1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
26 #include "util/u_memory.h"
27 #include "util/u_inlines.h"
28 #include "util/u_string.h"
29 #include "util/u_math.h"
31 #include "svga_winsys.h"
32 #include "svga_public.h"
33 #include "svga_context.h"
34 #include "svga_screen.h"
35 #include "svga_resource_texture.h"
36 #include "svga_resource.h"
37 #include "svga_debug.h"
39 #include "svga3d_shaderdefs.h"
45 static const struct debug_named_value svga_debug_flags
[] = {
46 { "dma", DEBUG_DMA
, NULL
},
47 { "tgsi", DEBUG_TGSI
, NULL
},
48 { "pipe", DEBUG_PIPE
, NULL
},
49 { "state", DEBUG_STATE
, NULL
},
50 { "screen", DEBUG_SCREEN
, NULL
},
51 { "tex", DEBUG_TEX
, NULL
},
52 { "swtnl", DEBUG_SWTNL
, NULL
},
53 { "const", DEBUG_CONSTS
, NULL
},
54 { "viewport", DEBUG_VIEWPORT
, NULL
},
55 { "views", DEBUG_VIEWS
, NULL
},
56 { "perf", DEBUG_PERF
, NULL
},
57 { "flush", DEBUG_FLUSH
, NULL
},
58 { "sync", DEBUG_SYNC
, NULL
},
59 { "cache", DEBUG_CACHE
, NULL
},
65 svga_get_vendor( struct pipe_screen
*pscreen
)
67 return "VMware, Inc.";
72 svga_get_name( struct pipe_screen
*pscreen
)
75 /* Only return internal details in the DEBUG version:
77 return "SVGA3D; build: DEBUG; mutex: " PIPE_ATOMIC
;
79 return "SVGA3D; build: RELEASE; ";
87 svga_get_paramf(struct pipe_screen
*screen
, enum pipe_cap param
)
89 struct svga_screen
*svgascreen
= svga_screen(screen
);
90 struct svga_winsys_screen
*sws
= svgascreen
->sws
;
91 SVGA3dDevCapResult result
;
94 case PIPE_CAP_MAX_LINE_WIDTH
:
96 case PIPE_CAP_MAX_LINE_WIDTH_AA
:
99 case PIPE_CAP_MAX_POINT_WIDTH
:
101 case PIPE_CAP_MAX_POINT_WIDTH_AA
:
102 /* Keep this to a reasonable size to avoid failures in
105 return SVGA_MAX_POINTSIZE
;
107 case PIPE_CAP_MAX_TEXTURE_ANISOTROPY
:
108 if(!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY
, &result
))
112 case PIPE_CAP_MAX_TEXTURE_LOD_BIAS
:
115 case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS
:
117 case PIPE_CAP_MAX_COMBINED_SAMPLERS
:
119 case PIPE_CAP_NPOT_TEXTURES
:
121 case PIPE_CAP_TWO_SIDED_STENCIL
:
124 return svgascreen
->use_ps30
&& svgascreen
->use_vs30
;
125 case PIPE_CAP_ANISOTROPIC_FILTER
:
127 case PIPE_CAP_POINT_SPRITE
:
129 case PIPE_CAP_MAX_RENDER_TARGETS
:
130 if(!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_RENDER_TARGETS
, &result
))
134 return MIN2(result
.u
, PIPE_MAX_COLOR_BUFS
);
135 case PIPE_CAP_OCCLUSION_QUERY
:
137 case PIPE_CAP_TIMER_QUERY
:
139 case PIPE_CAP_TEXTURE_SHADOW_MAP
:
142 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
144 unsigned levels
= SVGA_MAX_TEXTURE_LEVELS
;
145 if (sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH
, &result
))
146 levels
= MIN2(util_logbase2(result
.u
) + 1, levels
);
148 levels
= 12 /* 2048x2048 */;
149 if (sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT
, &result
))
150 levels
= MIN2(util_logbase2(result
.u
) + 1, levels
);
152 levels
= 12 /* 2048x2048 */;
156 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
157 if (!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT
, &result
))
158 return 8; /* max 128x128x128 */
159 return MIN2(util_logbase2(result
.u
) + 1, SVGA_MAX_TEXTURE_LEVELS
);
161 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
163 * No mechanism to query the host, and at least limited to 2048x2048 on
166 return MIN2(screen
->get_paramf(screen
, PIPE_CAP_MAX_TEXTURE_2D_LEVELS
),
167 12.0 /* 2048x2048 */);
