677 svgascreen->haveLineSmooth = result.u;
678
679 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, &result))
680 svgascreen->maxLineWidth = 1.0F;
681 else
682 svgascreen->maxLineWidth = result.f;
683
684 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, &result))
685 svgascreen->maxLineWidthAA = 1.0F;
686 else
687 svgascreen->maxLineWidthAA = result.f;
688
689 if (0)
690 debug_printf("svga: haveLineStip %u "
691 "haveLineSmooth %u maxLineWidth %f\n",
692 svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
693 svgascreen->maxLineWidth);
694
695 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, &result)) {
696 svgascreen->maxPointSize = 1.0F;
697 } else {
698 /* Keep this to a reasonable size to avoid failures in
699 * conform/pntaa.c:
700 */
701 svgascreen->maxPointSize = MIN2(result.f, 80.0f);
702 }
703
704 /* The SVGA3D device always supports 4 targets at this time, regardless
705 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
706 */
707 svgascreen->max_color_buffers = 4;
708
709 pipe_mutex_init(svgascreen->tex_mutex);
710 pipe_mutex_init(svgascreen->swc_mutex);
711
712 svga_screen_cache_init(svgascreen);
713
714 return screen;
715 error2:
716 FREE(svgascreen);
717 error1:
718 return NULL;
719 }
720
721 struct svga_winsys_screen *
722 svga_winsys_screen(struct pipe_screen *screen)
723 {
724 return svga_screen(screen)->sws;
725 }
726
727 #ifdef DEBUG
728 struct svga_screen *
729 svga_screen(struct pipe_screen *screen)
730 {
731 assert(screen);
732 assert(screen->destroy == svga_destroy_screen);
733 return (struct svga_screen *)screen;
734 }
735 #endif