169 case PIPE_CAP_TEXTURE_MIRROR_REPEAT
: /* req. for GL 1.4 */
172 case PIPE_CAP_BLEND_EQUATION_SEPARATE
: /* req. for GL 1.5 */
175 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
176 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
178 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
179 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
182 case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE
:
184 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
193 /* This is a fairly pointless interface
196 svga_get_param(struct pipe_screen
*screen
, enum pipe_cap param
)
198 return (int) svga_get_paramf( screen
, param
);
201 static int svga_get_shader_param(struct pipe_screen
*screen
, unsigned shader
, enum pipe_shader_cap param
)
203 struct svga_screen
*svgascreen
= svga_screen(screen
);
204 struct svga_winsys_screen
*sws
= svgascreen
->sws
;
205 SVGA3dDevCapResult result
;
209 case PIPE_SHADER_FRAGMENT
:
212 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
213 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
214 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
215 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
216 return svgascreen
->use_ps30
? 512 : 96;
217 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
218 return SVGA3D_MAX_NESTING_LEVEL
;
219 case PIPE_SHADER_CAP_MAX_INPUTS
:
221 case PIPE_SHADER_CAP_MAX_CONSTS
:
222 return svgascreen
->use_ps30
? 224 : 16;
223 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
225 case PIPE_SHADER_CAP_MAX_TEMPS
:
226 if (!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS
, &result
))
227 return svgascreen
->use_ps30
? 32 : 12;
229 case PIPE_SHADER_CAP_MAX_ADDRS
:
230 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
232 * Although PS 3.0 has some addressing abilities it can only represent
233 * loops that can be statically determined and unrolled. Given we can
234 * only handle a subset of the cases that the state tracker already
235 * does it is better to defer loop unrolling to the state tracker.
238 case PIPE_SHADER_CAP_MAX_PREDS
:
239 return svgascreen
->use_ps30
? 1 : 0;
240 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
242 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
243 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
244 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
246 case PIPE_SHADER_CAP_SUBROUTINES
:
248 case PIPE_SHADER_CAP_INTEGERS
:
252 case PIPE_SHADER_VERTEX
:
255 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
256 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
257 if (!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS
, &result
))
258 return svgascreen
->use_vs30
? 512 : 256;
260 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
261 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
262 /* XXX: until we have vertex texture support */
264 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
265 return SVGA3D_MAX_NESTING_LEVEL
;
266 case PIPE_SHADER_CAP_MAX_INPUTS
:
268 case PIPE_SHADER_CAP_MAX_CONSTS
:
270 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
272 case PIPE_SHADER_CAP_MAX_TEMPS
:
273 if (!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS
, &result
))
274 return svgascreen
->use_vs30
? 32 : 12;
276 case PIPE_SHADER_CAP_MAX_ADDRS
:
277 return svgascreen
->use_vs30
? 1 : 0;
278 case PIPE_SHADER_CAP_MAX_PREDS
:
279 return svgascreen
->use_vs30
? 1 : 0;
280 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
282 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
283 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
284 return svgascreen
->use_vs30
? 1 : 0;
285 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
287 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
289 case PIPE_SHADER_CAP_SUBROUTINES
:
291 case PIPE_SHADER_CAP_INTEGERS
:
303 static INLINE SVGA3dDevCapIndex
304 svga_translate_format_cap(enum pipe_format format
)
308 case PIPE_FORMAT_B8G8R8A8_UNORM
:
309 return SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8
;
310 case PIPE_FORMAT_B8G8R8X8_UNORM
:
311 return SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8
;
313 case PIPE_FORMAT_B5G6R5_UNORM
:
314 return SVGA3D_DEVCAP_SURFACEFMT_R5G6B5
;
315 case PIPE_FORMAT_B5G5R5A1_UNORM
:
316 return SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5
;
317 case PIPE_FORMAT_B4G4R4A4_UNORM
:
318 return SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4
;
320 case PIPE_FORMAT_Z16_UNORM
:
321 return SVGA3D_DEVCAP_SURFACEFMT_Z_D16
;
322 case PIPE_FORMAT_S8_USCALED_Z24_UNORM
:
323 return SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8
;
324 case PIPE_FORMAT_X8Z24_UNORM
:
325 return SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8
;
327 case PIPE_FORMAT_A8_UNORM
:
328 return SVGA3D_DEVCAP_SURFACEFMT_ALPHA8
;
329 case PIPE_FORMAT_L8_UNORM
:
330 return SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8
;
332 case PIPE_FORMAT_DXT1_RGB
:
333 case PIPE_FORMAT_DXT1_RGBA
:
334 return SVGA3D_DEVCAP_SURFACEFMT_DXT1
;
335 case PIPE_FORMAT_DXT3_RGBA
:
336 return SVGA3D_DEVCAP_SURFACEFMT_DXT3
;
337 case PIPE_FORMAT_DXT5_RGBA
:
338 return SVGA3D_DEVCAP_SURFACEFMT_DXT5
;
341 return SVGA3D_DEVCAP_MAX
;
347 svga_is_format_supported( struct pipe_screen
*screen
,
348 enum pipe_format format
,
349 enum pipe_texture_target target
,
350 unsigned sample_count
,
353 struct svga_winsys_screen
*sws
= svga_screen(screen
)->sws
;
354 SVGA3dDevCapIndex index
;
355 SVGA3dDevCapResult result
;
359 if (sample_count
> 1)
362 /* Override host capabilities */
363 if (tex_usage
& PIPE_BIND_RENDER_TARGET
) {
366 /* Often unsupported/problematic. This means we end up with the same
367 * visuals for all virtual hardware implementations.
369 case PIPE_FORMAT_B4G4R4A4_UNORM
:
370 case PIPE_FORMAT_B5G5R5A1_UNORM
:
378 /* Try to query the host */
379 index
= svga_translate_format_cap(format
);
380 if( index
< SVGA3D_DEVCAP_MAX
&&
381 sws
->get_cap(sws
, index
, &result
) )
383 SVGA3dSurfaceFormatCaps mask
;
386 if (tex_usage
& PIPE_BIND_RENDER_TARGET
)
387 mask
.offscreenRenderTarget
= 1;
388 if (tex_usage
& PIPE_BIND_DEPTH_STENCIL
)
390 if (tex_usage
& PIPE_BIND_SAMPLER_VIEW
)
393 if ((result
.u
& mask
.value
) == mask
.value
)
399 /* Use our translate functions directly rather than relying on a
400 * duplicated list of supported formats which is prone to getting
403 if(tex_usage
& (PIPE_BIND_RENDER_TARGET
| PIPE_BIND_DEPTH_STENCIL
))
404 return svga_translate_format_render(format
) != SVGA3D_FORMAT_INVALID
;
406 return svga_translate_format(format
) != SVGA3D_FORMAT_INVALID
;
411 svga_fence_reference(struct pipe_screen
*screen
,
412 struct pipe_fence_handle
**ptr
,
413 struct pipe_fence_handle
*fence
)
415 struct svga_winsys_screen
*sws
= svga_screen(screen
)->sws
;
416 sws
->fence_reference(sws
, ptr
, fence
);
421 svga_fence_signalled(struct pipe_screen
*screen
,
422 struct pipe_fence_handle
*fence
)
424 struct svga_winsys_screen
*sws
= svga_screen(screen
)->sws
;
425 return sws
->fence_signalled(sws
, fence
, 0) == 0;
430 svga_fence_finish(struct pipe_screen
*screen
,
431 struct pipe_fence_handle
*fence
,
434 struct svga_winsys_screen
*sws
= svga_screen(screen
)->sws
;
436 SVGA_DBG(DEBUG_DMA
|DEBUG_PERF
, "%s fence_ptr %p\n",
437 __FUNCTION__
, fence
);
439 return sws
->fence_finish(sws
, fence
, 0) == 0;
444 svga_destroy_screen( struct pipe_screen
*screen
)
446 struct svga_screen
*svgascreen
= svga_screen(screen
);
448 svga_screen_cache_cleanup(svgascreen
);
450 pipe_mutex_destroy(svgascreen
->swc_mutex
);
451 pipe_mutex_destroy(svgascreen
->tex_mutex
);
453 svgascreen
->sws
->destroy(svgascreen
->sws
);
460 * Create a new svga_screen object
463 svga_screen_create(struct svga_winsys_screen
*sws
)
465 struct svga_screen
*svgascreen
;
466 struct pipe_screen
*screen
;
467 SVGA3dDevCapResult result
;
470 SVGA_DEBUG
= debug_get_flags_option("SVGA_DEBUG", svga_debug_flags
, 0 );
473 svgascreen
= CALLOC_STRUCT(svga_screen
);
477 svgascreen
->debug
.force_level_surface_view
=
478 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE
);
479 svgascreen
->debug
.force_surface_view
=
480 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE
);
481 svgascreen
->debug
.force_sampler_view
=
482 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE
);
483 svgascreen
->debug
.no_surface_view
=
484 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE
);
485 svgascreen
->debug
.no_sampler_view
=
486 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE
);
488 screen
= &svgascreen
->screen
;
490 screen
->destroy
= svga_destroy_screen
;
491 screen
->get_name
= svga_get_name
;
492 screen
->get_vendor
= svga_get_vendor
;
493 screen
->get_param
= svga_get_param
;
494 screen
->get_shader_param
= svga_get_shader_param
;
495 screen
->get_paramf
= svga_get_paramf
;
496 screen
->is_format_supported
= svga_is_format_supported
;
497 screen
->context_create
= svga_context_create
;
498 screen
->fence_reference
= svga_fence_reference
;
499 screen
->fence_signalled
= svga_fence_signalled
;
500 screen
->fence_finish
= svga_fence_finish
;
501 svgascreen
->sws
= sws
;
503 svga_init_screen_resource_functions(svgascreen
);
505 if (sws
->get_hw_version
) {
506 svgascreen
->hw_version
= sws
->get_hw_version(sws
);
508 svgascreen
->hw_version
= SVGA3D_HWVERSION_WS65_B1
;
511 svgascreen
->use_ps30
=
512 sws
->get_cap(sws
, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION
, &result
) &&
513 result
.u
>= SVGA3DPSVERSION_30
? TRUE
: FALSE
;
515 svgascreen
->use_vs30
=
516 sws
->get_cap(sws
, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION
, &result
) &&
517 result
.u
>= SVGA3DVSVERSION_30
? TRUE
: FALSE
;
520 /* Shader model 2.0 is unsupported at the moment. */
521 if(!svgascreen
->use_ps30
|| !svgascreen
->use_vs30
)
524 if(debug_get_bool_option("SVGA_NO_SM30", FALSE
))
525 svgascreen
->use_vs30
= svgascreen
->use_ps30
= FALSE
;
528 pipe_mutex_init(svgascreen
->tex_mutex
);
529 pipe_mutex_init(svgascreen
->swc_mutex
);
531 svga_screen_cache_init(svgascreen
);
540 struct svga_winsys_screen
*
541 svga_winsys_screen(struct pipe_screen
*screen
)
543 return svga_screen(screen
)->sws
;
548 svga_screen(struct pipe_screen
*screen
)
551 assert(screen
->destroy
== svga_destroy_screen
);
552 return (struct svga_screen
*)screen
;